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Maeno Tomoaki, Hanae Natsuki, Toriumi Kohsuke - Kimi Iro Smi

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Total Posts
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Topic Starter
Nao Tomori
This beatmap was submitted using in-game submission on Monday, July 24, 2017 at 7:38:59 AM

Artist: Maeno Tomoaki, Hanae Natsuki, Toriumi Kohsuke
Title: Kimi Iro Smile
Source: Room Mate
Tags: roommate ルームメイト realazy yahuri armin a_r_m_i_n male vocal
BPM: 105
Filesize: 1122kb
Play Time: 00:30
Difficulties Available:
  1. A r M i N's Easy (1.56 stars, 47 notes)
  2. Princess (3.63 stars, 101 notes)
  3. Real's Normal (1.8 stars, 51 notes)
  4. Yuri's Hard (2.59 stars, 79 notes)
Download: Maeno Tomoaki, Hanae Natsuki, Toriumi Kohsuke - Kimi Iro Smile
Information: Scores/Beatmap Listing
---------------
me no mae no

mp3 and background from Doormat
Easy by A r M i N
Normal by Real
Hard by fujoshi scum
Princess by me
[Mad]
Hello! Here for the m4m:

[A r M i N's Easy]

00:07:744 (2,3) - I feel like a 1/2 beat slider followed by a 1/1 beat slider would represent this better, and make it so noobies wouldn't have to start a slider on the offbeat
00:14:029 (1,2) - Might look better if this was blanketed
00:15:172 (3,1) - The sliders are touching :x
00:16:029 (1,2) - Blanket could be cleaner

[Real's Normal]

Nothing to say here

[Yahuri's Hard]

00:07:172 (1) - Might look nicer to use this to complete this 00:06:029 (3,4,5,6) shape
00:14:601 (2,3,4) - Would probably look cleaner if the spacing was equal, since its such a small spacing change
00:15:744 (5,6,1) - ^

[Princess]

00:01:458 (4,5) - Blanket spacing is noticably different from 00:00:315 (2,3)
00:27:029 (4,5,6) - Awkward to read these because of how they're stacked when they're really just the same sounds as 00:26:601 (1,2,3), might be nicer to make them spaced
00:20:315 (7,1) - Might be better for this to have the same spacing as 00:22:601 (3,1)?


Thats all from me, GL!
Djulus
why harumachi clover in tags lol
Topic Starter
Nao Tomori

Shogud wrote:

Hello! Here for the m4m:

[A r M i N's Easy]

00:07:744 (2,3) - I feel like a 1/2 beat slider followed by a 1/1 beat slider would represent this better, and make it so noobies wouldn't have to start a slider on the offbeat agree armin plz change
00:14:029 (1,2) - Might look better if this was blanketed
00:15:172 (3,1) - The sliders are touching :x
00:16:029 (1,2) - Blanket could be cleaner fixed both on your behalf =D

[Real's Normal]

Nothing to say here

[Yahuri's Hard]

00:07:172 (1) - Might look nicer to use this to complete this 00:06:029 (3,4,5,6) shape
00:14:601 (2,3,4) - Would probably look cleaner if the spacing was equal, since its such a small spacing change
00:15:744 (5,6,1) - ^

[Princess]

00:01:458 (4,5) - Blanket spacing is noticably different from 00:00:315 (2,3) fixed the hexgrid in the intro
00:27:029 (4,5,6) - Awkward to read these because of how they're stacked when they're really just the same sounds as 00:26:601 (1,2,3), might be nicer to make them spaced changed this pattern around
00:20:315 (7,1) - Might be better for this to have the same spacing as 00:22:601 (3,1)? nah its fine nobody misreads this anyway cuz of song structure + expectation of rhythm + NCing anyway


Thats all from me, GL!
Yahuri

Shogud wrote:

[Yahuri's Hard]

