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Nekomata Master - Sennen no Kotowari [CatchTheBeat]

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Topic Starter
Seija
This beatmap was submitted using in-game submission on sábado, 3 de febrero de 2018 at 5:49:31

Artist: Nekomata Master
Title: Sennen no Kotowari
Source: SOUND VOLTEX III GRAVITY WARS
Tags: Yagokoro Eirin ZUN 千年幻想郷 ~ History of the Moon BEMANI×東方Project Ultimate MasterPieces beatmania IIDX 22 PENDUAL Touhou 8 Imperishable Night
BPM: 152,95
Filesize: 9239kb
Play Time: 02:02
Difficulties Available:
  1. ADVANCED (3,08 stars, 379 notes)
  2. BASIC (1,31 stars, 171 notes)
  3. EXHAUST (4,33 stars, 630 notes)
  4. GRAVITY (5,57 stars, 669 notes)
  5. NOVICE (2,15 stars, 247 notes)
Download: Nekomata Master - Sennen no Kotowari
Information: Scores/Beatmap Listing
---------------
Let's try again~
remove stream in exhaust diff aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
re-working in hitsounds xd

*Whoosh*
Check celerih standard Mapset! <3
Metadata and mp3 stolen borrowed from Critical_Star Mania mapset
Ready for mods i guess xD



She is Eirin <3


BASIC: By me~
NOVICE: By me~
ADVANCED: By me~
Collab EXHAUST: By me and Core, click to dl the diff
EXHAUST: By me~
GRAVITY: By me~ (nerfed this... a lot... 5.82* ~ 5.42*)
MASTER: Maybe by Razor Sharp


Cowboy
Si tu mapa va para ranked, podría ayudarte con la cup, suerte :3
Topic Starter
Seija

Jusenkyo wrote:

Si tu mapa va para ranked, podría ayudarte con la cup, suerte :3
o: en serio? gracias ♡
eso si, voy a hacer el intento de tirarlo a ranked, aunque dudo que funcione.

