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Rhythm Incarnate
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This beatmap was submitted using in-game submission on Wednesday, November 29, 2017 at 3:53:28 PM

Artist: Nogizaka46
Title: Yubi Bouenkyou ~Anime-ban~
Source: Magi: The Labyrinth of Magic
Tags: マギ ending tv size Armin A_r_M_i_N Little Lince Cosmico ShogunMoon Waku Doormat My Angel Kanan Time Capsule CloudSplash16
BPM: 180
Filesize: 4061kb
Play Time: 01:26
Difficulties Available:

Download: Nogizaka46 - Yubi Bouenkyou ~Anime-ban~
Information: Scores/Beatmap Listing
---------------
Image


Ranked!


Image ~Little's Easy~ - by Little
Image ~Doormat's Normal~ - by Doormat
Image ~Shogun's Hard~ - by ShogunMoon
Image ~Collab Insane~ - by Nevo, Waku, and My Angel Kanan
Image ~Lince's Insane~ - by Lince
Image ~Extra~ - by Nevo
Image ~A r M i N's Adventure~ - by A r M i N



Image Hitsounds by Time Capsule
old insane diff
osu needs more magi
icons
Image Image - Chewin
Image - Monstrata
Image - Doyak
Image - Doyak

hoyl what
Image
Last edited by Nevo on , edited 157 times in total.
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Combo Commander
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Hi Nevo, you requested mods on #modreqs, so im here to see if i can help you with your map
lets see what you have

General:

1. obviously, you need more diff (easy, normal, hard and insane :V)
2. you said in the description that you want other options for the background... so i have 3 of them... i will link them here



Adventure:

1. most of the patterns from the beggining of the song to 00:44:884 are pretty boring, since they are not challenging, most of the circle are pretty close of each other, making it kind of easy for an extra diff >:( ill recommend giving some spacing between some of those patterns, making some tiny jumps and stuff, take the risk there uwu

the map itself its solid, but it bothers me that most of the jumps at the beggining to 00:44:884 are pretty much the same pattern and they are not that difficult :( but thats my opinión uwu
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Rhythm Incarnate
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Joe Castle wrote:
Hi Nevo, you requested mods on #modreqs, so im here to see if i can help you with your map
lets see what you have

General:

1. obviously, you need more diff (easy, normal, hard and insane :V) Working on it :^)
2. you said in the description that you want other options for the background... so i have 3 of them... i will link them here


Thanks!

Adventure:

1. most of the patterns from the beggining of the song to 00:44:884 are pretty boring, since they are not challenging, most of the circle are pretty close of each other, making it kind of easy for an extra diff >:( ill recommend giving some spacing between some of those patterns, making some tiny jumps and stuff, take the risk there uwu The jumps in the start are smaller spacing since the song calms down after 00:13:217 (2) - , I do try to emphasis some parts with bigger spacing such as 00:16:884 (3,4) - and things like this 00:23:050 (1,2) - I do see what you mean as the map is a Extra pp

the map itself its solid, but it bothers me that most of the jumps at the beggining to 00:44:884 are pretty much the same pattern and they are not that difficult :( but thats my opinión uwu

tanks for mod and backgrouds :^)
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Rhythm Incarnate
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ello nevo, I'm here to kinda tear your map apart kinda


