forum

in NO hurry to shout; (CV: Saori Hayami) - Allegro (TV Size)

posted
Total Posts
41
Topic Starter
Dios_X
This beatmap was submitted using in-game submission on Saturday, September 9, 2017 at 9:17:29 PM

Artist: in NO hurry to shout; (CV: Saori Hayami)
Title: Allegro (TV Size)
Source: 覆面系ノイズ
Tags: anime anonymous voice fukumenkei alice yuzu allegro in no hurry to shout
BPM: 168
Filesize: 11811kb
Play Time: 01:29
Difficulties Available:
  1. Alice (4.73 stars, 319 notes)
  2. Easy (1.49 stars, 118 notes)
  3. Hard (3.42 stars, 250 notes)
  4. Normal (1.92 stars, 148 notes)
Download: in NO hurry to shout; (CV: Saori Hayami) - Allegro (TV Size)
Download: in NO hurry to shout; (CV: Saori Hayami) - Allegro (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Fukumenkei Noise ED "Allegro" by in NO hurry to shout;

Need help for modding my map!

LOG

UPDATE: Just Changed the name to add "TV Size" to it.
UPDATE2: Added easy difficulty. Slightly change Normal difficulty.
UPDATE3 (6/3/2017): Updated Alice to match IceKalt's Suggestion
UPDATE4 (6/4/2017): Updated Alice to match [-Crissaegrim-]'s Suggestion. Also Updated some Hard hitsounds.
UPDATE5 (6/6/2017): Updated Hard and Alice to match Sidetail's Suggestion. Normal is in WIP condition so don't mod it atm.
UPDATE6 (6/10/2017): Reworked Normal Difficulty done! Can now be modded!
UPDATE7 (6/12/2017): Updated Alice to match Ohwow's Suggestion
UPDATE8 (6/13/2017): Updated all diffs to match Fursum's Suggestion
UPDATE8 (6/14/2017): Updated all diffs to match LimePixel's Suggestion
UPDATE9 (6/23/2017): Updated all diffs to match xfraczynho's, Nightsky's, Saika's, and Rose Melody's Suggestion
UPDATE10 (6/29/2017): Updated Easy and Hard diffs to match Wikozo's Suggestion
UPDATE11 (7/8/2017): Updated all diffs to ensure no bug slider point (not sure if done right)
UPDATE12 (7/17/2017): Updated all diffs to match lit120's Suggestion
UPDATE13 (7/22/2017): Updated all diffs
UPDATE14 (7/26/2017): Updated Alice to match Blanc_C's and Manu028's Suggestion. Also Updated Hard diff
UPDATE15 (7/29/2017): Updated all diffs
UPDATE16 (8/1/2017): Updated Hard and Alice to match Yugu's and Franklin_DeJavu's Suggestion
UPDATE17 (8/8/2017): Updated Easy, Normal and Alice to match Zxozmo's and Electoz's Suggestion. Also added hitsounds.
UPDATE16 (8/22/2017): Updated Easy and Alice to match gary00737's Suggestion
Icekalt
Hey~
Coming from my Q

Alice
- Would use the same slider here 00:02:713 (3) - as 00:01:284 (3) - (maybe just strg+c and spin it)

- theese 2 blankets does look a bit ugly try maybe this: https://osu.ppy.sh/ss/8243423

- This section is a bit messy - maybe try this: https://puu.sh/w8JDz/5011af29f4.jpg
Reason 1(red) - you have a blanket then
Reason 2(puple) - the overlap (2) with (4) looks better cause (4) going right in the middle of (2)
Reason 3(green) - better overlap with (3)
Reason 4(idk the name of the color xD) (2) dont overlap with 00:06:106 (3) -

- Try to overlap sliderend 00:09:320 (1) - with sliderend 00:10:570 (4) -

- sry but dont like that sliderart 00:13:427 (8) - much ~

- Try to blanket 00:16:284 (6,7,1) - better like: https://osu.ppy.sh/ss/8243546

- 00:17:891 (1,2,3,4) - try to make that make that more orderly ^^

- 00:24:141 (5,7) - try to prevent that overlap, it doesnt look verly nice^^

- 00:27:712 (1,2) - increase the DS there

- maybe try to make sharp angle jumps there 00:35:391 (1,2,3,4) - , would play better

- 00:44:498 (4,7) - adjust 00:44:498 (4,7) - in this part like this: https://puu.sh/w8Klo/3e8ee13cab.jpg
Reason 1(red) - blanket with (2)
Reason 2(blue) - blanket with (5)
Reason 3(purple) - perfect blanket with (7)
Reason 4(green) - perfect circular flow

- 00:49:677 (3,4) - increase DS becasue there is no reason that its lower than 00:49:320 (1,2) -

- try not too curve slider that much like 00:55:391 (1) - when it does not have a reason - it just doesnt look nice - even if you think so

- 00:55:391 (1,2) - the gap is too small - ppl could think that it is an 1/2 gap

- try to replace 00:59:498 (2,3,4) - so they does not cause unnecesary overlaps

- 01:00:391 (6) - isnt compleatly in the middle of 01:01:284 (8) -

- dont use the same DS in 01:01:284 (8,1,2) - like in 01:02:355 (2,3,4,5,6,7) -
ppl get maybe confused when the 1/1 jump is as big as the 1/2 jump when they stand together^^

- 01:06:105 (1,2,3,4,5) - replace them so they dont cause unneccesary overlaps ^^

