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Gekidan Hitotose - Curtain Call!!!!! (TV Size)

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Topic Starter
My Angel RangE
This beatmap was submitted using in-game submission on 2018년 6월 4일 월요일 at 오후 4:06:27

Artist: Gekidan Hitotose
Title: Curtain Call!!!!! (TV Size)
Source: ひなこのーと
Tags: M・A・O Miyu Tomita Yui Ogura Hisako Tojo Marika Kouno 高野麻里佳 東城日沙子 小倉 唯 富田美憂 市道真央 Mao Ichimichi ending Hinako Note Kohei Miyahara KushitaMine 宮原康平 久下真音 ed Beomsan
BPM: 296
Filesize: 25297kb
Play Time: 01:28
Difficulties Available:
  1. Beom's Encore stage!!!!! (5.48 stars, 424 notes)
  2. Easy!!!!! (1.45 stars, 100 notes)
  3. Expert!!!!! (4.97 stars, 382 notes)
  4. Extreme!!!!! (5.3 stars, 416 notes)
  5. Hard!!!!! (3.27 stars, 269 notes)
  6. Insane!!!!! (4.54 stars, 350 notes)
  7. Light Insane!!!!! (4.31 stars, 310 notes)
  8. Normal!!!!! (2.06 stars, 148 notes)
Download: Gekidan Hitotose - Curtain Call!!!!! (TV Size)
Download: Gekidan Hitotose - Curtain Call!!!!! (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
V1 bubble map but


#1


#2?









Encore!!!!! move to Extreme!!!!! diff

Easy done
Normal done
Hard done
Light Insane done
Insane done
Expert done
Extreme done
Beom's Extra done


>>>>Curtain Call Rip done (downlode) <<<<

Thx fav >//<
Moder
Einja
rickyrox3
Erza
qq470521923
YashaPlay
Neoskylove
Fr4mes
871
Ayato_k
Cerulean Veyron
Rizen
Lama Poluna
-AsrieLx- ?
(L u k a s)
LwL
Alchyr
Beomsan
Flake
Ametrin
Faygor
DeRandom Otaku
(Crz) Sword
Blan_C
grindiee
ViolentBoo
YukiZura-
ShogunMoon
LeQuack
Sidetail
Enkrypton
Asuka_-
Naotoshi
My Angel Azusa

CucumberCuc
F1r3tar
ailv
Kawashiro
Sinnoh
Yasaija 714
(C u r i)
Kisses
kisses
Lasse popbubble
Naotoshi
_

Ready For RANKED

205 ~ 298 BPM




:sad:
Einja
this song is life

[general]
im pretty sure the beginning is 148 bpm and the ending is 149, it isn't doubled if you listen to the lyrics.

never thought i'd say this, but enable widescreen support on all diffs since you're using a video

[easy]
oh lord, check aimod. you have a lot of unsnaps. that's all

[normal]
00:17:748 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - this entire pattern is just incredibly repetitive and boring. shake it up a little more. for example, 00:17:748 (1) - could be a 1/1 reverse slider to follow vocals more. this is just an example, please polish this part up, because it's really boring, but don't make it to the point where it has no pattern.

so yeah, in normal, don't make stuff too repetitive and add more creativity, otherwise players will become bored of the map

[expert]
00:32:089 (3,4) - these are really close to each other lol

00:38:235 (3,4,5) - what is your reason for breaking flow here, sudden going into a clockwise direction when you've been going anti clockwise with 00:37:943 (2,3) -

have to go somewhere soon, so i can't mod the rest ;w;

good luck with your set!
Topic Starter
My Angel RangE

Einja wrote:

this song is life

[general]
im pretty sure the beginning is 148 bpm and the ending is 149, it isn't doubled if you listen to the lyrics.

never thought i'd say this, but enable widescreen support on all diffs since you're using a video

Hold sth on hold this

[easy]
oh lord, check aimod. you have a lot of unsnaps. that's all Owo Fixed !

