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Star Shooter
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This beatmap was submitted using in-game submission on Saturday, October 7, 2017 at 9:57:00 AM

Artist: Brad Breeck
Title: Fury Heart
Source: We Bare Bears
Tags: cartoon network bear bradbreeck tv television animated animation wbb panda panpan ice grizzly charlie
BPM: 109
Filesize: 6707kb
Play Time: 00:38
Difficulties Available:

Download: Brad Breeck - Fury Heart
Download: Brad Breeck - Fury Heart (no video)
Information: Scores/Beatmap Listing
---------------
Image Mapped by Me | Hitsounded by arcwinolivirus
Image Mapped by Me | Hitsounded by arcwinolivirus
Image Mapped by Me | Hitsounded by arcwinolivirus

Image By Weber on 10/1/2017
Image By Julie on 10/7/2017

Image By ezek
Last edited by Ayachi Meme on , edited 16 times in total.
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Modding queue!

This map feels too short lol


General
There's probably a video for this somewhere? Could include that.

Remove "brad" and "breeck" from tags (already appear as artist), also remove "bears" (already in source)

Check AIMod. Loads and loads of errors. Snapping issues, unsnapped kiai, no preview point.

As far as hitsounding goes, defaults aren't the worst per se. But ehhhh. Try asking in this queue for help with custom ones. (Still going to argue about HS differentiation but whatever. Double hitsounds are still cancer)

0|1|2|3 (because that's how they appear pasted from the editor)


EZ
Like, seriously this map is too short for anything useful lol. OD may be better at 7, considering the little number of LNs this map has.



NM
So, until 00:18:030, what exactly are doubles used for? They look a little arbitrary to just have one at the start of every new measure.


HD
Still a bit eh on patterns, but that would just be me nitpicking. The map's too short for me to say any general comments about this though.



That's about it, I suppose. Best of luck!

Map longer songs gdi
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Star Shooter
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Asherz007 wrote:
Modding queue!

This map feels too short lol


General
There's probably a video for this somewhere? Could include that.

Remove "brad" and "breeck" from tags (already appear as artist), also remove "bears" (already in source)

Check AIMod. Loads and loads of errors. Snapping issues, unsnapped kiai, no preview point.

As far as hitsounding goes, defaults aren't the worst per se. But ehhhh. Try asking in this queue for help with custom ones. (Still going to argue about HS differentiation but whatever. Double hitsounds are still cancer)

0|1|2|3 (because that's how they appear pasted from the editor)


EZ
Like, seriously this map is too short for anything useful lol. OD may be better at 7, considering the little number of LNs this map has.



NM
So, until 00:18:030, what exactly are doubles used for? They look a little arbitrary to just have one at the start of every new measure.


HD
Still a bit eh on patterns, but that would just be me nitpicking. The map's too short for me to say any general comments about this though.



That's about it, I suppose. Best of luck!

Map longer songs gdi


thanks for the help :)
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Hello, IRC mod req : )

1|2|3|4

General
- Check AImod T_T, so many snapping errors from when you last changed offset or something
- Is there a reason the HP/OD is different to your other ranked Brad Breeck set :thinking: although I doubt it matters was just strange to me
- Could maybe add cymbal crash HS' in. Plenty of places that could use them

EZ
00:27:938 - , 00:30:140 - , 00:32:342 - seems weird for there not to be notes here for the bass

NM
Patterning is strange to me for a lot of this diff. You map the first and third notes of the triplet at 00:00:691 (691|2) - , and then don't map the first at 00:01:241 - Like this (NM / HD):
Image
Image
Makes more sense to me to have the red ticks like 00:01:241 - mapped

00:25:737 - note here for the bass?

