This is a BSS beatmap submission. Click here to view full beatmap information.
User avatar
Beatmap Nominator
1,251 posts
Offline
This beatmap was submitted using in-game submission on vendredi 4 août 2017 at 19:42:11

Artist: Nekomata Master
Title: Symmetry
Source: beatmania IIDX 22 PENDUAL
Tags: epic electronica naoyuki sato
BPM: 163
Filesize: 3391kb
Play Time: 02:01
Difficulties Available:

Download: Nekomata Master - Symmetry
Information: Scores/Beatmap Listing
---------------
Symmetry



by Nekomata Master


from
beatmania IIDX 22 Pendual
Last edited by Arrival on , edited 15 times in total.
User avatar
Rhythm Incarnate
696 posts
Offline
Earned 2 kudosu.
Y’a un nombre de inherited points inutiles assez inquiétant sur toutes les diff exceptée la inner.
azy niveau OD baisses de 1/diff aussi tant que t'y es........ j'serais pas aller sous 4 pour la kantan/5 pour la muzu


Kantan
*- 00:10:627 (12) – chelou celui-là jl’aurais décalé à - 00:10:443 – en d, l’autre rythme est trop faible ici encore.
*- 00:13:388 (17) – delete? => - 00:19:277 – rien ici.
*- 01:26:087 (123) – delete? => - 01:20:198 - / - 01:31:977 – même spot vides.


Futsuu
*- 00:10:259 (12,13,14) – comme dit pour la Kantan, j’aurais viré les 3 et mis un d à – 00:10:443 – plutôt.
*- 00:19:277 (4,5,6,7,8,9,10,11,12,13) – ce changement de focus par rapport à la partie précédente est fait louche tbh, vires - 00:13:112 (21) – comme ça tu peux faire les même structures sur la seconde partie comme t’auras le même break (same structures aka déplacer - 00:19:553 (5) – à - 00:20:474 – en k etc). - 00:22:774 (14) – A partir de là plus besoins de changer (y’aura un break avant cette note si tout se passe bien normalement).
*- 00:29:952 (40,41) – delete ? break, les « continuous mapping in lower difficulties » c’est un thème classique de la DQ.
* - 01:03:265 (148,149) – delete et add un truc à - 01:03:633 - ? à répéter sur toute la part (sauf à - 01:12:099 (181,182) – maybe où il suffirait de delete juste le d de doublet), histoire d’avoir des breaks par ci par là pour éviter la pls des débutants.
* - 01:20:566 (201) – de là jusqu’à la fin du kiai c’est emergency break là il en faut MINIMUM 1 sinon c’est free DQ, il en faudrait genre 1 avant - 01:26:455 (223) – pour faire comme au début de la partie, et un vers la fin avant la première note du kiai (si j’avais map ça y’en aurait bcp bcp + sur une partie comme ça perso, ça fait ultra dense là).


Muzukashii
*- 00:10:259 (12,13,14,15) – pareil que pour Kantan/Muzu.
*- 00:18:909 – comme pour la Futsuu le changement de focus est chelou ici :weary : j’aurais fais la même que pour la première partie encore.
*- 00:29:952 (91,92,93) – j’aurais delete ça ou - 00:29:216 (87,88,89) – à la place mais bon faudrait + de breaks globalement pour que ça ait le bon effet…….. genre t’as un sentiment différent sur la partie suivante, on dirait que y’a un instru en +. Du coup j’aurais normal fait la première partie moins dense ou idk quoi..
* - 00:40:075 (139,140,141,142) – quand y’en avait qu’un c’était + ou moins ok mais des xy yx ¼ dans une muzu sans espaces nulle part autour gl hein.
* - 00:45:964 (170,171,172,173) – jvois celui là et jme dis logiquement dans - 00:39:707 (137,138,139,140) – y’a les 2 première notes et la dernière qu’auraient dû sauter lul). - 00:57:376 (230,231,232,233,234,235,236) – et là a repart en bien dense smh.
* - 01:11:731 (42,43,44,45,46,47) – srait pas mieux de suivre le rythme des big note là aussi ? d d k d K K K.
* - 01:13:572 (50) – delete ? même break que après les autres K K K.
* - 01:25:903 (100,101,102,103) – tjrs la problématique des breaks j’aurais delete ça et changé le dernier k en finisher. Pareil pour le début du kiai.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Bon flemme de faire + dans le détail là c'est trop loin de c'que j'aurais fait xd. . . t'façon niveau note count/spread si y'a quelque chose à fix c'est baisser le nb de note Futsuu/Muzu. gl

