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This beatmap was submitted using in-game submission on 2017年10月8日 at 9:41:29

Artist: Poppin'Party
Title: Kira Kira datoka Yume datoka ~Sing Girls~ (TV Size)
Source: BanG Dream!
Tags: pata-mon pata mon bandori garupa バンドリ!girl band project Toyama Kasumi Hanazono Tae Ushigome Rimi Yamabuki Saaya Ichigaya Arisa Aimi Otsuka Sae Nishimoto Ohashi Ayaka Itou Ayasa 愛美 大塚紗英 牛込 りみ 山吹 沙綾 市ヶ谷 有咲 オリジナルサウンドトラック ed ending
BPM: 180
Filesize: 26296kb
Play Time: 01:28
Difficulties Available:

Download: Poppin'Party - Kira Kira datoka Yume datoka ~Sing Girls~ (TV Size)
Download: Poppin'Party - Kira Kira datoka Yume datoka ~Sing Girls~ (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
#2

If you have downloaded this beatmap before 2017/10/8(y/m/d),please redl it cuz I add a new video!thanks~

Poppin'Party's PP
-------------------------------
Easy --- by me 100%
Normal --- by me 100%
Hard --- by me 100%
Insane --- by Pata-Mon 100%
Expert --- by me 100%
Hitsounds Done.
Metadata checked by IamKwaN
-------------------------------
2017/6/25 offset: 899 → -435 cuz pata-mon's Insane need a green line
2017/7/2 Pata-Mon's Insane has been added.
2017/7/3 Tags added.HS added.
2017/10/8 video added.
2017/10/8 Bubbled by Kencho
2017/10/27 Qualified by Garden
Metadata check
IamKwaN wrote:
好的,沒問題

Unicode Title: キラキラだとか夢だとか ~Sing Girls~ (TV Size) 那些~好像不一樣
Romanised Title: Kira Kira datoka Yume datoka ~Sing Girls~ (TV Size) (Kirakira也行吧)
Unicode Artist: Poppin’Party (這個好像也不同)
Romanised Artist: Poppin'Party
Source: BanG Dream!

References:
http://bang-dream.com/cd/#anc1179
https://www.youtube.com/watch?v=8juUyEP_6PU

Last edited by [Crz]Sword on , edited 40 times in total.
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Rhythm Incarnate
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09kami wrote:


Expert

00:54:898 (1,2,3,4,1,2,3,4,1) - 这里的没有突然转折的连打音吧 感觉很奇怪

00:55:732 - 00:56:065 - 这两个音不加上去吗

00:48:898 (1) - 这里我感觉漏了的音 00:49:398 - 应该是个1/2滑条

kiai摸不了 看不懂JB跳

01:28:732 (1) - 结束段应该是在01:29:232 -


normal
就我个人感觉 节奏密集度实际上 应该算hard 虽然是normal的排列
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09kami wrote:
09kami wrote:


Expert

00:54:898 (1,2,3,4,1,2,3,4,1) - 这里的没有突然转折的连打音吧 感觉很奇怪改了

00:55:732 - 00:56:065 - 这两个音不加上去吗 不加 这里做个停顿

00:48:898 (1) - 这里我感觉漏了的音 00:49:398 - 应该是个1/2滑条 人声确实在红线 但是这里我觉得跟住鼓好一些

kiai摸不了 看不懂JB跳 hahaha

01:28:732 (1) - 结束段应该是在01:29:232 -


normal
就我个人感觉 节奏密集度实际上 应该算hard 虽然是normal的排列其实还好啦 跟的1/2比较多 1/4我都拿别的东西给带过去了 打起来没问题的

Thx
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Hello owo m4m

Easy

00:20:565 (2,3,1) - Beginner playing confuse or i think 00:21:398 (1) this head Ds same error look
00:32:065 (1) - NC remove
00:34:232 (2) - flow strange ,
00:35:232 (3,1) - DS error , maybe reason 00:36:898 (2) this move head stick (?)
01:06:732 (1) - ok. I know you're mean, but easy NC emphasize do not recommend
01:17:398 (1) - ^ too.


