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This beatmap was submitted using in-game submission on Thursday, 14 September 2017 at 10:41:12 PM

Artist: Hiroki Kikuta
Title: Tenshi no Osore
Source: 聖剣伝説2
Tags: Theme Squaresoft Square Enix Seiken Densetsu 2 SNES Ayyri Secret Of Mana Fear Of The Heavens Opening Title
BPM: 156.7
Filesize: 5961kb
Play Time: 01:40
Difficulties Available:

Download: Hiroki Kikuta - Tenshi no Osore
Information: Scores/Beatmap Listing
---------------
Image

aka. "Fear of the Heavens"

Old standard set by James2250: https://osu.ppy.sh/s/11830

Mania Mentorship Project #2: Make a LN Mapset.

Background from Litharrale.
Hitsounded by Ayyri.
Inspired by juankristal.

HOLY SHIT THAT SECRET OF MANA REMAKE ANNOUNCEMENT SO HYPE FOR THAT AAAAAAAAAAAAA
Last edited by Weber on , edited 36 times in total.
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Earned 2 kudosu.
HD
00:08:716 all of these sliders seem to be a replaceable with single notes
00:11:651 this is kinda snapped to nothing the music doesnt play any thing on this purple tick
00:11:779 same thing as before with the sliders ill call them noteysliders but you only need single note here really to begin the others dont feel like theyre anything significant
00:12:800 these purple to red half slider things arnt needed probably should just extend the first slider on each side
00:13:312 Nooooooooetysliders for the most part i personally would keep the first slider then use the echoes as single notes
00:15:097 mooore noety sliders

im gonna stop here cause theres alot of places you use too many sliders

00:57:854 alot of these should probably be staircases rather then sliders imo

id say overall you have a grasp on whats important but youre trying to emphasise everything with the sliders try to use singular notes more.



NM
ok looking at the normal its alot of the same as above but in revearse you dont use enough sliders in here you should look for a good mix i.e.
00:11:779 theres a note to be held here but its ignored for difficulty i can see but its ignored to the point im tapping singles for a good 31 seconds before a hold but theres no bases as to why and its just off putting
00:36:284 2 can probably be removed for 2 holds the note after it can be moved to 1 i like this part here though the sliders fit but you switch rythm alot for no real reason?


EZ
EZ's itself fine not a single single note though? not wrong but a little variation might spark a players intrest more
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Sparhten wrote:

HD
00:08:716 all of these sliders seem to be a replaceable with single notes All of these notes in the music are held slightly, because they have a slight fade to them. LNs work here since the intent is a LN mapset.
00:11:651 this is kinda snapped to nothing the music doesnt play any thing on this purple tick Realistically, I'd like to have the note end on the big white tick where it SHOULD end, but due to the lack of columns space, i've had to make due here with an alternative, this is an issue i've attempted to resolve throughout the entire set, if you have a good alternative or place for me to end this LN, i'd be happy to fix it.
00:11:779 same thing as before with the sliders ill call them noteysliders but you only need single note here really to begin the others dont feel like theyre anything significant
00:12:800 these purple to red half slider things arnt needed probably should just extend the first slider on each side
00:13:312 Nooooooooetysliders for the most part i personally would keep the first slider then use the echoes as single notes
00:15:097 mooore noety sliders

im gonna stop here cause theres alot of places you use too many sliders

00:57:854 alot of these should probably be staircases rather then sliders imo There are 9 total notes in this repeating melody in the music.
As much as i'd like to do a normal staircase, that just isn't possible to do well with 4 columns.


id say overall you have a grasp on whats important but youre trying to emphasise everything with the sliders try to use singular notes more. The intent of the set is to use LNs wherever possible within reason, which is why I specifically picked a song for this concept that has a ton of held notes in the music.



NM
ok looking at the normal its alot of the same as above but in revearse you dont use enough sliders in here you should look for a good mix i.e.
00:11:779 theres a note to be held here but its ignored for difficulty i can see but its ignored to the point im tapping singles for a good 31 seconds before a hold but theres no bases as to why and its just off putting even though this is a LN mapset, I chose to make this section NM in order to differentiate it from the HD. I think the current increase of density between EZ/NM/HD is appropriate as it is right now, and adding that LN would make it too similar to the HD. IMO either way fits depending on how you view the music, although I will consider making this change based on continued feedback
00:36:284 2 can probably be removed for 2 holds the note after it can be moved to 1 i like this part here though the sliders fit but you switch rythm alot for no real reason? it is, afterall, the exact same note in the music, as much as i'd like to have it on another column, it would just bring the same problem with the note ahead of it due to the lack of available columns.


