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Rhythm Incarnate
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This beatmap was submitted using in-game submission on Thursday, August 3, 2017 at 4:00:43 PM

Artist: Denkishiki Karen Ongaku Shuudan
Title: Toki Hatsuru Yume
Source: ゴア・スクリーミング・ショウ
Tags: denkare gore screaming show 華憐 華憐的音楽集 青盤 visual novel ost guitar
BPM: 72.5
Filesize: 20835kb
Play Time: 04:58
Difficulties Available:

Download: Denkishiki Karen Ongaku Shuudan - Toki Hatsuru Yume
Information: Scores/Beatmap Listing
---------------
mp3 and tags from Lama Poluna's map
keysounding from Naitoshi <3
enjoy a dash of kick sliders :)
Last edited by toybot on , edited 17 times in total.
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Rhythm Incarnate
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bre

edit: oh I helped with a sound or two or six
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Rhythm Incarnate
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As requested, will try my best xdd


Image Reverie
  • This map is smooth as heck lol so most of my points will be subjective and nazi
  • 00:18:354 (3) - I don't think this shape really fits in this section. Especially since you almost always use grey-anchored sliders on slow sections.
  • 00:19:596 - Shouldn't there be a circle here? You had one here 00:26:216 (4) - soo
  • 00:53:113 (1) - Same as before, it feels pretty out of place.
  • 01:27:458 (3) - I think this should be two circles instead because it has vocals on both its sliderhead and sliderend while the same sliders such as 01:14:630 (5,6,8) - or 01:25:389 (3) - only have vocal on the head.
  • This is probably the most subjective suggestion I'll ever make but I'll make it anyway. If I were you I would put 01:48:975 (8) - back where 01:47:527 (4) - is. As the pitch/melody the vocal follows gradually decreases maybe it would be cool decreasing the spacing there too, this was the triangle can also be kept perfect I guess xd
  • 03:00:561 (1,2,3,4) - Here you do 1 circle on one side then 3 circles on the other while 03:01:389 (1,2,3,4) - here it's the opposite. I think it would be better if they were equal (if you agree then in that case I would make the first 4 circles 3 - 1 to keep these 03:01:803 (3,4,1) - emphasized)
  • 03:04:699 (3,4,5,1) - Emphasis suggestion: I think 03:04:699 (3,4,5) - those three should have equal spacing as there is no sound between them that asks for a spacing increase or anything. If you do that, you could increase the spacing of this jump 03:05:113 (5,1) - to emphasize the sound on circle 1.
  • I am not really in favor of the spacing changes of circles in the kiai section but I can understand they are there for variety.
  • 04:43:657 (3,4) - hmm I'm not quite sure about this spacing decrease, I think it's a bit too much compared to the triangle you made before. If I were you I would put this in the middle and make a nice triangle xdd
  • 04:55:733 (1,2,1,2) - As those two are crtl+h-ed respectively what if 04:58:320 (1) - this followed the same path as 04:55:733 (1,2) - this instead of 04:56:860 (1,2) - this
  • Also make sure you recheck the map for the stack bug, there are some of them :V


And that should sum it up. Hope I made a helpful point or two, this is a really smooth map so it was hard to find any major flaws (there aren't any major flaws lol). Good luck!
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Rhythm Incarnate
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LowComboFC wrote:
As requested, will try my best xdd