- 01:08:427 (1,2) - dont have an object over an reverse arrow - that just isnt a thing you do

- 01:08:784 (2,1) - increase the DS bettween theese 2

- 01:11:820 (1,2,3,4,5) - ^like at 01:06:105

Well that was it from me

I didnt list every problem of your map because you dont need to change too much with my mod -
As i saw this is the 2nd map from you - you need need knowledge of what you can do and exsepcially what you cant do.
This is somehing you cant learn in an hour, you need to learn them through mods/testplays and honest opinions.
Somebody who just say "wow this map is great!!!!!!!" may sound great at first but doesnt help you much to improve - so do not reject everyone who criticises you- just for side note ^^ (i know this becasue everyone starts like this)

I hope i could help with your diff (i wont mod the hard diff because i am not very experienced at hard either)

Gl with your improvement and have a nice day~ :)
Topic Starter
Dios_X

IceKalt wrote:

Hey~
Coming from my Q

Alice
- Would use the same slider here 00:02:713 (3) - as 00:01:284 (3) - (maybe just strg+c and spin it)

- theese 2 blankets does look a bit ugly try maybe this: https://osu.ppy.sh/ss/8243423

- This section is a bit messy - maybe try this: https://puu.sh/w8JDz/5011af29f4.jpg
Reason 1(red) - you have a blanket then
Reason 2(puple) - the overlap (2) with (4) looks better cause (4) going right in the middle of (2)
Reason 3(green) - better overlap with (3)
Reason 4(idk the name of the color xD) (2) dont overlap with 00:06:106 (3) -

- Try to overlap sliderend 00:09:320 (1) - with sliderend 00:10:570 (4) -

- sry but dont like that sliderart 00:13:427 (8) - much ~

- Try to blanket 00:16:284 (6,7,1) - better like: https://osu.ppy.sh/ss/8243546

- 00:17:891 (1,2,3,4) - try to make that make that more orderly ^^

- 00:24:141 (5,7) - try to prevent that overlap, it doesnt look verly nice^^

- 00:27:712 (1,2) - increase the DS there

- maybe try to make sharp angle jumps there 00:35:391 (1,2,3,4) - , would play better

- 00:44:498 (4,7) - adjust 00:44:498 (4,7) - in this part like this: https://puu.sh/w8Klo/3e8ee13cab.jpg
Reason 1(red) - blanket with (2)
Reason 2(blue) - blanket with (5)
Reason 3(purple) - perfect blanket with (7)
Reason 4(green) - perfect circular flow

- 00:49:677 (3,4) - increase DS becasue there is no reason that its lower than 00:49:320 (1,2) -

- try not too curve slider that much like 00:55:391 (1) - when it does not have a reason - it just doesnt look nice - even if you think so

- 00:55:391 (1,2) - the gap is too small - ppl could think that it is an 1/2 gap

- try to replace 00:59:498 (2,3,4) - so they does not cause unnecesary overlaps

- 01:00:391 (6) - isnt compleatly in the middle of 01:01:284 (8) -

- dont use the same DS in 01:01:284 (8,1,2) - like in 01:02:355 (2,3,4,5,6,7) -
ppl get maybe confused when the 1/1 jump is as big as the 1/2 jump when they stand together^^

- 01:06:105 (1,2,3,4,5) - replace them so they dont cause unneccesary overlaps ^^

- 01:08:427 (1,2) - dont have an object over an reverse arrow - that just isnt a thing you do

- 01:08:784 (2,1) - increase the DS bettween theese 2

- 01:11:820 (1,2,3,4,5) - ^like at 01:06:105

Well that was it from me

I didnt list every problem of your map because you dont need to change too much with my mod -
As i saw this is the 2nd map from you - you need need knowledge of what you can do and exsepcially what you cant do.
This is somehing you cant learn in an hour, you need to learn them through mods/testplays and honest opinions.
Somebody who just say "wow this map is great!!!!!!!" may sound great at first but doesnt help you much to improve - so do not reject everyone who criticises you- just for side note ^^ (i know this becasue everyone starts like this)

I hope i could help with your diff (i wont mod the hard diff because i am not very experienced at hard either)

Gl with your improvement and have a nice day~ :)
Thank you very much! learned a lot from you especially those blanket thingies and the overlap (and also terminologies that i have to google :) )

- sry but dont like that sliderart 00:13:427 (8) - much ~
ill just recycle slider from 00:24:855 (7) like this

Again Thank You very much! Here's Your Kudosu.
Crissa
Yo o/ from Q

First of all, try putting some pretty colours to your map!

I'll mod only Alice diff, will be some general advices^^
Alice


00:00:749 (1) - this first note should be a slider imo, it fits better because of the guitar
00:02:177 (1) - same with this

00:05:034 (1,2,3,4,1,2,3,4) - i recommend you to put some more emphasis on each note, i.e, 00:05:034 (1,2,3,4) - these could have the same spacing, then a little jump into 00:05:748 (1) - this and start again with a consistent distance but this time higher

00:07:713 (4) - i recommend you to stick to the common slider shapes on this, maybe something like this

00:09:320 (1,2) - try to stack their tails

00:13:427 (8) - pretty nice idea here, but it can still be polished!

