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Rhythm Incarnate
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This beatmap was submitted using in-game submission on Samstag, 23. September 2017 at 07:18:41

Artist: BTS
Title: Intro : Boy Meets Evil
Tags: K-pop Kpop BigHit Entertainment 빅히트엔터테인먼트 Bangtan Boys J-Hope 랩몬스터 진 슈가 제이홉 지민 뷔 정국 Wings Trilogy Xiaolin Lapis Aoki Firetruck -_Frontier_- Shockolatte Beyond the Scene
BPM: 130
Filesize: 6196kb
Play Time: 01:43
Difficulties Available:

Download: BTS - Intro : Boy Meets Evil
Information: Scores/Beatmap Listing
---------------
Image

T O O B A D




sliders are underrated
Hitsounds by Kotori-Chan
Hard by Xiaolin and Firetruck
Insane by - Frontier -

Bubbled by: Ezek
Qualifed by: Kurai
thanks okorin
Rebubble by: 🚪mat
Re-qualify by: ezek












cool 10+ favs while pending











thanks to all people which helped me out getting it ranked (all modders guys which gave feedback and the bns ofc)
Last edited by My Angel Kanan on , edited 71 times in total.
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Hey..
Can I have Insane? tho it's not insane ;w
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Firetruck wrote:


thanks owo
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Normal

00:25:410 (1) - Here you map to the vocals when every where before this object you mapped to the instruments.
I would turn this into a circle and a 1/1 slider so that you can click the downbeat.

00:31:410 (4,6) - Make these the same slider with ctrl + c and ctrl + v. The sounds are very similar so the sliders should be the same.

00:38:795 (3) - The ending of this slider is on a strong beat. I think it should be a 1/1 slider and a circle to emphasize the beat.

:48:718 (5,6) - This overlap looks weird to be. Maybe turn the slider around?

00:18:026 (3,1) - Improve blanket?

01:10:179 (1) - 1/1 reverse to represent the very prominent vocals here. Imo the vocals should be mapped here since they're so emphasized in the song.

01:11:590 - Circle here if you change it

01:12:026 (3) - Just a suggestion but maybe change it to a 1/2 slider with 2 repeats
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Juiceys wrote:
Normal

00:25:410 (1) - Here you map to the vocals when every where before this object you mapped to the instruments.
I would turn this into a circle and a 1/1 slider so that you can click the downbeat. It's okay imo

00:31:410 (4,6) - Make these the same slider with ctrl + c and ctrl + v. The sounds are very similar so the sliders should be the same. sure

00:38:795 (3) - The ending of this slider is on a strong beat. I think it should be a 1/1 slider and a circle to emphasize the beat. the current one is still following the instrumentals i want to but i will keep it in mind

:48:718 (5,6) - This overlap looks weird to be. Maybe turn the slider around? moved circle and slider

00:18:026 (3,1) - Improve blanket? already improved enough imo

01:10:179 (1) - 1/1 reverse to represent the very prominent vocals here. Imo the vocals should be mapped here since they're so emphasized in the song. agree

01:11:590 - Circle here if you change it ^

01:12:026 (3) - Just a suggestion but maybe change it to a 1/2 slider with 2 repeats Feels out of place imo


Thanks for mod!
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Insane
00:13:987 (1,2) - I don't think don't agree with these being kicksliders. These are the same sounds as 00:14:449 (1,2,3) which are circles. Also feels bizzare to have 00:14:333 as a slider end and the only unclickable sound in the rhythm. Either of these rhythms would work better http://puu.sh/wrqVg/5899d79d10.jpg or http://puu.sh/wrqWY/2aaac11ddc.jpg

00:34:179 (1) - how about using a more distinctive slider shape like 00:24:026 (1)

01:12:949 (1,1,2) - I would suggest to make these different shapes. Because 01:12:949 (1) is so different to 01:13:872 (1,2) when you map these the same (vertical sliders) it feels rather bland imo when playing because nothing becomes distinctive.


