forum

Kayzo - Fired Up (feat. Nina Sung) (Synchronice remix)

posted
Total Posts
3
Topic Starter
votex09
This beatmap was submitted using in-game submission on Tuesday, June 13, 2017 at 9:36:20 PM

Artist: Kayzo
Title: Fired Up (feat. Nina Sung) (Synchronice remix)
BPM: 140
Filesize: 5466kb
Play Time: 03:29
Difficulties Available:
  1. Fired Up (4.83 stars, 386 notes)
Download: Kayzo - Fired Up (feat. Nina Sung) (Synchronice remix)
Information: Scores/Beatmap Listing
---------------
Only another difficulty so far is being worked on.
Still very incomplete.

Changed Difficulty settings
(Ingame) Modders: Manakravte, Bergy, Strickluke, KeyLoGreen
strickluke
Heelo
irc
16:00 strickluke: 00:27:298 (5) - u miss a pretty strong beat here by having an inconsistent pattern
16:00 strickluke: the white tick is missed, i mean
16:01 strickluke: 00:47:441 (7) - you could move this to the red tick before it and make it a slider that ends on where the note currently is
16:01 votex09: you dont feel a rest should be there?
16:01 votex09: should map a single on that white tick?
16:01 strickluke: i think keeping things more consistent is a better idea
16:02 strickluke: than variation in standard mode
16:03 strickluke: these patterns are pretty interesting
16:03 strickluke: i like how you used a stream overlapping where a slider was
16:03 votex09: :D
16:03 strickluke: good ideas, but poor execution, which will be expected for the duration of being a not very experienced mapper
16:04 votex09: 00:27:298 (5) - https://cdn.discordapp.com/attachments/ ... nknown.png
16:04 votex09: something like that?
16:04 strickluke: no no
16:04 strickluke: i mean after 5
16:04 strickluke: 00:27:512 (6) - right here
16:05 strickluke: kind of like this http://puu.sh/w76sB/a1973a3b42.jpg
16:05 strickluke: this song is a really good choice
16:05 strickluke: dam
16:05 strickluke: i think how you will be able to improve is by keeping rhythm on patterns more consistent
16:06 strickluke: 00:17:227 (1,2,3,4,5,6,1,2,3,4,5) - for example, these two patterns are the same, because the music is pretty much the same
16:06 strickluke: 00:20:655 (7,8,9,10,11,1,2,3,4,5) - but then these two patterns are different in rhythm
16:07 votex09: so make 00:20:655 (7,8,9,10,11,1,2,3,4,5) - the same as 00:17:227 (1,2,3,4,5,6,1,2,3,4,5) -
16:08 votex09: as a general rule?
16:08 strickluke: well theres no rule against it really
16:08 strickluke: but i feel that you should stick to a certain pattern that you like more
16:08 strickluke: i think i like this 00:20:655 (7,8,9,10,11) - rhythm the most
16:09 strickluke: so you could make all of these patterns 00:17:012 (1,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5) - that rhythm
16:09 strickluke: you can have variation, but its best to still retain some consistency
16:09 strickluke: so you could choose a different rhythm after those 4 patterns
16:10 strickluke: 00:24:084 (1) - right here the song repeats itself again, so there is room for a similar pattern, but you can do different rhythm so the map doesnt get boring
16:10 strickluke: 00:32:441 (6) - you miss a pretty strong beat by having this be a slider instead of a circle and then a slider
16:11 strickluke: i see that you were mapping to vocals there, though
16:12 strickluke: it is usually best to map to either vocals or drums, and not both
16:12 votex09: o.o
16:12 strickluke: and i see that you are trying to map both at the same time in a lot of these patterns
16:12 votex09: thats... very different from what the other guy said
16:12 strickluke: oh, who is the other guy?
16:12 votex09: the two people that helped me so far are in my modders list
16:12 strickluke: oh
16:12 votex09: both of them said to map what is more prevalent in the song
16:13 strickluke: it could also just be the style that me and my favorite mappers follow
16:13 strickluke: have you seen "handsome"'s maps?
16:13 votex09: nope
16:14 strickluke: oh boy
16:14 strickluke: best mapper imo and has a few maps similar to this one
16:14 *strickluke is editing [https://osu.ppy.sh/b/1099081 Pegboard Nerds & NGHTMRE (feat. Krewella) - Superstar [Master]]
16:14 strickluke: i guess you could still map both vocals and drums at same time
16:15 strickluke: but just try to keep certain things consistent when you consider different patterns
16:16 votex09: that map looks fun
16:17 strickluke: its a loved map
16:17 votex09: slider speed changes ALOT though
16:17 strickluke: yep
16:17 strickluke: its a crazy map for a crazy song