EZ
EZ's itself fine not a single single note though? not wrong but a little variation might spark a players intrest more

Although I did end up rejecting most of your mod, I took some of your logic and made some improvements to some LN lengths and snappings. Thank you so much for the mod!
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Hullo its a NM
1|2|3|4

Not the biggest fan of the BG, found some possible alternatives from secret of mana that you can change to if you like
option 1 (this is my preferred one)
Image

option 2
Image


widescreen meme is checked

HP/OD7 seems a bit low for your top diff. Consider bumping it up a bit? nvm this shit hard af
Spread is wonky as hell. 0.88 - 2 - 2.38 is very skewed

I get that you havent done hitsounds yet but pls lower hitsound volume
This song has a lot of keysound potential

HD
WHY SO MANY SLIDERS AFASFADGHDSJ
00:11:779 (11779|2,11779|1) - This transition from the previous long slider feels janky as hell, maybe make it more clear by going with a col1-4 setup rather than a 2-3. Even just not using col 2 would probably be good enough. Having a long slider conditions the player to keep holding it so to drop it with no warning (apart from a 1/6 gap that you're meant to see) is rough
00:12:800 (12800|0) - This one should be a little shorter
00:14:842 (14842|1,14842|2) - same issue here with this transition, after the first one its not as bad but still uncomfy tier
00:17:905 (17905|3) - goat transition
00:17:777 (17777|0) - also shorter than it is here
00:30:000 - wtf the map keeps going i dont understand
01:12:404 (72404|3,72532|2,72659|1,72787|2) - it bothers me that these arent pitch mapped
01:17:446 (77446|1) - I get it but it feels awkward as hell, I think it'd just be better if you went with the single slider on col 4



NM
imo you could easily go for the same slider theme in the intro as you did in the HD, as long as you make the transitions smoother and maybe remove the uber long sliders

EZ
is fine



starred for potential keysound magic
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Slider Savant
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0,1,2,3
LN... Egh. Might as well.

HD
00:14:842 (14842|1) - Extend by 1/6 more.

01:34:484 - Why not end with a hand?


EZ
01:10:745 - Stop bombarding 0. Map some more on 3.


NM
00:08:716 - Ahahaha... For a second I thought I wouldn't see non-LN here... Kinda disappointed.

01:34:484 - Why not end with a jump?


This map needs an MX. Still too much unmapped in HD.
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Hi, NM as requested
0|1|2|3
Something
Maybe add a kiai part start at 00:57:726 and end at 01:22:232

EZ
00:20:585 (20585|0,20968|2) - Move 00:20:585 (20585|0) to 2 and move 00:20:968 (20968|2) to 3 to fit with the pitch

NM
00:57:535 (57535|1) - Move to 3 to fit with the pitch

Sry short mod but hope this help and gl for ranking 8-)
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Henlo :3/
Mod from modding queue :3

NM
maybe 01:21:083 (81083|1,81275|0) - do a ctrl + h


HD
00:56:961 - my suggestion here is This
Last edited by Captain Cusheen on , edited 1 time in total.
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Litharrale wrote:
Hullo its a NM
1|2|3|4

Not the biggest fan of the BG, found some possible alternatives from secret of mana that you can change to if you like
option 1 (this is my preferred one)
Image

option 2
Image


widescreen meme is checked

HP/OD7 seems a bit low for your top diff. Consider bumping it up a bit? nvm this shit hard af
Spread is wonky as hell. 0.88 - 2 - 2.38 is very skewed

I get that you havent done hitsounds yet but pls lower hitsound volume i'll do it later when hitsounded
This song has a lot of keysound potential no

HD
WHY SO MANY SLIDERS AFASFADGHDSJ
00:11:779 (11779|2,11779|1) - This transition from the previous long slider feels janky as hell, maybe make it more clear by going with a col1-4 setup rather than a 2-3. Even just not using col 2 would probably be good enough. Having a long slider conditions the player to keep holding it so to drop it with no warning (apart from a 1/6 gap that you're meant to see) is rough I don't really see a better alternative here that fits with the pitch of the music appropriately.
00:12:800 (12800|0) - This one should be a little shorter
00:14:842 (14842|1,14842|2) - same issue here with this transition, after the first one its not as bad but still uncomfy tier
00:17:905 (17905|3) - goat transition
00:17:777 (17777|0) - also shorter than it is here
00:30:000 - wtf the map keeps going i dont understand
01:12:404 (72404|3,72532|2,72659|1,72787|2) - it bothers me that these arent pitch mapped get used to it, theres no other way to map a 9 note staircase with 4 columns
01:17:446 (77446|1) - I get it but it feels awkward as hell, I think it'd just be better if you went with the single slider on col 4sure, done



NM
imo you could easily go for the same slider theme in the intro as you did in the HD, as long as you make the transitions smoother and maybe remove the uber long slidersi'll consider this for the future.