pero si quieres hacerla, no hay problema, ademas, me ayudaría bastante c: (me cuesta bastante mappear las dificultades fáciles x'D)
-Luminate
Hi! A mod as requested from my queue
General
  1. I checked AiMod and found an issue about uninherited timing point conflicts
    Please make sure your red line(BPM setting point) is the same in every diffs
  2. Your map overused a lot of klai time which is used on "strong" point of the song, Please consider removing some of the unnecessary klai
Sorry, but I have to skip NOVICE cuz I'm allergic to salad ;w;
ADVANCED
  1. 00:12:928 (2) - reduce the distance a little
  2. 00:23:516 (3) - antiflow dash here is too much //try reducing the distance of (3) a little
  3. 00:26:261 (7) - reduce the distance while remaining Hdash // the distance is too much
  4. 00:43:712 (4) - Hdash or else reduce the distance of the next note
  5. 00:47:046 (1) - Hdash following with antiflow seems too much(which your Hdash strength is pretty strong) consider reducing the distance
  6. 01:15:673 (2) - This pattern is really hard for player within this rank of skill (Edge Dash) so I recommend Hdash or normal dash
  7. 01:16:065 (3) - ^^
  8. 01:28:222 (2) - Hdash at the end of the slider
  9. 01:32:340 (4,5,1) - move closer to previous note a little
  10. 01:33:712 (3) - reduce the distance or make Hdash of (2) (but I suggest reducing)
  11. 01:35:673 (1) - reduce the distance a little
EXHAUST
  1. 00:12:340 (6) - straight down slider would flow better
  2. 00:16:065 (2) - Hdash at the end of the slider
  3. 00:18:810 (1) - x:372 and curve the slider more
  4. 00:19:203 (2) - x:472
  5. 00:22:340 (2) - x:368
  6. 00:27:242 (4,5,6) - ctrl+h and x:344
  7. 00:36:850 (3) - Hdash at the end of the slider
  8. 00:37:634 (1) - move this closer to (4)
  9. 00:50:967 (3) - reduce the distance while remaining Hdash // the distance is too much
  10. 00:53:908 (2) - increase the distance a little bit // too walkable here
  11. 01:13:516 (2) - Hdash at the end of the slider
  12. 01:14:301 (2) - move left 1-2 grid(s)
  13. 01:15:281 (1,2,3) - try making this more moveable? I hate to say this but try "( )" pattern
  14. 01:18:222 (6) - Hdash?
  15. 01:22:634 (5) - reduce the distance while remaining Hdash // the distance is too much
  16. 01:33:908 (8) - Hdash?
  17. 01:38:614 (4) - x:364
  18. 01:48:222 (1,2,3,4) - x:112
  19. 01:50:183 (4) - flatten this slider out to the left
  20. 01:51:948 (1) - x:48
GRAVITY
  1. 00:15:477 (8) - increase the distance a little bit to emphasize the beat?
  2. 00:24:105 (3) - reduce the distance while remaining Hdash // the distance is too much
  3. 00:31:752 (2,3) - These Hdash is too hard to follow and the melody itself doesn't fit so I suggest making it like this
  4. 00:32:928 (1) - the end of the slider should be Hdash to make the beat stronger
  5. 00:34:889 (2) - this note should be Hdash
  6. 00:35:477 (5) - reduce the distance while remaining Hdash // the distance is too much
  7. 00:36:457 (2,3,4) - I think these notes should be arranged like this
  8. 00:40:477 (2,4) - make these two Hdash or reduce the distance between them
  9. 00:53:320 (1) - the end of the slider should be emphasizing the drum sound I suggest this pattern
  10. 00:54:105 (3,4,5,6) - move the note like this while keeping normal dash distance from previous note
  11. 00:55:379 (2) - remove this note? no notes can be heard here
  12. 01:16:359 (4) - Well, this is kinda harsh for a player to catch, try reducing the distance while keeping Hdash and 01:16:359 (4,1) is a sudden antiflow of Hdash streams which is really hard if you're not accurate enough(but I personally really like these pattern)
  13. 01:23:516 (2) - Hdash at the end of the slider
  14. 01:39:006 (2) - ctrl+H then follow my suggestion below
  15. 01:39:203 (3,4,5,6,7,8) - I would suggest making it like this to hype this more imo
  16. 01:56:065 (1) - Wow!, an arrow-shaped slider lol (nice one btw haha)
Woah, your map flows is pretty decent!!! All you need to fix is just music-related feelings and Hdash uses(Although the flow is good but I somehow feels odd while playing)
Hope this helps! :)
Topic Starter
Seija

-Luminate wrote:

Hi! A mod as requested from my queue
General
  1. I checked AiMod and found an issue about uninherited timing point conflicts
    Please make sure your red line(BPM setting point) is the same in every diffs
    o: i didn't notice that, i will fix it in a moment~
  2. Your map overused a lot of klai time which is used on "strong" point of the song, Please consider removing some of the unnecessary klai okay, i'll remove a lot of kiai then xD
Sorry, but I have to skip NOVICE cuz I'm allergic to salad ;w; don't worry <3

ADVANCED
  1. 00:12:928 (2) - reduce the distance a little Added a curve~
  2. 00:23:516 (3) - antiflow dash here is too much //try reducing the distance of (3) a little Applied~
  3. 00:26:261 (7) - reduce the distance while remaining Hdash // the distance is too much Distance reduced~
  4. 00:43:712 (4) - Hdash or else reduce the distance of the next note Added HDash~
  5. 00:47:046 (1) - Hdash following with antiflow seems too much(which your Hdash strength is pretty strong) consider reducing the distance Nerfed~
  6. 01:15:673 (2) - This pattern is really hard for player within this rank of skill (Edge Dash) so I recommend Hdash or normal dash oh, i see... Nerfed~
  7. 01:16:065 (3) - ^^ Both of them xD
  8. 01:28:222 (2) - Hdash at the end of the slider okay, added HDash~
  9. 01:32:340 (4,5,1) - move closer to previous note a little Applied~
  10. 01:33:712 (3) - reduce the distance or make Hdash of (2) (but I suggest reducing) Distance reduced~
  11. 01:35:673 (1) - reduce the distance a little Applied~

