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Kumakuma - Hallucination

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Topic Starter
DeletedUser_6709840
This map has been deleted on the request of its creator. It is no longer available.
Battle


[Easy]
00:14:993 (2) - Throwing in a pretty distinct slider shade doesn't really work here in this case, at least imo, since there's not exactly a unique sound here which justifies it, and it heavily clashes with the aesthetics of the section
00:31:456 (1,2,3) - Maybe do a pattern like below, while the current one works, it's kinda ugly and doesn't have a bunch of visual interest
01:15:359 (1,3) - mm you could possibly stack these, and make it so that 2 is level with 3, it looks neater and is fine since 2 takes so long that 1 is fully gone by the time people go for 3
01:42:432 (3,4) - I would actually expect movement here since the vocals are intense
02:31:090 (1,3) - Doesn't really affect anything but your stack is off here lol
02:44:261 (3,4) - This is a more general thing, but you can make flow (and aesthetics) smoother by making sliders like 4 curved, since going from a curved slider to a straight slider has a harsher flow to it
02:48:651 (3,4,1) - Ehh, this is kinda confusing, since 1 is already under 3's slider tail, people might be more tempted to click that than 4 since they're already on it
02:51:944 (3,1) - Like, it's not too noticeable in gameplay but the overlap is still gross
03:13:163 (1) - tbh a 2/1 slider here would be better, since you're mostly following the piano (except for 03:04:748 (2) - but it'd be hard to really do that so I think it's fine lol)

[Normal]
Try to establish a clear way of how 1/2 and 1/1 plays for stacks, having them both stacked will make it more ambiguous (cases such as 01:13:712 (5,6) - and 01:36:944 (1,2) - utilize the same stacking, yet is played differently, try to avoid this)
00:20:481 (3,1) - Could stack these, doesn't do anything in gameplay but it makes looking at it in editor easier lol
00:22:676 (1,2,3) - Mmm, I'm not really a fan of doing a whole lot of parallels diagonally, it creates pretty harsh movement, considering this is after a curved slider it's a bit awkward
00:58:895 (6,1,2) - Yeah, patterns like these are just really confusing, since 6,1 overlap it also makes it pretty unaesthetic, stacking 2 just makes it hard to interpret, overall you kinda just need to change this pattern lol
01:02:188 (1,3) - tbh you should consider trying to map some of the bg music instead of just the vocals, the sliders are starting to look a bit forced since they're trying to follow the vocals, making them follow the bg music to the extent can help make this feel more natural
01:37:310 (2,3,4,5) - mm you should try to make your curved sliders flow into one another, it's kinda common from what i've seen in your map, but they end up not flowing as smoothly or looking as nicely than if you just made them lead into one another
01:56:700 (1,2) - this is kinda just ugly since you're making a straight slider into a curved slider, I'm pretty sure you're realizing the trend of what I'm calling unaesthetic since it usually involves straight sliders since they provide a pretty rigid visual that often contrasts with other slider shapes, keep this in mind if I don't mention it anymore
01:59:261 (1,3) - Same as the last kiai, it's better to follow the bg music rather than the held vocals since the slider shapes end up being ridiculously long and hard to make visually appealing
02:22:310 (1,2,3) - soooo all of these are pretty strong notes so I would prefer it if you made these move lol
03:03:468 (2,3,4) - tbh I would recommend avoiding trying to go like, the opposite direction from where you're usually going, in that I mean if you're going right and make things go back to the left, more often than not it's going to take a lot more work to make it visually appealing than if you just stuck going toward the right
03:08:773 (1,2,3) - The rhythm density just dies here lol, you should try to keep a consistent density, especially since this is basically the most musically dense part of the song
The Normal doesn't exactly have as much 1/2 as expected, it plays mostly like the easy until the end, so you should try to make it more dense to reflect a scaling of difficulty

the diffs themselves aren't that bad though, so that's nice; they kinda just need a bit of visual touch ups and they'll be fine enough
gl
Topic Starter
DeletedUser_6709840
Easy
00:14:993 (2)- Throwing in a pretty distinct slider shade doesn't really work here in this case, at least imo, since there's not exactly a unique sound here which justifies it, and it heavily clashes with the aesthetics of the section ( Agreed, cloned the previous sliders and flipped it to fit. )
00:31:456 (1,2,3)- Maybe do a pattern like below, while the current one works, it's kinda ugly and doesn't have a bunch of visual interest ( Done, I like your pattern )

01:15:359 (1,3)- mm you could possibly stack these, and make it so that 2 is level with 3, it looks neater and is fine since 2 takes so long that 1 is fully gone by the time people go for 3 ( That doesnt really account for all my blanketed patterns after that slider. I would have to shift all my mapping to accompany that one change. I'll consider it if it's brought up again )