[normal]
00:17:748 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - this entire pattern is just incredibly repetitive and boring. shake it up a little more. for example, 00:17:748 (1) - could be a 1/1 reverse slider to follow vocals more. this is just an example, please polish this part up, because it's really boring, but don't make it to the point where it has no pattern.

so yeah, in normal, don't make stuff too repetitive and add more creativity, otherwise players will become bored of the map it because of my constant timing.

[expert]
00:32:089 (3,4) - these are really close to each other lol Fixed!

00:38:235 (3,4,5) - what is your reason for breaking flow here, sudden going into a clockwise direction when you've been going anti clockwise with 00:37:943 (2,3) - [b]because Vocal emphasis (keep)[/b]

have to go somewhere soon, so i can't mod the rest ;w;

good luck with your set!

thx!
Yuuya_ke
quick meme?

Expert(!)*n
00:03:863 (4) - wait so like there's I see that there's no keysound here but is this necessary in that case
00:06:092 (3,4) - this way of stacking... what does it emphasize? I've seen it 00:25:650 (6,1) - and also 01:06:044 (4,5) - but I can't find a possible reason that fits all 3 scenarios... like for the first two times an example argument would be that you map to the whistle-like sound? wtf is that instrument? oh but anyways the point is I can't find similar reasoning for all 3 events yeah
01:00:906 (1,2,3,4,5,6) - are 2, 4, and 6 kinda like the first thing that I found on this diff hit to nothing?

honestly this box was kind of not needed since I'm shit at modding stuff

Insane(!)*n
00:05:890 (2) - um this goes off the screen (playing on 4:3)
00:16:836 (4,5) - stack 4 on 5 completely I personally find that kinda disgusting like I know you wanna emphasize 5 for the hitsound but o
01:23:560 (2) - you could change to 1 circle and then a 2 beat slider so that vocals can be emphasized, as well as the cymbal since everything else in the ending section prioritizes a specific arrangement of sliders corresponding to specific vocal emphasis uh tl;dr meme

Light Insane(!)*n
00:37:065 (3) - this like baaaaaaaaaaaaaaarely touches the edge of the osu! resolution (my 4:3 kek) but... probably fine
01:25:675 (1) - this like touches the accuracy box ffs I am such an ass about these kinds of things

Hard(!)*n
holy shit lots of AIMod issues regarding unsnapping um
yeah that's um basically it I swear I shouldn't use box right now


Easy(!)*n
what x2

あっち向いてこっち向いて
Topic Starter
My Angel RangE

rickyrox3 wrote:

quick meme?

Expert(!)*n
00:03:863 (4) - wait so like there's I see that there's no keysound here but is this necessary in that case Fixed

00:06:092 (3,4) - this way of stacking... what does it emphasize? I've seen it 00:25:650 (6,1) - and also 01:06:044 (4,5) - but I can't find a possible reason that fits all 3 scenarios... like for the first two times an example argument would be that you map to the whistle-like sound? wtf is that instrument? oh but anyways the point is I can't find similar reasoning for all 3 events yeah Fixed
01:00:906 (1,2,3,4,5,6) - are 2, 4, and 6 kinda like the first thing that I found on this diff hit to nothing? Fixed

honestly this box was kind of not needed since I'm shit at modding stuff

Insane(!)*n
00:05:890 (2) - um this goes off the screen (playing on 4:3) Fix
00:16:836 (4,5) - stack 4 on 5 completely I personally find that kinda disgusting like I know you wanna emphasize 5 for the hitsound but o ?
01:23:560 (2) - you could change to 1 circle and then a 2 beat slider so that vocals can be emphasized, as well as the cymbal since everything else in the ending section prioritizes a specific arrangement of sliders corresponding to specific vocal emphasis uh tl;dr meme Fix

Light Insane(!)*n
00:37:065 (3) - this like baaaaaaaaaaaaaaarely touches the edge of the osu! resolution (my 4:3 kek) but... probably fine
Tick only goes outside and there's no problem.
01:25:675 (1) - this like touches the accuracy box ffs I am such an ass about these kinds of things
Fix

Hard(!)*n
holy shit lots of AIMod issues regarding unsnapping um
yeah that's um basically it I swear I shouldn't use box right now Fix


Easy(!)*n
what x2

あっち向いてこっち向いて
Thx!
Erza
Hi really nice map!!!!!
Curtain Call!!!!!
fix this 00:44:382 (5,2) -
I don't really find anything else but you should consider changing these 00:12:883 (1,2,3,4,1,2,3,4) -
00:33:552 (3,4,5,6) - <
Bye goodluck
Topic Starter
My Angel RangE

Erza wrote:

Hi really nice map!!!!!
Curtain Call!!!!!
fix this 00:44:382 (5,2) - Fixed
I don't really find anything else but you should consider changing these 00:12:883 (1,2,3,4,1,2,3,4) - keep.
00:33:552 (3,4,5,6) - < - keep.
Bye goodluck
Thx!
_Star
HI NM there~ :)
A nice song

[Light Insane]

00:44:382 (5,1) - this overlap is not enought good i think

00:47:015 (5,6) - Ctr l+ >

00:51:113 (1,2,1,2) - stagger better

00:51:990 (3) - Ctrl + >

01:06:346 (1,2,1,2,1,2,1,2) - i think it is too hard

[Insane]

00:11:667 (3,4,1) - not enought conveniently

00:13:288 (1,2) - Ctrl + > and move up a little better

00:16:836 (4) - X:392 Y:168

00:37:065 (3,4) - not enought conveniently

01:05:540 (1,2,1,2) - Idea is very good but is not good handle

[Expert]

00:06:092 (3,4) - stagger it better

[others]

because I dont often play Easy Normal , Expert and hard.I never take advice for you

01:20:842 - this time until 01:25:675 - the music have different Left and right channels voice, you can try
to put the note and slider With its sound

That`s all Good luck :)
Topic Starter
My Angel RangE

qq470521923 wrote:

HI NM there~ :)
A nice song

[Light Insane]

00:44:382 (5,1) - this overlap is not enought good i think Fixed!

00:47:015 (5,6) - Ctr l+ > ?

00:51:113 (1,2,1,2) - stagger better Note on the vocal keep

00:51:990 (3) - Ctrl + > ?

01:06:346 (1,2,1,2,1,2,1,2) - i think it is too hard Fixed

[Insane]

00:11:667 (3,4,1) - not enought conveniently beat here right, but keep this

00:13:288 (1,2) - Ctrl + > and move up a little better it's stack

00:16:836 (4) - X:392 Y:168 00:16:937 (5) stack but keep,

00:37:065 (3,4) - not enought conveniently 00:11:667 (3,4,1) too, lol

01:05:540 (1,2,1,2) - Idea is very good but is not good handle It's a good pattern for play

[Expert]

00:06:092 (3,4) - stagger it better keep

[others]

because I dont often play Easy Normal , Expert and hard.I never take advice for you

01:20:842 - this time until 01:25:675 - the music have different Left and right channels voice, you can try
to put the note and slider With its sound

That`s all Good luck :)
thx! modding!
Azinlen
Very good map!
Curtain Call!!!!!
01:21:050 (2) - end slider
01:22:151 - add note
01:24:467 (2) - end slider
01:24:567 - add note
01:26:077 - end slider
01:26:178 - add note
Sorry for small mod your beatmap is awesome! 8-)
Topic Starter
My Angel RangE

YashaPlay wrote:

Very good map!
Curtain Call!!!!!
01:21:050 (2) - end slider It add beat gets weirder
01:22:151 - add note ^
01:24:467 (2) - end slider ^
01:24:567 - add note ^
01:26:077 - end slider ^
01:26:178 - add note ^
Sorry for small mod your beatmap is awesome! 8-)
thx modding!
Affirmation
As you requested.