00:15:034 (4) - when doing curvy sliders like this i recommend you to put just 1 anchor no the middle so it looks more symmetrical

00:20:391 (1) - don't NC

00:31:105 (6) - on sections like this i recommend to just copy and rotate sliders, making each one separately will result in different shapes, wich could not represent the music that well or break your patterns visually

00:31:820 (1,1) - no reason to NC
00:37:534 (1,1) - ^

00:32:177 (1,2) - try making these a slider, i think it would fit better because of the guitar
00:37:891 (1,2) - ^

00:38:784 (5) - a slider fits better, you were following a pretty active pattern so a break like this is a bit odd

00:46:016 (8,9) - it's a bit weird because it's the first time you use a 1/4 so, i recommend you to put something like this

00:46:462 (1,2,3,1,2,3,4,1,2,1,2,3,4) - here i recommend to stick to the same distance for each note too

00:52:534 (2) - try putting a circle on slider head and a 1/2 slider on slider tail
00:53:784 (5) - ^
00:55:391 (1) - ^
try to follow vocals more!

01:14:498 (1,2,3,4,5,6,7) - i think this can be more attractive to look, make some curvy stream^^

That's all, overall try to focus on when to put a slider and when to put a circle, try mixing instruments and make them nice to play
Everything is just practice, go ahead and keep mapping
GL! :D
Topic Starter
Dios_X

[-Crissaegrim-] wrote:

Yo o/ from Q

First of all, try putting some pretty colours to your map!

I'll mod only Alice diff, will be some general advices^^
Alice


00:00:749 (1) - this first note should be a slider imo, it fits better because of the guitar
00:02:177 (1) - same with this

00:05:034 (1,2,3,4,1,2,3,4) - i recommend you to put some more emphasis on each note, i.e, 00:05:034 (1,2,3,4) - these could have the same spacing, then a little jump into 00:05:748 (1) - this and start again with a consistent distance but this time higher

00:07:713 (4) - i recommend you to stick to the common slider shapes on this, maybe something like this


00:09:320 (1,2) - try to stack their tails

00:13:427 (8) - pretty nice idea here, but it can still be polished!

00:15:034 (4) - when doing curvy sliders like this i recommend you to put just 1 anchor no the middle so it looks more symmetrical

00:20:391 (1) - don't NC

00:31:105 (6) - on sections like this i recommend to just copy and rotate sliders, making each one separately will result in different shapes, wich could not represent the music that well or break your patterns visually

00:31:820 (1,1) - no reason to NC
00:37:534 (1,1) - ^

00:32:177 (1,2) - try making these a slider, i think it would fit better because of the guitar
00:37:891 (1,2) - ^

00:38:784 (5) - a slider fits better, you were following a pretty active pattern so a break like this is a bit odd

00:46:016 (8,9) - it's a bit weird because it's the first time you use a 1/4 so, i recommend you to put something like this

00:46:462 (1,2,3,1,2,3,4,1,2,1,2,3,4) - here i recommend to stick to the same distance for each note too

00:52:534 (2) - try putting a circle on slider head and a 1/2 slider on slider tail
00:53:784 (5) - ^
00:55:391 (1) - ^
try to follow vocals more!

01:14:498 (1,2,3,4,5,6,7) - i think this can be more attractive to look, make some curvy stream^^

That's all, overall try to focus on when to put a slider and when to put a circle, try mixing instruments and make them nice to play
Everything is just practice, go ahead and keep mapping
GL! :D
Thank You for taking your time modding my map! Followed everything except this

[-Crissaegrim-] wrote:

00:53:784 (5) - ^
because when i placed them, imho. didn't sound good. but everything you suggest is good especially

[-Crissaegrim-] wrote:

00:46:462 (1,2,3,1,2,3,4,1,2,1,2,3,4) - here i recommend to stick to the same distance for each note too

00:52:534 (2) - try putting a circle on slider head and a 1/2 slider on slider tail
im inconsistent with streams so i made it noob friendly before, but your suggestion on this makes it a whole lot better

[-Crissaegrim-] wrote:

01:14:498 (1,2,3,4,5,6,7) - i think this can be more attractive to look, make some curvy stream^^[/notice]
Again, Thank you. Here's your Kudosu! :D
Sidetail
[alice]
00:06:463 (1,2) - this particular doesn't look very nice
00:07:713 (4) - i do not usually do not nitpick but unevenness does bother me https://puu.sh/wbo7i/93c31d3cd2.jpg
00:08:963 (1,2,3) - i really do not see the point of different ds used here and NC as well. unNC the 00:08:963 (1) -
00:14:677 (1) - unNC
00:15:034 (4) - NC
00:29:320 - really should've have been clickable and not used passive notes since there is cymbal sound and strong one at that
00:31:462 (1,2) - and 00:31:820 (3,4) - and 00:32:177 (5,6) - . Please unify the distance between each pair since i do not see any point of making them different
00:35:927 (4,5) - this isn't very good flow. explaining this clearly, slider #4 goes ccw and next object is in really awkward location and goes in cw rotation
00:41:105 (5,6,7) - distance between 5 and 6 is considered passable but if you're using this distance for two white ticks, 6 and 7 is significantly closer in timestamp, so this creates confusion since you're using same spacing with different note placement in timeline. This is called anti-jump and i highly recommend avoid doing this throughout the map (with excpetion of using NC or significant changes in the song)
01:19:498 (10,11) - ^ while parts like 01:18:784 (7,8,9) - are spacing far just like before, this is too close while having the same placement in the timeline.