01:42:432 (3,4)- I would actually expect movement here since the vocals are intense ( I'll make change but it may be changed back later because im trying to be consistent with 00:45:359 (3,4) - )
02:31:090 (1,3)- Doesn't really affect anything but your stack is off here lol ( Fixed, firetuck )
02:44:261 (3,4)- This is a more general thing, but you can make flow (and aesthetics) smoother by making sliders like 4 curved, since going from a curved slider to a straight slider has a harsher flow to it ( Noted and changed )
02:48:651 (3,4,1)- Ehh, this is kinda confusing, since 1 is already under 3's slider tail, people might be more tempted to click that than 4 since they're already on it (Hopefully new pattner works)
02:51:944 (3,1)- Like, it's not too noticeable in gameplay but the overlap is still gross ( new pattern )
03:13:163 (1)- tbh a 2/1 slider here would be better, since you're mostly following the piano (except for 03:04:748 (2)- but it'd be hard to really do that so I think it's fine lol) ( Done )


Normal
Try to establish a clear way of how 1/2 and 1/1 plays for stacks, having them both stacked will make it more ambiguous (cases such as 01:13:712 (5,6)- and 01:36:944 (1,2)- utilize the same stacking, yet is played differently, try to avoid this) (Ay I figured but wasnt sure, I unstacked the ½ mentioned )
00:20:481 (3,1)- Could stack these, doesn't do anything in gameplay but it makes looking at it in editor easier lol ( Naw )
00:22:676 (1,2,3)- Mmm, I'm not really a fan of doing a whole lot of parallels diagonally, it creates pretty harsh movement, considering this is after a curved slider it's a bit awkward ( I made it more spread out so it shouldnt be as harsh )
00:58:895 (6,1,2)- Yeah, patterns like these are just really confusing, since 6,1 overlap it also makes it pretty unaesthetic, stacking 2 just makes it hard to interpret, overall you kinda just need to change this pattern lol ( Well, I had to copy paste another pattern to fit here but it should work better now )
01:02:188 (1,3)- tbh you should consider trying to map some of the bg music instead of just the vocals, the sliders are starting to look a bit forced since they're trying to follow the vocals, making them follow the bg music to the extent can help make this feel more natural ( shorters the sliders by 1/1 and added notes )
01:37:310 (2,3,4,5)- mm you should try to make your curved sliders flow into one another, it's kinda common from what i've seen in your map, but they end up not flowing as smoothly or looking as nicely than if you just made them lead into one another ( tbh, I don't know exactly what you want me to do. This is very vague but I tried, keyword 'tried', to make it flow better )
01:56:700 (1,2)- this is kinda just ugly since you're making a straight slider into a curved slider, I'm pretty sure you're realizing the trend of what I'm calling unaesthetic since it usually involves straight sliders since they provide a pretty rigid visual that often contrasts with other slider shapes, keep this in mind if I don't mention it anymore ( I think that's the only example of where it was 'ugly' where I used it. Otherwise, I think most of it is fine. I curved that slider a bit )
01:59:261 (1,3)- Same as the last kiai, it's better to follow the bg music rather than the held vocals since the slider shapes end up being ridiculously long and hard to make visually appealing ( I shortened but I still like my slider art in general, did the same as first kiai )
02:22:310 (1,2,3)- soooo all of these are pretty strong notes so I would prefer it if you made these move lol ( They dont sound strong to me, but whatever. Reworked entire pattern )
03:03:468 (2,3,4)- tbh I would recommend avoiding trying to go like, the opposite direction from where you're usually going, in that I mean if you're going right and make things go back to the left, more often than not it's going to take a lot more work to make it visually appealing than if you just stuck going toward the right ( Made clickable pattern to right )
03:08:773 (1,2,3)- The rhythm density just dies here lol, you should try to keep a consistent density, especially since this is basically the most musically dense part of the song ( added a note )

The Normal doesn't exactly have as much 1/2 as expected, it plays mostly like the easy until the end, so you should try to make it more dense to reflect a scaling of difficulty ( Song is mostly in 1/3, there's nothing I can do )

the diffs themselves aren't that bad though, so that's nice; they kinda just need a bit of visual touch ups and they'll be fine enough Thanks fam, I appreciate it
gl
Thanks for the mod
DeletedUser_2179411
Hi .. Mod from Queue ..


General :


Umm .. Check Aimod in Easy diff .. few errors there !

Easy :

*First of all no stacks in Easy diff .. cause it will make it hard to read for the newbie .. like this 00:02:920 (3,4) - , 00:37:310 (2,3) - , 00:45:359 (3,4) - , 00:50:846 (1,2) - and 01:23:773 and so on .. :(

