This is a BSS beatmap submission. Click here to view full beatmap information.
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Beatmap Nominator
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This beatmap was submitted using in-game submission on Sunday, December 31, 2017 at 12:50:08 PM

Artist: Kino Hiko
Title: The Noise of Rain
Tags: regraz 40mp utaite amaoto noise 40meterP english cover
BPM: 204
Filesize: 22782kb
Play Time: 03:32
Difficulties Available:

Download: Kino Hiko - The Noise of Rain
Download: Kino Hiko - The Noise of Rain (no video)
Information: Scores/Beatmap Listing
---------------
regraz hard
Last edited by Battle on , edited 9 times in total.
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Beatmap Nominator
2,711 posts
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No kudosu yet.
Copy hitsounds for me please >3<

3.25 for now, could increase if necessary
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 163199
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.1

[Metadata]
Title:Amaoto Noise
TitleUnicode:雨音ノイズ
Artist:Kinohiko
ArtistUnicode:木のひこ
Creator:Battle
Version:Regraz's Hard
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6.2
ApproachRate:7.7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
Video,-185,"mv.avi"
0,0,"bg.jpg",0,0
//Break Periods
2,76708,85124
2,163766,172183
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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10625,-100,4,2,1,80,0,0
19302,-100,4,2,1,80,0,0
20037,-100,4,2,1,75,0,0
38419,-100,4,2,1,75,0,0
38861,-100,4,2,1,75,0,0
56655,-100,4,2,1,80,0,0
56949,-100,4,2,1,90,0,0
57390,-100,4,2,1,80,0,0
57684,-100,4,2,1,90,0,1
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76508,-100,4,2,1,80,0,0
85184,-100,4,2,1,60,0,0
85919,-100,4,2,1,70,0,0
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103714,-100,4,2,1,80,0,0
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121214,-100,4,2,1,70,0,0
125478,-100,4,2,1,80,0,0
144743,-100,4,2,1,80,0,0
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182096,-100,4,2,1,80,0,0
182390,-100,4,2,1,90,0,1
198861,-100,4,2,1,80,0,0
201214,-100,4,2,1,90,0,1
208125,-100,4,2,1,80,0,0
210625,-100,4,2,1,80,0,1
210699,-100,4,2,1,80,0,0
211655,-100,4,2,1,80,0,1
211728,-100,4,2,1,80,0,0
212978,-100,4,2,1,80,0,1
213052,-100,4,2,1,80,0,0


[Colours]
Combo1 : 131,90,114
Combo2 : 77,88,136
Combo3 : 171,113,78
Combo4 : 226,202,150
Combo5 : 97,118,133

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322,72,130919,1,0,0:0:0:0:
225,211,131214,2,0,P|163:199|142:206,2,65
282,272,131655,2,0,L|268:130,1,130
190,111,132096,2,0,P|155:125|122:122,1,65
114,39,132391,2,0,P|149:25|182:28,1,65
255,52,132684,2,0,L|346:44,1,65
401,65,132978,5,0,0:0:0:0:
464,120,133125,2,0,P|488:194|470:251,1,130
426,311,133566,1,0,0:0:0:0:
369,247,133714,2,0,L|295:238,1,65
250,303,134007,2,0,B|203:314|203:314|165:300|165:300|103:310,1,130
51,349,134448,1,0,0:0:0:0:
39,268,134596,2,0,P|16:177|43:128,1,130
89,89,135037,2,0,L|178:94,1,65
196,166,135331,6,0,P|257:146|318:168,1,130
381,112,135772,1,0,0:0:0:0:
434,178,135919,2,0,P|444:208|440:240,1,65
384,305,136214,1,0,0:0:0:0:
334,237,136360,2,0,P|301:289|326:371,2,130
165,222,137243,1,0,0:0:0:0:
165,222,137390,2,0,L|170:132,1,65
196,77,137684,6,0,P|264:104|334:77,1,130
390,48,138125,2,0,L|466:53,1,65
456,137,138419,2,0,L|391:132,1,65
337,198,138713,2,0,B|352:266|352:266|327:345,1,130
165,323,139301,2,0,B|146:265|146:265|161:197,1,130
182,115,139743,1,0,0:0:0:0:
267,117,139890,6,0,P|372:90|410:107,1,130
426,172,140331,2,0,L|414:255,1,65
353,291,140625,2,0,L|370:375,2,65
280,247,141066,1,0,0:0:0:0:
203,285,141214,2,0,L|116:283,2,65
280,247,141655,2,0,P|301:181|270:113,1,130
130,49,142243,1,0,0:0:0:0:
60,98,142390,6,0,P|43:160|52:223,1,130
132,250,142831,1,0,0:0:0:0:
165,172,142978,2,0,L|251:175,2,65
132,250,143419,2,0,L|285:254,1,130
334,209,143861,2,0,L|421:214,1,65
408,128,144155,2,0,L|315:124,1,65
276,73,144449,1,0,0:0:0:0:
276,73,144596,1,0,0:0:0:0:
213,129,144743,6,0,P|233:194|198:257,1,130
347,343,145331,2,0,P|327:278|362:215,1,130
417,171,145772,1,0,0:0:0:0:
347,123,145919,2,0,L|262:126,2,65
197,40,146508,2,0,P|137:19|73:30,1,130
20,95,146949,1,0,0:0:0:0:
76,157,147096,6,0,P|139:167|200:146,1,130
267,94,147537,1,0,0:0:0:0:
324,156,147684,2,0,L|319:305,1,130
397,319,148125,1,0,0:0:0:0:
475,286,148272,2,0,L|470:156,1,130
397,319,148861,2,0,L|309:299,1,65
254,332,149155,2,0,L|170:347,1,65
106,334,149449,6,0,P|128:277|89:197,1,130
37,60,150037,2,0,L|182:43,1,130
242,81,150478,1,0,0:0:0:0:
319,46,150625,2,0,L|399:49,2,65
305,214,151214,2,0,L|162:216,1,130
114,274,151655,1,0,0:0:0:0:
182,323,151802,6,0,L|327:321,1,130
374,264,152243,1,0,0:0:0:0:
434,323,152390,2,0,P|459:268|429:199,1,130
370,152,152831,1,0,0:0:0:0:
418,82,152978,2,0,L|422:7,1,65
337,15,153272,2,0,L|333:79,1,65
262,126,153566,1,0,0:0:0:0:
262,126,153714,1,0,0:0:0:0:
190,80,153861,2,0,P|116:61|58:88,1,130
2,235,154449,5,0,0:0:0:0:
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119,294,155184,2,0,P|183:258|256:290,1,130
302,321,155625,2,0,P|361:336|386:334,1,65
384,253,155919,2,0,P|429:253|458:246,1,65
453,164,156214,2,0,P|507:161|543:143,1,65
482,80,156508,6,0,L|345:93,1,130
191,40,157096,2,0,L|54:53,1,130
16,123,157537,1,0,0:0:0:0:
83,174,157684,2,0,P|78:243|93:322,1,130
167,330,158125,1,0,0:0:0:0:
245,297,158272,2,0,L|332:301,2,65
206,132,158861,6,0,L|293:136,1,65
279,50,159155,2,0,L|214:47,1,65
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282,226,160184,2,0,P|312:270|334:280,1,65
397,311,160478,2,0,P|324:307|272:349,1,130
195,338,160919,2,0,L|117:325,1,65
76,261,161214,6,0,L|-6:272,2,65
125,192,161655,2,0,P|122:148|133:119,1,65
103,47,161949,2,0,P|147:44|176:55,1,65
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267,164,162537,2,0,P|223:167|194:156,1,65
119,170,162831,2,0,P|79:258|153:329,1,195
295,270,163566,5,0,0:0:0:0:
75,72,172978,6,0,P|104:143|70:200,1,130
41,261,173419,2,0,P|36:304|43:335,1,65
124,324,173714,2,0,P|128:291|122:259,1,65
83,187,174008,1,0,0:0:0:0:
228,101,174302,1,0,0:0:0:0:
330,234,174596,2,0,L|466:220,1,130
490,307,175037,2,0,P|437:308|415:296,1,65
348,333,175331,6,0,P|285:315|223:368,1,130
149,354,175772,2,0,L|69:346,1,65
65,265,176066,2,0,L|-15:257,1,65
5,173,176361,2,0,L|150:188,1,130
190,123,176802,1,0,0:0:0:0:
257,174,176949,2,0,B|277:237|277:237|255:306,1,130
316,358,177390,2,0,L|380:359,1,65
426,288,177684,6,0,B|406:227|406:227|426:164,1,130
427,79,178125,2,0,L|349:91,1,65
295,38,178419,2,0,L|213:32,1,65
205,114,178714,2,0,P|191:194|216:237,1,130
294,211,179155,1,0,0:0:0:0:
375,234,179302,2,0,P|400:175|383:113,1,130
98,74,180037,5,0,0:0:0:0:
54,177,180233,1,0,0:0:0:0:
164,155,180429,1,0,0:0:0:0:
92,91,180625,5,0,0:0:0:0:
48,194,180821,1,0,0:0:0:0:
158,172,181017,1,0,0:0:0:0:
254,112,181214,6,0,B|275:71|275:71|264:268,1,227.5
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322,307,182390,6,0,L|478:289,1,130
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448,45,183419,2,0,P|388:71|325:39,1,130
251,19,183861,1,0,0:0:0:0:
171,48,184008,2,0,P|112:72|54:46,1,130
54,46,184449,2,0,L|62:130,1,65
60,195,184743,6,0,L|50:334,1,130
132,304,185184,2,0,P|166:301|210:316,1,65
268,351,185478,2,0,P|311:354|343:350,1,65
386,286,185772,2,0,P|463:289|498:341,2,130
292,144,186655,1,0,0:0:0:0:
213,111,186802,2,0,L|125:115,1,65
80,63,187096,6,0,P|112:126|79:183,1,130
43,246,187537,2,0,L|52:328,1,65
128,279,187831,2,0,L|137:361,1,65
209,303,188125,2,0,B|246:292|246:292|295:303|295:303|335:293,1,130
396,235,188566,1,0,0:0:0:0:
458,292,188714,2,0,P|476:217|440:161,1,130
371,150,189155,2,0,L|293:158,1,65
231,115,189449,6,0,L|85:112,1,130
42,172,189890,1,0,0:0:0:0:
120,204,190037,2,0,P|112:240|123:277,1,65
186,316,190331,1,0,0:0:0:0:
258,272,190478,2,0,P|305:254|394:290,1,130
491,149,191066,2,0,P|444:167|355:131,1,130
310,84,191508,2,0,L|229:90,1,65
180,33,191802,6,0,P|209:91|175:160,1,130
116,193,192243,2,0,L|124:263,1,65
201,288,192537,2,0,L|193:358,1,65
277,347,192831,2,0,P|361:331|418:353,2,130
110,316,193714,1,0,0:0:0:0:
110,316,193861,2,0,L|120:235,1,65
67,183,194155,6,0,P|52:116|71:44,1,130
142,23,194596,2,0,L|232:16,1,65
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380,36,195184,2,0,L|519:28,2,130
367,204,196066,1,0,0:0:0:0:
367,204,196214,2,0,P|326:200|282:206,1,65
225,237,196508,6,0,P|271:176|247:106,1,130
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232,199,198566,1,0,0:0:0:0:
302,245,198714,6,0,B|367:251|367:251|436:240,1,130
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477,26,199743,1,0,0:0:0:0:
437,100,199890,2,0,L|286:89,2,130
319,221,200772,1,0,0:0:0:0:
319,221,200919,2,0,L|231:216,1,65
341,298,201214,6,0,P|382:269|382:177,1,130
308,80,201655,2,0,L|318:161,1,65
210,97,201949,2,0,L|217:32,1,65
152,165,202243,2,0,P|96:163|62:196,1,97.5
54,218,202537,2,0,P|70:271|50:323,1,97.5
42,342,202831,2,0,P|90:322|166:370,1,130
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427,352,203566,6,0,P|460:299|432:212,1,130
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247,157,205184,2,0,P|226:81|252:38,1,130
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438,261,206361,2,0,P|466:225|467:196,1,65
355,267,206655,2,0,L|370:344,1,65
249,312,206949,2,0,L|143:323,1,97.5
123,337,207243,2,0,P|144:298|117:224,1,97.5
118,222,207537,2,0,L|241:229,1,97.5
248,231,207831,1,0,0:0:0:0:
302,140,207978,1,0,0:0:0:0:
339,254,208125,6,0,P|300:314|222:319,1,130
153,287,208566,2,0,L|170:213,1,65
71,158,208861,2,0,L|84:241,1,65
52,321,209155,1,0,0:0:0:0:
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357,149,209743,1,0,0:0:0:0:
431,223,209890,2,0,B|454:200|454:200|450:307,1,130
378,348,210331,2,0,P|321:336|303:312,1,65
219,194,210625,6,0,L|214:249,1,32.5
216,226,211655,6,0,L|211:281,1,32.5
213,258,212978,6,0,L|208:313,1,32.5
User avatar
Rhythm Incarnate
522 posts
Offline
Earned 2 kudosu.
m4m thing
this song is really good