general

adventure
  • 00:02:550 (4,5) - uneven blanket
  • 00:02:884 (5) - why didn't you nc this, you even have a finish and all there :d
  • 00:07:884 (3,1) - the emphasis that you're giving this note (which marks the all-around beginning of the song with that guitar riff) is pretty bad since the cursor doesn't travel much distance in order to hit it, thus feeling like pretty weak movement that doesn't reflect the song well ;/ i'd give 1 some more distance
  • 00:08:384 (2,3) - switch distances (prioritize '3' more and reduce distance on '2' since, for the most part, a whistle is not as intense as a clap)
  • 00:08:717 (4) - why not nc
  • 00:08:717 (4,1) - same thing can be applied here too about t he "not giving enough emphasis" thing
  • 00:09:384 (3) - i'll stop recommending nc's since you can probably work out a pattern but yeah nc here
  • 00:11:217 (3) - i understand a lot of my points are going to 10/10 break your patterns but i have to point them out for the sake of improving the map how i see it could be fixed, that said increase spacing here xd
  • 00:11:384 (4,5,6,1,2) - nice pattern!
  • 00:13:884 (2,4) - these should be swapped cause you want to give emphasis to the kick
  • 00:14:717 (1,2,3) - given emphasis to these is really bad since you're mapping this on three guitar riffs/strings/notes/i don't know\ yet you give them the same distance that any of 00:13:884 (2,3,6) - these three would have xd
  • 00:19:884 (6,1) - you do this kind of placement pretty consistently across this whole part of your map, but i really can't,,, get behind this idea at all ;/// it's not that hard to hit these; they have less distance than the following notes themselves, in which notes are mapped to singular short guitar strings/notes/etccc,,, for example, just so you can understand my point better; 00:19:884 (6,1) - listen to these two guitar riffs in the song and compare them to 00:20:717 (3,4,5) - these guitar sounds/strums, i.e the ones that should have more spacing are the first sliders, but you keep,,, giving,,, false,,, emphasis,,, to the notes,,, i won't point this out any longer in the map, as i feel you know when these parts happen and you'll hopefully take what i have to say in consideration (bonus point: 00:15:884 (5,6) - inconsistent emphasis and nc given here)
  • 00:21:050 (5,1) - nazi but ew touching
  • 00:23:050 (1,2,3,1,2) - btw this is good use of emphasization, i would've liked it if you did stuff like this more frequently
  • 00:24:217 (1,2,3,4,5) - this section is a bit more intense than the previous one cause it adds some cello/violin strings (????) or whatever sounds those vocals, but yeah they're spaced pretty closely, one could argue that it's easier to hit than the previous section actually (00:13:550 - this)
  • 00:24:217 (1,2) - to add, '2' should have more distance but im sure you could've figured i was going to point that out from the looks of my mod so far hh,,
  • 00:24:217 - can you give some reasoning as to why you decided to use a different rhythm from this part onward
  • 00:34:050 (4,5,6) - space these out more since i don't feel like they should be so close given the hitsounds you gave them :thinkign:
  • 00:34:884 (1,2) - bbbblanket
  • 00:35:884 (4) - to heck why is this so close to 00:35:550 (3) - this falls on a kick but you just ctrl c v flip it to fit pattern no thanks
  • 00:38:884 (5,6) - a clap doesn't have greater intensity than a finish but you space it out as if that were the case zzz (a clap can still have a relatively large distance, but not this big and incongruous with a finish
  • 00:40:217 (1) - taeyang slider uwu (give distance too)
  • 00:40:217 (1,5) - i kno you did this for pattern's sake but usually repeated stuff like this should be used in some circumstances, like when a vocal or bar in a song repeats itself (which isn't the case here), stuff like this just kinda makes the map look pretty bad, in certain terms that one (i wouldn't) could denounce as uninteresting/lazy/etc...
  • 00:42:884 (1,2) - i didn't know the slider landed on a blue tick the first time i played it, that aside i thought 00:43:384 (1,2) - this pattern would also have a slider end on a blue since the distances between 00:43:217 (2,2) - these two and their corresponding slider look the same (basically just space 00:43:884 (2) - out more it could be confusing)
  • 00:48:884 (1,2) - that jump kinda comes out of left park/unexpected a bit compared to the other placements before it o:
  • 00:49:550 (4) - bad emphasis (switch emphasis in 00:49:550 (4,5) - these)
  • 00:58:884 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - this whole section is pretty good, you give emphasis where it should be needed and i can appreciate
  • 01:06:884 (1) - im not even going to talk about these jumps
  • 01:09:217 (3,1,2,3,4) - why use sliders here suddenly that's kinda bad rhythm (could apply for the sections onward too) >.<
  • 01:22:884 (1,2,3,4,5,1,2,3,4,5) - while this is alright in some aspects, i feel like it doesn't match up that well to the jumps that were recently played and/or to the whole difficulty, mainly (i'd add more spacing to all of this in general)


afterwordi see you emphasize instruments a lot, but i'm not too keen on how you emphasize certain sounds ;/ maybe relook over your diff and figure out which things would require more distance and which shouldn't
your nc's are really triggering me 'L_'
let me know if you want more help or whatever (or don't this is probably a bad mod it's like 4am and i haven;t modded a map in like a month)