[이지]
00:10:045 - 제가 볼때 이런 강한 음은 표현을 해주는 편이 더 낫지 않을까 싶네요. 이 파트에서 너무 4/1리듬만 들어가니깐 지루한 감도 있을것 같고요
뉴콤보 왜이렇게 깁니까., 2틱 정도 간격으로 끊어보세요.

[노말]
00:22:430 (1,2,3,4,1,2,3,4) - 솔직히 이지에서도 조금 거슬리긴 했는데 00:23:162 - 00:24:333 - 00:25:504 - 여기 강한음들을 무시해버린게 조금 맘에 안드네요/.
00:26:089 - 00:26:382 - 여기도 강한 음들이니 표현을 해주는게 조금 좋을듯
00:41:162 (5) - 여기부터 뉴콤 실수하면서 그대로 다 뉴콤이 이상해졌네요
어떻게 직선계열말고 보이는게 하나도 없나요. 곡선도 한두개 정도 있어야 맵이 좀 재밌어 보입니다....

[하드]
00:01:532 (1,2,3,1,2,3,1,2,3,1,2,3) - 00:45:845 (1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - 진짜 아슬아슬하게 오버랩되어있는거 진짜 보기 안좋습니다. 이부분만 간격 0.1만 더 늘려서 오버랩 피해보세요.
00:04:167 - 00:04:268 - 둘중 하나는 비트가 크게 팔요 없을듯하네요.
00:17:748 - ~00:21:260 - 제가 볼때는 다운비느 반박자 앞부분이 실질적으로 강조되어야 하는 부분이라고 생각이 됩니다.
00:26:235 (3) - 이 비트가 클릭이 되어야 할 정도로 강한 음이라는 느낌은 별로 들지 않네요. 조금 더 높은 난이도라면 몰라도 하드에서 이정도면 조금 어색하지 않을까 싶어요.
01:06:748 (1,1,1) - 별 의미없는 뉴콤보 스팸이라고 봅니다. 강조라고 하기에도 조금 어색하고여..

라이트인세인은 귀찮으니 스킵할게요

[인세인]
00:41:601 (2,3,1) - 스택하면 좀 더 깔끔하게 보일겁니다.

[익스퍼트]
00:03:964 (1,2) - 익스퍼트인만큼 그냥 버즈를 넣는것도 좋은 방법이라고 보네요. 그만한 음도 있기도 하고 01:13:997 (1) - 여기도 표현하셨으니
00:49:357 (1) - 인게임에서 보시면 슬라이더 끝이 체력바에 살짝 닿아있습니다.
01:14:399 (1,2,1,2) - 이부분만 다른 보컬에 비해 박자가 다르네요. 01:16:010 (1,2,1,2) - 01:17:621 (1,2,3,4) - 랑 조금 다르다는 이야기입니다.
01:28:493 (1) - https://osu.ppy.sh/ss/8407984 이렇게 해주면 조금 더 이뻐보임

[최상위]
일단 뭔가 크게 잘못된건 잘 모르겠네요.

일단 하위난이도가 개인적으로 좀 이상한 느낌들이 들긴 했는데 잘 모르겠네요, GL
Topic Starter
My Angel RangE

Neoskylove wrote:

As you requested.

[이지]
00:10:045 - 제가 볼때 이런 강한 음은 표현을 해주는 편이 더 낫지 않을까 싶네요. 이 파트에서 너무 4/1리듬만 들어가니깐 지루한 감도 있을것 같고요
뉴콤보 왜이렇게 깁니까., 2틱 정도 간격으로 끊어보세요. 확인

[노말]
00:22:430 (1,2,3,4,1,2,3,4) - 솔직히 이지에서도 조금 거슬리긴 했는데 00:23:162 - 00:24:333 - 00:25:504 - 여기 강한음들을 무시해버린게 조금 맘에 안드네요/.흠 이건 조금 보류를 해둬야할꺼같네영
00:26:089 - 00:26:382 - 여기도 강한 음들이니 표현을 해주는게 조금 좋을듯 픸스
00:41:162 (5) - 여기부터 뉴콤 실수하면서 그대로 다 뉴콤이 이상해졌네요 픸스
어떻게 직선계열말고 보이는게 하나도 없나요. 곡선도 한두개 정도 있어야 맵이 좀 재밌어 보입니다.... 확인

