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Rin - Lunatic set 15 ~ The Moon as Seen from the Shrine

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Topic Starter
Grim Rapper
This beatmap was submitted using in-game submission on 07 Mei 2018 at 01:47:18

Artist: Rin
Title: Lunatic set 15 ~ The Moon as Seen from the Shrine
Source: osu!
Tags: Rin
BPM: 128
Filesize: 1565kb
Play Time: 01:01
Difficulties Available:
  1. Extra Stage (3,62 stars, 182 notes)
  2. Lunatic Stage (4,19 stars, 209 notes)
  3. Moon Stage (2,89 stars, 134 notes)
  4. Ultra Stage (4 stars, 285 notes)
Download: Rin - Lunatic set 15 ~ The Moon as Seen from the Shrine
Information: Scores/Beatmap Listing
---------------
BG owo
Need:
1. Easy GD
3. Mod
4. Peppy's Grace
5. BN's Mercy
-Jash
Hi, this is my first mod ever so plz no judge
Love the bg btw <3

Moon Stage

  • 00:07:034 (3,4) - I think wider spacing between these two sliders would better represent the high pitch bells that start at 00:07:034 .
    00:07:972 (1) - Snap this to the head of 00:07:034 (3) -
    00:14:534 (3) - Reduction in SV seemed a bit too intense in my opinion. I tested it with 0.65x and 0.7x and it was less intense but still noticeable.
    00:37:503 (2) - Maybe move this down a bit so it doesn't overlap with 5.

Extra Stage

  • 00:14:534 (7) - Increasing the SV to 0.65x or 0.7x would flow better here in my opinion.
    00:27:659 (5) - ^
    00:39:143 (2) - (I'm really nitpicking now :P) This object overlaps a bit with 3, raising it a bit would probably be more aesthetically pleasing.
    00:40:315 (2) - this object overlaps with the 1 slider on the next combo. Rotating it a bit would still retain the blanketing with the other objects.
    00:42:190 (4) - Overlaps with 1 on the next combo. I'm not sure if it was intentional or not but it may look good if you snap it to the slider tail of 00:42:659 (1) - and move it up a bit so the spacing on the jump remains the same.
    00:50:628 (6) - Move that a bit closer to 5 for more noticeable blanketing? (opinion)

    Overall, I really enjoyed playing this diff. It flows really well and looks good too :D

Ultra Stage

  • 00:02:111 (8,1) - I think the spacing is a bit too tight on this which made it uncomfortable to play.
    00:08:909 (1,2,3,4,5,6) - There tripples feel a bit early and aren't really supported by any elements in the music. The later tripples compliment the music better.
    00:47:112 (1,2) - I'd love to see wider spacing here. It might actually bump the star rating up to 4*.
    00:48:987 (7,8) - ^
    00:50:862 (7,8) - ^
    00:53:206 (1,2,3,4) - Maybe move the 4th object in align with the 1st so it makes a more accurate square.
    00:59:534 (5,1) - These sliders kinda disappointed me when test playing since I was hoping for a sliderless map but they do work well. I guess you could use tightly spaced circles instead of sliders as an alternative but the sliders do fit in.

I would also love to see a harder diff with even crazier jumps. I really think that'll help the map get more attention.
Good luck! :)
Topic Starter
Grim Rapper

-Jash wrote:

Hi, this is my first mod ever so plz no judge
Love the bg btw <3 Holy shit 7 months I'm sorry

Moon Stage

  • 00:07:034 (3,4) - I think wider spacing between these two sliders would better represent the high pitch bells that start at 00:07:034. change one of the slider
    00:07:972 (1) - Snap this to the head of 00:07:034 (3) - fixed
    00:14:534 (3) - Reduction in SV seemed a bit too intense in my opinion. I tested it with 0.65x and 0.7x and it was less intense but still noticeable.change it to 0.7x
    00:37:503 (2) - Maybe move this down a bit so it doesn't overlap with 5. change 00:38:440 (5) - this slider instead

Extra Stage

  • 00:14:534 (7) - Increasing the SV to 0.65x or 0.7x would flow better here in my opinion. same as above
    00:27:659 (5) - ^ make another pattern instead xp
    00:39:143 (2) - (I'm really nitpicking now :P) This object overlaps a bit with 3, raising it a bit would probably be more aesthetically pleasing. change the 3 note instead
    00:40:315 (2) - this object overlaps with the 1 slider on the next combo. Rotating it a bit would still retain the blanketing with the other objects. redone 00:41:018 (1,2,3,4,5) - this entirely instead
    00:42:190 (4) - Overlaps with 1 on the next combo. I'm not sure if it was intentional or not but it may look good if you snap it to the slider tail of 00:42:659 (1) - and move it up a bit so the spacing on the jump remains the same.
    00:50:628 (6) - Move that a bit closer to 5 for more noticeable blanketing? (opinion) fixed kinda

    Overall, I really enjoyed playing this diff. It flows really well and looks good too :D

Ultra Stage

  • 00:02:111 (8,1) - I think the spacing is a bit too tight on this which made it uncomfortable to play. fixed
    00:08:909 (1,2,3,4,5,6) - There triples feel a bit early and aren't really supported by any elements in the music. The later triples compliment the music better. idk how to fix it without making a slider
    00:47:112 (1,2) - I'd love to see wider spacing here. It might actually bump the star rating up to 4*. xd
    00:48:987 (7,8) - ^ xd
    00:50:862 (7,8) - ^ xd
    00:53:206 (1,2,3,4) - Maybe move the 4th object in align with the 1st so it makes a more accurate square. fixed
    00:59:534 (5,1) - These sliders kinda disappointed me when test playing since I was hoping for a sliderless map but they do work well. I guess you could use tightly spaced circles instead of sliders as an alternative but the sliders do fit in. it's a pretty long sound too, so either slider or spinner is sensible imo (tho spinner isn't fun)

I would also love to see a harder diff with even crazier jumps. I really think that'll help the map get more attention. Lunatic Stage inc
Good luck! :)
thank you :3
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