Image
i hope the mod was of use, i'm not surprised if i said something completely stupid or wrong though >.<
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Rhythm Incarnate
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Renumi wrote:
ello nevo, I'm here to kinda tear your map apart kinda


general

adventure
  • 00:02:550 (4,5) - uneven blanket
  • 00:02:884 (5) - why didn't you nc this, you even have a finish and all there :d
  • 00:07:884 (3,1) - the emphasis that you're giving this note (which marks the all-around beginning of the song with that guitar riff) is pretty bad since the cursor doesn't travel much distance in order to hit it, thus feeling like pretty weak movement that doesn't reflect the song well ;/ i'd give 1 some more distance
  • 00:08:384 (2,3) - switch distances (prioritize '3' more and reduce distance on '2' since, for the most part, a whistle is not as intense as a clap)
  • 00:08:717 (4) - why not nc
  • 00:08:717 (4,1) - same thing can be applied here too about t he "not giving enough emphasis" thing
  • 00:09:384 (3) - i'll stop recommending nc's since you can probably work out a pattern but yeah nc here
  • 00:11:217 (3) - i understand a lot of my points are going to 10/10 break your patterns but i have to point them out for the sake of improving the map how i see it could be fixed, that said increase spacing here xd
  • 00:11:384 (4,5,6,1,2) - nice pattern!
  • 00:13:884 (2,4) - these should be swapped cause you want to give emphasis to the kick
  • 00:14:717 (1,2,3) - given emphasis to these is really bad since you're mapping this on three guitar riffs/strings/notes/i don't know\ yet you give them the same distance that any of 00:13:884 (2,3,6) - these three would have xd
  • 00:19:884 (6,1) - you do this kind of placement pretty consistently across this whole part of your map, but i really can't,,, get behind this idea at all ;/// it's not that hard to hit these; they have less distance than the following notes themselves, in which notes are mapped to singular short guitar strings/notes/etccc,,, for example, just so you can understand my point better; 00:19:884 (6,1) - listen to these two guitar riffs in the song and compare them to 00:20:717 (3,4,5) - these guitar sounds/strums, i.e the ones that should have more spacing are the first sliders, but you keep,,, giving,,, false,,, emphasis,,, to the notes,,, i won't point this out any longer in the map, as i feel you know when these parts happen and you'll hopefully take what i have to say in consideration (bonus point: 00:15:884 (5,6) - inconsistent emphasis and nc given here)
  • 00:21:050 (5,1) - nazi but ew touching
  • 00:23:050 (1,2,3,1,2) - btw this is good use of emphasization, i would've liked it if you did stuff like this more frequently
  • 00:24:217 (1,2,3,4,5) - this section is a bit more intense than the previous one cause it adds some cello/violin strings (????) or whatever sounds those vocals, but yeah they're spaced pretty closely, one could argue that it's easier to hit than the previous section actually (00:13:550 - this)
  • 00:24:217 (1,2) - to add, '2' should have more distance but im sure you could've figured i was going to point that out from the looks of my mod so far hh,,
  • 00:24:217 - can you give some reasoning as to why you decided to use a different rhythm from this part onward
  • 00:34:050 (4,5,6) - space these out more since i don't feel like they should be so close given the hitsounds you gave them :thinkign:
  • 00:34:884 (1,2) - bbbblanket
  • 00:35:884 (4) - to heck why is this so close to 00:35:550 (3) - this falls on a kick but you just ctrl c v flip it to fit pattern no thanks
  • 00:38:884 (5,6) - a clap doesn't have greater intensity than a finish but you space it out as if that were the case zzz (a clap can still have a relatively large distance, but not this big and incongruous with a finish
  • 00:40:217 (1) - taeyang slider uwu (give distance too)
  • 00:40:217 (1,5) - i kno you did this for pattern's sake but usually repeated stuff like this should be used in some circumstances, like when a vocal or bar in a song repeats itself (which isn't the case here), stuff like this just kinda makes the map look pretty bad, in certain terms that one (i wouldn't) could denounce as uninteresting/lazy/etc...
  • 00:42:884 (1,2) - i didn't know the slider landed on a blue tick the first time i played it, that aside i thought 00:43:384 (1,2) - this pattern would also have a slider end on a blue since the distances between 00:43:217 (2,2) - these two and their corresponding slider look the same (basically just space 00:43:884 (2) - out more it could be confusing)
  • 00:48:884 (1,2) - that jump kinda comes out of left park/unexpected a bit compared to the other placements before it o:
  • 00:49:550 (4) - bad emphasis (switch emphasis in 00:49:550 (4,5) - these)
  • 00:58:884 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - this whole section is pretty good, you give emphasis where it should be needed and i can appreciate
  • 01:06:884 (1) - im not even going to talk about these jumps
  • 01:09:217 (3,1,2,3,4) - why use sliders here suddenly that's kinda bad rhythm (could apply for the sections onward too) >.<
  • 01:22:884 (1,2,3,4,5,1,2,3,4,5) - while this is alright in some aspects, i feel like it doesn't match up that well to the jumps that were recently played and/or to the whole difficulty, mainly (i'd add more spacing to all of this in general)