  1. 00:01:090 (2,3) - Fix blanket between slider and circle 3 .. look ( http://i.imgur.com/LnFcRM0.png )!
  2. 00:05:846 (1) - You have to change this circle position cause of 00:07:310 (3) - it appear faster so that make it more harder to read or to catch it ! Just DS this two notes 00:05:115 (5,1) - and it will solve the problem ..
  3. 00:17:188 (4) - Stack the head of this slider with tail of this slider 00:14:993 (2) - .. to make more organaized ..
  4. 00:23:773 (2,3) - Fix blanket ( http://i.imgur.com/jMmqO3N.png ) ..
  5. 00:37:310 (2,3) - You can fix this stack for example by moving 2 to x:376 , y:15 .. and 3 to x:475 , y:57 .. like that you will fix this error ..
  6. 00:40:237 (1,2) - Fix blanket .. :(
  7. 00:43:529 (4,1) - DS these two notes .. you have to make the DS consistent .. cause diffrent DS make it more harder ..
  8. 00:47:920 (3,5) - Same as 00:05:846 (1) - avoid that in easy diff ..
  9. 00:52:310 (3,5) - ^ Same ..
  10. 01:44:993 (4,6) - ^
  11. 01:07:676 (2,4) - these notes should changed their position too .. cause 4 is covering the reverse section .. so change circle 4 position .. to make it more clear .. and easy to read !
  12. 03:17:736 - you should start the spinner here in my opinion ..
* I can see that you DS is between x1 and x1.2 .. so make it only x1 i think it's fine like that .. in the intire map .. as i said above ..
* Most of your errors it just position of the notes .. should be clear .. cause this is the lowest diff .. just keep that in your mind .. and don't forget the blanket issue ..

Normal :

  1. 00:02:920 (4,5) - Blanket issue .. just move the tail of these sliders a bit to the outside .. and it will solve it ..
  2. 00:35:115 (2,3) - I think here no need for 2 circles .. make it 1/1 slider .. only the first cicles have the strong beat .. the other don't so make it a slider better ..
  3. 00:43:895 (5) - Move 5 to x:254 , y:155 .. cause there is not need to stack it with the previous circle ..
  4. 01:06:578 (1) - Make it like this ( http://i.imgur.com/W93ubQm.png ) ! would be great ..
  5. 01:36:761 - Add not here I hear the drum so strong here .. :(
  6. 02:31:090 (1,3) - Stack the tail of 1 to the head of 3 .. just fix it ..
  7. 03:04:382 (5) - Make this circle an 1/2 slider .. it will follow the rythm like that ..
  8. 03:06:760 (2,3) - Make it like 03:02:370 (6) - cause it will low the chances to get 100x for the player .. and it will make it more easier for him to clicke it ..
  9. 03:10:602 (2) - No need the slider reverse here .. just add circle here 03:10:602 - and a slider 1/1 on the next two white line .. it will follow the piano sound ..
  10. 03:17:736 - you should start the spinner here in my opinion ..

Ok i found that in this 2 diff .. they are have the same ideas .. but the map overall is really good mapped .. but need to fix these errors .. just keep that in mind that Easy and Normal diff should have the same DS as i said above .. and tbh this map is really good :D ..
and another thing is that you didn't put any hit sound .. you should put it .. to make it more exiting to play !

Good luck !
Topic Starter
DeletedUser_6709840

Rose Melody wrote:

Hi .. Mod from Queue ..


General :


Umm .. Check Aimod in Easy diff .. few errors there ! huh http://puu.sh/w5Ve4/e57863cd20.png

Easy :

*First of all no stacks in Easy diff .. cause it will make it hard to read for the newbie .. like this 00:02:920 (3,4) - , 00:37:310 (2,3) - , 00:45:359 (3,4) - , 00:50:846 (1,2) - and 01:23:773 and so on .. :( In guidelines for RC, they are allowed. Unless I used them in a way that doesnt favor the music, i have no reason to remove them. I only used them in ways to show the stagnant of the vocal

  1. 00:01:090 (2,3) - Fix blanket between slider and circle 3 .. look ( http://i.imgur.com/LnFcRM0.png )! Whoops fixed
  2. 00:05:846 (1) - You have to change this circle position cause of 00:07:310 (3) - it appear faster so that make it more harder to read or to catch it ! Just DS this two notes 00:05:115 (5,1) - and it will solve the problem .. If you mean 'distance snap' then I won't do that because 1.2x is too far for a 2/1 snap.
  3. 00:17:188 (4) - Stack the head of this slider with tail of this slider 00:14:993 (2) - .. to make more organaized No, damages the flow of the slider to next slider. I even tried rotating it and it looks ugly if i do that.
  4. 00:23:773 (2,3) - Fix blanket ( http://i.imgur.com/jMmqO3N.png ) .. Whoops fixed
  5. 00:37:310 (2,3) - You can fix this stack for example by moving 2 to x:376 , y:15 .. and 3 to x:475 , y:57 .. like that you will fix this error .. I hate making this change but the stack does kinda mess with flow here. looks ungly now
  6. 00:40:237 (1,2) - Fix blanket .. :( Hopefully fixed
  7. 00:43:529 (4,1) - DS these two notes .. you have to make the DS consistent .. cause diffrent DS make it more harder .. I disagree
  8. 00:47:920 (3,5) - Same as 00:05:846 (1) - avoid that in easy diff .. I still disagree
  9. 00:52:310 (3,5) - ^ Same ..
  10. 01:44:993 (4,6) - ^
  11. 01:07:676 (2,4) - these notes should changed their position too .. cause 4 is covering the reverse section .. so change circle 4 position .. to make it more clear .. and easy to read ! Changed the pattern around
  12. 03:17:736 - you should start the spinner here in my opinion Easier diffs should have more recovery time than harder diffs for spinners
* I can see that you DS is between x1 and x1.2 .. so make it only x1 i think it's fine like that .. in the intire map .. as i said above .. RC says 0.8x to 1.20x so it's within the guideline
* Most of your errors it just position of the notes .. should be clear .. cause this is the lowest diff .. just keep that in your mind .. and don't forget the blanket issue .. ok

