This beatmap was submitted using in-game submission on Monday, November 20, 2017 at 12:41:24 PM
Title: Ghost Rule
Tags: deco 27 hatsune miku vocaloid ghost rule
Play Time: 03:25
Download: DECO*27 - Ghost Rule
Information: Scores/Beatmap Listing
Currently working on making other Diffs that will be added in the future. Hope you like it
6/14/2017- Submitted Beatmap as WIP
9/16/2017 - Finished Miku Difficulty and changed name to "HD" Difficulty.
11/19/17 - Fixed offset (based on loved version of this), Added "NM" Difficulty
Last edited by AnkhPH on , edited 32 times in total.
Earned 2 kudosu.
Yo mod ko lang toh nang kunti
• 01:20:167 - to 01:23:595 - lagyan mo lang ng long notes d2, dapat walang break time sa mania
• 02:31:024 - to 02:37:881 - same ^
• okay ang note patterns, tas ang timing din okay
Sge tatry ko ifill ung breaks. Tsaka baka magdagdag ako ng diff. if 3 star or higher diff medyo tatagalan ako kasi nangangapa pa ko sa higher diffs
Anyways Tnx ulet
Earned 1 kudosu.
ok let's do this
OD/HP 5 is waaay too low. You would want to go for HP/OD 8 instead.
should be the title
to romanized title as taken from http://vocaloidlyrics.wikia.com/wiki/%E ... host_Rule)
there must be no "feat. Miku Hatsune" in the title
add hatsune miku and the moonrunes version of her name
here it comes good luck!
00:00:166 - Q1 why did you bother mapping this early bit? It's a very audible part of the song and no, this is not osu!standard leaving out parts that arent very silent sections is usually frowned upon
00:08:881 - you can add a double here at 
00:09:309 - due to the cymbal sound, this needs to be at least a double considering the overall difficulty of the map
00:16:738 - you missed a double here
00:17:595 (17595|1,17881|1,18167|1) - to further express the ending of this early but these notes can be doubles. 1/2 jacking is ok if you would like to mix things up
00:20:452 - ok so whenever you have this loud drum sound, you are expected to always use doubles
00:21:595 (21595|0,21881|0,22167|0,22452|0) - also if the section isn't dense at all, there needs to be some reasoning to utilize this kind of stacking. Otherwise, you might want to spread out your patterning for hand balance
00:26:595 - 00:26:881 - stuff you missed
00:28:595 (28595|1) - this need to go to column 3. Why? It's because it feels more natural to play jacks that go into a double than those that come out of a double (or "jump" watch out of these terminologies in future mods where jump = doubles. Typing jump is just faster)
00:29:738 (29738|2) - advise moving this to 2 then 00:29:881 - add col 2 then 00:30:024 (30024|1,30167|2) - swap columns
00:30:452 - another one of those missed jumps
00:32:738 - so a the issuie with this section imo is that the usage of doubles in even 1/1 is inconsistent. You might as well just throw jumps at every 1/1. Alternatively, try to add some structure to the section. What do i mean? Make a consistent patterning throughout the section where the occurence of jumps is consistent and not seemingly random.
00:35:881 (35881|2) - move 1/4 down
00:36:167 - it's quite lazy to place a LN instead of actually charting the drums
00:36:738 - should be a triple or double
00:41:309 - should be a double but that 1/2 jack would be awk so you can do this: https://puu.sh/xcZgn/313dbd4f0d.png
00:45:881 (45881|0,45881|3) - extend by 1/1 and 00:47:881 (47881|2) - convert to a 1/1 ln to cover that long w/e sound.
00:52:381 - dont intentionally ignore drums stuff like this
00:55:452 (55452|3,55738|3,56024|3,56309|3,56595|3,56881|3) - though there are cases where stacking like this is acceptable you might want to watch out for these as stacks like these usually indicate a lack of hand balance -- something this HLed section is currently experiencing.