afterwordi see you emphasize instruments a lot, but i'm not too keen on how you emphasize certain sounds ;/ maybe relook over your diff and figure out which things would require more distance and which shouldn't
your nc's are really triggering me 'L_'
let me know if you want more help or whatever (or don't this is probably a bad mod it's like 4am and i haven;t modded a map in like a month)

Image
i hope the mod was of use, i'm not surprised if i said something completely stupid or wrong though >.<


Applied BASICALLY everything ended up kinda remapping as i did it
more intense talks
Code:
Thank you so much Ren
I'll look at the mod next time I can use a computer
Means a lot me :grinning:
Renumi - Today at 1:11 PM
aah, it's nothing!
remember, you can disagree with any of my points :p
Nevo - Today at 2:42 PM
nevo disagreeing
Owo
Nevo - Today at 4:22 PM
oh shit
welp i think im going to accidently remap
not remap
but move things
but its a lot of things
so
:thinking:
Renumi - Today at 4:23 PM
:thinking:
Nevo - Today at 4:23 PM
it'll be the same map
Renumi - Today at 4:23 PM
do what you need to do xd'
Nevo - Today at 4:23 PM
but differant
:thinking:
well fix the emphasis
xd
you may need to do a nazi balnket mod whn im done :smiley:
Renumi - Today at 4:25 PM
oh hell yeah ow o
i love pointing out balnekts
with my
10k monitor
Nevo - Today at 4:25 PM
lol
i always like
start applying a mod
then i notice things
so when i go back to the mod it doesnt mean anything anymore
:frowning:
Renumi - Today at 4:43 PM
happens pretty often
:<
Nevo - Today at 4:43 PM
:smiley:
when you move one note
and break a blanket
so you legit select half the map
and move it
:upside_down:
break one blanket
you break the whole fucking map
:frowning:
taeyang slieder
that made me laugh
way to much
idk why
since im to lazy to type out a reply imma just copy this into forum
:stuck_out_tongue:
i cahnged the rhytm since I felt the map was getting way to repeatitive
so i used the change of instruments to change things up a bit
Renumi - Today at 4:51 PM
lol alrioght]
good enough™
Nevo - Today at 4:51 PM
:smiley:
i hope i dont sound to retarded
:frowning:
Renumi - Today at 4:51 PM
you don't dw
xd
Nevo - Today at 4:51 PM
:)))))))
im shocked
you didnt like
kill my 12 12 12 jumps
i think
Nevo - Today at 5:51 PM
niggasex
Renumi - Today at 5:52 PM
ow o
Nevo - Today at 5:59 PM
god fuckf
afabmsibms
Renumi - Today at 6:00 PM
fdasfads
wat happn
Nevo - Today at 6:00 PM
well
i changed something
then i fucked up the flow
so i had to like
remap the entire kiai
XD
NEW MESSAGES
Renumi - Today at 6:01 PM
the price of being a mapper
:^)
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Slider Savant
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Hey hey. Mod request in the chat. I can NM, but if you want to mod a marathon map for me for m4m that'd be nice. Or not, doesn't matter. (Msg me if you want to).
So for 00:10:551 (3) - it was positioned in a place where the next object was far away. Listening to the music, there was a rest. So to better portray that, I decided to put 00:10:551 (3) - over 00:10:884 (1). Like this: https://osu.ppy.sh/ss/8398208