Expert


00:05:232 (2) - basket of 00:04:732 (1) this body ?
00:16:232 (1,2,3) - be mixed up with repeatedly
00:20:065 (3) - this 00:19:398 (1) basket error or Ds error ?
00:32:898 (1,2,3) - flow strange
00:38:232 (1) - for basket to be close
01:01:565 (3) - basket?
01:09:898 (5) - ^ ?
01:16:898 (1,2,3) - Different from each other DS
01:28:732 (1) - all whistle and finish..? xd

owoo ??



good luck , well you say ' All will be best ;w; ' .. i not well eng best diff mod right?
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Hi :D
Eazy
00:06:065 (1) - half beat earlier
01:28:564 (1) - instead this make 4 beat slider started there: 01:28:231
00:03:565 (1) - 1 beat slider and circle instead this slider
00:21:398 (1) - start this slider half beat earlier , get on 1/4 beat divisor and get this slider 1/4 beat longer (longer without arrow)

Hard
01:02:731 (2) - make it half beat shorter and end in same place
01:04:064 (2) - ^^

Normal
01:27:732 (4) - half beat earlier

Pata-Mon's Insane
01:27:398 (1,2) - make two bne beat slider instead this slider and circle(started on red lines)

Expert
i think nothing but hp can be higher (7 or8)


Good Luck
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算了直接摸图 gtmd考试(
m4m


normal
00:05:232 (1) - NC和前面不一致
00:10:232 (2) - 加个finish
00:20:732 (4,1) - 会不会太密了 试试只跟人声?
00:31:398 (2,3,4,5) - 好吧更密了orz
确实感觉像hard


hard
00:32:231 - 这里clickable会比较好
00:34:898 - 这里的音被漏了?用前面00:32:898 (1,2,3) - 或后面00:36:898 (1,2,3) - 都会好些
00:45:398 (2) - ^

怕特萌的难度摸不出啥 鸽了


expert
00:02:898 (3) - ctrl+g?都向右感觉强度突然减小太多
00:13:731 (6) - 我觉得它应该不是对称的
00:17:565 (1,2,3) - 太顺了 3感觉没强调
00:50:732 (3,4,5,6) - 近了
01:07:398 (4,5,1) - 不如把45和1分开搞事情(跑
01:13:232 (3) - ctrl+g
01:21:564 - vocal太强了 放滑条尾有点违和

没了
坐等pp
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My Angel RangE wrote:
Hello owo m4m

Easy

00:20:565 (2,3,1) - Beginner playing confuse or i think 00:21:398 (1) this head Ds same error look ok,changed it to similar as 00:31:565 (3,1) -
00:32:065 (1) - NC remove 00:21:398 (1) - same as it,I want to remind players it's a different snap
00:34:232 (2) - flow strange , just ok...keep at moment,more issue will fix.
00:35:232 (3,1) - DS error , maybe reason 00:36:898 (2) this move head stick (?)??it's 1.0x...
01:06:732 (1) - ok. I know you're mean, but easy NC emphasize do not recommend
01:17:398 (1) - ^ too.I used it 4 times in this diff so I think beginners will understand why I need to NC it ^^


Expert


00:05:232 (2) - basket of 00:04:732 (1) this body ?changed 00:04:732 (1) - shape.
00:16:232 (1,2,3) - be mixed up with repeatedly I met it in another ranked map and I think it fit in there so...
00:20:065 (3) - this 00:19:398 (1) basket error or Ds error ? fixed blanket.
00:32:898 (1,2,3) - flow strange just ok....
00:38:232 (1) - for basket to be close fixed
01:01:565 (3) - basket?
01:09:898 (5) - ^ ?yay
01:16:898 (1,2,3) - Different from each other DS it's ok,though eyes they are the same ds
01:28:732 (1) - all whistle and finish..? xd xd,I like it lol,more issues I will consider fix it.

owoo ??



good luck , well you say ' All will be best ;w; ' .. i not well eng best diff mod right?


MyAngelMeinter wrote:
Hi :D
Eazy
00:06:065 (1) - half beat earlier I want to show red line's rhythm
01:28:564 (1) - instead this make 4 beat slider started there: 01:28:231 just a circle in Easy diff I think it's ok,easier rhythm will be accpeted by more people
00:03:565 (1) - 1 beat slider and circle instead this slider it's hard ;w;
00:21:398 (1) - start this slider half beat earlier , get on 1/4 beat divisor and get this slider 1/4 beat longer (longer without arrow)I want to follow vocal here so...

Hard
01:02:731 (2) - make it half beat shorter and end in same place
01:04:064 (2) - ^^like them 01:19:564 (1,2,3,1,2,3) - I prefer use 1/1+1/1+1/2 to follow some complex rhythm..yay I mean it can make this diff more easily to play.