16:18 strickluke: have you seen monstrata's goodbye to a world map?
16:18 votex09: nope
16:18 votex09: lol
16:18 strickluke: noice
16:18 *strickluke is editing [https://osu.ppy.sh/b/1186518 Porter Robinson - Goodbye To A World [Terminus]]
16:18 votex09: wait
16:18 votex09: i'm a liar
16:18 votex09: lol
16:18 strickluke: o
16:18 votex09: wait....
16:18 strickluke: the reason why i bring this map up is because of the complex slider shapes
16:18 votex09: someone used this as an example for me a while ago
16:19 strickluke: xd
16:19 strickluke: for your map specifically?
16:19 strickluke: i think there are a few similarities
16:19 votex09: yeah
16:19 strickluke: i imagine you have seen pishifat's video on this map, then?
16:19 votex09: nope
16:20 votex09: that i have not seen
16:20 strickluke: he explains how these sliders are created in a way that isnt just placing them on the screen
16:20 strickluke: monstrata uses the rotate tool and editing hte .osu file
16:20 strickluke: let me find the video
16:20 strickluke: https://www.youtube.com/watch?v=VD0HwSE ... l=pishifat
16:21 strickluke: i think that video will help you a ton with the style you are attemping in your map
16:23 strickluke: pishifat also explains how you can use the rotate tool and copy paste without becoming a boring map
16:23 strickluke: now, back to your map
16:23 strickluke: xd
16:23 votex09: thats.... a bit much for me to integrate at the current moment
16:23 votex09: lol
16:23 strickluke: yep
16:23 votex09: interesting ideas though
16:23 votex09: i dont find myself going into the code to map currently though
16:24 strickluke: for sure, try to keep things simple for now
16:24 strickluke: xd
16:24 votex09: anyways
16:24 votex09: let me update it
16:24 strickluke: but this gives you an idea of what you could map in the future
16:24 strickluke: waiit
16:24 *strickluke is editing [https://osu.ppy.sh/b/1300287 Kayzo - Fired Up (feat. Nina Sung) (Synchronice remix) [Fired Up]]
16:24 votex09: so you get my changes
16:24 strickluke: try doing ctrl+< here
16:24 strickluke: see if it plays better
16:24 votex09: where lol
16:25 strickluke: oops
16:25 strickluke: 01:37:798 (3) -
16:25 votex09: doesnt that go off screen?
16:26 strickluke: hm
16:26 strickluke: you could move it up a bit
16:26 votex09: i did lol
16:26 votex09: sec
16:29 votex09: okay
16:29 votex09: i actually flipped it once more
16:29 votex09: changed the shape of the slider too
16:30 strickluke: ok
16:30 votex09: updated
16:30 votex09: check it out
16:30 strickluke: it looks like it plays better
16:32 strickluke: alright
16:32 strickluke: overall, i think that you have good ideas that just need polishing
16:32 strickluke: primarily, not having too much inconsistency
16:33 strickluke: and making sure that you hit good beats, whether its a vocal or a drum
16:34 votex09: i guess i just need more people to see it
16:34 votex09: and do the nitpicky stuff?
16:35 strickluke: well, i dont think that just modding a single map over and over is a good idea when you are an experienced mapper
16:35 strickluke: because you are always improving, you will begin to find things that are wrong with your maps that are beyond the point of where just modding can fix it
16:35 votex09: i have other stuff that i'm working on too
16:35 strickluke: that is why it is always a good idea to not have a super big song as your first project
16:35 strickluke: yes
16:36 strickluke: it is always best to keep experimenting with different songs, preferably short ones, as you are gaining more and more knowledge
16:36 *votex09 is listening to [https://osu.ppy.sh/b/1025997 Draper - Ghost Town]
16:36 votex09: this was the last (?) one i did before this recent one
16:36 strickluke: its usually a good idea to keep experimenting with different genres of songs as well
16:37 strickluke: so that you get an idea of what to map in many different situations
16:38 votex09: its hard for me to map anime lol
16:38 votex09: >_>
16:38 strickluke: yeah you dont have to map anime
16:38 *votex09 is listening to [https://osu.ppy.sh/b/1025301 DJ PON3 - Nevermore]
16:38 *votex09 is editing [https://osu.ppy.sh/b/1162839 Celldweller - New Elysium [Hereafter]]
16:38 votex09: so manyyyyy
16:38 strickluke: thats a good thing!
16:39 strickluke: you could also try experimenting with videogame music or chill or smth, if you dont want to do anime
16:39 strickluke: xd
16:39 strickluke: but i thinks that all i have to say for now