Hard
A lot of the rhythm in the beginning should be mapped to 1/3 not 1/4


Discord #modreqs :v
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Kisses wrote:
Insane
00:13:987 (1,2) - I don't think don't agree with these being kicksliders. These are the same sounds as 00:14:449 (1,2,3) which are circles. Also feels bizzare to have 00:14:333 as a slider end and the only unclickable sound in the rhythm. Either of these rhythms would work better http://puu.sh/wrqVg/5899d79d10.jpg or http://puu.sh/wrqWY/2aaac11ddc.jpg i want to fill the blank so i instead making 1/4. I'll instead add 5%-volume green line at 00:14:102. (not gonna silent 2nd slider-end)

00:34:179 (1) - how about using a more distinctive slider shape like 00:24:026 (1) i almost have no idea to make it xd

01:12:949 (1,1,2) - I would suggest to make these different shapes. Because 01:12:949 (1) is so different to 01:13:872 (1,2) when you map these the same (vertical sliders) it feels rather bland imo when playing because nothing becomes distinctive. o




https://puu.sh/wseq7/0c7d716493.osu
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#wings j-booty


- - Image General - -
    - Metadata:
    collapsed text
      Title: Intro : Boy Meets Evil
      TitleUnicode: Intro : Boy Meets Evil
      Artist: BTS
      ArtistUnicode: 방탄소년단

      Tags: K-pop Kpop BigHit Entertainment 빅히트엔터테인먼트 Bangtan Boys Rap Monster Jungkook Suga Jimin J-Hope V Jin 랩몬스터 진 슈가 제이홉 지민 뷔 정국 Wings Trilogy
      Re-include guest difficulty mappers' usernames by the end of it.

    - No setups for the combo colors? Might wanna plan for at least three colors befitting the objects as far as I know.
    - The difficulty spread in-between Normal and Hard is poorly executed. The objective is that the fundamentals between those two difficulties is the rhythm composition. The normal difficulty barely uses 1/2 notes and the hard difficulty exceedingly uses 1/4 and 1/3 notes overtime, which is way overdone. You could also see the huge composition/density difference that is clearly not consecutive between the two difficulties: Normal, Hard (01:15:718 - ). As well as for the note density objective, the hard difficulty is much forced in distance spacing which also normal barely does it. To rearrange the spread accurately, either diminish the enforced rhythms on the Hard difficulty (which technically shouldn't be too similar as the Insane). Or increase the use of 1/2 notes in the Normal difficulty (it would kinda devalue how the normal would suppose to be played, but it's worth a try).



- - Image Easy - -
  • 00:01:872 (1) - Could've tried flipping this slider horizontally for a smoother structure between the next and previous notes for this slider.
  • 00:09:256 (1) - Not a fan of a pattern that's overusing linear sliders very often, but telling you this just in case there are some patterns that don't look a bit appealing in aesthetics. Let's take this one for example; rather than sticking with straighten sliders, you could try something different like a curve or a sharp. Wouldn't recommend the complex ones, keeping things simple for an easy diffculty.
  • 00:46:179 (3,4) - I might have a thought of the upbeat on 00:46:641 - sounds quite primitive to be clickable. Maybe you could try to Ctrl + G these two notes to represent a better rhythm and following both song track and vocals more correctly.
  • 01:02:795 (1,2,3) - Pretty much the same issue as lacking aesthetics and compelling sliders. Wouldn't mind mentioning it again, there are more of them further on.
  • 01:12:487 (2,1) - To be honest, I'm not really sure if stacks are friendly enough to implement in an easy difficulty. Just saying this if you want to consider changing it for visibility, not a must-fix like any other though.
  • 01:30:026 (3,5) - If this tiny overlap is intended, I wouldn't complain. But this doesn't seem to be so... Maybe splitting these two circles out will keep them a little more clear despite the low approach rate of this difficulty.



- - Image Normal - -
  • 00:12:949 (1) - The long slider here should probably need more tweaks over its sider point placements in my point of view. Trying something else than the current one would do best, here's a sample if you may need some influence while you wanna try something different than this one in order to improve.
  • 00:24:026 (4,5) - Not really recommended, but like any other mapper would do here is redoing the slider here and flow towards the next circle. Like curving it above to circle (5) for example. But in the other hand, I don't suggest blankets. You know what you can do here...
  • 00:39:718 (1) - Is this... on purpose? ... It might be a bug, or it's just me.
  • 00:57:256 (3) - This slider kinda repelled a sufficient structure flowing a bit smooth, well this should probably be considered. At least moving the curve of this slider to its opposite direction would fix the thing here. Because currently, it doesn't look appealing as any other pattern.
  • 01:41:564 (3,5) - You could've tried curving these two sliders, rather than sticking with one pattern just as 01:30:487 (4,6) - . Just... trying to explain what variation could do, but nyeh...



- - Image Xiaotruck - -
  • 00:18:949 (2,3) - 00:22:641 (2,3) - Shouldn't these two circles technically be stacked rather than (3) & (4) of the notes? The intensity diffential here flows way different than 00:17:102 (2,3,4) -. So I would actually prefer that note density when it comes to stacking circles. That might be some consistency issue as well.
  • 00:21:718 (4) - You might've tried to use another kind of slider shape that could represent the track substance here. So rather than using a casual straight slider, you could possibly try a complexity shape if you have a curve or sharp turn of sliders in mind. Might use this as a sample, if you wanna try something different.
  • 00:29:564 - Starting from this section, the vocals mainstreams the snap division of 1/3 rather than 1/4. So most of your 1/4 notes are literally undermapped for audibility reason. Alike these notes 00:30:833 (2) -, 00:31:872 (3,4,5,6,7,8) -, 00:35:102 (1,2,3) -, 00:36:487 (6,7,8) - and every similar parts of the track is actually 1/3 even while hearing this whole song track on 75% or 50% playback rate. I would highly recommend you to redo the compound rhythm composition that's being mapped here.
  • 00:46:179 - Precisely the same thing for the 1/3 snapping. Recheck the section here.
  • 00:54:372 (2,3,4) - Re-adjusted the volume setting to hear this part, and the rhythm composition here sounds seriously out of context. Like it's supposed to be Ctrl + G'd or rearranged for the triple notes landed on 00:54:718 - but instead added a slider covering the potential beats after all. But yeah, Ctrl + G 00:54:487 (3,4) - for a suitable rhythm over this one. Or maybe you could try something else out.
  • 01:05:102 (2,3,4,5) - No wonder why the note density created a big spike here. Since you've used a five-notes stream previously, why is this a reduction? It doesn't look like you're trying to follow the kick on the red tick or the vocals starting on 01:05:218 - or 01:05:449 - . This is technically near overmap to be honest.
  • 01:06:487 (1,2,3,4,5,6) - 01:08:333 (1,2) - Just as the previous issue about the 1/3 snapping, and these two parts of the song track sounds absolutely clear of 1/3. So it's that.
  • 01:09:833 (5,6) - Just in case you want to keep the triples for yourself, and not for the players of course. The triple here should actually start on 01:09:949 -, by listening to the hi-hats on the background you might notice the sound of it.
  • 01:16:756 (5) - 01:24:141 (5) - The head of the slider doesn't really follow something specific as far as I can hear in slower playback rate and volume increase. Would Ctrl + G with the (4) & (5) notes in order to befit the rhythm composition alongside the song track for this two parts.
  • 01:19:641 (2) - 01:27:026 (2) - Oh well, it's definitely tiresome pointing out undermapped stuffs all over this difficulty but hey, it's worth mentioning. So getting to the point, what does the two notes suppose to follow? The circle after seems to follow the start of the kicks/snares track, so the two circles here are quite concerning that it's mapped on nothing.
  • 01:30:487 (1,3) - 01:34:179 (1,3) - 01:37:872 (1,3) - Ah, I get to see complete slider overlaps regardless of the approach rate and appearance. But to assure you of something that's merely close to unrankability, there's a rule about it that should probably be unavoidable. So after reading the last sentence of the last rule, you may wanna at least try overlapping the other way around by moving or rotating, whatever ways to counter this issue.
  • 01:41:564 (1,2,3) - I find this the same this for the lack of aesthetics on the previous two difficulties. Not actually THAT bad to be honest, but it kinda needs more tweaking for the sliders though. They don't seem quite appealing as the previous structures.



- - Image Frontier - -
  • 00:14:333 - Might wanna start the streaming circles here for the drum toms in the song track, rather than starting it off by a lift of a sliderkick.
  • 00:35:564 (1,2) - There is a possible triple here with a beat on 00:35:795 - and by the sound of the vocals maybe. Not precisely sure, but you could also map it out here if you heard any of it.
  • 01:03:718 (1,2,1,2) - Ehh, since you stick with one pattern and moved it out a bit top right. I might think you may need to change a few structures here rather than repeating itself. Like, doing it four times and consisting it is totally okay since the music is measured by four tracks. But with somewhat the density of the song and density differentials may also be a subject here. So to represent variations and create an emphasis with the song track other than sticking to one pattern all the time, you may want to try something else like curving the sliders mentioned or change placements etc. There are many ways to do so.
  • 01:29:564 (1) - Obviously an unsnapped slider tail. Self-explanatory.
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Cerulean Veyron wrote:
#wings j-booty