Normal
01:27:732 (4) - half beat earlierI followed the drums

Pata-Mon's Insane
01:27:398 (1,2) - make two bne beat slider instead this slider and circle(started on red lines)

Expert
i think nothing but hp can be higher (7 or8)I will consider it.HP7 maybe hard for HR playes so...I need more testplay xD


Good Luck


Ametrin wrote:
算了直接摸图 gtmd考试(
m4m


normal
00:05:232 (1) - NC和前面不一致 是的,改了
00:10:232 (2) - 加个finish k
/color
00:20:732 (4,1) - 会不会太密了 试试只跟人声?
00:31:398 (2,3,4,5) - 好吧更密了orz
确实感觉像hard 我觉得还好啊...这样节奏都能跟上而且打起来也不难


hard
00:32:231 - 这里clickable会比较好 01:06:731 (1,2,3,1) - 类似于这个,如果变clickable就太难了 qwq
00:34:898 - 这里的音被漏了?用前面00:32:898 (1,2,3) - 或后面00:36:898 (1,2,3) - 都会好些
00:45:398 (2) - ^ 暂时先保留,那个鼓点太弱了所以我直接拿这个带过去了,看看有没有更多指出的,有我就改

怕特萌的难度摸不出啥 鸽了


expert
00:02:898 (3) - ctrl+g?都向右感觉强度突然减小太多 开头这样flow比较顺
00:13:731 (6) - 我觉得它应该不是对称的 懒( 大概看着还行
00:17:565 (1,2,3) - 太顺了 3感觉没强调 往下挪了点
00:50:732 (3,4,5,6) - 近了 有理,改了
01:07:398 (4,5,1) - 不如把45和1分开搞事情(跑 那太搞事了(
01:13:232 (3) - ctrl+g 其实差不多,我更喜欢全锐角
01:21:564 - vocal太强了 放滑条尾有点违和 好 改了

没了
坐等pp


Thx all!
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Rhythm Incarnate
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因为看到几个摸说normal节奏太复杂所以扫了一眼

00:20:732 (4,1) - 这里,你前后主要跟vocal,这样一下确实太复杂,建议:https://puu.sh/wBprL/7074a58895.png
00:31:398 (2,3) - 把大白线(主要你还加了finish)放到了折返点上却跟了一些无所谓的节奏,建议:https://puu.sh/wBprK/15d503b58c.png
00:40:898 (1) - 这里用这节奏挺违和的,而且音效也违和.建议复制00:39:565 (1,2,3) - 的节奏
00:42:232 (2) - 这个把折返去了.这是很明显的俩音,而00:42:564 - 这里没有
00:42:732 (3,4) - 把4删了,把3换成折返,00:43:232 - 这里根本没音
00:46:232 (1) - 这滑条形状在低难度大概不行
00:47:232 (2) - 谜之overmap,后面更重要的00:47:731 - 却空着.把00:47:565 (2) - 换成1/2滑条吧
00:48:065 (1,2,3) - 这里,00:48:231 - 无音,在normal里用这样的节奏会更好:https://puu.sh/wBpME/8d7e722f73.png
00:48:898 (1) - 没有强行跟鼓的必要,直接用00:50:232 (3,4,5) - 一样的节奏就行
01:06:231 - 这里重音建议拆开来clickable,可以放一个1/2滑条,因为01:06:398 - 这里也很清楚
01:06:732 (1,2) - 也是建议用这个节奏:https://puu.sh/wBpME/8d7e722f73.png
01:17:398 (2,3) - 同上
01:18:731 - 01:21:398 - 01:24:064 - 加一下会比较自然有note可能会好些(这个看你)
01:27:398 - 这里开始是长vocal,建议用滑条头跟,所以这里节奏建议:https://puu.sh/wBpTj/32f9e93727.png
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Rhythm Incarnate
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摸四模。我只有一张pending图,人懒就不发链接了。感觉太长太多的话水水就好了