btw nice BG ça me fait vraiment penser à la symetrie^^^^^^
User avatar
Beatmap Nominator
1,251 posts
Offline
Nofool wrote:
Y’a un nombre de inherited points inutiles assez inquiétant sur toutes les diff exceptée la inner. osef
azy niveau OD baisses de 1/diff aussi tant que t'y es........ j'serais pas aller sous 4 pour la kantan/5 pour la muzu Jai un peu fix


Kantan
*- 00:10:627 (12) – chelou celui-là jl’aurais décalé à - 00:10:443 – en d, l’autre rythme est trop faible ici encore. ok jai fix dans le genre
*- 00:13:388 (17) – delete? => - 00:19:277 – rien ici.
*- 01:26:087 (123) – delete? => - 01:20:198 - / - 01:31:977 – même spot vides.apply tout


Futsuu
*- 00:10:259 (12,13,14) – comme dit pour la Kantan, j’aurais viré les 3 et mis un d à – 00:10:443 – plutôt. fix dans le style
*- 00:19:277 (4,5,6,7,8,9,10,11,12,13) – ce changement de focus par rapport à la partie précédente est fait louche tbh, vires - 00:13:112 (21) – comme ça tu peux faire les même structures sur la seconde partie comme t’auras le même break (same structures aka déplacer - 00:19:553 (5) – à - 00:20:474 – en k etc). - 00:22:774 (14) – A partir de là plus besoins de changer (y’aura un break avant cette note si tout se passe bien normalement). ok
*- 00:29:952 (40,41) – delete ? break, les « continuous mapping in lower difficulties » c’est un thème classique de la DQ. ye
* - 01:03:265 (148,149) – delete et add un truc à - 01:03:633 - ? à répéter sur toute la part (sauf à - 01:12:099 (181,182) – maybe où il suffirait de delete juste le d de doublet), histoire d’avoir des breaks par ci par là pour éviter la pls des débutants. ok done
* - 01:20:566 (201) – de là jusqu’à la fin du kiai c’est emergency break là il en faut MINIMUM 1 sinon c’est free DQ, il en faudrait genre 1 avant - 01:26:455 (223) – pour faire comme au début de la partie, et un vers la fin avant la première note du kiai (si j’avais map ça y’en aurait bcp bcp + sur une partie comme ça perso, ça fait ultra dense là). j'en ai ajouté plus


Muzukashii
*- 00:10:259 (12,13,14,15) – pareil que pour Kantan/Muzu.
*- 00:18:909 – comme pour la Futsuu le changement de focus est chelou ici :weary : j’aurais fais la même que pour la première partie encore.
*- 00:29:952 (91,92,93) – j’aurais delete ça ou - 00:29:216 (87,88,89) – à la place mais bon faudrait + de breaks globalement pour que ça ait le bon effet…….. genre t’as un sentiment différent sur la partie suivante, on dirait que y’a un instru en +. Du coup j’aurais normal fait la première partie moins dense ou idk quoi.. nerfed
* - 00:40:075 (139,140,141,142) – quand y’en avait qu’un c’était + ou moins ok mais des xy yx ¼ dans une muzu sans espaces nulle part autour gl hein.
* - 00:45:964 (170,171,172,173) – jvois celui là et jme dis logiquement dans - 00:39:707 (137,138,139,140) – y’a les 2 première notes et la dernière qu’auraient dû sauter lul). - 00:57:376 (230,231,232,233,234,235,236) – et là a repart en bien dense smh. fixed
* - 01:11:731 (42,43,44,45,46,47) – srait pas mieux de suivre le rythme des big note là aussi ? d d k d K K K. ok
* - 01:13:572 (50) – delete ? même break que après les autres K K K. ok
* - 01:25:903 (100,101,102,103) – tjrs la problématique des breaks j’aurais delete ça et changé le dernier k en finisher. Pareil pour le début du kiai. fixed
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Bon flemme de faire + dans le détail là c'est trop loin de c'que j'aurais fait xd. . . t'façon niveau note count/spread si y'a quelque chose à fix c'est baisser le nb de note Futsuu/Muzu. gl

btw nice BG ça me fait vraiment penser à la symetrie^^^^^^ file des exemples et je prends ^^^^
User avatar
Rhythm Incarnate
903 posts
Offline
Earned 1 kudosu.
Hoya


