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Yuaru - Asu no Yozora Shoukaihan

posted
Total Posts
26
Topic Starter
Osatia
This beatmap was submitted using in-game submission on Tuesday, July 25, 2017 at 7:23:38 PM

Artist: Yuaru
Title: Asu no Yozora Shoukaihan
Tags: Orangestar 歌い手 Utaite Night Sky Patrol Of Tomorrow 歌ってみた Utattemita Sang it cover kenken 藤 Koe no Katachi A Silent Voice AMV _kotachi_ A s h e m u cut
BPM: 185
Filesize: 3892kb
Play Time: 01:00
Difficulties Available:
  1. Ashemu's Hard (3.02 stars, 165 notes)
  2. Insane (4.43 stars, 286 notes)
  3. Kanan's Normal (1.79 stars, 105 notes)
  4. kotachi's Extra (5.39 stars, 357 notes)
Download: Yuaru - Asu no Yozora Shoukaihan
Information: Scores/Beatmap Listing
---------------
For ..

thanks yamicchi for new mp3

almost done dont mod yet
A s h e m u
Ashemu's Hard

\o/
Nevo
normal
00:02:248 (2) - blanket better ;A;
00:06:464 (2) - same
00:09:059 (2) - same
00:11:005 (5) - same
00:13:923 (1) - same (i think u get the idea so imma stop)
I think the normal needs work tbh

insane
00:26:410 (1) - blanket little better
00:52:680 (3) - make the same spacing as the other note
01:00:464 (3) - put a note here then sldier on blue tick

zyl
00:03:059 (5) - maybe make the spacing here more consistent with the jumps prior to it
00:07:761 (2) - blanket could be better
00:09:059 (2) - spacing here could but A TINY bit bigger to match the spacing here 00:03:869 (2) -
00:10:032 (1) - increase spacing :^)
00:11:167 (6) - maybe stack this to 00:10:032 (1) - or 00:10:356 (3) -
00:11:329 (1) - think someone broke this
00:44:086 (2,3,4,5,1,2,3,4,1,2,3) - I mean its fine but imo the flow is bad right here
00:50:086 (1) - maybe just copy the other 1/1 slider 00:48:788 (1) - just to keep consistency
00:50:734 (2) - blanket could be better
00:51:383 (1) - make the slider more even and stack the red anchor to 00:50:572 (1) -
Generally I think you should make the spacing at the start a little more consistent but overall the streams feel nice to play.

waku is <3 tbh
Topic Starter
Osatia
edit: for normal i applied blankets, and for insane i applied blankets
Zyl

Nevo wrote:

zyl
00:03:059 (5) - maybe make the spacing here more consistent with the jumps prior to it
00:07:761 (2) - blanket could be better
00:09:059 (2) - spacing here could but A TINY bit bigger to match the spacing here 00:03:869 (2) -
00:10:032 (1) - increase spacing :^) It will ruin my emphasis
00:11:167 (6) - maybe stack this to 00:10:032 (1) - or 00:10:356 (3) - NT
00:11:329 (1) - think someone broke this Yah, someone move it, i don't know why it's there :S
00:44:086 (2,3,4,5,1,2,3,4,1,2,3) - I mean its fine but imo the flow is bad right here
00:50:086 (1) - maybe just copy the other 1/1 slider 00:48:788 (1) - just to keep consistency It's a really minimal change so, no thanks
00:50:734 (2) - blanket could be better
00:51:383 (1) - make the slider more even and stack the red anchor to 00:50:572 (1) -
Generally I think you should make the spacing at the start a little more consistent but overall the streams feel nice to play.

waku is <3 tbh
Diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 33869
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11329,21707,26896
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.4

[Metadata]
Title:Asu no Yozora Shoukaihan
TitleUnicode:アスノヨゾラ哨戒班
Artist:Yuaru
ArtistUnicode:ゆある
Creator:Waku
Version:Zyl's Tomorrow
Source:
Tags:Orangestar 歌い手 Utaite Night Sky Patrol Of Tomorrow 歌ってみた Utattemita Sang it cover kenken 藤 trent83 Koe no Katachi A Silent Voice AMV _kotachi_ A s h e m u Zy
BeatmapID:1299303
BeatmapSetID:615329

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:9
ApproachRate:9.7
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"free.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Pyross01
Great beatmap!!
*shoots a kudosu star*
nextplay
random mod

Normal
  1. Od3 would fit better
  2. 00:05:491 (1) - This is really confusing while listing it ignores vocal + instrumentals short this one to a 1/1 slider
  3. 00:08:086 (1) - same as first point but when you short it i think a other 1/1 slider instead the reverse works better and i know that you want to keep the sr under 2* c;
  4. 00:15:545 (3,4) - random stack out of nowhere?
  5. 00:19:275 (2) - end the sliderend on the white tick
  6. 00:32:086 (1) - Can you explain pls why?
  7. 00:35:978 (3) - a circle would fit better here so it would be easier to play
  8. 00:38:086 (3,1) - Overlap, easy to stack w
  9. 00:55:275 (1) - end the spinner here 01:00:464
  10. most of the points are more then 1 times in the map. most of the time it just offbeat

Sorry if I sounded rude with the last point and Gl~
Topic Starter
Osatia
ah i tihnk it is about time i put this back into pending, sorry for not answering the normal mods. i am most likely getting a gd for normal or completely remapping it. I will also see how zyl's tomorrow goes as i got some rough feedback about it
Oreon
I heard the normal diff isn't requesting a mod so I skipped it.