Same with 00:13:217 (2), although I think it will be more difficult to implement that rest.
I made 00:18:884 (1) - angle change. Like this https://osu.ppy.sh/ss/8398225. It's more comfortable hitting a slider head where the slider body is already at the angle which you're approaching the slider.
It feels like this gap is too small. I'd make these objects farther apart. Especially since this looks like an extra difficulty. This is what I did with the first 3 objects: https://osu.ppy.sh/ss/8398243 . And for the second set: https://osu.ppy.sh/ss/8398246 . (Note that you made 00:23:884 (2) - an equal distance from a half beat and a full beat. Moving 00:23:884 (2) - like how I did would make that time-distance spacing more consistent.
00:42:384 (5) - This circle is also too far away from the previous object. I understand you blanketed it with a future slider. What I recommend is moving 00:42:384 (5) - , and the next 2 sliders down, move slider 6 back up, and adjust 00:43:384 (1) - so that it's head doesn't overlap with 00:42:884 (1) -
00:49:050 (2,3) - Circle 2 can be moved to a better position to make slider 3 more smooth, and to keep better circular flow. To do this, I'd recommend moving 00:48:217 (1,2) - down a bit (only as much as necessary), and moving 00:49:050 (2) - to the left. Here are a few screenshots. https://osu.ppy.sh/ss/8398336 and https://osu.ppy.sh/ss/8398344.
I understand you can have your own style. But with 00:50:550 (3) - and 00:51:884 (3) -, by making them straight like that you are losing potential circular flow. FYI.
01:00:050 (7,1) - This jump can be smoother. I'd recommend setting the circles up like this. Note how 6 is blanketed by slider one and is overlapping slider 2, which is cool. And 7 is positioned really well for the transition into slider 1.
01:06:550 (5) - Doesn't do a satisfactory job in introducing the ladder. Either 1. Move 01:06:884 (1,2) - down so that it can be smoothly be reached from the end of slider 5, and adjust the ladder so that it can smoothly transition from horizontal at the bottom of the screen to vertical at the left of the screen (Like this https://osu.ppy.sh/ss/8398391 , and https://osu.ppy.sh/ss/8398402 (personally I like this better...) or 2. Adjust the slider end so that you can move in a line from the tail of slider 5 to circle 1
01:15:717 (6) - You should move this to the left more, it makes going to the next slider more comfy.
01:20:884 (1,2,1,2,1,2) - Although you can chose to leave them like this, I'd adjust these jumps alot like above to make the transition jump more easy, to make there be less sudden angle changes. (Much like the Knee socks rotational jumps) So consider this: https://osu.ppy.sh/ss/8398423
I think 01:22:384 (2) - is too far down, maybe bring it up 2 squares?
Raise 01:22:884 (1) - up 2 squares, the circle to slider head jump is just more comfy imo. (If it overlaps with 01:23:550 (3) - make sure to move it to the left a bit.)
I love me a good jump map.
Good luck!
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Beat Clicker
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HI~M4M here :)