Futsuu

00:29:216 (34) - Delete ca pour suivre la structure précédente et du coup fix 00:29:032 (33) - en k sinon ca sonne chelou
01:32:713 - Ajoute une note la pour l'intensité


Muzukashii

01:02:713 (8,9,10) - kkd ici pour suivre la structure ?
01:14:308 (58,59,60,61,62) - Cest autorisé en muzu ?
01:32:345 (131) - Finisher ?
01:31:425 (127) - Remove cette note peut etre ? Ca irait mieux avec l'utilisation de doublet que tu fais avant
01:32:713 (132,133,134) - Remove ca ca fait trop dense
01:08:234 (32,33,34) - Passe ca en d ?

jsuis bon en tacos :ok_hand:
User avatar
Beatmap Nominator
1,251 posts
Offline
Linada wrote:
Hoya


Futsuu

00:29:216 (34) - Delete ca pour suivre la structure précédente et du coup fix 00:29:032 (33) - en k sinon ca sonne chelou Done
01:32:713 - Ajoute une note la pour l'intensité non il faut absolument un break


Muzukashii

01:02:713 (8,9,10) - kkd ici pour suivre la structure ? je l'utilise plutot pour les parties impaires
01:14:308 (58,59,60,61,62) - Cest autorisé en muzu ? oui mais faut juste que ce soit espacé d'un 2/1 après
01:32:345 (131) - Finisher ? Done
01:31:425 (127) - Remove cette note peut etre ? Ca irait mieux avec l'utilisation de doublet que tu fais avant Done
01:32:713 (132,133,134) - Remove ca ca fait trop dense Mouais mais j'ai rajouté une note après
01:08:234 (32,33,34) - Passe ca en d ? Nope ca fit pas trop avec le pitch descendant

jsuis bon en tacos t'es trop fort


Merci !
User avatar
Rhythm Incarnate
1,321 posts
Offline
Earned 1 kudosu.

General

I recommend kiai start point at 01:20:566

Resized BG (1366x768)


Kantan

Image
1057,368.098159509202,4,1,0,70,1,0
12836,-100,4,1,0,85,0,0
80014,-100,4,1,0,70,0,0
80198,-100,4,1,0,75,0,0
80382,-100,4,1,0,80,0,0
80566,-100,4,1,0,95,0,0
92345,-100,4,1,0,100,0,1
104124,-100,4,1,0,90,0,0
104308,-125,4,1,0,60,0,0

00:29:032 (36,37,38,39) - d _ k k d
00:38:050 (50,51) - delete
00:50:750 (68) - delete
01:01:977 (84) - move to 01:02:161
01:13:940 (104,105,106) - k d k or k k d


Futsuu

do same timing with kantan

00:41:731 (72,73,74) - d k _ d
00:53:510 (110,111,112) - d k _ d
01:17:621 (184,185,186,187,188,189,190) - 1/1 sounds better
01:21:118 - add a don
01:37:498 (242,243,244,245) - d _ k k d


Muzukashii

00:22:038 (47) - move to 00:21:946
I really feel awkward on this part 00:24:615 - 01:02:897


Oni

fine but too much dd_kd dk_kd things


Inner Oni

01:21:486 - add a kat
01:22:774 - add a note
01:24:431 - add a don
01:28:664 - add a note
01:30:320 - add a note
User avatar
Beatmap Nominator
1,251 posts
Offline
Nyan wrote:

General

I recommend kiai start point at 01:20:566 not a big fan tbh

Resized BG (1366x768) BG is fine, the ratio is good


Kantan

Image
1057,368.098159509202,4,1,0,70,1,0
12836,-100,4,1,0,85,0,0
80014,-100,4,1,0,70,0,0
80198,-100,4,1,0,75,0,0
80382,-100,4,1,0,80,0,0
80566,-100,4,1,0,95,0,0
92345,-100,4,1,0,100,0,1
104124,-100,4,1,0,90,0,0
104308,-125,4,1,0,60,0,0 Done

