This is a BSS beatmap submission. Click here to view full beatmap information.
User avatar
Slider Savant
112 posts
Offline
This beatmap was submitted using in-game submission on November-04-17 at 10:30:14 AM

Artist: SawanoHiroyuki[nZk]: Tielle & Gemie
Title: gravityWall
Source: Re:CREATORS
Tags: anime op opening short ver version tv size re creators recreators gravity wall
BPM: 117
Filesize: 16514kb
Play Time: 01:24
Difficulties Available:

Download: SawanoHiroyuki[nZk]: Tielle & Gemie - gravityWall
Download: SawanoHiroyuki[nZk]: Tielle & Gemie - gravityWall (no video)
Information: Scores/Beatmap Listing
---------------
#1



「gravityWall」






Image: Naotoshi
Image: Sinnoh
Image: Sinnoh
Image: Naotoshi
Image: Naxess
Image: Naxess

Thank you to everyone who helped make this set better!
Last edited by Shogud on , edited 69 times in total.
User avatar
Combo Commander
312 posts
Offline
Earned 2 kudosu.
Hello from my queue.


General

As the SR is low because of the BPM, newer player would think this as an easy map. I'd be pretty salty if I found out that this plays like an 234 BPM map. Most players that would download this map for a Normal-Hard diff aren't fast enough. Either increase the spacing and make it play like an 234 BPM map or lower the density.

Mapset is pretty clean in terms of object placement. Well done on that.


Normal

00:20:128 (2,2) - You can stack the circle with the slider end.

01:08:077 - Note density is way lower than non Kiai parts. Calmer parts should have this density.


Hard

Rip note density :(
Image

The part before the break should be in a similar density as this part 00:32:436 - As you used lots of sliders, click density is 1/2 and it is fine.

01:08:077 (1,2,3) - 1 to 2 and 2 to 3 should be around the same spacing.


Insane

My fingers aren't fast enough to testplay this :c

00:48:590 (5) - Move this a bit to the down-left for a better visual.
User avatar
Slider Savant
112 posts
Offline
Fursum wrote:
Hello from my queue.


General

As the SR is low because of the BPM, newer player would think this as an easy map. I'd be pretty salty if I found out that this plays like an 234 BPM map. Most players that would download this map for a Normal-Hard diff aren't fast enough. Either increase the spacing and make it play like an 234 BPM map or lower the density. Little confused here since it does play like a 117bpm map, it just uses doubles though i will change the density in Hard

Mapset is pretty clean in terms of object placement. Well done on that.Thank you :)


Normal

00:20:128 (2,2) - You can stack the circle with the slider end. Fixed

01:08:077 - Note density is way lower than non Kiai parts. Calmer parts should have this density. Increased density, will change density on earlier parts if it's pointed out again


Hard

Rip note density :(
Image

The part before the break should be in a similar density as this part 00:32:436 - As you used lots of sliders, click density is 1/2 and it is fine. Changed most of the doubles and the quads, but i'm keeping some of them the same because the vocals are doing cool stuff and i like the cool stuff

01:08:077 (1,2,3) - 1 to 2 and 2 to 3 should be around the same spacing. Fixed


Insane

My fingers aren't fast enough to testplay this :c

00:48:590 (5) - Move this a bit to the down-left for a better visual. Keeping it since its symmetrical with the other sliders



Thank you for the mod :)
User avatar
Beat Clicker
74 posts
Offline
No kudosu yet.
Any chance of you accepting guest maps? :)
Cool map btw.
User avatar
Beat Clicker
74 posts
Offline
Earned 1 kudosu.
I'm also gonna mod this map ;)
Insane
00:36:667 (6) - Probably just me but that sounds out of beat.
00:44:872 (6) - Same here.
00:48:974 (6) - Same here.

AND THAT WAS ALL I FOUND. Nice!

Hard
00:09:487 (4) - I feel like that reverse ruins the flow. :?:
00:24:231 (5) - Make the note longer. Up to 00:25:000
01:22:179 (1) - Make the spinner end at 01:24:3359.

Not bad!

Normal

Ooooooh no issues from what I can see. :O

Not a bad map at all. Hope this helped. Good luck!
User avatar
Slider Savant
112 posts
Offline
SevenFrenzy wrote:
I'm also gonna mod this map ;)
Insane
00:36:667 (6) - Probably just me but that sounds out of beat. It's following the background instrument since i thought the vocals would be awkward to map/play
00:44:872 (6) - Same here.
00:48:974 (6) - Same here.

AND THAT WAS ALL I FOUND. Nice!