add regraz and 40mp to tags

Normal
  • 00:13:566 (2,3) - swapping stuff here would work better imo, as you didn't follow that red tick at 00:11:214 (2) - nor 00:15:919 (2) - and 00:11:655 - 00:16:361 - are clickable, it could create a more solid pattern maybe
  • 01:05:331 (2) - being a slider would make more sense, feels really similar to 01:04:743 (1) -
  • idk, i'd prefer covering 02:12:096 - instead of 02:12:243 -, the drums and the piano seems way more intense to be just ignored
  • 03:16:949 (2,3) - not so good the way you managed to do that, the sliders are too close to each other and its aesthetically bad to do so, you can try some blanket between those or just curve 03:16:508 (1,2) - a bit more
  • 03:26:361 (2,3,4,5) - this section feels a bit different from what you were doing before, the strongest parts of the vocal and the instrumental are focused on slider tail, idk why you decided to go through this rhythm

Advanced

Regraz
    maybe you should increse your od a bit (prob 6.5) since other diffs has the od number closer to the ar one, could make the set more solid

  • why did you not map the intro? this song is really good to avoid it, also 00:10:625 - is really intense idk
  • 01:54:596 - i don't feel like ignoring this vocal is a really good thing to do, you've done some different stuff on 01:07:537 (2,3) - 03:12:243 (2,3) - and i think it fits just better, maybe just me
  • 02:06:948 (5) - idk if a reverse really does this job at this spot, follows nothing really highlighted by the song and ignores three great spots to focus 02:07:390 - 02:07:537 - 02:07:684 -
  • 02:18:125 (2,3) - maybe doing this would represent the drums better
  • 03:01:214 (1,1,1) - ooo thats pretty cool
  • 03:29:155 (4,5) - i may be wrong, but looks like this is the only part you decided to change to DS and it's not to abuse slider leniency, and feels just bad to have it on the ending of the map cuz it can cause a free miss for no reason at all

Insane
  • 00:34:008 (8,9,1) - must be just me, but i couldn't find any triplets like this just to buff the downbeat effect and it played a bit random, i mean 00:36:361 (10,11,1) - does the same thing, but makes more sense to me as the instrumental gets more intensity. I'd just follow the vocals as you did on a correspondent part such as 00:52:831 (1) - or something like that
  • 02:05:919 (1,2) - patterns has a bigger spacing on that section, but here the tail of 2 got too close from the previous slider and it's not so good aesthetically, but that was because you wanted to stack with 02:06:949 (5) - so idk what you will prefer to do
  • 02:14:302 (2,3,4) - i felt like since 02:14:302 (2,3) - isn't really back and forth or something like that as you did on other diffs, 02:14:596 (4) - became so hard to hit, things gets a bit harsh to aim
  • 02:15:037 (5) - idk, i don't feel like a slider really fits since 02:15:184 - is where the stream starts, and 02:15:037 - has a strong drum that is not really continuous in the first place

Extra

Ame
    i kinda dislike the idea of switching for one nc per measure to one nc per two measures on the last difficulty, one reason is that you end up missing important stuff like 01:34:008 (6) -, but mainly cuz u have some spammy patterns in it which makes it even senseless

  • 00:31:066 (1) - i think you misplaced the nc, should be at 00:31:802 (3) -
  • 01:34:302 (7) - it would be cool if you put two circles instead, these drums are really similar to 01:33:714 (4,5) - and would be cool to also play similarly
  • 01:52:243 (1,2) - swapping ncs would make more sense
  • 02:41:214 - same thing i said on extra diff i guess
  • 02:42:831 (3) - you've ncd this on extra diff, maybe you should nc this here too
  • 03:15:037 (5) - maybe remove whistle and add normal sample as you were doing it continuously
User avatar
Combo Commander
360 posts
Offline
Earned 1 kudosu.
so hard to mod your maps but i did i guess
last
01:09:743 (3,4) - stack will be better than 01:09:596 (2,3) - this stack cuz 01:09:743 (3) - its sound bigger and plays will be weird imo
01:52:390 (2,3) - same
02:42:831 (1) - nc cuz you did before like 02:42:243 (1,2) - and other diffs too
03:04:890 (2,3) - stack not a good idea, better unstack and upgrade emphasize like 03:03:125 (4,5) - here.
00:56:361 (1,2,3) - maybe copy sv for 00:18:714 (5,6,7) - ?
tragic extra
00:18:714 (5,6,7) - why not 1/2
fine
insane
00:38:861 (1) - 3/4?
02:10:919 (2) - 1/2 would be better than repeat i guess
02:42:831 (6) - nc
03:01:802 (1,1) - gap with ds, just stack
regraz
00:01:214 - pls map do same with other diffs
02:21:066 (4,6) - unstack? 02:22:831 (2,4) - etc...
advanced
check ds
01:05:772 (3,4) - really boring, 1/1 will be better imo
normal
check ds too
all fine
GL!
User avatar
Rhythm Incarnate
597 posts
Offline
Earned 1 kudosu.
Hello, M4M from your queue. My map: https://osu.ppy.sh/s/592205

Why is Tragic Love Extra? Has that horrid meme not run its course :c

Normal
00:04:596 (3,4) - blanket thing. Same at 01:25:919 (1,2) -

00:08:272 (1) - minor thing, but wouldn't it look better if the second sliderpoint was actually in the middle?

00:22:831 (2,3) - bit too close. Same at 03:16:949 (2,3) -

00:28:125 (3,4) - Consider finding a way to map the note between these, I kinda get why you didn't, but it sounds weird to leave that vocal unmapped since all the others are followed pretty closely, even if that is an accident.

00:32:831 (7) - Isn't it inconsistent to not map the white tick after this? Also sounds better if you do imo

00:38:861 (1,2) - The movement between these is a little strange, consider Ctrl+H on "1"

00:39:890 (3,4) - Centering the middle sliderpoints of these might look a bit better?

00:51:655 (3) - Consider mapping the white tick after this, bit of a strange gap at the moment imo. Same at 01:04:008 (4) -

00:52:831 (1,2) - Well, aesthetics is your choice obviously, but considering map up to this point, bit strange that this isn't a blanket

02:52:978 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - I feel like this section utilizes a rhythm and patterning style that is a bit too complex for a lowest diff. The "less is more" ideology works better the harder the diff is, and in lower diffs it might be better to just follow the "boring" rhythm of the vocals instead of doing something like this. I get that you want to show contrast between the slower section and the more intense section starting at the kiai, but it might not be a good idea to do this here. Consider more like Regraz diff.

03:21:214 (1,2) - Connection between these looks sort of odd, consider moving "2" up or "1" down.

Very clean, I like.

Advanced
00:18:272 (2) - Consider Ctrl+H, it might make a nicer aesthetic, especially with a blanket. Not a lot of space though

00:48:861 (2,3) - Movement between these is slightly odd, consider moving 2 up or 3 down. Similar thing at 00:55:919 (5,6) -

00:51:066 (7) - Consider Ctrl+J here, it flows more smoothly into the next sliderhead imo. Similar thing at 01:04:743 (1) -

01:28:272 (1) - Minor thing, move a bit to the right for symmetry with "4"

01:31:655 (3,4) - Consider making these symmetric across the y axis

02:18:272 (3) - Consider a repeat slider here instead, density should be okay imo

02:21:066 (4) - Consider deleting to add more emphasis on the guitar, it's pretty prominent methinks

02:22:390 (1,2) - I get that density is an issue here but not mapping the note between these is a little odd in my opinion

Regraz
If you don't want to map the start that's perfectly fine, I'd suggest to do it for the sake of consistency but it doesn't matter. Remove the unused green lines maybe.

00:33:272 (5,6) - Current rhythm is pretty much fine but consider something like this, for the sake of the vocal. Optional obviously. Same thing at 01:39:301 (5) -

02:06:948 (5) - Are you sure about this? The slider doesn't fully follow the guitar (there's a sound at 02:07:390 - I think), drums, or the piano here, it leaves out a little bit of everything. Consider doing something different here, perhaps finding a way to map that white tick linked earlier, or following the piano.

02:15:037 (8,1) - Similar things here, are you sure you want to follow background bass guitar instead of the foreground strum thing? A 1/4 repeat slider here for the triple wouldn't go amiss in my opinion, following that strum rhythm throughout this section might be more interesting than just bass sounds, since most of the song/map is the same and the solo is unique musically.

02:33:861 (9) - Are you sure about putting this strong sound on a sliderend, especially with the finish hitsound?

03:00:037 (1,2,3,1,2,3) - Consider spamming NCs here? Maybe it wouldn't look great but it might make it easier to sightread

03:11:066 (6) - I hear what you're mapping, and it should work, but for some reason this part just doesn't sound right to my ears. Maybe it's the lack of hitsounds on the sliderhead, maybe it's the missed white tick in the middle of the slider with the vocal on it, but something sounds a little off here. I wish I could pinpoint what it is

03:20:772 (6) - Shouldn't this be a 1/2 slider starting at 03:20:625 - to be consistent with the other parts in this section? I understand there isn't much room to make it look pretty but that missed white tick is a little strange

03:28:566 (2,5) - minor stack thing

03:29:743 (6,7) - The movement here is a little strange, if 6 was somewhere here for example, it might flow a bit smoother.

Clean as a whistle, nothing much to say about this diff to be honest. Good stuff.

Insane
00:56:949 (3) - Highly recommend NC-ing these SV changes, or at least the last one in each sequence. On subsequent playthroughs it's not as big of a deal but on first glance it was really easy to miss the change in velocity, especially since other SV changes are NC'd. You are consistent about not NC-ing this particular pattern whenever it occurs in the music but consider doing so.

01:02:243 (9) - Consider putting this somewhere else, it was fairly noticeable in game. Same at 02:12:243 (6) -

02:12:831 (1) - Felt incredibly odd, guitar sound on sliderend is so much more prominent than the head. I hear the piano but it might be better to use a different rhythm here to follow both to a certain degree.

Clean, and pretty enjoyable to play. Well done.

Hope the mod was somewhat useful, good luck.
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hi, m4m here


    General
  • Having ar 9,2 and 9,3 for top diffs doesn't really make that big of a difference, like it's almost the same, why not set ar9 tragic love extra so there's a notorious change between both in term of ar?


    Ame
  • 00:04:596 (4,5,6) - Since you're doing this sort of stack on 00:02:243 (4,5,6) - & 00:06:949 (4,5,6) - I'd expect something very similar to them tbh. The rhythm/music is the same there so why not keep it consistence?
  • 00:24:449 (7) - I don't really think that adding a drum-finish on the clap is the best idea considering the current objects. I mean, I saw it on the editor and I thought you can make 00:24:449 (7) - into 2 jumps to emphasize your hitsounds and stuff, but then I realize there wasn't such noise on 00:24:596 - so yeah. Hitsound might be still okay, but in order to keep ip, I'd highly suggest to make it 00:24:449 (7) - 2 circles to emphasize what you're currently mapping.
  • 00:32:831 (1,2,3,4) - I don't really think the flow choice here is the best, imo it could be improving by ctrl+g 00:33:714 (4) - , mainly because your current transition between 00:33:566 (3,4) - feels like cutting all the movement and spacing the player has. What do you think?
  • 00:38:419 (4,5,6) - I don't really hear the triplet here D: don't really think it's supported at all so it sounds weird, I'd suggest to delete 00:38:493 (5) - tbh. (also the hitsounds don't really support it too :d)
  • 00:52:831 (1) - I know you're following vocals an all this sections, that's why you map 1/2 before the downbeats, however I think that in this particular part it'd be better to map the downbeat with the start of a slider or similar. Mainly because 00:52:978 - is quite strong compared to previous ones. Also you do 00:35:331 (1) - which is kinda the same and it fits better imo. So yeah, also to keep both part consistence?
  • 01:01:949 (8) - Add a finish additions? sounds kinda empty without hs if we compare it with 00:59:596 (8) - which is very similar + it's stronger because of the jumps so yeah.
  • 01:22:684 (7) - missing normal sampleset?
  • 02:05:478 (4) - Because of the appearance of the piano, adding a nc here would look cool.
  • 02:41:802 (2,2) - The overall jump pattern is pretty cool, but I don't really think it's really supported by the music, specially both circles I just highlighted. With those you're just desemphasizing other strong beats like 02:41:655 - & 02:42:243 - . I do believe you can manage something else and still look cool af.
  • 03:00:037 (1,2,3,4,5,6) - If you're trying to increase the ds periodically I don't think its current state reflect it good. I mean, because of slider leniency your movement 03:00:037 (1,2) - here is just too low compared with the rest of the slider, which just hear pretty similar in the music. So yeah, I'd suggest to add more ds between 03:00:037 (1,2) - . Let me know what you think.
  • 03:15:037 (5) - normal samepleset instead?
  • 03:18:419 (9,10) - Since you're adding those hs to emphasize your mapping there, I'd really expect more distance between them than 03:17:831 (6,7) - 03:16:214 (10,11) - etc. It looks like a normal jump trying to be emphasized but with no really emphasize at all D:


    Tragic Love Extra
  • 00:15:919 (3,2) - maybe move a bit so they don't overlap? in gameplay you can see it, and it might look weird compared to the rest of your mapping~
  • 00:38:419 - why the green line? xd it's just increasing the SV and you just have 3 circles so it doesn't take any effect.
  • 00:52:978 (1) - You map the downbeat here xp (comparing it with top diff)
  • 01:56:949 (3,4) - Consdering your whole mapping in this set, I think you should ctrl+g these to match the vocals and then rearrange the ds ofc.
  • 02:05:478 (1) - here you add the nc I mentioned on top diff O:
  • 02:21:361 (2,3,4) - talking about structure I think you can do it better here by making ds between 02:21:361 (2,4) - and 02:21:508 (3,4) - similar. Right now 02:21:361 (2,3) - feels like is further away than it really is imo.
  • 02:41:655 (1,2,1,2,1,2,1,2,1) - Similar suggestion I mentioned on top diff, I hope you take it and try something better D: and know you can do it!
  • 03:00:037 (1,2,3,4,5,6) - here you make the increase of the ds notoriously better than in top diff, I guess that's what you should do on it too~
  • 03:15:037 (4) - normal sampleset instead? like the rest of 'claps' hs


    Insane
  • 00:34:081 (9) - I mentioned something similar on previous points, but there's any noticeable triplet here to support it D:
  • 01:05:331 (1,2) - Imo the nc here doesn't really that good compared to higher diffs. Mainly because it's currently covering just 2 objects.. and it feel like kinda spam D: better to keep it normal i guess
  • 01:30:331 (8) - missing normal sampleset?
  • 01:41:214 (6) - compared to previous diffs, shouldn't this have nc aswell?
  • 03:15:037 - normal sampleset?


    Regraz's Hard
  • 00:20:037 - not really necessary but since you're not mapping the intro, maybe just remove unused green line before?
  • 00:45:037 - I think you should map the clap here, it sounds/feels very empty in terms of hs.
  • 01:06:214 - you're missing a strong clap here + 01:06:508 - the vocals here (mainly saying it because you kinda follow vocals on the kiai so yeah), so i really would expect something to click on those beats tbh, what you think? (actually on the 2nd kiai just managed it better imo, try doing something like that)
  • 01:45:772 (4,5) - Idk but compared to 1st kiai, this sections feels so slow and careless of hs D: maybe map 01:46:066 (5) - as slider and add hitsounds 01:46:214 - there to support better the gameplay.
  • 03:00:037 (1,2,3,1,2,3,1,1) - pretty cool tbh~
  • 03:10:478 (5,6) - Similar as what I pointed in 01:05:772 (3,4) -
  • yeah i liked this hard.


hey that's all from me, hope it helps!

GL with the set~
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Trynna wrote:
m4m thing
this song is really good

add regraz and 40mp to tags

Normal
  • 00:13:566 (2,3) - swapping stuff here would work better imo, as you didn't follow that red tick at 00:11:214 (2) - nor 00:15:919 (2) - and 00:11:655 - 00:16:361 - are clickable, it could create a more solid pattern maybe im not rly sure what u mean since i'm very much following the rhythms on the red ticks here so idk, it seems fine to me and i don't rly see what i would swap here
  • 01:05:331 (2) - being a slider would make more sense, feels really similar to 01:04:743 (1) - it's really just simplified here for the sake of difficulty but the new rc got passed anyways which allow <2* diffs but I still want to keep it fairly simple since it's the lowest diff
  • idk, i'd prefer covering 02:12:096 - instead of 02:12:243 -, the drums and the piano seems way more intense to be just ignored sure i just moved the slider lol
  • 03:16:949 (2,3) - not so good the way you managed to do that, the sliders are too close to each other and its aesthetically bad to do so, you can try some blanket between those or just curve 03:16:508 (1,2) - a bit more ya i just moved it cuz i didn't even see it looked like that lol
  • 03:26:361 (2,3,4,5) - this section feels a bit different from what you were doing before, the strongest parts of the vocal and the instrumental are focused on slider tail, idk why you decided to go through this rhythm i guess it's inconsistent, fixed

Advanced
  • 00:35:184 (4,5) - it's not so cool to follow stuff this way when you focused vocals so badly on 00:34:008 (1,2) -, i'd swap it. also 00:36:361 (7,1) - since makes more sense having 00:36:802 - with a proper feedback yes to the first part no to the second part because sometimes strong sounds on slider ends followed by the pause can also emphasize certain sounds
  • 01:52:831 (3,4) - hm you used 1/2 sliders like these on this section to represent vocals better (01:51:066 (5,6) - 02:00:478 (5,6,7) -), so it's not really cool to switch to instrumentals so suddenly, mainly cuz on 01:53:566 (6) - you follow the vocals again ignoring this instrumental on 01:53:714 - there's no vocals here and the piano here is pretty intense so it's 1/2 sliders, it's pretety fitting imo, ofc im going to follow the vocals again after it, after all it's just a small shift in the main instrument that happens in the music
  • 02:10:772 - there's nothing really here, it would be nice to do something like 3/4 on a higher diff but here you could just put a little pause, the notes chain from 02:09:890 - to 02:12:831 - is also pretty high and it could avoid it a bit
  • 03:16:949 (2,3,4) - vs 03:18:125 (6,7,1) -, i don't feel like it's a great idea to do the same thing while the instrumentals has a different intensity, you could do a triplet on 03:18:419 - and the vocal would not suffer that much tho i kinda like the way it is rn tho, it's not like the worst idea to keep a similar kind of thing going since the vocal is being held, once again it's just shifting what's the main instrument in the song to the bg sounds rather than the vocals, which is fairly ok imo

Insane
  • 00:34:008 (8,9,1) - must be just me, but i couldn't find any triplets like this just to buff the downbeat effect and it played a bit random, i mean 00:36:361 (10,11,1) - does the same thing, but makes more sense to me as the instrumental gets more intensity. I'd just follow the vocals as you did on a correspondent part such as 00:52:831 (1) - or something like that fine lol, i like adding hitsounds to add on to the music but it makes more sense in a "lower" diff
  • 02:05:919 (1,2) - patterns has a bigger spacing on that section, but here the tail of 2 got too close from the previous slider and it's not so good aesthetically, but that was because you wanted to stack with 02:06:949 (5) - so idk what you will prefer to do i honestly dont know what happened here so i kinda ended up making a new pattern lol
  • 02:14:302 (2,3,4) - i felt like since 02:14:302 (2,3) - isn't really back and forth or something like that as you did on other diffs, 02:14:596 (4) - became so hard to hit, things gets a bit harsh to aim ended up swapped 2,3 so that way it's more of a simple triangle motion to get to 4 rather than like a circular motion lol
  • 02:15:037 (5) - idk, i don't feel like a slider really fits since 02:15:184 - is where the stream starts, and 02:15:037 - has a strong drum that is not really continuous in the first place the guitar kinda has the whole like start up so where the stream starts is where the guitar is kinda doing the whole start up thing, having the stream continue off the slider feels appropriate to me cuz of that

Extra
  • 00:19:302 (1) - maybe you should have ended the slider on 00:19:743 - as you did on insane, or just put a triplet as you did on last diff
  • 01:34:449 (2,3) - i don't feel like this is a proper distance, you avoided blanketing with your wave and the jump got really large, kinda takes 01:33:861 (5,1) - focus btw nerfed
  • 01:44:449 (4) - nc i suppose
  • 02:41:655 - super noisy, do you plan to silence the slidertails here? feels kinda spammy ingame idk i like the spammy kind of feeling cuz that just emphasizes how intense it is imo
  • 03:04:449 (5,6,1) - played super awkwardly to me, i'd try to move 03:04:669 (6,1) - up a bit so aiming it could be more natural

