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Kawano Marina - Sono Koe o Oboeteru

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Topic Starter
Milan-
This beatmap was submitted using in-game submission on Thursday, February 15, 2018 at 8:36:38 PM

Artist: Kawano Marina
Title: Sono Koe o Oboeteru
Source: <物語>シリーズ セカンドシーズン
Tags: Monogatari Series Second Season
BPM: 169
Filesize: 2311kb
Play Time: 01:28
Difficulties Available:
  1. Hard (2.73 stars, 189 notes)
  2. Insane (4.44 stars, 279 notes)
  3. Normal (1.8 stars, 142 notes)
Download: Kawano Marina - Sono Koe o Oboeteru
Information: Scores/Beatmap Listing
---------------
A
Kagetsu
Topic Starter
Milan-
the BEAST can't BE STOpped
timemon
Hey I remember this map from pishifat's video.

Is this set going for ranked? It is very nice
Topic Starter
Milan-
I hope so, if i find people to mod this xd
realy0_
oh.. dem kudos spam

nm from my queue, short mod

Normal
idk, this diff seems really rushed for me
is slider tick rate 2 really necessary on normal ?

00:30:676 (3) - curve more this slider ? the flow would constrast more the strong vocal note like you did here 00:32:970 (2,3) -
00:36:323 (3) - with the same idea of above, ctrl+j it

Hard

00:42:147 (2,3,4) - seems really far from 1
00:53:441 (1,1,2,3) - really unreadable plz change it
01:04:735 (1,2,1,2,3) - may be too hard, idk
01:19:029 (4,1) - why not blanket ?

Insane

01:17:264 (7) - placing at x304 y337 would be better ? it respect the manual stack that you use and 6,2,7 are aligned

ok, nothing to say about this mapset, don't give kudos if it wasn't helpful :/
gl !
timemon
General
  1. The Combo Colour 1 is too dark in my opinion. Its tough to read the approach circle when you play with bg dim. Brightening it up a bit would be nice.
  2. I believe the green line volumes are too quiet, especially during Kiai. When I played them map with/without skins I had troubles hearing the audio feedback.
  3. 01:17:441 - stacked timelines
Insane
  1. 00:48:323 (4) - I feel like this 1/4 slider doesn't have much support from the song when compared to 00:48:147 (3) - . I suggest removing this slider and make 00:48:147 (3) - a 1/2 slider instead.
  2. 01:03:323 - the Kiai seems to always follow the vocal and switching only to the instruments when either the instruments steal the spotlight or the vocal is inactive. So it seems a bit weird that this pattern prioritizes the snare drum when the vocal is still active and I don't think the instrument deserves the focus.
  3. 00:49:129 / 00:51:952 unsnapped timelines
Hard
  1. 00:14:441 (2) - stack?
  2. 00:59:617 - I feel like the vocal here sounds too important to be skipped. If you think that it might make the 1/2 chain too long or too dense. Adding a reverse arrow might help reduce that like https://i.imgur.com/VrsZik4.png If you agree change 01:10:911 - as well.
Topic Starter
Milan-

realy0_ wrote:

oh.. dem kudos spam

nm from my queue, short mod

Normal
idk, this diff seems really rushed for me agree
is slider tick rate 2 really necessary on normal ? i dont see why not, but can also see why people will complain.. did

00:30:676 (3) - curve more this slider ? the flow would constrast more the strong vocal note like you did here 00:32:970 (2,3) - tried
00:36:323 (3) - with the same idea of above, ctrl+j it didnt do the ctrl j but did the curve thing

Hard

00:42:147 (2,3,4) - seems really far from 1 ok
00:53:441 (1,1,2,3) - really unreadable plz change it ok
01:04:735 (1,2,1,2,3) - may be too hard, idk i hope not
01:19:029 (4,1) - why not blanket ? prefer ds dx

Insane

01:17:264 (7) - placing at x304 y337 would be better ? it respect the manual stack that you use and 6,2,7 are aligned current one fits with 01:15:147 (2,4) -

ok, nothing to say about this mapset, don't give kudos if it wasn't helpful :/ it helped thanks!
gl !