Image Reverie
  • This map is smooth as heck lol so most of my points will be subjective and nazi
  • 00:18:354 (3) - I don't think this shape really fits in this section. Especially since you almost always use grey-anchored sliders on slow sections.
  • 00:19:596 - Shouldn't there be a circle here? You had one here 00:26:216 (4) - soo // removed it from 00:26:216 - instead
  • 00:53:113 (1) - Same as before, it feels pretty out of place.
  • 01:27:458 (3) - I think this should be two circles instead because it has vocals on both its sliderhead and sliderend while the same sliders such as 01:14:630 (5,6,8) - or 01:25:389 (3) - only have vocal on the head. // eh i'd rather contrast between circle and slider here
  • This is probably the most subjective suggestion I'll ever make but I'll make it anyway. If I were you I would put 01:48:975 (8) - back where 01:47:527 (4) - is. As the pitch/melody the vocal follows gradually decreases maybe it would be cool decreasing the spacing there too, this was the triangle can also be kept perfect I guess xd
  • 03:00:561 (1,2,3,4) - Here you do 1 circle on one side then 3 circles on the other while 03:01:389 (1,2,3,4) - here it's the opposite. I think it would be better if they were equal (if you agree then in that case I would make the first 4 circles 3 - 1 to keep these 03:01:803 (3,4,1) - emphasized) // changed pattern completely
  • 03:04:699 (3,4,5,1) - Emphasis suggestion: I think 03:04:699 (3,4,5) - those three should have equal spacing as there is no sound between them that asks for a spacing increase or anything. If you do that, you could increase the spacing of this jump 03:05:113 (5,1) - to emphasize the sound on circle 1. // ^
  • I am not really in favor of the spacing changes of circles in the kiai section but I can understand they are there for variety.
  • 04:43:657 (3,4) - hmm I'm not quite sure about this spacing decrease, I think it's a bit too much compared to the triangle you made before. If I were you I would put this in the middle and make a nice triangle xdd // i like how it works now, the dramatic change here plays nice
  • 04:55:733 (1,2,1,2) - As those two are crtl+h-ed respectively what if 04:58:320 (1) - this followed the same path as 04:55:733 (1,2) - this instead of 04:56:860 (1,2) - this // this pattern (04:55:733 (1,2,1,2,1) - ) is supposed to look like a fanning sort of pattern. it makes sense when its highlighted
  • Also make sure you recheck the map for the stack bug, there are some of them :V


And that should sum it up. Hope I made a helpful point or two, this is a really smooth map so it was hard to find any major flaws (there aren't any major flaws lol). Good luck!