Map has some pretty interesting ideas :D

Good luck on your osu mapping career!
fowwo
oioi good map, now just map the second half :^) here is my in-game mod

In-Game Chat Log
20:39 KeyLoGreen: ok so
20:41 KeyLoGreen: Not really a problem, but 00:22:370 (1,2,3,4,5,1) - is mapped completely different than what's just before it
20:41 KeyLoGreen: even though the song is the exact same
20:41 KeyLoGreen: and the triple (the circle at 00:23:977 (5) - ) isn't needed at all.
20:41 KeyLoGreen: You mapped a triple to nothing in the song
20:42 KeyLoGreen: Same thing with 00:25:584 (7,1) -
20:42 KeyLoGreen: Why not put a circle or slider at 00:26:655?
20:43 KeyLoGreen: I like how you used the slider at 00:27:512 (6) - with the sound from the song.
20:43 KeyLoGreen: Maybe you could do something like that for the parts before.
20:43 KeyLoGreen: ?
20:44 KeyLoGreen: 00:30:298 (7,8,9,10,11,12) - This stream doesn't need to be here.
20:44 votex09: 00:25:584 (7,1) - is inferred. Also, adlibbing due to keep consistancy of difficulty
20:44 votex09: someone else told me that unexpected difficulty spikes can make the map unplayable
20:45 votex09: This is supposed to be 'another'
20:45 KeyLoGreen: Right, I understand that, but I don't see why a triple would be need to do that.
20:46 KeyLoGreen: and again, I'm a noob modder
20:46 KeyLoGreen: I could be completely wrong here ;p
20:46 KeyLoGreen: just giving my thought
20:46 votex09: lol its ok
20:46 votex09: The song itself has few mappable notes
20:46 votex09: so i have to create patterns that dont exist to add difficulty to something that normally would be easy
20:47 votex09: or something like that
20:47 votex09: what you say is valid though
20:49 votex09: as for 00:30:298 (7,8,9,10,11,12) - is the same reason, but if you were to map this part, what would you put here?
20:50 KeyLoGreen: I would keep the same 1/2 beat from before, maybe all circles?
20:50 KeyLoGreen: but remember <-- noob mapper
20:50 KeyLoGreen: 00:35:012 could also use a note.
20:50 votex09: so remove red ticks?
20:50 KeyLoGreen: well, remove the ones on the blue is my thinking.
20:51 votex09: lemme see
20:53 KeyLoGreen: Also, some of the combos seem really long
20:53 KeyLoGreen: 00:37:798 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Like this one?
20:53 KeyLoGreen: Compared to all of the other ones that are around 8
20:53 votex09: https://cdn.discordapp.com/attachments/ ... nknown.png
20:54 KeyLoGreen: Yeah, that's bette
20:54 KeyLoGreen: r
20:54 votex09: okay, i can live with that
20:55 votex09: i'll restart the combo at 00:41:227 (8) -
20:55 votex09: thanks for noticing that
20:55 KeyLoGreen: 00:50:870 (8,9,10) - 00:57:727 (9,10,11) - Two other examples of the triples, but you keep what you think is best here.
20:56 votex09: I might have to keep those
20:57 KeyLoGreen: The kiai time section look pretty good
20:57 KeyLoGreen: The only thing I'd consider are the streams
20:57 KeyLoGreen: Like 01:21:620 (1,2,3,4,5,6,7) -
20:58 KeyLoGreen: The streams seem a little spaced
20:58 KeyLoGreen: the 1/4 stream is just as spaced as the slow 1/2 part before it
20:58 votex09: its supposed to be
20:58 votex09: lol
20:58 KeyLoGreen: Like, 01:20:012 (2,3,4) - is just as spaced as 01:21:620 (1,2,3,4,5,6,7) -
20:59 votex09: the stream is literally the slider copied and converted to stream backwards
20:59 KeyLoGreen: Yeah, I noticed that x)
20:59 votex09: what i can do though...
20:59 votex09: hmm
20:59 KeyLoGreen: or
20:59 votex09: if you think they're a bit too spaced i can try this
21:00 KeyLoGreen: You could just make the 1/2 part more spaced
21:00 KeyLoGreen: The streams speeds up when all of the instruments go quiet
