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This beatmap was submitted using in-game submission on Monday, September 18, 2017 at 5:40:04 PM

Artist: YUI
Title: again
Source: 鋼の錬金術師 FULLMETAL ALCHEMIST
Tags: fma tv size opening bor hagane no renkin jutsushi
BPM: 140
Filesize: 3666kb
Play Time: 01:31
Difficulties Available:
  • Easy (1.41 stars, 86 notes)
  • Expert (5.19 stars, 354 notes)
  • Hard (2.87 stars, 226 notes)
  • Insane (3.96 stars, 330 notes)
  • Normal (1.95 stars, 162 notes)

Download: YUI - again
Information: Scores/Beatmap Listing
---------------
special thanks to Mr. Monstrata for timing



Check out my friends set here!
Last edited by _83 on , edited 39 times in total.
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thing


Easy

only comment i have is careful with stacking, dunno how viable that is considering this is your lowest diff. If I were you I'd save stacking stuff for Normal rather than Easy


Normal
- 00:21:024 (1,2) - not when you introduced 00:20:167 (3,4) - stacks already, it's too complex for a new player to distinguish between the two probably. if in doubt get a testplay but i don't think this is safe when you use so many different stacks of different snapping including 1/1 00:25:953 (3,4) - 00:27:881 (1,2) - 3/2 and 00:20:167 (3,4) - 1/2
- 01:01:524 (3,4,5,1) - hngg it's kinda bordering on hard-level rhythm. i can understand 3 in a row but 4 is pushing it. something like 00:28:953 (3,4) - might work just not as simplified, maybe circle + 1/2 slider or something

idk nothing else to say


Hard
- 00:09:667 - could add a circle here since while it's not as strong a vocal it's still noticeable as the "shi" of "shite" and you did this on the insane
- 00:39:239 (4) - why suddenly simplify the vocals here? you did way more complex stuff like 00:35:703 (4,5) - before so this kinda doesn't make sense to me
- 00:55:203 (4,1,2) - i don't think this is very readable for a hard. despite being consistent it's a fairly hard rhythm to execute with the spacing you provide maybe extend the slider to 3/4 instead? i can't really comment on how to change the rest of them if you agree with me (which you won't) but yea


Insane
- 00:01:953 (5,1) - 00:03:667 (5,1) - different vocals on the latter that could be represented with a triple instead // 00:07:096 (8,1) -
- 00:03:881 (1,2,3,4,5,6,7) - uhhh what is this supposed to be a pattern of?

nothing


Expert
- 00:56:381 (2) - is overmapped so maybe make 00:56:167 (1) - a reverse?

fuck you i'm useless
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Mir wrote:
thing


Easy

only comment i have is careful with stacking, dunno how viable that is considering this is your lowest diff. If I were you I'd save stacking stuff for Normal rather than Easy I disagree on a fundamental level. There is a rule about 1/1 gaps being stacked and I follow that rule, so I think what I have works as of right now.


Normal
- 00:21:024 (1,2) - not when you introduced 00:20:167 (3,4) - stacks already, it's too complex for a new player to distinguish between the two probably. if in doubt get a testplay but i don't think this is safe when you use so many different stacks of different snapping including 1/1 00:25:953 (3,4) - 00:27:881 (1,2) - 3/2 and 00:20:167 (3,4) - 1/2 Yeah I think this is a good point to bring up, though for now I don't want to change it because I don't think its much of an issue. I referred to the guideline on Normal difficulties and it said avoid switching between 1/2 and 1/1 stacks repeatedly, which I think I avoided quite well, especially since that was reffering more towards 180 bpm songs and this one is 140. It would be nice to have more opinions on this though seeing readability is a touchy subject for lower difficulties.
- 01:01:524 (3,4,5,1) - hngg it's kinda bordering on hard-level rhythm. i can understand 3 in a row but 4 is pushing it. something like 00:28:953 (3,4) - might work just not as simplified, maybe circle + 1/2 slider or something I would normally agree with you, though this isn't the lowest difficulty in the set, also like I said in the previous point, I don't think its that stressful because of the bpm. Also since its stacked the player can focus on clicking more than moving