[하드]
00:01:532 (1,2,3,1,2,3,1,2,3,1,2,3) - 00:45:845 (1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - 진짜 아슬아슬하게 오버랩되어있는거 진짜 보기 안좋습니다. 이부분만 간격 0.1만 더 늘려서 오버랩 피해보세요. 보류
00:04:167 - 00:04:268 - 둘중 하나는 비트가 크게 팔요 없을듯하네요. fix
00:17:748 - ~00:21:260 - 제가 볼때는 다운비느 반박자 앞부분이 실질적으로 강조되어야 하는 부분이라고 생각이 됩니다. 이거는 조금 보류를 해둬야할꺼같네영 저는 드럼음? 으로 이부분짠거라
00:26:235 (3) - 이 비트가 클릭이 되어야 할 정도로 강한 음이라는 느낌은 별로 들지 않네요. 조금 더 높은 난이도라면 몰라도 하드에서 이정도면 조금 어색하지 않을까 싶어요. fix
01:06:748 (1,1,1) - 별 의미없는 뉴콤보 스팸이라고 봅니다. 강조라고 하기에도 조금 어색하고여.. fix

라이트인세인은 귀찮으니 스킵할게요

[인세인]
00:41:601 (2,3,1) - 스택하면 좀 더 깔끔하게 보일겁니다. 픽스

[익스퍼트]
00:03:964 (1,2) - 익스퍼트인만큼 그냥 버즈를 넣는것도 좋은 방법이라고 보네요. 그만한 음도 있기도 하고 01:13:997 (1) - 여기도 표현하셨으니
00:49:357 (1) - 인게임에서 보시면 슬라이더 끝이 체력바에 살짝 닿아있습니다. 픸스
01:14:399 (1,2,1,2) - 이부분만 다른 보컬에 비해 박자가 다르네요. 01:16:010 (1,2,1,2) - 01:17:621 (1,2,3,4) - 랑 조금 다르다는 이야기입니다. fix
01:28:493 (1) - https://osu.ppy.sh/ss/8407984 이렇게 해주면 조금 더 이뻐보임 픸스

[최상위]
일단 뭔가 크게 잘못된건 잘 모르겠네요.

일단 하위난이도가 개인적으로 좀 이상한 느낌들이 들긴 했는데 잘 모르겠네요, GL
모딩 감자합니다
Kimi
Noob mod coming your way :)
Light insane
00:01:532 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) -
This whole section you pretty much ignore all red ticks, it might just be me but i don't think its very reasonable. You do map red ticks later in the map, and if you want to emphasize a slower section of the song and remain its easier difficulty, there is still better ways to do that than ignore half of the music

Insane
00:11:464 (2,3,4) - I feel like this doesn't flow very and doesn't emphasize the music very well with spacing either, could be changed?
00:59:893 (1,2,3,4) - You already use doubles earlier in the map with half a beat gaps, putting a double on a full beat gap suddenly might get confusing to click since there is no spacing or visual change even tho the tapping rhythm should be different.
01:06:748 (1,2) - Weird overlap here, either blanket or putting the 1st sliderend to where second slider starts would be better
And also weird overlaps with the next sliders as well, they'd look better with their ends being on top of the next slider instead of almost there
01:28:091 (1) - Weird overlap as well

00:52:284 (6) - There is quite a strong sound on the red tic that could be emphasized with something else than a sliderend.
00:53:454 (3,1) - These sliders completely ignore quite a loud sound that is later still mapped?

Overall the flow of especially in the insane one could be improved on and make sure you emphasize all of the music :)
871
Sup ~ I'll just point some things that i found confusing. Don't need kudosu.