00:29:032 (36,37,38,39) - d _ k k d Done
00:38:050 (50,51) - delete Done
00:50:750 (68) - delete done
01:01:977 (84) - move to 01:02:161 ill just delete 01:02:529 (82) - to be conisistent
01:13:940 (104,105,106) - k d k or k k d went the second way


Futsuu

do same timing with kantan

00:41:731 (72,73,74) - d k _ d Done
00:53:510 (110,111,112) - d k _ d
01:17:621 (184,185,186,187,188,189,190) - 1/1 sounds better right
01:21:118 - add a don nope
01:37:498 (242,243,244,245) - d _ k k d done


Muzukashii

00:22:038 (47) - move to 00:21:946 done
I really feel awkward on this part 00:24:615 - 01:02:897 tweaked stuff


Oni

fine but too much dd_kd dk_kd things


Inner Oni

01:21:486 - add a kat done
01:22:774 - add a note nope
01:24:431 - add a don done
01:28:664 - add a note nope
01:30:320 - add a note done


thanks !
User avatar
Beatmap Nominator
2,540 posts
Offline
Earned 2 kudosu.
talked in IRC/vocal with Arrival,
fixed bugged SV notepad in futsuu & Inner
just a nazi SV change fix here in inner: 00:10:259 -
fixed spinner end on downbeat on all diff except Inner
User avatar
osu! Alumni
9,736 posts
Offline
Earned 1 kudosu.
beep boop, sorrymasen


Inner Oni
00:36:946 (190,191,192,193) - really strange usage of 1/6; from the idea it can work but the dkkd constellation looks less senseful to me. it'd rather work out as dddk or instead to have the 1/6 starting at 00:37:130 - where the sounds are stronger and more audible. Although I believe you probably will prefer to keep the 1/6 on 00:36:946 - .
00:41:179 (225,226,227,228,229,230) - this plays straight oddly. While other parts sounds pretty nice with doublets and quadralets, this (and some other incoming) works not well. ddk d k is the way I'd suggest.
00:45:596 - 00:49:645 - The hitsounding here looks confusing and less senseful than the first loop between 00:39:339 - 00:45:228 - . Whether if you don't want necessarily to copy+paste that (or making it not too similar) or if you have structure for this part is up to you but this doesn't look well done to me.
00:51:670 (308,309,310,311,312,313) - another case similar to 00:41:179 (225,226,227,228,229,230) - . oo oooo or oo oo o works out better than oooo oo.
00:54:615 (331,332,333,334,335,336) - This could also be changed into oo oooo, preferably kk dkkd. That one would sound pretty nice.
01:03:541 (402) - I felt that a oo o ooo pattern sounds much better. The kat sounds would be by far stronger and more emphasized to the song.
01:06:486 (422) - ^
01:12:468 (464,465,466,467,468) - What about ddkdk or ddkkk? I don't really get behind the current pattern constellation.
01:21:118 (530,531,532,533,534,535) - I think I get behind the idea of that pattern - which I like it - however, I see another option of having ooooo o instead, maybe kdkkk d?
01:22:406 (540,541,542,543,544,545,546) - ddkdd kdd would work out better if you ask me, the quadralet usage for this part of the song is indeed weird.
01:25:351 (563,564,565,566,567,568) - another case where the quadralet + doublet barely makes sense to me. I'd go with o ooooo but I don't know if there's something behind the current pattern.
01:27:008 (576,577,578,579) - I'd do dkkd if you urgently want to keep the hitobjects on their current time spots.

So to summarize: 01:20:566 - 01:32:345 - and 00:45:228 - 01:02:897 - are veeeeeeeeeeeeeery questionable, even quite oddly to follow. Some attempts of creating your "own rhythm" with the usage of quadra- and doublets are good - and I support them - but many feels overdone and either skips actually stronger beats or feels "wrong" in the way of sounding not that good.


Oni
I still have to say that the doublet usage take some getting used to listen/play but they're MUCH MUCH better than the Inner Oni. However, I still find you can reduce/redo some.

00:25:995 (89) - ddk d seems to work as well and it'd actually make it out. It's not dramatical but still weird to me.
00:28:940 (109) - ^
00:30:688 (122,123,124,125,126) - What about kkd k d? It's still a different sort of pattern AND connects better to the rest of that part.
00:33:633 (142,143,144,145,146) - ^
01:42:652 (571) - I'd go with kkddk, the choice of having this note as d despite the rest gets for this sound of the song a kat sound is... odd.