Hard
00:09:487 (4) - I feel like that reverse ruins the flow. :?: Flipped it
00:24:231 (5) - Make the note longer. Up to 00:25:000 Changed
01:22:179 (1) - Make the spinner end at 01:24:3359. I like how it ends at the same time as the drums

Not bad!

Normal

Ooooooh no issues from what I can see. :O ty :O

Not a bad map at all. Hope this helped. Good luck! Thank you!


Also sorry but im probably not gonna accept GD's, i wanna see if i can get a set ranked with just my own diffs :)
User avatar
Rhythm Incarnate
1,996 posts
Offline
Earned 1 kudosu.
Q


Insane
00:01:410 (3,4,5) - This makes difficult reading since this part has same DS with 00:00:641 (2,3) -
00:18:846 (1,2,3) - ^
00:38:590 - 00:38:846 - should be clickable since this part has voval beat.

GL
User avatar
Slider Savant
112 posts
Offline
Neoskylove wrote:
Q


Insane
00:01:410 (3,4,5) - This makes difficult reading since this part has same DS with 00:00:641 (2,3) - Increased spacing on 00:00:641 (2,3)
00:18:846 (1,2,3) - ^ Fixed
00:38:590 - 00:38:846 - should be clickable since this part has voval beat. Remapped cause of multiple mentions

GL



Ty!
User avatar
Combo Commander
454 posts
Offline
Earned 1 kudosu.
Hey there! M4M from

Image



Insane
00:04:231 (7) - CTRL+G would make this slider less awkward to play~
00:23:718 (3) - CTRL+G for a better flow?
00:47:820 (2,3,4) - This pattern could look nicer~
collapsed text
Image

01:03:205 (3,4,5,6) - This doesn't play so well imo. How about arranging them like this?
collapsed text
Image

01:03:718 (7) - NC
01:15:000 (4) - Slider end isn't stacked properly :x


Hard
00:06:282 (5,1) - Not sure about this jump. Seems a bit harsh for a hard. Maybe decrase the spacing just a little bit?
00:08:333 (6,1) - ^
00:40:641 (5) - NC... after that remove the NC here 00:41:410 (1) - add a new one here 00:42:436 (6) - and then remove the NC here 00:43:461 (1) ... fits the Vocals better imo.
01:22:179 (1) - A Drum finish here would be quite nice!


Normal
00:06:795 (2) - I know that the slider end follows the electric guitar sound-thingy. However, since it ends on a blue tick it makes the following slider a bit awkward to hit. How about something like this?
collapsed text
Image


Well, that's all.
Keep in mind that these are just suggestions!

Good luck!
User avatar
Slider Savant
112 posts
Offline
Smoothie wrote:
Hey there! M4M from

Image



Insane
00:04:231 (7) - CTRL+G would make this slider less awkward to play~ CTRL + G'd 00:03:846 (6) instead
00:23:718 (3) - CTRL+G for a better flow? Gonna keep it how it is cause of slider leniency and i like the little back and forth
00:47:820 (2,3,4) - This pattern could look nicer~ Hmm it was supposed to be a climbing ladder thing but i like what you have there better
collapsed text
Image

01:03:205 (3,4,5,6) - This doesn't play so well imo. How about arranging them like this? Changed
collapsed text
Image

01:03:718 (7) - NC Crap
01:15:000 (4) - Slider end isn't stacked properly :x Changed :x


Hard
00:06:282 (5,1) - Not sure about this jump. Seems a bit harsh for a hard. Maybe decrase the spacing just a little bit? Nerfed
00:08:333 (6,1) - ^ ^
00:40:641 (5) - NC... after that remove the NC here 00:41:410 (1) - add a new one here 00:42:436 (6) - and then remove the NC here 00:43:461 (1) ... fits the Vocals better imo. Gonna keep it how it is since i've just been doing NC every bar, except i added NC at 00:40:641 (1) to emphasize it
01:22:179 (1) - A Drum finish here would be quite nice! I suck at hitsounding xd


Normal
00:06:795 (2) - I know that the slider end follows the electric guitar sound-thingy. However, since it ends on a blue tick it makes the following slider a bit awkward to hit. How about something like this? Changed
collapsed text
Image


Well, that's all.
Keep in mind that these are just suggestions!