thank you! <3
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Combo Commander
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chatlog
Code:
2017-05-28 10:08 toybot: hey, can i ask for a mod?
2017-05-28 10:08 toybot: on a 5 min map
2017-05-28 10:09 xLolicore-: damn i haven't modded in ages
2017-05-28 10:09 xLolicore-: it might be a bad idea to ask me
2017-05-28 10:09 toybot: i mean
2017-05-28 10:09 xLolicore-: im not too experienced at it ;;
2017-05-28 10:09 toybot: any mod helps :d
2017-05-28 10:09 xLolicore-: uhhh okay sure i'll take a look
2017-05-28 10:09 toybot: yay
2017-05-28 10:09 toybot: ACTION is listening to [https://osu.ppy.sh/b/1304055 Denkishiki Karen Ongaku Shuudan - Toki Hatsuru Yume]
2017-05-28 10:10 xLolicore-: dling
2017-05-28 10:14 xLolicore-: o boi denkare
2017-05-28 10:15 toybot: ye
2017-05-28 10:16 xLolicore-: reminds me of that goreroge
2017-05-28 10:16 toybot: :^)
2017-05-28 10:17 xLolicore-: 00:42:148 (5) - this note i was thinking would be better if it was placed evenly between the slider head and end
2017-05-28 10:20 xLolicore-: 02:25:596 (6) - same thing but eh idk it's ur choice tbh
2017-05-28 10:20 toybot: they're a little nazi lol
2017-05-28 10:20 toybot: yea cleaned it up a bit
2017-05-28 10:20 xLolicore-: :ok_hand:
2017-05-28 10:22 xLolicore-: i like the map tbh and theres not many problems i could find 
2017-05-28 10:22 xLolicore-: g
2017-05-28 10:22 xLolicore-: o im triggered https://lolisarecutethings.s-ul.eu/eCZkpKNR
2017-05-28 10:22 xLolicore-: lo
2017-05-28 10:23 toybot: ? :
2017-05-28 10:23 toybot: that url
2017-05-28 10:23 xLolicore-: dw it's just an image of a part of ur map
2017-05-28 10:24 toybot: o w o
2017-05-28 10:24 xLolicore-: 03:35:320 (1) - WEW I DIDNT EXPECT THAT PART
2017-05-28 10:24 xLolicore-: quiet -> fyudchijokpsdiuyf
2017-05-28 10:25 toybot: thats the special right there
2017-05-28 10:26 xLolicore-: 03:58:078 (3,4) - i found this weird playability-wise only because it didnt flow well
2017-05-28 10:26 xLolicore-: but im bad player so yea
2017-05-28 10:26 xLolicore-: rip
2017-05-28 10:26 xLolicore-: 03:59:320 (1,2) - same with this
2017-05-28 10:27 xLolicore-: was thinking maybe swap the 2 around
2017-05-28 10:27 toybot: yeah i really rely on dropoff flow for those patterns
2017-05-28 10:27 xLolicore-: ah
2017-05-28 10:28 toybot: ill switch around the 2nd one
2017-05-28 10:28 toybot: kinda want to keep 03:58:078 (3,4) - as is though
2017-05-28 10:28 xLolicore-: understandable
2017-05-28 10:28 xLolicore-: 04:17:733 (3) - fix blanket kds pls :^^^^
2017-05-28 10:28 xLolicore-: 04:21:147 (2,3) - yikes that sudden spacing
2017-05-28 10:29 toybot: oh yeah changed 2,3
2017-05-28 10:29 toybot: meant to fix that some point
2017-05-28 10:29 xLolicore-: :ok_hand:
2017-05-28 10:29 toybot: im gonna go eat, ill be back in a bit
2017-05-28 10:29 xLolicore-: aight
2017-05-28 10:29 xLolicore-: yea apart from those i like the map
2017-05-28 10:30 xLolicore-: found almost no problems with it (only because im succ modder)
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Rhythm Incarnate
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toybot big fan

General
  • Some of the combo colours are pretty dark, especially Combo 2 and Combo 3. I would suggest you to make them a little bit brighter because its pretty hard to read them since most people plays with 100% Background dim.
  • As said on a Modding Assistant software. There are some hitsounds that has 5ms possible delay. Here's the list of it
    • soft-hitnormal20.wav
    • soft-hitnormal22.wav
    • soft-hitnormal23.wav
    • soft-hitnormal24.wav
    • soft-hitnormal26.wav