Curtain Call!!
1)Why not to place some notes on 00:18:260, 00:20:601, and put a stream from 00:21:991 to 00:22:430? 2) Note on 00:17:140 is not needed, there is no sound at all. 3) It would be better to increase hitsound volume on the whole mapset. 4) Moment from 00:22:430 to 00:26:382 don't really represent a song (just my opinion), I think it'll sound better if every slider in this section was connected with the guitar sound. Otherwise it doesn't sounds right. 5) 00:27:113 - 00:45:845 (again, just my opinion) It'll sound better if you add some tripples in this section. I know players don't like them, but when you clearly hear a tripple (for exemple here 00:29:308 - 00:29:455) you can't ignore it. 6) Rest of the map seems fine, I like it :D

About other diffs: don't overuse slider ends pls, and stop ignoring drums where they are needed, especially on insane and higher diffs.

Sry, too lazy to mod all diffs ( at least on the web-site, I might point some additional things to improve inside a game though ) :P
Topic Starter
My Angel RangE

Fr4mes wrote:

Noob mod coming your way :)


Light insane
00:01:532 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) -
This whole section you pretty much ignore all red ticks, it might just be me but i don't think its very reasonable. You do map red ticks later in the map, and if you want to emphasize a slower section of the song and remain its easier difficulty, there is still better ways to do that than ignore half of the music
insane make rad tick , light insane had no choice but to make it that way.


Insane

00:11:464 (2,3,4) - I feel like this doesn't flow very and doesn't emphasize the music very well with spacing either, could be changed? Fix
00:59:893 (1,2,3,4) - You already use doubles earlier in the map with half a beat gaps, putting a double on a full beat gap suddenly might get confusing to click since there is no spacing or visual change even tho the tapping rhythm should be different. fix
01:06:748 (1,2) - Weird overlap here, either blanket or putting the 1st sliderend to where second slider starts would be better fix
And also weird overlaps with the next sliders as well, they'd look better with their ends being on top of the next slider instead of almost there
01:28:091 (1) - Weird overlap as well Allowed overlap

00:52:284 (6) - There is quite a strong sound on the red tic that could be emphasized with something else than a sliderend. Fix
00:53:454 (3,1) - These sliders completely ignore quite a loud sound that is later still mapped? keep

Overall the flow of especially in the insane one could be improved on and make sure you emphasize all of the music :)

871 wrote:

Sup ~ I'll just point some things that i found confusing. Don't need kudosu.

Curtain Call!!
1)Why not to place some notes on 00:18:260, 00:20:601, and put a stream from 00:21:991 to 00:22:430? 2) Note on 00:17:140 is not needed, there is no sound at all. 3) It would be better to increase hitsound volume on the whole mapset. 4) Moment from 00:22:430 to 00:26:382 don't really represent a song (just my opinion), I think it'll sound better if every slider in this section was connected with the guitar sound. Otherwise it doesn't sounds right. 5) 00:27:113 - 00:45:845 (again, just my opinion) It'll sound better if you add some tripples in this section. I know players don't like them, but when you clearly hear a tripple (for exemple here 00:29:308 - 00:29:455) you can't ignore it. 6) Rest of the map seems fine, I like it :D


I only put notes in the drum beat , It gets weird when put it here



About other diffs: don't overuse slider ends pls, and stop ignoring drums where they are needed, especially on insane and higher diffs.

Sry, too lazy to mod all diffs ( at least on the web-site, I might point some additional things to improve inside a game though ) :P

~ing

Thx modding x2 !!
SUPER HYPER AYA
Hi from #modreqs o/

Since i'm pretty new to modding, i wasn't able to find a lot of things, Easy, Normal and Hard seems good to me.
So the rest is pretty much personal thoughts, hope it still helps !
Very good mapset overall !