HD
00:22:159 (22159|2,22296|3,22434|2) - could maybe rearrange this to not start on 3 so you don't get this weird triple jack (if you can call it that) thing 00:21:884 (21884|2,22159|2,22434|2) -

00:25:324 (25324|0,25461|3) - Ctrl-H is nicer here imo


That's about all I could find since the map is short and I don't map low sr diffs ;w;
Goodluck!
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Star Shooter
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Div wrote:
Hello, IRC mod req : )

1|2|3|4

General
- Check AImod T_T, so many snapping errors from when you last changed offset or something
- Is there a reason the HP/OD is different to your other ranked Brad Breeck set :thinking: although I doubt it matters was just strange to me
- Could maybe add cymbal crash HS' in. Plenty of places that could use them

EZ
00:27:938 - , 00:30:140 - , 00:32:342 - seems weird for there not to be notes here for the bass

NM
Patterning is strange to me for a lot of this diff. You map the first and third notes of the triplet at 00:00:691 (691|2) - , and then don't map the first at 00:01:241 - Like this (NM / HD):
Image
Image
Makes more sense to me to have the red ticks like 00:01:241 - mapped

00:25:737 - note here for the bass?

HD
00:22:159 (22159|2,22296|3,22434|2) - could maybe rearrange this to not start on 3 so you don't get this weird triple jack (if you can call it that) thing 00:21:884 (21884|2,22159|2,22434|2) -

00:25:324 (25324|0,25461|3) - Ctrl-H is nicer here imo


That's about all I could find since the map is short and I don't map low sr diffs ;w;
Goodluck!

done thx oxooxox
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Earned 2 kudosu.
from the weird ass modding queue i cba to link

may not be much since its 37 seconds long

General
Difficulties: Finished
Spread: Very clear density difference between diffs, very well done
Hitsounds: Sampleset Hitsounds, so no need to IRC on that one
Metadata: All fine
AiMod: Perfect
Other: Nothing

All great!


HD
00:24:911 - honestly, i would prefer if this were a double, and 00:25:049 (25049|2,25049|1) - were a single. a suggestion of mine would be: https://osu.ppy.sh/ss/9174120

00:33:718 - why not make this a double?

00:34:131 - ^^


NM
00:33:718 (33718|3,34131|3) - eee maybe move the first one to the adjacent column


EZ
00:16:929 (16929|1,17204|2,17480|3) - CTRL+G these i guess, makes more sense


Mapping really small songs is cheating

anyway thats all, best of luck o/
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Star Shooter
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error_exe777 wrote:
from the weird ass modding queue i cba to link

may not be much since its 37 seconds long

General
Difficulties: Finished
Spread: Very clear density difference between diffs, very well done
Hitsounds: Sampleset Hitsounds, so no need to IRC on that one
Metadata: All fine
AiMod: Perfect
Other: Nothing

All great!


HD
00:24:911 - honestly, i would prefer if this were a double, and 00:25:049 (25049|2,25049|1) - were a single. a suggestion of mine would be: https://osu.ppy.sh/ss/9174120 agree

00:33:718 - why not make this a double? agree

00:34:131 - ^^
^^

NM
00:33:718 (33718|3,34131|3) - eee maybe move the first one to the adjacent column
agree

EZ
00:16:929 (16929|1,17204|2,17480|3) - CTRL+G these i guess, makes more sense
agree

Mapping really small songs is cheating agree agree agree agree agree agree agree agree

anyway thats all, best of luck o/

thank u so much xoxoxooxx
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alright

EZ

First half is super boring, make it a little more interesting by making 00:04:269 (4269|3) - 00:08:672 (8672|3) - 00:10:874 (10874|1) - 00:13:076 (13076|2) - etc, all the held piano notes LNs. I get there's 2 piano sounds here 1/4th apart but having a LN to represent both seems acceptable for EZ.

00:35:094 (35094|1) - Move to 4 and 00:34:544 (34544|3) - to 3, that initial high pitch yell should be represented higher than the last note, considering the guitar is the same chord for both pitch-wise.


NM

00:24:636 (24636|0,25049|2) - Shorten these by 1/4th, makes it more comfortable to play with the normal notes, as well as making it more consistent with the HD diff https://puu.sh/xMA3G/d231ff550b.png

00:33:443 (33443|0,33856|1) - Same here ^

00:34:682 (34682|3) - Much like EZ, should be on a different column than 00:34:269 (34269|2), move to 4 and adjust other notes accordingly.

00:36:058 (36058|0,36333|3,36608|0,36746|1,37159|0) - Try this arrangement out with the above change: https://puu.sh/xMAaY/d52e757261.png


HD

00:28:764 (28764|1) - Move to 3 to stop anchor on column 2.

00:35:094 (35094|2,35094|3) - Switch these around, 00:36:746 (36746|3) - Move to 2, 00:37:159 (37159|0) - Move to 3.


Looks good, pm me when changes are applied.
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Star Shooter
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Weber wrote:
alright

EZ

First half is super boring, make it a little more interesting by making 00:04:269 (4269|3) - 00:08:672 (8672|3) - 00:10:874 (10874|1) - 00:13:076 (13076|2) - etc, all the held piano notes LNs. I get there's 2 piano sounds here 1/4th apart but having a LN to represent both seems acceptable for EZ.

00:35:094 (35094|1) - Move to 4 and 00:34:544 (34544|3) - to 3, that initial high pitch yell should be represented higher than the last note, considering the guitar is the same chord for both pitch-wise.


NM

00:24:636 (24636|0,25049|2) - Shorten these by 1/4th, makes it more comfortable to play with the normal notes, as well as making it more consistent with the HD diff https://puu.sh/xMA3G/d231ff550b.png

00:33:443 (33443|0,33856|1) - Same here ^

00:34:682 (34682|3) - Much like EZ, should be on a different column than 00:34:269 (34269|2), move to 4 and adjust other notes accordingly.

00:36:058 (36058|0,36333|3,36608|0,36746|1,37159|0) - Try this arrangement out with the above change: https://puu.sh/xMAaY/d52e757261.png


HD

00:28:764 (28764|1) - Move to 3 to stop anchor on column 2.

00:35:094 (35094|2,35094|3) - Switch these around, 00:36:746 (36746|3) - Move to 2, 00:37:159 (37159|0) - Move to 3.


Looks good, pm me when changes are applied.


every change is applied : ) thanks
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Bubbled. ***DAB***
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Weber wrote:
Bubbled. ***DAB***



cLUTCH DAB
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okay that was a quick bubble

what is happening is easy:

00:02:067 (2067|3,4269|3,6471|3,8672|3) - okay, all in the same column thats fine and all
00:10:874 (10874|1,13076|2,15278|1) - but here its like, 232? you have me a confusion
Image

00:19:682 (19682|3,20782|3) - nani desu ka

normal:

normal doesn't have the fancy LNs like here in easy and hard 00:02:067 - : (((((((((((((((((((((((((((((((((((((

i mean thats all but wow v quick bubble
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Remember what I said about hitsounds? Well...

Image

So yeah, these are hitsounds in the storyboard...

Image

...and they're all at 0% volume. I'm pretty sure these are important since they all appear to be the crashes.

Firstly, muted hitsounds are unrankable. Secondly, storyboarded sounds that sound similar/identical to hitsound feedback are also highly discouraged.

Please, take them all out of the storyboard; there's no reason for them to be there so it's just extremely inefficient. It is possible to have more than one addition per note, after all, which would be much better (Like the notes can have both W and F on them.)

I'm also a little concerned about these hitsounds blending in a little too much at 50%. Hell, they might even be considered a bit quiet at 100%. I'd definitely think about increasing the hitsound volume.

Other things
1|2|3|4

General
There's not really any need to use anything less than OD 7 for a map like this, so I'd suggest upping the OD on EZ to 7. May want to buff OD on NM to 7.5 as a result.


HD

NM

EZ
It is possible to make interesting EZ diffs. This one really just feels too bland. Mainly the music's fault for being mostly repetitive for 40 seconds, but at least try a little harder. Since the bpm is less than 120, you are ok with occasionally using short 1/4 streams of 2-4 notes in length.

So at the start, you can map that 1/4 guitar instead of those LNs. Honestly Weber, suggest some cool patterns pls

Aside from that, a couple more things.

  • 00:08:948 - Map that kick. The sound itself is too important not to be mapped.
  • 00:17:755 (17755|0) - I'd make this note a 1/2 LN to cover for that 1/4 drum roll.


When you did get this hitsounded, you did check for these, right?
Last edited by Asherz007 on , edited 1 time in total.
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damn got popped the same moment i posted
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