- - Image General - -
    - Metadata:
    collapsed text
      Title: Intro : Boy Meets Evil
      TitleUnicode: Intro : Boy Meets Evil
      Artist: BTS
      ArtistUnicode: 방탄소년단

      Tags: K-pop Kpop BigHit Entertainment 빅히트엔터테인먼트 Bangtan Boys Rap Monster Jungkook Suga Jimin J-Hope V Jin 랩몬스터 진 슈가 제이홉 지민 뷔 정국 Wings Trilogy
      Re-include guest difficulty mappers' usernames by the end of it.

    added all
    - No setups for the combo colors? Might wanna plan for at least three colors befitting the objects as far as I know. later
    - The difficulty spread in-between Normal and Hard is poorly executed. The objective is that the fundamentals between those two difficulties is the rhythm composition. The normal difficulty barely uses 1/2 notes and the hard difficulty exceedingly uses 1/4 and 1/3 notes overtime, which is way overdone. You could also see the huge composition/density difference that is clearly not consecutive between the two difficulties: Normal, Hard (01:15:718 - ). As well as for the note density objective, the hard difficulty is much forced in distance spacing which also normal barely does it. To rearrange the spread accurately, either diminish the enforced rhythms on the Hard difficulty (which technically shouldn't be too similar as the Insane). Or increase the use of 1/2 notes in the Normal difficulty (it would kinda devalue how the normal would suppose to be played, but it's worth a try). added those 1/2



- - Image Easy - -
  • 00:01:872 (1) - Could've tried flipping this slider horizontally for a smoother structure between the next and previous notes for this slider. agree
  • 00:09:256 (1) - Not a fan of a pattern that's overusing linear sliders very often, but telling you this just in case there are some patterns that don't look a bit appealing in aesthetics. Let's take this one for example; rather than sticking with straighten sliders, you could try something different like a curve or a sharp. Wouldn't recommend the complex ones, keeping things simple for an easy diffculty. made into curved
  • 00:46:179 (3,4) - I might have a thought of the upbeat on 00:46:641 - sounds quite primitive to be clickable. Maybe you could try to Ctrl + G these two notes to represent a better rhythm and following both song track and vocals more correctly. no fix because there is nothing. the sound after the slidertail should be clickable ( 00:47:102 (4) )
  • 01:02:795 (1,2,3) - Pretty much the same issue as lacking aesthetics and compelling sliders. Wouldn't mind mentioning it again, there are more of them further on. made 3 curvedbut i keep the straight slider 01:02:795 (1,2) - because that would destroy my pattern i want to have here
  • 01:12:487 (2,1) - To be honest, I'm not really sure if stacks are friendly enough to implement in an easy difficulty. Just saying this if you want to consider changing it for visibility, not a must-fix like any other though. actually for visuals and imo it can be hard to hit when the object is far away from the other object
  • 01:30:026 (3,5) - If this tiny overlap is intended, I wouldn't complain. But this doesn't seem to be so... Maybe splitting these two circles out will keep them a little more clear despite the low approach rate of this difficulty.changed



- - Image Normal - -
  • 00:12:949 (1) - The long slider here should probably need more tweaks over its sider point placements in my point of view. Trying something else than the current one would do best, here's a sample if you may need some influence while you wanna try something different than this one in order to improve.
  • 00:24:026 (4,5) - Not really recommended, but like any other mapper would do here is redoing the slider here and flow towards the next circle. Like curving it above to circle (5) for example. But in the other hand, I don't suggest blankets. You know what you can do here...
  • 00:39:718 (1) - Is this... on purpose? ... It might be a bug, or it's just me.
  • 00:57:256 (3) - This slider kinda repelled a sufficient structure flowing a bit smooth, well this should probably be considered. At least moving the curve of this slider to its opposite direction would fix the thing here. Because currently, it doesn't look appealing as any other pattern.
  • 01:41:564 (3,5) - You could've tried curving these two sliders, rather than sticking with one pattern just as 01:30:487 (4,6) - . Just... trying to explain what variation could do, but nyeh...
    Fixed all here


Thanks for the Mod!
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Rhythm Incarnate
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Cerulean Veyron wrote:
#wings j-booty


- - Image Frontier - -
  • 00:14:333 - Might wanna start the streaming circles here for the drum toms in the song track, rather than starting it off by a lift of a sliderkick.
  • 00:35:564 (1,2) - There is a possible triple here with a beat on 00:35:795 - and by the sound of the vocals maybe. Not precisely sure, but you could also map it out here if you heard any of it.
  • 01:03:718 (1,2,1,2) - Ehh, since you stick with one pattern and moved it out a bit top right. I might think you may need to change a few structures here rather than repeating itself. Like, doing it four times and consisting it is totally okay since the music is measured by four tracks. But with somewhat the density of the song and density differentials may also be a subject here. So to represent variations and create an emphasis with the song track other than sticking to one pattern all the time, you may want to try something else like curving the sliders mentioned or change placements etc. There are many ways to do so.
  • 01:29:564 (1) - Obviously an unsnapped slider tail. Self-explanatory.


Fix all! Don't know that changing the slider structure at 01:03:718 (1,2,1,2) will work. :cry:
)
Code:
osu file format v14

[General]
AudioFilename: Evil.mp3
AudioLeadIn: 0
PreviewTime: 73410
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 6
GridSize: 16
TimelineZoom: 2

[Metadata]
Title:Intro : Boy Meets Evil
TitleUnicode:Intro : Boy Meets Evil
Artist:BTS
ArtistUnicode:방탄소년단
Creator:My Angel Kanan
Version:Frontier's Insane
Source:
Tags:K-pop Kpop BigHit Entertainment 빅히트엔터테인먼트 Bangtan Boys Rap Monster Jungkook Suga Jimin J-Hope V Jin 랩몬스터 진 슈가 제이홉 지민 뷔 정국 Wings Trilogy Xiaolin Lapis Aoki Firetruck - Frontier -
BeatmapID:1324385
BeatmapSetID:623205

[Difficulty]
HPDrainRate:6
CircleSize:4.5
OverallDifficulty:7
ApproachRate:8.8
SliderMultiplier:2.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Jhope.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Rhythm Incarnate
568 posts
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Earned 1 kudosu.
yay more weird songs to mod
Xiaotruck is hard
00:12:949 - you can add a spinner there to here 00:14:333 -
00:18:026 (6) - B I just like this note lo nothing to mod here xd
Best slider of the map tbh
00:33:141 - kind of a missing note if ur going for vocals
00:51:602 (7,1) - why not make it triple?
00:54:602 (4) - slider kinda ends with a clickable vocal note imo
01:07:410 (6) - maybe make it a 1/2 slider for some consistency with some filler rhythm?
01:30:487 (1,3) - unrankable overlap as said in the ranking criteria
01:34:179 (1,3) - ^ and the other slider overlaps through out the kiai
nice aesthetics xd

Ok wew other diffs are too clean for me to mod
Insane is c00l doe eeeehhh??? geddit? :gun:
gl
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Rhythm Incarnate
1,537 posts
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No kudosu yet.
Cerulean Veyron wrote:

- - Image Xiaotruck - -
  • 00:18:949 (2,3) - 00:22:641 (2,3) - Shouldn't these two circles technically be stacked rather than (3) & (4) of the notes? The intensity diffential here flows way different than 00:17:102 (2,3,4) -. So I would actually prefer that note density when it comes to stacking circles. That might be some consistency issue as well.
  • 00:21:718 (4) - You might've tried to use another kind of slider shape that could represent the track substance here. So rather than using a casual straight slider, you could possibly try a complexity shape if you have a curve or sharp turn of sliders in mind. Might use this as a sample, if you wanna try something different.
  • 00:46:179 - Precisely the same thing for the 1/3 snapping. Recheck the section here.
  • 00:54:372 (2,3,4) - Re-adjusted the volume setting to hear this part, and the rhythm composition here sounds seriously out of context. Like it's supposed to be Ctrl + G'd or rearranged for the triple notes landed on 00:54:718 - but instead added a slider covering the potential beats after all. But yeah, Ctrl + G 00:54:487 (3,4) - for a suitable rhythm over this one. Or maybe you could try something else out.
  • 01:16:756 (5) - 01:24:141 (5) - The head of the slider doesn't really follow something specific as far as I can hear in slower playback rate and volume increase. Would Ctrl + G with the (4) & (5) notes in order to befit the rhythm composition alongside the song track for this two parts.
  • 01:19:641 (2) - 01:27:026 (2) - Oh well, it's definitely tiresome pointing out undermapped stuffs all over this difficulty but hey, it's worth mentioning. So getting to the point, what does the two notes suppose to follow? The circle after seems to follow the start of the kicks/snares track, so the two circles here are quite concerning that it's mapped on nothing. The beginning of the wub sound starts from the two points you mentioned.