Normal :

  1. 00:02:920 (4,5) - Blanket issue .. just move the tail of these sliders a bit to the outside .. and it will solve it .. Whoops fixed
  2. 00:35:115 (2,3) - I think here no need for 2 circles .. make it 1/1 slider .. only the first cicles have the strong beat .. the other don't so make it a slider better .. I disagree, i'm following the strong drum
  3. 00:43:895 (5) - Move 5 to x:254 , y:155 .. cause there is not need to stack it with the previous circle .. I dont really like the sharp angles but applied for now
  4. 01:06:578 (1) - Make it like this ( http://i.imgur.com/W93ubQm.png ) ! would be great .. Sure
  5. 01:36:761 - Add not here I hear the drum so strong here .. :( No sound there, what?
  6. 02:31:090 (1,3) - Stack the tail of 1 to the head of 3 .. just fix it .. Done
  7. 03:04:382 (5) - Make this circle an 1/2 slider .. it will follow the rythm like that .. ok
  8. 03:06:760 (2,3) - Make it like 03:02:370 (6) - cause it will low the chances to get 100x for the player .. and it will make it more easier for him to clicke it .. Piano is stronger on (3), so it doesnt make sense to make this a 1/2 slider.
  9. 03:10:602 (2) - No need the slider reverse here .. just add circle here 03:10:602 - and a slider 1/1 on the next two white line .. it will follow the piano sound .. Keeping my pattern to maintain flow and consistency, unless it's brought up again
  10. 03:17:736 - you should start the spinner here in my opinion .. Same as Easy

Ok i found that in this 2 diff .. they are have the same ideas .. but the map overall is really good mapped .. but need to fix these errors .. just keep that in mind that Easy and Normal diff should have the same DS as i said above (I disagree with this, otherwise there would be no difference between Easy and Normal) .. and tbh this map is really good :D .. Thanks
and another thing is that you didn't put any hit sound .. you should put it .. to make it more exiting to play ! ( Can't hitsound until GDers finish their diffs, then i can finish it)

Good luck !
Thanks for mod, applied
Sidetail
[general]
- add muted soft-sliderslide since it is very distracting and doesnt go nicely with this calm song. here is the wav
tho, do not get rid of slider tick since removing both will lead to unrankable state.
- your new combo rhythm is all over the place.. you should set it up so that there is reason behind each NC. perhaps you can NC every 4 downbeats. Downbeats are tallest white ticks up at the top. Easiest to reset combo is ctrl+a and click new combo button twice or Q.
- current picture is in png format, convert it to jpg (compressed format) to reduce size since the background does not have any transparency

[easy]
00:05:846 (1,2,3,4) - the rhythm here is bit off imo https://puu.sh/w7avY/e6d557524e.jpg
00:45:359 (3,4) - unstack. i do not see a good stack emphasis at this part so its rather confusing to new players.
01:02:188 (5) - i know you`re going for good shape polarity with 01:04:383 (2) - but until this part, you are mapping to vocal. Consistency wise, it is better if first slider goes up 01:03:651. you even did it to other parts and mapped well to vocal like 01:32:920 (1) -
01:59:261 (1) - ^
02:49:749 (1) - ^ (btw if you really want a snare drum at 02:50:846 , you can have other sample set like C:S2 at 02:50:846 and have a soft-slidertick as snare sound and change it back to C:S1 at 02:50:938) so that you can map to vocal while having instruments hitsounded
01:13:164 (3,1) - that doesnt look very aesthetically pleasing
01:39:505 (3) - perhaps, just use round circle so it goes and comes back for next object. The reasoning for this is that there is no emphasis at reverse slider (01:39:871)
02:35:481 (2,3) - thats pretty sharp angle for easy diff. https://puu.sh/w7bfJ/c9ad1eb367.jpg better?
02:47:188 (1,3) - ugly unintentional overlap
03:09:504 (2,3) - not sure why this feels weird. try simpler rhythm. https://puu.sh/w7bvr/dda297d4cc.jpg

pretty nice diff overall

[normal]
00:22:676 (1,2,3) - everything before looks nice but this one is rather straight and not very aesthetically pleasing
01:43:895 (2) - curve the other way so that new players are guided towards next object
01:44:993 (4) - would look better if this is curved more
01:58:164 (3) - that cuts out in playfield...
02:38:407 (1,2) - i dont see stacking reasoning unlike previous ones in the map
03:09:504 (3,4) - err. try this: https://puu.sh/w7bWU/4582c03ee8.jpg mapping to blue tick is okay since that is mapped with sliderend (passive hit). current one is really weird

open aimod and click on check distance on both diffs

overall nice

hope that helps.
Topic Starter
DeletedUser_6709840

Sidetail wrote:

[general]
- add muted soft-sliderslide since it is very distracting and doesnt go nicely with this calm song. here is the wav
tho, do not get rid of slider tick since removing both will lead to unrankable state. I will when I get to hitsounding, right now i'm waiting on GDer to complete diffs before I hitsound, but thanks
- your new combo rhythm is all over the place.. you should set it up so that there is reason behind each NC. perhaps you can NC every 4 downbeats. Downbeats are tallest white ticks up at the top. Easiest to reset combo is ctrl+a and click new combo button twice or Q. I put the NCs so it would emphasize the vocal, as i would have done in CTB. Also, it makes the combos consistent with the song. Unless there's some specific examples you needed to be changed, i cant change anything

[easy]
00:05:846 (1,2,3,4) - the rhythm here is bit off imo https://puu.sh/w7avY/e6d557524e.jpg I don't agree
00:45:359 (3,4) - unstack. i do not see a good stack emphasis at this part so its rather confusing to new players. Fine, since you're the third person to comment
01:02:188 (5) - i know you`re going for good shape polarity with 01:04:383 (2) - but until this part, you are mapping to vocal. Consistency wise, it is better if first slider goes up 01:03:651. you even did it to other parts and mapped well to vocal like 01:32:920 (1) - Vocal was different at that one specific point in the map. There was no strong sound that could be mapped and i know modders will flame me more for skipping loud clap sound than missed vocal
01:59:261 (1) - ^ Same
02:49:749 (1) - ^ (btw if you really want a snare drum at 02:50:846 , you can have other sample set like C:S2 at 02:50:846 and have a soft-slidertick as snare sound and change it back to C:S1 at 02:50:938) so that you can map to vocal while having instruments hitsounded Will do when hitsounded but not the pattern change
01:13:164 (3,1) - that doesnt look very aesthetically pleasing Sheet, fixed and the blankets after it
01:39:505 (3) - perhaps, just use round circle so it goes and comes back for next object. The reasoning for this is that there is no emphasis at reverse slider (01:39:871) Sure
02:35:481 (2,3) - thats pretty sharp angle for easy diff. https://puu.sh/w7bfJ/c9ad1eb367.jpg better? Done
02:47:188 (1,3) - ugly unintentional overlap
03:09:504 (2,3) - not sure why this feels weird. try simpler rhythm. https://puu.sh/w7bvr/dda297d4cc.jpg No thanks, i think my rhythm is fine

pretty nice diff overall

[normal]
00:22:676 (1,2,3) - everything before looks nice but this one is rather straight and not very aesthetically pleasing It's intentional, repositioned (3) tho
01:43:895 (2) - curve the other way so that new players are guided towards next object No, I prefer my curve
01:44:993 (4) - would look better if this is curved more I tried
01:58:164 (3) - that cuts out in playfield... fixed
02:38:407 (1,2) - i dont see stacking reasoning unlike previous ones in the map Emphasis on vocal
03:09:504 (3,4) - err. try this: https://puu.sh/w7bWU/4582c03ee8.jpg mapping to blue tick is okay since that is mapped with sliderend (passive hit). current one is really weird Fine, done

nice

hope that helps. Thank you so much
Sidetail

Sidetail wrote:

[general]
- current picture is in png format, convert it to jpg (compressed format) to reduce size since the background does not have any transparency
Topic Starter
DeletedUser_6709840

Sidetail wrote:

Sidetail wrote:

[general]
- current picture is in png format, convert it to jpg (compressed format) to reduce size since the background does not have any transparency
Will do later, not this minute. Thanks for reminding me
Kyouren
<3
Topic Starter
DeletedUser_6709840

KittyAdventure wrote:

<3
Ayyy
Mombei
From my modding queue :)

[Easy]
  1. 00:17:188 (4) - This slider's form is asymmetrical. I suggest you move the last anchor downwards slightly to make it look symmetrical
  2. 00:31:456 (1) - Usually, any straight slider will look more aesthetically pleasing after it's tilted by around 5 degrees. Just moving the anchor upwards slightly should suffice, there's no need for it to be 5 degrees exactly
  3. 00:41:334 (2) - You could blanket 2's tail into 1's body, I suggest you do that
  4. 01:21:944 (3) - Since I can see the anchors I know this slider's shape is a mistake, so I'll just point it out since you already know how you wanted it to look
[Normal]
  1. 00:57:432 (4,6) - This overlap is aesthetically unpleasing, I think you could make it so that 4 and 6 blanket each other. It wouldn't change how it plays out but it would make it substantially more pleasant to look at
  2. 01:21:944 (4,5) - This pattern would flow better if 5 was flipper vertically. Since there isn't any peculiar sound on 5, I believe following implied cursor movement would be best. Adjust 01:23:773 (1,2) - accordingly
There was not much to say, I apologize for the lack of substance in this mod. To partially make it up, I'll also give a creative suggestion; I noticed there are no hitsounds despite there being custom hitsounds in your song folder, so I decided I could help with that.