EZ
is fine



starred for potential keysound magic

Applied all of the other mods as well. Thank you all for the mods!
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Rhythm Incarnate
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hey i modded the 9k thing already

col 1-4
hard
00:36:667 - any reason as to why this sound is not covered? add 4
00:46:622 - likewise add 3
these could easily be applied with simple rice notes and still play well though you might be going for a slider only map :(
00:56:961 - you should go for the actual sound here. This is borderline dumping i guess and the four 1/2 below is enough to serve as a transition for something like the sounds covered here
that's all. Quite nice


Best of luck!
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Lenfried- wrote:
hey i modded the 9k thing already

col 1-4

box=hard00:36:667 - any reason as to why this sound is not covered? add 4
00:46:622 - likewise add 3
these could easily be applied with simple rice notes and still play well though you might be going for a slider only map :(
00:56:961 - you should go for the actual sound here. This is borderline dumping i guess and the four 1/2 below is enough to serve as a transition for something like the sounds covered here i don't really understand what you mean with that timestamp, if you mean the 2/3 spaced section, that's the only way i've found to adequately do a staircase to show the descending in pitch while also not looking like complete shit, i really wish there was a better alternative.

Best of luck!


Captain Cusheen wrote:
Henlo :3/
Mod from modding queue :3

NM
maybe 01:21:083 (81083|1,81275|0) - do a ctrl + h


HD
00:56:961 - my suggestion here is This [/[color=#FF0000]I kinda prefer the simplistic LN staircase here tbh

Thank you both for the mods! Updated.
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Another Lie wrote:
Mod here, sorry for the delay
HD
00:31:689 (31689|2) - i hear the long pitch here 00:31:881 - So, i recommend to make 1 more short LN at 00:31:689 -
00:33:412 - i hear echo here that value a note, maybe add to 1st col?
00:36:476 - 4th col?
00:42:602 - idk 1st / 3rd col better
00:44:133 - 1st col
00:57:726 - add note for presenting higher sound
00:59:258 - ^
01:00:790 - ^
01:02:321 - ^
01:09:979 - ^
01:11:511 - ^
01:13:042 - ^
01:14:574 - ^
01:20:700 - ^
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Ryzen wrote:
Another Lie wrote:
Mod here, sorry for the delay
HD
00:31:689 (31689|2) - i hear the long pitch here 00:31:881 - So, i recommend to make 1 more short LN at 00:31:689 - I think that fade in of the cymbals is already represented by the last LN on column 3
00:33:412 - i hear echo here that value a note, maybe add to 1st col?
00:36:476 - 4th col?
00:42:602 - idk 1st / 3rd col better
00:44:133 - 1st col I don't really know what you mean for all of these, there aren't really any significant sounds on these that can be mapped to without diminishing the value of the notes around it, it just seems to make it too complex
00:57:726 - add note for presenting higher sound Same here, the section is already dense enough that the player has to concentrate on the quick LN patterns, and as much as I would like to map to the background 2/1 sounds, it wouldn't be pitch accurate due to the patterns that are already following the flutes that CANNOT be changed, as well as making it too complex.
00:59:258 - ^
01:00:790 - ^
01:02:321 - ^
01:09:979 - ^
01:11:511 - ^
01:13:042 - ^
01:14:574 - ^
01:20:700 - ^

Sorry, I have to deny all of these, thank you for checking my map regardless!
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eyyy whaddup weber

let's gets started

1|2|3|4

EZ
00:25:180 (25180|2) - move to column 4?


NM
this diff is pretty well made, especially with the amount LNs. its beautiful :cry:


HD
Nothing here either, i really like it :D


something to note
you probably want to make the volume about 50% lmao its super deafening to listen to


honestly this map is super fun to play and very relaxing. im so glad you picked a song like this from a RPG cuz i barely see this type of genre in osu! and i do love me some good ol' rpg classics.

Also, check your shovel knight map too, would want to mod that but you haven't updated it in a while. Just a reminder :)

P.S. mutual me sometime, having friends is always something good to have! ;)
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updated with hitsounds AND NEW METADATA WHOPS

ids finally reddy
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