Muzukashii
The kkd triplets and kd doublets feels really uncomfortable to me, difficulty-wise. The actual "strength" of the difficulty is the slightly higher density (mostly due the spread but that's okay) and using a fair amount of triplets. I wouldn't go further by using even more complex elements. For the rest I am actually fine the way it is.

I briefly went over Kantan/Futsuu since it's nearly six a.m. and I didn't expect that I'd be that late with the mod. However, from what I saw they're fine and will be - for the next time - checked once more. For now, the main problem is the Inner Oni, as well Oni could also be adjusted a bit - while Oni uses them in much more appropriate ways. I consulted some opinions from #taiko have some "confirmation" that I am not the only one with this opinion. As well to have some more ideas/alternatives/blah to support you.
User avatar
Beatmap Nominator
1,251 posts
Offline
Will answer soon but can you be more accurate on to why the veto ? I'm not sure I clearly understood
User avatar
Beatmap Nominator
323 posts
Offline
Earned 1 kudosu.
Hi hi, Stefan asked me to play the Inner Oni and leave my opinion here, so here I am :P

Overall, the difficulty isn't too bad, it flows rather well, but I feel like in some places there's difficulty that's being forced into the map rather than actually being present, which kinda was asymmetric (Heh see what I did there :P)

The first point where I felt like there was overcompensation of difficulty was at 00:35:290 (175,176,177,178,179,180,181,182,183,184,185,186,187) - because these few notes sound almost exactly alike to the rest of the song before it (up to where the bass drops, of course) meaning to play this section of the map and then have this mini stream all of sudden pop up felt rather intrusive, although I'm sure it was for the purpose of transition. I'd much rather it stay consistent with the patterns that were already set in place before it, in my eyes being better as a (starting from 00:32:106), kkd kdk dkddkdk. The multiple triplets in a row creates a feeling of intensity, and the 7 note plet is consistent with the oodles of other 7 note plets you had before it.

Secondly, this isn't overcompensation of difficulty, but at 00:36:946 (189,190,191,192,193) - I feel like you have the rhythms reversed, as imo it should be d (dkkd) in stead of (dkkd) k. The piano tremolo is clearly placed on 00:37:130 as oppose to 00:36:946, and sounds wrong as it is mapped in its current state.

At 00:50:934 (301,302,303,304) - I feel like these 1/6 are rather unnecessary, when I slow down the playback to 50% speed, I think it's more representative to change the 4 notes into regular 3 1/4 notes, as there is a clear snare-ish like hit on notes 301 and 302. After I removed the 1/6 in the editor, I felt that keeping it as a regular 1/4 stream (dkddkdkddkd) was much more correct from a rhythmic standpoint. The same basic concept also applies to 01:13:572 (474,475,476,477) - as I feel the 1/6 is also quite unnecessary, and will rhythmically be better represented as just kdk instead of (kddk).

Similarly to the first comment I made, 01:30:873 (604,605,606,607,608,609,610,611,612,613,614,615,616,617,618) - is quite intrusive when playing and in consistency. The same things I said before still apply here, except in this case I would suggest the deletion of notes 609 and 615.

01:43:940 (708,709,710,711) - is rather the same thing I mentioned earlier about unnecessary 1/6, so I won't need to repeat myself, however it is still worth pointing out.

That really wraps it all up, it's all really picky stuff, but nonetheless I'm sure the veto was just to ensure that the map was as good as it could be.

Hope to see this ranked soon~
User avatar
Spinner Sage
170 posts
Offline
Earned 1 kudosu.
Hello there Arrival, I was notified of this map by Stefan as well to give my opinion on it; hopefully I can provide some insight.

The Inner Oni is fine for the most part, I feel. However, the usage of doublets/quads seems rather odd at times. Usually you use these when there is syncopation in the song, which isn't the case here. This, in essence, is fine; it adds for some really good flavour to the map. However, it gets more into the territory of improvised mapping, in which case there needs to be a good core structure to the improvisation, which I feel is lacking in here. The syncopation isn't at set points of the map (ie "first and third bar, around third beat each chorus", for instance), which makes the map feel really odd to play. Of course it doesn't have to be as strict as in the example, but having a good base structure to it would make your map flow -that- much better and make it more fun than it already is.
I also have a pet peeve with 00:36:394 (187) - - 00:38:603 (206) - though, why would the arguably densest part of the map be on the softest part of the song, where there isn't any percussion to be found, and even slowed down? Feels like an unnecessary difficultyspike to me.