[Hitsounds]
  1. 00:08:407 - This is the point where percussions start. I suggest you put an Hitclap here (both diffs)
  2. After 3 white ticks (which would be 00:09:505 ) add an Hitfinish (both diffs)
  3. Keep alternating Hitclap and Hitfinish with regular intervals of 3 white ticks
  4. 00:18:285 - Here the alternating stops. Add an hitfinish (or an hitwhistle, if you find it more fitting)
  5. Repeat for 00:27:066 - 00:35:846 - 00:40:237 - 00:41:334 - 00:42:432 - 00:45:724 -
  6. 00:46:822 - Here the alternating starts again (Starting from hitfinish)
  7. 01:01:822 (4,5) - Remove hitsounds from these (but do apply them following this pattern)
  8. 01:15:359 - This time the alternating does not stop, so keep going
  9. 01:32:920 - Add an hitfinish here and stop the alternating
  10. Same for 01:37:310 - 01:38:407 - 01:39:505 - 01:42:798 -
  11. 01:43:895 - Alternating start again (from Hitfinish)
  12. 02:23:407 - Alternating stops (add hitfinish/hitwhistle)
  13. Same for 02:33:285 -
  14. 02:34:383 - Alternating starts again (from Hitfinish)
  15. 02:54:139 - Here it gets a little tricky. From 02:55:236 , put an hitclap on every other white tick (which means 02:55:968 - 02:56:699 - 02:57:431 - 02:58:895 - and so on)
  16. Instead, put Hitfinishes on pretty much every other sound. Not all of them though (I believe you could arrange them however you like. You can ask me for more guidance in private if you want to know how I'd do it, because it's a little complex)


I hope my service was worth the effort of writing up a request and waiting for it.
Thank you for using my queue! :)
Topic Starter
DeletedUser_6709840

Mombei wrote:

From my modding queue :)

[Easy]
  1. 00:17:188 (4) - This slider's form is asymmetrical. I suggest you move the last anchor downwards slightly to make it look symmetrical Sure
  2. 00:31:456 (1) - Usually, any straight slider will look more aesthetically pleasing after it's tilted by around 5 degrees. Just moving the anchor upwards slightly should suffice, there's no need for it to be 5 degrees exactly Tilted slightly
  3. 00:41:334 (2) - You could blanket 2's tail into 1's body, I suggest you do that I tried, lets see if it wrks
  4. 01:21:944 (3) - Since I can see the anchors I know this slider's shape is a mistake, so I'll just point it out since you already know how you wanted it to look It blankets slider (2) but follow the waver vocal, so it's on purpose
[Normal]
  1. 00:57:432 (4,6) - This overlap is aesthetically unpleasing, I think you could make it so that 4 and 6 blanket each other. It wouldn't change how it plays out but it would make it substantially more pleasant to look at DOne
  2. 01:21:944 (4,5) - This pattern would flow better if 5 was flipper vertically. Since there isn't any peculiar sound on 5, I believe following implied cursor movement would be best. Adjust 01:23:773 (1,2) - accordingly I don't think a vertical movement would be very comfortable into the next pattern, so i'll have to diagree
There was not much to say, I apologize for the lack of substance in this mod. To partially make it up, I'll also give a creative suggestion; I noticed there are no hitsounds despite there being custom hitsounds in your song folder, so I decided I could help with that. That's fine, you were still helpful

[Hitsounds]
  1. 00:08:407 - This is the point where percussions start. I suggest you put an Hitclap here (both diffs)
  2. After 3 white ticks (which would be 00:09:505 ) add an Hitfinish (both diffs)
  3. Keep alternating Hitclap and Hitfinish with regular intervals of 3 white ticks
  4. 00:18:285 - Here the alternating stops. Add an hitfinish (or an hitwhistle, if you find it more fitting)
  5. Repeat for 00:27:066 - 00:35:846 - 00:40:237 - 00:41:334 - 00:42:432 - 00:45:724 -
  6. 00:46:822 - Here the alternating starts again (Starting from hitfinish)
  7. 01:01:822 (4,5) - Remove hitsounds from these (but do apply them following this pattern)
  8. 01:15:359 - This time the alternating does not stop, so keep going
  9. 01:32:920 - Add an hitfinish here and stop the alternating
  10. Same for 01:37:310 - 01:38:407 - 01:39:505 - 01:42:798 -
  11. 01:43:895 - Alternating start again (from Hitfinish)
  12. 02:23:407 - Alternating stops (add hitfinish/hitwhistle)
  13. Same for 02:33:285 -
  14. 02:34:383 - Alternating starts again (from Hitfinish)
  15. 02:54:139 - Here it gets a little tricky. From 02:55:236 , put an hitclap on every other white tick (which means 02:55:968 - 02:56:699 - 02:57:431 - 02:58:895 - and so on)
  16. Instead, put Hitfinishes on pretty much every other sound. Not all of them though (I believe you could arrange them however you like. You can ask me for more guidance in private if you want to know how I'd do it, because it's a little complex)I explained in-game about the hitsounding situation,
    I only hitsound once all diffs are complete and I'll keep this hitsounding in mind but i may just do the hitsounding I did in my ranked set of this song as well.
    Thank you


I hope my service was worth the effort of writing up a request and waiting for it.
Thank you for using my queue! :)
Thank you for looking at my map despite being a WIP. Thank you
Mombei

RoseusJaeger wrote:

Mombei wrote:

From my modding queue :)