Thank you for modding! Fixed almost everything.
collapsed text
Code:
osu file format v14

[General]
AudioFilename: Evil.mp3
AudioLeadIn: 0
PreviewTime: 73410
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 14795,29564,44333,59102,73872,88641
DistanceSpacing: 2.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:Intro : Boy Meets Evil
TitleUnicode:Intro : Boy Meets Evil
Artist:BTS
ArtistUnicode:방탄소년단
Creator:My Angel Kanan
Version:Xiaotruck's Hard
Source:
Tags:K-pop Kpop BigHit Entertainment 빅히트엔터테인먼트 Bangtan Boys Rap Monster Jungkook Suga Jimin J-Hope V Jin 랩몬스터 진 슈가 제이홉 지민 뷔 정국 Wings Trilogy Xiaolin Lapis Aoki Firetruck - Frontier -
BeatmapID:1323128
BeatmapSetID:623205

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Jhope.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
26,461.538461538462,4,2,0,5,1,0
43872,-166.666666666667,4,2,0,5,0,0
44333,-100,4,2,0,5,0,0
46179,-125,4,2,0,5,0,0
57256,-100,4,2,0,5,0,0
73872,-83.3333333333333,4,2,0,5,0,1
103410,-100,4,2,0,5,0,0


[Colours]
Combo1 : 166,17,17
Combo2 : 79,50,133

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366,259,59795,1,0,0:0:0:0:
366,259,59910,1,0,0:0:0:0:
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100,251,62563,1,0,0:0:0:0:
130,263,62679,1,0,0:0:0:0:
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265,27,67410,1,0,0:0:0:0:
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241,63,69949,1,0,0:0:0:0:
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174,313,71910,1,0,0:0:0:0:
174,313,72026,6,0,P|215:318|267:307,1,80
293,224,72487,2,0,P|252:219|200:230,1,80
174,313,72949,1,0,0:0:0:0:
174,313,73410,1,0,0:0:0:0:
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32,52,74795,1,0,0:0:0:0:
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280,184,79756,1,0,0:0:0:0:
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96,240,80795,1,0,0:0:0:0:
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360,116,88179,1,0,0:0:0:0:
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491,134,92102,1,0,0:0:0:0:
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322,132,95564,1,0,0:0:0:0:
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33,232,96949,1,0,0:0:0:0:
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365,85,99256,1,0,0:0:0:0:
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58,339,101102,1,0,0:0:0:0:
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322,70,102949,1,0,0:0:0:0:
322,70,103410,5,0,0:0:0:0:
User avatar
Star Shooter
219 posts
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Earned 1 kudosu.

General

  • Not sure if Lapis's recent nickname change justifies tagging both usernames
  • Star gap between Normal and Hard doesn't feels right. It probably should have an extra difficulty between them


    Easy
  • Decrease hitsound volume


    Normal
  • Hitsound volume stuff
  • 00:50:795 (3) - Move a little to right so your flow becomes better
  • 00:51:718 (1) - You could move this slider end to match 00:50:564 (2), it's visually better


    Xiaotruck's Hard
  • 01:07:410 (6) - Wouldn't a slider be better? This triple seems kinda off since the last note is a different tone and background beat
  • 01:13:410 (4) - NC? Beat and verse already changed
  • 01:19:641 (2,3) - Doesn't sounds that great to me, you guys should be fine removing these notes (I'm really speechless to explain my approach in that part properly, it just seemed unnecessary notes to me)
  • 01:27:026 (2,3) - ^


    Frontier's Insane
  • 01:06:487 (1) - Idk about this SV. I get the idea, but this part is essentially a rising action before climax, and this 0.75 breaks what you was building to introduce kiai
  • 01:08:179 (4) - Unsnapped
  • 01:29:564 (1) - ^
  • 01:21:256 (1,2) and 01:36:026 (1,1) - Inconsistent new combo

good luck!
Last edited by Pulse on , edited 1 time in total.
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