00:07:172 (1) - Might look nicer to use this to complete this 00:06:029 (3,4,5,6) shape remapped some of this, doesnt apply anymore
00:14:601 (2,3,4) - Would probably look cleaner if the spacing was equal, since its such a small spacing change i use this spacing in multiple places. its for NCs without vocals, but i do it here because of the increasing intensity of the vocals.
00:15:744 (5,6,1) - ^ same
thanks, but no changes

noot
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 18601
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Kimi Iro Smile
TitleUnicode:君色スマイル
Artist:Tomoaki Maeno, Natsuki Hanae, Kosuke Toriumi
ArtistUnicode:Tomoaki Maeno, Natsuki Hanae, Kosuke Toriumi
Creator:Naotoshi
Version:Yuri's Hard
Source:Room Mate
Tags:
BeatmapID:1323372
BeatmapSetID:627027

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"chain.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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-1970,571.428571428571,4,2,0,88,1,0
30029,-100,4,2,0,5,0,0


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Combo3 : 0,202,213
Combo4 : 255,152,89

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Tarrasky
sup, some tips

  • A r M i N's Easy
  1. Your background is called "chain.jpg" in code, but when i download I did not find this picture (https://osu.ppy.sh/ss/8402935)
  2. 00:04:029 - i dont think that this moment is intense enough for a Finish, and in 00:04:887 - is quite a bit intense for a whistle, maybe you can invert the hitsounds of these moments
  3. In 00:00:887 - you have added a Clap, but in 00:10:029 - even though they are similar moments in music you have added the clap in 00:10:315 (2) -, have any reason for that?
  4. 00:11:458 (4) - same than 00:02:029 - /\
  5. Both these moments 00:10:315 (2,4) - are the only moments you haven't added the clap in the correct 2/4 and 4/4 white tick in the map, please do it more consistent
    The map itself looks very well polished, nothing to change

    Real's Normal

  6. 00:00:029 (1,2) - The only other moment you use this stack are in 00:27:744 (1,2,3) - and for me both looks In totally different situations, one is a 1/1 timing distance that looks confortable with this semi-stack and the other is in the start of the song that maybe will not feel so nice, of course this is just an opinion but this semi-stack with just one circle isn't good in my opinion 00:00:029 (1) -, maybe stacking in 00:02:601 (1) - can be more consistent, like no semi-stack in 1/2 timing distance, just in 1/1 in all the map, you may disagree
  7. 00:21:458 (2,3) - you can do a non-linear line in 00:21:887 (3) - as you have done in 00:19:601 (3) -, looks more consistent
  8. 00:29:744 (4) - This can be changed just for a circle, of course have a song extended until 00:30:029 - but as before you have ignored the guitar in 00:27:744 (1,2) -, maybe can be a good idea, and looks more confortable for play just a circle than a slider starting in a red tick and finishing in a big white, looks a bit strange (this is the only situation that have happen in all map)
    good map

    Yuri's Hard

  9. 00:06:601 (5,1) - In the other transitions between a circle and a new combo slider (like 00:09:172 (8,1) - 00:13:744 (8,1) - 00:22:887 (7,1) - etc) you have increased a bit the distance, is a good choice for me but you haven'd done it in this moment, have any special reason?
    hm nothing more special to say, really solid map

    Princess

  10. 00:10:601 (1) - The New combo and the Finish are unecessary, like you have done in 00:01:458 (4) -
  11. Starting in 00:13:744 - and until 00:17:172 - all the new combos have a wrong place, you are using the red tick before the big white tick (the more important tick in the song), i recommend you change the new combos like this https://osu.ppy.sh/ss/8403285
good luck!
Topic Starter
Nao Tomori

Tarrasky wrote:

sup, some tips

  • A r M i N's Easy
  1. Your background is called "chain.jpg" in code, but when i download I did not find this picture (https://osu.ppy.sh/ss/8402935) fixed
  2. 00:04:029 - i dont think that this moment is intense enough for a Finish, and in 00:04:887 - is quite a bit intense for a whistle, maybe you can invert the hitsounds of these moments
  3. In 00:00:887 - you have added a Clap, but in 00:10:029 - even though they are similar moments in music you have added the clap in 00:10:315 (2) -, have any reason for that?
  4. 00:11:458 (4) - same than 00:02:029 - /\
  5. Both these moments 00:10:315 (2,4) - are the only moments you haven't added the clap in the correct 2/4 and 4/4 white tick in the map, please do it more consistent
    The map itself looks very well polished, nothing to change

