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Rhythm Incarnate
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This beatmap was submitted using in-game submission on Tuesday, August 1, 2017 at 7:08:08 AM

Artist: Hanasaka Yui(CV:M.A.O)
Title: Harumachi Clover -blooming mix-
Source: OneRoom
Tags: 小森成雄 Shigeo Komori Ichimichi Mao akitoshi misure mentai kantoku カントク one room ワンルーム lolis
BPM: 142
Filesize: 6814kb
Play Time: 04:13
Difficulties Available:

Download: Hanasaka Yui(CV:M.A.O) - Harumachi Clover -blooming mix-
Information: Scores/Beatmap Listing
---------------
wrong girl but whatever


Hitsounding by Yukiyo
Normal by Mentai
Hard by Akitoshi
Insane by Misure

Backgrounds from Doormat
Last edited by Naotoshi on , edited 35 times in total.
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Slider Savant
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osu! needs more harumachi clover
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Combo Commander
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AN ACTUALLY LONG HARUMACHI CLOVER MAP? HAHAHAHAHA I CANT BELIEVE IT
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Star Shooter
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lowkey this mix sounds pretty lit
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Combo Commander
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this need to sto-

oh wait
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Rhythm Incarnate
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Quote:
also feel free to mod the map for free if you like the song!! osu doesn't have enough ranked harumachi clovers!! yehaj lmao


thinking
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Spinner Sage
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Posting for Lince

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Lince Cosmico wrote:
The actual free mod
General:
- Im kinda outdated but, is 2037x1199 dimensions BG rankable? as i know it has to be between 1920x1080 and 1360x768
- I guess you'll do hitsounds soon, right?
- Tags should be: tvsize kantoku カントク one room ワンルーム remix
I still have concerns about "kantoku", since he's not the artist of the bg but the artist of the anime designs
For "remix", i added it because as someone who search maps i actually put remix instead of mix and that could happen to everyone
- Countdown enabled in purpose?
- The whole map is actually 67% volume lol, i hope you change it when doing hitsounds or it would be pretty monotone
Objects:
00:00:369 (1,2,1) - Why did you use different spacing? was it for emphasis? Maybe you should add more at the third circle since its the louder one because the piano as you did here 00:05:438 (4,1) -
00:03:538 (3,4,1) - You could move this triple shape a bit up so 00:03:749 (1) - isnt that closer to 00:03:115 (1) -
00:07:129 (1) - Ctrl + H? It would actually fit with 00:07:763 (2) -
00:08:608 (1) - I'd recommend to change this into a triple to make this 00:08:818 - clickable (it's a kinda loud sound so you shouldn't avoid it imo)
00:13:045 (5) - Add NC for emphasis? It would also make a difference between this 00:10:509 (1,2,3,4) - and this 00:13:044 (5,6) - instead of having all of these in the same combo as if they were only 1 pattern
00:30:369 (5) - You could move this a bit down so it would overlap better with 00:29:523 (3) -
00:48:431 (4,5) - This feels like out of position, maybe you should move the whole stream just a bit to the right
00:52:974 (2) - What about moving this to x:288 y:160 so it would overlap correctly with 00:51:707 (2) - ?
00:56:143 (5) - It kinda feels that the NC should be here
00:57:833 (5) - Same
00:59:101 (5) - Stacking this one with 00:56:777 (6) - wouldn't be a bad idea i think
• Being a bit nazi, 01:00:580 (2) - moving this to x:248 y:225 wont do a big change, but it would still be a visual detail that some players will actually notice, so making that circle being exactly between 00:59:735 (2,2) - could make a good impression about the map aesthetics while playing
--- I tried being a super nazi there :v) ---
01:01:214 (1) - If you move this to x:95 y:310, the spacing between this three 01:00:157 (2,2,1) - would be the same (another visual impression)
01:02:481 (4,2) - This two are kinda weird since they actually overlap (and its noticeable while playing), so you could move 01:03:115 (2) - to x:260 y:156 (or around, just dont overlap it like that)
01:02:164 (2,2) - Stack?
01:04:594 (1) - Same thing about visuals, if you think this is too much nazi already you can just skip this kind of things, x:440 y:135
01:07:340 (2) - x:65 y:173, the overlap right there is actually kinda weird
01:12:622 (1,2,3,4,1) - About this, you could actually make it a bit less curvy? like this i guess?, i mean, right now its curvy but at the same time it seems like it isnt xD
01:15:580 (1,2) - Stack? (so the circle 2 wont overlap like that with the kickslider)
01:19:594 (5,6,1) - Even if you want to keep spacing, it feels so odd that this isn't stacked, maybe add a bit of spacing to overlap it, or just stack it
01:20:861 (2) - x:270 y:12
01:21:283 (4) - NC for emphasis and downbeat
01:22:552 (2,3) - Even thought the claps are loud, the spacing seems just too high, reducing it just a bit wont hurt anybody, right?
01:24:030 (4,3) - Fix stack
01:25:721 (1,2,3) - What about making this triple straight? I think that it would fit better than a curve
01:29:101 (5) - Same NC thing than before, but this time it feels like this 01:29:523 (6) - should be like... Ctrl + G? like breaking the flow there would be a really good idea and it would fit pretty good
01:32:481 (1,2,3,4,5,1) - Why don't you try doing the same thing you did before for this pattern? Something like this would fit
• You did this first 00:15:791 (1) -
then you did this 01:31:847 (7) -
why being unconsistent mr.nao?
• Ok this is a bit different, its not "inconsistent" but it would be good if you use here 01:34:383 (4,1) - the same (or similar) spacing that you used here 00:18:326 (4,5) - . Also that low spacing could be confused with an 1/2 rhythm so even if you're not agree to that, adding spacing is still a solution
01:45:580 (4) - x:464 y:270 ?
01:56:883 (6,1) - Stacking and adding spacing would fit better imo
01:58:678 (5,5) - Same NC thing than before
02:05:228 (5,2) - Stack?
02:08:185 (3,2) - Stack?
02:09:242 (1) - Moving this to x:11 y:106 wouldn't be bad, the current overlap is less cool than this 8-)
02:10:087 (3,4,5) - Wait what happened here? why a triple of all the sudden?
You did 01:06:073 (4,5,1,2) - this before and it was pretty cool, i would recommend you to repeat it here 02:10:087 (3,4,5,6) -
02:12:833 (2,3) - Aw shit the spacing xD
02:15:262 (2,2) - Stack?
02:17:270 (1,2) - Stack?
02:42:621 (1,2) - Moving them a bit far from 02:42:198 (1) - wont hurt anyone too
02:45:579 (6) - It feels like you should add NC here since its a pretty unexpected pitch change
02:46:424 - I think that you should start the break here (i dont mean to add more notes, just move the start of the break a bit)
03:06:917 (2,1) - Stack? (1 with 2)
03:07:762 (4,2) - Fix this slightly wrong stack
------ 03:20:438 - This as preview point wouldn't be that bad (at least it sounds better than the kiai)
03:18:114 (5,5) - Same NC thing x3
03:33:537 (2,2) - Fix stack
03:45:156 (6) - NC?
03:51:283 (1) - Starting this on the same position than 03:50:015 (1) - would be making a better use of that small break imo
04:06:283 (5,6) - Same than before :p (unlike before, this time im just going for the NC thing)


That's all i guess, have good luck on ranking this p..retty good map :)
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Rhythm Incarnate
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m4m, remember my map uwu http://osu.ppy.sh/s/635275


General
  • This map is shorter than 5 minutes. You should get a full spread, but I think this is something it's WIP so ignore this point for now
  • BG should be 1920x1080/1920x1200, isn't it? Take one resized here
  • Disable countdown
  • Set combo colors
  • There are no hitsounds lol
  • You have unsnapped objects, check AiMod


Spring Breeze

Althought the TV size song is really overmapped, this song as a remix is really enjoyable. Clean map ^^
Good luck~
Last edited by Underforest on , edited 1 time in total.
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Rhythm Incarnate
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General
there are some issues reflected in AiMod →
Image

you need combo colors and hitsounds~~


Spring Breeze
00:07:763 (2) - nc?there are piano voice and you nc for emphasize this voice before this like 00:01:425 (1) - 00:03:115 (1) - 00:05:649 (1) -
00:40:721 (1) - remove nc 00:40:932 (3) - nc
00:49:805 (1,2) - just my personal view,i think this flow is not good,how about move 00:50:016 (2) - on x:154,y:17
00:54:980 - triplet?this piano voice is obvious.
00:56:143 (5) - NC?
01:58:678 (5) - ↑
03:18:114 (5) - ↑,i know you want to follow the drums for the another track 03:18:959 - ,but i still think it's a important voice which should nc (just my own opnion)
01:02:481 (4,2,1) - you can avoid this overlap easily~
01:33:326 (1,2) - stack?this is a 1/1 rhythm,i think such a small ds will make players confused
01:33:325 - 01:46:846 just feel a little confused why you not use the same method for 1/1 rhythm as 00:30:790 - 00:44:311.
00:08:608 (1) - emm,i think this rhythm is
Image

04:01:952 (5) - ↑

that's all,good and clean map~~GL
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Rhythm Incarnate
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Hi. Here for M4M from your queue. At first I was like “oh no, another harumachi clover map,” but this remix is actually really cool, thanks for sharing. Anyway, hope this helps!


Spring Breeze

01:48:535 (1) – sliders around here become unsnapped, check modding assistant
02:05:332 (6) – unsnapped
02:14:839 (5) - ^
03:12:621 (1,2) - ^

01:09:664 (1,2) – blanket if you care

01:51:917 (1,2,3,4,1) – I wish this had a speed up with the DS like 00:49:383 (1,2,3,4,1) – did

Fun map. I like the pacing of the kiais, and your flow and patterns play well. If I were only making more objective comments, I would stop here, but I like inputting my style/perspective into my mods, so no restrictions on my thoughts from here on out.

00:48:115 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) – and 01:32:481 (1,2,3,4,5,1) – seem inconsistent. If you are willing to undermap the song, I think 00:48:537 (5,6,7,8,1,2,3,4) – is a good place to use ¼ kick sliders instead (or some other technique to slow down the map like ½ circles or a reduced DS) to provide rest to set up the strong part at 00:49:383 (1,2,3,4,1) - . Additionally, the long stream here created a noticeable and disagreeable spike in intensity on your build up to the chorus since 00:51:073 (1,2,3,4,1,2,3,4,5) – etc slows down, so undermapping would hopefully reduce that issue. As for 01:32:481 (1,2,3) - , if you give me that piano triple, I'm gonna want to follow the rest of the stream.

01:00:791 (1,2,1,2,3,4) – This is a general note about your spacing. I don't think all of the notes in the song here have the same strength. Some feel strong and some feel weak. The map has most of these spacings as the same though, so it's hard for me to contrast the different strengths of each note when playing. Make the contrasts you have more pronounced so that I can really feel the difference in strength of each note. Like this part here 02:05:861 (1,2,1,2,3,4,1,2,3,4) - , you've set up different levels of spacing and the contrast/play experience feels better.

01:24:242 (5,6) – This stack did not play well to me. You like to do a lot of spaced out moving, so this foreign mapping technique did not really seem to be cohesive with that. I know you're trying to get that snare feel, but I think there are other ways to do it that fit with the style of the map of really moving a lot since this stack didn't play well to me.

01:26:566 (1,2,3,4) – I still consider this as part of the high energy chorus (it's part of the resolution/climax phase at least). The way the map plays is very calm though. The reverse sliders create moments of not doing a lot with the cursor, and compared to jumps like 01:19:805 (1,2,1,2,1) - , the player will have almost no difficulty hitting these reverse sliders. Try spacing out the reverse sliders in this section to give a little bit more emphasis to their starting notes by testing something like http://puu.sh/wD50U/c7e46bd2fa.jpg
You might say, “but this is the same part as 00:10:509 (1,2,3,4) -”. On the one hand, you could make that section a bit stronger, but ultimately I think these two sections are different. They should be mapped differently because of the context they are in. 00:10:509 (1,2,3,4) – is still in a weak part of the song, so the player hasn't been stimulated to want to big patterns. At 01:26:566 (1,2,3,4) – though, the player is stimulated, and the energy from the previous kiai should roll into this part.

02:36:494 (3) – Consider moving the slider here since right now this slider pattern feels a bit weak in intensity compare to earlier: http://puu.sh/wD5VU/a275c47efe.jpg (well, don't do this because you're going for the same direction theme, but hopefully you understand my issue and can find something to do)

03:21:494 (1,2,3,4,5) – and 03:24:875 (1,2,3,4) – make these consistent rhythms by deleting 5 and turning 4 into ½ slider? I also thought 03:21:494 (1,2,3,4,5) – was kind of dense since the music really really slows down, so I wanted to make it even calmer. Going less dense than ½ sliders would be way too calm, but deleting (5) would be a nice way to address that issue.

03:32:903 (1,2,1,2,1,2,1,2,1) – this build up ends up feeling stronger than the chorus it's building. Ease the player into the big spacing more gradually when coming from a calmer section since the player isn't stimulated. You do this well at 03:32:903 (1,2,1,2) - , but somewhere around 03:33:959 (2,1) – is where it felt like too much, so instead of linearly scaling it up from this point, taper it off.

03:52:762 (1,2) – Going into 1/8 feels inappropriate for this diff. You've already glossed over denser rhythms by taking a break at 02:46:001 (1) - , and you're flirting with undermapping at 01:32:481 (1,2,3,4,5,1) – , plus the map isn't really focused on ¼ notes that much, it's more about spacing. I think ¼ fits better.

Good luck!
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Rhythm Incarnate
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RIP train BG

Btw, why do you add anime to tags since it's already in genre?
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Rhythm Incarnate
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Underforest wrote:
m4m, remember my map uwu http://osu.ppy.sh/s/635275


General
  • This map is shorter than 5 minutes. You should get a full spread, but I think this is something it's WIP so ignore this point for now -_-
  • BG should be 1920x1080/1920x1200, isn't it? Take one resized here
  • Disable countdown
  • Set combo colors
  • There are no hitsounds lol
  • You have unsnapped objects, check AiMod


Spring Breeze

Althought the TV size song is really overmapped, this song as a remix is really enjoyable. Clean map ^^
Good luck~

[ Abhor ] wrote:

General
there are some issues reflected in AiMod →
Image

you need combo colors and hitsounds~~


Spring Breeze
00:07:763 (2) - nc?there are piano voice and you nc for emphasize this voice before this like 00:01:425 (1) - 00:03:115 (1) - 00:05:649 (1) -
00:40:721 (1) - remove nc 00:40:932 (3) - nc
00:49:805 (1,2) - just my personal view,i think this flow is not good,how about move 00:50:016 (2) - on x:154,y:17 dunno, seems fine to me it's just a back and forth
00:54:980 - triplet?this piano voice is obvious.
00:56:143 (5) - NC?
01:58:678 (5) - ↑
03:18:114 (5) - ↑,i know you want to follow the drums for the another track 03:18:959 - ,but i still think it's a important voice which should nc (just my own opnion)
01:02:481 (4,2,1) - you can avoid this overlap easily~
01:33:326 (1,2) - stack?this is a 1/1 rhythm,i think such a small ds will make players confused nah they can look at the approach circles,
plus it's same rhythm as before so they can just remember that, i think it looks nicer this way

01:33:325 - 01:46:846 just feel a little confused why you not use the same method for 1/1 rhythm as 00:30:790 - 00:44:311.
00:08:608 (1) - emm,i think this rhythm is
Image

04:01:952 (5) - ↑

that's all,good and clean map~~GL

pinataman wrote:
Hi. Here for M4M from your queue. At first I was like “oh no, another harumachi clover map,” but this remix is actually really cool, thanks for sharing. Anyway, hope this helps!


Spring Breeze

01:48:535 (1) – sliders around here become unsnapped, check modding assistant
02:05:332 (6) – unsnapped
02:14:839 (5) - ^
03:12:621 (1,2) - ^

01:09:664 (1,2) – blanket if you care

01:51:917 (1,2,3,4,1) – I wish this had a speed up with the DS like 00:49:383 (1,2,3,4,1) – did

Fun map. I like the pacing of the kiais, and your flow and patterns play well. If I were only making more objective comments, I would stop here, but I like inputting my style/perspective into my mods, so no restrictions on my thoughts from here on out.

00:48:115 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) – and 01:32:481 (1,2,3,4,5,1) – seem inconsistent. If you are willing to undermap the song, I think 00:48:537 (5,6,7,8,1,2,3,4) – is a good place to use ¼ kick sliders instead (or some other technique to slow down the map like ½ circles or a reduced DS) to provide rest to set up the strong part at 00:49:383 (1,2,3,4,1) - . Additionally, the long stream here created a noticeable and disagreeable spike in intensity on your build up to the chorus since 00:51:073 (1,2,3,4,1,2,3,4,5) – etc slows down, so undermapping would hopefully reduce that issue. As for 01:32:481 (1,2,3) - , if you give me that piano triple, I'm gonna want to follow the rest of the stream.
01:32:481 (1,2,3,4,5,1) - is all on drums. mapping a giant piano stream there is antithetical to the idea of lowering intensty in the song,
so i instead followed a weaker layer. for the giant stream, i think it's fine because the fact that there's a giant extended piano roll means that the sng is spiking in intensity anyway; following that spike is not problematic in my view.


01:00:791 (1,2,1,2,3,4) – This is a general note about your spacing. I don't think all of the notes in the song here have the same strength. Some feel strong and some feel weak. The map has most of these spacings as the same though, so it's hard for me to contrast the different strengths of each note when playing. Make the contrasts you have more pronounced so that I can really feel the difference in strength of each note. Like this part here 02:05:861 (1,2,1,2,3,4,1,2,3,4) - , you've set up different levels of spacing and the contrast/play experience feels better. this is going to sound like total BS but i honestly think that the vocals in this song are homogenized to the point that having them all DS'd is actually not as inaccurate as it would normally be. i did differentiate between vocal sections with patterning and ncing.

01:24:242 (5,6) – This stack did not play well to me. You like to do a lot of spaced out moving, so this foreign mapping technique did not really seem to be cohesive with that. I know you're trying to get that snare feel, but I think there are other ways to do it that fit with the style of the map of really moving a lot since this stack didn't play well to me.

01:26:566 (1,2,3,4) – I still consider this as part of the high energy chorus (it's part of the resolution/climax phase at least). The way the map plays is very calm though. The reverse sliders create moments of not doing a lot with the cursor, and compared to jumps like 01:19:805 (1,2,1,2,1) - , the player will have almost no difficulty hitting these reverse sliders. Try spacing out the reverse sliders in this section to give a little bit more emphasis to their starting notes by testing something like http://puu.sh/wD50U/c7e46bd2fa.jpg
You might say, “but this is the same part as 00:10:509 (1,2,3,4) -”. On the one hand, you could make that section a bit stronger, but ultimately I think these two sections are different. They should be mapped differently because of the context they are in. 00:10:509 (1,2,3,4) – is still in a weak part of the song, so the player hasn't been stimulated to want to big patterns. At 01:26:566 (1,2,3,4) – though, the player is stimulated, and the energy from the previous kiai should roll into this part.


02:36:494 (3) – Consider moving the slider here since right now this slider pattern feels a bit weak in intensity compare to earlier: http://puu.sh/wD5VU/a275c47efe.jpg (well, don't do this because you're going for the same direction theme, but hopefully you understand my issue and can find something to do)

03:21:494 (1,2,3,4,5) – and 03:24:875 (1,2,3,4) – make these consistent rhythms by deleting 5 and turning 4 into ½ slider? I also thought 03:21:494 (1,2,3,4,5) – was kind of dense since the music really really slows down, so I wanted to make it even calmer. Going less dense than ½ sliders would be way too calm, but deleting (5) would be a nice way to address that issue.

03:32:903 (1,2,1,2,1,2,1,2,1) – this build up ends up feeling stronger than the chorus it's building. Ease the player into the big spacing more gradually when coming from a calmer section since the player isn't stimulated. You do this well at 03:32:903 (1,2,1,2) - , but somewhere around 03:33:959 (2,1) – is where it felt like too much, so instead of linearly scaling it up from this point, taper it off.

03:52:762 (1,2) – Going into 1/8 feels inappropriate for this diff. You've already glossed over denser rhythms by taking a break at 02:46:001 (1) - , and you're flirting with undermapping at 01:32:481 (1,2,3,4,5,1) – , plus the map isn't really focused on ¼ notes that much, it's more about spacing. I think ¼ fits better. it sounds super super weird without it to me

Good luck!

RevengeZ wrote:
Posting for Lince

DO NOT GIVE KDS TO THIS POST

Lince Cosmico wrote:
The actual free mod
General:
- Im kinda outdated but, is 2037x1199 dimensions BG rankable? as i know it has to be between 1920x1080 and 1360x768
- I guess you'll do hitsounds soon, right?
- Tags should be: tvsize kantoku カントク one room ワンルーム remix
I still have concerns about "kantoku", since he's not the artist of the bg but the artist of the anime designs yea but the song is from the anime
For "remix", i added it because as someone who search maps i actually put remix instead of mix and that could happen to everyone
- Countdown enabled in purpose?
- The whole map is actually 67% volume lol, i hope you change it when doing hitsounds or it would be pretty monotone
Objects:
00:00:369 (1,2,1) - Why did you use different spacing? was it for emphasis? Maybe you should add more at the third circle since its the louder one because the piano as you did here 00:05:438 (4,1) - but its already changing from a stack
00:03:538 (3,4,1) - You could move this triple shape a bit up so 00:03:749 (1) - isnt that closer to 00:03:115 (1) -
00:07:129 (1) - Ctrl + H? It would actually fit with 00:07:763 (2) - meh
00:08:608 (1) - I'd recommend to change this into a triple to make this 00:08:818 - clickable (it's a kinda loud sound so you shouldn't avoid it imo)
00:13:045 (5) - Add NC for emphasis? It would also make a difference between this 00:10:509 (1,2,3,4) - and this 00:13:044 (5,6) - instead of having all of these in the same combo as if they were only 1 pattern
00:30:369 (5) - You could move this a bit down so it would overlap better with 00:29:523 (3) - not visible in game tho
00:48:431 (4,5) - This feels like out of position, maybe you should move the whole stream just a bit to the right think its fine
00:52:974 (2) - What about moving this to x:288 y:160 so it would overlap correctly with 00:51:707 (2) - ?
00:56:143 (5) - It kinda feels that the NC should be here
00:57:833 (5) - Same
00:59:101 (5) - Stacking this one with 00:56:777 (6) - wouldn't be a bad idea i think
• Being a bit nazi, 01:00:580 (2) - moving this to x:248 y:225 wont do a big change, but it would still be a visual detail that some players will actually notice, so making that circle being exactly between 00:59:735 (2,2) - could make a good impression about the map aesthetics while playing
--- I tried being a super nazi there :v) ---
01:01:214 (1) - If you move this to x:95 y:310, the spacing between this three 01:00:157 (2,2,1) - would be the same (another visual impression)
01:02:481 (4,2) - This two are kinda weird since they actually overlap (and its noticeable while playing), so you could move 01:03:115 (2) - to x:260 y:156 (or around, just dont overlap it like that)
01:02:164 (2,2) - Stack?
01:04:594 (1) - Same thing about visuals, if you think this is too much nazi already you can just skip this kind of things, x:440 y:135
01:07:340 (2) - x:65 y:173, the overlap right there is actually kinda weird
01:12:622 (1,2,3,4,1) - About this, you could actually make it a bit less curvy? like this i guess?, i mean, right now its curvy but at the same time it seems like it isnt xD
01:15:580 (1,2) - Stack? (so the circle 2 wont overlap like that with the kickslider)
01:19:594 (5,6,1) - Even if you want to keep spacing, it feels so odd that this isn't stacked, maybe add a bit of spacing to overlap it, or just stack it
01:20:861 (2) - x:270 y:12
01:21:283 (4) - NC for emphasis and downbeat
01:22:552 (2,3) - Even thought the claps are loud, the spacing seems just too high, reducing it just a bit wont hurt anybody, right? highest energy vocals + claps + anime map
01:24:030 (4,3) - Fix stack
01:25:721 (1,2,3) - What about making this triple straight? I think that it would fit better than a curve
01:29:101 (5) - Same NC thing than before, but this time it feels like this 01:29:523 (6) - should be like... Ctrl + G? like breaking the flow there would be a really good idea and it would fit pretty good
01:32:481 (1,2,3,4,5,1) - Why don't you try doing the same thing you did before for this pattern? Something like this would fit cuz i already did that >.> some variation is fine
• You did this first 00:15:791 (1) -
then you did this 01:31:847 (7) -
why being unconsistent mr.nao?
• Ok this is a bit different, its not "inconsistent" but it would be good if you use here 01:34:383 (4,1) - the same (or similar) spacing that you used here 00:18:326 (4,5) - . Also that low spacing could be confused with an 1/2 rhythm so even if you're not agree to that, adding spacing is still a solution the first time it was to introduce the rhythm, this time is same rhythm anyway so ppl will recognize that and the entire section is a bit more visually cohesive cuz smilar spacing
01:45:580 (4) - x:464 y:270 ?
01:56:883 (6,1) - Stacking and adding spacing would fit better imo but i use this kind of pattern for 1/4 everywhere
01:58:678 (5,5) - Same NC thing than before
02:05:228 (5,2) - Stack?
02:08:185 (3,2) - Stack?
02:09:242 (1) - Moving this to x:11 y:106 wouldn't be bad, the current overlap is less cool than this 8-)
02:10:087 (3,4,5) - Wait what happened here? why a triple of all the sudden? dunno, why not?
You did 01:06:073 (4,5,1,2) - this before and it was pretty cool, i would recommend you to repeat it here 02:10:087 (3,4,5,6) - but its
different part >.> the analogous one is 01:07:551 (3,1) -

