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BULLET TRAIN - Believe x Believe

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Total Posts
78
Topic Starter
-Zeraora
This beatmap was submitted using in-game submission on Wednesday, 11 April 2018 at 12:16:30 AM

Artist: BULLET TRAIN
Title: Believe x Believe
Source: 遊☆戯☆王ARC-V
Tags: Yu-Gi-Oh! ARC-V yugioh tv size opening 1 choutokkyuu bullettrain ビリ Takafumi Fujino フジノタカフミ SDR BelievexBelieve hytex
BPM: 142
Filesize: 31158kb
Play Time: 01:23
Difficulties Available:
  1. Easy (1.56 stars, 94 notes)
  2. Hytex's Hard (2.91 stars, 204 notes)
  3. Infinite Futures (4.41 stars, 293 notes)
  4. Light Insane (3.81 stars, 244 notes)
  5. Normal (2.03 stars, 140 notes)
Download: BULLET TRAIN - Believe x Believe
Download: BULLET TRAIN - Believe x Believe (no video)
Information: Scores/Beatmap Listing
---------------
Beatmap #28 || Ranked #1






08 February, 2018 >> Noffy -
10 February, 2018 >> Noffy -
28 March, 2018 >> Mapset Update - (but not really)
11 April, 2018 >> Cerulean Veyron -
13 April, 2018 >> Noffy -


Difficulties
  1. - Easy by -Harpuia-
  2. - Normal by -Harpuia-
  3. - Hard by Hytex
  4. - Light Insane by -Harpuia-
  5. - Infinite Futures by -Harpuia-

Metadata
:::::
-    Unicode Title: Believe×Believe
- Romanised Title: Believe x Believe
- Unicode Artist: 超特急
- Romanised Artist: BULLET TRAIN
- Source: 遊☆戯☆王ARC-V


- References:
+ http://www.tv-tokyo.co.jp/anime/yugioh-arcv/index2.html
+ https://www.youtube.com/watch?v=ovD4Bd0hShc
+ http://bullettrain.jp/disco/disco1106/
+ https://lineblog.me/bltr_blog/
Metadata check by Noffy

Miscellaneous
Background Information
Ownership of the arts used as background images go to 水草みみず (E), toki (N), 煉兎 (H), Apiao (LI) and moribuden (IF).
Please send all appreciations to the respective artists. Links to their respective accounts can be found below.

toki: http://www.pixiv.net/member.php?id=450909
水草みみず: https://www.pixiv.net/member.php?id=5366658
煉兎: https://www.pixiv.net/member.php?id=697808
Apiao: https://www.pixiv.net/member.php?id=2490356
moribuden: https://www.pixiv.net/member.php?id=4904525
Appreciation Box
For modding:
  1. tatatat
  2. kricher
  3. paydayzcool
  4. Nikakis
  5. Error-
  6. Blan_C
  7. h4d0uk3n1
  8. -NeBu-
  9. DTM9 Nowa o:
  10. -Helix-
  11. RythmSniper999
  12. frogyfro
  13. makisokk
  14. Angelis
  15. Joe Castle owo
  16. _Star
  17. AJamez
  18. Hytex
  19. Noffy !!!
  20. Cerulean Veyron !!!
For GD:
  1. Hytex
Thank you!

Credits to CDFA and Lust for the video!

Special special thanks to Joe Castle for the massive support and for shooting a whopping 150+30 kudos stars to the set. The White Sonic himself had appeared and blessed this set by his grace.

Really though, we clearly don't deserve this much star priority. But still, thank you.
Slider Reference
Just incase you're wondering what the hell is the slider at the end of Infinite Futures.
*click*






CDFA wrote:

CARDS GAMES IN K-POP-ESQUE MONTAGES
-Lian-
Perfect
tatatat
The easy and easy (less 1/2) difficulties are too hard to be considered easy difficulties. The insane difficulty is actually a hard difficulty. Perhaps decrease the difficulty of the easy difficulties.
You don't need to put the song's title in the tags. Include Anime in the tags?
Please change the slider body texture, it blends in with the duelist(?) in the background 's shirt and the white outline around his body. Please also change the white combo colors to something else, they are too bright. Also can you make combo color 2 and 4 less similar to each other?
Easy:
00:03:543 - map the beat in this currently unmapped section?
place a spinner from 00:44:212 - to (00:49:071 - or 00:49:810 - the first one would work better though with spinner recovery) and then have the first hitobject afterward the spinner be at 00:51:184 - to allow enough time to recover after the spinner
01:21:606 - There may not be enough time to recover at the end of this spinner.
Easy (less 1/2):
01:11:043 (4,5,1) - Simplify this pattern? The slider curve is too strange for an easy, and 3 hitobjects with only 1/2 beat gap in between them isn't seen in the rest of the map, its an unnecessary difficulty spike.
01:21:606 - There may not be enough time to recover at the end of this spinner.
Normal:
00:24:987 (6,7,8) - Why are these three circles spaced so closely together compared to other instances of 3 hit object with only 1/2 beat gap between each object such as at 00:28:789 (4,5,1,1,2,3,4,5) - and 00:32:170 (4,5,1) - ? Its the only time 3 circles are stacked in the map, and it seems out of place. Consider unstacking them.
01:23:085 (1,2,3,4,5) - Consider making the flow of this shape counterclockwise instead of clockwise to prepare the player for the spinner since more people spin counterclockwise instead of clockwise. (https://osu.ppy.sh/forum/t/40917/start=0 and https://www.reddit.com/r/osugame/comments/3f81ig/poll_in_which_direction_do_you_spin/)
Topic Starter
-Zeraora

tatatat wrote:

The easy and easy (less 1/2) difficulties are too hard to be considered easy difficulties. The insane difficulty is actually a hard difficulty. Perhaps decrease the difficulty of the easy difficulties. I can consider "Easy" being a bit more than an easy difficulty. But I think I got things easier with my "Easy (less 1/2)" difficulty, considering the lesser density. As for the Insane difficulty, no. It is a slow song so lower SR is to be expected. Were it to be on a faster song, it would definitely be at higher SR. Point is, it seems fine.

You don't need to put the song's title in the tags. Include Anime in the tags? The tag "Anime" wouldn't be needed as the mapset, if it were to be ranked, would have a category of "Anime (Japanese)". And about the another song title in the tags, you could see the reason in my metadata box. In the Choutokkyuu website (http://bullettrain.jp/disco/disco1106/), the song is titled "BelievexBelieve", unlike the one from the opening animation which had spaces.


Please change the slider body texture, it blends in with the duelist(?) in the background 's shirt and the white outline around his body. Please also change the white combo colors to something else, they are too bright. Also can you make combo color 2 and 4 less similar to each other? For the slider body, I think it's dark enough (Need to clarify this more by getting more mods). For the white combos, I made them darker. And as for the combos 2 and 4, I don't want them to be different. They would kinda act as separators... if that makes sense lol.

Easy: I'm now thinking of scrapping this one but I'll answer anyways.
00:03:543 - map the beat in this currently unmapped section? No need to.

place a spinner from 00:44:212 - to (00:49:071 - or 00:49:810 - the first one would work better though with spinner recovery) and then have the first hitobject afterward the spinner be at 00:51:184 - to allow enough time to recover after the spinner This is actually a good suggestion.
I might do it soon.


01:21:606 - There may not be enough time to recover at the end of this spinner. Hm... I disagree here. At least three beats on a slow song should be enough.

Easy (less 1/2):
01:11:043 (4,5,1) - Simplify this pattern? The slider curve is too strange for an easy, and 3 hitobjects with only 1/2 beat gap in between them isn't seen in the rest of the map, its an unnecessary difficulty spike. If I were to give my point here, this pattern is essentially the same as the likes of 00:57:099 (4,5,1) - ... just with an added difficulty considering the hitcircle being the start. But it's not THAT much of a difficulty spike if I say so myself.

01:21:606 - There may not be enough time to recover at the end of this spinner. Still.

Normal:
00:24:987 (6,7,8) - Why are these three circles spaced so closely together compared to other instances of 3 hit object with only 1/2 beat gap between each object such as at 00:28:789 (4,5,1,1,2,3,4,5) - and 00:32:170 (4,5,1) - ? Its the only time 3 circles are stacked in the map, and it seems out of place. Consider unstacking them. Yeah. I've been actually thinking of doing something in this part.

01:23:085 (1,2,3,4,5) - Consider making the flow of this shape counterclockwise instead of clockwise to prepare the player for the spinner since more people spin counterclockwise instead of clockwise. (https://osu.ppy.sh/forum/t/40917/start=0 and https://www.reddit.com/r/osugame/comments/3f81ig/poll_in_which_direction_do_you_spin/)Oh lol I didn't even intend to make these as a spinner preparation thingy. I'm keeping it.
Thank you for the mod!
Hytex
e
osu file format v14

[General]
AudioFilename: [ARC - V] Bullettrain - Believe x Believe.mp3
AudioLeadIn: 0
PreviewTime: 49916
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8930,12310,15691,25832,32592,39353,44212,57944,64705,68085,71465
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Believe x Believe
TitleUnicode:Believe x Believe
Artist:Choutokkyuu
ArtistUnicode:超特急
Creator:-Harpuia-
Version:Hytex's Hard
Source:遊☆戯☆王 ARC-Ⅴ
Tags:Yu-Gi-Oh! ARC-V yugioh tv size opening 1 bullettrain ビリ Takafumi Fujino フジノタカフミ SDR BelievexBelieve
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:3.7
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"EGAO INTENSIFIES.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
480,422.535211267606,4,2,0,50,1,0
480,-111.111111111111,4,2,0,50,0,0
3120,-111.111111111111,4,2,0,5,0,0
3226,-111.111111111111,4,2,0,50,0,0
3332,-111.111111111111,4,2,0,5,0,0
3437,-111.111111111111,4,2,0,50,0,0
5550,-90.9090909090909,4,2,0,60,0,1
19071,-100,4,2,0,50,0,0
44212,-100,4,2,0,50,0,0
49916,-125,4,2,0,20,0,0
51184,-90.9090909090909,4,2,0,70,0,1
78015,-200,4,2,0,70,0,1
81606,-100,4,2,0,50,0,0


[Colours]
Combo1 : 192,192,192
Combo2 : 255,102,102
Combo3 : 192,192,192
Combo4 : 151,255,151
SliderBorder : 151,255,151
SliderTrackOverride : 100,100,100

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kricher
m4m t/609674

Easy
00:00:480 (1) - i would make this a slider
00:03:649 - why not map this part
00:25:832 (1,2) - i would split those into notes
00:38:508 (4,1) - i dont like the overlap but that is your choice
00:17:381 (3) - start this slider at 00:17:170 - since you already have some 1/2 parts on the diff you might as well time this correctly

Normal
00:02:170 (5) - i would make that 2 notes
00:04:916 (3,4) - make those a slider
00:07:240 (3) - this should start at 00:07:029 -
00:24:987 (6) - this should be the same distance between previous and next.i know its a 0.06 difference but there a little space between the slider and the note when on the triple there are no spaces between
00:29:001 (5) - remove this note
00:45:902 (4) - make this a slider because the 3/2 jumps feels wierd and may confuse new players
01:02:381 (2) - i dont see what part of the song is mapping but maybe im wrong
01:12:733 (4) - since you are mapping the vocals here i suggest making this a slider

Hard
00:01:958 (4) - either here or 00:03:225 (8) - i would add a new combo
00:06:184 (3) - there is no sound here for this note to exist
00:07:240 (1) - this should start at 00:07:029 - but maybe you are mapping the drum beats on the background in which case this 00:08:085 - should be mapped
00:09:353 (2,3) - make those a slider
00:17:170 (1) - the corners on the middle of this slider dont look good but maybe its just me
00:32:592 (1) - i dont get why this ends on the blue tick .it should end on the white tick or on the red tick with a note on the red tick
00:54:458 (6) - remove this there isnt any sound for it
00:57:099 - there is big beat hear which you should map


Insane
i recommend changing the name to hard or advanced because its not even 4* on which diffs start to appear as insane
00:04:916 (1) - new combo
00:07:029 (5,1) - i would stack those to emphasize the similar sound they have
00:30:057 (3,4) - dont stack those
00:56:043 (1) - end this at 00:56:254 - and place a note at 00:56:465 - if you want to emphasize the vocals
00:58:789 (3,1) - this stacking doesnt look that good to me
01:05:550 (3) - i would ctrl+g that to make something similar to01:04:705 (1,2) -
01:11:254 (1) - 01:12:099 (3) - you used those on a previous pattern and repeated them for the same sound in the song so dont use them now on a part that is so different than the previous one with those patterns
01:18:015 (9) - remove this and start the spinner on that tick


infinite futures
i suppose the title has something to do with a anime im not familiar with so nice thinking there

00:02:803 (1) - this new combo isnt nessesary
00:14:423 (2,3) - make these a slider .i dont see why are they so distant when they dont need any emphasize
00:29:001 (6) - remove this
01:08:085 (1) - copy this and paste it and rotate it for 01:08:930 (3) -


thats it hope ive been useful
Hytex

kricher wrote:

m4m t/609674
Hard
00:01:958 (4) - either here or 00:03:225 (8) - i would add a new combo eh nope, since its not big tick and its still the same sound
00:06:184 (3) - there is no sound here for this note to exist removed
00:07:240 (1) - this should start at 00:07:029 -pretty sure that still fine because the sound still continues in this part but maybe you are mapping the drum beats on the background in which case this 00:08:085 - should be mapped im not mapping the drums.
00:09:353 (2,3) - make those a slider ^
00:17:170 (1) - the corners on the middle of this slider dont look good but maybe its just me many people use it and looks good for me tbh
00:32:592 (1) - i dont get why this ends on the blue tick .it should end on the white tick or on the red tick with a note on the red tick make it a reverse slider and it will tell you why.
00:54:458 (6) - remove this there isnt any sound for it huh, but i hear a sound
00:57:099 - there is big beat hear which you should map done
update
SPOILER
osu file format v14

[General]
AudioFilename: [ARC - V] Bullettrain - Believe x Believe.mp3
AudioLeadIn: 0
PreviewTime: 49916
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Believe x Believe
TitleUnicode:Believe x Believe
Artist:Choutokkyuu
ArtistUnicode:超特急
Creator:-Harpuia-
Version:Hytex's Hard
Source:遊☆戯☆王 ARC-Ⅴ
Tags:Yu-Gi-Oh! ARC-V yugioh tv size opening 1 bullettrain ビリ Takafumi Fujino フジノタカフミ SDR BelievexBelieve hytex
BeatmapID:1351253
BeatmapSetID:615143

[Difficulty]
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CircleSize:3.7
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"EGAO INTENSIFIES.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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480,-111.111111111111,4,2,0,50,0,0
3120,-111.111111111111,4,2,0,5,0,0
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paydayzcool
Hi there, M4M request from your queue p/6120856#p6120856

Easy
00:27:522 (3,4,1) - Spacing between these notes are inconsistent even though they are spaced evenly across the timeline.
Imo, good diff! But it somewhat feels like a normal diff...

Normal
00:13:156 (2) - Make this slider a horizontal mirror of 00:12:310 (1). Looks better.
01:17:592 (6) - For flow purposes I reckon you should make this circle into a 1/2 slider.
00:45:902 (4) - Again for flow purposes, I reckon this should be a ctrl+j copy of 00:45:268 (3)
01:23:085 (1,2,3,4,5) - Are you sure you want to make a newer player strenuously singletap through this combo?

Hard is as good as it is.

Insane
Why imo is this comparable to a hard diff with added jumps? I reckon the notes should be more complex!

Infinite
00:05:972 (2,3) - Make these sliders parallel
00:31:747 (3,4,5,6) - ^
00:12:733 (2,3) - ^
01:09:353 (4,1) - I'm a bit worried about circular flow here. You were having the player move their cursor in a clockwise direction, then you uncomfortably force them to go the other way.
Topic Starter
-Zeraora

kricher wrote:

m4m t/609674

Easy
00:00:480 (1) - i would make this a slider A slider here would mean nothing for it would represent nothing in the song.
00:03:649 - why not map this part Intro part is complex. And its an easy.
00:25:832 (1,2) - i would split those into notes No need to do that really.
00:38:508 (4,1) - i dont like the overlap but that is your choice Yeah, it's intentional.
00:17:381 (3) - start this slider at 00:17:170 - since you already have some 1/2 parts on the diff you might as well time this correctly Not sure, but not for now.

Normal
00:02:170 (5) - i would make that 2 notes Too dense, object-wise for the beginning.
00:04:916 (3,4) - make those a slider The sounds I'm mapping in those two notes are different. The heavy sounds for 00:03:860 (1,2,3) - , rapid beats for 00:05:339 (4) - .
00:07:240 (3) - this should start at 00:07:029 - I was trying to map the heavy beat and the part in the synth (I guess?) where it's at its highest.
00:24:987 (6) - this should be the same distance between previous and next.i know its a 0.06 difference but there a little space between the slider and the note when on the triple there are no spaces between Good call.
00:29:001 (5) - remove this note I don't see why I should though.
00:45:902 (4) - make this a slider because the 3/2 jumps feels wierd and may confuse new players Tried to ease by having a different NC pattern.
01:02:381 (2) - i dont see what part of the song is mapping but maybe im wrong Percussion.
01:12:733 (4) - since you are mapping the vocals here i suggest making this a slider Tried to emphasize the sound in the next slider.

Insane
i recommend changing the name to hard or advanced because its not even 4* on which diffs start to appear as insane I'm pretty sure the difficulty naming isn't all about the star rating. The properties of the map are what makes its difficulty imo.
00:04:916 (1) - new combo No need to. A pattern is set for NCs.
00:07:029 (5,1) - i would stack those to emphasize the similar sound they have Similar, yes. Tone-wise, I don't think so.
00:30:057 (3,4) - dont stack those Why not?
00:56:043 (1) - end this at 00:56:254 - and place a note at 00:56:465 - if you want to emphasize the vocals Will wait for further mods.
00:58:789 (3,1) - this stacking doesnt look that good to me :c
01:05:550 (3) - i would ctrl+g that to make something similar to01:04:705 (1,2) - Done.
01:11:254 (1) - 01:12:099 (3) - you used those on a previous pattern and repeated them for the same sound in the song so dont use them now on a part that is so different than the previous one with those patterns I... I was just trying to map the vocals. Is there anything wrong in trying to map them?
01:18:015 (9) - remove this and start the spinner on that tick It's there to emphasize the sound in that part.


infinite futures
i suppose the title has something to do with a anime im not familiar with so nice thinking there it's in the song actually xd

00:02:803 (1) - this new combo isnt nessesary Maybe. But I tried to make the NCs in this part, object pattern-wise.
00:14:423 (2,3) - make these a slider .i dont see why are they so distant when they dont need any emphasize iirc, I considered the vocal which starts at 00:14:634 (3) - , thus diffentiation.
00:29:001 (6) - remove this I don't see why.
01:08:085 (1) - copy this and paste it and rotate it for 01:08:930 (3) - Okay I guess lol


thats it hope ive been useful

paydayzcool wrote:

Hi there, M4M request from your queue p/6120856#p6120856

Easy
00:27:522 (3,4,1) - Spacing between these notes are inconsistent even though they are spaced evenly across the timeline. Whoops xd
Imo, good diff! But it somewhat feels like a normal diff... Probably because of the 1/2s in the mid part :c

Normal
00:13:156 (2) - Make this slider a horizontal mirror of 00:12:310 (1). Looks better. I kinda prefer it that way.
01:17:592 (6) - For flow purposes I reckon you should make this circle into a 1/2 slider. I wanted to put emphasis on 01:18:015 (7) - .
00:45:902 (4) - Again for flow purposes, I reckon this should be a ctrl+j copy of 00:45:268 (3) Fixed things here from the previous mod.
01:23:085 (1,2,3,4,5) - Are you sure you want to make a newer player strenuously singletap through this combo? Yeah, I guess. The song isn't too fast so I think it won't cause much stress.

Insane
Why imo is this comparable to a hard diff with added jumps? I reckon the notes should be more complex! I tried :c

Infinite
00:05:972 (2,3) - Make these sliders parallel I prefer the current one. imo it helps in the flow between the objects in that part.
00:31:747 (3,4,5,6) - ^ Made these two parallel because of sounds 00:31:747 (3,5) - .
00:12:733 (2,3) - ^ I don't think so.
01:09:353 (4,1) - I'm a bit worried about circular flow here. You were having the player move their cursor in a clockwise direction, then you uncomfortably force them to go the other way. It's about how smooth the flow will be. And for me, with how 01:09:775 (1) - curves, the part flows smoothly.
Thanks to you two for the mod! :D
Nikakis
~Hello from modreqs!

Easy:

Looks ok to me!

Normal:

▲00:07:240 (3,4,5,6) - : Your rhythm here is inconsistent.The synthesizer's held sound is starting from the red tick 00:07:029 - ,not from the white one.Listen on how accurately this sounds and this doesn't 00:07:240 (3) - . I know that you are mapping a low star difficulty but it is ok to start sliders on red ticks in this case.You are not mapping an Easy one to avoid red ticks and focus only the white ticks.So,as i said,i recommend to drag the slider to the red tick and map the rest like that

▲00:09:775 (2) - : Same thing from above about this sound.
▲00:10:620 (3,4,5,6) - : Same thing from above about the rhythm.
▲00:13:156 (2) - : ^
▲00:14:001 (3,4,5,6) - : ^
▲00:16:325 (2) - : Where did this circle come from?At your previous patterns on this part you had a break here for the player.You should delete it to keep a break cohesion on the whole map.
▲00:16:536 (3) - : ^
▲00:17:381 (4,5,6,7) - : ^
▲00:29:001 (5) - : Delete that,there is no beat here.Play the song with slow speed to notice it.
▲00:55:620 (2) - : Delete that too,same reason like from above.
▲01:02:381 (2) - : ^
▲01:07:029 (4,5,6,1,2) - : I don't know about this part,try this for the vocals

▲01:10:409 (5,6) - : You should map a 1/1 slider here for the held vocal,not clickable notes.
▲01:22:029 - , 01:22:450 - : lol,Since you mapped the same vocals after these gaps,why you didn't map these gaps too?

Hytex's Hard:

▲00:05:972 (2) - : You should map a 1/2 slider here.
▲00:06:712 (4,5) - : Those notes are mapped to what?There isn't any vocal there or drum beat to make a triple.Also this whole part 00:06:395 (3,4,5,1) -is rhythmically inconsistent.You should do this

▲ 00:07:874 (3) - : This should be mapped as a 1/2 slider cause it's a held vocal.
▲00:11:254 (3) - : Same from above,held vocal.
▲00:14:635 (3) - : ^
▲00:20:339 (5,6,1,2) - : These should be 1/2 sliders too like 00:19:916 (4) - .
▲00:32:592 (1) - : I don't understand the concept behind this slider ending on a blue tick.This 00:32:592 should be clickable cause it's a very loud beat and then add a 1/2 slider for the vocal

▲00:34:282 (1) - : Same thing from above.
▲00:35:972 (1) - ^
▲00:36:606 (2,3,4,1,2) - : This whole part is rhythmically inconsistent.Do this

▲00:39:353 (1) - : ^
▲00:41:043 (1) - : ^
▲00:42:733 (1) - : ^
▲00:44:212 (5,1) - : ? This slider should be here 00:44:212 (5) - .So delete this 00:44:212 (5) - and drag the long slider on the red tick of the previous note.
▲00:46:536 - : Why did ignore the vocal here?Map a 1/2 slider lul.
▲00:49:282 (3) - : This isn't a held vocal.Just add a circle here 00:49:282 - .
▲00:56:677 (2,3) - : You should map a 1/2 slider,not clickable notes.
▲00:59:001 (4) - : Delete that,there is not beat/vocal from behind.
▲01:02:803 (1) - : Nah,do this

▲01:03:649 (3) - : You should map a 1/2 slider here.
▲01:05:972 (5,6) - : Since you mapped this 01:05:127 (2) - as a slider,do the same here also,it's the same vocal tone.
▲01:06:183 (6) - : Delete that.
▲01:08:719 (3) - : Delete that.
▲01:10:409 (2,3) - : You should map a 1/2 slider here,why notes?
▲01:11:254 (5,1) -
▲01:11:254 (5,1) - : This is overmapping.The vocal is starting from here 01:11:254 - not here 01:10:409 (2,3) - .Do this

▲01:16:958 (2) - : Delete that and just add a note here 01:16:958 - .
▲01:17:803 (5) - Same with this.You should map a 1/2 slider from here 01:17:592 - to 01:17:803 - . 01:21:184
▲01:18:015 (1) - : This slider is too long and it should stop here 01:21:184 and then add a circle here 01:21:606 - for the strong effect to be clickable.

Insane:

▲00:07:029 (5,1) - : Same issue just like the Normal's difficulty,lol.The ''wub'' sound is starting from the red tick 00:07:029 - ,
not from the white tick.So,delete that 00:07:029 (5) - and drag this on the red tick and make it as 1/1 slider

▲00:10:409 (5,1) - : Same issue from above.
▲00:13:789 (5,1) - : ^
▲00:17:170 (5,1) - : ... ^
▲00:18:226 (1,2,1,2) - : Since you are mapping an Insane,it is ok to put a stream line here for the repetitive drum beats.
▲00:22:029 (5,6) - : Delete this 00:22:029 (5) - and drag this 00:22:134 (6) - to the previous white tick,why would you start a slider on the blue tick here?.
▲00:25:198 (6,7,8) - : Delete this 00:25:303 (7) - ,there is no any drum/vocal triplet sounds here to map.
▲00:30:902 (1) - : It's not recommended to use extended sliders ( sliders that exceed 1/1 measure ) since u miss out too much rhythm from the vocals to actually work.Just map two 1/2 sliders here like 00:29:212 (1,2) - .
▲00:32:592 (1) - : Same thing from above.Those long sliders in an Insane difficulty are kinda akward,this sound here should be clickable also 00:32:592 - ,so try this

▲00:34:282 (1) - : ^ .Why would you map this giant slider when you can map so many different sounds in an Insane.The song here gives you the right to add a triplet here 00:34:494 - ,so try this

▲00:35:972 (1) - : ^ . Just replace it with some clickable notes since the vocal here isn't held to map it as a slider.
▲00:37:663 (1) - : Would you focus in the song the strong vocal here or this wub sound effect which exists just for the taste of music?Obviously the vocals,so,delete that note 00:37:451 (5) - and start from there a 1/1 slider.
▲00:39:353 (1) - : ^ .Replace it with clickable notes for the vocal.
▲00:41:043 (1) - ^ .Do this

▲00:42:733 (1,2,3,4,5) - : ^ + overmapping 00:43:578 (3,4,5) - .Do this

▲00:53:719 (3,4,5,6) - : You should map here a 1/2 slider for the vocal 00:53:719 (3,4) - and then delete that note 00:54:353 (6) - cause it is mapped to nothing,so you can also have a break for the player

▲00:56:043 (1) - : ^ .

▲00:59:423 (1) - : ^ .

▲01:00:480 (3,4,5,6) - : Same thing for these circles.
▲01:02:803 (1,2,3) - : ^ .

▲01:07:029 (2,3,1) - : ^ .

▲01:09:775 (1,2) - : ^ .

▲01:11:254 (1,2,3) - : You basically mapped the whole map with those giant sliders the wrong vocals so i will keep going, ^ .

▲01:13:789 (4) - : This should be 1/2 aswell,it's not a giant held vocal tone.Then add a note on 01:14:212 -

▲01:21:818 - , 01:22:451 - : ??? Why ignored?
▲01:24:036 (1) - : lol.All difficulties,no matter how low star or high star they are,should have the same end.If you stopped there in a difficulty without mapping anything(which in this case you should not map anything there),you will do the same for all the other difficulties.Also,this spinner is following what?That weak sound effect that is lowering down?Just delete it.

Infinite Futures:

▲00:03:226 (2) - : Overmapping.There is no any special sound to make that tiny slider.So,delete it and let the 00:02:803 (1) - end on the red tick.
▲00:07:029 (5,1) - : :cry: Same,same,same thing from other's difficulties mod.I will just ^,i can't explain you again this issue,i'm a human and i can get tired writing the same thing 1 million times.
▲00:10:409 (6,1) - : ^ .
▲00:13:789 (6,1) - : ^ .
▲00:17:170 (8,1) - : ^ .
▲00:16:008 (2,3,4) - : What's up with those,how did they come up?There isn'y any triplet beat/vocal here.Delete all of them and start a 1/2 slider from here
00:16:113 - to 00:16:325 - .
▲00:17:170 (8,1) - : ^ .
00:26:677 (3,4,5,6) - : Why would these vocals here be clickable and not sliders?What is different here?Nothing.This kind of variety is random when you have only held vocals on this part.They should be mapped too as 1/2 sliders like 00:25:832 (1,2) - .
▲00:28:367 (3,4,5,6) - : Same thing.
▲00:30:057 (3,4,5,6) - : ^ .
▲00:30:902 (1) - : Yeah these giant sliders too,i have mentioned them a lot of times.I will give you an example here on how yoo should map it,i won't do again screenshot examples cause im tired lol,i will just mention them with the ^

▲00:37:451 (8,1) - : Yeah ctrl + them,i think i have mentioned this part too.You should map the held vocal here as a 1/2 slider.
▲00:54:564 (1,2,3,4) - : These are the same with 00:53:719 (4,5) - ,why would they be clickable?
▲00:56:043 (1) - : ^ ^ ^ . These giant sliders in a Kiai are really akward.Some work,but this specific it doesn't.
▲01:01:325 (1,2,3,4) - : ^ .
▲01:02:803 (1,2,3) - : ^ .
▲01:07:029 (3) - : ^ .
▲01:10:409 (3) - : ^ . Listen here on how the vocal is changing 01:10:832 - .Why would you map this giant slider?
▲01:12:099 (3) - : ^ .
▲01:13:789 (4) - : ^ .
▲01:21:818 - : Again.Why you ignore these vocals and you map them afterwards 01:23:085 (1,2,3,4) - ?
▲01:23:930 (1) - : Same thing from the Insane's mod about the end of difficulties.Read it and decide what to do about all of the difficulties's
end

~That's it i think,good luck!
Topic Starter
-Zeraora

Nikakis wrote:

~Hello from modreqs!

Easy:

Looks ok to me!

Normal:

▲00:07:240 (3,4,5,6) - : Your rhythm here is inconsistent.The synthesizer's held sound is starting from the red tick 00:07:029 - ,not from the white one.Listen on how accurately this sounds and this doesn't 00:07:240 (3) - . I know that you are mapping a low star difficulty but it is ok to start sliders on red ticks in this case.You are not mapping an Easy one to avoid red ticks and focus only the white ticks.So,as i said,i recommend to drag the slider to the red tick and map the rest like that I'm really not sure. My true intention here across all my difficulties is that I try to incorporate both the synth and beats in the sliders. Which is why you see 00:16:325 (2,5) - , that I put in order to get my point across that something is about to change, which are mapped on the background beats. I'll try to gather more opinions on this one.

▲00:09:775 (2) - : Same thing from above about this sound.
▲00:10:620 (3,4,5,6) - : Same thing from above about the rhythm.
▲00:13:156 (2) - : ^
▲00:14:001 (3,4,5,6) - : ^
▲00:16:325 (2) - : Where did this circle come from?At your previous patterns on this part you had a break here for the player.You should delete it to keep a break cohesion on the whole map. Above
▲00:16:536 (3) - : ^
▲00:17:381 (4,5,6,7) - : ^
▲00:29:001 (5) - : Delete that,there is no beat here.Play the song with slow speed to notice it. There is. My reasoning of putting it there is to provide transitions per set of objects while being able to map onto beats.
▲00:55:620 (2) - : Delete that too,same reason like from above.
▲01:02:381 (2) - : ^
▲01:07:029 (4,5,6,1,2) - : I don't know about this part,try this for the vocals I, too, have a bit of uncertainties about this part. But for now, no. With the pause in place and not continuing objects like 01:07:029 (4) - , I tried to separate sections of vocals, thus 01:07:029 (4,5) - .

▲01:10:409 (5,6) - : You should map a 1/1 slider here for the held vocal,not clickable notes. Same thing.
▲01:22:029 - , 01:22:450 - : lol,Since you mapped the same vocals after these gaps,why you didn't map these gaps too? Providing a resting point while getting to map important beats.

Insane:

▲00:07:029 (5,1) - : Same issue just like the Normal's difficulty,lol.The ''wub'' sound is starting from the red tick 00:07:029 - ,
not from the white tick.So,delete that 00:07:029 (5) - and drag this on the red tick and make it as 1/1 slider Like the other, I believe this is how I would really represent the part and also map the main downbeat.

▲00:10:409 (5,1) - : Same issue from above.
▲00:13:789 (5,1) - : ^
▲00:17:170 (5,1) - : ... ^
▲00:18:226 (1,2,1,2) - : Since you are mapping an Insane,it is ok to put a stream line here for the repetitive drum beats. I know. But I chose not to. Mostly because of the next difficulty. Like I try not to put some difficulty in here.
▲00:22:029 (5,6) - : Delete this 00:22:029 (5) - and drag this 00:22:134 (6) - to the previous white tick,why would you start a slider on the blue tick here?. Drums.
▲00:25:198 (6,7,8) - : Delete this 00:25:303 (7) - ,there is no any drum/vocal triplet sounds here to map. I hear it on the electronic thing though.
▲00:30:902 (1) - : It's not recommended to use extended sliders ( sliders that exceed 1/1 measure ) since u miss out too much rhythm from the vocals to actually work.Just map two 1/2 sliders here like 00:29:212 (1,2) - . But in this part, which is about to be followed by a new section in the song, I'm trying to map the prolonged sound to serve as a transition in parts.
▲00:32:592 (1) - : Same thing from above.Those long sliders in an Insane difficulty are kinda akward,this sound here should be clickable also 00:32:592 - ,so try this iirc my pattern here was instrumental-vocal kind of thing. In a small scale, it would seem inconsistent, but since I think I applied it onto the entirety of the section, the variation I put in can be deemed consistent and not just random stuff.

▲00:34:282 (1) - : ^ .Why would you map this giant slider when you can map so many different sounds in an Insane.The song here gives you the right to add a triplet here 00:34:494 - ,so try this Again.

▲00:35:972 (1) - : ^ . Just replace it with some clickable notes since the vocal here isn't held to map it as a slider. a
▲00:37:663 (1) - : Would you focus in the song the strong vocal here or this wub sound effect which exists just for the taste of music?Obviously the vocals,so,delete that note 00:37:451 (5) - and start from there a 1/1 slider. Oh wow okay. I don't think anything is wrong with not mapping the vocals. Following the "wub"-like effect is just my preference. Then again, it acts as a transition between parts since the thing before just repeats.
▲00:39:353 (1) - : ^ .Replace it with clickable notes for the vocal. a
▲00:41:043 (1) - ^ .Do this a

▲00:42:733 (1,2,3,4,5) - : ^ + overmapping 00:43:578 (3,4,5) - .Do this I was following the drums at that point. Now, I could just see that the only thing without much justification is 00:43:578 (3) - so I just reduced it into a circle.

▲00:53:719 (3,4,5,6) - : You should map here a 1/2 slider for the vocal 00:53:719 (3,4) - and then delete that note 00:54:353 (6) - cause it is mapped to nothing,so you can also have a break for the player Thing is, I'm not just gonna map the vocals.

▲00:56:043 (1) - : ^ . Now that I've thought about it. It just functions the same way 00:52:663 (1) - does.

▲00:59:423 (1) - : ^ . a

▲01:00:480 (3,4,5,6) - : Same thing for these circles. a
▲01:02:803 (1,2,3) - : ^ .

▲01:07:029 (2,3,1) - : ^ . I was mapping the previous vocal. Which is prolonged. (01:07:874 (1) - )

▲01:09:775 (1,2) - : ^ .

▲01:11:254 (1,2,3) - : You basically mapped the whole map with those giant sliders the wrong vocals so i will keep going, ^ . *sigh* ... 01:11:254 (1) - is mapped on the previous prolonged vocal. 01:12:099 (3) - follows the same. For me, alright, it's more on how one represents a part or how one emphasizes aspects on the song.

▲01:13:789 (4) - : This should be 1/2 aswell,it's not a giant held vocal tone.Then add a note on 01:14:212 -

▲01:21:818 - , 01:22:451 - : ??? Why ignored? Fixed
▲01:24:036 (1) - : lol.All difficulties,no matter how low star or high star they are,should have the same end.If you stopped there in a difficulty without mapping anything(which in this case you should not map anything there),you will do the same for all the other difficulties.Also,this spinner is following what?That weak sound effect that is lowering down?Yes. Just delete it. If I manage to relocate the "symbolic" slider in the next difficulty somewhere else in the timeline (possibly on the spinner right before), then I'll change it.

Infinite Futures:

▲00:03:226 (2) - : Overmapping.There is no any special sound to make that tiny slider.So,delete it and let the 00:02:803 (1) - end on the red tick. It's the synth I was trying to represent with the slider.
▲00:07:029 (5,1) - : :cry: Same,same,same thing from other's difficulties mod.I will just ^,i can't explain you again this issue,i'm a human and i can get tired writing the same thing 1 million times. Same goes for me.
▲00:10:409 (6,1) - : ^ .
▲00:13:789 (6,1) - : ^ .
▲00:17:170 (8,1) - : ^ .
▲00:16:008 (2,3,4) - : What's up with those,how did they come up?There isn'y any triplet beat/vocal here.Delete all of them and start a 1/2 slider from here There are sounds that I can hear on the blue ticks.
00:16:113 - to 00:16:325 - .
▲00:17:170 (8,1) - : ^ .
00:26:677 (3,4,5,6) - : Why would these vocals here be clickable and not sliders?What is different here?Nothing.This kind of variety is random when you have only held vocals on this part.They should be mapped too as 1/2 sliders like 00:25:832 (1,2) - . I considered the fact that this part of the song is different from the previous one. And yes. It IS different. If the part were to be just like the one on 00:19:071 - til the next bookmark, then I wouldn't change structures.
▲00:28:367 (3,4,5,6) - : Same thing.
▲00:30:057 (3,4,5,6) - : ^ .
▲00:30:902 (1) - : Yeah these giant sliders too,i have mentioned them a lot of times.I will give you an example here on how yoo should map it,i won't do again screenshot examples cause im tired lol,i will just mention them with the ^ still

▲00:37:451 (8,1) - : Yeah ctrl + them,i think i have mentioned this part too.You should map the held vocal here as a 1/2 slider. same
▲00:54:564 (1,2,3,4) - : These are the same with 00:53:719 (4,5) - ,why would they be clickable? Sounds that appear on 00:53:719 (4,5,1,2,3,4) - aren't interconnected for me. By that I mean like they aren't really linked.
▲00:56:043 (1) - : ^ ^ ^ . These giant sliders in a Kiai are really akward.Some work,but this specific it doesn't.
▲01:01:325 (1,2,3,4) - : ^ .
▲01:02:803 (1,2,3) - : ^ .
▲01:07:029 (3) - : ^ .
▲01:10:409 (3) - : ^ . Listen here on how the vocal is changing 01:10:832 - .Why would you map this giant slider? I think you already know how I map.
▲01:12:099 (3) - : ^ .
▲01:13:789 (4) - : ^ .
▲01:21:818 - : Again.Why you ignore these vocals and you map them afterwards 01:23:085 (1,2,3,4) - ? I originally just wanted to map the heavier beats. Which the same went for Insane. But consistency in the composition is poor since I mapped the first part.
▲01:23:930 (1) - : Same thing from the Insane's mod about the end of difficulties.Read it and decide what to do about all of the difficulties's
end

~That's it i think,good luck!
thanks

no reply = already mentioned
Hytex

Nikakis wrote:

Hytex's Hard:

▲00:05:972 (2) - : You should map a 1/2 slider here. i dont get it, the previous guy said i should delete the 1/2 note here, now you guys want it back wtf
▲00:06:712 (4,5) - : Those notes are mapped to what?There isn't any vocal there or drum beat to make a triple.Also this whole part 00:06:395 (3,4,5,1) -is rhythmically inconsistent.You should do this you could hear bg sounds

▲ 00:07:874 (3) - : This should be mapped as a 1/2 slider cause it's a held vocal. okay
▲00:11:254 (3) - : Same from above,held vocal.
▲00:14:635 (3) - : ^ same ^^
▲00:20:339 (5,6,1,2) - : These should be 1/2 sliders too like 00:19:916 (4) - . i think i prefer notes more than sliders if you listen to the beat
▲00:32:592 (1) - : I don't understand the concept behind this slider ending on a blue tick.This 00:32:592 should be clickable cause it's a very loud beat and then add a 1/2 slider for the vocal make it a reverse slider

▲00:34:282 (1) - : Same thing from above.
▲00:35:972 (1) - ^
▲00:36:606 (2,3,4,1,2) - : This whole part is rhythmically inconsistent.Do this huh?

▲00:39:353 (1) - : ^
▲00:41:043 (1) - : ^
▲00:42:733 (1) - : ^
▲00:44:212 (5,1) - : ? This slider should be here 00:44:212 (5) - .So delete this 00:44:212 (5) - and drag the long slider on the red tick of the previous note. yeah okay
▲00:46:536 - : Why did ignore the vocal here?Map a 1/2 slider lul. yeah but you didnt say anything the same about this smh 00:48:225 (1,2) -
▲00:49:282 (3) - : This isn't a held vocal.Just add a circle here 00:49:282 - . okay
▲00:56:677 (2,3) - : You should map a 1/2 slider,not clickable notes. hmm k
▲00:59:001 (4) - : Delete that,there is not beat/vocal from behind. i still think it fits well
▲01:02:803 (1) - : Nah,do this

▲01:03:649 (3) - : You should map a 1/2 slider here.
▲01:05:972 (5,6) - : Since you mapped this 01:05:127 (2) - as a slider,do the same here also,it's the same vocal tone. i would like to go with a "slider to circle" section or something like that
▲01:06:183 (6) - : Delete that.
▲01:08:719 (3) - : Delete that.
▲01:10:409 (2,3) - : You should map a 1/2 slider here,why notes? woops
▲01:11:254 (5,1) - ???
▲01:11:254 (5,1) - : This is overmapping.The vocal is starting from here 01:11:254 - not here 01:10:409 (2,3) - .Do this ok

▲01:16:958 (2) - : Delete that and just add a note here 01:16:958 - .
▲01:17:803 (5) - Same with this.You should map a 1/2 slider from here 01:17:592 - to 01:17:803 - . 01:21:184
▲01:18:015 (1) - : This slider is too long and it should stop here 01:21:184 and then add a circle here 01:21:606 - for the strong effect to be clickable. ye okay
just a modding tip try to explain why i should do it or not do it
just a reminder
because it looks like you forgot about the explanations for a while :P
ye didnt apply all things

update

SPOILER
osu file format v14

[General]
AudioFilename: [ARC - V] Bullettrain - Believe x Believe.mp3
AudioLeadIn: 0
PreviewTime: 49916
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8930,12310,15691,25832,32592,39353,44212,57944,64705,68085,71465
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Believe x Believe
TitleUnicode:Believe x Believe
Artist:Choutokkyuu
ArtistUnicode:超特急
Creator:-Harpuia-
Version:Hytex's Hard
Source:遊☆戯☆王 ARC-Ⅴ
Tags:Yu-Gi-Oh! ARC-V yugioh tv size opening 1 bullettrain ビリ Takafumi Fujino フジノタカフミ SDR BelievexBelieve hytex
BeatmapID:1351253
BeatmapSetID:615143

[Difficulty]
HPDrainRate:6
CircleSize:3.7
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
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-Keitaro
queue

[Easy]
00:35:550 (4,1) - not a perfect blanket
01:03:015 (3,4) - Fix DS (based on AiMod)
01:04:494 (5) - I prefer change the placement to x:200 y:304

[Normal]
There are some incosistent spacing around the diff, recheck plz
check aimod for DS prob
01:02:803 (4,5) - doesn't really turns out well in aesthetic, imo.
01:07:874 (1,3) - are you trying to blanket?

[Hard]
00:06:395 (3,4,5) - the only one with different structure comparing to other parts with the same song.
00:38:508 (3,4) - doesn't fit with the song imo

[Insane]
00:57:099 (4,5) - make them looks similliar?

[Infinite]
00:10:198 (5,2) - a bit overlap, I dont really sure about this..
00:20:339 (5,6) - I'd prefer copy paste the notes from 00:19:916 (3,4) -
00:37:240 (7,8) - sounds the same as 00:36:606 (4,5) - why less spacing?
00:46:958 (5) - better place it around x:128 y:204
01:23:930 (1) - I can hear the slider's sound here (or probaly its a bug on my client?)

overall looks good, no kds if not helpful :d
anyway GL, and check for spacing issues in Easy and Normal
Topic Starter
-Zeraora

Error- wrote:

queue

[Easy]
00:35:550 (4,1) - not a perfect blanket Fixed.
01:03:015 (3,4) - Fix DS (based on AiMod) Fixed.
01:04:494 (5) - I prefer change the placement to x:200 y:304 Would cause a bit of overlap with 01:05:550 (2) - .

[Normal]
There are some incosistent spacing around the diff, recheck plz
check aimod for DS prob
01:02:803 (4,5) - doesn't really turns out well in aesthetic, imo. :c
01:07:874 (1,3) - are you trying to blanket? Yeah. Did a some blanket fix here w

[Insane]
00:57:099 (4,5) - make them looks similliar? I was trying to match the shape in 00:56:043 (1) - .

[Infinite]
00:10:198 (5,2) - a bit overlap, I dont really sure about this.. I think with the little space in terms of both distance and interval, it's fine.
00:20:339 (5,6) - I'd prefer copy paste the notes from 00:19:916 (3,4) - Mostly to avoid more overlaps D:
00:37:240 (7,8) - sounds the same as 00:36:606 (4,5) - why less spacing? The one prior had more impact.
00:46:958 (5) - better place it around x:128 y:204 I originally made it to follow the shape in 00:44:212 (1) - , but I guess that works too lol
01:23:930 (1) - I can hear the slider's sound here (or probaly its a bug on my client?) Not sure either.

overall looks good, no kds if not helpful :d It did help dw
anyway GL, and check for spacing issues in Easy and Normal
Thank you for the mod!
Hytex

Error- wrote:

[Hard]
00:06:395 (3,4,5) - the only one with different structure comparing to other parts with the same song. thanks for pointing out.
00:38:508 (3,4) - doesn't fit with the song imo lol hear the sounds
SPOILER
osu file format v14

[General]
AudioFilename: [ARC - V] Bullettrain - Believe x Believe.mp3
AudioLeadIn: 0
PreviewTime: 49916
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1.3
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2.699999

[Metadata]
Title:Believe x Believe
TitleUnicode:Believe x Believe
Artist:Choutokkyuu
ArtistUnicode:超特急
Creator:-Harpuia-
Version:Hytex's Hard
Source:遊☆戯☆王 ARC-Ⅴ
Tags:Yu-Gi-Oh! ARC-V yugioh tv size opening 1 bullettrain ビリ Takafumi Fujino フジノタカフミ SDR BelievexBelieve hytex
BeatmapID:1351253
BeatmapSetID:615143

[Difficulty]
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CircleSize:3.7
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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68,236,68930,2,0,L|56:144,2,82.5000025177003,10|0|2,0:0|3:0|0:0,0:0:0:0:
156,276,69564,1,0,3:0:0:0:
244,228,69775,6,0,B|304:208|304:208|412:232,1,165.000005035401,10|0,0:0|3:0,0:0:0:0:
508,248,70409,2,0,L|484:143,1,82.5000025177003,2|8,0:0|0:0,0:0:0:0:
455,66,70832,1,2,0:0:0:0:
388,140,71043,1,0,0:0:0:0:
324,68,71254,2,0,L|272:64,1,41.2500012588501,2|4,0:0|3:0,0:0:0:0:
232,64,71465,6,0,P|240:120|224:160,1,82.5000025177003,14|0,0:0|0:0,0:0:0:0:
168,220,71888,2,0,L|80:216,2,82.5000025177003,10|0|2,0:0|0:0|0:0,0:0:0:0:
232,296,72522,1,0,3:0:0:0:
232,296,72733,2,0,L|332:288,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
412,280,73156,6,0,P|400:228|408:188,1,82.5000025177003,14|0,0:0|0:0,0:0:0:0:
448,112,73578,1,0,3:0:0:0:
376,44,73789,2,0,L|196:48,1,165.000005035401,10|0,0:0|0:0,0:0:0:0:
112,52,74423,1,10,0:0:0:0:
280,156,74846,6,0,L|292:252,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
372,184,75268,2,0,L|384:280,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
476,296,75691,2,0,L|465:214,2,82.5000025177003,10|0|2,0:0|0:0|0:0,0:0:0:0:
404,364,76325,1,10,0:0:0:0:
404,364,76536,6,0,L|300:352,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
376,272,76958,2,0,L|272:260,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
196,256,77381,1,2,0:0:0:0:
196,256,77592,1,2,0:0:0:0:
248,172,77803,2,0,L|240:128,1,41.2500012588501,2|10,0:0|3:0,0:0:0:0:
236,100,78015,6,2,B|276:112|324:112|316:68|372:72|372:72|376:108|392:144|436:160|475:153|475:153|411:184|405:232|422:280|422:280|329:253|364:312|263:287,1,600,14|6,0:0|0:0,0:0:0:0:
182,262,81606,1,6,0:0:0:0:
182,262,81818,1,2,0:0:0:0:
230,177,82029,1,0,0:0:0:0:
396,276,82451,6,0,L|487:268,1,75,2|0,0:0|0:0,0:0:0:0:
276,56,83085,2,2,L|224:64,3,37.5,2|2|2|2,3:2|3:2|3:2|3:2,3:2:0:0:
200,84,83508,2,2,L|148:76,3,37.5,2|2|2|2,3:2|3:2|3:2|3:2,3:2:0:0:
88,64,83930,5,6,0:0:0:0:
Blan_C
Hello, delayed NM from my queue.

Infinite Futures

  1. 00:02:381 (3,4) - Don you think that x4,67 gap is too extreme as its 4.07?
  2. 00:03:226 - Circle instead of 1/4 is better imo. Easier to read and support sounds too.
  3. 00:07:874 (3,4) - I think this is misplaced. I dont see any reason to start this slider on 00:08:085 - I to does not support vocal that starts 00:07:874 - or 'woop' sound that start 00:07:874 - too. Consinder making 1/1 from 00:07:874 - or if you do not want to skip this beat (yeah its heavy, but still imo vocals + woop is more important here) in 00:08:085 - this:
  4. 00:11:254 (3,4,5) - ^
  5. 00:14:634 (3,4,5) - ^
  6. 00:17:803 (2) - I dont like hows vocal end on sliderend. I suggest you to change slider into 2 circles also to warn people of incomming 1/4's
  7. 00:18:226 (1,2,3,4) - I think its overspaced too. I know this is kiai but intensity doest not incrase that much to make it spaced like that. Maybe decrase it a bit?
  8. 00:30:691 (6,1) - Wayyyy to big jump compared to the rest of this part.
  9. 00:36:818 (5,6) - Maybe decrase spacing here? I can understand 00:36:606 (4,5) - this jump because vocal have bigger pitch + clap 00:36:818 (5) - but this 00:36:818 (5,6) - is spaced the same for no reason
Good luck!
Topic Starter
-Zeraora

Blan_C wrote:

Hello, delayed NM from my queue.

Infinite Futures

  1. 00:02:381 (3,4) - Don you think that x4,67 gap is too extreme as its 4.07? Technically speaking, yeah, the gap is too large. But what really happens on 1/4 sliders is that only the heads "matter", making 00:01:958 (1,2,3,4) - path seem not that large than it would seem to look like.
  2. 00:03:226 - Circle instead of 1/4 is better imo. Easier to read and support sounds too. Trying to map the electro sound thing toning down.
  3. 00:07:874 (3,4) - I think this is misplaced. I dont see any reason to start this slider on 00:08:085 - I to does not support vocal that starts 00:07:874 - or 'woop' sound that start 00:07:874 - too. Consinder making 1/1 from 00:07:874 - or if you do not want to skip this beat (yeah its heavy, but still imo vocals + woop is more important here) in 00:08:085 - this: This seems better. Good point here. Gonna do the same as the others below.
  4. 00:11:254 (3,4,5) - ^
  5. 00:14:634 (3,4,5) - ^
  6. 00:17:803 (2) - I dont like hows vocal end on sliderend. I suggest you to change slider into 2 circles also to warn people of incomming 1/4's I think this part is readable enough. Also, I was actually mapping the instrumentals in this segment.
  7. 00:18:226 (1,2,3,4) - I think its overspaced too. I know this is kiai but intensity doest not incrase that much to make it spaced like that. Maybe decrase it a bit? Same reasoning as the prior.
  8. 00:30:691 (6,1) - Wayyyy to big jump compared to the rest of this part. With an original DS value of ~2.4, the distance here is just the same as 00:20:127 (4,5) - (2.36x). It's the decrease in SV which caused the bump in the DS value.
  9. 00:36:818 (5,6) - Maybe decrase spacing here? I can understand 00:36:606 (4,5) - this jump because vocal have bigger pitch + clap 00:36:818 (5) - but this 00:36:818 (5,6) - is spaced the same for no reason More on the pitch side. The pitch carried over until 00:37:029 (6) - and then 00:37:240 (7) - follows, where it went down, with a low DS.
Good luck!
Thank you for the mod!
Hectic
Hello, m4m from #modreqs

finaldiff:
  1. 00:15:691 (1,2,3,5,6,7) - are you sure you want to make this look the same even if they are not the same sounds?
  2. final slider's velocity doesn't feel natural to me, i think its a bit too fast
Insane:
  1. 00:35:972 (1) - consider making more accurate?
  2. 01:21:818 (1,1) - you didn't stack these in the beginning
Hytex's Hard:
  1. 00:56:043 (1,2) - are you sure about this flow?
Normal:
  1. check aimod, is this rankable? (0% sound)
  2. 01:04:071 (1,1) - ds
Easy:
  1. same for aimod
  2. are sure about 1/2 gaps for easy diff? i think if you removed them it would be "easy" diff in full term of this word, with green icon
Cool oldstyle. Hope I helped, good luck! (my map for m4m)
Topic Starter
-Zeraora

h4d0uk3n1 wrote:

Hello, m4m from #modreqs

finaldiff:
  1. 00:15:691 (1,2,3,5,6,7) - are you sure you want to make this look the same even if they are not the same sounds? Did some things here that I forgot to upload. Making the two different, flow-wise.
  2. final slider's velocity doesn't feel natural to me, i think its a bit too fast It being at 1x SV seems okay to me.
Insane:
  1. 00:35:972 (1) - consider making more accurate? Accurate...? If you mean fixing the the shape, done.
  2. 01:21:818 (1,1) - you didn't stack these in the beginning ah, good call
Normal:
  1. check aimod, is this rankable? (0% sound) I think so... Buuut fixed it anyway.
  2. 01:04:071 (1,1) - ds :c
Easy:
  1. same for aimod yea
  2. are sure about 1/2 gaps for easy diff? i think if you removed them it would be "easy" diff in full term of this word, with green icon Yeah. Also, I'm pretty sure the icon in the forums is but a guide. There are plenty of maps that have this thing. Like Normal maps having a star rating enough to be seen as "Hard" in the forums.
Cool oldstyle. Hope I helped, good luck! (my map for m4m)
Thank you for the mod!
Hytex

h4d0uk3n1 wrote:

Hytex's Hard:
  1. 00:56:043 (1,2) - are you sure about this flow? yes it isnt too bad
no changes
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