    Real's Normal

  6. 00:00:029 (1,2) - The only other moment you use this stack are in 00:27:744 (1,2,3) - and for me both looks In totally different situations, one is a 1/1 timing distance that looks confortable with this semi-stack and the other is in the start of the song that maybe will not feel so nice, of course this is just an opinion but this semi-stack with just one circle isn't good in my opinion 00:00:029 (1) -, maybe stacking in 00:02:601 (1) - can be more consistent, like no semi-stack in 1/2 timing distance, just in 1/1 in all the map, you may disagree
  7. 00:21:458 (2,3) - you can do a non-linear line in 00:21:887 (3) - as you have done in 00:19:601 (3) -, looks more consistent
  8. 00:29:744 (4) - This can be changed just for a circle, of course have a song extended until 00:30:029 - but as before you have ignored the guitar in 00:27:744 (1,2) -, maybe can be a good idea, and looks more confortable for play just a circle than a slider starting in a red tick and finishing in a big white, looks a bit strange (this is the only situation that have happen in all map) u cant change this cuz it wouldnt be 30 seconds then >.>
    good map

    Yuri's Hard

  9. 00:06:601 (5,1) - In the other transitions between a circle and a new combo slider (like 00:09:172 (8,1) - 00:13:744 (8,1) - 00:22:887 (7,1) - etc) you have increased a bit the distance, is a good choice for me but you haven'd done it in this moment, have any special reason?
    hm nothing more special to say, really solid map

    Princess

  10. 00:10:601 (1) - The New combo and the Finish are unecessary, like you have done in 00:01:458 (4) -
  11. Starting in 00:13:744 - and until 00:17:172 - all the new combos have a wrong place, you are using the red tick before the big white tick (the more important tick in the song), i recommend you change the new combos like this https://osu.ppy.sh/ss/8403285
    fixed both
good luck!
sankyuu
Yahuri

Tarrasky wrote:

Yuri's Hard
[*]00:06:601 (5,1) - In the other transitions between a circle and a new combo slider (like 00:09:172 (8,1) - 00:13:744 (8,1) - 00:22:887 (7,1) - etc) you have increased a bit the distance, is a good choice for me but you haven'd done it in this moment, have any special reason? nope. fixed, dumped the pentagon
hm nothing more special to say, really solid map
Thanks!

noot
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 18601
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Kimi Iro Smile
TitleUnicode:君色スマイル
Artist:Tomoaki Maeno, Natsuki Hanae, Kosuke Toriumi
ArtistUnicode:Tomoaki Maeno, Natsuki Hanae, Kosuke Toriumi
Creator:Naotoshi
Version:Yuri's Hard
Source:Room Mate
Tags:
BeatmapID:1323372
BeatmapSetID:627027

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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30029,-100,4,2,0,5,0,0


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Combo4 : 0,208,0

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polka
[General:]
  • Background is past the maximum dimensions.
[Easy:]
  • Turn on the countdown to be consistent.
[Normal:]
  • You're missing combo colours.
    00:21:887 (3,4,5,1) - Square is a little warped for me. Maybe move (1) up a bit?
    00:27:744 (1,2,3,4) - I don't like this stacking at all. It's hard to read and doesn't really fit as well as sliders do.
    I would add at least one spinner at the end to help keep the scoreboard more competitive. Starting 00:27:744 - like Armin did.
[Hard:]
  • This difficulty is missing tags.
    I would add at least one spinner at the end to help keep the scoreboard more competitive. Starting 00:27:744 - like Armin did. Otherwise, 00:29:744 (3) - is better as a circle imo.
[Zero Effort Map no Hime:]
  • I would add at least one spinner at the end to help keep the scoreboard more competitive. Starting 00:27:744 - like Armin did.
    00:02:887 (2,3,4) - Switch when two and three are played to improve flow from 00:02:030 (5,1) - .
    00:04:315 (5,1) - Swtich for improved flow.
    00:06:315 (2,3) - Ur not pishi stop it. space these more to differ from your triplet. This doesn't play very well at all and isn't a necessary pattern.
    00:11:744 (1,2,3,4) - More spacing between one and the triangle so it's readable.
    00:18:315 (4,2) - Stack?
    00:20:315 (7,1) - really? reeeaaaaly? Please just space it properly.
    00:26:887 (3,4) - I would remove this stack as it's the only stack in the whole song and nothing that sounded similar got one.
    00:29:744 (1) - Circle adds more emphasis on the final vocal.
[Afteword:]
  • You couldn't even be bothered to make more than one diff? >_> Jesus christ.
Topic Starter
Nao Tomori