      Please make sure/check them if they are actually have the delay.
      idk if this is the delay or not but, those straight lines are probably the delay
      Image
  • Speaking of hitsounds, the piano sound has its weird sound on the end of a slider (00:00:148 (1,2,1,2,1,2,1,2) - ), its like. It suddenly gave the default sliderslide sound which is not in the hitsound. Idk how to explain tbh but its something like, delay or smth? Could refer to this post for it p/6020903 (Different map but has the similiar issue i've pointed.)
  • Also, about BG. This is pretty subjective but, imo you could have a brighter BG which would be better for everyone who plays the map without 100% bg dim nor people who plays the map with it.
Reverie - 4.51*
  • 00:21:665 (3,4) - Not sure if this is intentional or not, the visual/look of both sliders arent rotated neatly or like, doesnt equal. Try moving 00:22:492 (4) - to 69|318 and rotate it 15 degrees more. So it will look equal with (3).
  • 00:34:906 (4,5) - Maybe you can do the same/similiar look as above? Would be cool imo.
  • 00:42:354 (6,1) - Nazi, is this supposed to be Blanket? if yes, please make (1) a little bit wider lol.
  • 00:45:665 (6,7,1) - For aesthetic sake. The shape here isnt neat at all, i mean like. 00:46:492 (1) - this almost touches (6)'s slidertail and that makes it look weird/doesnt neat at all. Tbh, you could've move (1) to 251|363 and rotate it 9 degrees. That way, it will make the visual looks better and also the blanket
    Example
    Image
  • 01:36:148 (1,2) - Could have a better curve shape by rotating 01:36:975 (2) - this to 6 degrees.
    ~
    Image
  • 01:46:906 (3,4,5) - Eh, why (3)>(4) have a bigger spacing than (5)? 01:47:527 - This part doesnt have any strong sound at all. Unlike 01:47:734 - , this part has a strong sound because its piano sound. Would have been better if the spacing from (4)>(5) is larger instead making (3)>(4) larger. (See here 02:00:148 (2,3,4) - , you made (3)>(4) larger because (4) has a loud piano sound. So yeah, better to make 01:47:527 (4,5) - this wider so it will be consistent with other parts)
  • 02:37:389 (4,1) - I think it would be cool if (1) placed in different place so the piano sound could be emphasized, but, your choice i guess.
  • 03:33:665 - Might want to increase the SV change here? The reason is to make 03:34:182 (1) - a bit more readable. Well, its actually readable but somehow its hard to notice it. You probably saw that i miss an object when i was on this part lol.
  • 03:38:630 (1,2) - Hmm, is there any reason why this has a wider spacing when 03:37:802 (1,2) - doesnt? Its pretty inconsistent imo since both has the same sound and that means both should have the equal spacing as well but, still. Consider this if you want stuff to be consistent i guess.
  • 03:43:595 (1,2,3,4) - Comparing to other parts. This part's spacings has an interesting spacing. But well... even if its interesting, it somehow gave the feel of, confusing. Hmm i dont know how to explain this clearly but to me, When i landed on some of the objects in this part. The low spacing changes are a bit hard to read. Well... the thing is, would be better to make every spacing equal. Imo.
  • 03:50:423 (2) - Make dis wave the same as the others -_ (03:42:147 (2) - )
  • 03:49:906 (3,4) - Stack
  • 03:58:078 (3,4) - Almost unnoticable because 03:57:251 (3,4) - (or probably cuz the combo colours since its pretty dark and almost blends with the background when you play.)
  • 04:20:320 (2,3) - Again, stack
  • 04:41:942 (1,2,3) - Is this supposed to be triangle? If yes, they arent equal at all in visual 8-). Here, 04:43:657 (3) - move this to 480|343 so the triangle will look neat
    ~
    Image
  • 04:44:514 (4,1) - Wider spacing to emphasize 04:45:371 - the piano sound here?
  • 04:49:657 (3,4) - Imo, the 1/4 sliders here arent mapped to nothing, by i mean when 04:49:657 (3) - ends on the 1/4. (Same goes to (4)). I think this is like an overmap? Try this rhythm instead so the slider will land on the right sound
    ~
    Image




Thats all. Overall the map is really great in structure, i always love your curved sliders designs. Makes me wet.
Get a BN and rank this already. Good luck man! Oh btw, hit me up if you want a banner ;)
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Rhythm Incarnate
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Haruto wrote:
toybot big fan

General
  • Some of the combo colours are pretty dark, especially Combo 2 and Combo 3. I would suggest you to make them a little bit brighter because its pretty hard to read them since most people plays with 100% Background dim.
  • As said on a Modding Assistant software. There are some hitsounds that has 5ms possible delay. Here's the list of it
    • soft-hitnormal20.wav
    • soft-hitnormal22.wav
    • soft-hitnormal23.wav
    • soft-hitnormal24.wav
    • soft-hitnormal26.wav

