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This beatmap was submitted using in-game submission on 2017년 7월 10일 월요일 at 오후 4:36:13

Artist: supercell
Title: Kimi no Shiranai Monogatari -TV Edit-
Source: 化物語
Tags: Bakemonogatari Ryo Nagi Yanagi The Story You Don't Know Today Is A Beautiful Day
BPM: 165
Filesize: 17371kb
Play Time: 01:28
Difficulties Available:
  • Easy (1.43 stars, 101 notes)
  • Hard (3.31 stars, 241 notes)
  • Insane (4.16 stars, 302 notes)
  • Normal (1.97 stars, 143 notes)
  • Your story (4.96 stars, 346 notes)

Download: supercell - Kimi no Shiranai Monogatari -TV Edit-
Download: supercell - Kimi no Shiranai Monogatari -TV Edit- (no video)
Information: Scores/Beatmap Listing
---------------

Mapset
Easy - me
Normal - me
Hard - me
Insane - me
Your story - me
My first Ranked Extra diff?
Last edited by Neoskylove on , edited 15 times in total.
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Rhythm Incarnate
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09kami wrote:


emmmmmm

Combo colors are not set. Make sure this is intended.


Your story

00:01:100 - green link and red link sampleset is not consistent
http://puu.sh/wnm6t/a353c5facc.png

00:11:827 (5) - I think it should be NC .because 00:09:827 (1,1) -

00:16:736 (6,1) - Interactive NC

00:54:554 (8,9,1) - I think they should be a little further away


Insane

00:01:100 - ↑same

00:16:929 (1) - 00:01:462 (2) - look aimod

00:20:009 (4) - nc?

00:31:281 (4,1,2,3,4) - Some molimen

00:49:100 (1,2,3,4,5) - Maybe we should adjust the position


hard ez nm

00:01:100 - ↑same

(easy)00:40:387 (3) - error
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09kami wrote:
09kami wrote:


emmmmmm

Combo colors are not set. Make sure this is intended.


Your story

00:01:100 - green link and red link sampleset is not consistent
http://puu.sh/wnm6t/a353c5facc.png

00:11:827 (5) - I think it should be NC .because 00:09:827 (1,1) - well... I think NC doesn't needed

00:16:736 (6,1) - Interactive NC I think current NC pattern is good

00:54:554 (8,9,1) - I think they should be a little further away maybe not? I want to make similar DS here,


Insane

00:01:100 - ↑same

00:16:929 (1) - 00:01:462 (2) - look aimod

00:20:009 (4) - nc?

00:31:281 (4,1,2,3,4) - Some molimen I don't know what is molimen, fixed slider shape.

00:49:100 (1,2,3,4,5) - Maybe we should adjust the position changed little bit,


hard ez nm

00:01:100 - ↑same

(easy)00:40:387 (3) - error

Thanks for mod :D
I'll set comcocolor later,
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mod my friend <3 lul


General
  • Remove Widescreen in all diffs


Easy


Normal


Hard


Insane

gl!~
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M4M

General
  • 01:21:100 - I would lower the hitsound volume here to something like 50 or 60% and then have a point at 01:22:554 - which is 75%


Easy
  • 00:28:736 (2) - I think this would look nice if it was rotated 90 degrees and placed like so
  • 00:44:736 (1) - I would have the red control point in the middle of the slider so the direcion changes on the middle white tick where there is a beat


Hard
  • 00:16:554 (2,3) - I would maybe consider removing this stack because you have had a similar looking one at 00:11:554 (2,3) - but it represented different timing
  • 00:43:281 (1,2,3,4,5,6,7,8) - I think this is too many 1/2 gap notes in a row for a hard difficulty, players at this level will find it way more strenuous than most other maps at this level, Maybe consider making 00:44:009 (5,6,7,8) - as sliders
  • 01:02:554 (3) - I would curve slightly more to the left to have better movement into the next note
  • 01:21:100 (1,2,3,4,5,6,7,8) - Same deal with there being too many notes, however this part is more intense so maybe it can pass