00:57:309 - cool idea to switch to vocal and go LNs owo)b
00:59:881 (59881|1,60452|2) - watch out for these as they should be doubles. In future sections, some might only have a strong drum every 2/1 so yeah take note of that.
01:06:167 - break kiai here and add kiai at 01:06:452 - just because you can
01:08:452 (68452|3,68595|3,68738|3) - first triple 1/2 jack of the map this is pretty out of place so you might want to break that.
That's all im doing for this map. Take note of the issues i raised in order to improve the later sections owo)b
Best of luck!
Last edited by Lenfried- on , edited 1 time in total.
No kudosu yet.
Earned 1 kudosu.
• Red timing starts at 00:00:166
• I don't like current x1.05 and x1.10 speed changes, Kiai is already enough
• There are more missing snares than I pointed out below
00:00:166 - use less notes (match the music pace), I suggest placing notes on only drum sounds
00:08:309 - add LN follow guitar
00:09:309 - if I map this, I'll follow guitar and drums. you can also follow turntables if you want more difficult, or you can save for later parts
00:36:738 - make this part different from previous ones, follow drums and (guitar or vocal)
00:45:881 - place 5 singe long notes follow synth sounds
00:58:452 (58452|2,58738|1,58738|3,59024|0,59309|1,59309|2) - now they don't follow vocal
01:01:524 - snare here
01:03:595 (63595|0,63881|3,63881|2) - now they don't follow vocal
01:05:524 - snare here
01:06:167 - add note, or end long note here
01:06:452 - follow turntables and snares
01:15:595 - follow guitar, no lazy long note. only guitar on left channel will do
01:24:167 - use 4 long notes follow turntables
01:29:238 - snare here
01:33:881 - see 00:36:738 above
01:43:024 - see 00:45:881
01:55:595 (115595|2,115881|1,116167|0,116167|3,116452|1) - now they don't follow vocal
01:58:667 - snare here
02:00:738 (120738|1,120738|3,121024|0,121024|2) - now they don't follow vocal
02:02:667 - snare here
02:03:167 (123167|0,123452|1) - remove
02:09:500 - add note
02:09:547 - ^
02:12:167 (132167|3) - use same pattern as previous room
02:12:738 - choose some instruments and focus on them instead of vocal
02:30:738 (150738|2,150738|1) - remove
02:31:024 - for me, using only single lone notes to follow guitar is already sufficient. you can add x0.5 speed change if it's too easy
02:37:881 (157881|0,157881|3) - remove, leave this part blank
02:48:738 - drum rolls start here
02:57:524 - snare here
03:01:738 - add note
03:02:667 - snare here
03:02:881 - ^
03:07:024 (187024|0) - change to long note, end on 03:07:595
03:07:309 - remove one note
03:04:738 (184738|1,184738|2,185024|0,185024|3) - now they don't follow vocal
03:16:738 - add notes follow guitar til 03:25:309
Thank you very much for the mods DJPop I'll look into it thoroughly with the changes needed. Though I won't be able to finish it for now since that we will start to be busy at school starting this week so maybe once I get some free time. ^_^
Earned 1 kudosu.
cool, i like this song
Miku (what else lol)
00:59:024 - the rhythm here is more complex than the previous section, the holds should not all be the same length here.
01:03:738 - ^
01:45:309 - end the holds earlier and map this first sound (end hold at 01:45:024 and map 01:45:309 )
01:56:309 - same as 1 and 2
02:00:881 - ^
02:09:452 - there is a small trill here that should be mapped
02:12:738 - the sound here is mapped late, end hold early and start next note here
03:16:738 - although theres a pause in the music, the song doesn't end, so you should either map this part or cut it out (the way the music is written makes it extremely awkward if it is left unmapped)
Woah thanks for the help jkkd I will try to get it updated once I get some free time to do so. I will also try to make more difficulties in the future but for now I kinda wanna make one difficulty that is well mapped and try to fix my errors in note placements, etc. Ty very much really appreciate it
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