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Star Shooter
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This beatmap was submitted using in-game submission on Saturday, November 18, 2017 at 8:46:54 AM

Artist: Toyama Nao
Title: Ima Koko
Source: 月がきれい
Tags: karen opening tsuki ga kirei as the moon so beautiful touyama
BPM: 140
Filesize: 2503kb
Play Time: 01:29
Difficulties Available:

Download: Toyama Nao - Ima Koko
Information: Scores/Beatmap Listing
---------------
Insane by Karen

bg provided by -Aerith-

metadata stuff: https://tsukigakirei.jp/goods/cd/ (thanks Delis)

check out my full ver.: https://osu.ppy.sh/s/686999

thanks
Akitoshi for hs top diff papa
Gaia rhythm and hs help
Asuka_- modding twice
Delis big help and bubble x2
Garden for qualify
Last edited by Dubturt on , edited 126 times in total.
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Rhythm Incarnate
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quick mod
clean map

Normal
https://i.gyazo.com/6c5ffbfa9c417e1c320 ... 6b369a.png
it is so hard for beginner.

Hard
00:07:984 (3,4,1) - keep ds

Insane
00:03:912 (2,3,4) - overmap

overall
map is fine imo.
but you put clap in upbeat better...
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Star Shooter
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Asuka_- wrote:
quick mod
clean map

Normal
https://i.gyazo.com/6c5ffbfa9c417e1c320 ... 6b369a.png
it is so hard for beginner. -ill fix things similar to this thankss

Hard
00:07:984 (3,4,1) - keep ds -fixed

Insane
00:03:912 (2,3,4) - overmap -removed red tick note

overall
map is fine imo.
but you put clap in upbeat better... -ill see what i can do thanks for the mod o7
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Beat Clicker
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hihi mod from t/591067

First Look

All diffs were difficult to mod because there were no paarticularly outstanding errors. I didn't mod normal and insane because there were no errors.
Easy
00:10:555 (1) - Extend the spinner 1 more beat so that beginners can get ready and do the spinner.


Hard
01:17:198 (4,1) - (1) should be closer to (4) so that the time-distance equality fits.
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Star Shooter
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Flowziee wrote:
hihi mod from t/591067

First Look

All diffs were difficult to mod because there were no paarticularly outstanding errors. I didn't mod normal and insane because there were no errors.
Easy
00:10:555 (1) - Extend the spinner 1 more beat so that beginners can get ready and do the spinner.


Hard
01:17:198 (4,1) - (1) should be closer to (4) so that the time-distance equality fits.
-ill look into these thanks for the mod :D
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Whistle Blower
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Hello, this is from my modding queue ^^

Easy

10/10

Normal
I think i finally found a mistake lol
01:19:555 (5) - maybe move this object a bit more upwards so that it flows better into the slider after it.
like this
Image


Hard

00:37:555 (5) - maybe move this hitcircle more to the upper right, so that this combo has a bit more zig-zagging feel to it.

Insane
00:16:770 (9) - maybe move this object a little bit to the right, so that it doesnt overlap with the following slider.
00:17:412 (1) - maybe move the beginning tick of this slider a bit more to the right so that it doesnt feel as forced. See, if you are moving from the kickslider above it, it looks really weird to have to make this sharp turn. maybe change it like this
:
Image

If you do this, then also change the slider above it (rotate it to the right with 11 degrees), and change the following slider to match the sliderhead, like you had before.
00:30:912 (7) - I am not sure if this is rankable. Or at least, it looks nicer if you move this object a t i n y bit to another side, so that you can still see the slider end of the following slider
like this
Image

00:39:270 (9) - maybe either move this slider a little bit up, so that it fits better in the stream, or curve the stream a bit more so that the slider fits better into the curve. and then of course change 00:40:127 (3) - to match the slider head, and move this one 00:39:698 (1) - out of the slider
01:05:198 (9) - maybe also move this object out of the sliderend. I am not sure about this, however.
01:23:841 (5) - make this slider a 1/2 slider, it represents the song better.