21:02 KeyLoGreen: 1/2 spaced as in 01:59:441 (1,2,3) -
21:02 KeyLoGreen: How that is much more spaced than the beginning of the kiai time, even though the sound the exact same
21:02 votex09: i'm changing all of them
21:02 votex09: to match something similar
21:04 KeyLoGreen: Probably doesn't need changing, but at 02:02:655 (1,2,3,4) - you could make the slider repeat at 1/8
21:04 KeyLoGreen: Seems fine how you have it to me, but the song has that fast sound
21:05 KeyLoGreen: 02:40:370 (5,6,7,8,9,10) - Another stream thing like before, but you know what to do.
21:06 votex09: i'll remove 02:40:905 (8) there
21:07 votex09: gotta move stuff around
21:07 KeyLoGreen: 02:59:655 (7,8,1) - You could make this a burst of 5.
21:07 KeyLoGreen: 1/4 beat snap divisor
21:08 KeyLoGreen: and that's the end of what you have mapped
21:08 votex09: DONE
21:08 votex09: caps lock
21:08 votex09: lol
21:09 KeyLoGreen: lol
21:09 KeyLoGreen: Those are the only problems I see really
21:11 votex09: i want to remove the slider end sounds of 01:32:012 (4,5,6) -
21:11 votex09: and the following one
21:11 votex09: but idk how
21:12 KeyLoGreen: You could add timing sections to the ends of the sliders and make them 5% volume
21:12 KeyLoGreen: They won't be removed but you can't hear them
21:12 KeyLoGreen: unless your sound is 0%
21:12 KeyLoGreen: music sound is 0%*
21:12 KeyLoGreen: and then set the volume of the beginning of the sliders back to the volume set before
21:13 votex09: fair enough
21:13 KeyLoGreen: 50% seems to be what you set it at
21:13 votex09: yeah
21:13 KeyLoGreen: You could also consider, making kiai time louder than the slow parts
21:14 KeyLoGreen: or
21:14 KeyLoGreen: You could get a custom hitsound that is entirely mute
21:14 KeyLoGreen: and set that sound as the end of the sliders
21:18 votex09: i got it
21:18 votex09: you have taught me a new trick today
21:18 votex09: :P
21:18 KeyLoGreen: haha x_
21:18 KeyLoGreen: x)
21:19 votex09: let me add the rest and i'll reupload it
21:19 votex09: want to make sure its right
21:19 KeyLoGreen: Alright, I'll look at it
21:21 KeyLoGreen: Let me know when you reupload
21:25 votex09: ,done
21:25 votex09: i'll have to ask you to play it
21:25 KeyLoGreen: alright
21:25 KeyLoGreen: I can do that
21:26 votex09: make sure flow is okay
21:26 votex09: lots of stuff changed
21:28 votex09: bleed is a bit high
21:28 votex09: so i see
21:29 KeyLoGreen: I didn't know I was so close to failing lol
21:29 votex09: yeah
21:29 votex09: lol
21:29 KeyLoGreen: I hide my interface
21:29 votex09: you almost died, and stayed there for....
21:29 votex09: a long time
21:29 votex09: basically all of kiai
21:30 votex09: xD
21:30 KeyLoGreen: oh xD
21:31 votex09: alright, fixed that
21:31 votex09: i really appreciate it lol
21:31 KeyLoGreen: Did you lower OD too?
21:31 votex09: a little
21:31 votex09: not much
21:31 votex09: if slider tick rate was higher
21:31 votex09: i could do it
21:32 votex09: but... nah
21:32 votex09: without changing diff
21:32 votex09: did playing it feel nice?
21:32 votex09: flow good and stuff?
21:32 KeyLoGreen: Yeah it was nice to play
21:32 KeyLoGreen: a few jumps I missed
21:33 KeyLoGreen: For whatever reason, single big jumps I miss
21:33 votex09: I cant jump well at all haha
21:33 KeyLoGreen: 00:35:655 (3,4) - like this
21:33 votex09: ah
21:34 KeyLoGreen: Those were the only things I couldn't play
21:34 KeyLoGreen: but other than that the map was good c;
21:34 votex09: :D
21:34 KeyLoGreen: oh and the spaced streams - I got lucky to hit that and survive hahaha
21:35 votex09: it wasnt luck
21:35 votex09: the speed is the same as the slider
21:35 votex09: xD
Please sign in to reply.

New reply