Insane
  • I think at 4* and this BPM you would want at least an AR of 8.3
  • 00:16:918 (1) - Ctrl-g would make for better movement imo (more circular)
  • 01:07:645 (5,6,7,8,1) - I think these shuold be a 1/4 repeating slider instead to better suit an insane difficulty


Your Story


Didn't find anything wrong with the Normal Diff

Gl :)
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ShogunMoon wrote:
mod my friend <3 lul


General
  • Remove Widescreen in all diffs


Easy


Normal


Hard


Insane

gl!~


LeQuack wrote:
M4M

General
  • 01:21:100 - I would lower the hitsound volume here to something like 50 or 60% and then have a point at 01:22:554 - which is 75%doesn't matter?


Easy
  • 00:28:736 (2) - I think this would look nice if it was rotated 90 degrees and placed like so90 degree looks not bad for me
  • 00:44:736 (1) - I would have the red control point in the middle of the slider so the direcion changes on the middle white tick where there is a beatdoesn't matter at all.


Hard
  • 00:16:554 (2,3) - I would maybe consider removing this stack because you have had a similar looking one at 00:11:554 (2,3) - but it represented different timing? theae two parts have vocals,
  • 00:43:281 (1,2,3,4,5,6,7,8) - I think this is too many 1/2 gap notes in a row for a hard difficulty, players at this level will find it way more strenuous than most other maps at this level, Maybe consider making 00:44:009 (5,6,7,8) - as slidersfor emphasis
  • 01:02:554 (3) - I would curve slightly more to the left to have better movement into the next noteI think current pattern looks good,,
  • 01:21:100 (1,2,3,4,5,6,7,8) - Same deal with there being too many notes, however this part is more intense so maybe it can pass^


Insane
  • I think at 4* and this BPM you would want at least an AR of 8.3
  • 00:16:918 (1) - Ctrl-g would make for better movement imo (more circular)current pattern is circular, too.
  • 01:07:645 (5,6,7,8,1) - I think these shuold be a 1/4 repeating slider instead to better suit an insane difficultyI reduced DS, so I could express this part is lower than previous


Your Story
  • 00:43:281 (1,2,3,4,5,6,7,8) - I think for the jumps to fit well they need to be constantly increasing in DS to match the rising intensity of the drums, i would redo these jumps to reflect thatI think this jump is too inh enough.
  • 00:03:281 (3,4,5,6) - I think these jumps should create circular flow in the opposite direction to 00:02:554 (1,2) - to be consistent with you flow choice at 00:01:827 (3,4,5,6) - and 00:04:736 (3,4,5,6) - onlt ciucular pattern looks boring, so I made star pattern, their difference is only pentagon and hexagon.


Didn't find anything wrong with the Normal Diff

Gl :)

No reply=fixed
Thanks :D
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hi

Easy
  • 00:16:372 (2) - i think note on white tick and start slider on red tick is better since i think 00:16:918 - should be clickable

Normal
  • 00:28:190 (2) - im not sure why this is starting on red tick instead of on white tick?

hard

Insane
  • 00:22:009 - why skip note here? theres still a piano sound

top diff
  • 00:24:190 (4,1) - i think this jump is a bit too big? doesnt quite match with the rest of the section
  • dont you think the last section jumps are kinda really big compared to the rest of the map?

seems good tbh gl~
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kwk wrote:
hi

Easy
  • 00:16:372 (2) - i think note on white tick and start slider on red tick is better since i think 00:16:918 - should be clickableWell, I intended the simplify for rhythm, I was worried about that, I'll think about that

Normal
  • 00:28:190 (2) - im not sure why this is starting on red tick instead of on white tick?for express vocal

hard

Insane
  • 00:22:009 - why skip note here? theres still a piano sound

top diff
  • 00:24:190 (4,1) - i think this jump is a bit too big? doesnt quite match with the rest of the sectiondoesn't matter, not so big considering about emphasize.
  • dont you think the last section jumps are kinda really big compared to the rest of the map?for emphasize.

seems good tbh gl~
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General:
For each ending spinner you can add green lines for decrease in volume, I think it would fit well with the guitar fade