[Light insane!!!!!]
00:03:964 (1,2,3) - I'm not comfortable with this , but this is purely subjective, doesn't need to be fixed imo , but just to give you my personnal feedback
00:17:241 (6,1) - by playing it I was extremely disturbed by the fact that those two object are at the same coordinates , but the rythm of the song changes completely. i think you should place this object 00:17:748 (1) - at a total different area of the screen to warn the player that there is a huge change in the song's rythm

[Insane!!!!!]
00:13:896 (3,4) - the two circles here are matching a kick and a snare , so it feels wierd
00:19:211 (2,3) - same
00:43:211 (4,5) - same
01:05:540 (1,2,1,2,1) - I think this pattern doesn't flow well with the song / movements

[Expert!!!!!]
00:40:284 (3,4) - Distance here is big compared to 00:39:699 (4,1) - and isnt very relevant
Topic Starter
My Angel RangE

Ayato_k wrote:

Hi from #modreqs o/

Since i'm pretty new to modding, i wasn't able to find a lot of things, Easy, Normal and Hard seems good to me.
So the rest is pretty much personal thoughts, hope it still helps !
Very good mapset overall !

[Light insane!!!!!]
00:03:964 (1,2,3) - I'm not comfortable with this , but this is purely subjective, doesn't need to be fixed imo , but just to give you my personnal feedback Fixed
00:17:241 (6,1) - by playing it I was extremely disturbed by the fact that those two object are at the same coordinates , but the rythm of the song changes Fixedcompletely. i think you should place this object 00:17:748 (1) - at a total different area of the screen to warn the player that there is a huge change in the song's rythm

[Insane!!!!!]
00:13:896 (3,4) - the two circles here are matching a kick and a snare , so it feels wierd Fixed
00:19:211 (2,3) - sameFixed
00:43:211 (4,5) - same this not slider..?
01:05:540 (1,2,1,2,1) - I think this pattern doesn't flow well with the song / movementsFixed

[Expert!!!!!]
00:40:284 (3,4) - Distance here is big compared to 00:39:699 (4,1) - and isnt very relevantFixed
thanks!
Cerulean Veyron
HELLO!!!!! Short mod!!!!!

[- - General!!!!! - -]
  • - Disable widescreen support on Curtain Call difficulty.
    - Speaking of the red timing point on 01:01:514 - , the setup difference of that is the kiai time being on or off. I would recommend to enable kiai over the red timing point to make sure its offset isn't gonna make some problems in the timing setup. This applies to all difficulties.

[- - Normal!!!!! - -]
  1. 00:22:430 (1,2,3) - Alright, this looks pretty linear after a few measures of the song track previously as almost all of the sliders are straightened as well. Just to let you know, I'm not a fan of linear sliders when it comes to overusing it. Maybe you could do something more interesting than that, like curve or complex shape of slider perhaps?
  2. 00:27:113 (1,2,3) - Kinda the same thing as above, not sure but it's worth mentioning.
  3. 01:01:514 - Well, by the sounds of the objects here... they sounds pretty lacking and a bit blank. So rather than just claps on the percussion (alike you did on the harder difficulties), you would mind adding something more on the downbeats to indicate the audibility of the notes. Well, yeah... It's a chorus section though.
  4. 01:26:480 (5,3) - Not very sure if this slight overlap is intentional, so I would ask it away. Despite the approach rate, maybe splitting them up a bit for visibility? Just a suggestion, nothing serious.

[- - Hard!!!!! - -]
  1. - I would recommend you to avoid such use of the timing points, as for this can affect the settings pretty unorganized with the volume and sampleset difference. I suggest doing something here at least.
  2. 00:30:479 (6,1) - Well, the vocals sounds pretty much the opposite of the current rhythm to be honest. Maybe try to Ctrl + G these two notes for a better composition and follow vocals more accurately.
  3. 00:35:308 (1) - 00:41:162 (1) - These 1/1 sliders are kinda covering outstand beats, whereas the vocals landing on the red ticks more intensely. I might suggest turning these two parts of sliders into 1/2 slider > circle (or vise versa), maybe a 1/2 reversed slider if possible.
  4. 01:01:916 (2) - 01:05:138 (2) - 01:12:386 (4) - These three sliders at the bottom of the gameplay screen is technically going to be considered off-screen, though you could only need to move them a bit more above to avoid such visual issues for the gameplay. So it's that.