I think you're improving quite a lot since kiai seems a lot better than previous parts. I highly recommend you try remapping the non-kiai parts since that is also a really nice practice (up to you if you are motivated enough to do that). I feel non-kiai parts are very off in terms of rhythm wise.

[hard]
00:08:605 (6) - after this note, the distance is way too big to reach to next note. Please fix that
00:11:462 (6,8) - Avoid overlaps like this since this contributes to "unpolished-ness" of the map
00:29:230 (5) - remove and place just a single note at 00:29:320 - . since current one is very off from my perspective
00:30:927 (4) - unstack since there is no point
00:42:534 (4,5,6,7,8,1,2,3,4) - that is very crowded...
00:44:498 (4,5) - again, too far
00:46:016 (8,9) - simply this. suddenly introducing doubles in the middle of the map is not very great imo unless music suddenly changes
01:02:355 (2,6) - ugly overlap... actually 01:02:355 (2,3,4,5,6,7) - not very intuitive and again spacing at 01:03:070 (6,7) -
01:06:641 (2,3,4,5,6,7,1,2) - it seems to make more sense if you mapped them on white ticks instead of red ones since it feels half beat off. Here is an example: 01:09:320 (3,4,5) - this feels a lot better since they are clickable at white tick
01:15:570 (7,1) - too far
01:16:105 (2,3) - ^
01:18:427 (4,5) - not sure why you put larger spacing there. Here is an example: 01:19:677 (9,1) - this is good spacing since there is a gap on red tick so instinctively there is larger spacing. but that point, there is no gap.
01:24:677 (1,2,3,4,5,6) - not sure if i really recommend this on hard

rhythm is also off. or rather, it feels very run-on. Would be nice there is good reset point or pause point

[normal]
00:09:320 (1,2) - not really great in terms of aesthetics and reading. You should have clear view for new players and not obstruct objects (unless your intention was stack to give emphasis - but i dont see why you need stack emphasis here)
00:12:177 (5,6) - ^
00:16:284 (3,1,2,3) - ^
(I really recommend looking at other maps and see the distance and clearance of Normal diff (and easy diff).) Current diff seems to be bit of a mess :l Tho I really like you motivated yourself to map all diffs yourself. kudos to you for doing that.
Topic Starter
Dios_X

Sidetail wrote:

[alice]
00:06:463 (1,2) - this particular doesn't look very nice To me, looks okay but still change a little bit to make less curvy
00:07:713 (4) - i do not usually do not nitpick but unevenness does bother me https://puu.sh/wbo7i/93c31d3cd2.jpg After you pointed that out, i agreed to it yes XD
00:08:963 (1,2,3) - i really do not see the point of different ds used here and NC as well. unNC the 00:08:963 (1) - Fixed
00:14:677 (1) - unNC Fixed
00:15:034 (4) - NC Fixed
00:29:320 - really should've have been clickable and not used passive notes since there is cymbal sound and strong one at that Changed it a lot, not sure if okay tho but i've seen this kind in other maps
00:31:462 (1,2) - and 00:31:820 (3,4) - and 00:32:177 (5,6) - . Please unify the distance between each pair since i do not see any point of making them different Fixed
00:35:927 (4,5) - this isn't very good flow. explaining this clearly, slider #4 goes ccw and next object is in really awkward location and goes in cw rotation
made 5, 6, and 7 cw. i think it looks better now but still believe the previous is good for difficulty.
00:41:105 (5,6,7) - distance between 5 and 6 is considered passable but if you're using this distance for two white ticks, 6 and 7 is significantly closer in timestamp, so this creates confusion since you're using same spacing with different note placement in timeline. This is called anti-jump and i highly recommend avoid doing this throughout the map (with excpetion of using NC or significant changes in the song) Fixed, also learned a little about anti-jumps :D
01:19:498 (10,11) - ^ while parts like 01:18:784 (7,8,9) - are spacing far just like before, this is too close while having the same placement in the timeline.
Fixed
I think you're improving quite a lot since kiai seems a lot better than previous parts. I highly recommend you try remapping the non-kiai parts since that is also a really nice practice (up to you if you are motivated enough to do that). I feel non-kiai parts are very off in terms of rhythm wise.
Thank you for the complement :) . dont know if i have enough time to remap as my college semester just started. if enough modders thinks so then i guess ill try remapping them.

[hard]
00:08:605 (6) - after this note, the distance is way too big to reach to next note. Please fix that Fixed
00:11:462 (6,8) - Avoid overlaps like this since this contributes to "unpolished-ness" of the map Fixed
00:29:230 (5) - remove and place just a single note at 00:29:320 - . since current one is very off from my perspective Fixed
00:30:927 (4) - unstack since there is no point Fixed
00:42:534 (4,5,6,7,8,1,2,3,4) - that is very crowded... Fixed, made it a little bit uncrowded
00:44:498 (4,5) - again, too far Fixed
00:46:016 (8,9) - simply this. suddenly introducing doubles in the middle of the map is not very great imo unless music suddenly changes Fixed, the first time i hear that part it suggest it, but removing it actually sounds better
01:02:355 (2,6) - ugly overlap... actually 01:02:355 (2,3,4,5,6,7) - not very intuitive and again spacing at 01:03:070 (6,7) - Fixed
01:06:641 (2,3,4,5,6,7,1,2) - it seems to make more sense if you mapped them on white ticks instead of red ones since it feels half beat off. Here is an example: 01:09:320 (3,4,5) - this feels a lot better since they are clickable at white tick I completely agreed, didn't notice it actually :o
01:15:570 (7,1) - too far Fixed
01:16:105 (2,3) - ^ Fixed
01:18:427 (4,5) - not sure why you put larger spacing there. Here is an example: 01:19:677 (9,1) - this is good spacing since there is a gap on red tick so instinctively there is larger spacing. but that point, there is no gap.Fixed
01:24:677 (1,2,3,4,5,6) - not sure if i really recommend this on hard Fixed, made their ds decrement as each new note.

rhythm is also off. or rather, it feels very run-on. Would be nice there is good reset point or pause point
added them at some point

[normal]
00:09:320 (1,2) - not really great in terms of aesthetics and reading. You should have clear view for new players and not obstruct objects (unless your intention was stack to give emphasis - but i dont see why you need stack emphasis here)
00:12:177 (5,6) - ^
00:16:284 (3,1,2,3) - ^
(I really recommend looking at other maps and see the distance and clearance of Normal diff (and easy diff).) Current diff seems to be bit of a mess :l Tho I really like you motivated yourself to map all diffs yourself. kudos to you for doing that.
will try remapping it as a whole if time permits as i think the rhythm is also off in some parts. im bad at mapping normal as i have a hard time balancing between easy and hard diff. Again, thank you for the compliment :D
Thank you for taking your time for my map. Here's your Kudosu! :D
Ohwow
[Alice]
I would avoid using too many slider arts like 00:10:570 (4) - 00:09:855 (2) - 00:16:284 (3) - 00:17:891 (1,2,3,4) - They just look a bit too awkward to play. I would only resort to using wonky sliders on wonky sounds (Camellia songs have lots of em)

00:04:141 (6,1) - objects are too close too each other. Should keep track of visual spacing.
00:06:106 (3,1) - ^
00:09:320 (1,2) - The flow isn't too good here.
00:13:427 (8) - I would avoid making a long slider art here. This is gonna cause you to miss the drum sounds on the white ticks.
00:15:034 (1,3) - slightly overlapping
00:17:891 (1,2,4) - This pattern just looks too weird (sorry :/ ) Just use normal sliders, they will look a lot more cleaner.
00:23:605 (4) - weird slider :(
00:24:855 (7,1,2,3) - avoid overlaps
00:48:962 - missing a beat here
00:49:855 (4) - should make this into a 1/2 slider to fill the gap there.
00:52:802 (4) - There's is no distinguishable sound on the blue ticks. Not sure why you mapped it.
00:55:659 (3) - ^
00:53:784 (7) - Should have a note on the red tick and 1/2 slider on the white tick, so you don't have that awkward gap at 00:54:141 -
00:56:641 (6) - ^
00:58:427 (1,2,1,2) - Should delete these random NC's here.
00:59:141 (1,2) - people will get a bit confused here when they play because they are going to misread that jump as a 1/2 jump rather than a 1/1 jump. I suggest you to just make 00:59:141 (1) - a slider (since there's a drum beat on that white tick that you missed) and also make 00:59:855 (4) - a slider.
01:01:641 - should be clickable (i suggest put a slider here)
01:01:998 (1,2,3) - again with the spacing/rhythm confusion here. The spacing is so similar, yet 1-2 is a 1/1 beat while 2-3 is a 1/2 beat. I suggest stacking 1 and 2 together.

Overall, I suggest you to try to avoid overlaps and look over your spacing and rhythm choice. Try to make the loud sounds clickable. For Aesthetics, use more blankets and symmetry; they are the most common way to make your map so much cleaner.
Topic Starter
Dios_X

Ohwow wrote:

[Alice]
I would avoid using too many slider arts like 00:10:570 (4) - 00:09:855 (2) - 00:16:284 (3) - 00:17:891 (1,2,3,4) - They just look a bit too awkward to play. I would only resort to using wonky sliders on wonky sounds (Camellia songs have lots of em) FIXED

00:04:141 (6,1) - objects are too close too each other. Should keep track of visual spacing. FIXED
00:06:106 (3,1) - ^ FIXED
00:09:320 (1,2) - The flow isn't too good here. FIXED
00:13:427 (8) - I would avoid making a long slider art here. This is gonna cause you to miss the drum sounds on the white ticks. FIXED
00:15:034 (1,3) - slightly overlapping FIXED
00:17:891 (1,2,4) - This pattern just looks too weird (sorry :/ ) Just use normal sliders, they will look a lot more cleaner. FIXED made them curvier with blankets but still almost the same rotations
00:23:605 (4) - weird slider :( FIXED
00:24:855 (7,1,2,3) - avoid overlaps FIXED
00:48:962 - missing a beat here FIXED
00:49:855 (4) - should make this into a 1/2 slider to fill the gap there. FIXED
00:52:802 (4) - There's is no distinguishable sound on the blue ticks. Not sure why you mapped it. FIXED. another modder suggest it to follow the vocals more so...
00:55:659 (3) - ^ FIXED^
00:53:784 (7) - Should have a note on the red tick and 1/2 slider on the white tick, so you don't have that awkward gap at 00:54:141 - FIXED (not sure if i have done it correctly tho
00:56:641 (6) - ^ FIXED
00:58:427 (1,2,1,2) - Should delete these random NC's here. FIXED
00:59:141 (1,2) - people will get a bit confused here when they play because they are going to misread that jump as a 1/2 jump rather than a 1/1 jump. I suggest you to just make 00:59:141 (1) - a slider (since there's a drum beat on that white tick that you missed) and also make 00:59:855 (4) - a slider. FIXED
01:01:641 - should be clickable (i suggest put a slider here) FIXED
01:01:998 (1,2,3) - again with the spacing/rhythm confusion here. The spacing is so similar, yet 1-2 is a 1/1 beat while 2-3 is a 1/2 beat. I suggest stacking 1 and 2 together. FIXED stacking them fixed the problem apparently

Overall, I suggest you to try to avoid overlaps and look over your spacing and rhythm choice. Try to make the loud sounds clickable. For Aesthetics, use more blankets and symmetry; they are the most common way to make your map so much cleaner.
Thank You for taking your time to mod my map!. Here's Your Kudosu!
Fursum
Hello from my queue.

[Easy]

00:09:320 (1) - A simpler shape would look much better imo

00:13:427 (2,3) - I don't know if the overlap is intended but its very small, so avoiding it would be better.

00:20:034 (4) - Overlap is kinda ugly for me.

00:23:605 (1) - You can rotate this so it doesn't overlap with 00:21:998 (2)

00:24:855 (2) - Bad overlap with 00:22:891 (3)

00:29:677 (1) - Bad overlap, its not acceptable in an Easy diff.

00:40:034 (6,1) - I suggest making a circle into a reverse slider here.

00:49:320 (1) - You can curve this so it doesnt overlap.

01:01:998 (6) - Move upwards so it doesn't overlap with these 01:00:748 (4,1)

01:09:320 (1,2,3) - These overlaps too.

01:14:677 (1) - Overlap.

I don't have anything against overlaps but they look bad with low AR.

[Normal]

01:26:552 (1) - Start the spinner atleast 1/4 later.

Also, following vocals could be a bit hard for a Normal player, I suggest following a simpler rythm.

[Hard]

01:24:677 (1,2,3,4,5,6) - Timing gap change should be clearer. A NC on 4 and more contrasted spacing could help.

[Alice]

Here is my first try

Plays okay, but having better slider shapes would help definitely. Not talking about the note shapes. Curved sliders seem to have a clunky shape in general.

However, there are some questionable rythm choices such as 01:08:784 (2) - Here you have to switch to the percussion but having a slider tick on the stronger percussion isn't ideal.

00:33:784 (1,2,3,4) - Same goes for this, you have to switch to the guitar sounds, but slider ends fall into them.

00:46:016 (8,9) - This was pretty hard to read. Maybe use a NC here?


Overall, map has a lot to improve on aesthetics, however I'm not good at it either so I can't really suggest things on that.
Topic Starter
Dios_X

Fursum wrote:

Hello from my queue.

[Easy]

00:09:320 (1) - A simpler shape would look much better imo

00:13:427 (2,3) - I don't know if the overlap is intended but its very small, so avoiding it would be better.

00:20:034 (4) - Overlap is kinda ugly for me.

00:23:605 (1) - You can rotate this so it doesn't overlap with 00:21:998 (2)

00:24:855 (2) - Bad overlap with 00:22:891 (3)

00:29:677 (1) - Bad overlap, its not acceptable in an Easy diff.

00:40:034 (6,1) - I suggest making a circle into a reverse slider here.

00:49:320 (1) - You can curve this so it doesnt overlap.

01:01:998 (6) - Move upwards so it doesn't overlap with these 01:00:748 (4,1)

01:09:320 (1,2,3) - These overlaps too.

01:14:677 (1) - Overlap.

I don't have anything against overlaps but they look bad with low AR.
Actually did not notice those overlaps. i guess im to busy with the higher diffs



[Normal]

01:26:552 (1) - Start the spinner atleast 1/4 later. FIXED, also made it 1/4 later in easy

Also, following vocals could be a bit hard for a Normal player, I suggest following a simpler rythm. made some parts follow the vocals while some mixed with instruments.

[Hard]

01:24:677 (1,2,3,4,5,6) - Timing gap change should be clearer. A NC on 4 and more contrasted spacing could help. FIXED

[Alice]

[url=https://puu.sh/wi1p9/083365df3f.osr] Here is my first try] Cannot download the replay for some reason but thanks for the effort of sending a replay :D

Plays okay, but having better slider shapes would help definitely. Not talking about the note shapes. Curved sliders seem to have a clunky shape in general. FIXED not sure what are those but made some unusual sliders the usual

However, there are some questionable rythm choices such as 01:08:784 (2) - Here you have to switch to the percussion but having a slider tick on the stronger percussion isn't ideal. FIXED

00:33:784 (1,2,3,4) - Same goes for this, you have to switch to the guitar sounds, but slider ends fall into them. FIXED

00:46:016 (8,9) - This was pretty hard to read. Maybe use a NC here? FIXED


Overall, map has a lot to improve on aesthetics, however I'm not good at it either so I can't really suggest things on that. I added some "note shape" sliders to add aesthetics. not really good at either.
Thanks for the mods!
LimePixel
NM request from queue. Hope this helps:

[Easy]
(Use distance snap?)
-00:17:177 (1,2) - Smaller spacing, similar to 00:13:427 (2,3,4)'s spacing.
-00:17:891 (2,3) - For better aesthetics, make the slider lines parallel to each other.
-00:22:891 (3,1) - Fix blanket by moving middle anchor point from 00:23:605 (1)
-00:30:034 (2,3,4) - Why is the spacing between these notes bigger than the spacing between 00:32:534 (4,5,6)?
-00:35:391 (1,3) - Stack?
-00:45:034 (6,7) - Lead this slider into the circle
-00:59:320 (2,3,4) - Same spacing issue.

[Normal]
(Same issues with this, focus on spacing. Also check AiMod, an object isn't snapped)
-00:12:712 (2,3) - Don't overlap that much.
-01:00:212 (1,2) - Make slider lines parallel

[Hard]
-00:12:177 (8) - NC
-00:13:427 (11) - Slider is too long, and clean up the shape a bit
-00:18:427 (2,4) - Add/Remove(?) blanket
-00:34:855 (4,6) - Stack 4's end and 6's start
-01:00:748 (7) - NC and remove the NC at 01:01:998 (1)

[Alice]
-00:47:891 (1,2,1,2) - Move around a bit, this isn't really obvious to read

Love the final diff. Good luck
Topic Starter
Dios_X

LimePixel wrote:

NM request from queue. Hope this helps:

[Easy]
(Use distance snap?) FIXED, Recheck DS of all notes
-00:17:177 (1,2) - Smaller spacing, similar to 00:13:427 (2,3,4)'s spacing. FIXED
-00:17:891 (2,3) - For better aesthetics, make the slider lines parallel to each other. FIXED
-00:22:891 (3,1) - Fix blanket by moving middle anchor point from 00:23:605 (1) FIXED
-00:30:034 (2,3,4) - Why is the spacing between these notes bigger than the spacing between 00:32:534 (4,5,6)? FIXED
-00:35:391 (1,3) - Stack? FIXED
-00:45:034 (6,7) - Lead this slider into the circle FIXED
-00:59:320 (2,3,4) - Same spacing issue. FIXED

[Normal]
(Same issues with this, focus on spacing. Also check AiMod, an object isn't snapped) FIXED Recheck DS of all notes
-00:12:712 (2,3) - Don't overlap that much. FIXED
-01:00:212 (1,2) - Make slider lines parallel FIXED

[Hard]
-00:12:177 (8) - NC FIXED
-00:13:427 (11) - Slider is too long, and clean up the shape a bit FIXED Changed the shaped
-00:18:427 (2,4) - Add/Remove(?) blanket FIXED Removed
-00:34:855 (4,6) - Stack 4's end and 6's start FIXED also adjusted all sliders and their stack afterwards
-01:00:748 (7) - NC and remove the NC at 01:01:998 (1) FIXED

[Alice]
-00:47:891 (1,2,1,2) - Move around a bit, this isn't really obvious to read FIXED

Love the final diff. Good luck Thanks for the compliment :D
Thanks for the mods! Kudosu already sent.
Aisha
Hey! Mod as requested on my queue t/579972/. Sorry for taking more long that expected since I was traveling but I hope this can help you ^^

[General]
  1. 01:03:248 - Why not using this as preview point?
  2. You should just use 00:00:749 - as redline and delete 00:06:463 - . Using 168 bpm on that since there's not bpm change; only snap divisor usage change.
  3. I'm 90% sure this BG dimension isn't allowed for ranked. You should find for some 1920x1200 or 1366x768 that are more common maybe?
  4. Using lot of finishers (on almost all notes) is kinda weird. You should reserve them for a real strong sounds to don't overuse and make them more interesting at section changes. Try to rework at hitsounds :p

[Easy]
  1. SliderMultiplier:0.849999999999999 :arrow: 0.85 (Also I suggest using 0.9 instead since it's low bpm song :p)
  2. It's a little personal but why CS 2,4 since you're using standard metadata on other stuff (HP, OD and AR). I suggest using 2 instead that's more usual
  3. 00:08:605 (3,1) - try to avoid using these kind of overlaps, flows strange and breaks the current flow :p
  4. 00:14:320 (3,4) - this follow weird aswell, maybe use the reverse at something like idk :p
  5. 00:17:177 (1) - simply don't lol, it overlaps a lot and is just... ugly (sorry to say this ;;)
  6. 00:26:462 (4) - this is giant compared to other sliders and there's even a section change (with lot of rhythm sounds) so I suggest you to change it :p
  7. 00:29:677 (1,2) - avoid overlaps :p
  8. 00:31:462 (3) - avoid short reverse sliders
    Well like a general comment avoid to finish on big white lines aswell since they mark a section start so if there's not any sound starting it doesn't note at all.
    I think you should rework a bit more on this diff tbh, using https://osu.ppy.sh/wiki/Standard_Ranking_Criteria as reference could help a lot specially at spacing, slider work and usage of reverse/circles :3
[Normal]
  1. Using 1.05 as SV isn't bad but it's a little unusual. So what about using 1.1 because bpm isn't that high?
  2. Using CS 3.5 on Normal is currently a little exagerated so I suggest using 3 is enough since I think you don't want to make it really hard :p
  3. 00:12:177 (1,2,3) - this pattern feels really strange specially at http://puu.sh/wns7H/4a0b52b8ab.jpg. Overlapping these kind of notes with tail isn't highly recommended for normals aswell
  4. 00:17:177 (1) - no NC
  5. 00:17:891 (2) - NC
    Well take a relook about NC usage (try to focus them on white lines because... I've explain that xD)
  6. 00:26:820 (2,3) - this is a little strange to follow, try using some circle idk
    You should add some circles through the song too, using full of sliders isn't not allowed but just... strange at all
  7. 00:40:748 (6) - finish here
  8. 00:46:462 (1,2,3) - don't do this, is really hard to get it on a sightread for Normal players. They're just familiarizing with reverse sliders tho :P
    Well kind of same as Easy. Take a overall review specially at NC and some reverse sliders. Flow is kinda better here :3
[Hard]
  1. Hmmm is a little strange you're mapping 00:00:749 - on this and Alice and not on Easy and Normal. I don't mean is bad, it's just about having a good spread about diffs :p.
  2. Using 1.7 as SV is a giant increase compared to Normal one. Maybe you can try to use 1.5 and let ~2 for Alice
  3. 00:01:998 (4) - I highly recommend to don't do these kind of sliders. Rest flow and doesn't seem beauti at all D:
  4. Focus on NC again!
  5. Remember you can use triples here instead lot of little reverse sliders (00:08:963 (7,7) - for example)
  6. 00:09:320 (1,6,2) - these sliders are fine about playability but just look a little disordered overall (specially at testplaying DT). It's your mapping style so I'll try to don't fuck it at all :p
  7. 00:17:534 (2) - triple instead. It breaks a lot the flow while finishing above :p
  8. 00:26:105 (6) - ^
  9. 00:47:177 (2,3,4,5,6) - this doesn't seem good at all, it's a little random according to how you came mapping
    Tbh I feel this better talking about flow and stuff. Try to focus on NC and some triple instead reverse usage to don't break the flow at all ^^
[Alice]
  1. You will get a lot of mods here so I'll skip xD
That's all for now for me :3 I hope this can help you and I'm sorry if I feel a little aggressive while commenting :c. Best of lucks!
Nightsky
From my modding queue.