Adventure

00:05:634 (1,1) - i think is too close

00:14:717 (1,2,3) - stagger better

01:06:884 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - i think jump is not the best choice

01:10:884 (1,2,1,2,1,2) - not enought smooth

01:20:884 (1,2,1,2,1,2,1,2,1,2,1,2) - ^

when you want to make jump,you can reference this map: https://osu.ppy.sh/b/738063&m=0


others

if you want to rank ,your map drain must more than five minutes or map have three kinds of difficulty

the video beyond the screen .I think you should mix it

my map link : https://osu.ppy.sh/s/627524

thanks your map!! GL :)
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Rhythm Incarnate
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Rhythm Incarnate
602 posts
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bob80905 wrote:
Hey hey. Mod request in the chat. I can NM, but if you want to mod a marathon map for me for m4m that'd be nice. Or not, doesn't matter. (Msg me if you want to).
So for 00:10:551 (3) - it was positioned in a place where the next object was far away. Listening to the music, there was a rest. So to better portray that, I decided to put 00:10:551 (3) - over 00:10:884 (1). Like this: https://osu.ppy.sh/ss/8398208 While I understand the stacking the reason OI chose not to apply this was the 1/1 gap should be enough rest and I hate wide angles So I just moved a bunch of things around so in the end I applied what you said :^)
Same with 00:13:217 (2), although I think it will be more difficult to implement that rest.
I made 00:18:884 (1) - angle change. Like this https://osu.ppy.sh/ss/8398225. It's more comfortable hitting a slider head where the slider body is already at the angle which you're approaching the slider.
It feels like this gap is too small. I'd make these objects farther apart. Especially since this looks like an extra difficulty. This is what I did with the first 3 objects: https://osu.ppy.sh/ss/8398243 . And for the second set: https://osu.ppy.sh/ss/8398246 . (Note that you made 00:23:884 (2) - an equal distance from a half beat and a full beat. Moving 00:23:884 (2) - like how I did would make that time-distance spacing more consistent. I used the stack to make sure a player would know theres a gap inbetween the notes as for spacing 3 is close to two since it was a normal jump/ But I moved somethings around so it became applied :^)
00:42:384 (5) - This circle is also too far away from the previous object. I understand you blanketed it with a future slider. What I recommend is moving Moved
00:42:384 (5) - , and the next 2 sliders down, move slider 6 back up, and adjust 00:43:384 (1) - so that it's head doesn't overlap with 00:42:884 (1) -
00:49:050 (2,3) - Circle 2 can be moved to a better position to make slider 3 more smooth, and to keep better circular flow. To do this, I'd recommend moving 00:48:217 (1,2) - down a bit (only as much as necessary), and moving 00:49:050 (2) - to the left. Here are a few screenshots. https://osu.ppy.sh/ss/8398336 and https://osu.ppy.sh/ss/8398344. I moved things around should be better now :^)
I understand you can have your own style. But with 00:50:550 (3) - and 00:51:884 (3) -, by making them straight like that you are losing potential circular flow. FYI. Trust me if it's to make a map better I have no problem disrupting my "style" lol
01:00:050 (7,1) - This jump can be smoother. I'd recommend setting the circles up like this. Note how 6 is blanketed by slider one and is overlapping slider 2, which is cool. And 7 is positioned really well for the transition into slider 1.
01:06:550 (5) - Doesn't do a satisfactory job in introducing the ladder. Either 1. Move 01:06:884 (1,2) - down so that it can be smoothly be reached from the end of slider 5, and adjust the ladder so that it can smoothly transition from horizontal at the bottom of the screen to vertical at the left of the screen (Like this https://osu.ppy.sh/ss/8398391 , and https://osu.ppy.sh/ss/8398402 (personally I like this better...) or 2. Adjust the slider end so that you can move in a line from the tail of slider 5 to circle 1
01:15:717 (6) - You should move this to the left more, it makes going to the next slider more comfy.
01:20:884 (1,2,1,2,1,2) - Although you can chose to leave them like this, I'd adjust these jumps alot like above to make the transition jump more easy, to make there be less sudden angle changes. (Much like the Knee socks rotational jumps) So consider this: https://osu.ppy.sh/ss/8398423
I think 01:22:384 (2) - is too far down, maybe bring it up 2 squares?
Raise 01:22:884 (1) - up 2 squares, the circle to slider head jump is just more comfy imo. (If it overlaps with 01:23:550 (3) - make sure to move it to the left a bit.)
I love me a good jump map.
Good luck!