      Please make sure/check them if they are actually have the delay.
      idk if this is the delay or not but, those straight lines are probably the delay
      Image
  • Speaking of hitsounds, the piano sound has its weird sound on the end of a slider (00:00:148 (1,2,1,2,1,2,1,2) - ), its like. It suddenly gave the default sliderslide sound which is not in the hitsound. Idk how to explain tbh but its something like, delay or smth? Could refer to this post for it p/6020903 (Different map but has the similiar issue i've pointed.) // i think just putting sliderslides for them helped. it says its unused, but it really is lol
  • Also, about BG. This is pretty subjective but, imo you could have a brighter BG which would be better for everyone who plays the map without 100% bg dim nor people who plays the map with it.
Reverie - 4.51*
  • 00:21:665 (3,4) - Not sure if this is intentional or not, the visual/look of both sliders arent rotated neatly or like, doesnt equal. Try moving 00:22:492 (4) - to 69|318 and rotate it 15 degrees more. So it will look equal with (3).
  • 00:34:906 (4,5) - Maybe you can do the same/similiar look as above? Would be cool imo. // i'd rather keep this one
  • 00:42:354 (6,1) - Nazi, is this supposed to be Blanket? if yes, please make (1) a little bit wider lol.
  • 00:45:665 (6,7,1) - For aesthetic sake. The shape here isnt neat at all, i mean like. 00:46:492 (1) - this almost touches (6)'s slidertail and that makes it look weird/doesnt neat at all. Tbh, you could've move (1) to 251|363 and rotate it 9 degrees. That way, it will make the visual looks better and also the blanket
    Example
    Image
  • 01:36:148 (1,2) - Could have a better curve shape by rotating 01:36:975 (2) - this to 6 degrees.
    ~
    Image
  • 01:46:906 (3,4,5) - Eh, why (3)>(4) have a bigger spacing than (5)? 01:47:527 - This part doesnt have any strong sound at all. Unlike 01:47:734 - , this part has a strong sound because its piano sound. Would have been better if the spacing from (4)>(5) is larger instead making (3)>(4) larger. (See here 02:00:148 (2,3,4) - , you made (3)>(4) larger because (4) has a loud piano sound. So yeah, better to make 01:47:527 (4,5) - this wider so it will be consistent with other parts) // the vocal lands on (4)
  • 02:37:389 (4,1) - I think it would be cool if (1) placed in different place so the piano sound could be emphasized, but, your choice i guess. // i'd rather keep it for the effect the lack of movement has
  • 03:33:665 - Might want to increase the SV change here? The reason is to make 03:34:182 (1) - a bit more readable. Well, its actually readable but somehow its hard to notice it. You probably saw that i miss an object when i was on this part lol. // hm, i'll think of something to make this easier to read
  • 03:38:630 (1,2) - Hmm, is there any reason why this has a wider spacing when 03:37:802 (1,2) - doesnt? Its pretty inconsistent imo since both has the same sound and that means both should have the equal spacing as well but, still. Consider this if you want stuff to be consistent i guess. // not really, relatively they both have the same logic in spacing
  • 03:43:595 (1,2,3,4) - Comparing to other parts. This part's spacings has an interesting spacing. But well... even if its interesting, it somehow gave the feel of, confusing. Hmm i dont know how to explain this clearly but to me, When i landed on some of the objects in this part. The low spacing changes are a bit hard to read. Well... the thing is, would be better to make every spacing equal. Imo. // i still want to keep that variety in the spacing, and i think the pattern has a nice feel to it tbh
  • 03:50:423 (2) - Make dis wave the same as the others -_ (03:42:147 (2) - )
  • 03:49:906 (3,4) - Stack
  • 03:58:078 (3,4) - Almost unnoticable because 03:57:251 (3,4) - (or probably cuz the combo colours since its pretty dark and almost blends with the background when you play.)
  • 04:20:320 (2,3) - Again, stack
  • 04:41:942 (1,2,3) - Is this supposed to be triangle? If yes, they arent equal at all in visual 8-). Here, 04:43:657 (3) - move this to 480|343 so the triangle will look neat
    ~
    Image
  • 04:44:514 (4,1) - Wider spacing to emphasize 04:45:371 - the piano sound here?
  • 04:49:657 (3,4) - Imo, the 1/4 sliders here arent mapped to nothing, by i mean when 04:49:657 (3) - ends on the 1/4. (Same goes to (4)). I think this is like an overmap? Try this rhythm instead so the slider will land on the right sound
    ~
    Image




