This map has been deleted on the request of its creator. It is no longer available.
just posting xiumin's pic (:Lapis Aoki wrote:
WHAT DID YOU DO
i'll grave this and then delete it like nothing happenedTae wrote:
but not as wet as this map makes me
zrhuetgzigtuizgtjazekfgzejkrfvazetuizeutgzeitfzusdyhtfgsehxcheqsxdgshdcgds SUGA POUT I NEEDLapis Aoki wrote:
- Frontier - wrote:
no[General][Easy]
- just think that "-" might unnecessary for this.
- Wave hitsounds with possible delay > 5ms: soft-hitclap2.wav
- Map spread is really triggered me. xD Gap between Normal and Downpour is really far. ;w;
[Normal]
- Tick out widescreen. Sure.
- 00:32:550 (1,2,3) - just curious why you mapped differently from 00:28:968 (1,2) since they have almost the same rhythm. Because vocals.
- 01:09:266 (1) - why nc xdxd Oops, fxied.
- 01:54:490 (5) - maybe you could delete this, just like you did before at 01:40:161 and the others. It uses a lot of 1/1 here imo. The do sound here imo sounds strong to be skippable. Also, I didn't add notes on the previous parts because vocals were paused.
- 01:54:938 (1,2,3,1,2,3) - you did 1/1 notes before but now no 1/1? since they have almost the same rhythm but you mapped differently. For the sake of diversity.
nice ioi diff Thanks
- Tick out widescreen. Fixed.
- why you locked all notes xd Maybe it was a mistake idk
- 00:07:027 (3,4,1) - I think you could make something not just stack to make the map not boring af. Just like hard, I used stacks on this part, I don't want to change it.
- 00:08:594 (2,3,4) - ^ ^
- lazy
good luck
Thank you two for modding!LittleEndu wrote:
The modEasy:
Circle to slider ratio too small. Against guidelines: Avoid slider-only sections. I've talked about this with a BN, and this isn't really an issue.
Nothing really to add. Happy to mod again when you fix this.
Normal:
00:27:176 (3) - Ends on strong sound (start of vocals). Needs to be a clickable hitobject. There's alsoa strong piano sound, I wanted to emphasise that,not the vocals, same with every object like this that has a strong beat before it.
00:28:072 (5) - This too but isn't as important as it also starts with vocals.
00:41:505 (2) - Same problem. Needs to be clickable.
01:10:162 (5) - Same.
01:11:953 (1) - You get the idea. Find others like this.
02:23:594 (1,2,3), 02:25:385 (5,6) - Against guidelines: Avoid overlapping circles, [...]. [...] avoid switching between 1/1 and 1/2 stacks repeatedly. I'm pretty sure that this is fine though?
02:54:042 (5,6) - Don't switch from following to stacking. Either make a new combo here or move 4 and 5 so they are both following. I stacked these two because it's the start of drums, also, not sure if an NC is needed..
Downpour:
00:00:311 (1,2,3,4,5,6,7) - Please no linear patterns like this. Very difficult to follow at this rank. IMO, they fit perfectly.
00:03:445 (10) - No sound for reverse arrow (as in there's nothing in the music suggesting it should be like this)? Three node circle slider might be better. There's a piano sound if you listen clearly.
00:46:206 (9) - It starts 1/16 later? I do feel like it's fine but if somebody else finds this problematic you should move this or combine it with hitobject at 8 I don't know,I'll wait until I get more suggestions on this.
02:05:684 (1) - Ends on strong sound (Piano note). Is very similar to 02:06:580 (2,3) so should be changed. I don't understand what you're trying to say here..
02:25:609 (6) - Move this further out to emphasize. Otherwise the emphasis falls on 7. I'd like to keep the distance here.
02:54:042 (5,6) - No reason to put these two in the stack when 7, 8 are the same and everything from 4 to 12 should have the same emphasis. 7 and 8 sound the same, that's why they're both stacked.03:06:579 (1) - End the spinner where there's currently next hitobject. I think it's better to emphasise a stro.ng sound here since it's the hardest diff
- Choose one: https://youtu.be/oJZ0_MrdSFM?t=12s
I personally like something like this: https://puu.sh/woqMv/c576ea8133.png
03:45:982 (1) - Same as 00:03:445 (10) Same reason.