Ex



Pata-mon



Hard



Normal

  • 00:20:732 (4,1) - 我个人倾向N难度不要叠折返滑条,挺干扰读图的


就这样吧。加油加油~

edit: 没感觉N难度很复杂a,不是最低难度就还ok吧。跟这差不多复杂的N难度也不是没有
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Extra
  • 00:05:398 (3) - Unnecessary finish on tail
  • 00:15:398 (6) - Try bringing this up, It overlaps a lot with the hit error
  • 00:20:231 (4,5,1) - Why is your spacing so low here compared to the rest? for example your spacing for the pattern before it 00:19:398 (1,2,3) - is twice as much even tho the intensity is same
  • 00:30:565 (2) - 00:31:232 (5) - Both of these sliders have the similar problem and its that they both have a stronger vocal at their end compared to what they have on their heads thats why the emphasis is really low here. You should try to make 00:30:731 - 00:31:398 - These beats click able for sure

Insane
  • 01:28:731 (1) - Diff is pretty clean except the thing here, the sound this slider follows acctually ends at 01:29:231 - so yeah it should be extended till that point, Also if your refer to other difficulties , they all end at 01:29:231 - too

Hard
The top difficulty lacks quality in structure and emphasis for sure. Rest looks ok
gl
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Pata-Mon wrote:
因为看到几个摸说normal节奏太复杂所以扫了一眼

00:20:732 (4,1) - 这里,你前后主要跟vocal,这样一下确实太复杂,建议:https://puu.sh/wBprL/7074a58895.png
00:31:398 (2,3) - 把大白线(主要你还加了finish)放到了折返点上却跟了一些无所谓的节奏,建议:https://puu.sh/wBprK/15d503b58c.png
00:40:898 (1) - 这里用这节奏挺违和的,而且音效也违和.建议复制00:39:565 (1,2,3) - 的节奏 改了音效,节奏我觉得还可以啊...
00:42:232 (2) - 这个把折返去了.这是很明显的俩音,而00:42:564 - 这里没有
00:42:732 (3,4) - 把4删了,把3换成折返,00:43:232 - 这里根本没音 都改了
00:46:232 (1) - 这滑条形状在低难度大概不行 反震某些图Easy比这个几把多了都能过去...我觉得这个能读出来的
00:47:232 (2) - 谜之overmap,后面更重要的00:47:731 - 却空着.把00:47:565 (2) - 换成1/2滑条吧 前面也有个音,我叠起来了
00:48:065 (1,2,3) - 这里,00:48:231 - 无音,在normal里用这样的节奏会更好:https://puu.sh/wBpME/8d7e722f73.png
00:48:898 (1) - 没有强行跟鼓的必要,直接用00:50:232 (3,4,5) - 一样的节奏就行 我觉得这里跟鼓好一点...比较明显
01:06:231 - 这里重音建议拆开来clickable,可以放一个1/2滑条,因为01:06:398 - 这里也很清楚
01:06:732 (1,2) - 也是建议用这个节奏:https://puu.sh/wBpME/8d7e722f73.png 我本意是拿一个长滑条跟vocal的...感觉还行
01:17:398 (2,3) - 同上 ^
01:18:731 - 01:21:398 - 01:24:064 - 加一下会比较自然有note可能会好些(这个看你)加了太密了,还是算了
01:27:398 - 这里开始是长vocal,建议用滑条头跟,所以这里节奏建议:https://puu.sh/wBpTj/32f9e93727.png
01:27:898 - 人声在这里停的...有点蛋疼所以还是不改了,后面1/2滑条和前面一样强调两个重音

Adol Christin wrote:
摸四模。我只有一张pending图,人懒就不发链接了。感觉太长太多的话水水就好了

Ex

  • 00:08:732 (8) - 推荐把这个删去,合曲一些 这里有个乐器的起音,还是要跟一下的
  • 00:20:232 (4,5,1) - 这里不是很懂为何要奖间距,建议换一个间距比较大的排列 为了顺flow......有点没法改
  • 00:54:898 (1,2,3,4,5,6,7,8,1) - 这个串能跟上一个滑条近一些就好了,2左右的间距差不多了。挪了一下
  • 01:02:564 (2) - 高度推荐3/4滑条,不仅更切合鼓点而且还好玩 其实这段主要是1/2跟爆,塞3/4反而有点奇怪了....
  • 01:07:398 (4,5,1) - 感觉外观上可以搞的平滑一些
  • 01:24:898 (1,2,3) - 感觉这地方减间距也没什么道理啊,可以把2拉远一些做了微调


