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YESUNG - Paper Umbrella

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Total Posts
46
Topic Starter
Xiaolin
This map has been deleted on the request of its creator. It is no longer available.
Lune
hi i shitpost cus u like it
Topic Starter
Xiaolin
finally i'm not lonely
Tae
hi, reporting for duty.
Lune


kek
Topic Starter
Xiaolin
WHAT DID YOU DO
Lune

Lapis Aoki wrote:

WHAT DID YOU DO
just posting xiumin's pic (:
Topic Starter
Xiaolin
thank you for blessing me
Tae


it's wet out here but not as wet as this map makes me
Lune
lets all be wet from lapis' mapping swag
Seolv
:sejeongasm:

so good
Lune
Topic Starter
Xiaolin

Tae wrote:

but not as wet as this map makes me
i'll grave this and then delete it like nothing happened
Lune
100th post cus 100th shitpost yay o/
Firetruck
<3
Topic Starter
Xiaolin
Lune

Lapis Aoki wrote:

zrhuetgzigtuizgtjazekfgzejkrfvazetuizeutgzeitfzusdyhtfgsehxcheqsxdgshdcgds SUGA POUT I NEED
- Frontier -
no

[General]
  1. just think that "-" might unnecessary for this.
  2. Wave hitsounds with possible delay > 5ms: soft-hitclap2.wav
  3. Map spread is really triggered me. xD Gap between Normal and Downpour is really far. ;w;
[Easy]
  1. Tick out widescreen.
  2. 00:32:550 (1,2,3) - just curious why you mapped differently from 00:28:968 (1,2) since they have almost the same rhythm.
  3. 01:09:266 (1) - why nc xdxd
  4. 01:54:490 (5) - maybe you could delete this, just like you did before at 01:40:161 and the others. It uses a lot of 1/1 here imo.
  5. 01:54:938 (1,2,3,1,2,3) - you did 1/1 notes before but now no 1/1? since they have almost the same rhythm but you mapped differently.
[Normal]
  1. Tick out widescreen.
  2. why you locked all notes xd
  3. 00:07:027 (3,4,1) - I think you could make something not just stack to make the map not boring af.
  4. 00:08:594 (2,3,4) - ^
  5. lazy
nice ioi diff
good luck
LittleEndu
The mod
Easy:

Circle to slider ratio too small. Against guidelines: Avoid slider-only sections.
Nothing really to add. Happy to mod again when you fix this.


Normal:

00:27:176 (3) - Ends on strong sound (start of vocals). Needs to be a clickable hitobject.
00:28:072 (5) - This too but isn't as important as it also starts with vocals.
00:41:505 (2) - Same problem. Needs to be clickable.
01:10:162 (5) - Same.
01:11:953 (1) - You get the idea. Find others like this.
02:23:594 (1,2,3), 02:25:385 (5,6) - Against guidelines: Avoid overlapping circles, [...]. [...] avoid switching between 1/1 and 1/2 stacks repeatedly.
02:54:042 (5,6) - Don't switch from following to stacking. Either make a new combo here or move 4 and 5 so they are both following.


Downpour:

00:00:311 (1,2,3,4,5,6,7) - Please no linear patterns like this. Very difficult to follow at this rank.
00:03:445 (10) - No sound for reverse arrow (as in there's nothing in the music suggesting it should be like this)? Three node circle slider might be better.
00:46:206 (9) - It starts 1/16 later? I do feel like it's fine but if somebody else finds this problematic you should move this or combine it with hitobject at 8
02:05:684 (1) - Ends on strong sound (Piano note). Is very similar to 02:06:580 (2,3) so should be changed.
02:25:609 (6) - Move this further out to emphasize. Otherwise the emphasis falls on 7.
02:54:042 (5,6) - No reason to put these two in the stack when 7, 8 are the same and everything from 4 to 12 should have the same emphasis.
03:06:579 (1) - End the spinner where there's currently next hitobject.
03:45:982 (1) - Same as 00:03:445 (10)
Topic Starter
Xiaolin

- Frontier - wrote:

no

[General]
  1. just think that "-" might unnecessary for this.
  2. Wave hitsounds with possible delay > 5ms: soft-hitclap2.wav
  3. Map spread is really triggered me. xD Gap between Normal and Downpour is really far. ;w;
[Easy]
  1. Tick out widescreen. Sure.
  2. 00:32:550 (1,2,3) - just curious why you mapped differently from 00:28:968 (1,2) since they have almost the same rhythm. Because vocals.
  3. 01:09:266 (1) - why nc xdxd Oops, fxied.
  4. 01:54:490 (5) - maybe you could delete this, just like you did before at 01:40:161 and the others. It uses a lot of 1/1 here imo. The do sound here imo sounds strong to be skippable. Also, I didn't add notes on the previous parts because vocals were paused.
  5. 01:54:938 (1,2,3,1,2,3) - you did 1/1 notes before but now no 1/1? since they have almost the same rhythm but you mapped differently. For the sake of diversity.
[Normal]
  1. Tick out widescreen. Fixed.
  2. why you locked all notes xd Maybe it was a mistake idk
  3. 00:07:027 (3,4,1) - I think you could make something not just stack to make the map not boring af. Just like hard, I used stacks on this part, I don't want to change it.
  4. 00:08:594 (2,3,4) - ^ ^
  5. lazy
nice ioi diff Thanks
good luck

LittleEndu wrote:

The mod
Easy:

Circle to slider ratio too small. Against guidelines: Avoid slider-only sections. I've talked about this with a BN, and this isn't really an issue.
Nothing really to add. Happy to mod again when you fix this.


Normal:

00:27:176 (3) - Ends on strong sound (start of vocals). Needs to be a clickable hitobject. There's alsoa strong piano sound, I wanted to emphasise that,not the vocals, same with every object like this that has a strong beat before it.
00:28:072 (5) - This too but isn't as important as it also starts with vocals.
00:41:505 (2) - Same problem. Needs to be clickable.
01:10:162 (5) - Same.
01:11:953 (1) - You get the idea. Find others like this.
02:23:594 (1,2,3), 02:25:385 (5,6) - Against guidelines: Avoid overlapping circles, [...]. [...] avoid switching between 1/1 and 1/2 stacks repeatedly. I'm pretty sure that this is fine though?
02:54:042 (5,6) - Don't switch from following to stacking. Either make a new combo here or move 4 and 5 so they are both following. I stacked these two because it's the start of drums, also, not sure if an NC is needed..


Downpour:

00:00:311 (1,2,3,4,5,6,7) - Please no linear patterns like this. Very difficult to follow at this rank. IMO, they fit perfectly.
00:03:445 (10) - No sound for reverse arrow (as in there's nothing in the music suggesting it should be like this)? Three node circle slider might be better. There's a piano sound if you listen clearly.
00:46:206 (9) - It starts 1/16 later? I do feel like it's fine but if somebody else finds this problematic you should move this or combine it with hitobject at 8 I don't know,I'll wait until I get more suggestions on this.
02:05:684 (1) - Ends on strong sound (Piano note). Is very similar to 02:06:580 (2,3) so should be changed. I don't understand what you're trying to say here..
02:25:609 (6) - Move this further out to emphasize. Otherwise the emphasis falls on 7. I'd like to keep the distance here.
02:54:042 (5,6) - No reason to put these two in the stack when 7, 8 are the same and everything from 4 to 12 should have the same emphasis. 7 and 8 sound the same, that's why they're both stacked.
03:06:579 (1) - End the spinner where there's currently next hitobject. I think it's better to emphasise a stro.ng sound here since it's the hardest diff
03:45:982 (1) - Same as 00:03:445 (10) Same reason.
Thank you two for modding!
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