redoing ending so map is kinda dead for a little :(
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the mod
Code:
20:14 Waku: why do you have widescreen support enabled?
20:16 Nevo: good
20:16 Nevo: question
20:16 Nevo: b
20:16 Waku: 01:06:217 (4,5) - why are you skipping the drums on the white and red beats?
20:17 Waku: you can easily emphasize them with circles
20:17 Waku: sliders doesnt make sense
20:17 Nevo: it was to give a break
20:17 Waku: and as it gets gradually louder
20:17 Nevo: so i wouldnt have 15 jjumps in a row
20:17 Waku: you can make the ds slowly rise each tick
20:17 Waku: 01:05:884 (2,3) - with ds like this it wouldnt matter
20:18 Nevo: ehh
20:18 Nevo: okie
20:18 Waku: or change them
20:18 Waku: to kickslider repeats
20:18 Waku: ur choice
20:18 Nevo: huh
20:19 Waku: 01:13:217 (3) - blanket is off
20:19 Waku: 01:16:884 (3,4,5) - this right angle looks really weird
20:20 Nevo: chanehd
20:20 Nevo: fixe
20:20 Nevo: wd
20:20 Waku: 01:22:884 (1) - find a way to emphasize this slider
20:20 Waku: like it has a
20:20 Waku: "last breath" feel to it
20:22 Nevo: i dont know how
20:22 Nevo: but i keep in mind
20:22 Waku: 00:46:884 (5) - maybe replace with a long slider (idk what its called but it takes up two white ticks so a 1/1 slider?)
20:23 Waku: 00:47:384 - put circle here
20:23 Waku: i dont understand why you put two circles tho
20:23 Waku: the vocals resonate
20:24 Waku: like i dont get it
20:24 Waku: 00:49:550 (1) - here too this should be a 1/1 slider
20:24 Waku: 00:50:050 - circle
20:24 Nevo: i didnt do vocal
20:24 Nevo: s
20:24 Waku: still doesnt make sense
20:24 Waku: instrument resonates too
20:24 Nevo: i cant map 1/1 sldiers at this sv
20:25 Nevo: but my main reason is
20:25 Waku: 00:46:884 - and 00:47:050 - i dont here instruments for two circles
20:25 Nevo: i hate having slider ends on loud beats
20:25 Waku: then end it on a blue tick
20:25 Waku: and put a circle or slider on the end white tick
20:25 Nevo: then i dont want the short gap
20:26 Waku: but then the map is repetitive
20:26 Nevo: yeah
20:26 Nevo: ik
20:26 Nevo: :c
20:26 Waku: literally repeating the same "1/2 slider and a jump"
20:26 Waku: or "4 1/2 sliders in a row"
20:26 Nevo: y
20:26 Nevo: u
20:26 Nevo: p
20:26 Waku: guess thats it for this diff
20:27 Nevo: wait really
20:27 Nevo: or are you just mad at me
20:27 Nevo: :c
20:27 Waku: well
20:27 Waku: when i mod
20:27 Waku: do you take what i say and see if it applies to the rest of the map
20:27 Nevo: yeah
20:27 Nevo: and hoenstly
20:27 Waku: good
20:27 Nevo: i know what you mean
20:28 Nevo: with the 1/1 slider stuff
20:28 Nevo: but i just never liked doing them
20:28 Nevo: idk
20:28 Nevo: how to explain it
20:28 Waku: mm
20:29 Waku: just think about it for future mapping
20:29 Waku: because i dont quite enjoy when every map you make has that main problem 
20:29 Waku: of just 1/2 slider spam
20:29 Waku: doesnt neccesarily make it a bad thing
20:29 Waku: just when you use it on spots where you shouldnt
20:30 Nevo: yeah like when i map songs
20:30 Nevo: i actully place down 1/1 beat sliders
20:30 Nevo: then im like