Thats all. Overall the map is really great in structure, i always love your curved sliders designs. Makes me wet.
Get a BN and rank this already. Good luck man! Oh btw, hit me up if you want a banner ;)


i might take you up on that offer lol. thanks for the mods!
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Rhythm Incarnate
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Hi

Good luck! :)
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Rhythm Incarnate
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Yasaija 714 wrote:
Hi

Good luck! :)


thanks!
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y u do dis

obligatory slider end strong sound comment 00:04:285 (2) - 00:10:906 (2) -
thats what you get for posting in a beginners queue

00:32:837 (6,1) - The lack of blanket here (being the first overlap in the map) would fit later on in the song as the soft percussion thing starts and the melody starts picking up but this one looks off. 00:42:148 (5,6) - This could be the first overlap.

I can't really see the reason of using this spaced triple 03:45:664 (3,4,5) - here 04:06:147 (2,3,4) - and here 04:16:285 (3,4,5) - aside from very minor vocal and instrumental differences. It's not connecting some section or pattern either.
I can maaybe justify the first one but not the others.

Flow breaks on kiai felt a little random so I couldn't really sort those out :c

00:29:941 (1,2) - This pattern is used a couple times but every time the angle was slightly different.
inb4 for variety

01:21:251 (1,2,3) - These sliders look off but not in an aesthetical way, I think using symmetry would do better.
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Rhythm Incarnate
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Fursum wrote:
y u do dis

obligatory slider end strong sound comment 00:04:285 (2) - 00:10:906 (2) - // doesnt really matter lo
thats what you get for posting in a beginners queue

00:32:837 (6,1) - The lack of blanket here (being the first overlap in the map) would fit later on in the song as the soft percussion thing starts and the melody starts picking up but this one looks off. 00:42:148 (5,6) - This could be the first overlap.

I can't really see the reason of using this spaced triple 03:45:664 (3,4,5) - here 04:06:147 (2,3,4) - and here 04:16:285 (3,4,5) - aside from very minor vocal and instrumental differences. It's not connecting some section or pattern either.
I can maaybe justify the first one but not the others. // its all spaced in combination w/ uncomfortable angles to emphasize precision in a high tension ppart of the song

Flow breaks on kiai felt a little random so I couldn't really sort those out :c

00:29:941 (1,2) - This pattern is used a couple times but every time the angle was slightly different. // whats wrong with the angle being different lmao
inb4 for variety

01:21:251 (1,2,3) - These sliders look off but not in an aesthetical way, I think using symmetry would do better.


thanks for modding
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Rhythm Incarnate
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god i love this map so much it's not even funny, probs my favorite so far since i've become bn
lovely hitsounding, and love the concepts overall that you incorporated
Denkishiki Karen Ongaku Shuudan - Toki Hatsuru Yume

General
  • Could you make the bg .jpg instead of .png? It's a pretty hefty file size as of now.
  • I really think you should keysound the ending since you do the intro, they both heavily revolve around the piano as the focal point, and it just feels odd not having it there too.