I hope I helped a little bit! good luck on ranking your map! :)
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Star Shooter
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-Welsh Corgi- wrote:
Hello, this is from my modding queue ^^

Easy

10/10

Normal
I think i finally found a mistake lol
01:19:555 (5) - maybe move this object a bit more upwards so that it flows better into the slider after it. -fixed
like this
Image


Hard

00:37:555 (5) - maybe move this hitcircle more to the upper right, so that this combo has a bit more zig-zagging feel to it. -i'm sorry idk what you mean, but i wont change anything here

Insane
00:16:770 (9) - maybe move this object a little bit to the right, so that it doesnt overlap with the following slider. fixed in different way but i see what you mean
00:17:412 (1) - maybe move the beginning tick of this slider a bit more to the right so that it doesnt feel as forced. See, if you are moving from the kickslider above it, it looks really weird to have to make this sharp turn. maybe change it like this -fixed
:
Image

If you do this, then also change the slider above it (rotate it to the right with 11 degrees), and change the following slider to match the sliderhead, like you had before.
00:30:912 (7) - I am not sure if this is rankable. Or at least, it looks nicer if you move this object a t i n y bit to another side, so that you can still see the slider end of the following slider - this kind of pattern is present in many maps already, and using your idea for it would make the circle to slider pattern look messy, sorry im keeping it like this
like this
Image

00:39:270 (9) - maybe either move this slider a little bit up, so that it fits better in the stream, or curve the stream a bit more so that the slider fits better into the curve. and then of course change 00:40:127 (3) - to match the slider head, and move this one 00:39:698 (1) - out of the slider -the stream here is gradually moving to the left so the slider is fine in that position, i just fixed the slider curve
01:05:198 (9) - maybe also move this object out of the sliderend. I am not sure about this, however. - again as mentioned before, and also i do this to my maps so its like a thing that i always do
01:23:841 (5) - make this slider a 1/2 slider, it represents the song better.-spinner starts at the big white tick, making this slider into an extended one would be the best way for this part to make it go into a spinner

I hope I helped a little bit! good luck on ranking your map! :) -thanks for the mod
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Star Shooter
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Hello!

I am interested in making a guest difficulty for your mapset. Would you like to view a sample of my work for starters?
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Star Shooter
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Botan wrote:
Hello!

I am interested in making a guest difficulty for your mapset. Would you like to view a sample of my work for starters?


I'm sorry, i'm not accepting any GD's for this map
thank you for your interest though, sorry again
Last edited by Dubturt on , edited 2 times in total.
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Beat Clicker
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Happy to do the mod! Just going to mod hard and insane for now.

Insane
00:02:627 - There is a sound by the vocalist here, I think you should map it using a circle.

00:01:555 (3) - Pretty sure you intend to have circular flow here, but the slider does not imply that. It has a starting movement that implies that the player is moving against flow.
00:18:270 (4) - ^
00:21:698 (6) - ^
There are a few more examples, but I would rather let you find them on your own, because that would be much more influential.

00:31:127 (1) - This is a good example of emphasis, because this slider is on a significant note. Good Job!

00:40:984 (6) - This is not such a good example. because emphasis is placed on a note that is not very significant.
00:42:270 (4) - ^

00:49:984 (1,2,3,4,5,6) - Very good circular flow here. Well Done!

00:48:270 (1,2,3) - I'm not sure what instrument you are mapping in these notes. Could you explain or make it clearer in your map?

01:13:984 (1) - I think this note should have a bit more emphasis. Possibly move it closer to the left, away from the other notes in the sequence.


Hard
At 00:00:055, The vocalist sings an introduction note that is not mapped in the song. (Mostly comes down to the mapper's choice, though.)

00:04:770 (2) - Even though timing is pretty lenient in Hard difficulties, this note is very close to 00:03:698 (1) - but is a whole beat away from each other.

00:17:412 (1,2,3) - This stack has only 3 notes, while other examples of that same rhythm have four. An example of this is 00:15:698 (1) -

00:23:412 (3,4,5) - Not sure what instrument you are mapping here.

00:24:270 (1) - I think each of these sliders should have 2 repeats instead of one.

00:32:412 (4,1) - I think adding a circle in between 4 and 1 will better represent the rhythm.

At 00:39:484, there is a sound left unmapped.
00:42:912 ^

01:24:270 (1) - I think this spinner should last until 01:29:412


Thanks for letting me mod this! Good map overall.
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Star Shooter
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Solitaire wrote:
Happy to do the mod! Just going to mod hard and insane for now.