In the Oni, the syncopation is done really well in my opinion. It's structured (although it's only structured in segments; it's consistent per segment, but not throughout the map (which is arguably good to make sure the map isn't monotonous)) and flows really well.

If you'd like, I can go over the syncopations in a case-by-case basis on the inner oni. If so, please forum PM me or message me ingame if I'm online.
User avatar
Beatmap Nominator
915 posts
Offline
Earned 1 kudosu.
From rdmlish,


General

> 00:01:057 - conflicted vol. setting. Imo the intro part =60% is enough. 70% is too loud.


Inner Oni

! General 2 4-plets or 4 2- plets usages are odd and forcefully add on the melody, i.e. these patterns stand out from the melody and cannot represent it to a large extent. Freestyle patterns are not all-works. If they mismatch the music, it's time to consider re-arrange these freestyle patterns.

> For example: 01:28:296 (586,587,588,589,590,591,592,593,594,595,596) - , the focus are shifted to the quadra-dublets. How about the gap at 01:28:848 (591,592) - ? The melody falls on the above timing which should be linked up.

> 00:46:056 (259,260,261,262,263,264,265,266,267,268,269,270,271,272) - very imbalanced and inconsistent patterns here which show a huge contrast to the melody horribly. Not this part only, but also these kind of rhythmic patterns scatter along the whole map.

! Overuse of 1/6 in a various situation as well. Adding 1/6 is for challenging purpose only instead of putting emphases on specific parts in the music, which is unpleasant. Some 1/6 are virtual, the music is not even supportive.

> 00:24:063 - oh gosh, putting 1/6 inside a 1/4 stream is challenging yeah I know, but you can hear that 00:24:063 - / 00:24:155 - have very clear isolated drum hits. That should be expressed!

00:24:431 - 1/6 could be placed here to show the extra emphasis on 00:24:615 - where you can't use Finisher. (check 01:43:940 - )

> 00:38:050 - / 00:38:418 - theoretically they are nothing wrong, but in game-play they are so hellish and utterly appear from the map. That's confusing.

> 01:13:664 - oh gosh this hollow and odd 1/6 completely neglect the previous mapping channel: 01:13:112 - / 01:13:388 - /01:13:664 - check the background music. This 1/6, is mapped for hard, not mapped for the music.

! Lack of break in streams. It seems that you map a 'hard difficulty' for its difficulty, but not for the music.

> 01:30:872 - this stream should be broken apart to display the clear breaking point at 01:31:701 - . If the long stream contains a halt part but you fill it up, that's weird.

! Some progressions could be done better:

> 01:19:461 - end of audible 1/3 here. Certain change in the music could be represented better in terms of rhythms. 1/4 could be started using here, which leads to a great density changing flow to the 1/6 part at 01:20:014 - . 1/3 --> 1/4 --> 1/6 beautiful patterns and rhythmic flow can be made In game-play, 01:19:461 - is a bit weird as I can hear that I was hitting virtual 1/3 patterns.

> 01:19:461 - add a SV (0.9x) change please (esp. in case you change the rhythm), I can't catch the incoming 1/6 01:20:014 - .




The above things are just major flaws that I catch in the first glimpse. There are more to go for sure, but it's time for you to review it.
User avatar
Beatmap Nominator
1,251 posts
Offline
I'll reply to each one of you today but damn Skylish your lack of understanding of other people's mapping style is quite shocking for a BN
User avatar
Beatmap Nominator
2,487 posts
Offline
Earned 1 kudosu.
I actually also feel that these questionable sections (00:39:339 - til 01:02:897 - ) aren't very fitting to the song, no matter what the mapping style used is. I think in this occasion jiro hurts the song more than it benefits and I did rank maps before that used similar mapping styles but felt less like they play against the song.

00:50:934 (302,303,304,305) - Also don't understand this 1/6's purpose except for playing oddly.
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 33 posts jump | 1, 2, 3  next

Users browsing this forum: None


Jump to: