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Ata - Euphoria [CatchTheBeat]

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Total Posts
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Topic Starter
Razor Sharp
This beatmap was submitted using in-game submission on 17. mars 2018 at 15:17:25

Artist: Ata
Title: Euphoria
Tags: ata_kuso Infinite Potential Album hi-tech Hardcore Fullon darkpsy psytrance psychedelic trance
BPM: 190
Filesize: 10200kb
Play Time: 05:30
Difficulties Available:
  1. Ecstasy (7,3 stars, 2360 notes)
Download: Ata - Euphoria
Information: Scores/Beatmap Listing
---------------
Ata
Euphoria


LOVED #4

MAPPED BY
Razor Sharp

HITSOUNDED BY
Razor Sharp
Kimitakari
i love you
Dahcreeper
02:51:818 (1,2,3,4,1,2,3,4) - Just to start off, as I was just watching the mapping, I noticed this pattern, and it's such an overused pattern, I've seen it in MANY maps, and it feels stale, try to mix up the spacing a little bit, or just do something like this:

03:42:344 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I liked this part over here, but I feel like it'd be cooler to have a slow departure between the notes, and because my wording is very bad, i'll just give an image of what I mean:


That'd be for the first slider set, and for the second you could do the opposite or same thing, either of those would be nice!

03:59:397 (1,2,3,4,5,6,7,1,2,3,4,5,6) - Have these face the opposite direction of the two previous to these, I think that small bit of extra movement could be fun!

04:15:660 (2,1,2) - Space these sliders a little bit, I tried it out and it feels nice to play (I don't give any specific amounts to how much spacing because that's a choice you should make :d)

04:17:239 (2,3,4,1,2,3,4,5) - Give these some curves, we've had a lot of lines in the map and some diversity in the later-game could be okay!

04:32:871 (1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2) - This area here is ok and all, but I feel like it should/could have a pattern like this located somewhere in the section: (Apologies for my bad placement)

05:12:029 (1,2,1,2,1,2,1,2) - Ctrl+g one or two of these notes so it can look a bit nicer instead of the antediluvian "end-off left rights"
(or something of that sort, I just feel like normal left rights are stale)

I'm pretty happy with the rest of the map, hope you consider some of my changes and good luck on getting this map ranked! :d
Topic Starter
Razor Sharp

Dahcreeper wrote:

02:51:818 (1,2,3,4,1,2,3,4) - Just to start off, as I was just watching the mapping, I noticed this pattern, and it's such an overused pattern, I've seen it in MANY maps, and it feels stale, try to mix up the spacing a little bit, or just do something like this: - Using what you suggested just made it feel weird for me.. Keeping the original for now.

03:59:397 (1,2,3,4,5,6,7,1,2,3,4,5,6) - Have these face the opposite direction of the two previous to these, I think that small bit of extra movement could be fun! - And almost force a fail? Nah i dont think so.

04:15:660 (2,1,2) - Space these sliders a little bit, I tried it out and it feels nice to play (I don't give any specific amounts to how much spacing because that's a choice you should make :d) - I really want the player to both me able to move on this, or dont move. Spacing them removes that possibility!

04:32:871 (1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2) - This area here is ok and all, but I feel like it should/could have a pattern like this located somewhere in the section: - hmm i dont think thats good

I'm pretty happy with the rest of the map, hope you consider some of my changes and good luck on getting this map ranked! :d
Thanks for the mod!
Spectator
  1. Difficulty Spread : ok
  2. Unsnapped objects : ok
  3. Audio bitrate over 192 kbps : ok
  4. Misc. Setting : ok
  5. Metadata Issues : ok
  6. Timeline Issues : there're many inherited points which aren't that needed. consider removing them
  7. Combo Colors : ok
  1. 01:48:660 (1,2) - would be better if there're a bit more far
  2. 01:50:081 (2) - how about moving (2) to the right slightly?
  3. 01:50:397 (2) - move this to a bit right so movement here will be improved
  4. 01:53:081 (1,2) - these are really tricky considering the song is not that intensive here lol ctrl+h them and move to around x:248
  5. 02:01:923 (1,2) - make these more horizontal so that players will make less unneeded misses here
  6. 02:02:555 (1,2,3) - music doesn't deserve 1/4 hyper-walks imo, I'd change them into a normal 1/4 jumps
  7. 02:06:029 (1) - move this to x:248
  8. 02:10:292 (2,3) - same as 02:02:555 (1,2,3) -
  9. 02:15:502 (1) - move this to the left slightly
  10. 03:17:713 (1,2,3,4,5) - I know you tried to emphasize the part, though this is too much. Please nerf it
  11. 03:21:502 (1,2,3,4) - very tricky to get them appropriately. would be better to decrease the distance like this
  12. 03:23:397 (1,2,3,4) - Overjumped
  13. 03:24:134 (2,3,4) - ^
  14. 03:25:923 (1,2,3,4) - ^
  15. 03:26:555 (1,2,3,4) - ^
  16. 04:08:239 (1,2,1,2) - this part is really easy to make choke imo. how about fixing like this?
  17. 04:09:976 (2) - I'd ctrl+g this and move to around x:99
  18. 04:12:502 (2) - slider here breaks the flow hard. make it horizontal and move to x:480 (pointing left)
  19. 04:14:081 (2) - ctrl+g?
  20. 04:13:923 (1,2) - If you're going to apply above suggestion, make sure to keep hyper jumps between these sliders
  21. 04:18:818 (2,1) - this is really hard to get lol try this
  22. 04:21:818 (1,2,1) - there should be hyper jumps imo
  23. 04:24:976 (1,2) - I would try this for the sake of flow
  24. 05:03:976 (4,5,6) - move these to the left slightly
good luck!
CLSW
00:57:502 (1,2) - You don't need to stack them, I think you can make more distance between both
01:02:555 (1,2,3,4) - Meaningless flow with almost stacked, need some movements to anywhere
01:15:818 (1,1,4) - You don't need HDash at the end, there's no specific rhythm or sounds on its tail
01:18:265 (4) - ^
01:48:344 (1) - move right a bit more?
02:52:766 (4) - Missing HDash on the tail?
02:58:765 (1,2) - Distance between both is pretty long, try to reduce a bit more
04:48:502 (2) - This one could be same shape as 04:48:344 (1) - , it seems much better for me
04:48:660 (1,2,3,1,2,3) - Pretty unreadable for me, it doesn't have special sounds in background music so I'd highly recommend to use general flow for here

ayy streams
:idea:
Topic Starter
Razor Sharp

Spectator wrote:

good luck!
all fixed! thanks for the mod!

CLSW wrote:

02:52:766 (4) - Missing HDash on the tail? - Nah, i wanted it to be no hdash at this one, and the distance is fine. Will keep it for now.

ayy streams
:idea:
Thanks for the mod!
Withered Lotus
Nifty.

> Nice sliders, reminds me of Dreamless Wanderer.
> 00:06:660 (1) - Not sure why you decided to put this slider on the white tick, the static sound starts on the red tick. I would suggest just keeping these slider lengths consistent and reduce 00:03:976 (1) - to the red tick and move 00:06:502 (1) - back to the red tick.
> 00:09:186 (2) - There's nothing on the white tick here from what I can tell, I'd suggest making this slider start on the red tick where it ends since that is where the pitch change is.
> 00:10:134 (1) - These green lines seem redundent to me, you can't make out the volume changes on a slider, I'd suggest just removing them since the only change is volume anyway.
> On the point of green lines, why are the values for the volume so random? like 39% and 42%, please go through these green lines and round the volume values to more regular numbers (invervals of 5 are fine).
> 00:21:502 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - I think there could be a little more structure with these sliders. The music intensifies here, so I feel that sliders with little movement like 00:24:029 (1,2,1,2) - and 00:29:081 (1,2,1) - should be placed at the start of this section, and the other sliders that require dashing be placed later. This would complement the increase in intensity better imo.
> 00:33:502 (1,2,3,1,2,3) - perhaps extend these sliders out along the x-axis more so that you have to move right to catch the slider end rather than being able to stand still to catch them. Or have some going left, either feels better to play imo.
> 00:37:923 (1) - Again I don't think these green lines are worth having, especially a 5% increase, I think you should delete the 2nd green line in the spinner at the very least. I would go as far as saying remove all three, since there isn't really any noticable pitch change here.
> 00:45:502 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - and so forth. Similar to what I said previously, I think the easier walkable sections should come first and the jumps later to completement the increase in intensity. So have 00:51:818 (1,2,3,4,1,2,3,4) - and 00:48:660 (1,2,3,4,1,2,3,4) - come first in this section for example.
> 01:01:528 (4,1) - 01:01:843 (4,1) - etc. These slight distance increases should be a little more defined imo. you can platewalk a lot of it with the current jump distance which doesn't really complement the bass on each white tick. I'd suggest increasing the space between each set of notes to make the player have to dash.
> Nice little stream section once the H-dashes kick in. I like it.
> 01:24:660 (1,1,1) - I like this idea of having a wiggle which increases in spacing but you can still sit in the middle of it. Perhaps make the final repeat slider 01:25:292 (1) - extend across the x-axis more so that the player has to actually wiggle to catch it? I feel it flows quite well into it and feels quite natural.
> 01:30:502 (2) - This slider makes the 1/6's awkward to read and play, I wound prefer if you made it flat across the x-axis so you have to move to catch rather the stop. Flows better into the 1/6's imo.
> 01:36:660 (1,2,1,2,1,2,1,2,1,2) - 01:37:607 (1,2,1,2) - These sliders should come before 01:36:660 (1,2,1,2,1,2) - imo. The second set of sliders are the most harsh but they're placed where the music is the least intense. I suggest switching them around.
> 01:39:343 (3,4) - This should be it's own H-dash jump since there's a beep on the red tick like 01:38:713 (2) - and 01:39:029 (2) -.
> 01:51:976 (1,2) - These should be switched around in the timeline imo.
> 02:05:713 (1,2,1,2) - Not sure if you intended 02:06:029 (1) - to be a H-dash or not, the jump distance is just barely possible and it makes it very easy to undershoot and miss the slider end.
> 02:18:660 (1,2) - I would prefer if you made this pair together and with the other set of 4 notes like the previous patterns since the music doesn't change yet here.
> 02:22:450 (1,2) - These should be snapped to 1/4 not 1/8, these sounds in the music are still snapped to 1/4.
> 02:32:555 (1,2) - Same thing here.
> 02:42:344 (1,2,1,2,1,2) - These play very awkwardly to me, too much movement variation and hard to read, I'd suggest dragging the slider end of 02:42:818 (2) - down so the slider is flat across the x-axis, feels more comfortable to play.
> 02:55:607 (1,2,3) - You should do more with these sliders, they feel very out of place here with how simple they are.
> 02:57:502 (5,6) - This jump is just barely possible, and doesn't set up very well for the H-dash, I'd suggest reducing this distance slightly.
> 02:59:081 (1,2,3,4,5,6,7) - This stream looks pretty odd on the playfield, I appreciate the symmetry, it looks quite nice in editor but I think you could refine this stream better.
> Okay I can't play this first kiai holy fuck, you're nuts.
> 04:06:818 (2) - Well, I after the first kiai I don't want to say this is overkill, but it does seem quite out of place from everything else, there's not been a reverse slider like this for a while so it's very unexpected and it doesn't set up the next section very well with the H-dash spam.
> 04:19:134 (2) - Again, this is very out of place. Even more so than before since 04:18:818 (2) - is part of the same kind of pattern but not reversed. I liked the inverted stair patterns at the start of the map since I felt the song set them up well but these aren't as justifiable imo.
> 04:25:923 (1) - Same thing, not a fan of how they are used here tbh.
> 04:32:871 (1,2,1) - Looks a little funky on playfield, I'd suggest refining this pattern a bit.
> 04:34:450 (1,2,1,2,1,2) - Same thing here.
> 04:51:029 (2) - Again not a fan of how these are used, if you want to keep them could you atleast lie them flat on the x-axis? Would make them a little easier to play.

That's about all I have to say, fun little challenging hell map though I find a lot of the patterns are rather difficult to read. Also, dare I say you might have missed the opportunity to include more wiggle patterns in this map? I can tell that difficulty was clearly the goal here and you have a lot of niche patterns like the reverse sliders and hyper chains but there's very little wiggle patterns and it would be fun to see more tbh.
Topic Starter
Razor Sharp

Withered Lotus wrote:

Nifty.

> 01:36:660 (1,2,1,2,1,2,1,2,1,2) - 01:37:607 (1,2,1,2) - These sliders should come before 01:36:660 (1,2,1,2,1,2) - imo. The second set of sliders are the most harsh but they're placed where the music is the least intense. I suggest switching them around. I preffer to keep them as this as i based the wiggles here to the "dub" sound in the bg, and not the "click" sound.
> 01:51:976 (1,2) - These should be switched around in the timeline imo. - Not imo. I think it fits like it is here.

> 04:32:871 (1,2,1) - Looks a little funky on playfield, I'd suggest refining this pattern a bit. - I think they play completely fine, and doesent look to bad imo. Gonna keep them both for now!
> 04:34:450 (1,2,1,2,1,2) - Same thing here. - ^

That's about all I have to say, fun little challenging hell map though I find a lot of the patterns are rather difficult to read. Also, dare I say you might have missed the opportunity to include more wiggle patterns in this map? I can tell that difficulty was clearly the goal here and you have a lot of niche patterns like the reverse sliders and hyper chains but there's very little wiggle patterns and it would be fun to see more tbh.
Thanks for the mod!
Topic Starter
Razor Sharp
Logs from a check from sh1n1

log life
03:31 -Sh1n1-: really nice map
03:31 *-Sh1n1- is editing [https://osu.ppy.sh/b/1296317 Ata - Euphoria [Endless Hatred]]
03:31 -Sh1n1-: except for the kiai
03:31 -Sh1n1-: xdd
03:31 Razor Sharp: xdd
03:31 -Sh1n1-: 03:00:660 -
03:31 Razor Sharp: kiai is supposed to be hard xdd
03:31 -Sh1n1-: from there pff overdone
03:32 -Sh1n1-: well some patterns are actually hard
03:32 -Sh1n1-: but there are some unnecessary jumps
03:32 Razor Sharp: mind pointing them out?
03:32 -Sh1n1-: yeah, let me copy them
03:34 -Sh1n1-: 03:01:923 (1,2) - jump should bve at 03:02:239 -
03:34 -Sh1n1-: 03:02:134 (2,3,1) - doesn't fit the song
03:34 -Sh1n1-: overenphasized
03:34 Razor Sharp: oh so its stuff like that?
03:35 -Sh1n1-: tbh only at the beginning
03:35 -Sh1n1-: from 03:04:450 -
03:35 -Sh1n1-: I like how the jumps and transition fit the song
03:35 -Sh1n1-: but the beginning is kinda weird
03:36 Razor Sharp: ok so ill fix the beginning
03:36 -Sh1n1-: yes
03:37 -Sh1n1-: 03:08:871 (1,2,3,4,1) - I know that fits the song but is too much imo
03:38 Razor Sharp: ok nerfed it
03:38 Razor Sharp: so 2,3,4 are now non hypers
03:38 Razor Sharp: and fixed the start
03:38 -Sh1n1-: for yeah it's much better
03:39 Razor Sharp: aye
03:39 -Sh1n1-: btw are you saving the log?
03:39 -Sh1n1-: xddd
03:39 Razor Sharp: yeah i will save it
03:39 -Sh1n1-: okie
03:39 Razor Sharp: anything else?
03:40 -Sh1n1-: oh wait I'm searching the correct object, we need a better editor for ctb xd
03:40 Razor Sharp: xd
03:41 -Sh1n1-: 03:21:502 (1,2,3,4,1) - nerf this one too pls :'(
03:42 -Sh1n1-: inconsiste3nt with patterns around it
03:42 Razor Sharp: done
03:43 -Sh1n1-: 03:24:134 (2) - what are following? cause strong song = jump should be at 03:24:344 -
03:44 Razor Sharp: moved 03:24:134 (2) - to x364
03:45 -Sh1n1-: okie but 03:24:344 - deserve a movement / jump / dash
03:45 -Sh1n1-: doesn't work as slider tail
03:46 Razor Sharp: removed the repeat of the slider, and added a note on x184. that works?
03:47 -Sh1n1-: pósition of 03:24:134 (2) - ?
03:47 Razor Sharp: like this http://prntscr.com/gbfpwo
03:48 -Sh1n1-: yeah it's better
03:48 -Sh1n1-: 03:26:344 (4,1,2) - same for consiste3ncy
03:48 Razor Sharp: fixed it
03:50 -Sh1n1-: from such part until until the end it's overdone as the beginning, idk if you wanna continue with similar patterns as you were doing previously?
03:50 -Sh1n1-: for example 03:27:502 (2,3) - doesn't deserve hdash
03:51 -Sh1n1-: 03:28:134 (2,3) - same
03:51 Razor Sharp: fixed them too
03:51 -Sh1n1-: 03:28:239 (3,1) - holly too much distance?
03:51 Razor Sharp: fixed that one too
03:51 -Sh1n1-: first time I saw something around 5.00x
03:52 Razor Sharp: dont worry
03:52 Razor Sharp: rest of it seems fine for me tho
03:52 Razor Sharp: 03:30:976 (1,2,3) - deserve hypers imo
03:52 Razor Sharp: 03:31:607 (1,2,3) - same here
03:53 Razor Sharp: 03:37:923 (1,2,3,4) - nerfed this too
03:53 -Sh1n1-: 3.30 and 3.31 yeah
03:53 -Sh1n1-: is fine
03:54 -Sh1n1-: the rest like 03:29:081 (1,2) - and 03:29:713 (1,2,3,1,2,3) -
03:54 -Sh1n1-: are u sure you wanna go with this? cause I don't find it logical
03:54 -Sh1n1-: comparing the rest of the map
03:54 Razor Sharp: to not keep it too repetetive
03:55 Razor Sharp: and to keep it interesting
03:55 Razor Sharp: i added that
03:55 Razor Sharp: 03:29:081 (1,2,3,4) - but this is now nerfed
03:55 -Sh1n1-: but doesn't works well with music
03:56 -Sh1n1-: 03:29:292 (2) - for example, 03:29:397 - works better as jump but is slider tail right now
03:56 -Sh1n1-: 03:29:923 (2) - same
03:56 Razor Sharp: thats changed
03:56 -Sh1n1-: I know that is repetitive but is to keep the map in a save state
03:56 Razor Sharp: http://prntscr.com/gbfsfl
03:56 -Sh1n1-: safe*
03:57 -Sh1n1-: holly where is note 2?
03:57 Razor Sharp: at start of slider 1
03:57 Razor Sharp: note 4 is at start of slider 3
03:58 Razor Sharp: http://prntscr.com/gbfsul
03:58 Razor Sharp: basicly this pattern
03:58 Razor Sharp: on both sides
03:59 -Sh1n1-: ayy your skin is so cute I don't see anything but if they are emphasizing 03:30:029 - and 03:30:660 - as hypers it's ok
03:59 -Sh1n1-: xdddd
03:59 -Sh1n1-: don't kill me pls
03:59 Razor Sharp: they are
04:00 -Sh1n1-: oks
04:00 -Sh1n1-: so it's fine
04:00 -Sh1n1-: I wanna trust in you
04:00 Razor Sharp: anything else on the map you wanted to mention?
04:00 -Sh1n1-: ohh about 03:30:976 (1,2,3,4) - I feel that they deserve hdashes too but what do you think about increasing distances gradually between each note?
04:01 Razor Sharp: fixed
04:01 -Sh1n1-: I mean something like https://osu.ppy.sh/ss/8905438
04:02 Razor Sharp: thats what i did xd
04:02 -Sh1n1-: nice
04:02 -Sh1n1-: <3
04:02 Razor Sharp: thats all or?
04:03 -Sh1n1-: wait wait don't be impatient uwu
04:03 Razor Sharp: www
04:03 -Sh1n1-: 03:37:923 (1,2,3,4) - does it deserve more than 3 hyperdashes?
04:04 -Sh1n1-: specially cause you reduced the intensity of the hdashes
04:04 Razor Sharp: http://prntscr.com/gbful4
04:04 Razor Sharp: made it into this
04:04 -Sh1n1-: how many hdashes?
04:05 -Sh1n1-: only 03:38:239 - de3serve one
04:05 -Sh1n1-: imo
04:05 Razor Sharp: thats the one with hdsash
04:06 -Sh1n1-: nice
04:07 -Sh1n1-: 03:39:818 (1,2) - what the hell!!!
04:07 -Sh1n1-: haha reduce distance pls
04:07 -Sh1n1-: :C
04:07 Razor Sharp: done
04:12 -Sh1n1-: 00:29:713 (2,1) - can u avoid stack pls?
04:12 Razor Sharp: ctrl+g'd it
04:14 -Sh1n1-: 00:41:871 (1,2,1,2,1,2,1,2,1,2,3,4,5,6,1,2,3,4,5,1) - they are wrong placed I mean all jumps should be at white tick to enphasize the correct strong sound
04:14 -Sh1n1-: 00:42:029 - 00:42:344 - 00:42:660 - etc
04:14 -Sh1n1-: ....
04:15 Razor Sharp: that would make it too hard imo. Have talked with some people about this etc. And this is a intro after all. Keep it as tripples WITHOUT hyperdashes on the last note is better imo, and floats much better than a white tick hyper would
04:15 Razor Sharp: it would also ruin my idea of how the intro was :s
04:16 -Sh1n1-: ohh I didn't mean hyperdash to everything, just moving 00:41:871 (1) - for example to 00:42:029 -, fits the song better
04:17 Razor Sharp: personally i dont think so
04:17 Razor Sharp: hmm
04:18 -Sh1n1-: taking a look to 00:40:450 (1,2,3,4,1) - for example
04:18 Razor Sharp: that wouldnt allow me to have the jump on the last note of the sliders
04:18 Razor Sharp: and also the bg sound i feel is much stronger on the repeats the sliders currently are on
04:19 -Sh1n1-: okie
04:21 -Sh1n1-: why 00:43:765 (1,2) - huge jumps while 00:44:397 (1,2,3,4,5,6) - was extremelly reduced
04:21 Razor Sharp: oh let me change that
04:21 -Sh1n1-: also transition between 00:44:870 (6,1) - is unconfortable
04:21 -Sh1n1-: reduced distance a bit could fix it
04:21 -Sh1n1-: reducing*
04:21 Razor Sharp: fixed it
04:22 -Sh1n1-: 00:53:082 (1,2) - was hard to catch, don't you want to reduce it? or remove the hyperdash better
04:24 Razor Sharp: i dont find it hard to catch at all personally tho. and it is not a edge jump or anything o: ok to keep as it is?
04:25 -Sh1n1-: you are right but is like this is the only pattern with double hyper while previous was hyperdash -> 4 notes -> hyperdash -> 4 notes and so on
04:25 -Sh1n1-: inconsistent i mean
04:25 Razor Sharp: yeah thats true. But 00:53:082 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - is the whole pattern imo
04:27 -Sh1n1-: Oh i understand what u did but it still don't like me, okie let's keep
04:27 Razor Sharp: noone has complained about it yet so
04:27 Razor Sharp: :p
04:27 -Sh1n1-: okie :3
04:27 Razor Sharp: much left? have to go to store and buy drink D: thirsty ;-;
04:27 Razor Sharp: but if you are not done ill wait :3
04:28 -Sh1n1-: about 00:58:765 (1,1) - can u please avoid stack? I unconsciously move my catcher to the center after 00:58:765 (1) - and I create a weird antiflow to catch 00:59:713 (1,2,3) -
04:29 Razor Sharp: moved 00:59:713 (1,2) - too x136
04:29 Razor Sharp: moving it further ruins how i intended this to be ;w;
04:31 -Sh1n1-: but it's basically the same xds
04:31 Razor Sharp: but it adds a little movement xd
04:31 Razor Sharp: should be more comfortable to do tho
04:31 -Sh1n1-: what are you trying to do at such part?
04:32 Razor Sharp: i felt like a "dont move" pause fitted perfectly between 00:58:765 (1) - and 00:59:713 (1) -
04:32 Razor Sharp: in alot of maps i do this intentionaly
04:32 Razor Sharp: where there is minimal sounds, or a continious sound where i can use a second slider
04:32 Razor Sharp: and it also shows that "ok here comes the streams"
04:34 -Sh1n1-: fine, I like the idea, what do you think about add more curve too 00:58:765 (1) -, the purpose is aproach it to the center so I can't create that unconfortable movement, cause player are not magician and they won't predict a stack movement, specially someone wanna try this with HR
04:35 Razor Sharp: curved it a little bit more
04:35 -Sh1n1-: as I told you before after 00:58:765 (1) - players will unconsciously move to the center
04:35 Razor Sharp: yeah
04:35 -Sh1n1-: so that's my point
04:36 Razor Sharp: yeah i changed it a little
04:36 Razor Sharp: more curve
04:36 Razor Sharp: the sliders after is closer to the middle too
04:38 -Sh1n1-: okie
04:38 -Sh1n1-: 02:11:239 (2,1) - add more distance
04:38 Razor Sharp: done
04:39 -Sh1n1-: 02:11:397 - strong sound u know
04:39 -Sh1n1-: cool
04:41 -Sh1n1-: 02:49:292 (1,1,2,3,4) - why if sounds are similar 02:49:292 (1) - have a normal transition while 02:49:923 (1,2,3,4) - it's totally overdone?
04:41 -Sh1n1-: now if you wanna keep hyperdashes
04:42 -Sh1n1-: make the increase gradually pattern as we did before
04:42 Razor Sharp: ok fixed that too
04:43 Razor Sharp: brb, toilet
04:43 -Sh1n1-: about distances on 02:48:976 (1,2,1) - kinda weird that 02:49:292 - wich is the strongest sound have less distance than 02:48:976 (1,2) -, don't you think 02:49:134 - deserve less distance compared with 02:49:292 - ?
04:43 -Sh1n1-: okie xdd
04:44 -Sh1n1-: 02:51:186 (1,1) - missing hyper dash
04:45 -Sh1n1-: beginning of new section
04:45 -Sh1n1-: aaaaaaaaaand that's all
04:45 -Sh1n1-: orz I'm hungry lol
04:50 Razor Sharp: bk
04:50 Razor Sharp: ah no that was intended actually
-Sh1n1-
I'm here for kds o/
Dea ex machina
endless hatred
02:12:818 (2,1) - 02:13:450 (2,1) - no hyper dahes here, but there's two at 02:15:344 (2,1) - 02:15:660 (2,1) - ? needs to be consistent if they're the same sounds.
03:41:081 (1,2) - distance here just doesn't work. needs to be more easily walkable if that's what you're going for.
03:54:976 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - why did you map these as 1/8 but not 04:00:029 (1,1) - ? if anything, 03:54:976 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - should be mapped as 1/4 streams.
04:56:555 (1,2) - based on all of your pattern usage in this section, there shouldn't be a hyper dash here.

these are the only noteworthy suggestions i had, everything else is too small to worry about. good map, patterns work nicely imo. good luck!
-Ken
00:24:029 (1) - reduce distance a bit here x:384
00:30:344 (1,2) - kinda close to each other , give it more spacing
00:32:239 (2,1) - same ^
00:50:397 - make Hdash here like in 00:49:134 -
03:02:134 (2,3) - tricky pattern here I guess you need to fix spacing
03:24:029 (1) - x:430


map is so good , I don't have much to say :)
gl
Topic Starter
Razor Sharp

-wwwww wrote:

endless hatred
03:41:081 (1,2) - distance here just doesn't work. needs to be more easily walkable if that's what you're going for. - Not ment to be walkable.
I designed this with a dash in mind. And out from what i have seen when people have tested it, they have dashed here.


these are the only noteworthy suggestions i had, everything else is too small to worry about. good map, patterns work nicely imo. good luck!
Thanks for the mod!

All applied from kens mod!

Thank you both!
-Sh1n1-
Second IRC with Razor
2017-09-14 14:30 -Sh1n1-: O.o?
2017-09-14 14:30 Razor Sharp: please ;_;
2017-09-14 14:30 -Sh1n1-: wich map?
2017-09-14 14:30 -Sh1n1-: ata?
2017-09-14 14:30 Razor Sharp: yes
2017-09-14 14:30 -Sh1n1-: link me
2017-09-14 14:30 Razor Sharp: you know the map with the 1/3 part that you modded
2017-09-14 14:30 Razor Sharp: iirc with me
2017-09-14 14:30 Razor Sharp: remember?
2017-09-14 14:30 -Sh1n1-: ohhh
2017-09-14 14:31 -Sh1n1-: link me pls I'm on my laptop now
2017-09-14 14:31 -Sh1n1-: uwu
2017-09-14 14:31 Razor Sharp: sec
2017-09-14 14:31 -Sh1n1-: oks
2017-09-14 14:33 Razor Sharp: ACTION is listening to [https://osu.ppy.sh/b/1296317 Ata - Euphoria]
2017-09-14 14:33 Razor Sharp: this one
2017-09-14 14:40 -Sh1n1-: 1/3 still a pain in the ass, hopefully only that part, rest is fantastic
2017-09-14 14:40 Razor Sharp: its hard you mean?
2017-09-14 14:40 -Sh1n1-: not hard, idk what are you enphasize sometimes
2017-09-14 14:41 Razor Sharp: well i tried to empathize what you told me
2017-09-14 14:41 Razor Sharp: ok help me fix 1/3 part
2017-09-14 14:41 -Sh1n1-: via thread pls
2017-09-14 14:41 Razor Sharp: sure
2017-09-14 14:41 Razor Sharp: im almost done applying mods
2017-09-14 14:42 -Sh1n1-: Ok I will mod offline cause if people see me modding they will ask for checks xd cya
2017-09-14 14:52 Razor Sharp: DUDE
2017-09-14 14:52 -Sh1n1-: I read it
2017-09-14 14:52 Razor Sharp: I FIXED THE 1/3 PART
2017-09-14 14:52 Razor Sharp: everything is empathized right now
2017-09-14 14:52 Razor Sharp: im playing it now
2017-09-14 14:52 Razor Sharp: if you want to see it
2017-09-14 14:52 -Sh1n1-: oks let me see
2017-09-14 14:58 Razor Sharp: so?
2017-09-14 14:58 -Sh1n1-: cool
2017-09-14 14:59 Razor Sharp: so? ;-;
2017-09-14 15:01 -Sh1n1-: I'll bubble don't worry
2017-09-14 15:01 -Sh1n1-: I'm checking it generally one more time just to be sure
2017-09-14 15:01 Razor Sharp: qwq i ove you my life
2017-09-14 15:02 Razor Sharp: yeah
2017-09-14 15:06 -Sh1n1-: can u remove pls your unused hitsounds
2017-09-14 15:06 -Sh1n1-: soft-hitfinish-old1.wav
2017-09-14 15:06 Razor Sharp: what are they?
2017-09-14 15:06 -Sh1n1-: soft-hitnormal-old1.wav
2017-09-14 15:06 -Sh1n1-: soft-hitnormal2.wav
2017-09-14 15:06 -Sh1n1-: also idk why are u using slider-slide on ctb
2017-09-14 15:07 Razor Sharp: i copied them from forts folder
2017-09-14 15:07 -Sh1n1-: remove it :3
2017-09-14 15:07 Razor Sharp: ok deleted those you mentioned and sliderslide
2017-09-14 15:07 -Sh1n1-: okie
2017-09-14 15:07 Razor Sharp: want me to update?
2017-09-14 15:07 -Sh1n1-: wait
2017-09-14 15:07 Razor Sharp: ok
2017-09-14 15:09 Razor Sharp: 03:38:344 (4) -
2017-09-14 15:09 Razor Sharp: ill ctrl-g this
2017-09-14 15:10 -Sh1n1-: okay
2017-09-14 15:10 Razor Sharp: 03:18:239 (5) - and moving this too x308
2017-09-14 15:11 Razor Sharp: and 03:18:344 (1,2) - too x140
2017-09-14 15:11 Razor Sharp: and lowering HP to 6
2017-09-14 15:11 Razor Sharp: tell me when to update
2017-09-14 15:12 Razor Sharp: nice relogg
2017-09-14 15:12 Razor Sharp: you saw what i wrote before you logged off?
2017-09-14 15:13 -Sh1n1-: I didn't logged off, my osu re-started
2017-09-14 15:13 -Sh1n1-: :c
2017-09-14 15:13 Razor Sharp: you saw what i wrote tho?
2017-09-14 15:14 -Sh1n1-: yes cause I'm saving the log
2017-09-14 15:14 Razor Sharp: ok good
2017-09-14 15:22 Razor Sharp: rest seem fine? or?
2017-09-14 15:23 -Sh1n1-: it's my imagination or you are missing some hitsound at the beginning of 03:01:923 -
2017-09-14 15:23 Razor Sharp: o missing a clap
2017-09-14 15:23 Razor Sharp: added it
2017-09-14 15:24 Razor Sharp: finish***
2017-09-14 15:24 -Sh1n1-: fix every hitsound pls
2017-09-14 15:25 Razor Sharp: its only that one missing imo
2017-09-14 15:25 -Sh1n1-: oks update
2017-09-14 15:26 Razor Sharp: updated
2017-09-14 15:31 -Sh1n1-: why didn't u remove the unused hitsounds?
2017-09-14 15:31 Razor Sharp: i did
2017-09-14 15:31 Razor Sharp: you have to delete map and re-dl
2017-09-14 15:31 -Sh1n1-: I did
2017-09-14 15:31 Razor Sharp: or else they wont be removed from folder
2017-09-14 15:31 Razor Sharp: proof: http://prntscr.com/gl8osu
2017-09-14 15:31 -Sh1n1-: holly
2017-09-14 15:32 -Sh1n1-: I'll re-re-download
2017-09-14 15:32 Razor Sharp: you didnt know?
2017-09-14 15:32 -Sh1n1-: I re downloaded but they are still here
2017-09-14 15:32 Razor Sharp: delete folder
2017-09-14 15:32 Razor Sharp: and redl it
2017-09-14 15:36 Razor Sharp: osu crash again?
2017-09-14 15:37 -Sh1n1-: yes, my laptop is dying
2017-09-14 15:37 Razor Sharp: D:
2017-09-14 15:37 -Sh1n1-: D:
2017-09-14 15:42 Razor Sharp: ACTION pours water on sh1n1's computer
2017-09-14 15:43 -Sh1n1-: wtf :O
2017-09-14 15:44 -Sh1n1-: ACTION slaps razor
2017-09-14 15:44 Razor Sharp: xD
2017-09-14 15:44 Razor Sharp: too cool it down D:
2017-09-14 15:44 -Sh1n1-: poor computer :c
2017-09-14 15:44 -Sh1n1-: haha
2017-09-14 15:44 Razor Sharp: :c
2017-09-14 15:44 -Sh1n1-: okie it's ok to go, at least for me
2017-09-14 15:44 -Sh1n1-: good luck
2017-09-14 15:44 -Sh1n1-: let me post
2017-09-14 15:44 Razor Sharp: :D <3<3<3

As I said, everything looks fine to me, also movements were really fun and enjoyable, I wanna pp with this map haha, Good Luck bro, keep it up

Topic Starter
Razor Sharp

-Sh1n1- wrote:

Second IRC with Razor
2017-09-14 14:30 -Sh1n1-: O.o?
2017-09-14 14:30 Razor Sharp: please ;_;
2017-09-14 14:30 -Sh1n1-: wich map?
2017-09-14 14:30 -Sh1n1-: ata?
2017-09-14 14:30 Razor Sharp: yes
2017-09-14 14:30 -Sh1n1-: link me
2017-09-14 14:30 Razor Sharp: you know the map with the 1/3 part that you modded
2017-09-14 14:30 Razor Sharp: iirc with me
2017-09-14 14:30 Razor Sharp: remember?
2017-09-14 14:30 -Sh1n1-: ohhh
2017-09-14 14:31 -Sh1n1-: link me pls I'm on my laptop now
2017-09-14 14:31 -Sh1n1-: uwu
2017-09-14 14:31 Razor Sharp: sec
2017-09-14 14:31 -Sh1n1-: oks
2017-09-14 14:33 Razor Sharp: ACTION is listening to [https://osu.ppy.sh/b/1296317 Ata - Euphoria]
2017-09-14 14:33 Razor Sharp: this one
2017-09-14 14:40 -Sh1n1-: 1/3 still a pain in the ass, hopefully only that part, rest is fantastic
2017-09-14 14:40 Razor Sharp: its hard you mean?
2017-09-14 14:40 -Sh1n1-: not hard, idk what are you enphasize sometimes
2017-09-14 14:41 Razor Sharp: well i tried to empathize what you told me
2017-09-14 14:41 Razor Sharp: ok help me fix 1/3 part
2017-09-14 14:41 -Sh1n1-: via thread pls
2017-09-14 14:41 Razor Sharp: sure
2017-09-14 14:41 Razor Sharp: im almost done applying mods
2017-09-14 14:42 -Sh1n1-: Ok I will mod offline cause if people see me modding they will ask for checks xd cya
2017-09-14 14:52 Razor Sharp: DUDE
2017-09-14 14:52 -Sh1n1-: I read it
2017-09-14 14:52 Razor Sharp: I FIXED THE 1/3 PART
2017-09-14 14:52 Razor Sharp: everything is empathized right now
2017-09-14 14:52 Razor Sharp: im playing it now
2017-09-14 14:52 Razor Sharp: if you want to see it
2017-09-14 14:52 -Sh1n1-: oks let me see
2017-09-14 14:58 Razor Sharp: so?
2017-09-14 14:58 -Sh1n1-: cool
2017-09-14 14:59 Razor Sharp: so? ;-;
2017-09-14 15:01 -Sh1n1-: I'll bubble don't worry
2017-09-14 15:01 -Sh1n1-: I'm checking it generally one more time just to be sure
2017-09-14 15:01 Razor Sharp: qwq i ove you my life
2017-09-14 15:02 Razor Sharp: yeah
2017-09-14 15:06 -Sh1n1-: can u remove pls your unused hitsounds
2017-09-14 15:06 -Sh1n1-: soft-hitfinish-old1.wav
2017-09-14 15:06 Razor Sharp: what are they?
2017-09-14 15:06 -Sh1n1-: soft-hitnormal-old1.wav
2017-09-14 15:06 -Sh1n1-: soft-hitnormal2.wav
2017-09-14 15:06 -Sh1n1-: also idk why are u using slider-slide on ctb
2017-09-14 15:07 Razor Sharp: i copied them from forts folder
2017-09-14 15:07 -Sh1n1-: remove it :3
2017-09-14 15:07 Razor Sharp: ok deleted those you mentioned and sliderslide
2017-09-14 15:07 -Sh1n1-: okie
2017-09-14 15:07 Razor Sharp: want me to update?
2017-09-14 15:07 -Sh1n1-: wait
2017-09-14 15:07 Razor Sharp: ok
2017-09-14 15:09 Razor Sharp: 03:38:344 (4) -
2017-09-14 15:09 Razor Sharp: ill ctrl-g this
2017-09-14 15:10 -Sh1n1-: okay
2017-09-14 15:10 Razor Sharp: 03:18:239 (5) - and moving this too x308
2017-09-14 15:11 Razor Sharp: and 03:18:344 (1,2) - too x140
2017-09-14 15:11 Razor Sharp: and lowering HP to 6
2017-09-14 15:11 Razor Sharp: tell me when to update
2017-09-14 15:12 Razor Sharp: nice relogg
2017-09-14 15:12 Razor Sharp: you saw what i wrote before you logged off?
2017-09-14 15:13 -Sh1n1-: I didn't logged off, my osu re-started
2017-09-14 15:13 -Sh1n1-: :c
2017-09-14 15:13 Razor Sharp: you saw what i wrote tho?
2017-09-14 15:14 -Sh1n1-: yes cause I'm saving the log
2017-09-14 15:14 Razor Sharp: ok good
2017-09-14 15:22 Razor Sharp: rest seem fine? or?
2017-09-14 15:23 -Sh1n1-: it's my imagination or you are missing some hitsound at the beginning of 03:01:923 -
2017-09-14 15:23 Razor Sharp: o missing a clap
2017-09-14 15:23 Razor Sharp: added it
2017-09-14 15:24 Razor Sharp: finish***
2017-09-14 15:24 -Sh1n1-: fix every hitsound pls
2017-09-14 15:25 Razor Sharp: its only that one missing imo
2017-09-14 15:25 -Sh1n1-: oks update
2017-09-14 15:26 Razor Sharp: updated
2017-09-14 15:31 -Sh1n1-: why didn't u remove the unused hitsounds?
2017-09-14 15:31 Razor Sharp: i did
2017-09-14 15:31 Razor Sharp: you have to delete map and re-dl
2017-09-14 15:31 -Sh1n1-: I did
2017-09-14 15:31 Razor Sharp: or else they wont be removed from folder
2017-09-14 15:31 Razor Sharp: proof: http://prntscr.com/gl8osu
2017-09-14 15:31 -Sh1n1-: holly
2017-09-14 15:32 -Sh1n1-: I'll re-re-download
2017-09-14 15:32 Razor Sharp: you didnt know?
2017-09-14 15:32 -Sh1n1-: I re downloaded but they are still here
2017-09-14 15:32 Razor Sharp: delete folder
2017-09-14 15:32 Razor Sharp: and redl it
2017-09-14 15:36 Razor Sharp: osu crash again?
2017-09-14 15:37 -Sh1n1-: yes, my laptop is dying
2017-09-14 15:37 Razor Sharp: D:
2017-09-14 15:37 -Sh1n1-: D:
2017-09-14 15:42 Razor Sharp: ACTION pours water on sh1n1's computer
2017-09-14 15:43 -Sh1n1-: wtf :O
2017-09-14 15:44 -Sh1n1-: ACTION slaps razor
2017-09-14 15:44 Razor Sharp: xD
2017-09-14 15:44 Razor Sharp: too cool it down D:
2017-09-14 15:44 -Sh1n1-: poor computer :c
2017-09-14 15:44 -Sh1n1-: haha
2017-09-14 15:44 Razor Sharp: :c
2017-09-14 15:44 -Sh1n1-: okie it's ok to go, at least for me
2017-09-14 15:44 -Sh1n1-: good luck
2017-09-14 15:44 -Sh1n1-: let me post
2017-09-14 15:44 Razor Sharp: :D <3<3<3

As I said, everything looks fine to me, also movements were really fun and enjoyable, I wanna pp with this map haha, Good Luck bro, keep it up

Thank you! :D
Benita
hello

Endless Hatred
  1. 00:23:397 (2,1) - a bit unexpected distance compared to the previous small distances between the sliders, consider reducing a bit
  2. 00:45:423 (5,1) - I think this can be a hyper and 00:45:502 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - you can add more distance to compensate to the intensity building up
  3. 01:39:502 (1,2,3) - mind explaining why you chose hyperchain?
  4. 01:42:660 (1,2,3) - same here but this one is even more random than the above cause this one isn't building up to anything.
  5. 01:53:713 (1,2,1) - kind of wrong emphasisement, should be a hyper between 2,1 and not 1,2
  6. 01:59:081 (1,2,1) - and here also, why? There's nothing standing out here
  7. 02:51:186 (1,1) - a hyper here would be appropriate
  8. 03:18:976 (1,2,3,4) - this is VERY hard on antiflow
  9. 04:01:765 (2,1,2,3) - maybe try having a more back and forth playing hyperdashes and not just having 3 hypers to the same direction, I think that will look visually better with the different beat snapping
  10. 04:06:976 (1,2,3) - 04:07:607 (1,2,3) - like my problem with these hyperchains is that they're not consistent at all, they feel really random which is imo bad
  11. 04:21:186 (1,2,3) - like here also, would make more sense to make hyperchains here 04:21:502 (1,2,1,2) - as a buildup rather than just overspaced hyperchains randomly, the hyperchains are definately my main issue here and is placed randomly through the rest of the map, try giving them a bit more thought and perhaps be more aware where you place them
all from me, pretty cool map
Topic Starter
Razor Sharp

Benny- wrote:

hello

Endless Hatred
  1. 01:39:502 (1,2,3) - mind explaining why you chose hyperchain? - made this a hyperchain to empathize the "whosh" sound. i personally find it to fit.
  2. 01:42:660 (1,2,3) - same here but this one is even more random than the above cause this one isn't building up to anything. - yeah ur right.
    changed this.
  3. 01:53:713 (1,2,1) - kind of wrong emphasisement, should be a hyper between 2,1 and not 1,2 - I know. but i really feel the sound on 01:54:029 (2) - deserves to be hit with a hyper. Changing it to have hyper on 1,2 makes it much more boring to play too. i kinda wanted these to stand out.
  4. 01:59:081 (1,2,1) - and here also, why? There's nothing standing out here - If you listen to the sound in the background here, i felt like it deserved this empathizer. personally i see it fit too, and havent had any complaints about it as far as i am conserned. Would preffer to keep it like this.
  5. 03:18:976 (1,2,3,4) - this is VERY hard on antiflow - hard? o.O i hit it 99% of all my tries D: unless this pattern is a huge problem i would like to keep it.
  6. 04:06:976 (1,2,3) - 04:07:607 (1,2,3) - like my problem with these hyperchains is that they're not consistent at all, they feel really random which is imo bad
Thanks for the mod!
Ascendance
Hello friends! I don't feel this map is ready to be qualified. My general concern is that the entirety of the map is too overdone. Sometimes, hyperdashes feel random or emphasizing nothing, the beginning of the song has sliders mapped to things i could barely hear, and some stream shapes directly affect the playability of the map at various points. It's a cool map, but I can't see this being a good fit for the ranked section.

Let's start.

[
General
]

  1. Difficulty Spread : Not applicable
  2. Background Size : Okay!
  3. Unsnapped objects : Okay!
  4. Audio bitrate over 192 kbps : Okay!
  5. Metadata Issues : Okay!
  6. Timeline Issues : NC issues, splashing every 4 fruits is not okay
  7. Combo Colors : Combo 4 (the light blue) feels really out of place. I'd suggest trying something new. Same with Combo 1. The colors would be better off being darker to match the background, rather than vibrant or bright.
  8. Unused Hitsounds : Okay!
  9. Hitsounds Issues : Okay!
  10. Unused Files / Other : Overemphasis and poor structure in some cases

[
Endless Hatred
]

General



  1. In my opinion, everything before 00:15:976 - is really unnecessary and doesn't fit well at all. You've mapped very abstract sounds that don't fit much aside from things you have to try really hard to hear in some cases, which a player shouldn't be worrying about while playing a map. Adding a spinner at 00:15:976 - feels like a much better option to me.
  2. 00:18:660 (2,1,2,1,2,1,2,1,2,1,2,1,2) - 5 seconds with no pattern variance is a bit too much for me. Some changes in direction would be welcomed in sections like this. Also, there's no need to new combo every 2 times. It creates way too unnecessary fruit splashes.
  3. 00:27:818 (1) - Has a really unique sound on it but you've just mapped it as a normal slider. Adding some sort of buzz or abnormal curve to the slider would help bring it out as something important.
  4. Speaking of this section, from 00:25:292 - to 00:35:239 - , you just map a pattern and then flip it in the next section. This definitely could use some work in variety, as for now, it's just copypaste and that doesn't seem very creative to me.
  5. 00:35:397 (1) - This curve has a pretty shallow entrance to it, which can make the first droplets harder to hit. Giving a stronger curve to start this slider would help out a lot. Also, the slider is almost entirely on the left side. For a super long slider such as this, creating more area to move around with would be more beneficial.
  6. 00:41:871 (1,2,1,2,1,2,1,2) - More needless NC spam
  7. 00:41:713 (1,1) - No need for this to be a HDash by the way, there's nothing really to emphasize besides the change from single notes to triplets. Too unimportant to be having a cross screen HDash to. A normal dash would suffice for sure.
  8. Same with things like 00:42:818 (2,1) - , 00:43:450 (2,1,2) - , etc. There's no representable change in music besides the volume increasing which definitely does not call for such hyperdashes, especially in such a calm part of the song.
  9. 00:44:397 (1,2,3,4,5,6,1,2,3,4,5,1) - The only hdash here that I can really see as something worth hdashing to is 00:45:345 (4,5,1) - , because there is a very noticeable shift in the pace of the song worthy of having an hdash.
  10. For the next section, it's a lot of the same thing. What happens between 00:47:870 (4,1) - that deserves an hdash? There's no change in the music to signify anything worth emphasis. Also, you have more NC spams with 00:48:028 (1,2,1,2,1,2,1,2) - that need to be fixed.
  11. 00:48:976 (2,1) - And again..
  12. And so on with 00:50:239 (2,1) - etc etc.
  13. Also, you're copypasting more things again with 00:48:028 (1,2,1,2,1,2,1,2) - which I don't believe should be promoted in maps.
  14. 00:54:819 (4,1,2,3,4) - Not sure why the distance is increasing again when it's the same as when it was at 00:54:345 (1,2,3) - . The effect is cool, you should just execute it a bit better.
  15. 00:55:607 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - NC's. I'm not gonna point out NC's anymore. There shouldn't be a NC every 4 notes, it overkills the fruit splash effect. 8-12 fruits is perfectly fine.
  16. 00:55:607 (1,2,1,2) - Nothing here really should be hdashed. The first shift in music comes at 00:56:239 (1) - , which for some reason is NOT currently hdashed.
  17. 00:56:871 (1,2,1,2,1,2) - Why is the distance getting lower when the song is getting louder???? If anything, these should be swapped with the previous patterns to signify a volume change.
  18. 00:58:765 (1,1) - No movement here when there should definitely be some.
  19. 01:00:423 - Why is there not another slider here? The sound is the same but it's just empty.
  20. 01:02:555 (1,2,3,4) - Curve could be improved
  21. 01:02:871 (1,2,1) - Rough movement here where distance could definitely be decreased, 01:03:029 (2) - definitely causes some flow issues.
  22. 01:08:160 (4,1) - Pretty bad transition, the accelerated stream at 01:07:924 (1,2,3,4) - causes the antiflow at 01:08:239 (1) - to play really poorly, just some standard flow would be nicer here.
  23. 01:25:292 (1) - Just a small thing but I'd probably tilt this a bit less
  24. 01:27:186 (1,2,3,4,1,2,3,4) - Previously you've used a lot smaller distances and now this is across the screen, a reduction is definitely necessary
  25. 01:37:607 (1,2,1,2) - not sure why when the song is calming down slightly that you throw in the most difficult part of the map with the reverse stairs
  26. 01:38:555 (1,2,1,2,1,2,3,4,1,2,3) - Incorrect emphasis here, the hdashes need to be to 01:38:713 (2,2) - and 01:38:871 (1) - should not have an hdash to it.
  27. 01:39:502 (1,2,3) - I know there's a whoosh sound here but I don't think the hyperchain really fits. The song is still fairly calm and I don't think it's necessary to add this sort of pattern so early.
  28. 01:42:029 (1) - This probably doesn't need an HDash to it, you've only made an artificial sound by adding a clap to it, which just makes it overemphasized :P
  29. 01:42:660 (1,2) - Not sure why this is 2 circles instead of a slider, the circles give it extra distance that I don't think is really needed here
  30. 01:43:292 (1,2,1,2,1,2,1,2,3,4,1,2,1,2) - this is the same pattern repeated 3 times except there's a different shape in the middle (still going the same way :/), could use some variance here
  31. 01:56:555 (1,1) - slight leftwards tilt on these would be nice considering they're almost directly vertical and I don't think that's very nice to play
  32. 01:59:081 (1,2,1) - ehhhh not sure about the hyperchain here, nothing really calls for it and it's not exactly an exemplary pattern
  33. 02:06:344 - Again, the only emphasis on these 1/8 streams is claps that you placed, so I don't think there's any need for hdashes, and especially no need for such huge spacing on them.
  34. 02:16:450 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Copypaste + this section plays pretty bad imo. Turning the curves like 02:16:765 (1,2,3,4) - into something like this creates a much smoother pattern.
  35. 02:19:607 (1) - Should probably have an HDash to this for consistency with your other patterns.
  36. 02:19:923 (1) - Again, some tilt here would be nice.
  37. 02:40:134 (1,2) - Not sure what these hypers are for, there's nothing significant in the music that calls for them.
  38. 02:46:765 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - same pattern repeated 6 times, needs some variance for sure, and probably lower distances
  39. 02:49:292 (1,1,2,3,4) - Same sounds but one section is a repeat slider and the other is 4 hypers chained in a row. Consistencyyyyy (remove the hdashes!)
  40. 02:51:186 (1) - Vertical sliders play bad plz >:C, make it horizontal left or something
  41. 02:51:818 (1,2,3,4,1,2,3,4,1,2,3) - same stuff different day :( more copypaste
  42. 02:56:871 (1,2) - This plays really bad coming out of the 1/8 high acceleration stream. Some movement here (preferably right facing) would be nice.
  43. 02:58:134 (1,2,1,2,1,2) - Backwards in terms of emphasis, the higher pitched stuff should have the hdashes.
  44. 02:59:081 (1,2,3,4,5,6,7) - Please more curve :< This is sooo sad ;;
  45. 03:08:344 (2,5) - These have no sounds on them, two 2/3 sliders would be much more accurate
  46. 03:04:450 (1) - Another place where you could do a 1/8 stream instead because making everything 1/3 is just not okay here.
  47. This whole section actually is just all 1/3 when there's so many things you're either skipping or misinterpreting or overmapping or something. Time for another break, this is very sad
koliron
Maybe the best map i have ever seen

03:01:923 - I loved this, Razor! Pretty good job
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