Hard

  • 00:03:232 (3,4) - 推荐滑条带过,因为4的位置没音,现在这个感觉圈有点多有点小卡手 好的
  • 00:05:565 (2) - 试试竖着向下方向的滑条?要跟ds..不好处理
  • 00:15:731 (5,6,7) - 个人口味,可以替换成折返滑条+3连点的节奏 这里还是算了,我图里所有三连点全是间距连点,放不开...
  • 00:25:898 (4,5) - 试试ctrl+g?放跳我要被弄死的
  • 00:34:231 (1,2) - 试着重新给你摆了一个。现在这个感觉既不合vocal也不合鼓点,有股违和感。00:44:898 (1,2) - 问题类似. 行,也有人提过这个问题,我摆了一个stack跟鼓
    Image


Normal

  • 00:20:732 (4,1) - 我个人倾向N难度不要叠折返滑条,挺干扰读图的 好 换了排列


就这样吧。加油加油~

edit: 没感觉N难度很复杂a,不是最低难度就还ok吧。跟这差不多复杂的N难度也不是没有


DeRandom Otaku wrote:

Extra
  • 00:05:398 (3) - Unnecessary finish on tail 00:16:232 (1,4) - 00:17:565 (1,3) - like these,I put same hs ;w;
  • 00:15:398 (6) - Try bringing this up, It overlaps a lot with the hit error I just followed vocal here...I think it's OK and in testplay no hit error there
  • 00:20:231 (4,5,1) - Why is your spacing so low here compared to the rest? for example your spacing for the pattern before it 00:19:398 (1,2,3) - is twice as much even tho the intensity is same yes,my bad.fixed.
  • 00:30:565 (2) - 00:31:232 (5) - Both of these sliders have the similar problem and its that they both have a stronger vocal at their end compared to what they have on their heads thats why the emphasis is really low here. You should try to make 00:30:731 - 00:31:398 - These beats click able for sure 00:30:564 - 00:30:898 - 00:31:064 - 00:31:231 - there are 4 clear drums,compared with following vocal I think drums are stronger.btw I used sliders to link vocal and drum to make them more soft.

Hard
The top difficulty lacks quality in structure and emphasis for sure. Rest looks ok
gl


thx all!
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Star Shooter
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Overall

  • The new standard for BG size is 1920x1080px so you might wanna get some more high res pictures or up scale your current ones.
  • You also might wanna look for a more high quality 192kb/s mp3... your is fine tbh, but why not look for a better one.



Normal

  • I think you could improve this S slider in one or 2 ways 00:34:232 (3) - First off you don't really need a red anchor for this shape and it kinda stands out in a bad way and 2nd off you blanket with 2 could be improved. I would suggest to copy paste the slider and then adjust it slightly to still be on the same point. The result should look more like this.

    You might wanna check some other blankets in your map as sometime the distance from the bodies from you are further away than the head or end of the slider from the approach circle.



Hard

  • So your diff has one major possible issue which is how you handle stacks, for players of this level reading different kind of rhythms as stacks can be hard to read. At this level players are supposed get introduced to spacing concept by making different rhythms visually consistent.

    osu! Ranking Criteria wrote:
    • Avoid visually similar 1/2 and 1/1 spacing. Spacing variation through jumps on points of emphasis are encouraged, but only if these jumps are recognizably different from 1/1 gaps.


    this guideline specifically only mentions 1/1 and 1/2 and you seem to switch between stacked and spaced 1/2 very consistently, but maybe keep this in mind when making future maps as differentiating 1/2 and 1/4 in your diff might be harder to read for players then you intended.
  • I think you could ctrl + G this rhythm and re arrange the notes to fit again 00:13:732 (2,3) - as right now the Vocal and arguably strong Snare hit here 00:14:064 - could be more emphasized through actively clicking. This specific case repeat sometimes so either do it always or never.
  • There are some more rhythms wich could be ctrl + G'd or changed. I'm gonna make a few different example.


    there are some other places in the kiai where your rhythm choices could be improved to emphasize the Vocals more, but I think pointing out anymore would just end up be annoying. In case my suggestions aren't good enough think of some other ways to improve the rhythm maybe.