idk nothing else to say


Hard
- 00:09:667 - could add a circle here since while it's not as strong a vocal it's still noticeable as the "shi" of "shite" and you did this on the insane I'm pretty sure I've skipped other sounds also to try lower rhythm density since its an easier diff and I want this section to be noticeably easier than stronger sections
- 00:39:239 (4) - why suddenly simplify the vocals here? you did way more complex stuff like 00:35:703 (4,5) - before so this kinda doesn't make sense to me because I'm bad and didn't hear this while mapping LOL
- 00:55:203 (4,1,2) - i don't think this is very readable for a hard. despite being consistent it's a fairly hard rhythm to execute with the spacing you provide maybe extend the slider to 3/4 instead? i can't really comment on how to change the rest of them if you agree with me (which you won't) but yea I already worked on this sections stacking as a whole, which is why I tried to make most if not all of the 1/4 NOT stacked, which was my attempt to address this kind of thing already.


Insane
- 00:01:953 (5,1) - 00:03:667 (5,1) - different vocals on the latter that could be represented with a triple instead // 00:07:096 (8,1) - actually what I did was make the first one just a circle (i thought there was a vocal there LOL) im so bad at japanese
- 00:03:881 (1,2,3,4,5,6,7) - uhhh what is this supposed to be a pattern of? idk what that means, but this is supposed to reflect what I did in the extra

nothing


Expert
- 00:56:381 (2) - is overmapped so maybe make 00:56:167 (1) - a reverse? I think this is a filler rhythm cuz the ride cymbal hit lol. Ironic coming from me lol

fuck you i'm useless
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Code:
2017-06-08 21:38 borborygmos: ACTION is listening to YUI - Again
2017-06-08 21:38 borborygmos: was there more retarded stuff i did
2017-06-08 21:38 UndeadCapulet: uh
2017-06-08 21:38 UndeadCapulet: maybe
2017-06-08 21:39 UndeadCapulet: i didnt rly like the kiai rhythms where a vocal line started on a slidertail
2017-06-08 21:39 UndeadCapulet: didnt seem to fit with your other clicking rhythms
2017-06-08 21:39 borborygmos: wher
2017-06-08 21:40 UndeadCapulet: 00:58:203 -
2017-06-08 21:40 UndeadCapulet: "shit"
2017-06-08 21:40 UndeadCapulet: "shi"*
2017-06-08 21:40 UndeadCapulet: not shit
2017-06-08 21:40 UndeadCapulet: xd
2017-06-08 21:42 UndeadCapulet: 01:03:667 - stuff like this feels weird to be on tails
2017-06-08 21:43 UndeadCapulet: 01:17:381 -
2017-06-08 21:43 UndeadCapulet: 01:18:989 -
2017-06-08 21:43 UndeadCapulet: 01:10:524 -
2017-06-08 21:46 UndeadCapulet: https://osu.ppy.sh/ss/8299088
2017-06-08 21:47 borborygmos: send more p l s
2017-06-08 21:48 borborygmos: 01:12:024 - 
2017-06-08 21:48 borborygmos: 01:04:310 - 
2017-06-08 21:53 borborygmos: https://bor.s-ul.eu/Ho1VhoGX.osu
2017-06-08 21:54 UndeadCapulet: 01:05:167 (3) -
2017-06-08 21:55 UndeadCapulet: 01:06:881 -
2017-06-08 21:58 borborygmos: https://bor.s-ul.eu/ndKUkLjN.osz
2017-06-08 21:59 UndeadCapulet: 01:24:667 (2) -
2017-06-08 21:59 UndeadCapulet: 01:24:453 (1,2) -
2017-06-09 14:40 UndeadCapulet: 01:46:444 (6,7) -
2017-06-10 18:55 borborygmos: idk how to spread 
2017-06-10 19:18 UndeadCapulet: bor
2017-06-10 19:18 UndeadCapulet: bor
2017-06-10 19:18 UndeadCapulet: bor
2017-06-10 19:18 UndeadCapulet: bor
2017-06-10 19:18 UndeadCapulet: what did you neede
2017-06-10 19:18 UndeadCapulet: bor
2017-06-10 19:19 UndeadCapulet: borborborbor
2017-06-10 19:21 borborygmos: i
2017-06-10 19:21 borborygmos: was in the bathroom
2017-06-10 19:24 UndeadCapulet: ddd