02:12:833 (2,3) - Aw shit the spacing xD anime
02:15:262 (2,2) - Stack?
02:17:270 (1,2) - Stack?
02:42:621 (1,2) - Moving them a bit far from 02:42:198 (1) - wont hurt anyone too
02:45:579 (6) - It feels like you should add NC here since its a pretty unexpected pitch change
02:46:424 - I think that you should start the break here (i dont mean to add more notes, just move the start of the break a bit)
03:06:917 (2,1) - Stack? (1 with 2) the tails are stacked tho
03:07:762 (4,2) - Fix this slightly wrong stack
------ 03:20:438 - This as preview point wouldn't be that bad (at least it sounds better than the kiai) yea but its rly far into the song >.>
03:18:114 (5,5) - Same NC thing x3
03:33:537 (2,2) - Fix stack
03:45:156 (6) - NC?
03:51:283 (1) - Starting this on the same position than 03:50:015 (1) - would be making a better use of that small break imo
04:06:283 (5,6) - Same than before :p (unlike before, this time im just going for the NC thing)


That's all i guess, have good luck on ranking this p..retty good map :)

KittyAdventure wrote:
RIP train BG was too lazy to add underforest's in so i just changed it lol, will use that one on a gd or something probably cuz its rly nice

Btw, why do you add anime to tags since it's already in genre? cuz its an anime map thats y it has giant fullscreen jumps everywhere
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Insert witty joke about a meme song

  • In the verse a lot of 1/1 circles such as 00:18:326 (4,5) and 00:21:707 (4,5) etc aren't stacked where as others such as 00:25:087 (4,5) and 00:28:467 (4,5) etc, I couldn't really find a reason why some were stacked and others were. Imo the whole verse would play better if all 1/1s were stacked.
  • 00:17:270 (1,2) - similar to above this is the only 1/1 gap between a circle and slider which aren't stacked, tho I guess it's ok since it only happens at the very beginning of the section
  • 00:50:228 (3,4,5,6,1,2) - The high spacing of the stream makes this pattern quite hard relative to the rest of the map, would you consider reducing it?
  • 01:33:326 (1,2) - I know this is a bit subjective but I just feel the low spacing between 1/1 objects take a lot away emphasis and feeling from this section. This is a mod
  • 01:48:959 (1,1) - these NCs are a bit unnecessary aren't they? Also how about swapping these 2 sliders around, it would flow quite nicely imo? https://osu.ppy.sh/ss/8542046 I deleted the NCs to make it clearer to see the order
  • 02:41:776 (1,2,1,2) - Map the drums on the blue ticks? Feels a bit odd to me that you follow a lot of the drum rolls but not the one here, especially how you've opted to follow the instruments themselves for this section
  • 03:20:860 (2,3,4) - Using bigger spacing here would emphasis the reduced DS for the section 03:21:494 (1) -
  • 03:31:424 (4) - A nice curve here would capture the smoothness of the vocals better imo. something like this https://osu.ppy.sh/ss/8542089 or maybe even a wave would fit more nicely
  • 01:28:887 (3) - apparently this object is unsnapped


GL!

please touch this :v
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mentai has no bg
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