[- - Insane!!!!! - -]
  1. - The same issue for the incorrect timing point, applies to other difficulties as well. So you may need to check them though.
  2. 00:06:396 (1,4) - Pretty subjective, but this overlap visually looks a bit... shoddy. Move the slider head away from the circle, maybe? Or just overlap it more if you're doing it for aesthetics.
  3. 00:18:626 (5) - The sound part on 00:18:772 - is very dense, which is likely need to be clickable. So how about turning this into two circles, or Ctrl + G the current 00:18:479 (4,5) - for the swapped rhythm composition?
  4. 00:39:991 (1) - Probably the same issue for the covered beats from a 1/1 sliders... You've kinda done it consistently, so I don't know if that's gotta be intended or not.

Good song!!!!!
!!!!!
Topic Starter
My Angel RangE

Cerulean Veyron wrote:

HELLO!!!!! Short mod!!!!!

[- - General!!!!! - -]
  • - Disable widescreen support on Curtain Call difficulty. fix
    - Speaking of the red timing point on 01:01:514 - , the setup difference of that is the kiai time being on or off. I would recommend to enable kiai over the red timing point to make sure its offset isn't gonna make some problems in the timing setup. This applies to all difficulties. fixed

[- - Normal!!!!! - -]
  1. 00:22:430 (1,2,3) - Alright, this looks pretty linear after a few measures of the song track previously as almost all of the sliders are straightened as well. Just to let you know, I'm not a fan of linear sliders when it comes to overusing it. Maybe you could do something more interesting than that, like curve or complex shape of slider perhaps?
  2. 00:27:113 (1,2,3) - Kinda the same thing as above, not sure but it's worth mentioning.
  3. 01:01:514 - Well, by the sounds of the objects here... they sounds pretty lacking and a bit blank. So rather than just claps on the percussion (alike you did on the harder difficulties), you would mind adding something more on the downbeats to indicate the audibility of the notes. Well, yeah... It's a chorus section though.
  4. 01:26:480 (5,3) - Not very sure if this slight overlap is intentional, so I would ask it away. Despite the approach rate, maybe splitting them up a bit for visibility? Just a suggestion, nothing serious.

all fixed :d!!

[- - Hard!!!!! - -]
  1. - I would recommend you to avoid such use of the timing points, as for this can affect the settings pretty unorganized with the volume and sampleset difference. I suggest doing something here at least.
  2. 00:30:479 (6,1) - Well, the vocals sounds pretty much the opposite of the current rhythm to be honest. Maybe try to Ctrl + G these two notes for a better composition and follow vocals more accurately.
  3. 00:35:308 (1) - 00:41:162 (1) - These 1/1 sliders are kinda covering outstand beats, whereas the vocals landing on the red ticks more intensely. I might suggest turning these two parts of sliders into 1/2 slider > circle (or vise versa), maybe a 1/2 reversed slider if possible.
  4. 01:01:916 (2) - 01:05:138 (2) - 01:12:386 (4) - These three sliders at the bottom of the gameplay screen is technically going to be considered off-screen, though you could only need to move them a bit more above to avoid such visual issues for the gameplay. So it's that.

all fixed

[- - Insane!!!!! - -]
  1. - The same issue for the incorrect timing point, applies to other difficulties as well. So you may need to check them though.
  2. 00:06:396 (1,4) - Pretty subjective, but this overlap visually looks a bit... shoddy. Move the slider head away from the circle, maybe? Or just overlap it more if you're doing it for aesthetics.
  3. 00:18:626 (5) - The sound part on 00:18:772 - is very dense, which is likely need to be clickable. So how about turning this into two circles, or Ctrl + G the current 00:18:479 (4,5) - for the swapped rhythm composition?
  4. 00:39:991 (1) - Probably the same issue for the covered beats from a 1/1 sliders... You've kinda done it consistently, so I don't know if that's gotta be intended or not.

all fix !!!!! lol

Good song!!!!!
!!!!!

Thx modding!!
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