Image Reverie

  • 00:07:595 (2) - unsnapped end
  • 00:18:354 (3,1) - Your 1/1 gaps were nicely spaced for the most part, this one felt a bit too far in comparison to the rest, and I found myself having to jump to this which doesn't really suit the song at the moment.
  • 00:26:630 (1) - I like what you do to focus on the vocals here, but it was really jarring in gameplay because I wasn't really expecting vocals to suddenly become more clickable here, and it sticks out because a lot of vocal rhythms like at 00:14:837 - are missing, with more focus on the piano I'm presuming? I think it'd be better to include 1/4 sliders on the circles to incorporate them a bit more so that the upcoming rhythms that do incorporate more vocals become more predictable.
  • 01:02:630 (5,6) - Curious, why'd you choose a circle for 6? There's no distinct sound there that would call for something clickable imo, maybe a slider would be an alternative.
  • 01:19:596 (3) - NC? The 3 instances after this have one, feels odd not having one here.
  • 01:15:872 (8,1) - I think you could emphasize this more. ctrl+g'ing the slider felt nicer to put some sharp flow on the downbeat.
  • 01:15:458 (7) - It's a little weird to me here that you give this so much spacing, the claps in other instances like 01:27:044 (2) - are pretty simple in emphasis in contrast. Going with that, if it's vocals you focus on, it feels weird that 01:15:872 (8,1) - are less emphasized. Would something like this be an alternative maybe? http://puu.sh/wRcOb/96256e65b0.jpg
  • 01:42:768 (1,2) - These drums are distinctly different and stacking these sounds feels a bit inappropriate, small jump would be better to distinguish them.
  • 01:58:906 (6) - in contrast to 01:02:630 (5,6), I think these 1/2 beats would be nicer clickable :)
  • 03:23:734 (3,4,5) - Compare rhythm here to 03:27:044 (4,5,6) - . You focus on making the piano clickable at 03:24:561 -, shouldn't it be at 03:27:872 - too?
  • 03:34:906 (5) - Alright, so the rhythm here is really, really odd to start off with the mixture of 1/16 and 1/12, and I think you map it really nicely, the only thing I'd like here is this to be snapped to 1/6 maybe instead of 1/12. Reason being, the rhythm is already likely to confuse the player and holding this slider for longer than the rest will most likely lead to them jumping to the slider early due to the buildup and confusion. The 1/12 snapping might be a bit rough for some players to hit without missing here, so consider snapping it 1/6 to make it more feasible.
  • 03:34:492 (1,1) - One more thing with these, maybe NC them so they stand out against the 1/8 or 1/16.
  • 03:43:595 (1,2,3,4,1,2,3,4) - I absolutely love this as a design/gameplay aspect, and it fits so well with the vocals. I wish you could incorporate it one more time maybe into the repeat of the chorus though, at some place like 04:12:561 (1) - , so it doesn't feel so centered in the first kiai. I understand that the vocals might not support it though so feel free to reject this.
  • 04:03:044 (1) - I'd get rid of NC here, not necessary IMO and it's better to stick with your half measure NC's.
  • Really well done with the kiai, got nothing else to mention with it.
  • 04:58:320 (1) - So what I liked with the ending in Lama's map instead is it uses a really soft hitnormal to make this absolutely quiet, since there's no sound and this just serves to make this fit for approval. If you could use the same to make this sound almost non-existent so it doesn't stick out even at 5% that'd be perfect.


Great job with this, call me back! :)
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Rhythm Incarnate
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01:02:630 (5,6) - Curious, why'd you choose a circle for 6? There's no distinct sound there that would call for something clickable imo, maybe a slider would be an alternative. // vocals tho
01:42:768 (1,2) - These drums are distinctly different and stacking these sounds feels a bit inappropriate, small jump would be better to distinguish them. // it kinda emphasizes a need for more control than a small jump due to the sudden lack of movement, which is what i generally go for in this map. its also a nice contrast imo
03:43:595 (1,2,3,4,1,2,3,4) - I absolutely love this as a design/gameplay aspect, and it fits so well with the vocals. I wish you could incorporate it one more time maybe into the repeat of the chorus though, at some place like 04:12:561 (1) - , so it doesn't feel so centered in the first kiai. I understand that the vocals might not support it though so feel free to reject this. // yeah i already repeat this for when the verse is similar, so i dont really wanna

sorry for the delay, thanks!
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Rhythm Incarnate
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No kudosu yet.
good luck to u and purple gem anime grill :d

NOTE: for other BN's checking, if you're checking with MA it might show these as unused: https://puu.sh/wYfnf/eea6a4eb2f.png. They aren't, and do serve to silence sliderends in the keysounded portions that would otherwise have extra noise even on the ends, so these do serve a purpose.
This is a BSS beatmap submission. Click here to view full beatmap information.
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