Ame
    i kinda dislike the idea of switching for one nc per measure to one nc per two measures on the last difficulty, one reason is that you end up missing important stuff like 01:34:008 (6) -, but mainly cuz u have some spammy patterns in it which makes it even senseless yeah no that's just me fking up on my ncing, anyways im pretty sure it should be fixed

  • 00:31:066 (1) - i think you misplaced the nc, should be at 00:31:802 (3) -
  • 01:34:302 (7) - it would be cool if you put two circles instead, these drums are really similar to 01:33:714 (4,5) - and would be cool to also play similarly
  • 01:52:243 (1,2) - swapping ncs would make more sense
  • 02:41:214 - same thing i said on extra diff i guess same
  • 02:42:831 (3) - you've ncd this on extra diff, maybe you should nc this here too
  • 03:15:037 (5) - maybe remove whistle and add normal sample as you were doing it continuously


d
Djulus wrote:
so hard to mod your maps but i did i guess
last
01:09:743 (3,4) - stack will be better than 01:09:596 (2,3) - this stack cuz 01:09:743 (3) - its sound bigger and plays will be weird imo
01:52:390 (2,3) - same moved in previous mod
02:42:831 (1) - nc cuz you did before like 02:42:243 (1,2) - and other diffs too
03:04:890 (2,3) - stack not a good idea, better unstack and upgrade emphasize like 03:03:125 (4,5) - here.
00:56:361 (1,2,3) - maybe copy sv for 00:18:714 (5,6,7) - ? nah the first instance is much more intense so it should have a much more drastic sv change
tragic extra
00:18:714 (5,6,7) - why not 1/2 wrong hl? cuz this is 1/2
fine
insane
00:38:861 (1) - 3/4? nah 1/2 feels fine
02:10:919 (2) - 1/2 would be better than repeat i guess there's kinda just uninteresting guitar there so a 1/2 repeat is fine since it places more focus on the main piano rhythms
02:42:831 (6) - nc
03:01:802 (1,1) - gap with ds, just stack
advanced
check ds
01:05:772 (3,4) - really boring, 1/1 will be better imo i think the 1/2s work and is more exciting lol
normal
check ds too
all fine
GL!


A
Arf wrote:
Hello, M4M from your queue. My map: https://osu.ppy.sh/s/592205

Why is Tragic Love Extra? Has that horrid meme not run its course :c :c but it is a tragic love

Normal
00:04:596 (3,4) - blanket thing. Same at 01:25:919 (1,2) -

00:08:272 (1) - minor thing, but wouldn't it look better if the second sliderpoint was actually in the middle? i think the curve is nice

00:22:831 (2,3) - bit too close. Same at 03:16:949 (2,3) -

00:28:125 (3,4) - Consider finding a way to map the note between these, I kinda get why you didn't, but it sounds weird to leave that vocal unmapped since all the others are followed pretty closely, even if that is an accident. i did it for diff sakes but rc got upd so i dont have to exclude this note anymore

00:32:831 (7) - Isn't it inconsistent to not map the white tick after this? Also sounds better if you do imo ^

00:38:861 (1,2) - The movement between these is a little strange, consider Ctrl+H on "1" nah, ctrl h makes it seem like it would flow weirder so ill keep what i have

00:39:890 (3,4) - Centering the middle sliderpoints of these might look a bit better? they're at the ends on purpse so ye

00:51:655 (3) - Consider mapping the white tick after this, bit of a strange gap at the moment imo. Same at 01:04:008 (4) -

00:52:831 (1,2) - Well, aesthetics is your choice obviously, but considering map up to this point, bit strange that this isn't a blanket i just like making slightly curved sliders so no it's not rly that strange to me lol

02:52:978 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - I feel like this section utilizes a rhythm and patterning style that is a bit too complex for a lowest diff. The "less is more" ideology works better the harder the diff is, and in lower diffs it might be better to just follow the "boring" rhythm of the vocals instead of doing something like this. I get that you want to show contrast between the slower section and the more intense section starting at the kiai, but it might not be a good idea to do this here. Consider more like Regraz diff. I don't really want to do it as regraz did his, while i could follow the vocals i don't really feel like it fits the section, it could be considered "complex", however, there is a lot of leniency in terms of preparing the player with the approaching hit circles to make the somewhat complex rhythm not too bit of an issue

03:21:214 (1,2) - Connection between these looks sort of odd, consider moving "2" up or "1" down. i rly like how it looks rn tbh

Very clean, I like.

Advanced
00:18:272 (2) - Consider Ctrl+H, it might make a nicer aesthetic, especially with a blanket. Not a lot of space though I like the aesthetics of this tho :(

00:48:861 (2,3) - Movement between these is slightly odd, consider moving 2 up or 3 down. Similar thing at 00:55:919 (5,6) - idk man stuff like this has been starting to get pretty appealing to me since they add a nice bit of visual variety that is kinda hard to get in lower diffs, the movement isn't too like awkward to keep since low diffs have slower svs than higher diffs anyways and there's not as much flow coming off from sliders compared to higher diffs

00:51:066 (7) - Consider Ctrl+J here, it flows more smoothly into the next sliderhead imo. Similar thing at 01:04:743 (1) -

01:28:272 (1) - Minor thing, move a bit to the right for symmetry with "4"

01:31:655 (3,4) - Consider making these symmetric across the y axis

02:18:272 (3) - Consider a repeat slider here instead, density should be okay imo it's kinda awk to fit it in tho so i'll keep it this way, not too dense and fairly clean

02:21:066 (4) - Consider deleting to add more emphasis on the guitar, it's pretty prominent methinks it's kinda awk tho cuz like the guitar just keeps going on and on so it'd be weird to just delete one of the guitar things to add more emphasis on the guitar, kinda sounds like the opposite lol

02:22:390 (1,2) - I get that density is an issue here but not mapping the note between these is a little odd in my opinion it sounds fine imo w/ the pause, a little strange, but not too out of place


Insane
00:56:949 (3) - Highly recommend NC-ing these SV changes, or at least the last one in each sequence. On subsequent playthroughs it's not as big of a deal but on first glance it was really easy to miss the change in velocity, especially since other SV changes are NC'd. You are consistent about not NC-ing this particular pattern whenever it occurs in the music but consider doing so. I nc'd the first instance of this at the beginning of the map to help familiarize players to the concept while adding in a normal non-nc'd version of it later one because the players have already been exposed to it beforehand and the exposure helps them notice that the decreasing lengths of the sliders probably are similar to the pattern at the start of the map

01:02:243 (9) - Consider putting this somewhere else, it was fairly noticeable in game. Same at 02:12:243 (6) - the overlaps are indeed intentional

02:12:831 (1) - Felt incredibly odd, guitar sound on sliderend is so much more prominent than the head. I hear the piano but it might be better to use a different rhythm here to follow both to a certain degree. so like, i can barely hear the guitar at all, and the piano is really just dominating the foreground of the music at this part so i feel like following it as i do is very appropriate

Clean, and pretty enjoyable to play. Well done.

Hope the mod was somewhat useful, good luck.


will reply to iyiyo later cuz im burnt out
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according to 40mp's own upload on youtube there is actually an official translation for the song name https://www.youtube.com/watch?v=8JljfZzPmFM
so I think that should be the romanised title and amaoto noise moved to tags?

would add "40meterP english cover" to tags


00:01:214 - 00:10:552 - tone down hs volume, this is way too loud for a calm intro :/
how about something like https://i.imgur.com/km0Xm0i.jpg
00:48:272 (1) - 01:14:008 - 01:42:243 - 02:52:978 (1) - finish?
03:13:419 - missing whistle?
02:02:243 (1,2,3) -02:04:596 (1,2,3) - would sound nice if you put drumw on heads and also probably a bit lower volume overall until 02:05:919 -



japanese diffname for (mostly) english cover k
00:22:390 (1) - think using a simple shape instead of this "thing" would fit your other visuals much better since they rely so much on simplicity. or a more balanced shape, like a more polished version of https://i.imgur.com/nRqWU2N.jpg
00:38:419 (11,12) - 00:54:081 (7) - 02:03:493 (7) - etc. can you hs overmaps properly this is kinda gross to play (like + whistle on 12 so you don't have such outstanding 1/2 sounds on 1/4)
=> basically what you did for other overmaps like 00:34:081 (10) -, using some consistent hitsounding for them makes them work much better
same for lower diffs wherever it applies

01:04:743 (1,2,3,4) - don't really get the offbeat stack here. if you want stacking, then 3+4 makes more sense cause of drums/hs and making next combo stand out more
01:06:508 (1,2,3,4) - would 1212 these cause you followed vocals with comboing for the jumps before
01:21:066 - snare on this seems unintentional, it's not in the song and you mapped it passively, makes sense on diffs you made it clickable though
same things for second/third chorus
02:10:919 (1,2,3,4,5) - 02:12:390 (4,5,6,7) - this is very anime, don't think having these kinds of diffspikes in such a part fits well
02:15:478 (2) - this is 1/6 https://i.imgur.com/NNbMbWm.jpg could probably map like https://i.imgur.com/nXurX5A.jpg check this on lower diffs too
02:15:772 - there might be something on red, but most outstanding instrument seems to be on 02:15:821 -
03:01:214 (1,1,2) - 1/4 snaps makes more sense imo


you're like 2 years late for this diff name..
00:59:302 (4,5) - would make this 1/1 or 1/2 + circle, all other times in chorus you used 3/4 for vocal stuff on the clickable thing after, but 00:59:596 (5) - has no vocal
01:37:684 (1) - flipping this would be so cute and make visuals more cohesive imo https://i.imgur.com/wdKztyb.jpg
01:53:125 (2,3,4,1,2,1,2) - why is this so much harder than same thing in chorus 1 and 3
02:10:919 (1,2,3,1,2) - same as top diff
03:01:214 (1,1,2) - still think 1/4 is better, but at last decide on one snapping to use here for all diffs lol


insane
00:08:714 (2,3) - some of your active jumps in the intro like this one feel kinda overdone looking at how you spaced the whole map
00:18:714 (1,1) - why double nc
00:54:596 (6,7,8,9) - freehanding works fine for most of your visuals, but this attempted square is pretty gross lol


regraz
diff is fine
consistent sv hards are kinda boring though when you have parts like 02:24:743 - that would definitely be better with lower sv :/



adv
ar6 would probably better considering all the passive 1/2 spam and 200+ bpm
would tone down rhythm density until 00:10:625 - since it lacks so many instruments but is basically as hard as the more intense parts


normal
same intro thing
also ar5 should be better
02:57:390 (5,1,2) - easiest to misread pattern of the whole map put into slow filler part?



make sure to reply to all of the other mods too and let me know when it's ready
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Trynna
03:29:155 (4,5) - The most intense part of this song comes at the end, so I think it would be okay to use a slightly higher spacing.

Djulus
02:21:066 (4,6) - I don't think there are probs with these stacks.

Arf:
00:33:272 (5,6) - I think the vocals here are not strong enough to be followed.

03:00:037 (1,2,3,1,2,3) - I think it would be even harder as to such AR.

03:20:772 (6) - I am following another track here

03:29:743 (6,7) - It was placed on purpose for emphasis on music.

iYiyo
They are mainly about tracks to be followed. I am operating that diff under a strategy that, if there are special rhythms (like what you point out), I will temporarily abondon other tracks and merely focus on that rhythms. This is used to create variety and prevent from homogenization.

Lasse:
Yes but the song is pretty consistent overall. No ultra quiet sections or ultra intense sections. I am mapping a Hard, of which the target players are not professional enough. So imo SV changes should only be applied when the music is really different (Ultra intense or weak, as mentioned above). So I decided not to change the SV for this map.

Thank you!

Code:
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 163199
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.1

[Metadata]
Title:Amaoto Noise
TitleUnicode:雨音ノイズ
Artist:Kinohiko
ArtistUnicode:木のひこ
Creator:Battle
Version:Regraz's Hard
Source:
Tags:regraz 40mp utaite
BeatmapID:1487300
BeatmapSetID:613928

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:7.7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
Video,-185,"mv.avi"
0,0,"bg.jpg",0,0
//Break Periods
2,76708,85124
2,163766,172183
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1214,294.117647058824,4,2,1,80,1,0
20037,-100,4,2,1,75,0,0
38419,-100,4,2,1,75,0,0
38861,-100,4,2,1,75,0,0
56655,-100,4,2,1,80,0,0
56949,-100,4,2,1,90,0,0
57390,-100,4,2,1,80,0,0
57684,-100,4,2,1,90,0,1
75478,-100,4,2,1,80,0,0
75772,-100,4,2,1,80,0,0
76508,-100,4,2,1,80,0,0
85184,-100,4,2,1,60,0,0
85919,-100,4,2,1,70,0,0
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348,333,175331,6,0,P|285:315|223:368,1,130,2|0,0:0|3:0,0:0:0:0:
149,354,175772,2,0,L|69:346,1,65,0|0,3:0|0:0,0:0:0:0:
65,265,176066,2,0,L|-15:257,1,65,0|0,0:0|3:0,0:0:0:0:
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190,123,176802,1,0,3:0:0:0:
257,174,176949,2,0,B|277:237|277:237|255:306,1,130,0|0,3:0|0:0,0:0:0:0:
316,358,177390,2,0,L|380:359,1,65,0|0,3:0|3:0,0:0:0:0:
426,288,177684,6,0,B|406:227|406:227|426:164,1,130,2|0,0:0|3:0,0:0:0:0:
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205,114,178714,2,0,P|191:194|216:237,1,130,0|0,3:0|0:0,0:0:0:0:
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375,234,179302,2,0,P|400:175|383:113,1,130,0|0,3:0|0:0,0:0:0:0:
98,74,180037,5,0,1:0:0:0:
54,177,180233,1,0,1:0:0:0:
164,155,180429,1,0,1:0:0:0:
92,91,180625,5,0,1:0:0:0:
48,194,180821,1,0,1:0:0:0:
158,172,181017,1,0,1:0:0:0:
254,112,181214,6,0,B|275:71|275:71|264:268,1,227.5,4|0,0:0|0:0,0:0:0:0:
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448,45,183419,2,0,P|388:71|325:39,1,130,2|2,0:0|0:0,0:0:0:0:
251,19,183861,1,0,1:0:0:0:
171,48,184008,2,0,P|112:72|54:46,1,130,2|0,0:0|0:0,0:0:0:0:
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386,286,185772,2,0,P|463:289|498:341,2,130,2|2|2,0:0|0:0|0:0,0:0:0:0:
292,144,186655,1,2,0:0:0:0:
213,111,186802,2,0,L|125:115,1,65,0|0,1:0|0:0,0:0:0:0:
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128,279,187831,2,0,L|137:361,1,65,2|0,0:0|1:0,0:0:0:0:
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396,235,188566,1,0,1:0:0:0:
458,292,188714,2,0,P|476:217|440:161,1,130,2|2,0:0|0:0,0:0:0:0:
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42,172,189890,1,0,1:0:0:0:
120,204,190037,2,0,P|112:240|123:277,1,65,4|2,0:0|0:0,0:0:0:0:
186,316,190331,1,0,1:0:0:0:
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201,288,192537,2,0,L|193:358,1,65,4|0,0:3|1:0,0:0:0:0:
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110,316,193714,1,0,0:0:0:0:
110,316,193861,2,0,L|120:235,1,65,0|0,1:0|0:0,0:0:0:0:
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367,204,196066,1,0,1:0:0:0:
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103,129,197243,2,0,L|27:136,1,65,2|0,0:0|1:0,0:0:0:0:
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232,199,198566,1,0,1:0:0:0:
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434,164,199449,2,0,P|429:131|437:100,1,65,0|0,1:0|1:0,0:0:0:0:
477,26,199743,1,0,1:0:0:0:
437,100,199890,2,0,L|286:89,2,130,2|2|2,0:0|0:0|0:0,0:0:0:0:
319,221,200772,1,0,1:0:0:0:
319,221,200919,2,0,L|231:216,1,65,0|0,1:0|1:0,0:0:0:0:
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427,352,203566,6,0,P|460:299|432:212,1,130,4|4,0:3|0:3,0:0:0:0:
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248,231,207831,1,2,1:2:0:0:
302,140,207978,1,4,0:3:0:0:
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52,321,209155,1,0,1:0:0:0:
167,223,209302,2,0,L|319:228,1,130,0|0,1:0|1:0,0:0:0:0:
357,149,209743,1,0,1:0:0:0:
431,223,209890,2,0,B|454:200|454:200|450:307,1,130,4|4,0:3|0:3,0:0:0:0:
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213,258,212978,6,0,L|208:313,1,32.5,4|0,0:0|0:0,0:0:0:0:
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iY
iYiyo wrote:
hi, m4m here


notice[list]

General

*Having ar 9,2 and 9,3 for top diffs doesn't really make that big of a difference, like it's almost the same, why not set ar9 tragic love extra so there's a notorious change between both in term of ar? k


Ame

*00:04:596 (4,5,6) - Since you're doing this sort of stack on 00:02:243 (4,5,6) - & 00:06:949 (4,5,6) - I'd expect something very similar to them tbh. The rhythm/music is the same there so why not keep it consistence? kinda just for slight variance, I still kept spacing relatively close together to keep it somewhat consistent, but the variety is nice imo

*00:24:449 (7) - I don't really think that adding a drum-finish on the clap is the best idea considering the current objects. I mean, I saw it on the editor and I thought you can make 00:24:449 (7) - into 2 jumps to emphasize your hitsounds and stuff, but then I realize there wasn't such noise on 00:24:596 - so yeah. Hitsound might be still okay, but in order to keep ip, I'd highly suggest to make it 00:24:449 (7) - 2 circles to emphasize what you're currently mapping. I feel like a slider here is fine with the drum finish, the music kinda just slightly goes to a lower pitch after the white tick so it goes along with the music fairly well. Since this is also a calmer section, I feel like slider are more appropriate overall than circles

*00:32:831 (1,2,3,4) - I don't really think the flow choice here is the best, imo it could be improving by ctrl+g 00:33:714 (4) - , mainly because your current transition between 00:33:566 (3,4) - feels like cutting all the movement and spacing the player has. What do you think? I mean that's kind of the point of it, the back and forth motion with 8 having less movement to get to it creates emphasis for the vocal that i want

*00:38:419 (4,5,6) - I don't really hear the triplet here D: don't really think it's supported at all so it sounds weird, I'd suggest to delete 00:38:493 (5) - tbh. (also the hitsounds don't really support it too :d) hitsounds now support it

*00:52:831 (1) - I know you're following vocals an all this sections, that's why you map 1/2 before the downbeats, however I think that in this particular part it'd be better to map the downbeat with the start of a slider or similar. Mainly because 00:52:978 - is quite strong compared to previous ones. Also you do 00:35:331 (1) - which is kinda the same and it fits better imo. So yeah, also to keep both part consistence? 1 also feels a lot more drawn out than the later downbeat, while this one feels more held the other vocal for just "pain" isn't really stressed out for the vocal so having it as such feels better to me

*01:01:949 (8) - Add a finish additions? sounds kinda empty without hs if we compare it with 00:59:596 (8) - which is very similar + it's stronger because of the jumps so yeah.

*01:22:684 (7) - missing normal sampleset?

*02:05:478 (4) - Because of the appearance of the piano, adding a nc here would look cool.

*02:41:802 (2,2) - The overall jump pattern is pretty cool, but I don't really think it's really supported by the music, specially both circles I just highlighted. With those you're just desemphasizing other strong beats like 02:41:655 - & 02:42:243 - . I do believe you can manage something else and still look cool af. I feel that it's justified to have overmapping in this case since this is basically what the entire solo was building up toward, having it have
a more "explosive" ending using 1/4 sliders to force faster movement makes the last few w/e beats that's going on here much more impactful, especially since I also tried to do some build up to make this section contrast heavily with the stuff before


*03:00:037 (1,2,3,4,5,6) - If you're trying to increase the ds periodically I don't think its current state reflect it good. I mean, because of slider leniency your movement 03:00:037 (1,2) - here is just too low compared with the rest of the slider, which just hear pretty similar in the music. So yeah, I'd suggest to add more ds between 03:00:037 (1,2) - . Let me know what you think. slightly more

*03:15:037 (5) - normal samepleset instead?

*03:18:419 (9,10) - Since you're adding those hs to emphasize your mapping there, I'd really expect more distance between them than 03:17:831 (6,7) - 03:16:214 (10,11) - etc. It looks like a normal jump trying to be emphasized but with no really emphasize at all D: tried to make it mroe emphasized


Tragic Love Extra

*00:15:919 (3,2) - maybe move a bit so they don't overlap? in gameplay you can see it, and it might look weird compared to the rest of your mapping~

*00:38:419 - why the green line? xd it's just increasing the SV and you just have 3 circles so it doesn't take any effect.

*00:52:978 (1) - You map the downbeat here xp (comparing it with top diff) true but i made this in mind with a more modern kind of rhythm rather than the top diff which kinda uses more older mapping techniques and rhythms

*01:56:949 (3,4) - Consdering your whole mapping in this set, I think you should ctrl+g these to match the vocals and then rearrange the ds ofc.

*02:05:478 (1) - here you add the nc I mentioned on top diff O:

*02:21:361 (2,3,4) - talking about structure I think you can do it better here by making ds between 02:21:361 (2,4) - and 02:21:508 (3,4) - similar. Right now 02:21:361 (2,3) - feels like is further away than it really is imo. tried

*02:41:655 (1,2,1,2,1,2,1,2,1) - Similar suggestion I mentioned on top diff, I hope you take it and try something better D: and know you can do it! but i like, reaaallly like the idea of this lol

*03:00:037 (1,2,3,4,5,6) - here you make the increase of the ds notoriously better than in top diff, I guess that's what you should do on it too~ idk if this is a compliment of this diff or saying to do it on the other diff so ill just move some things on the top diff i guess

*03:15:037 (4) - normal sampleset instead? like the rest of 'claps' hs


Insane

*00:34:081 (9) - I mentioned something similar on previous points, but there's any noticeable triplet here to support it D: i probs removed it in some other mod

*01:05:331 (1,2) - Imo the nc here doesn't really that good compared to higher diffs. Mainly because it's currently covering just 2 objects.. and it feel like kinda spam D: better to keep it normal i guess it has some pseudo emphasis to it, so having it stay NC'd while having a jump but not to large of a jump still gives an impression of a lot of emphasis for the different vocals

*01:30:331 (8) - missing normal sampleset?

*01:41:214 (6) - compared to previous diffs, shouldn't this have nc aswell? well, not really, top diff goes by NCs every two downbeats whereas the other extra goes by every downbeat going along with the way they were mapped and this goes by the every two downbeats NC-ing

*03:15:037 - normal sampleset?

GL with the set~


L
Lasse wrote:
according to 40mp's own upload on youtube there is actually an official translation for the song name https://www.youtube.com/watch?v=8JljfZzPmFM
so I think that should be the romanised title and amaoto noise moved to tags? ye

would add "40meterP english cover" to tags kk


00:01:214 - 00:10:552 - tone down hs volume, this is way too loud for a calm intro :/
how about something like https://i.imgur.com/km0Xm0i.jpg
00:48:272 (1) - 01:14:008 - 01:42:243 - 02:52:978 (1) - finish?
03:13:419 - missing whistle?
02:02:243 (1,2,3) -02:04:596 (1,2,3) - would sound nice if you put drumw on heads and also probably a bit lower volume overall until 02:05:919 -



japanese diffname for (mostly) english cover k
00:22:390 (1) - think using a simple shape instead of this "thing" would fit your other visuals much better since they rely so much on simplicity. or a more balanced shape, like a more polished version of https://i.imgur.com/nRqWU2N.jpg did ur shape
00:38:419 (11,12) - 00:54:081 (7) - 02:03:493 (7) - etc. can you hs overmaps properly this is kinda gross to play (like + whistle on 12 so you don't have such outstanding 1/2 sounds on 1/4)
=> basically what you did for other overmaps like 00:34:081 (10) -, using some consistent hitsounding for them makes them work much better
same for lower diffs wherever it applies went thru and added hitsounds/removed some of the overmaps, hopefully hitsound copier did its job

01:04:743 (1,2,3,4) - don't really get the offbeat stack here. if you want stacking, then 3+4 makes more sense cause of drums/hs and making next combo stand out more k applied that to all instances
01:06:508 (1,2,3,4) - would 1212 these cause you followed vocals with comboing for the jumps before
01:21:066 - snare on this seems unintentional, it's not in the song and you mapped it passively, makes sense on diffs you made it clickable though
same things for second/third chorus
02:10:919 (1,2,3,4,5) - 02:12:390 (4,5,6,7) - this is very anime, don't think having these kinds of diffspikes in such a part fits well
02:15:478 (2) - this is 1/6 https://i.imgur.com/NNbMbWm.jpg could probably map like https://i.imgur.com/nXurX5A.jpg check this on lower diffs too
02:15:772 - there might be something on red, but most outstanding instrument seems to be on 02:15:821 -
03:01:214 (1,1,2) - 1/4 snaps makes more sense imo


you're like 2 years late for this diff name..
00:59:302 (4,5) - would make this 1/1 or 1/2 + circle, all other times in chorus you used 3/4 for vocal stuff on the clickable thing after, but 00:59:596 (5) - has no vocal
01:37:684 (1) - flipping this would be so cute and make visuals more cohesive imo https://i.imgur.com/wdKztyb.jpg
01:53:125 (2,3,4,1,2,1,2) - why is this so much harder than same thing in chorus 1 and 3
02:10:919 (1,2,3,1,2) - same as top diff
03:01:214 (1,1,2) - still think 1/4 is better, but at last decide on one snapping to use here for all diffs lol


insane
00:08:714 (2,3) - some of your active jumps in the intro like this one feel kinda overdone looking at how you spaced the whole map lowered some spacings for the intro
00:18:714 (1,1) - why double nc
00:54:596 (6,7,8,9) - freehanding works fine for most of your visuals, but this attempted square is pretty gross lol lmao fair enough


regraz
diff is fine
consistent sv hards are kinda boring though when you have parts like 02:24:743 - that would definitely be better with lower sv :/



adv
ar6 would probably better considering all the passive 1/2 spam and 200+ bpm
would tone down rhythm density until 00:10:625 - since it lacks so many instruments but is basically as hard as the more intense parts


normal
same intro thing
also ar5 should be better
02:57:390 (5,1,2) - easiest to misread pattern of the whole map put into slow filler part?



make sure to reply to all of the other mods too and let me know when it's ready


no comment is fixed, anyways I chose to maintain 1/4 for the insane around 02:15:331 - just for the sake of rhythm simplification so that insane players dont get fked over lol, changed it into 1/6 for the two extras tho

upd regraz and should be fine to go
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Battle wrote:
iYiyo wrote:

  • 03:00:037 (1,2,3,4,5,6) - here you make the increase of the ds notoriously better than in top diff, I guess that's what you should do on it too~ idk if this is a compliment of this diff or saying to do it on the other diff so ill just move some things on the top diff i guess



yes it was a compliment xd now the pattern looks better on top diff so it's fine~
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aniem
i honestly think this normal is kinda too hard to be the lowest diff in the set, the bpm is pretty high and you used a lot of 1/2s in it.. re:end of a dream normal was a lot easier because the diff has only 1/2s which are way more consistent than the ones this has

japanese diffname that needs a zontik
the jumpy triplets in the kiai such as 01:09:081 (8,9) - would be a nightmare for bad reading players like me, just saying Xd.
00:19:669 (8) - I think this makes the pattern a bit less intuitive, the piano here is actually 1/8, or rather say it's denser than 1/4 at least hence the triplet here doesn't really match with the piano well and a triplet after a 1/1 slider usually makes the flow a bit underwhelming (there's always exceptions ofc, but I feel like there's not in this case.) so maybe a 1/2 gap as usual would be better imo
00:20:037 - soft finish fits here tbh
00:23:125 - whistle here?
00:57:390 (1) - would mute the sliderend, the hitsound bothers me to feel that the slider kinda doesn't fit to the vocal, muting the end solves that.
01:35:919 (3) - whistle prob, for the both bass drum and the vocal.
02:03:861 (2,3,4) - would rly change either the rhythm or patterning here, how you mapped the pattern makes the rhythm much confusing, they look like supposed to have 1/2 gaps in rhythm but they all are in 1/4 snaps. divide 02:03:861 (2) - to 2 cicles, and the 2nd circle (should be at 02:04:008 -) could move onto 02:04:081 (4,5) - which is much more friendly and fitting to the song. since only 3/4 slider plus circle jump is often used in this map so would nicely work here.
02:10:625 (8,1) - swap the combo maybe, it's inconsistent from what you've been doing with ncs
02:15:576 (2,3) - this is quite unreadable unless you have them manually stacked to look different from the other notes, the 1/6 and 1/4s look mixed up. removing the circle is the best decision for the sake of gameplay though.
02:19:964 (7,2) - isn't this 1/6 otherwise the the circles do nothing? i can hear the 2 guitar sounds between the sliders well im just too nitpicky noone gives a shit about this as it only makes the playablity worse lol
03:11:508 (1,2) - ctrl-g actually makes it cooler like the one in first kiai id love it better than the pp ver 1-2s
hs goes for the other diffs

extra
02:15:576 (2) - same as the top diff

insane
00:09:302 - 00:10:331 - 02:05:919 - you needed to delete the green lines they should be only one in a place..
00:57:390 (1) - the fuck is wrong with the finish on the end u mad...
01:25:625 (3) - yea i don't know what the finish on the end is supposed for, it sounds super bad
01:44:449 (1) - a
02:15:552 (2) - well I'd say the same as the other diffs but it's technically wrongly snapped?

hard
00:09:302 - 00:10:331 - 00:10:625 - they need to be deleted
00:51:655 (4) - I saw none of the diffs had a whistle on this but would fit here in the case 1/1 reverse slider is long enough and only the head is hitsounded lol.
01:30:331 - normal sample
03:00:037 (1,2,3,1,2,3) - this could easily trigger people at 3 min since this map barely contains advanced rhythms such as in 1/4 snap, yet the 1/3 circles suddenly appear in nearby the end of the map. would just simplify the rhythm like battle did in his insane/advanced diff.

advanced
00:09:302 - 00:10:331 - delete the lines
01:30:331 - normal sample
02:04:743 - the break is weirdly snapped lol
03:00:037 (1,2,3) - consistent spacing through them would look neater

normal also has the 2 lines in the same timeline
yea weird things happened
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Delis wrote:
aniem
i honestly think this normal is kinda too hard to be the lowest diff in the set, the bpm is pretty high and you used a lot of 1/2s in it.. re:end of a dream normal was a lot easier because the diff has only 1/2s which are way more consistent than the ones this has

japanese diffname that needs a zontik
the jumpy triplets in the kiai such as 01:09:081 (8,9) - would be a nightmare for bad reading players like me, just saying Xd. i like it thoooo
00:19:669 (8) - I think this makes the pattern a bit less intuitive, the piano here is actually 1/8, or rather say it's denser than 1/4 at least hence the triplet here doesn't really match with the piano well and a triplet after a 1/1 slider usually makes the flow a bit underwhelming (there's always exceptions ofc, but I feel like there's not in this case.) so maybe a 1/2 gap as usual would be better imo

00:20:037 - soft finish fits here tbh i put a normal one cuz i liked the normal one there better
00:23:125 - whistle here?
00:57:390 (1) - would mute the sliderend, the hitsound bothers me to feel that the slider kinda doesn't fit to the vocal, muting the end solves that.
01:35:919 (3) - whistle prob, for the both bass drum and the vocal.
02:03:861 (2,3,4) - would rly change either the rhythm or patterning here, how you mapped the pattern makes the rhythm much confusing, they look like supposed to have 1/2 gaps in rhythm but they all are in 1/4 snaps. divide 02:03:861 (2) - to 2 cicles, and the 2nd circle (should be at 02:04:008 -) could move onto 02:04:081 (4,5) - which is much more friendly and fitting to the song. since only 3/4 slider plus circle jump is often used in this map so would nicely work here. i stacked it lol
02:10:625 (8,1) - swap the combo maybe, it's inconsistent from what you've been doing with ncs i'll keep this one cuz while it is inconsistent the piano is more important here than the downbeat
02:15:576 (2,3) - this is quite unreadable unless you have them manually stacked to look different from the other notes, the 1/6 and 1/4s look mixed up. removing the circle is the best decision for the sake of gameplay though.
02:19:964 (7,2) - isn't this 1/6 otherwise the the circles do nothing? i can hear the 2 guitar sounds between the sliders well im just too nitpicky noone gives a shit about this as it only makes the playablity worse lol can we just keep this one so that the playability isn't actual ass lmao
03:11:508 (1,2) - ctrl-g actually makes it cooler like the one in first kiai id love it better than the pp ver 1-2s
hs goes for the other diffs

extra
02:15:576 (2) - same as the top diff

insane
00:09:302 - 00:10:331 - 02:05:919 - you needed to delete the green lines they should be only one in a place..
00:57:390 (1) - the fuck is wrong with the finish on the end u mad...
01:25:625 (3) - yea i don't know what the finish on the end is supposed for, it sounds super bad
01:44:449 (1) - a honestly screaming at hitsound copier rn im heated
02:15:552 (2) - well I'd say the same as the other diffs but it's technically wrongly snapped?

advanced
00:09:302 - 00:10:331 - delete the lines
01:30:331 - normal sample
02:04:743 - the break is weirdly snapped lol
03:00:037 (1,2,3) - consistent spacing through them would look neater

normal also has the 2 lines in the same timeline
yea weird things happened


ok round2 hitsound copier dont let me down aaaaa
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