[Easy]
  1. 01:21:944 (3) - Since I can see the anchors I know this slider's shape is a mistake, so I'll just point it out since you already know how you wanted it to look It blankets slider (2) but follow the waver vocal, so it's on purpose Fair enough
[Normal]
  1. 01:21:944 (4,5) - This pattern would flow better if 5 was flipper vertically. Since there isn't any peculiar sound on 5, I believe following implied cursor movement would be best. Adjust 01:23:773 (1,2) - accordingly I don't think a vertical movement would be very comfortable into the next pattern, so i'll have to diagree nononono I meant like this
There was not much to say, I apologize for the lack of substance in this mod. To partially make it up, I'll also give a creative suggestion; I noticed there are no hitsounds despite there being custom hitsounds in your song folder, so I decided I could help with that. That's fine, you were still helpful Glad I could be ^^

[Hitsounds]
  1. 00:08:407 - This is the point where percussions start. I suggest you put an Hitclap here (both diffs)
  2. After 3 white ticks (which would be 00:09:505 ) add an Hitfinish (both diffs)
  3. Keep alternating Hitclap and Hitfinish with regular intervals of 3 white ticks
  4. 00:18:285 - Here the alternating stops. Add an hitfinish (or an hitwhistle, if you find it more fitting)
  5. Repeat for 00:27:066 - 00:35:846 - 00:40:237 - 00:41:334 - 00:42:432 - 00:45:724 -
  6. 00:46:822 - Here the alternating starts again (Starting from hitfinish)
  7. 01:01:822 (4,5) - Remove hitsounds from these (but do apply them following this pattern)
  8. 01:15:359 - This time the alternating does not stop, so keep going
  9. 01:32:920 - Add an hitfinish here and stop the alternating
  10. Same for 01:37:310 - 01:38:407 - 01:39:505 - 01:42:798 -
  11. 01:43:895 - Alternating start again (from Hitfinish)
  12. 02:23:407 - Alternating stops (add hitfinish/hitwhistle)
  13. Same for 02:33:285 -
  14. 02:34:383 - Alternating starts again (from Hitfinish)
  15. 02:54:139 - Here it gets a little tricky. From 02:55:236 , put an hitclap on every other white tick (which means 02:55:968 - 02:56:699 - 02:57:431 - 02:58:895 - and so on)
  16. Instead, put Hitfinishes on pretty much every other sound. Not all of them though (I believe you could arrange them however you like. You can ask me for more guidance in private if you want to know how I'd do it, because it's a little complex)I explained in-game about the hitsounding situation,
    I only hitsound once all diffs are complete and I'll keep this hitsounding in mind but i may just do the hitsounding I did in my ranked set of this song as well.
    Thank you
    Fair enough


I hope my service was worth the effort of writing up a request and waiting for it.
Thank you for using my queue! :)
Thank you for looking at my map despite being a WIP. Thank you
So yeah like reconsider that "vertical flip" thing I think there's been a misunderstanding and I think it would be pretty neat so look into it k? k.
Topic Starter
DeletedUser_6709840
I re looked at it, and i still dont agree because then the flow will be against (1), which is really awkward in a Normal/ for a new player.
Bekko
just a quick mod for your easiest difficulty :)
Easy
00:03:285 (4,5) - Slight blanket
00:07:676 (4,1) - I'm not sure about those overlaps
00:09:505 (1,4) - ^
00:11:700 (4,1) - ^^
00:17:188 (4,2) - ^^^
00:19:383 (2,4) - ^^^^ (xd)
00:19:383 (2,4) - ^^^^^
00:25:968 (4) - Slightly move this to fix the flow with 00:24:871 (3) -
00:32:554 (2,4) - Overlap
00:46:822 (2) - Fix curve
00:46:822 (2,3) - Blanket
01:02:188 (5,2) - Slight overlap
01:25:237 (3,5) - Erm...
01:43:529 (1,4) - Overlap
01:59:261 (1) - Fix the first curve
02:05:846 (4,3) - Mini overlap
02:09:139 (4,3) - ^
02:13:529 (2,3) - This movement is very straight (Breaks the flow)
02:35:481 (2,4) - Overlap
02:38:773 (2) - This shape could be a little hard to read for newer players
02:47:188 (1,3) - Blanket
02:49:749 (1) - A very random shape. Stands out among the rest of the difficulty
02:58:529 (5,1) - Too close for comfort
AlphaDude95
Sorry i´m super late :D

From the NM queue: t/601442

I´ll mod the normal since daniel did the easy

NORMAL

00:21:578 (4,1) - the blanket´s off, move the slider higher to make not so visible
00:31:456 (2,3,4) - make this equilateral
00:43:529 - ^
00:51:212 (2,4) - overlap´s a bit off
02:03:651 (1) - a circle and a 1/2 slider here make more sense
03:07:309 (4) - this slider should end at 03:07:858
03:09:321 (2,4) - overlap´s off