Ashemu's Hard
00:20:896 (7) - try curving this more so 00:20:896 (7,8) looks like a blanket
00:34:356 (5,6) - i feel like if you switch the placement of these, it'd play more smoothly

Insane
Why does the insane difficulty have a lower cs than the hard difficulty?

00:02:086 (6,1,2) - this section here doesnt follow the vocals smoothly, rather if you were to swap the circle toward the end like so http://i.imgur.com/ilONPdu.png then it'd play better
00:03:383 (5,1,2) - same thing with here
00:04:356 (4,1) - dirty blanket
00:05:491 (4,5) - either swap arrangement or replace the slider into 2 notes (i.e. http://i.imgur.com/HZQrtDa.png )
00:07:275 (5,1,2) - this section here doesnt follow the vocals smoothly. swap the circle toward the end like mentioned before
00:07:761 (2,4) - fix this blanket if you dont plan on adjusting the suggestion above
00:25:437 (4,1) - dirty blanket
00:26:410 (1,2) - a bit too much spacing. try lowering it or just make a simple triangle
00:27:059 (2,4) - dirty blanket
00:30:464 (1,2) - why did the ds increase compared to 00:29:491 (1,2) and 00:31:437 (1,2)? nothing changes so spacing shouldnt change either
00:47:329 (5,1) - dirty blanket
01:00:545 (1) - normally i wouldnt agree to this, but for some reason, the spinner sounds like it should end on the inherited point instead of the following white tick

Recheck most of your blankets. I only mentioned a few because they were most noticable, but there were quite a bit that aren't clean

kotachi's Extra
00:06:950 (4) - no need to change the rotation of this slider, it should be mirrored with 00:06:626 (3). Also, lower (4) a bit so 00:06:464 (2,1) stack with each other
00:10:356 (6,7,8) - such an unusual flow. maybe have 00:10:680 (7,8) stack with the sliderend of 00:09:869 (5)
00:18:950 (3) - reduce this to 1/2 and add a circle on the red tick. make a pattern that would make 00:18:626 (1,2,3,4,5) mirror each other
00:22:356 (1) - move and rotate this so 00:21:707 (1,1) make a blanket, but also make 00:21:707 (1) overlap directly in the middle of 00:22:356 (1) (i.e. http://i.imgur.com/bfdUR9O.png )
00:22:356 (1,1,1) - keep this blanket, but clean it up more
00:24:626 (3,1) - dirty blanket
just a thought, but make 00:26:086 (3,1) equidistant with 00:26:572 (4)
idk if you were trying to, but 00:31:599 (2,3,4) isnt a perfect triangle
00:36:140 (2,6) - dirty blanket
i know you cant visually see it through gameplay but stacking 00:38:410 (1,5) looks better in editor
00:39:707 (1,4) - i see what youre trying to do here. just lower 00:40:518 (4) a bit so it actually looks like its disrupting the slider (x:469 y:245 would be a nice spot)
00:49:599 (3,5) - either stack or move. no need to overlap
00:57:383 (4) - ^
00:58:356 (2) - ^

Zyl's Tomorrow
Why is the ar so high for a 5.49* map?
Oh god, what are those hitsounds during kiai?
And why is there a moment of silence in 00:46:194 (4,5,1,2,3,4,1,2,3,4,1)? The hitsounds just completely stop there for no reason.

00:04:680 (6,1) - swap these two. the 1/1 sliders beforehand started on red ticks and followed the vocals fine, but all of a sudden you pushed it onto the white tick, not following the vocals
00:05:653 (4,5) - sounds better if it were a slider instead
00:11:329 (1,2,1) - having too many 1/1 at the start of a tempo change, especially when it becomes more upbeat, kinda defies the speed. replace some with 1/2 sliders instead
00:13:599 (5) - change this to a circle, move 00:13:923 (1) to the red tick and add a circle afterward
00:18:302 (3,4,1,2,3) - because she repeats the same words, you should have a pattern that does the same
00:26:896 (1,3) - fix that overlap
00:29:978 (3,4,5,1,2,3,4) - i dont like how this stream starts so late. clearly it should start at 00:29:653
00:32:086 (1,2,3,1,2,3) - you are overmapping here
00:35:977 (1,2,3,4) - that is not a smooth curve
why does 00:37:761 (3) makes such a disruptive flow? you cant just make an unnecessary change in direction in the middle of a burst
00:44:410 (1,2,3,4) - ds acceleration should start on a new combo, not in the middle
_kotachi_

Oreon wrote:

I heard the normal diff isn't requesting a mod so I skipped it.

kotachi's Extra
00:06:950 (4) - no need to change the rotation of this slider, it should be mirrored with 00:06:626 (3). Also, lower (4) a bit so 00:06:464 (2,1) stack with each other I thought it becomes monotonous so No change
00:10:356 (6,7,8) - such an unusual flow. maybe have 00:10:680 (7,8) stack with the sliderend of 00:09:869 (5)
00:18:950 (3) - reduce this to 1/2 and add a circle on the red tick. make a pattern that would make 00:18:626 (1,2,3,4,5) mirror each other I couldn't feel the meaning of changing it so No change
00:22:356 (1) - move and rotate this so 00:21:707 (1,1) make a blanket, but also make 00:21:707 (1) overlap directly in the middle of 00:22:356 (1) (i.e. http://i.imgur.com/bfdUR9O.png ) why? I dont know mean,
00:22:356 (1,1,1) - keep this blanket, but clean it up more ok
00:24:626 (3,1) - dirty blanket Fixed
just a thought, but make 00:26:086 (3,1) equidistant with 00:26:572 (4)
idk if you were trying to, but 00:31:599 (2,3,4) isnt a perfect triangle I know. but i dont think unnecessary
to make perfect triangle so No change

00:36:140 (2,6) - dirty blanket ^
i know you cant visually see it through gameplay but stacking 00:38:410 (1,5) looks better in editor
00:39:707 (1,4) - i see what youre trying to do here. just lower 00:40:518 (4) a bit so it actually looks like its disrupting the slider (x:469 y:245 would be a nice spot) I dont thik so. keep next
00:49:599 (3,5) - either stack or move. no need to overlap why? I dont think unnecessary to change. cuz It dont have means
00:57:383 (4) - ^ ^
00:58:356 (2) - ^ ^

you should to write with clear reason and meaning. I dont have to chgange my style and obey only your thought.
I have own style. overlap too. if you dont like overlap, I don't have to obey with it. because haven't means and reason. so I only seem to be pressing on your thought.
Thank you for mod~

update
osu file format v14

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Title:Asu no Yozora Shoukaihan
TitleUnicode:アスノヨゾラ哨戒班
Artist:Yuaru
ArtistUnicode:ゆある
Creator:Waku
Version:kotachi's Extra
Source:
Tags:Orangestar 歌い手 Utaite Night Sky Patrol Of Tomorrow 歌ってみた Utattemita Sang it cover kenken 藤 Koe no Katachi A Silent Voice AMV _kotachi_ A s h e m u Zy
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Topic Starter
Osatia
Oreon wrote:
I heard the normal diff isn't requesting a mod so I skipped it.


Insane
Why does the insane difficulty have a lower cs than the hard difficulty? there is nothing wrong with a higher diff having a lower cs than the diff below it, there are many cases of extras having cs3 and the insane having cs4, and a cs difference of .2 is fine as the cs doesnt always determine the difficulty

00:02:086 (6,1,2) - this section here doesnt follow the vocals smoothly, rather if you were to swap the circle toward the end like so http://i.imgur.com/ilONPdu.png then it'd play better personally i think its fine as it follows the instruments well, and too me it follows the vocals good aswell
00:03:383 (5,1,2) - same thing with here i think because of the way i follow the instruments mostly, it also follows the vocals the way i wanted it to, so it flows nicely with both being mapped (i had to consider how i mapped those parts because of the instruments and how they didnt quite go well with the vocals imo)
00:04:356 (4,1) - dirty blanket blanket is fine tho
00:05:491 (4,5) - either swap arrangement or replace the slider into 2 notes (i.e. http://i.imgur.com/HZQrtDa.png ) i think its fine, but yeah i see what you mean and i [/color]
00:07:275 (5,1,2) - this section here doesnt follow the vocals smoothly. swap the circle toward the end like mentioned before ^
00:07:761 (2,4) - fix this blanket if you dont plan on adjusting the suggestion above fixed
00:25:437 (4,1) - dirty blanket oops fixed
00:26:410 (1,2) - a bit too much spacing. try lowering it or just make a simple triangle 00:26:410 (1,2) - these 2 circles have very loud vocals (very loud) and it quiets down at 00:26:734 (3) - then goes back to being strong at 00:26:896 (1) - so no i think it is just fine
00:27:059 (2,4) - dirty blanketfixed
00:30:464 (1,2) - why did the ds increase compared to 00:29:491 (1,2) and 00:31:437 (1,2)? nothing changes so spacing shouldnt change either the sound changes at 00:32:086 (1) - and i felt it needed to be emphasized. so you are wrong, something did change
00:47:329 (5,1) - dirty blanket fixed
01:00:545 (1) - normally i wouldnt agree to this, but for some reason, the spinner sounds like it should end on the inherited point instead of the following white tick hmm doesnt really matter but since the sound changes within the spinner on blue ticks, i decided to change it

Recheck most of your blankets. I only mentioned a few because they were most noticable, but there were quite a bit that aren't clean ok
A s h e m u

Oreon wrote:

I heard the normal diff isn't requesting a mod so I skipped it.

Ashemu's Hard
00:20:896 (7) - try curving this more so 00:20:896 (7,8) looks like a blanket
00:34:356 (5,6) - i feel like if you switch the placement of these, it'd play more smoothly
thanks for modding ~ <3

Update plz :3
Ashemu's Hard
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TitleUnicode:アスノヨゾラ哨戒班
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483,171,8086,2,0,L|474:89,1,70,2|0,0:0|0:0,0:0:0:0:
405,55,8410,1,2,0:0:0:0:
322,72,8572,6,0,P|312:137|338:205,1,140,2|2,0:0|0:0,0:0:0:0:
365,290,9059,1,0,0:0:0:0:
365,290,9221,2,0,P|297:273|229:284,1,140,2|2,0:0|0:0,0:0:0:0:
150,314,9707,1,0,0:0:0:0:
150,314,9869,2,0,P|81:324|13:307,1,140,2|2,0:0|0:0,0:0:0:0:
1,224,10356,2,0,L|25:85,1,140,2|0,0:0|0:0,0:0:0:0:
102,53,10842,2,0,P|81:24|47:5,2,70,2|2|0,0:0|0:0|0:0,0:0:0:0:
99,137,11329,6,0,L|87:209,1,70,2|0,0:0|0:0,0:0:0:0:
164,240,11653,2,0,L|176:168,1,70,2|0,0:0|0:0,0:0:0:0:
257,152,11978,2,0,L|245:224,1,70,2|0,0:0|0:0,0:0:0:0:
312,272,12302,1,2,0:0:0:0:
383,228,12464,2,0,L|357:81,1,140
190,91,13113,1,0,0:0:0:0:
190,91,13275,2,0,P|153:93|115:83,1,70,2|0,0:0|0:0,0:0:0:0:
51,38,13599,5,2,0:0:0:0:
1,105,13761,2,0,L|25:242,1,140
99,282,14248,1,2,0:0:0:0:
114,364,14410,2,0,P|79:363|47:347,2,70,0|2|0,0:0|0:0|0:0,0:0:0:0:
181,314,14896,1,2,0:0:0:0:
260,341,15059,2,0,P|329:326|406:329,1,140
470,370,15545,1,2,0:0:0:0:
488,288,15707,2,0,P|492:254|485:216,1,70,0|2,0:0|0:0,0:0:0:0:
422,163,16032,2,0,P|416:128|420:93,1,70,0|2,0:0|0:0,0:0:0:0:
499,25,16356,6,0,P|437:46|364:42,1,140,4|0,0:0|0:0,0:0:0:0:
283,15,16842,1,2,0:0:0:0:
283,15,17005,1,0,0:0:0:0:
218,69,17167,2,0,L|226:138,1,70,2|0,0:0|0:0,0:0:0:0:
300,176,17491,1,2,0:0:0:0:
232,256,17653,2,0,P|170:294|101:274,1,140
76,201,18140,1,2,0:0:0:0:
159,208,18302,2,0,P|155:175|135:143,1,70,0|2,0:0|0:0,0:0:0:0:
55,120,18626,6,0,L|39:46,2,70,0|2|0,0:0|0:0|0:0,0:0:0:0:
223,119,19275,2,0,L|232:47,2,70,0|2|0,0:0|0:0|0:0,0:0:0:0:
383,167,19923,1,0,0:0:0:0:
383,167,20086,2,0,L|405:96,1,70,2|0,0:0|0:0,0:0:0:0:
473,147,20410,2,0,L|451:218,1,70,2|0,0:0|0:0,0:0:0:0:
422,292,20734,1,2,0:0:0:0:
422,292,20896,2,0,P|356:275|282:296,1,140
340,358,21383,1,0,0:0:0:0:
374,193,21707,6,0,P|288:114|392:35,1,280,2|0,0:0|0:0,0:0:0:0:
511,132,22680,1,2,0:0:0:0:
511,132,22842,2,0,L|484:274,1,140,2|0,0:0|0:0,0:0:0:0:
495,353,23329,2,0,P|459:350|430:333,1,70,2|0,0:0|0:0,0:0:0:0:
400,254,23653,1,2,0:0:0:0:
195,105,24140,5,2,0:0:0:0:
195,105,24302,2,0,L|186:174,1,70,2|0,0:0|0:0,0:0:0:0:
240,238,24626,2,0,P|274:249|312:247,2,70,2|0|2,0:0|0:0|0:0,0:0:0:0:
165,278,25113,2,0,P|131:267|93:269,1,70,2|0,0:0|0:0,0:0:0:0:
186,356,25437,2,0,P|257:349|328:373,1,140,2|0,0:0|0:0,0:0:0:0:
380,310,25923,1,2,0:0:0:0:
380,310,26086,2,0,L|383:229,1,70,2|0,0:0|0:0,0:0:0:0:
307,167,26410,2,0,L|304:86,2,70,2|2|0,0:0|0:0|0:0,0:0:0:0:
382,240,26896,6,0,P|321:211|250:219,1,140,6|2,0:0|0:0,0:0:0:0:
192,280,27383,2,0,P|160:291|114:290,1,70,0|2,0:0|0:0,0:0:0:0:
69,228,27707,2,0,P|75:194|99:155,1,70,0|2,0:0|0:0,0:0:0:0:
171,131,28032,2,0,P|239:125|305:96,1,140
368,44,28518,2,0,P|385:75|386:110,1,70,2|0,0:0|0:0,0:0:0:0:
330,173,28842,1,2,0:0:0:0:
382,240,29005,5,0,0:0:0:0:
382,240,29167,2,0,P|411:258|448:263,2,70,2|0|2,0:0|0:0|0:0,0:0:0:0:
313,287,29653,1,0,0:0:0:0:
313,287,29815,2,0,P|320:320|343:349,2,70,2|0|2,0:0|0:0|0:0,0:0:0:0:
228,281,30302,1,0,0:0:0:0:
228,281,30464,2,0,P|210:310|205:347,2,70,2|0|2,0:0|0:0|0:0,0:0:0:0:
157,236,30950,1,0,0:0:0:0:
157,236,31112,2,0,P|123:243|94:266,2,70,2|0|2,0:0|0:0|0:0,0:0:0:0:
230,195,31599,5,0,0:0:0:0:
230,195,31761,2,0,L|224:119,1,70,2|0,0:0|0:0,0:0:0:0:
309,63,32086,2,0,P|250:82|172:67,2,140,2|2|2,0:0|0:0|0:0,0:0:0:0:
385,28,32896,1,0,0:0:0:0:
458,70,33059,2,0,P|475:100|482:139,1,70,2|0,0:0|0:0,0:0:0:0:
423,195,33383,6,0,P|429:229|446:259,1,70,2|0,0:0|0:0,0:0:0:0:
511,313,33707,1,2,0:0:0:0:
442,361,33869,1,0,0:0:0:0:
377,307,34032,2,0,L|298:315,1,70,2|0,0:0|0:0,0:0:0:0:
223,322,34356,1,0,0:0:0:0:
223,322,34518,1,0,0:0:0:0:
125,332,34680,6,0,P|144:258|139:193,1,140,6|10,0:0|0:0,0:0:0:0:
182,122,35167,1,0,0:0:0:0:
263,142,35329,2,0,P|257:178|263:214,1,70,2|0,0:0|0:0,0:0:0:0:
331,258,35653,1,8,0:0:0:0:
406,221,35815,2,0,L|481:213,1,70,0|2,0:0|0:0,0:0:0:0:
509,136,36140,1,0,0:0:0:0:
456,70,36302,2,0,P|433:98|425:133,1,70,8|0,0:0|0:0,0:0:0:0:
325,180,36626,2,0,L|177:165,1,140,2|8,0:0|0:0,0:0:0:0:
80,155,37113,5,0,0:0:0:0:
80,155,37275,2,0,L|89:224,1,70,2|0,0:0|0:0,0:0:0:0:
138,292,37599,2,0,P|105:306|71:306,2,70,8|0|2,0:0|0:0|0:0,0:0:0:0:
217,320,38086,2,0,P|250:306|284:306,1,70,0|8,0:0|0:0,0:0:0:0:
371,363,38410,2,0,P|386:290|354:229,1,140
253,231,38896,2,0,P|224:168|240:101,1,140,8|2,0:0|0:0,0:0:0:0:
344,87,39383,2,0,L|355:15,1,70,0|8,0:0|0:0,0:0:0:0:
432,134,39707,6,0,P|460:193|434:263,1,140,4|0,0:0|0:0,0:0:0:0:
366,306,40194,1,8,0:0:0:0:
297,256,40356,1,0,0:0:0:0:
223,296,40518,2,0,L|227:371,1,70,2|0,0:0|0:0,0:0:0:0:
148,260,40842,1,8,0:0:0:0:
148,260,41005,2,0,P|114:192|137:121,1,140
220,99,41491,2,0,P|151:103|86:57,1,140,8|2,0:0|0:0,0:0:0:0:
18,105,41978,1,0,0:0:0:0:
27,188,42140,2,0,P|35:222|41:257,1,70,8|0,0:0|0:0,0:0:0:0:
21,338,42464,6,0,P|56:339|89:324,1,70,2|0,0:0|0:0,0:0:0:0:
170,335,42788,2,0,P|162:301|156:266,1,70,8|0,0:0|0:0,0:0:0:0:
205,198,43113,1,2,0:0:0:0:
205,198,43275,2,0,P|236:184|271:185,1,70,0|8,0:0|0:0,0:0:0:0:
328,246,43599,1,0,0:0:0:0:
404,174,43761,2,0,L|393:28,1,140,2|8,0:0|0:0,0:0:0:0:
510,176,44410,1,2,0:0:0:0:
510,176,44572,2,0,L|504:257,1,70,0|8,0:0|0:0,0:0:0:0:
411,292,44896,6,0,B|371:282|338:295|338:295|306:306|272:295,1,140,4|0,0:0|0:0,0:0:0:0:
190,279,45383,2,0,L|197:200,1,70,8|0,0:0|0:0,0:0:0:0:
266,163,45707,2,0,L|259:84,1,70,2|0,0:0|0:0,0:0:0:0:
218,19,46032,1,8,0:0:0:0:
113,30,46194,2,0,P|129:91|112:169,1,140
80,242,46680,2,0,L|7:264,1,70,8|0,0:0|0:0,0:0:0:0:
130,308,47005,2,0,B|200:289|200:289|269:295,1,140,2|8,0:0|0:0,0:0:0:0:
370,310,47491,5,0,0:0:0:0:
450,287,47653,2,0,P|450:330|436:361,2,70,2|0|8,0:0|0:0|0:0,0:0:0:0:
388,228,48140,2,0,P|385:191|394:154,1,70,0|2,0:0|0:0,0:0:0:0:
469,126,48464,2,0,P|478:91|475:52,1,70,0|8,0:0|0:0,0:0:0:0:
373,80,48788,2,0,P|301:84|229:85,1,140
138,38,49275,2,0,P|130:105|169:171,1,140,8|2,0:0|0:0,0:0:0:0:
201,264,49761,2,0,L|187:337,1,70,0|8,0:0|0:0,0:0:0:0:
83,348,50086,6,0,L|69:208,1,140,4|0,0:0|0:0,0:0:0:0:
260,123,50734,1,0,0:0:0:0:
260,123,50896,2,0,P|296:125|335:124,1,70,2|0,0:0|0:0,0:0:0:0:
396,206,51221,1,8,0:0:0:0:
396,206,51383,2,0,P|416:272|396:338,1,140
302,289,51869,2,0,P|232:286|158:286,1,140,8|2,0:0|0:0,0:0:0:0:
77,288,52356,1,0,0:0:0:0:
77,288,52518,2,0,P|83:251|85:215,1,70,8|0,0:0|0:0,0:0:0:0:
52,141,52842,6,0,P|87:134|120:143,1,70,2|0,0:0|0:0,0:0:0:0:
197,110,53167,2,0,P|204:145|195:178,1,70,8|0,0:0|0:0,0:0:0:0:
170,257,53491,1,2,0:0:0:0:
170,257,53653,2,0,P|161:290|168:324,1,70,0|8,0:0|0:0,0:0:0:0:
267,288,53978,2,0,B|299:277|336:292|336:292|371:306|417:303,1,140
463,244,54464,1,8,0:0:0:0:
403,184,54626,6,0,L|395:111,1,70,0|2,0:0|0:0,0:0:0:0:
312,103,54950,2,0,L|320:176,1,70,0|8,0:0|0:0,0:0:0:0:
326,256,55275,1,4,0:0:0:0:
256,192,55437,12,4,60464,2:2:0:0:
stellabee
Just something minor on Zyl's diff.
All streams are equal in spacing, despite the change of tone (or increase thereof), this is specially remarkable at 00:44:086 (2) - as the sound scales up but the stream remains consistenly spaced, my suggestion is to increase the spacing progessively, example below. this is obviously not the best example aesthetically speaking but I hope you get what I'm saying.
I'm sorry if I'm wrong, or if you didn't understand something, my english isn't the best. :?
Topic Starter
Osatia
if zyl continues to not answer his mods (even after several messages) i will be taking out his difficulty
Nevo
:V
16:33 Nevo: this is for your insane
16:33 Nevo: 00:32:086 (1,2,1,2) - i dont get the hitsound volume here
16:33 Waku: ik
16:34 Waku: im mapping tho
16:34 Waku: but ok ;c
16:34 Nevo: 00:47:734 (1) - this is broken
16:35 Waku: 00:27:869 - low sound here and it gets back strong 00:28:032 - which is why i mapped it like that
16:35 Nevo: :V
16:35 Nevo: but they so quiet
16:35 Nevo: :c
16:35 Waku: 00:32:086 - is to buildup volume
16:35 Waku: but tbh i might raise it
16:35 Waku: depends on what others think
16:36 Waku: 00:47:653 - fixed
16:36 Nevo: 01:00:140 (1,2,1) - you can raise the spaicng on 1 and 2
16:36 Nevo: and then i guess move the final jump for that good empahisi
16:37 Nevo: s
16:37 Nevo: check your blankets also
16:37 Nevo: ok
16:37 Nevo: more nitpiucky time :V
16:37 Waku: 00:59:977 (3,1,2) - the song gets weaker and then i raise ds at 01:00:464 (1) - since it is really strong
16:37 Waku: ik
16:37 Waku: but too lazy to find blankets myself
16:37 Nevo: pp!
16:37 Waku: so find them for me xd
16:37 Nevo: uh
16:37 Nevo: no
16:37 Nevo: ask renumi
16:37 Nevo: HES REALLY GOOD AT THAT
16:37 Nevo: XD
16:38 Waku: who is that
16:38 Nevo: 00:07:275 (5) - you could delte dis
16:38 Nevo: and move the sliders back one
16:38 Waku: is that the person who ranked that pippo puzzle?
16:38 Nevo: ye
16:38 Nevo: the sliders 00:06:626 - here are on vocal\]
16:38 Nevo: 00:07:275 (5) - so this could be sliders too
16:38 Nevo: 1
16:38 Nevo: !
16:39 Waku: yeah i agree i deleted 5
16:39 Waku: wads waiting on others opinions
16:39 Nevo: 00:10:356 (1) - you may wanna move this a little away from the headof 00:09:869 (5) -
16:39 Waku: i agree but it is fine while playing imo
16:40 Waku: so im keeping it unless there are other reasons why i need to
16:40 Nevo: it doesnt hurt to move it like 5 pixels over
16:40 Nevo: just helps aethetics
16:40 Nevo: since you dont do that kinda small overlap throughout the whole map
16:40 Nevo: c:
16:40 Waku: hm
16:40 Waku: yeah i agree
16:41 Waku: since it goes into 00:09:869 (5) - aproacjh socrcle
16:41 Waku: circle*
16:41 Nevo: :V
16:41 Waku: 00:10:356 (1) - making the approach circle here harder to read
16:41 Waku: so changed
16:41 Nevo: this one is meh
16:41 Nevo: but you could make 00:34:032 (5) -
16:41 Nevo: into two circles
16:42 Nevo: give dat EMPHASISI
16:42 Waku: would be kinda hard for an insane
16:42 Waku: and tbh i think a slider works better
16:42 Nevo: oh yeha
16:42 Nevo: XZD
16:42 Nevo: i forgot it was insne
16:42 Nevo: :v
16:42 Nevo: 00:47:734 (1) - make sure this is fixxed
16:42 Waku: 00:47:005 (3,4,5,6) - legendary jump
16:42 Nevo: my bad if i pointed it out
16:42 Nevo: xd
16:43 Waku: ik i put the slider back on the white tick
16:43 Nevo: 00:47:978 (2) - you may wanna move this jump a little futher
16:43 Nevo: since all the jumps in this section aretn yhat small
16:43 Nevo: 00:46:032 (5) - closest being this
16:43 Waku: made it that way to emphasize the vocals on 00:48:140 (3) -
16:44 Nevo: oki
16:44 Waku: same as i did 00:51:707 (4,5) -
16:44 Nevo: 00:49:761 (1,2) - i dislike how these are both the same direction
16:44 Nevo: but its fine
16:44 Waku: tbh i made it that way
16:45 Waku: because i like how it emphasizes the (3) and how nicely it plays in gameplay
16:45 Waku: like it emphasizes the playing drastically imo
16:45 Nevo: 00:55:761 (2) - you can copy this slider and flip it by some x amount of degrees to replace 00:56:086 (3) -
16:45 Nevo: 00:58:680 (3) - blanke
16:46 Waku: fixed blanket
16:46 Waku: i did copy the slider at (3)
16:46 Nevo: :V
16:47 Nevo: lmfao
16:47 Nevo: thats some optical illusion shit
16:47 Nevo: XD
16:47 Nevo: welp
16:47 Nevo: thats all i can honestly say lol
16:48 Waku: thanks
16:48 Waku: post on website for kds
Naidaaka
----
Mapset: The offset should be 788, i've really had an hard time to figure out the mapset since the main beats are shifted.

Ashemu's Hard:


https://puu.sh/wKuGE/ca62add968.png Uh that's odd, switch the timing points of the whole mapset to 788 offset like the green line on this one, in this case isn't really followable since the main beats are basically shifted.

-Then, you should fix the whole consistency of the ncs, according the reason of the offset said before.
This is a problem of the whole mapset, anyway, i've nothing to point out on this difficulty, is an Hard difficulty 1 minute long, the map is ok as it is.



Insane:


00:02:086 (6) - I'd suggest to turn this circle into a slider, then delete this one 00:02:248 (1) - and make the slider go through the whole rhythm of 00:02:086 (6,1) - .

00:12:464 (6) - Same here, probably the flow will go better by moving 00:12:626 (1,2) - on 00:12:464 (6,1) - and the putting a circle over there 00:12:950 (2) - .

00:15:059 (5,6,7) - Here i'd rather to make two sliders starting at 00:15:059 (5) - and 00:15:221 (6) - however this type of thing is a problem of the whole mapset, since as i said, the offset which probably made you map this at the "main beat", is shifted.




kotachi's Extra:

Nothing to point out on this, it flows really well and it can stay like that imo.





Zyl's Tomorrow

00:00:788 (1) - You putted a circle behind the timing point, this isn't doable but again, this is a problem of the main timing's offset which should be fixed.

00:02:572 (2,3,4,5) - Here, you probably shouldn't break the consistency of the spacing that way in a really calm part, try to mantain a consistent distance beetween those elements.

00:04:842 (1) - Consider to bring this slider to 00:04:680 (6) - and make a circle here instead 00:05:167 (2) -

00:21:383 (3,4,1) - Try to make a pattern on those objects, play them as a stacked one feels really weird imo.

00:35:815 (7) - From here, during the whole kiai you overmapped a little bit too much, try to make different rhythm choices.



I'm not pointing out aesthetic things since they are not relevant for the enjoyment of the map, and the aesthetic part is most likely subjective, anyway you should really fix the main offset since every beat is basically shifted by 163ms and is really hard to figure out ncs and the generic rhythm choices.
Good Luck with the map!
Topic Starter
Osatia
in response to naidaaka, i personally think they are all fine, but i do see what you mean as what you are saying will also follow the vocals nicer. so I will keep it as it is for now, but will change it after further consideration. thanks for mods
Naidaaka

Waku wrote:

in response to naidaaka, i personally think they are all fine, but i do see what you mean as what you are saying will also follow the vocals nicer. so I will keep it as it is for now, but will change it after further consideration. thanks for mods
Yeah don't worry, that's a personal opinion :D
pocket-
NM by Pokey
all diffs except [normal]

Ashemu's Hard
00:00:788 (1) - Not actually snapped, I would move the offset back a beat or 4 so it lands on a tick.
00:21:707 (1) - Here I think the SV should be reduced, to represent the calmer atmosphere of this part of the song. It actually feels faster than the prior part, despite it being much less dense.
00:53:978 (5) - Personally, I really don't like the look of this slider; it's uneven and could easily be replaced with either a more curved 'wave' or just a regular slight curve. Your call here.
00:54:950 (2,3) - Percussion ignored??

Insane
In the first half of the first part, it's very hard to tell what you're actually mapping to. At 00:02:086 (6,1) - it sounds like you're mapping to the background strings, but at 00:04:680 (1) - it suddenly shifts to vocals. I would change the first part to be more clear about what it's focusing on.
00:21:707 (1) - This slider's aesthetics being only anchors is kind of out of place for a fluent, calm section like this.
00:25:437 (4) - This slider doesn't actually go with anything - the vocals are inside it and the loud strum is after it's head. I would change this slider into something that was like it before.
00:49:761 (1,2,3) - Backwards movement here, feels really awkward.
01:00:545 (1) - The finish on the spinner sounds like it's emphasising something, but the song is completely silent here.

kotachi's Extra
00:11:329 (1) - Uneven slider (very nazi-ish but these are like 'cannot ignore once seen').
00:22:356 (1,1) - Very off blanket, it feels too close. Like, way too close. I also don't think the whistle on 00:22:356 (1) - and 00:23:653 (1) - fits well :( .
01:00:869 (1) - Spinner finishes on a note that isn't actually in the song - song is weird and chooses to end on a blue note x( .

zyl's Tomorrow
00:01:437 (4,5,1) - This emphasis of vocals is off to me. The fact that the vocals land on the slider tails gives them no emphasis at all,
and they get ignored by the player - I actually got confused with whether you were mapping to vocals or instrumentals here.
00:04:842 (1,2,3,4,5) - Like this - before you were mapping to vocals, then instruments, and it keeps changing in this intro. I would try to clearly stick to just one instrument/layer.
00:12:464 (1) - Blanket is really close :x
00:35:815 (7,8,1,2,3,4,1,2,3,4,1) - Not sure if my game is really low or something, but I literally cannot hear what these streams/bursts are mapped to.
00:44:572 (3,4,1,2,3) - This kind of emphasis is okay, but it's very subtle - plus, the NC is in the middle of the emphasising stream, where it should be at the start (the 3).

All in all, it's a pretty well made set. The [Tomorrow] diff is setting off a bunch of red lights for me, but the others are really nice :) Good luck getting this finished!

~Pokey
Topic Starter
Osatia

Pokey_GD wrote:

NM by Pokey
all diffs except [normal]



Insane
In the first half of the first part, it's very hard to tell what you're actually mapping to. At 00:02:086 (6,1) - it sounds like you're mapping to the background strings, but at 00:04:680 (1) - it suddenly shifts to vocals. I would change the first part to be more clear about what it's focusing on. alright i decided to change it, after considering what you, naidaaka, and oreon said i think it is much better to switch it to vocals
00:21:707 (1) - This slider's aesthetics being only anchors is kind of out of place for a fluent, calm section like this. changed to a smooth slider
00:25:437 (4) - This slider doesn't actually go with anything - the vocals are inside it and the loud strum is after it's head. I would change this slider into something that was like it before. changed into a circle then slider
00:49:761 (1,2,3) - Backwards movement here, feels really awkward. discussed ingame and change most of it
01:00:545 (1) - The finish on the spinner sounds like it's emphasising something, but the song is completely silent here. talked ingame and changed hitsound to nothing


All in all, it's a pretty well made set. The [Tomorrow] diff is setting off a bunch of red lights for me, but the others are really nice :) Good luck getting this finished! thanks pokey

~Pokey
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