timemon wrote:

General
  1. The Combo Colour 1 is too dark in my opinion. Its tough to read the approach circle when you play with bg dim. Brightening it up a bit would be nice. changed all the colours
  2. I believe the green line volumes are too quiet, especially during Kiai. When I played them map with/without skins I had troubles hearing the audio feedback. mm rised a bit the kiai volumen but not sure tbh, i even find them too loud to increased all
  3. 01:17:441 - stacked timelines ok
Insane
  1. 00:48:323 (4) - I feel like this 1/4 slider doesn't have much support from the song when compared to 00:48:147 (3) - . I suggest removing this slider and make 00:48:147 (3) - a 1/2 slider instead. it's for the violin, so makes sense to be both 1/4 i think
  2. 01:03:323 - the Kiai seems to always follow the vocal and switching only to the instruments when either the instruments steal the spotlight or the vocal is inactive. So it seems a bit weird that this pattern prioritizes the snare drum when the vocal is still active and I don't think the instrument deserves the focus. mm i was trying to do it but it just doesnt fit with how i mapped the following combo
  3. 00:49:129 / 00:51:952 unsnapped timelines ok
Hard
  1. 00:14:441 (2) - stack? ok
  2. 00:59:617 - I feel like the vocal here sounds too important to be skipped. If you think that it might make the 1/2 chain too long or too dense. Adding a reverse arrow might help reduce that like https://i.imgur.com/VrsZik4.png If you agree change 01:10:911 - as well. did something else
Thank you both of you!
timemon
Checked with metadata helper. Good luck!
pkhg
wow finally bubbled after 9 months
really fun map milan thanks for mapping this
Shohei Ohtani
man this a fucking confusing little thread
- Frontier -
speedrank
pishifat

Kagetsu wrote:

+1
Retalyx
Really nice map :D
aXiuM
Good luck, i hope this map will be ranked! :)
Edit 1: Btw this is my first post, i'm not new to osu! but i'm new to the forums! 8-)
Aurele
tfw u don't know what to do with your stars
Topic Starter
Milan-
agree
Lasse

high effort mod

i
00:08:000 (6,8) - 01:25:470 (4,6) - 01:12:941 (4,6) - needs some hs cause feedback makes stream play like ass rn
same for hard
00:42:235 (2) -00:48:058 (2) - 01:14:529 (6) - etc, probably too. but for triples it's not as annoying so whatever
00:53:441 (1,2,3,4) - this one is better cause at least you didn't hs 1/2
01:28:735 - should be faded out or sth, just add some green lines on spinner to go down to like 30-20%

n
could probably be ar 4.5-5 with all the dense 1/2 things
00:37:911 (1) - too undermapped, even for normal, not even a held sound to follow. just do sth like https://i.imgur.com/vJmv6p8.jpg or https://i.imgur.com/fNZCeIX.jpg or at least https://i.imgur.com/Y4Y371i.jpg
00:47:794 (3) - could be two circles to go with the vocals and keep rhythm at least a bit more interesting
00:53:441 - why not sth like https://i.imgur.com/ateQazB.jpg to go with change in instruments and all that

kiai rhythm is a bit tilting, feels like it switches between drums and vocals all the time like on 00:55:382 (3,4,5) - think you could just decide on one, like https://i.imgur.com/aDdFwQR.jpg or whatever to make this much easier to follow
actually later parts of the chorus feel a nicer since vocals tend to land on the snares too, but this one is just ...


h-i gap looks acceptable to me

can qualify if normal gets fixed
Topic Starter
Milan-
i
01:12:941 (4,6) - removed the second whistle instead here
00:42:235 (2) - added hs here, but in others triples it didnt sound too good ;;

n
in kiai, 00:55:382 (3,4,5) - changed that, and 01:03:323 - dunno what else sounds weird to you, the rest it's fine to me uhm

fixed everything else too, thank you!
BOUYAAA
i tried to establish symmetry but pishi RUINED it
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