That´s all, good luck with the map!!
Topic Starter
DeletedUser_6709840

danielexus wrote:

just a quick mod for your easiest difficulty :)
Easy
00:03:285 (4,5) - Slight blanket Done
00:07:676 (4,1) - I'm not sure about those overlaps I think it's fine here for now
00:09:505 (1,4) - ^ Not that noticeable, so it should be fine
00:11:700 (4,1) - ^^
00:17:188 (4,2) - ^^^ I had to remap but i agree here because 2/1 is dicey
00:19:383 (2,4) - ^^^^ (xd)
00:19:383 (2,4) - ^^^^^
00:25:968 (4) - Slightly move this to fix the flow with 00:24:871 (3) - ok
00:32:554 (2,4) - Overlap its fine
00:46:822 (2) - Fix curve i tried
00:46:822 (2,3) - Blanket ok
01:02:188 (5,2) - Slight overlap its fine
01:25:237 (3,5) - Erm... Stack fixed
01:43:529 (1,4) - Overlap not an issue
01:59:261 (1) - Fix the first curve ok
02:05:846 (4,3) - Mini overlap The rhythmic spacing is large enough it's not that noticable
02:09:139 (4,3) - ^
02:13:529 (2,3) - This movement is very straight (Breaks the flow) Moved slightly
02:35:481 (2,4) - Overlap Not issue since 3/1 spacing
02:38:773 (2) - This shape could be a little hard to read for newer players It's not that difficult since it turns on vocal
02:47:188 (1,3) - Blanket i can't get it to blanket
02:49:749 (1) - A very random shape. Stands out among the rest of the difficulty I dont see the problem
02:58:529 (5,1) - Too close for comfort rotated slightly but still no overlap
Thanks for mod
Topic Starter
DeletedUser_6709840

AlphaDude95 wrote:

Sorry i´m super late :D

From the NM queue: t/601442

I´ll mod the normal since daniel did the easy

NORMAL

00:21:578 (4,1) - the blanket´s off, move the slider higher to make not so visible Fixed
00:31:456 (2,3,4) - make this equilateral How
00:43:529 - ^
00:51:212 (2,4) - overlap´s a bit off Fixed
02:03:651 (1) - a circle and a 1/2 slider here make more sense I disagree because the guitar sound holds here before the loud sound.
03:07:309 (4) - this slider should end at 03:07:858 Nope, because there are three sounds there
03:09:321 (2,4) - overlap´s off it won't stack no matter what i try

That´s all, good luck with the map!!
Thanks for the mod
Nokashi
Hello There!!!
Requested check on Easy and Normal

Easy
  1. 00:02:920 (3,4) - The sound on (4) is really strong so stacking 3 on top of it kills any movement that could have been accumulated
  2. 00:17:188 (4) - You could make the wave more noticable here
  3. 00:05:115 (5) - Could work as a 1/1 slider, would also be consistent with rhythm here 00:07:310 (3,4) -
  4. 00:25:968 (4) - 1/1 slider would work well in expressing the vocal hold here
  5. 00:31:456 (1) - The middle white tick here isnt as strong vocal wise as the rest of the 1/1 reverses so it would have been nicer if this was a 2/1 slider instead
  6. 00:50:115 (5) - 1/1 for the vocal hold here as well could work nicely
  7. 00:50:846 (1,2) - Also stack here isnt really advised, emphasis is being removed from downbeat
  8. 01:09:871 (5) - CTRL-H would be cool here as as to spread this pattern out into the playfield
  9. 01:16:456 (2) - CTRL-G would provide better pathing here and a smoother cursor movement
  10. 01:18:651 (4) - Move the middle red anchor to x:218|y:175 , the white anchor after to x:262|y:198 and the last anchor in the slider end to x:317|y:174 to get a more visually appealing shape. With this shape as reference try to work upon your wave sliders like 01:21:944 (3) -
  11. 01:23:773 (1,2) - Strong cymbal got stacked under circle here, offering minimal emphasis imo
  12. 01:51:578 (5) - 1/1 slider here instead would express the vocal hold better
  13. 02:07:310 (2,3) - Angle kind of awkward here, i would consider making 02:07:310 (2) - a curved slider
  14. Offset is off on second timing point in my ears, try 174.111 or smth . Same applies for Normal
  15. 03:03:989 (6) - isnt as strong as 03:02:525 (4) - so it would be best to make this 03:02:891 (5) - a reverse instead
Visuals are lacking but rhythms are pretty neat most of the time. Nice one!


Normal
Keep note of aesthetic improvement like the wave sliders in the easy diff. I dont want this to be really cluttered in terms of notes
  1. 00:44:627 (2) - NC should be here i think
  2. 00:45:359 (3,4) - vocal intensity is spiking here so i would expect normal spacing here as well instead of a stack. 01:42:432 (3,4) - Same here
  3. 00:50:846 (1) - 2/3 Slider here, consitency with 00:46:456 (1) -
  4. 01:03:285 (5) - 1/1 slider would work better for the vocal hold
    Generally I would expect the kiai to be more dense than easy in terms of rhythms but the thing thats mostly different is the 2/3 sliders. I would opt for some denser rhythms but thats basically up to you
  5. 02:27:432 (1) - 2/3 slider here
  6. 02:38:407 (1) - Also here^
I really like what you did with the section where the pace picks up. It feels like it retains the feel of a normal diff, in contrast with the rest of the map
Otherwise, this is also a neat difficulty

Good Luck~!
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