PolkaMocha wrote:

[General:]
  • Background is past the maximum dimensions. fixed
[Zero Effort Map no Hime:]
  • I would add at least one spinner at the end to help keep the scoreboard more competitive. Starting 00:27:744 - like Armin did. fuck spinners >:(
    00:02:887 (2,3,4) - Switch when two and three are played to improve flow from 00:02:030 (5,1) - . but its a 1/1 gap >.> if it was 1/2 i'd agree
    00:04:315 (5,1) - Swtich for improved flow. wot i think that would be more uncomfortable.. beside this takes emphasis off of 00:04:172 - cuz that one doesnt need emphasis
    00:06:315 (2,3) - Ur not pishi stop it. space these more to differ from your triplet. This doesn't play very well at all and isn't a necessary pattern. i think it plays fine, the sudden slow down in cursor movement represents how the vocals drop in intensity here
    00:11:744 (1,2,3,4) - More spacing between one and the triangle so it's readable. its distance snapped here, and i use similar spacing in other places, plus this rhythm should be expected by now from the song
    00:18:315 (4,2) - Stack?
    00:20:315 (7,1) - really? reeeaaaally? Please just space it properly. it is spaced properly. 7 is the climax of the instrument so 1 is small spacing after it..
    00:26:887 (3,4) - I would remove this stack as it's the only stack in the whole song and nothing that sounded similar got one. fixed
    00:29:744 (1) - Circle adds more emphasis on the final vocal. circle makes it unrankable looool
[Afteword:]
  • You couldn't even be bothered to make more than one diff? >_> Jesus christ. coming from the guy with like 5 ranked 2 star maps plz
Mir
this song is

TRASH

[Princess]
- 00:11:744 (1,2,3,4) - visual spacing please the 1 is so far away
- 00:20:029 (5,6,7,1) - is this supposed to be increasing in spacing cuz if not it looks weird

[Yahuri's Hard]
- 00:20:172 - this seems like a triple worth mapping cuz snare is on it and it was mapping for most of the map already// 00:22:458 - 00:23:601 -

[Real's Normal]
- 00:00:315 (2) - nc cuz the song actually starts here?

are you serious what even is there to say about these maps

[Armin's Easy]
- 00:08:601 (3,4) - i'd ctrl+g this to get the snare clickable and since the head doesn't have much on it
- 00:17:744 (3) - maybe delete this for emphasis on the previous and next note (and for a break somewhere?)

nao stop mapping 30 second maps i can't find anything meaningful to say for these
polka

Naotoshi wrote:

coming from the guy with like 5 ranked 2 star maps plz
AT LEAST I BOTHER TO MAP MORE THAN ONE DIFFICULTY.
_Meep_
just
staph
_handholding
00:05:887 (5,1,2,3) - I'm not too sure what to make of this pattern. 1,2,3 use the same spacing as 00:05:887 (5,1) despite being a different snap and it throws you off at first when transitioning (tho it's also acceptable the way it is because reasons). I do think the low spacing for 1/2 beats is kinda meh

also remember to revert back the NC patterning as discussed on discord ;)
Realazy

Tarrasky wrote:

sup, some tips



  • Real's Normal
  1. 00:00:029 (1,2) - The only other moment you use this stack are in 00:27:744 (1,2,3) - and for me both looks In totally different situations, one is a 1/1 timing distance that looks confortable with this semi-stack and the other is in the start of the song that maybe will not feel so nice, of course this is just an opinion but this semi-stack with just one circle isn't good in my opinion 00:00:029 (1) -, maybe stacking in 00:02:601 (1) - can be more consistent, like no semi-stack in 1/2 timing distance, just in 1/1 in all the map, you may disagree this does make sense, but both stacks are used where there are little to no instruments, so i guess it kinda fits imo
  2. 00:21:458 (2,3) - you can do a non-linear line in 00:21:887 (3) - as you have done in 00:19:601 (3) -, looks more consistent changed some patterning here
  3. 00:29:744 (4) - This can be changed just for a circle, of course have a song extended until 00:30:029 - but as before you have ignored the guitar in 00:27:744 (1,2) -, maybe can be a good idea, and looks more confortable for play just a circle than a slider starting in a red tick and finishing in a big white, looks a bit strange (this is the only situation that have happen in all map) yeah as nao said i can't do this, need to have 30s drain time
    good map

PolkaMocha wrote:

[Normal:]
  • You're missing combo colours. oops
    00:21:887 (3,4,5,1) - Square is a little warped for me. Maybe move (1) up a bit? yep i remade that square
    00:27:744 (1,2,3,4) - I don't like this stacking at all. It's hard to read and doesn't really fit as well as sliders do. ehh id really like to keep the stack here, i think it emphasizes the vocals quite well though if more people disagree on it i can change it
    I would add at least one spinner at the end to help keep the scoreboard more competitive. Starting 00:27:744 - like Armin did. i don't think a spinner really fits here at all tbh
@mir agree, done

https://real.s-ul.eu/7zr1Aa1m.osu boop
Yahuri

PolkaMocha wrote:

[Hard:]
  • This difficulty is missing tags. fixed
    I would add at least one spinner at the end to help keep the scoreboard more competitive. Starting 00:27:744 - like Armin did. Otherwise, 00:29:744 (3) - is better as a circle imo. what nao said, also can't do circle because of minimum drain time

Mir wrote:

this song is
TRASH
i think u mean this song

[Yahuri's Hard]
- 00:20:172 - this seems like a triple worth mapping cuz snare is on it and it was mapping for most of the map already// 00:22:458 - 00:23:601 - hmmmm i skip quite a lot of snare that doesn't happen on white ticks, mapping all the snare would make my diff pretty dense. might change my mind depending on future mods tho
thanks, but no changes

apparently i sent u the wrong code earlier idk fixed again from other post
osu file format v14

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TitleUnicode:君色スマイル
Artist:Tomoaki Maeno, Natsuki Hanae, Kosuke Toriumi
ArtistUnicode:Tomoaki Maeno, Natsuki Hanae, Kosuke Toriumi
Creator:Naotoshi
Version:Yuri's Hard
Source:Room Mate
Tags:realazy yahuri armin a_r_m_i_n harumachi clover male vocal
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Topic Starter
Nao Tomori
lets see..

@kisses i redid some of my nc'ing to make it clear when the snapping changes from 1/2 to 1/1 - this is then introduced by the pattern you brought up, so that issue is resolved hopefully.

updated other diffs
A r M i N
fixed sth
osu file format v14

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ArtistUnicode:Tomoaki Maeno, Natsuki Hanae, Kosuke Toriumi
Creator:Naotoshi
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7,152,20887,6,0,P|1:185|7:218,1,67.5,2|0,0:0|0:0,0:0:0:0:
68,271,21458,2,0,L|134:263,1,67.5,8|2,0:0|0:0,0:0:0:0:
190,205,22029,2,0,P|256:197|306:239,1,135,0|8,0:0|0:0,0:0:0:0:
339,312,22887,1,0,0:0:0:0:
395,254,23172,6,0,L|385:120,1,135,2|10,0:0|0:0,0:0:0:0:
326,62,24029,1,0,0:0:0:0:
262,112,24315,2,0,P|200:114|156:72,2,101.25,2|2|10,0:0|0:0|0:0,0:0:0:0:
326,62,25458,6,0,P|387:37|446:64,1,135,0|8,0:0|0:0,0:0:0:0:
465,143,26315,1,2,0:0:0:0:
419,209,26601,2,0,L|426:275,1,67.5,8|0,0:0|0:0,0:0:0:0:
376,340,27172,2,0,P|342:345|309:340,1,67.5,8|8,0:0|0:0,0:0:0:0:
247,287,27744,5,10,0:0:0:0:
256,192,27887,12,0,30029,0:0:0:0:
A r M i N
man btw I'm not gay pls change that BG to something with clothes on plsss
Topic Starter
Nao Tomori
no this bg is good

edit: updated
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