m4m wall post lolfor the lower difs, theres a lot of overmapping i think. mostly because there arent a lot of breaks, which are needed in lower difs. have a look at the kantan/futsuu/muzukashii tiers on the ranking criteria for taiko
https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!taiko , just for future reference and for some help with mapping these lower difs. i used a little of it in the replies to some difs on here, but take a look on ur own for ur own sake
some general stuff: spread OD/HP seems little weird to me, id suggest for hp: 8/7/6/5.5or6/6/6.5? lower dif to highest. id say oni can do either but i think 5.5 would fit the spread better
for od: 3/4/5/5.5/6/6.5? lowest to highest, i kept ur highest 6.5 and went off of that for the others. i think decimal numbers for lower difs is strange tbh i dont see it often
also i think u can omit the first barline on every dif, its especially noticeable on the higher ones where the first line is just flying past with nothing on it
https://osu.ppy.sh/ss/10514047 as u can see here. unless u want to move it to the first note at 00:02:110 - then u dont need to do that
kantan:i feel this dif is the most different from the other ones spread-wise after playing all of them
00:11:201 - spinner isnt in any of the other difs, maybe continue what u were mapping in the previous section
00:23:929 (16) - change d for the drum hit here, and gives little variation from kkkk
00:32:656 (29) - finisher not consistent with this other spot that sounds the same 00:28:292 (22) - probably just add one on the 22
00:59:565 (69) - d for lower sound here
01:04:656 (80) - delete so theres a moment of rest between the finisher and the next note, sometimes its confusing for newer people
01:13:020 (98) - finish mayb?
01:26:110 (125) - ^
01:56:292 - end spinner here since the sound stops here, idk if its really important but just makes it look nicer in editor
futsuu:in general this dif is pretty dense for futsuu id say, try making more 2/1 breaks in places where notes arent too important like these examples, 00:49:383 -
https://osu.ppy.sh/ss/10514130 01:06:474 -
https://osu.ppy.sh/ss/10514168 where it would be ok to leave this spot empty for a break. this is the big thing with this dif i think, rest is just suggestions
00:37:020 (74) - finish?
01:13:020 - ^
01:26:110 -
01:23:201 (230,231,232) - kdk seems to sound better for the last note being a snare and the pitch going down the first 2 notes
01:45:747 (14) - this is the only finish in this last section? rather make all of the same spots finishers by themselves(1/1 break before and after) or to not have any except the last note
muzu:beginning part is p dense again, delete these 2 00:23:201 (67,68) - so theres a 2/1 break in here. another spot which i think it would be ok is here 00:28:110 (87,89,90) - having breaks is necessary in lower difs for newer players so remember that for other times u make them (not being rude, just advice)
also1/4 patterns with one or more colour changes should be used sparingly. They should be avoided in conjunction with other patterns of this nature because the target audience of this difficulty level is not used to patterns of this complexity.
ranking criteria quote, just for the use of the kkd and ddk mixed in here, at 00:50:838 - 00:56:292 - 01:13:565 - i think it would be better to remove the ddk's and keep the other 2 if u want to use them and just change ddk ddk to some other full color
00:31:020 (100) - think this pattern is too long too, delete this one for a little shorter one
00:32:292 (105,106,107,108,109) - i know u replied to this earlier but i disagree with the intensity here, its just about to build up but not yet. would rather see kkk k instead
01:23:020 (337) - delete, think this pattern is too long
01:31:747 (381) - ^
01:45:929 (20) - having both 2 triples and a finish in one pattern is pretty tough, id delete this so theres a break after the finisher
01:47:929 (32,33) - same as above but make 32 finisher
01:50:110 (45,46) - ^
oni:lots of volume changes in the beginning.. personally not a fan but it doesnt hinder too much of gameplay so its fine
referenceYou should insert at least 1 rest moment which is 1/1 or longer after 16/1 to 20/1 of continuous mapping. Longer periods of continuous mapping may put too much strain on players of this difficulty level and shorter rest moments would count as continuous mapping.
00:11:202 (30) - delete for ^
01:04:292 - very dense section here, maybe delete these so it isnt super dense before the actual kiai: 01:06:656 (332,333) - 01:08:838 (348,349) - 01:11:110 (366) - 01:15:383 (396) - (if u do that last one u can make this a d 01:15:474 (396) - for dk which plays better)
01:26:292 (471) - delete for break
last part is pretty dense too, i suggest deleting 01:44:474 (17) - 01:46:656 (31) - 01:48:838 (45) -
inner oni:00:34:292 (178,179,180) - dkk for snare on the last note
00:50:838 (266,267,268,269) - kddd?
01:22:656 (497,498,499,500,501,502,503,504,505) - ddd k (dkkd) k more fitting for music i think
01:28:838 (548,549,550,551) - kkkk for consistency with 01:26:656 (529,530,531,532) -
01:33:565 (584) - move to 01:33:474 -
01:37:929 (8,9,10,11,12,13) - could make ddk kdd but ddd ddd works too since its kinda like a break from the rest of the map
01:47:020 (38,39,40,41,42,43,44,45) - kddk for both? since its higher pitch on the first note and last, i get the mirror thing u were going for kkkd kkkd dddk dddk but doesnt really fit music imo
01:49:201 - if u do that then u can make this kddk since i think u were going for having the previous 2 patterns combined at the end
top dif:can i get a reason for the dif name? just curious
00:18:292 - u mapped this one but none of the others in the beginning? 00:05:201 - 00:09:565 -
01:02:110 (369) - random finisher?
01:19:201 (515,516,517) - kkd for follow the snare, and to not have kdkdkdk pattern which it would of been if u just made the first one k
01:37:929 - same as inner, just small suggestion
01:47:020 (40,41,42,43,44,45,46,47) - same as inner oni
01:51:201 (78,79,80,81) - ^
also the top dif is the only one with the lowered volume at the end? 01:52:474 - apply it to every dif
sorry for wall mod, just tryin to help some, hope it does and i dont seem rude or somethin
gl for rank :3 (also heres mine so u dont forget
https://osu.ppy.sh/s/743046)