Good luck! TY! I'll get on your mod as soon as i can
User avatar
Rhythm Incarnate
578 posts
Offline
No kudosu yet.
Hello you asking me to do a HM (hitsound modding) from my queue for your beatmap right ?
ofc I already check it. and i dont see any problem with your hitsound tho. everything is fine except for me is too loud . i guess you have to lower the volume.

so......no Kudos please :)
User avatar
Slider Savant
112 posts
Offline
-Aerith- wrote:
Hello you asking me to do a HM (hitsound modding) from my queue for your beatmap right ?
ofc I already check it. and i dont see any problem with your hitsound tho. everything is fine except for me is too loud . i guess you have to lower the volume.

so......no Kudos please :)


Thanks for checking it over for me! I'll lower it a bit
User avatar
Spinner Sage
173 posts
Offline
Earned 1 kudosu.
Short NM.


Hard
-00:01:410 (3,4) - Make the spacing between extended sliders smaller. Currently the spacing between this and a normal 1/2 gap is the same. This happens multiple times in the map
-01:10:641 (5,6,7,8,9) - Clean out this shape so it looks like a perfect star. Use the Polygon Creation tool if you have to
-01:12:692 (2,3,4,5,6) - Same as above


Insane
-Again, spacing is very high and time between them is very low here: 00:42:436 (3,4).

Sorry for the length of this mod. Ignore the kudosu, please.
User avatar
Slider Savant
112 posts
Offline
LimePixel wrote:
Short NM.


Hard
-00:01:410 (3,4) - Make the spacing between extended sliders smaller. Currently the spacing between this and a normal 1/2 gap is the same. This happens multiple times in the map Made the 1/2 beat gaps bigger
-01:10:641 (5,6,7,8,9) - Clean out this shape so it looks like a perfect star. Use the Polygon Creation tool if you have to
-01:12:692 (2,3,4,5,6) - Same as above I prefer how they look now, and they are perfectly symmetrical anyways


Insane
-Again, spacing is very high and time between them is very low here: 00:42:436 (3,4). The slider leniency let's them play as smaller jumps

Sorry for the length of this mod. Ignore the kudosu, please. No problem! Everything helps!
Last edited by Shogud on , edited 1 time in total.
User avatar
Beatmap Nominator
1,714 posts
Offline
Earned 1 kudosu.
hello!


insane
00:10:897 - Image
01:11:410 - Image

your rhythm density is completely backwards lol

anyway

the rhythm in the intro is okay, i think would be better to go all in on following the 00:05:513 (3,4) - this instrument. a lot of the 1/4 feels unneeded to me cuz of how calm the song is

00:12:179 (7,8,9,10) - something something you are not hanzer
there isnt really a reason to use something this uncomfortable here imo.

00:12:820 (2,3,4,5,6) - on patterns like these, using a more consistent visual spacing helps it look more organized

00:33:461 (2) - this rhythm feels really lame to play. considering that this is a pretty intense part in the song, having a long held out slider lowering the density this much is kinda lame imo.

and then 00:34:231 (3) - here you're following the vocals with the previous slider but then 00:34:231 (3,4) - go off of the vocals randomly

00:35:256 (1,2,3,4,5) - and 00:33:205 (1,2) - are a call-and-response structure in the song, so it should probably be mapped more similarly since theyre so related by the song.

00:36:282 (5) - this type of note really detracts from the rhythm of the map since you're using sliders for vocals and suddenly its a slider not on a vocal

00:37:308 (1,2) - these sliders don't really relate to each other too well. considering that they are so prominent in the song, you'd want to make them look nice together

the same rhythm issues kinda repeat through this entire section

01:04:743 (3) - o.0
shouldnt there be an object at 01:05:769 -

01:08:590 (2,3) - this is really bad cuz its the first time 3/4 jump out of a slider to a circle is ever used and its literally the biggest jump in the map so far
also i really don't think the 3/4s with jumps fit here at all. it puts a lot of emphasis on notes like 01:12:436 (2) - which are totally not important in the song

speaking of 1/4 jumps shouldnt there be one here 01:15:000 (4,5) - lol

idk the entire kiai feels reaaaaaaaaally forced and overspaced to me. this song is 117 bpm. there's no reason to be forcing massive fullscreen jumps on it.
since you did, there isnt any emphasis other than the extended sliders; stuff like 01:19:359 (5,6,7,1) - which has a clear up and down in intensity is completely and utterly ignored since it all plays exactly the same.

01:22:692 (2,3,4,5,6) - these are also kinda weird, i mean you're following an ostinato that's been going on for the entire song, but its the only time you ever really follow it in the kiai. and then you ignore the very clear drum rhythm as well by just putting a 1/4 burst



yea, all in all your mapping still needs work before going for ranked; pm me in game if you have questions about this mod
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 62 posts jump | 1, 2, 3, 4, 5  next

Users browsing this forum: None


Jump to: