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TRakker - Countdown to the Blue

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Topic Starter
Lasse
This beatmap was submitted using in-game submission on Sonntag, 4. Juni 2017 at 11:20:43

Artist: TRakker
Title: Countdown to the Blue
Tags: 青葉りんご Aoba Ringo Taishi TRanswing -The Inner Gaze- C79
BPM: 178
Filesize: 16673kb
Play Time: 06:20
Difficulties Available:
  1. Dusk (6,27 stars, 1788 notes)
Download: TRakker - Countdown to the Blue
Information: Scores/Beatmap Listing
---------------
make tick 0.5 rankable again









Logic Agent
05:20:790 (1) - nc
Mir
Making people mod your maps is cruel. This is already so nice. :c

[ Dusk]
  1. 00:00:341 - Your 1/2 stuff here is lower spacing than 06:04:385 - but after 6 mins it's way lower intensity it seems. Maybe consider lowering their spacing? See the last point actually for more on what you could do at the end, but just know their spacing is weirdly different.
  2. 00:56:211 - Maybe add a circle here? Spacing is pretty low and with your NC patterning it's not really obvious from first glance that it's 1/2 gap. There's also a sound there too. Up to you though.
  3. 01:04:891 (1) - Actually removing this might put more emphasis on the complete stop of the music. Personal thing though, skipping the vocal sounds better imo. xD
  4. 02:00:116 - Having a slider end here kind of skips what the drums are doing. Their rhythm is quite cool here and since you already established a 1/3 snap at 01:59:779 (2) - you can afford to leave 02:00:116 - empty for the 02:00:228 (2,1) - to have more emphasis. // 03:18:206 (1) - Same here and the rest if you want.
  5. 02:57:307 (3,4,6) - This triangle. :c Even 02:59:666 (1,3,4) - is nicer.
  6. 03:32:026 (3,4,5,6,1,2,3,4) - Call me crazy but I think this is all 1/3?
  7. 03:41:127 (1,2,3,4,1) - Since all your other streams are spaced, actually stacking this might have a cooler effect since the drums are unique here compared to most of the map. Would also give emphasis on the pause for the drums and then movement for when the song swings back in.
  8. 05:03:037 (4,1,2) - :eyes: This plays pretty awkwardly, especially with how sharp things have been so far, and the song hasn't changed too much it seems. Try moving the 05:03:374 (2) - on the other side like this maybe: http://i.imgur.com/mWj05Nc.png
  9. 05:12:307 (1,2,1,2,1,2) - Ehhhh introducing this so late idk, it's a bit of a difficult pattern since it requires some snappy movement while 05:01:520 (1,2,1,2,1,2) - doesn't really require such movement. Maybe get some opinions on this. I recommend doing something a bit less demanding.
  10. 05:36:998 (2,3) - Dunno about this spacing, it's not really that obvious that it's a 1/2 gap (with your NC patterning throughout the map) and it's pretty far so players might just snap to it in 1/4 without thinking. Dunno, just think about it I guess.
  11. 06:10:116 - From here actually you could start decreasing spacing because the song fades out. Having these all the same spacing kind of doesn't fit imo. 06:17:869 (1,1,2,1,2,1,2,1,2,1) - Especially when this is the last one, having it like suddenly low spacing is kind of weird at least to me.

Yeah honestly what can I say lol. I like it and I can't really find anything other than minor aesthetic nuances, so take this shitty mod. :c

Good luck!
Topic Starter
Lasse
Mir

Mir wrote:

Making people mod your maps is cruel. This is already so nice. :c

[ Dusk]
  1. 00:00:341 - Your 1/2 stuff here is lower spacing than 06:04:385 - but after 6 mins it's way lower intensity it seems. Maybe consider lowering their spacing? See the last point actually for more on what you could do at the end, but just know their spacing is weirdly different. see last point
  2. 00:56:211 - Maybe add a circle here? Spacing is pretty low and with your NC patterning it's not really obvious from first glance that it's 1/2 gap. There's also a sound there too. Up to you though. think the 1/2 gap makes 00:55:958 (1) - stand out so much more and it's pretty unique
  3. 01:04:891 (1) - Actually removing this might put more emphasis on the complete stop of the music. Personal thing though, skipping the vocal sounds better imo. xD prefer vocal and it also transitions to vocal rhythm on 01:05:060 (1) - so skipping it here seems weird
  4. 02:00:116 - Having a slider end here kind of skips what the drums are doing. Their rhythm is quite cool here and since you already established a 1/3 snap at 01:59:779 (2) - you can afford to leave 02:00:116 - empty for the 02:00:228 (2,1) - to have more emphasis. // 03:18:206 (1) - Same here and the rest if you want. that would work, but I don't really like the sudden 2/3 gap tbh. and the clicking already represents drums
  5. 02:57:307 (3,4,6) - This triangle. :c Even 02:59:666 (1,3,4) - is nicer. lol I have no idea how that happned, fixed the hexgrid
  6. 03:32:026 (3,4,5,6,1,2,3,4) - Call me crazy but I think this is all 1/3? guitar is pretty weird here (and for most of the part), 03:32:194 (5,6) - is 1/4, guitar is like http://lasse.s-ul.eu/OUbu7sZl.jpg here but that would play like shit, luckily the song offers consistent 1/4 beats in this part so the unclear ones or weird changes are "simplified" (though they still follow something) to 1/4. also 03:32:110 (4,5,6) - definitely has three guitar sounds
  7. 03:41:127 (1,2,3,4,1) - Since all your other streams are spaced, actually stacking this might have a cooler effect since the drums are unique here compared to most of the map. Would also give emphasis on the pause for the drums and then movement for when the song swings back in. stack doesn't really fit with the momentum 03:40:958 (1) - implies I think
  8. 05:03:037 (4,1,2) - :eyes: This plays pretty awkwardly, especially with how sharp things have been so far, and the song hasn't changed too much it seems. Try moving the 05:03:374 (2) - on the other side like this maybe: http://i.imgur.com/mWj05Nc.png i actually love how this plays lol and since visuals/implied movement from kicksliders is so close to other patterns it still seems fitting enough
  9. 05:12:307 (1,2,1,2,1,2) - Ehhhh introducing this so late idk, it's a bit of a difficult pattern since it requires some snappy movement while 05:01:520 (1,2,1,2,1,2) - doesn't really require such movement. Maybe get some opinions on this. I recommend doing something a bit less demanding. it's not that hard cause of how much the circles overlap, only 05:12:812 (1) - is a bit harder but since it's a slider that should be fine
  10. 05:36:998 (2,3) - Dunno about this spacing, it's not really that obvious that it's a 1/2 gap (with your NC patterning throughout the map) and it's pretty far so players might just snap to it in 1/4 without thinking. Dunno, just think about it I guess. increased a bit, should be okay lol
  11. 06:10:116 - From here actually you could start decreasing spacing because the song fades out. Having these all the same spacing kind of doesn't fit imo. 06:17:869 (1,1,2,1,2,1,2,1,2,1) - Especially when this is the last one, having it like suddenly low spacing is kind of weird at least to me.downscaled whole end a bit. can't really do gradual spacing decrease cause I'd like to keep the copy/paste/flip structure like the intro as melody is the same and it's quite similar, I think the pattern progression is fine already for that?

Yeah honestly what can I say lol. I like it and I can't really find anything other than minor aesthetic nuances, so take this shitty mod. :c

Good luck!

thanks!
Abe Nana

Hi. From M4M

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[General]
Unused hitsounds:drum-sliderslide57.wav normal-slidertick67.wav soft-sliderslide56.wav
[Dusk]
00:27:138 (1) - is a little off the slider. need replace03:32:026 (3) - it would be nice to put a newcombo in this circle IMO.04:40:958 (2) - Let's move it a little to the right. just a bit off the grid area05:51:239 (1) - remove NC06:02:026 (1) - ^


although I saw it many times there is only this.

sorry :s
Nao Tomori

Mir wrote:

Making people mod your maps is cruel. This is already so nice. :c
placeholder

05:26:633 - not mod but this tilted me rly hard

still placeholder
Fia
from m4m

[Dusk]
00:23:262 (2) - , 00:25:958 (2) - I guess you changed another track to follow here. maybe move nc here to make it more noticeable?
00:27:138 (1) - I can see your idea, but this pattern doesn't work well with short sliders like this...
(btw you can move 1's head to x82 y252 for a really minor fix)
00:43:149 (1) - since you only used straight sliders in the former part, make this slider curved may be better for informing the incoming kiai imo
01:17:869 (1,2) - , 01:20:565 (1,2) - a triple will be better if you'd like to follow the drum
01:42:812 (1,2) - ctrl+g fit the song better because 01:42:812 (1) - 's tone is lower than 01:42:475 (1) -
01:58:149 - this empty feels a little weird to me. if you are following the song's arrangement of empty, then 01:57:981 (1) - should be removed imo. same for 03:16:183 (1) -
02:00:003 (1) - just use a circle here is enough, as you reduced the volume of sliderend to 30%
03:32:026 (3) - add nc?
04:07:588 - 04:10:284 - try add this here?
05:04:048 (1) - the sound here is still strong enough for a short slider imo
06:04:385 - it would be nice if you reduced the volume and spacing together. I think it won't affect the consistency with the beginning.

That's all. Ringo's voice is really impressive especially in eroge
Topic Starter
Lasse
Abe Nana

Abe Nana wrote:


Hi. From M4M

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[General]
Unused hitsounds:drum-sliderslide57.wav normal-slidertick67.wav soft-sliderslide56.wav yea I will make sure things are fine there when someone wants to bubble
[Dusk]
00:27:138 (1) - is a little off the slider. need replace fixed03:32:026 (3) - it would be nice to put a newcombo in this circle IMO. I thought that is a bit spammy when I mapped, but I'll give it a try04:40:958 (2) - Let's move it a little to the right. just a bit off the grid area still not offscreen05:51:239 (1) - remove NC06:02:026 (1) - ^ both fixed


although I saw it many times there is only this.

sorry :s


PinkHeart

PinkHeart wrote:

from m4m

[Dusk]
00:23:262 (2) - , 00:25:958 (2) - I guess you changed another track to follow here. maybe move nc here to make it more noticeable? would make sense, but bit much nc for this part and it's all still mainly vocal, most emphasis here is on 00:25:958 (2) - and the stack basically "continues" the vocal
00:27:138 (1) - I can see your idea, but this pattern doesn't work well with short sliders like this...

(btw you can move 1's head to x82 y252 for a really minor fix) I curved pattern a bit less and moved things, should look better now
00:43:149 (1) - since you only used straight sliders in the former part, make this slider curved may be better for informing the incoming kiai imo good idea, made this a more outstanding sshape
01:17:869 (1,2) - , 01:20:565 (1,2) - a triple will be better if you'd like to follow the drum
01:42:812 (1,2) - ctrl+g fit the song better because 01:42:812 (1) - 's tone is lower than 01:42:475 (1) - don't think that matters much here and I really prefer current movement :c
01:58:149 - this empty feels a little weird to me. if you are following the song's arrangement of empty, then 01:57:981 (1) - should be removed imo. same for 03:16:183 (1) - not sure about this yet, I quite like the current effect, but maybe I will add notes in the following red ticks later?
02:00:003 (1) - just use a circle here is enough, as you reduced the volume of sliderend to 30%
see reply to mir
03:32:026 (3) - add nc? yes
04:07:588 - 04:10:284 - try add this here?changed 04:10:284 - to s:c82 (which is what it should have had, but I messed up, it'sd the same hs just shorter) so the bells alternate
05:04:048 (1) - the sound here is still strong enough for a short slider imo I think both ideas work, but circle is better for patterning here/avoid 1/4 slider spam and makes the snare on 05:04:301 - stand out a bit at least
06:04:385 - it would be nice if you reduced the volume and spacing together. I think it won't affect the consistency with the beginning. alright, changed it a bit more since mir already suggested something similar (but not sure how noticeable it is)

That's all. Ringo's voice is really impressive especially in eroge


thanks!
also made 04:02:194 (1,1,1) - a bit louder after some people complained about it being nearly inaudible
Nozhomi
[Dusk :]

  1. I hate stack leniency 2, but I guess you won't change it for 4
  2. Disable countdown and Widescreen support.
  3. Seems soft-sliderslide56 and soft-sliderslide99 are unused. Confirm ?
  4. Maybe do Combo 2 a bit darker for the sake of doing a more clear difference with Combo 7 ?
  1. 01:15:003 (1,2) - Imo it shouldn't be stacked, at least minimum would be custom stack since 01:15:003 (1,2,3) - are same drum sound, and keep 01:15:172 (2,3) - for vocal emphasis.
  2. 01:47:363 (1,1,1,1) - After testplaying it, I think it would be better to start all triangle from the same side (the left one) so only CTRL+G 01:47:869 (1,1) - , kinda like you did for 05:08:262 (1,1,1,1) - , because since they overlap, keeping the same movement would improve readability and playability of this pattern.
  3. 02:31:857 (1) - The speed change (with red points) of the slider is quite surprising imo and with the slider speed, it would be easy to break on it. Making it a bit less compressed would be better.
  4. 02:54:273 (1,2,1,2,1,2,1,2) - I don't think spacing should increase. None of instrument fit it. The close one to fit it is guitar, but even you can hear the tone going down on 02:55:116 (2,1,2) - so the end don't work. Adjust that to reflect more music on it.
  5. 03:25:060 (1,1) - These NCs are not usefull since rhythm change on 03:24:947 (1) - and it emphasis nothing else.
  6. 03:32:447 - is overmapped. Also 03:32:110 (2,3) - feels quite weird due to guitar. A kick slider would works better on that kind of sound like you did for 03:31:520 (1) - .
  7. 03:51:914 (1,2) - This jump is too big, the song intensity is going down, and you did it right for 01:37:082 (1,2) - so keep it consistent.
    04:52:925 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - For me this section is just a big diffspike for a buildup, when other places have lower spacing for a more intense section. A bit of nerf would not be bad.
  8. 05:16:857 (1,2,1,2) - Could you just use same spacing than other similar pattern on other kiai like 01:55:958 (1,2,1,2) - ? I don't think using a higher one is a good thing, even more when music is not in any way more intense here.

Overall seems k, just I think 04:47:532 - to the next kiai is a bit too hard for what the music is supposed to represente and should be nerf on some points.
See ya in 1 week o/

Mukyu~
Topic Starter
Lasse
Nozhomi

Nozhomi wrote:

[Dusk :]

  1. I hate stack leniency 2, but I guess you won't change it for 4 I don't stack many 1/2 and at these spots they work betterr with 0.2 imo
  2. Disable countdown it doesn't matter since the map starts too early for it to do anything, so I'd rather keep it just because it's "countdown to the blue" :eyes: and Widescreen support. did this
  3. Seems soft-sliderslide56 and soft-sliderslide99 are unused. Confirm ? my hitsounding tends to break modding assistant lol. 99 is used on 01:47:363 (1) - etc. , 56 on 02:56:296 (1) - -- http://lasse.s-ul.eu/RPYNE8og.jpg
  4. Maybe do Combo 2 a bit darker for the sake of doing a more clear difference with Combo 7 ? you probably meant the two grey colors (2 and 6?)? made them a bit more different
  1. 01:15:003 (1,2) - Imo it shouldn't be stacked, at least minimum would be custom stack since 01:15:003 (1,2,3) - are same drum sound, and keep 01:15:172 (2,3) - for vocal emphasis. I think this works well since I focus on vocals all the time here and mapping it like this only puts jumps on vocals, while still not making the noticeable drum on 01:15:172 (2) - feel underemphasized + transitions into drum rhythm on 01:15:509 (1,2,1,2) -
  2. 01:47:363 (1,1,1,1) - After testplaying it, I think it would be better to start all triangle from the same side (the left one) so only CTRL+G 01:47:869 (1,1) - , kinda like you did for 05:08:262 (1,1,1,1) - , because since they overlap, keeping the same movement would improve readability and playability of this pattern. don't think so tbh. still simple to read cause enough is visible and it plays better like that to me. both other times this thing happens it uses a similar concept of the slider leading into the next one
  3. 02:31:857 (1) - The speed change (with red points) of the slider is quite surprising imo and with the slider speed, it would be easy to break on it. Making it a bit less compressed would be better. hm I've head several people around 40k-3k testplay the map with that slider and it seemed fine for all of them and the slidertick stuff here makes it unlikely to break. the wiggle thing is also quite noticeable already
  4. 02:54:273 (1,2,1,2,1,2,1,2) - I don't think spacing should increase. None of instrument fit it. The close one to fit it is guitar, but even you can hear the tone going down on 02:55:116 (2,1,2) - so the end don't work. Adjust that to reflect more music on it. I made the increase way less noticeable by moving the 2s, overall I think it's alright as that keep the pressure on the player which fits well with the guitar spam here and the overall building up circular movement makes it make less noticeabe anyways
  5. 03:25:060 (1,1) - These NCs are not usefull since rhythm change on 03:24:947 (1) - and it emphasis nothing else. o: I think they are pretty helpful to notify people about the sudden change from 1/4 to 1/3
  6. 03:32:447 - is overmapped. Also 03:32:110 (2,3) - feels quite weird due to guitar. A kick slider would works better on that kind of sound like you did for 03:31:520 (1) - . the guitar snapping in this part is a mess lol, though it sounds like it was (mainly?) supposed to be 1/4. the background hihats provide a consistent 1/4 layer so I decided to put stream over these guitar patterns as they still feel fitting and intuitive due to the other things, while also playing well. these things together make it work at 100%. random breaks in tapping here would only make it worse
  7. 03:51:914 (1,2) - This jump is too big, the song intensity is going down, and you did it right for 01:37:082 (1,2) - so keep it consistent. changed a bit, not much more than that cause the change in movement matters much more here, people won't really notice small spacing changes on big jumps in gameplay, but they will notice changes in movement and visuals. reducing it more would make it work much worse with surrounding patterns for no real benefit
    04:52:925 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - For me this section is just a big diffspike for a buildup, when other places have lower spacing for a more intense section. A bit of nerf would not be bad. fair enough, I didn't really like how 04:54:273 (1,2,1,2,1,2,1,2) - felt cause it was much less circular than the thing before. reduced spacing overall, made that pattern circular movement (but opposite direction of 04:52:925 (1,2,1,2,1,2,1,2) - ) so the zigzag movement on the following pattern stands out more. also bit easier to play now imo. 6.35 => 6.27* everything else I think is justified for this part cause it builds up into it for like a whole minute + drum spam and melody things
  8. 05:16:857 (1,2,1,2) - Could you just use same spacing than other similar pattern on other kiai like 01:55:958 (1,2,1,2) - ? I don't think using a higher one is a good thing, even more when music is not in any way more intense here. it's not that much bigger and also pretty much needed to keep the symmetry/flip concept used for these all the time and visuals/patterns around it.
    previous iterations like 03:14:161 (1,2) - are similarly difficult. this one just has an additional note cause of the added melody on that spot 05:17:194 -

Overall seems k, just I think 04:47:532 - to the next kiai is a bit too hard for what the music is supposed to represente and should be nerf on some points. yes, did that as stated above
See ya in 1 week o/

Mukyu~

thanks!

also changed 05:18:543 (1,2) - a bit to make it nicer to play
Nao Tomori
hi

[dusk]
http://puu.sh/w3gZo/f7b7116428.png
check that out

not much to say here, good luck!
this was m4m btw




SPOILER
the spacing on the 1/1s like 00:16:183 (1,1) - felt a bit harsh at the biggest jumps, 00:13:487 (4,1) - this kind f thing was a lot nicer

00:27:812 (1,2,1,2) - shouldnt these be colored different? thought you only used this for the things in the background ostinato but these are on vocals

00:42:728 (7,1,2,3,4) - wtf -_- feels so sudden and you never do anything like this ever.

01:01:689 (1,2) - sounds like you could do 1/8th sliders over here with clickable triple rhythm

01:30:846 (1,3) - 1 slider end sounds a hell of a lot stronger than 3, maybe make 1 clicks?

01:54:947 (1,1) - felt weird cuz 01:44:161 (1,1) - are offset but this one is stacked. and most of those patterns are offset so this felt a bit out of place

02:00:003 (1,2) - playing this without a sharp angle into 2 felt super uncomfortable to me. maybe swap 02:00:228 (2,1) - ?

02:31:857 (1) - :ok_hand:

02:38:936 (1,2) - isn't orange your "highlight" color?

03:01:015 (1,2,3) - this was really really weird looking and pplayed oddly compared to the surrounding normal sharp angle based hexgrid patterns.

03:28:318 (1,2,3,4) - imo should be more distinguished somehow cuz its like super high pitch, same kinda at 03:27:644 (1,2,3,4) -

03:51:408 (1,2,3,1,2) - just felt super super overspaced.

04:16:183 - since this one sounds different, could be cool to make it a different slider shape or something

05:20:902 (1,2) - same thing about sharp angle out of the slider.

05:27:644 (1) - would b nice to make this not-clickable since there isnt a new guitar note here

05:35:902 (1,2) - sounds like a guitar triple in here

05:42:812 (1,2) - manual stack in same direction as slider?

06:03:037 (1,2,3,1,2,3,4) - maybe make the spacing lower here to show that the song is like deflating or w/e

call me back
Topic Starter
Lasse
Naotoshi

Naotoshi wrote:

hi

[dusk]
http://puu.sh/w3gZo/f7b7116428.png
check that out
first two are already deleted lol
other two are used, check reply above

not much to say here, good luck!
this was m4m btw




the spacing on the 1/1s like 00:16:183 (1,1) - felt a bit harsh at the biggest jumps, 00:13:487 (4,1) - this kind f thing was a lot nicer
cant really change while keeping intro placement concept http://lasse.s-ul.eu/QPmzecdc.jpg lol also it's 1/1 and low-medium bpm, nothing too harsh even for this part imo

00:27:812 (1,2,1,2) - shouldnt these be colored different? thought you only used this for the things in the background ostinato but these are on vocals
current fits things like 00:25:621 (1,2,3) - better and makes the other colored more important stuff stand out more

00:42:728 (7,1,2,3,4) - wtf -_- feels so sudden and you never do anything like this ever. made it slightly easier for like the 5th time lol.
it just fits the drum buildup so well


01:01:689 (1,2) - sounds like you could do 1/8th sliders over here with clickable triple rhythm even if 1/8 might stand out a bit more here,
I'd rather keep it similar to 00:50:902 (1,2) - cause guitars are similar and keep the 1/8 usage as it is right now (many more things could be 1/8 but that just becomes gross, so I went for a consistent usage on "repetition" of the song)


01:30:846 (1,3) - 1 slider end sounds a hell of a lot stronger than 3, maybe make 1 clicks? would take away vocal emphasis there imo

01:54:94 7 (1,1) - felt weird cuz 01:44:161 (1,1) - are offset but this one is stacked. and most of those patterns are offset so this felt a bit out of place I varied the visuals of this rhythm/part on most repetitions... random stuff can sometimes...

02:00:003 (1,2) - playing this without a sharp angle into 2 felt super uncomfortable to me. maybe swap 02:00:228 (2,1) - ?
changed this pattern

02:31:857 (1) - :ok_hand:

02:38:936 (1,2) - isn't orange your "highlight" color? i made that pretty dependant on what I though looked better in certain spots + consistency for repeating things and red is nicer here lol

03:01:015 (1,2,3) - this was really really weird looking and pplayed oddly compared to the surrounding normal sharp angle based hexgrid patterns. changed angles

03:28:318 (1,2,3,4) - imo should be more distinguished somehow cuz its like super high pitch, same kinda at 03:27:644 (1,2,3,4) - think the progressive spacing pattern is enough and keeps it in the same overall pattern here since 03:26:633 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - all kinda belong together as one guitar pattern

03:51:408 (1,2,3,1,2) - just felt super super overspaced. it's pretty much the same spacing as the same thing at 01:36:071 (1,2,3,1,2,3,1,2) - o:

04:16:183 - since this one sounds different, could be cool to make it a different slider shape or something it's part of the same repetitive musical pattern. I reserved changes in shape for the outstanding distorted guitars (blue combos)

05:20:902 (1,2) - same thing about sharp angle out of the slider. think this one is fine and the whole pattern allows using slider leniency anyways

05:27:644 (1) - would b nice to make this not-clickable since there isnt a new guitar note here sounds like there is a clear guitar here/guitars doing repetitive 1/2 over the whole orange/red combo part? seems totally unnatural to not have that clickable // discussed things in discord lol

05:35:902 (1,2) - sounds like a guitar triple in here not to me o: guitars are emphasized on 1/2

05:42:812 (1,2) - manual stack in same direction as slider? i dont manually stack anything else in the map so it would look weird and it also fits well with 05:42:475 (2) -

06:03:037 (1,2,3,1,2,3,4) - maybe make the spacing lower here to show that the song is like deflating or w/e did some changes to this pattern

call me back
Pentori
00:29:835 (1,2) - feels like a weird compromise of vocals + guitar that isn't really consistent with previous rhythms. 00:27:812 (1,1,1) - these things begin with vocals but the latter pattern has the vocal lodged in it 00:30:003 . might be worthwhile to just ignore the vocal here https://puu.sh/w8zUx/f567f65a7a.jpg or https://puu.sh/w8A0m/8578d3a16c.jpg to work better with vocals

01:38:093 (1) - y not just centre this with 01:37:419 (1,2,1,2) . kinda awkwardly placed to one side atm
02:36:239 (1) - dont think the nc is necessary
03:22:925 (1) - seems to come in a bit early, the guitar is more apparent around 03:23:093 . on top of that you miss out on so much of the drum layer that it feels really out of place. 03:23:936 (1) - works much better in comparison
03:27:644 (1,2,3,4) - i reckon u should try break up the stream here as represented in the music, the guitar is held then continues on from 03:27:981 . using a 1/4 repeat as a substitute or something
03:33:037 - spacing changes feel too forced imo :( the guitar doesn't change much at all but meh
03:56:296 - the custom hitnormals blend in really well with the song, and barely give any feedback. tbh keeping ur original hitnormal and using the hitsounds as additions seems more appropriate
04:26:464 (2) - is this supposed to have the clap? comparing it with 04:29:161 (2) - etc.

nice fadeout at the end
Topic Starter
Lasse
Pentori

Pentori wrote:

00:29:835 (1,2) - feels like a weird compromise of vocals + guitar that isn't really consistent with previous rhythms. 00:27:812 (1,1,1) - these things begin with vocals but the latter pattern has the vocal lodged in it 00:30:003 . might be worthwhile to just ignore the vocal here https://puu.sh/w8zUx/f567f65a7a.jpg or https://puu.sh/w8A0m/8578d3a16c.jpg to work better with vocals
due to them being stacked I think it works well to still get the vocal (which I never ignore anywhere in this part) but still keeps most emphasis on the guitar as you don't move to click the vocal

01:38:093 (1) - y not just centre this with 01:37:419 (1,2,1,2) . kinda awkwardly placed to one side atm I kinda prefer how current plays,
also it gives me http://lasse.s-ul.eu/ZU8OMnpZ.jpg which might now be noticeable ingame at all, but just tilts me lol. sound is also quite different from before, so breaking the symmetric patterning makes sense imo

02:36:239 (1) - dont think the nc is necessary yea I dont have it on any similar pattern, removed and adjusted colorhax
03:22:925 (1) - seems to come in a bit early, the guitar is more apparent around 03:23:093 . on top of that you miss out on so much of the drum layer that it feels really out of place. 03:23:936 (1) - works much better in comparison there is a pitch change somewhere there it seems, but starting on the white tick fits the guitar pretty well imo o:
03:27:644 (1,2,3,4) - i reckon u should try break up the stream here as represented in the music, the guitar is held then continues on from 03:27:981 . using a 1/4 repeat as a substitute or something 03:27:644 (1,2,3,4) - sounds like 4 guitar sounds over this part to me? might not be perfectly snapped but luckily the background stuff makes up for that a bit and it's the best follow song/playable solution here imo
03:33:037 - spacing changes feel too forced imo :( the guitar doesn't change much at all but meh I think the overall spacing of the pattern makes sense and having some progression with it makes it much more engaging to play which also works well with the guitar stuff
03:56:296 - the custom hitnormals blend in really well with the song, and barely give any feedback. tbh keeping ur original hitnormal and using the hitsounds as additions seems more appropriate i raised volume for the whole part a bit, feedback is enough then I think and adding more sounds just ruins the hitsounding there as it doesn't fit well.
04:26:464 (2) - is this supposed to have the clap? comparing it with 04:29:161 (2) - etc. oh good catch, removed that and also added a whistle on 04:50:565 (1) - after goind over the part again

nice fadeout at the end

thanks!
Nao Tomori
k, went over changes and looks fine. #1
Pentori
fix description
-Atri-


Slider tick 0.5

:thinking:
Topic Starter
Lasse
give me a single spot where tick 1 would improve the map
it ruins the 5/4 sliders and there are like 2 other sliders effected by it that both don't go over a clear beat
1 would make the map worse overall
Shiirn
map priorities
iYiyo
Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards, slider velocity multipliers and skin-related options such as SliderBorder and SliderTrackOverride. If non-standard slider velocity multipliers are used, they must be announced in the beatmap description during the modding process.
According to the RC Rules, you shouldn't be editing the slider tickrate.
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