Alice

- 00:10:570 (1) - 00:21:998 (1) - 00:24:855 (7) - 00:27:712 (1) - Probably a good idea to restructurate this slider, the sliderhead is inside the slider.
- 00:19:141 (4) - Weird slider, a simple curve slider is enough.
- 00:45:927 (1) - Place this slider in the previous red tick.
- 00:40:570 (4) - NC
- 00:55:034 (10) - ^
- 00:55:391 (1) - Remove NC
- 00:57:891 (10) - NC
- 00:58:248 (1) - Remove NC
- 01:00:748 (3) - NC
- 01:18:427 (6) - This slider breaks the flow, Crtl+J, rotate it by 60º and place it where it was
- 01:18:962 (8) - Place this note closer to 01:18:784 (7)
- 01:19:141 (9) - Ctrl+G

That's pretty much it.
Good luck! :D
Saika0k1
fck, i modded this by accident lmao but take it anyway since i already made it

Alice

00:03:606 (5,6) - equal spacing
00:07:534 (3,4) - i think those should be emphasized with some spacing
00:10:391 (3,1) - ^
00:13:962 (5) - equal spacing
00:44:498 (4,5) - ctrl+g to make this flow better
00:35:391 (1,2,3) - this jumps are sudden because of drastic different of spacing compared with other notes that surround these so maybe you could scale it down a bit
00:48:427 (2,3,4) - ^ or maybe its because its wide angeled
00:58:248 (1,2,3,4,5) - ^
01:03:605 - preview point should be set here not 00:05:748 -
01:14:498 (4) - NC
01:16:998 (6) - ^
01:17:534 (1,2,3,4,5,6) - this pattern is quite different from 01:06:105 (1,2,3,4,5,6) - and 01:11:820 (1,2,3,4,5,6) - but its sound is the same
01:20:391 (1,2,3,4,5,6) - this could be a star (make a 5 point symmetrical shape and align the notes up in the timeline and you will get a perfect star)
01:21:641 (1,2,3,4,5,6,7) - this would have been perfect star

overall this map has some complex pattern imo but mostly only flows in counter-clockwise

good luck!
-Aerith-
Hello you ask me for a Hitsound Modding on my Queue right ? uh.. you know i dont see any problem with it tho. everything is fine ^^
oh and btw dont use too many whistle in every slider is kinda bothering me a little bit lol.
Topic Starter
Dios_X
Don't have the time for now to do all this but will do all mod post in the future when im not busy af. i will just give kudos in advance so thanks everyone!

-Aerith- wrote:

Hello you ask me for a Hitsound Modding on my Queue right ? uh.. you know i dont see any problem with it tho. everything is fine ^^
oh and btw dont use too many whistle in every slider is kinda bothering me a little bit lol.
whistle sound represent guitars on those parts lol. dont know any alternative for it.
-Aerith-

Dios_X wrote:

Don't have the time for now to do all this but will do all mod post in the future when im not busy af. i will just give kudos in advance so thanks everyone!

-Aerith- wrote:

Hello you ask me for a Hitsound Modding on my Queue right ? uh.. you know i dont see any problem with it tho. everything is fine ^^
oh and btw dont use too many whistle in every slider is kinda bothering me a little bit lol.
whistle sound represent guitars on those parts lol. dont know any alternative for it.
Oh no ! i forgot to tell you that you dont have to give me kudos for this since im just checking it but not modding it.
Topic Starter
Dios_X

-Aerith- wrote:

Oh no ! i forgot to tell you that you dont have to give me kudos for this since im just checking it but not modding it.
Shit. XD Well just keep the kudosu, just knowing that i guess helps me. Will not make the same mistake.
show more
Please sign in to reply.

New reply