EXHAUST
  1. 00:12:340 (6) - straight down slider would flow better Applied~
  2. 00:16:065 (2) - Hdash at the end of the slider Added HDash c:
  3. 00:18:810 (1) - x:372 and curve the slider more okay
  4. 00:19:203 (2) - x:472 applied
  5. 00:22:340 (2) - x:368 omg, i suck at mapping rains, applied c:
  6. 00:27:242 (4,5,6) - ctrl+h and x:344 applied~
  7. 00:36:850 (3) - Hdash at the end of the slider Added HDash~
  8. 00:37:634 (1) - move this closer to (4) okay~
  9. 00:50:967 (3) - reduce the distance while remaining Hdash // the distance is too much Applied~
  10. 00:53:908 (2) - increase the distance a little bit // too walkable here Distance increased~
  11. 01:13:516 (2) - Hdash at the end of the slider i'll keep the distance, sorry :c
  12. 01:14:301 (2) - move left 1-2 grid(s) applied~
  13. 01:15:281 (1,2,3) - try making this more moveable? I hate to say this but try "( )" pattern oh god, i don't like that pattern, but i will try to change it
  14. 01:18:222 (6) - Hdash? Added HDash c:
  15. 01:22:634 (5) - reduce the distance while remaining Hdash // the distance is too much nerfed~
  16. 01:33:908 (8) - Hdash? HDash added~
  17. 01:38:614 (4) - x:364 Moved~
  18. 01:48:222 (1,2,3,4) - x:112 Okay~
  19. 01:50:183 (4) - flatten this slider out to the left Done~
  20. 01:51:948 (1) - x:48 And Done~

GRAVITY
  1. 00:15:477 (8) - increase the distance a little bit to emphasize the beat? Okay, applied c:
  2. 00:24:105 (3) - reduce the distance while remaining Hdash // the distance is too much Same here~
  3. 00:31:752 (2,3) - These Hdash is too hard to follow and the melody itself doesn't fit so I suggest making it like this nerfed~
  4. 00:32:928 (1) - the end of the slider should be Hdash to make the beat stronger Applied~
  5. 00:34:889 (2) - this note should be Hdash oki~
  6. 00:35:477 (5) - reduce the distance while remaining Hdash // the distance is too much i refuse here, but i will reduce it a little bit
  7. 00:36:457 (2,3,4) - I think these notes should be arranged like this Applied~
  8. 00:40:477 (2,4) - make these two Hdash or reduce the distance between them i will keep the distance, a lot of hyperdash are easy and boring imo, sorry :c
  9. 00:53:320 (1) - the end of the slider should be emphasizing the drum sound I suggest this pattern applied, but with another pattern xD
  10. 00:54:105 (3,4,5,6) - move the note like this while keeping normal dash distance from previous note Applied~
  11. 00:55:379 (2) - remove this note? no notes can be heard here okay, applied~
  12. 01:16:359 (4) - Well, this is kinda harsh for a player to catch, try reducing the distance while keeping Hdash and 01:16:359 (4,1) is a sudden antiflow of Hdash streams which is really hard if you're not accurate enough(but I personally really like these pattern) nerfed i guess, i changed the hdash stream a little bit (wow, *5.98 to *5.88 xD)
  13. 01:23:516 (2) - Hdash at the end of the slider Done~
  14. 01:39:006 (2) - ctrl+H then follow my suggestion below
  15. 01:39:203 (3,4,5,6,7,8) - I would suggest making it like this to hype this more imo oh wow, it really fits the song perfectly, Applied~
  16. 01:56:065 (1) - Wow!, an arrow-shaped slider lol (nice one btw haha) thanks c:
Woah, your map flows is pretty decent!!! All you need to fix is just music-related feelings and Hdash uses(Although the flow is good but I somehow feels odd while playing) Thanks again <3
Hope this helps! :)
Thanks for the mod, it really help me a lot, especially in the lower diffs <3 (i suck at mapping Salads~Rains c:)
Rekkursion
Hello~
I really like the song, also I want to learn modding.
So please let me mod your map :)
If you really don't need a newcomer to mod your map, just ignore this post.
I only mod NOVICE and ADVANCED because I'm noob that I can't find any problem at high difficults.

[NOVICE]
  1. 00:03:124 (1) - Remove NC.
  2. 00:06:261 (1) - Remove NC.
  3. 00:07:830 (1,2,3) - I prefer the same distance.
  4. 00:09:399 (5,6) - How about this? I find it suits the music.
  5. 00:10:575 (7) - Reverse it. Because there's a strong hitsound at 00:10:967 -
  6. 00:12:536 (1) - Remove NC.
  7. 00:23:516 (1,2) - Due to the beat here, I'd remove the silder at 00:24:497 (2) - and move the first silder to 00:23:908 - , then add a note at 00:23:516 -
  8. 00:27:438 (2) - Move the silder to 00:27:634 - due to the hitsound.
  9. 00:30:379 (2) - Move it a bit more left, because it will look better if the distance is the same.
  10. 00:35:183 (3) - Remove this note.
  11. 00:40:575 (4) - Remove this note, because of the emphasis of the beat.
  12. 00:43:712 (4) - Same here.
  13. 00:44:693 (1) - Remove NC.
  14. 00:49:987 - And maybe add a note here?
  15. 00:50:967 (3,4) - The distance could be bigger because the music is raising.
  16. 00:54:889 (1) - There's a strong hitsound. I'd make them have more distance.
  17. 00:58:026 (1) - Same here.
  18. 01:07:438 (5) - Same here.
  19. 01:09:791 (1) - Remove NC.
  20. 01:13:712 (1,2) - The strong hitsound is at 01:13:320 - , and also, 01:14:497 (3,4) - the strong hitsound is at 01:14:105 - . Could you make them like this one?
  21. 01:16:457 (1) - Remove NC and make it closer to the previous note.
  22. 01:16:654 (2) - According to the CTB Ranking Criteria, you cannot use Hyperjump in Salad. I have no ideal if this diff is Salad or not. If yes, this note will be a problem. I'd move it closer to the next object.
  23. 01:18:222 - Add a note here due to the hitsound.
  24. 01:30:379 - Same here.
  25. 01:37:046 - Same here.
  26. 01:43:908 (2) - I'd shorten this silder.
  27. 01:48:614 - There's a hitsound, so maybe shorten the previous and next silders, and add a note or silder here.
  28. 01:51:555 (2) - Move it to 01:51:359 - and i think it will suit the beat a little more.

[ADVANCED]
  1. 00:02:634 - Add a note here because of the hitsound.
  2. 00:03:124 (1) - Remove NC.
  3. 00:06:261 (1) - Remove NC.
  4. 00:06:850 (2) - Let this slider end at 00:07:046 - , or replace the silder with two notes.
  5. 00:07:830 (1) - Move right a little for bigger distance to highlight the music.
  6. 00:10:967 (1) - Replace ths slider with a note. I find it could emphasize the rhythm. Then add a note at 00:11:359 -
  7. 00:22:732 (1) - Same here.
  8. 00:29:595 (7,1) - Exchange two objects to suit the hitsound.
  9. 00:32:144 (1) - Remove NC.
  10. 00:35:967 (7) - Remove the note because no hitsound here.
  11. 00:37:046 (4) - Remove the silder and add a note at 00:37:242 -
  12. 00:38:026 (3,4) - The distance could be bigger to emphasize the raising music.
  13. 00:44:889 (4,5) - I suggest bigger distance.
  14. 00:50:183 (1,2,3) - Same here due to the emphasis of the music.
  15. 00:54:497 (8,9,1) - Same here.
  16. 00:58:026 (5) - Same here.
  17. 01:16:850 - The music is in climax from here. I'd make the distance between each objects bigger.
  18. 01:37:242 (1) - Remove NC.
  19. 01:51:555 (1) - Remove NC.
  20. 01:54:497 (1) - Remove NC.
Topic Starter
Seija