20:30 Nevo: that end should be clickable
20:30 Nevo: and thats why theres so m,uch 1/2 spam in my maps
20:30 Nevo: the problem dates back to my first maps
20:30 Nevo: xd
20:30 Waku: mm
20:30 Waku: just a thing for the insane
20:31 Waku: maybe in your future maps tone down the ds on the jumps in the kiai
20:31 Waku: because its like
20:31 Nevo: i gotta remap insane
20:31 Waku: almost literally the same as the ones in the adventure diff
20:31 Nevo: like
20:31 Nevo: piece by piece
20:31 Nevo: the second kiai is remaped
20:31 Nevo: bnut the first is still the same
20:31 Waku: and yeah the insane also has that 1/1 problem and other problems the adventure diff had
20:31 Nevo: remember that diff was 5*
20:32 Waku: lol
20:32 Nevo: insane wont have the issue
20:32 Nevo: adventure prob will
20:32 Waku: 01:16:550 (2,3,4) - right angle again
20:32 Waku: mm
20:32 Nevo: :V
20:32 Waku: well i guess thats it
20:33 Nevo: :)
20:33 Nevo: wait
20:33 Waku: try
20:33 Nevo: you didnt say aesthetics
20:33 Waku: practicing different mapping styles that suit certain songs
20:33 Nevo: wtf
20:33 Waku: well the aesthetics are the same in almost all your maps now
20:33 Waku: which isnt that great a thing
20:33 Waku: like it should be similar
20:33 Waku: since its your mapping
20:33 Waku: but when its the almost exact same lol
20:33 Nevo: eh
20:34 Waku: you get it?
20:34 Waku: well yeah
20:34 Waku: do i post this?
20:34 Nevo: i like that all my maps look the exact same
20:34 Nevo: mainly because
20:34 Nevo: ive only made like 5 songs like this
20:34 Nevo: up to you
20:34 Nevo: xd
20:34 Nevo: lets see
20:34 *Nevo is listening to [https://osu.ppy.sh/b/1347913 Nogizaka46 - Yubi Bouenkyou~Anime Ban~]
20:34 *Nevo is listening to [https://osu.ppy.sh/b/1120405 TRUE - DREAM SOLISTER]
20:34 Waku: i think i should
20:34 *Nevo is listening to [https://osu.ppy.sh/b/1328650 supercell - The Bravery (TV Edit)]
20:34 *Nevo is listening to [https://osu.ppy.sh/b/1265670 Hotaru Murasaki - Re:TrymenT]
20:34 *Nevo is listening to [https://osu.ppy.sh/b/1318514 96neko - Uso no Hibana]
20:34 *Nevo is listening to [https://osu.ppy.sh/b/1299039 Amatsuki & Midori Inu. - Remote Control]
20:34 Nevo: thats it
20:35 Waku: well like not compared to your old map that lacked structure
20:35 Waku: maps*
20:35 Nevo: :v
20:35 Waku: and i found a post kibbleru made on a mod
20:35 Waku: technically structure is mostly the aesthetics
20:35 Waku: of how it looks playing wise
20:35 Nevo: well
20:35 Waku: and just looking wise
20:35 Nevo: then i guess i fixed it
20:35 Nevo: idk
20:35 Waku: still practice
20:35 Nevo: thats why i have graved maps
20:36 Nevo: :D
20:36 Waku: well im gonna post it now
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Hey ! GD request !
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Rhythm Incarnate
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Origuon wrote:
Hey ! GD request !

Feel free to make a gd
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Rhythm Incarnate
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No kudosu yet.
GD's are needed :^)
Code:
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