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This beatmap was submitted using in-game submission on Wednesday, August 2, 2017 at 8:09:17 PM

Artist: supercell
Title: Rock 'n' Roll Nandesu no
Tags: appleeaterx pkhg today is a beautiful day ryo nagi yanaginagi やなぎなぎ
BPM: 200
Filesize: 6405kb
Play Time: 03:32
Difficulties Available:

Download: supercell - Rock 'n' Roll Nandesu no
Information: Scores/Beatmap Listing
---------------
stealing everything from apple
Last edited by Milan- on , edited 5 times in total.
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Rhythm Incarnate
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first xd

Normal


Apple's hard


all other diffs are too good for me to mod. Sure rank w

good luck
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Rhythm Incarnate
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M4M lulz

Ezpert

01:05:148 (7) - move it down a little, this moment is way more intense and it deserves bigger spacing
01:08:298 - this section compared to the previous one (01:05:898 - ) is rhythmically identical, yet you chose to map it with a way WAY bigger spacing, so much so that the last circle of the pattern 01:10:098 (5) - needs to separate itself from the pattern since there just isn't enough room for it. what's your reasoning between such ds increase? (besides 02:22:698 - and 02:25:098 - are equal)
01:20:073 - til 01:21:198 - it should be mapped as a spinner imo, there's a distinct guitar sound ending at this perticular moment that atm isn't expressed by anything (besides this huge space between patterns drains about 1/3rd of hp, which will definitely make passing the map a lot harder)
02:33:198 - I don't think that there's enough musical support for you to increase spacing so drastically there
02:35:598 - as above
02:49:848 (4,2) - ugly overlap (besides you could move it a little to the right so that it overlaps 02:52:248 (1) - , right now it looks uncomfortably imperfect https://osu.ppy.sh/ss/8552129)
03:07:998 (1,2,3,4,1,2,3,4) - outside of variety you have no musical support to change patterns there, I'd just use one of the patterns there twice, it would add a little more consistency to the map
03:28:398 (1) - lol nice emphasys of the string pull

apple's Expert

00:26:448 (4,5,1) - space these equally for better aesthetics
00:36:498 (6) - move it on 00:36:648 (1) - 's slidertail, trust me with this one
01:19:998 - to 01:21:198 - spinner thingy mentioned above
01:24:498 (5) - meh, not sure if the slider is necessary here, I'd just use 5 circles instead (as in Ezpert)
01:51:498 - this stream seems a bit lackluster, add a bigger curve somewhere to make it more wild and interesting
02:12:048 (1,2,3,4,5) - why'd you map these if you ignored all this section before? 02:05:298 - this still belongs to that section
(suggestion) 02:22:698 (2,1,2,1,2,1,2) - why don't you use 3 circle patterns as before? imo these sounds have roughly identical importance
02:25:098 (2,1,2,1,2,1,2) - again
02:33:798 (3) - one additional white anchor makes this slider curve a little irregular compared to the others in this pattern
02:55:098 (2) - stack with 02:56:598 (3) - 's tail and 02:57:498 (3) - 's head, it's just gonna look a little more clean instead of this very slight increase in spacing that's barely noticable and not clear enough
02:58:848 (2,3,4,3,4,1) - equal spacings with these would fit in better

Insane (WIP but I'm gonna mod it regardless lol)

01:16:998 (3) - move it a lil further away since spacing between 01:16:398 (1,2) - is a bit bigger
01:20:298 - meh, following vocals all of a sudden? I feel like a spinner here would fit way better
(suggestion) 01:45:198 (1,2) - repeating 1/4 sliders would fit in better there (applies to the entire section)

I suck at modding <insanes, so I'm gonna skip the other two.

Cool map, gl from me.

Enjoy a star for consistent mapping!
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Rhythm Incarnate
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M4M


Ezpert



apple ex



:B:khg
  • u have gay and so does ur diff



Normal


Can't find much else. I mean all the mappers are in their comfort zones with this song.
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Winter Story wrote:
  • 00:41:298 (5) - Just my opinion. but deleting this might emphasize 00:41:448 (1) - a little bit. // the vocal still too strong for me :/
  • 00:55:398 (3) - I think this note has too much emphasis than 00:55:848 (1) -. Especially when the note is not NCed. But the vocal might support your reasoning so I'll just leave it as be. // nc not needed here due to slider leniency
  • 01:19:398 (3,4) - Blanket fix? // sure


[Nemesis] wrote:
:?

apple's Expert

00:26:448 (4,5,1) - space these equally for better aesthetics // i tried
00:36:498 (6) - move it on 00:36:648 (1) - 's slidertail, trust me with this one // i never do this type of movement / reading thing in this map so doing this is uncomfortable to me
01:19:998 - to 01:21:198 - spinner thingy mentioned above // comparing to intensity vocal, putting spinner here for such a short time does not fit well imo
01:24:498 (5) - meh, not sure if the slider is necessary here, I'd just use 5 circles instead (as in Ezpert) // stop and go really kills momentum and thats exactly what i wanted to avoid in this map
01:51:498 - this stream seems a bit lackluster, add a bigger curve somewhere to make it more wild and interesting // heh blame my 2-year-ago-style. maybe i can make something interesting but such curves are repeated so much in this map, i dont think anything wilder will fit spread, nor general ideas in this map
02:12:048 (1,2,3,4,5) - why'd you map these if you ignored all this section before? 02:05:298 - this still belongs to that section // buildup after the break
(suggestion) 02:22:698 (2,1,2,1,2,1,2) - why don't you use 3 circle patterns as before? imo these sounds have roughly identical importance
02:25:098 (2,1,2,1,2,1,2) - again // i knew this would bring concerns, but that 3 circle pattern is already not interesting playing wise. (creating smth fun and good isnt really that doable when only given two sounds). therefore i made rhythmic difference. those 3 circles are theoretically harder, but if you compare all sections in the song, both versions are just as easy... it just adds touch of variety without completely ruining emphasis, since the most important sounds are still highlighted, which is ok to me
02:33:798 (3) - one additional white anchor makes this slider curve a little irregular compared to the others in this pattern // LOL wtf is this i suk
02:55:098 (2) - stack with 02:56:598 (3) - 's tail and 02:57:498 (3) - 's head, it's just gonna look a little more clean instead of this very slight increase in spacing that's barely noticable and not clear enough // makes sense
02:58:848 (2,3,4,3,4,1) - equal spacings with these would fit in better // i tried v2


fixed yoges' one


thank you guys!! http://puu.sh/wIUoE/d29bb8f3d2.zip
btw idk the romanization is correct or not and u forgot an 'e' in the tags
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Winter Story wrote:
first xd

  • 00:20:598 (2) - make this a horizontal straight slider? It's not NC and for some reason the flow changed direction for a minor reason. cuz vocals, but made more flowy
  • 00:35:448 (3) - move to x:208 y:372? For easier transition to 00:36:648 (1) - gap is large enough tho
  • 01:19:998 (1,1) - That's a LONG pause LMFAO. Place a break between the two? oki
  • 02:54:648 (3,4) - Maybe blanket? tried
  • 03:00:198 (2,1) - Probably just me or people who use HD might misread this (no way they would tho LOL) dont think so xd
  • 03:14:598 (4,1) - Blanket these as well? tried


all other diffs are too good for me to mod. Sure rank w

good luck thank you w


[Nemesis] wrote:
M4M lulz

Ezpert

01:05:148 (7) - move it down a little, this moment is way more intense and it deserves bigger spacing
01:08:298 - this section compared to the previous one (01:05:898 - ) is rhythmically identical, yet you chose to map it with a way WAY bigger spacing, so much so that the last circle of the pattern 01:10:098 (5) - needs to separate itself from the pattern since there just isn't enough room for it. what's your reasoning between such ds increase? (besides 02:22:698 - and 02:25:098 - are equal) both are fine i think, i mostly run out of space on the second one xd but gaps are large enough that it doesnt matter imo
01:20:073 - til 01:21:198 - it should be mapped as a spinner imo, there's a distinct guitar sound ending at this perticular moment that atm isn't expressed by anything (besides this huge space between patterns drains about 1/3rd of hp, which will definitely make passing the map a lot harder) spinner ruins the momentum, added a break for the drain thing tho
02:33:198 - I don't think that there's enough musical support for you to increase spacing so drastically there
02:35:598 - as above they are part of the structure of the map uh
02:49:848 (4,2) - ugly overlap (besides you could move it a little to the right so that it overlaps 02:52:248 (1) - , right now it looks uncomfortably imperfect https://osu.ppy.sh/ss/8552129) but that's not even visible uh
03:07:998 (1,2,3,4,1,2,3,4) - outside of variety you have no musical support to change patterns there, I'd just use one of the patterns there twice, it would add a little more consistency to the map but i use it a lot uh
03:28:398 (1) - lol nice emphasys of the string pull

I suck at modding <insanes, so I'm gonna skip the other two.

Cool map, gl from me.

Enjoy a star for consistent mapping!


Yoges wrote:
M4M


Ezpert
  • 00:41:898 (2,3,4,5) - Maybe to do a pattern a bit more like 00:37:098 (2,3,4,5) - 00:39:498 (2,3,4,5,6,1) - for consistency? what's wrong with the current one tho
  • 00:45:048 (1) - That slider's ugly. It makes me want to bully it. im bad at slider shapes xd ill try something else later dunno yet
  • 00:52:698 (3) - Vocal's on the 1/2 so that should be actively mapped. Idk why you chose to use a different rhythm interpretation to 00:47:598 (1,2,3,4,5,6) - which was perfectly appropriate for mapping the drums with the vocals. words well as the ending verse of the section i think
  • 00:57:348 (2,3,4,5,6) - I don't think this kind of staggering linear jump movement's appropriate for the music. Really out of place in a map like this and where the music's just novelty J-rock. that's not a reason of why someone should do something tho....
  • 01:14:148 (2) - I think that rhythm would be nicer if you actively mapped the white tick as well. Just replace it with 2 notes. Makes more sense cause of the acoustic guitar.the active thing starts on (1) and ends on (2).. also i dont want that many circles here
  • Ok so try moving 01:19:398 (1) - to (313,271) and then ctrl+g all these pairs 01:19:098 (1,2) - 01:19:398 (1,2) - 01:19:698 (1,2) - and then move 01:19:998 (1) - to somewhere else. That kind of movement I think is more appropriate for these drums. Can't really explain why... just think it is. too tryhard and sudden for me



Normal


Can't find much else. I mean all the mappers are in their comfort zones with this song.


thank you all w
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Rhythm Incarnate
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cool mappers here 👀 (m4m4m4m4m4m4m4m)

milan1

- try use od 3 and hp 3 to get more fitting spread with apple diff w
- how about... deleting this 02:03:048 (1) - and extending 02:01:848 (2) - by a reverse arrow? then move break time a bit and you have https://osu.ppy.sh/ss/8587435 what do you think?
- 02:38:598 (2,3) - aibot say there's a spacing error !!!!!!!!
- 02:55:998 (1,2) - ... but this aibot didn't show this, but yea, there's also a spacing problem w


apple1

- 00:35:148 (3,4) - swap rhythms to get that finish clicked? i think it's more important sound that kick one w
- 01:43:248 (3,4,5,1) - hmmm.. how about this spacing usage here ? https://osu.ppy.sh/ss/8587476 / i want that 01:43:698 (5,1) - more spaced for emphasis
- 01:46:098 (4) - try position 94/188 to emphasis 01:46:248 (1) - ?
- 02:03:048 (3) - add nc for structure of 02:01:848 (1,2,1,2) -


phkhg

- 01:07:848 (1) - wouldn't be cooler when u stacked this with 01:07:398 (7) - sliderend? https://osu.ppy.sh/ss/8587504 / well it would be better aesthetically and avoid overlapped fully head under slidebody of 01:07:398 (7) - w
- 01:24:198 (3) - nc'ing it might be funny xd


apple2

- 00:41:298 (3) - stack on 00:41:448 (1) - sliderend ? http://osu.ppy.sh/ss/8587525 👀
- i love this

last diff is pretty, nothing to say!!!

that's all, sorry for shit mod www
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the song is daaaamn good, take my star good job guys
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Kalibe wrote:


phkhg

- 01:07:848 (1) - wouldn't be cooler when u stacked this with 01:07:398 (7) - sliderend? https://osu.ppy.sh/ss/8587504 / well it would be better aesthetically and avoid overlapped fully head under slidebody of 01:07:398 (7) - w no xd
- 01:24:198 (3) - nc'ing it might be funny xd no xd


diff http://puu.sh/wKGEF/9714d66fac.rar
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fixed all thanks!
w
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Combo Commander
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Hi M4M from your queue
I'm so sry cause you had to wait 4 days but even today I was working but I said il do i so lets go :D My boss is a fucking retarded piece of shit

Ezpert Lmao

    widescreen suport is on no need to
    02:04:698 (3) - i think this one needs more emphasis cause you mapped every clap with slider or jump (if its a circle sometimes even if its a slider=)
    02:11:298 (4) - ^
Man this diff is so good

apple's expert

    00:33:498 (3,4) - these 2 really doesn t sound like sliders cause you mapped them with circles before that and it was good now different plus you need to keep the consistency
    01:02:898 (5) - first time you put such low DS on clap
    02:20:898 (5) - ^ second time

pkhg's insane

    00:46:398 (1) - emphasize it more its so under mapped
    02:22:698 (2) - this is the only one that is emphasized in whole next part i mean i know you wont change it cause its a pattern but maybe make similar pattern to this you already have but make a bigger jump on that clap so you emphasis it more would be much better
Ok im really sad to leave it like this but i really couldn t find anything ... hope you won t be mad tho but i tried and sry again for the delay but really work is a pain in the ass ..xx you don t need to mod all my diffs cause i made such a small mod but focus on the lexis since its new to mapset and top 2 Ty
GL with the map and hope this will help you at least a little bit :D
My map https://osu.ppy.sh/s/606021
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