Insane
00:02:627 - There is a sound by the vocalist here, I think you should map it using a circle. - this part is made similar to
00:00:912, and also to avoid overmap


00:01:555 (3) - Pretty sure you intend to have circular flow here, but the slider does not imply that. It has a starting movement that implies that the player is moving against flow. - this is fine, it plays quite well
00:18:270 (4) - ^
00:21:698 (6) - ^
There are a few more examples, but I would rather let you find them on your own, because that would be much more influential. -thank you for pointing this out but, i'm not relying on circular motion all the time

00:31:127 (1) - This is a good example of emphasis, because this slider is on a significant note. Good Job! o7

00:40:984 (6) - This is not such a good example. because emphasis is placed on a note that is not very significant. -the map will feel empty if you dont map anything here so its fine[color=#BF0000]
00:42:270 (4) - ^ [color=#BF0000]-^


00:49:984
/color(1,2,3,4,5,6) - Very good circular flow here. Well Done!

00:48:270 (1,2,3) - I'm not sure what instrument you are mapping in these notes. Could you explain or make it clearer in your map? -
i see your concern here, i overmapped this part so i just made 00:48:270 (1) - into a 1/2 slider instead


01:13:984 (1) - I think this note should have a bit more emphasis. Possibly move it closer to the left, away from the other notes in the sequence.-im observing my distance snapping here


Hard
At 00:00:055, The vocalist sings an introduction note that is not mapped in the song. -important sound here is instrument(Mostly comes down to the mapper's choice, though.)

00:04:770 (2) - Even though timing is pretty lenient in Hard difficulties, this note is very close to 00:03:698 (1) - but is a whole beat away from each other. -adjusted distance

00:17:412 (1,2,3) - This stack has only 3 notes, while other examples of that same rhythm have four. An example of this is 00:15:698 (1) - -the tone changes here so it this part complemented the slight change to its rhythm structure

00:23:412 (3,4,5) - Not sure what instrument you are mapping here.-so map wont feel empty

00:24:270 (1) - I think each of these sliders should have 2 repeats instead of one.-keep until further notice

00:32:412 (4,1) - I think adding a circle in between 4 and 1 will better represent the rhythm.-might be an overmap

At 00:39:484, there is a sound left unmapped.-note patter will become very dense
00:42:912 ^ -following instruments

01:24:270 (1) - I think this spinner should last until 01:29:412-not necessary


Thanks for letting me mod this! Good map overall. -thank you for your time o7
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Combo Commander
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Hi !
Incompleted post, will continue later...

Easy
*Unnecessary beats for Easy
00:06:270 (2) -
00:52:984 (1) -

*Try delete these { 00:08:841 (3,4) - }, then replace them with this spinner { 00:10:555 (1) - }, then extend the spinner until 00:10:341 -

*No need to NC this { 01:22:555 (1) - } as ending

Normal
*Try change them { 00:09:484 (2,3) - } to a slider

*I hear something { 00:31:770 - }, something like this { 00:03:698 (1,2) - }

Insane
*I think they { 00:37:984 (1,2) - } should be 4-hit rhythms
Image
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Star Shooter
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O-Moei wrote:
Hi !
Incompleted post, will continue later... - ill be waiting ;)

Easy
*Unnecessary beats for Easy
00:06:270 (2) - remoced
00:52:984 (1) - removed

*Try delete these { 00:08:841 (3,4) - }, then replace them with this spinner { 00:10:555 (1) - }, then extend the spinner until 00:10:341 - -fixed, thank you for pointing this out

*No need to NC this { 01:22:555 (1) - } as ending -fixed

Normal
*Try change them { 00:09:484 (2,3) - } to a slider -fixed

*I hear something { 00:31:770 - }, something like this { 00:03:698 (1,2) - } -tried to make it similar, fixed

Insane
*I think they { 00:37:984 (1,2) - } should be 4-hit rhythms -ill see what i can do
Image
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Rhythm Incarnate
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Eyy ~~ I Got some good wallpaper for your beatmap as your request on my queue oh ! and You can choose the wallpaper [ ^_^ ]

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Star Shooter
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-Aerith- wrote:
Eyy ~~ I Got some good wallpaper for your beatmap as your request on my queue oh ! and You can choose the wallpaper [ ^_^ ]


thanks o7
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