rest done over voice
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expert

00:10:203 (1) - i swear this starts on the 1/3 tick before it lo (same in insane/hard)
00:31:953 (3,4,1) - is the spacing split up here cause different words or other reason
THIS IS SO GOOOOOOOOD HOLY SHSahIT I LOVE U BOR
00:57:881 (1,2,3,4,5) - kinda odd u dont space here even though you do it every where else
doesnt seem to be much difference in the pre-kiai build up and the chorus other than sv, idk maybe reduce spacing a bit there in the pre-kiai

insane

00:26:596 (2,3) - maybe stack slider end of 2 (somehow) on start of 3 cause it kinda leads into it and dying down
01:25:310 (7) - NC cause its a stack now instead of not?
i think this one is better mapped than expert but expert is so matching to the feel of the song hoyl

hard

00:20:596 (6,1) - maybe reduce spacing here and add in 2nd repeat on slider cause gritar
01:11:596 (4,5) - personally would split this into 1/4 repeat slider 3/4 slider

normal

00:03:881 (1) - in recent times ive been very much in love with weird sliders,,,,,, tthis is too much for me lol
00:48:453 (1,2) - this part is literally the hard just less spacing lol, maybe turn these into 1/2 sliders?

easy

maybe change tick rate to 2 because of the 01:05:596 (1) - bouncing sliders like these and 00:49:096 (2) - sounds a bit more fitting in this part
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Aeril wrote:
expert

00:10:203 (1) - i swear this starts on the 1/3 tick before it lo (same in insane/hard) I think a lot of the vocals are snapped all messed up,
I need to check with someone else who says simplifying it like I did works bc gg vocals

00:31:953 (3,4,1) - is the spacing split up here cause different words or other reason It's based on relative strength, so the psuedo stack goes down in pitch and isn't emphasized well in the music, and then 1 is emphasized in the music so there is spacing there.
THIS IS SO GOOOOOOOOD HOLY SHSahIT I LOVE U BOR
00:57:881 (1,2,3,4,5) - kinda odd u dont space here even though you do it every where else singer does a much more staccato feel right here so I stopped movement
doesnt seem to be much difference in the pre-kiai build up and the chorus other than sv, idk maybe reduce spacing a bit there in the pre-kiai the sections are different in composition, one with strong vocals and sparing usage of drum/guitar for larger hits, so the focus is much more on what the vocals are doing, and complimenting those big hits at the same time, whereas the kiai is much more fluid with usage of vocals drums and guitar and so its mapped more fluidly (if that makes sense lol)

insane

00:26:596 (2,3) - maybe stack slider end of 2 (somehow) on start of 3 cause it kinda leads into it and dying down good idea lol
01:25:310 (7) - NC cause its a stack now instead of not? lol
i think this one is better mapped than expert but expert is so matching to the feel of the song hoyl

hard

00:20:596 (6,1) - maybe reduce spacing here and add in 2nd repeat on slider cause gritar spacing change would make no difference or be counter intuitive to what a hard diff should be like
01:11:596 (4,5) - personally would split this into 1/4 repeat slider 3/4 slider I have no clue what you are trying to say but I like my rhythm here

normal

00:03:881 (1) - in recent times ive been very much in love with weird sliders,,,,,, tthis is too much for me lol this slider is normal
00:48:453 (1,2) - this part is literally the hard just less spacing lol, maybe turn these into 1/2 sliders? then it would be basically same as easy

easy

maybe change tick rate to 2 because of the 01:05:596 (1) - bouncing sliders like these and 00:49:096 (2) - sounds a bit more fitting in this part its not needed
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expert
put edgy fma diffname plz expert is for noobz

00:10:203 (1) - wtf is this normal whistle

00:18:881 (6,7) - why not continute the back and forth?

00:19:953 (5) - didn't see a reason for kickslider instead of triple here

00:35:917 (6) - weird circle here, it isnt on a vocal? why not 1/4 slider n 5 instead

00:54:881 (6,7) - same kickslider vs triple thing

00:56:167 (1,2) - ctrl g rhythm makes more sense on vocals?


insane
01:09:239 (2) - dont really hear a distinct vocal on 2 tbh, why not extend 1?


hard
00:50:810 (3) - the stupid dinging sound you followed in the previous measure isnt here on the head, do something else please..

01:07:524 (2) - dont think you need to or should simplify this. why not 2 clicks?

normal
00:16:524 (2,3) - this rhythm is kinda eh cuz the guitar you were following ends up unmapped and some random drum stuff is instead. how about 2 1/2 sliders?


easy
00:21:024 (1,2) - i think these jumps are too big. like yea they're ds'd but theyre still quite big and require a lot more precision than normal in this diff level. think you should decrease the spacing to like .75 or something

00:39:453 (2) - i think noobs will go straight to 3 cuz itss closer than 2, kinda misleading here


ok i (probably) wont recheck for a while thooo
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Naotoshi wrote:

expert
put edgy fma diffname plz expert is for noobz

00:10:203 (1) - wtf is this normal whistle isn't that the strongest vocal in the intro? if not I can change ;w;

00:18:881 (6,7) - why not continute the back and forth? fix good point

00:19:953 (5) - didn't see a reason for kickslider instead of triple here I was trying to increase difficulty slowly via movement and clicking because clicking is hard ;w;

00:35:917 (6) - weird circle here, it isnt on a vocal? why not 1/4 slider n 5 instead idk japanese, I thought it was a syllable (?) pls help

00:54:881 (6,7) - same kickslider vs triple thing same

00:56:167 (1,2) - ctrl g rhythm makes more sense on vocals? gg


insane
01:09:239 (2) - dont really hear a distinct vocal on 2 tbh, why not extend 1? did same in expert, thought was syllable


hard
00:50:810 (3) - the stupid dinging sound you followed in the previous measure isnt here on the head, do something else please.. it is there.

01:07:524 (2) - dont think you need to or should simplify this. why not 2 clicks?there wasn't a filler sound to filler rhythm to with the slider end ;w;

normal
00:16:524 (2,3) - this rhythm is kinda eh cuz the guitar you were following ends up unmapped and some random drum stuff is instead. how about 2 1/2 sliders? was following drums with also bounce should I do something else ?


easy
00:21:024 (1,2) - i think these jumps are too big. like yea they're ds'd but theyre still quite big and require a lot more precision than normal in this diff level. think you should decrease the spacing to like .75 or something this is untrue, the player will fly over to the next note as fast as they can and because of the long 5/2 gap they have enough recovery time from that "jump" they make to be precise for this section.

00:39:453 (2) - i think noobs will go straight to 3 cuz itss closer than 2, kinda misleading here its cutting it close for sure, but I slightly changed the slider shape of (1) to make it a bit easier for newbie players.


ok i (probably) wont recheck for a while thooo
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but can you metadata

title: again
source: 鋼の錬金術師 FULLMETAL ALCHEMIST
tags: fma tv size opening (possibly your old name too)

http://www.hagaren.jp/fa/
http://www.hagaren.jp/fa/products/cd_comp.html
http://www.yui-net.com/artist/Yui/discography/SRCL-7039
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hmm my bad, didn't check it too closely. @bor call me back when you've fixed it
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00:10:203 (1) - can you not use doot sound, it sounds really off to only have one in the first half.

_83 wrote:
Naotoshi wrote:
00:35:917 (6) - weird circle here, it isnt on a vocal? why not 1/4 slider n 5 instead idk japanese, I thought it was a syllable (?) pls help

00:35:917 (6) - "Ano koro mitai ni tte", no vocal here
don't kudosu
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