Normal:
00:41:827 (1,2,3) - you can curve this pattern more for better flow: http://puu.sh/wr7wf/4cf74f512c.jpg (you do better at 01:12:372 (1,2,3) - ) just move 00:42:372 (2) - to the left a little


Hard:
lots of places where it looks like you try to stack, but you miss xD
00:33:100 (1) - stack error
00:50:190 (5,1) - ^
00:57:827 (1) - ^
01:00:372 (6,3) - ^


Insane:
00:17:463 (2,3,4,5,6,7) - not very symmetrical, remake (copy/paste this: 00:17:463 (2,3) - , rotate 60 degrees ( https://puu.sh/wr7iG/7bbc792b13.mp4 ) then fix combo like you had)
00:27:281 (1,2,3,4) - why is this mapped so much less than Hard diff?


not much else, very clean set :)
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Ora wrote:
General:
For each ending spinner you can add green lines for decrease in volume, I think it would fit well with the guitar fade


Normal:
00:41:827 (1,2,3) - you can curve this pattern more for better flow: http://puu.sh/wr7wf/4cf74f512c.jpg (you do better at 01:12:372 (1,2,3) - ) just move 00:42:372 (2) - to the left a littlewell, I think current pattern looks okay,


Hard:
lots of places where it looks like you try to stack, but you miss xD
00:33:100 (1) - stack error
00:50:190 (5,1) - ^
00:57:827 (1) - ^
01:00:372 (6,3) - ^fixed all except this, this error is not so important,imo


Insane:
00:17:463 (2,3,4,5,6,7) - not very symmetrical, remake (copy/paste this: 00:17:463 (2,3) - , rotate 60 degrees ( https://puu.sh/wr7iG/7bbc792b13.mp4 ) then fix combo like you had)I didn't intended symmetry, I think current pattern looks good for me.
00:27:281 (1,2,3,4) - why is this mapped so much less than Hard diff?


not much else, very clean set :)

no reply=fixed.
Thanks for mod!
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sry for late >.<
nokds since i didnt have any good ideas at all

Normal


Hard



i feel higher diffs are large OD a bit, oh well :P

very neat maps i think
Good Luck :)
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MONSTRATA INSPIRATION
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Hi :3


Easy
00:02:554 (3) move right for 1.00/1.01x
00:30:190 (1,2,3) different range, do 1.0x?
00:40:009 (2,3) do are close and 3,4 do far
00:52:736 (3) start slider move up for 1.0x
00:59:281 (1,2,3) different range, do 1.0x?
01:09:463 (3) start slider move right for the same distance
01:16:736 (1) start slider move down for ^
01:22:554 (1) start slider move right for ^


Hard
00:02:554 (1,2,3) different range
00:04:554 (2,3,4) ^
00:13:645 (2,3) do far?
00:19:281 (2,3,4) different range
00:28:190 (2,3) do far?
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CucumberCuc wrote:
Hi :3


Easy
00:02:554 (3) move right for 1.00/1.01x
00:30:190 (1,2,3) different range, do 1.0x?
00:40:009 (2,3) do are close and 3,4 do farChanged little bit.
00:52:736 (3) start slider move up for 1.0x
00:59:281 (1,2,3) different range, do 1.0x?
01:09:463 (3) start slider move right for the same distance
01:16:736 (1) start slider move down for ^
01:22:554 (1) start slider move right for ^+-0.02x is okay for Easy diff, doesn';t matter, I didn't fixed it about DS anything...


Hard
00:02:554 (1,2,3) different rangeNo
00:04:554 (2,3,4) ^No
00:13:645 (2,3) do far?No
00:19:281 (2,3,4) different rangeNo
00:28:190 (2,3) do far?No
Weird flow doesn't matter for mapping, And I didn't made jump since They doesn't need to jumped.


joker- wrote:
sry for late >.<
nokds since i didnt have any good ideas at all

Normal


Hard



i feel higher diffs are large OD a bit, oh well :P

very neat maps i think
Good Luck :)


No reply=fixed,
thanks for mod
Last edited by Neoskylove on , edited 2 times in total.
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PLEASE, No is the worst way to treat mods.
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