Pata-Mon's Insane

  • You seems to use imo a bit too many NCs consider making your combos bigger in some sections.
  • there might be some clap sounds missing in your diff. Mostly on drum fills like this 00:48:564 (2,3,4,5) - check if you might wanna add some soft-hitclaps... well I noticed that you might use normal-hitnormals as Snare hitsounds though this kinda conflicts with how the host of the map seems to use claps for them. I would highly suggest to change your Hitsounding as the host litrally added a Snare similar hitsound for claps and having different hitsounding for different diffs isn't really good.
  • enable stacking in the view options cause this blanket isn't right in game 00:06:064 (1,3,4,5) - cause notes don't perfectly stack in-game
  • this jump I think is a bit big 00:10:898 (1,2,3,4) - compared to these 00:09:231 (2,1) - the 1/4 stack also itself is a bit more straining to play so lowering spacing into it would also be better because of that. This jump tho is fine 00:11:231 (4,1) - this repeats in some other places possibly like here 00:26:898 (4,5,6,7) - so look through some jumps into 1/4 and maybe reduce them slightly.
  • I would also make this one smaller 00:11:398 (1,1) - as the next section is already less intense. It should at least be smaller than this one 00:13:731 (4,5) - *comparison*
  • why is this stacked 00:15:231 (4,1) - but this very similar one right after isn't? 00:15:731 (2,3) - 4 and 1 are also the 2nd 1/2 in the entire map which would be better if the whole section was made around 1/2 being stacked, but like this it's more random than good I think. Consider making stacks in the section more consistent by either not using them or using them with some sort of idea behind them.
  • this jump 00:16:731 (1,2) - is bigger than this one 00:18:064 (1,2) - make them more similar. I think ctrl + Ging 00:18:064 (1) - would some what create a similar movement then before, so I would consider doing that and changing the jump pattern between the 2 patterns
  • I think a 1/1 Slide would fit here more 00:24:731 (5,1) -
  • I think this jump could stand out more because of the tom sound on it 00:26:898 (4) - maybe more spacing or a different overlap would fit, though I can understand if that's too inconsistent maybe.
  • I think a movement like this might fit the drum sounds here 00:37:564 (4,5) - just an idea though. If you apply it make sure spacing into and out of it is still correct.
  • the way you use new combos here is a bit confusing 00:52:064 (1,2,1,2,1,2) -
  • I think this jump into 1/4 is a bit too big 00:53:898 (2,1) - consider making it smaller
  • the last sound last for a bit longer here 01:28:731 (1) - the host also used a 3 1/2 gap long slider on the highest diff



Expert

  • I've said a lot about stacks in this mod so now more of a suggestion to make some more hard to read stacks like this 00:16:232 (1,2,3) - later on more expectable. Adding a 1/2 circle for the guitar here 00:16:232 (1,2,3) - underneath the 1/4 stack seems reasonable for a Expert diff and would introduce more interesting stacking ideas as early as possible... if this is too hard to read I'd argue that it is literally at the start of the map and make the pattern mentioned before 00:16:232 (1,2,3) - more excepted. I also think it's not too inconsistent, but you choice tbh

    that would ofc make this jump a bit big 00:00:898 (1) - so keep that in mind, seems easy to adjust tho
  • I think that jump is a bit too big for a sound that isn't really that strong 00:01:399 (2) - changing your rhythm to make the Snare on this slider end clicked 00:01:231 - and jump into it would be way more intuitive. I would consider making 00:00:898 (1) - into a extended slider and adding a circle on the Snare like this. A extended slider wouldn't allow for a big jump though so a 1/2 slider might be better depends how much you want to emphasize the hold sound on 1.

    overall you can actually make a lot of 1/1 slider like this one 00:02:065 (1) - into extended ones as you have sounds that are strong enough to be clicked on slider ends a lot. If that's too much work or "too dense" consider other solutions
  • I think the jump into this should be smaller 00:06:565 (2,3) - than this one 00:07:231 (7,1) - especially since 1/4 can be considered more straining to jump to. You could apply the same idea to most jumps into 1/4 stacks or streams on the map.
  • I would consider comparing your first major jump section with the Kiai or right before the kiai as some of these jumps are bigger than those 00:09:732 (3,1) - which would indicate that they are the most intense parts of the song
  • that's kinda big for such a calm section 00:12:564 (3,1) - I might point out more jumps in this section, but mentioning that I think it's overall a bit too spaced might be worth thinking about.
  • you Ignore the Kick sound on the big white tick inside this slider 00:13:732 (6) - and decided to map the arguably very strong Snare sound with a slider end. I would consider splitting this up to map the Kick and Emphasize at least the Snare. If you REALLY wanna keep that held sound from the Vocal skip the Kick and make it a extended slider, but pls map the Snare with something clickable.
  • this is bigger 00:16:732 (4,5) - than this 00:18:065 (3,4) - so you might wanna make them more similar.
  • I would make this jump bigger 00:24:565 (6,1) - as the Snare sound seems more intense to me
  • this jump should be bigger 00:25:565 (3,4) - than this one 00:25:232 (2,3) - as 4 has A Clap Hitsound on it... though to be fair I'm kinda questioning why you even used clap Hitsounds as there are no Snares on these Soooo.... you might wanna check your hitsounding again.
  • I think this jump is a bit too big 00:27:232 (5,6) - it's nearly as big as some of the smaller jump in that jump section you had before the Vocals I talked about. It should be more like this I think 00:28:232 (1,2) -
  • it's kinda weird to hear a whitsle and finish on the big white tick here after a Vocal on a slider end 00:31:565 (1) - as you seem to have previously mapped the Vocals with them no matter what tick they are on, an example would be: 00:30:065 (1) - I think your rhythm overall here seems to not emophasize the Vocal enough so you might wanna change it, but If my suggestions on rhythm so far were just not your thing I would still say that the hitsounds should land on the Vocals even if Hitsounds on a slider end are weird I guess?!? not sure some modders might have pointed that out I think so I would disagree with them if that's the case.
  • could be a blanket 00:31:732 (2,3) -
  • the curve here is a bit too subtle for your aesthetic I'd say 00:36:232 (3) - so either make it more apparent or just straight
  • Why is there a jump into 2? 01:06:732 (1,2,3) - the Vocal is on the slider end... 2 is just a normal Snare and 3 even has a stronger Vocal on it. I kinda don't get why you would do this, but it emphasizes the weakest sound in the pattern so I highly consider making this just a normal stack
  • you could add a direction change into 5 here 01:12:232 (1,2,3,4,5,6,7,8,1) - like a S shape, a slider corner would also work or just moving the first half like this the first solution I think would be the best, the 2nd also ok and the 3rd is just if you're lazy. ;_;
  • this kinda make up a wide angle which is harder to play 01:16:732 (7,1,2) - so I thought I'd might point this out in case you prefer a sharper more common angle. In that case 2 would need to be between 7 and 1.
  • you pretty much used no 1/2 stack in the song so far at all until here 01:21:398 (3,4) - which is really inconsistent imo. Juts make it spaced for more consistency


Hope that's not too much. gl with the set
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Combo Commander
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wow it's such a looooooong mod lol,Thanks for your Looking so careful firstly!I will reply it asap.
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Rhythm Incarnate
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No kudosu yet.
@MyAngelMeinter I want to emphasis the vocal 01:27:398 (1) - so I use 1/1 slider
@阿斗 我觉得这样好,而且跟开头位置关系相同
@DeRandom Otaku ok

Celektus wrote:

Pata-Mon's Insane

  • You seems to use imo a bit too many NCs consider making your combos bigger in some sections. I don't think so, and I don't know where lol
  • there might be some clap sounds missing in your diff. Mostly on drum fills like this 00:48:564 (2,3,4,5) - check if you might wanna add some soft-hitclaps... well I noticed that you might use normal-hitnormals as Snare hitsounds though this kinda conflicts with how the host of the map seems to use claps for them. I would highly suggest to change your Hitsounding as the host litrally added a Snare similar hitsound for claps and having different hitsounding for different diffs isn't really good. Why should gd use same hs... Yes I want to use n-hitnormal on them
  • enable stacking in the view options cause this blanket isn't right in game 00:06:064 (1,3,4,5) - cause notes don't perfectly stack in-game It's ok, not really affect playing
  • this jump I think is a bit big 00:10:898 (1,2,3,4) - compared to these 00:09:231 (2,1) - the 1/4 stack also itself is a bit more straining to play so lowering spacing into it would also be better because of that. This jump tho is fine 00:11:231 (4,1) - this repeats in some other places possibly like here 00:26:898 (4,5,6,7) - so look through some jumps into 1/4 and maybe reduce them slightly. Music changed here so I use bigger ds to emphasis it
  • I would also make this one smaller 00:11:398 (1,1) - as the next section is already less intense. It should at least be smaller than this one 00:13:731 (4,5) - *comparison* jump after 1/1 slider is really easy to play, so np with this
  • why is this stacked 00:15:231 (4,1) - but this very similar one right after isn't? 00:15:731 (2,3) - 4 and 1 are also the 2nd 1/2 in the entire map which would be better if the whole section was made around 1/2 being stacked, but like this it's more random than good I think. Consider making stacks in the section more consistent by either not using them or using them with some sort of idea behind them. no drum sound at 00:15:398 - so stack, drum at 00:15:898 - so jump
  • this jump 00:16:731 (1,2) - is bigger than this one 00:18:064 (1,2) - make them more similar. I think ctrl + Ging 00:18:064 (1) - would some what create a similar movement then before, so I would consider doing that and changing the jump pattern between the 2 patterns jump after 1/1 slider is really easy to play, especially the heads of 00:16:731 (1,2) - are close
  • I think a 1/1 Slide would fit here more 00:24:731 (5,1) - I follow all drum sound
  • I think this jump could stand out more because of the tom sound on it 00:26:898 (4) - maybe more spacing or a different overlap would fit, though I can understand if that's too inconsistent maybe. 00:26:898 - this drum is not really heavy
  • I think a movement like this might fit the drum sounds here 00:37:564 (4,5) - just an idea though. If you apply it make sure spacing into and out of it is still correct. I think the pattern now is better
  • the way you use new combos here is a bit confusing 00:52:064 (1,2,1,2,1,2) - why? I use nc every pattern
  • I think this jump into 1/4 is a bit too big 00:53:898 (2,1) - consider making it smaller I don't see 1/4 jump here lol
  • the last sound last for a bit longer here 01:28:731 (1) - the host also used a 3 1/2 gap long slider on the highest diff ok


Thanks for mod.

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Title:Kira Kira datoka Yume datoka ~Sing Girls~ (TV Size)
TitleUnicode:キラキラだとか夢だとか ~Sing Girls~ (TV Size)
Artist:Poppin'Party
ArtistUnicode:Poppin'Party
Creator:[Crz]Sword
Version:Pata-Mon's Insane
Source:BanG Dream!
Tags:pata-mon pata mon bandori garupa バンドリ!girl band project Toyama Kasumi Hanazono Tae Ushigome Rimi Yamabuki Saaya Ichigaya Arisa Aimi Otsuka Sae Nishimoto Ohashi Ayaka Itou Ayasa 愛美 大塚紗英 牛込 りみ 山吹 沙綾 市ヶ谷 有咲 オリジナルサウンドトラック
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221,186,68564,1,0,1:0:0:0:
208,71,68731,1,2,0:0:0:0:
116,234,68898,6,0,P|212:301|335:206,1,191.999994140625,0|0,1:0|1:0,0:0:0:0:
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373,76,69897,1,0,1:0:0:0:
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337,186,70231,6,0,P|303:267|255:297,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
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116,234,71065,1,2,0:0:0:0:
299,271,71231,1,0,1:0:0:0:
242,371,71398,1,2,0:0:0:0:
221,186,71564,6,0,P|328:160|379:189,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
368,334,71898,2,0,P|339:320|299:271,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
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431,267,72564,2,0,P|470:300|524:320,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
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137,191,74064,6,0,P|283:233|293:337,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
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225,161,76564,1,0,1:0:0:0:
335,327,76731,1,2,0:0:0:0:
321,97,76898,6,0,P|223:46|161:65,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
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387,263,77398,2,0,L|225:161,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
333,365,77898,1,0,1:0:0:0:
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225,161,78231,6,0,P|117:284|103:388,1,191.999994140625,6|0,0:0|1:0,0:0:0:0:
340,166,78731,1,2,0:0:0:0:
286,64,78898,2,0,P|162:64|128:98,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
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340,166,79398,1,2,0:0:0:0:
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279,263,80064,2,0,P|387:271|429:238,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
286,64,80398,1,0,1:0:0:0:
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164,258,81398,1,2,0:0:0:0:
171,59,81564,2,0,P|300:74|329:113,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
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316,251,82148,1,0,1:0:0:0:
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284,384,83481,1,0,1:0:0:0:
284,384,83564,6,0,P|434:345|526:216,1,191.999994140625,2|0,0:0|1:0,0:0:0:0:
304,154,84064,1,2,0:0:0:0:
294,269,84231,2,0,P|374:246|419:166,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
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304,154,84898,6,0,P|228:91|176:90,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
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389,335,85398,2,0,P|482:300|513:240,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
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104,137,87398,6,0,P|106:271|235:313,1,191.999994140625,6|2,0:0|0:0,0:0:0:0:
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