cb128128cb wrote:

Hello~
I really like the song, also I want to learn modding.
So please let me mod your map :)
If you really don't need a newcomer to mod your map, just ignore this post.
I only mod NOVICE and ADVANCED because I'm noob that I can't find any problem at high difficults. oki, no problem~

[NOVICE]
  1. 00:03:124 (1) - Remove NC. Done~
  2. 00:06:261 (1) - Remove NC. Done~
  3. 00:07:830 (1,2,3) - I prefer the same distance. oki~
  4. 00:09:399 (5,6) - How about this? I find it suits the music. Applied that pattern~
  5. 00:10:575 (7) - Reverse it. Because there's a strong hitsound at 00:10:967 - Applied~
  6. 00:12:536 (1) - Remove NC. Done~
  7. 00:23:516 (1,2) - Due to the beat here, I'd remove the silder at 00:24:497 (2) - and move the first silder to 00:23:908 - , then add a note at 00:23:516 - Applied? i guess
  8. 00:27:438 (2) - Move the silder to 00:27:634 - due to the hitsound. Applied~
  9. 00:30:379 (2) - Move it a bit more left, because it will look better if the distance is the same. Distance increased~
  10. 00:35:183 (3) - Remove this note. Note removed~
  11. 00:40:575 (4) - Remove this note, because of the emphasis of the beat. Removed~
  12. 00:43:712 (4) - Same here. Both of them~
  13. 00:44:693 (1) - Remove NC. okay~
  14. 00:49:987 - And maybe add a note here? Added~
  15. 00:50:967 (3,4) - The distance could be bigger because the music is raising. Distance increased~
  16. 00:54:889 (1) - There's a strong hitsound. I'd make them have more distance. Applied~
  17. 00:58:026 (1) - Same here. x2
  18. 01:07:438 (5) - Same here. x3
  19. 01:09:791 (1) - Remove NC. Done~
  20. 01:13:712 (1,2) - The strong hitsound is at 01:13:320 - , and also, 01:14:497 (3,4) - the strong hitsound is at 01:14:105 - . Could you make them like this one? Applied~
  21. 01:16:457 (1) - Remove NC and make it closer to the previous note. Done~
  22. 01:16:654 (2) - According to the CTB Ranking Criteria, you cannot use Hyperjump in Salad. I have no ideal if this diff is Salad or not. If yes, this note will be a problem. I'd move it closer to the next object. Nerfed~ (can't map salad x'D
  23. 01:18:222 - Add a note here due to the hitsound. Added~
  24. 01:30:379 - Same here. x2
  25. 01:37:046 - Same here. x3
  26. 01:43:908 (2) - I'd shorten this silder. Done~
  27. 01:48:614 - There's a hitsound, so maybe shorten the previous and next silders, and add a note or silder here.
  28. 01:51:555 (2) - Move it to 01:51:359 - and i think it will suit the beat a little more. i'll refuse, the rhythm is weird here, and that pattern follow it very well i guess, sorry :c

[ADVANCED]
  1. 00:02:634 - Add a note here because of the hitsound. Added~
  2. 00:03:124 (1) - Remove NC. Done~
  3. 00:06:261 (1) - Remove NC. x2
  4. 00:06:850 (2) - Let this slider end at 00:07:046 - , or replace the silder with two notes. added a triplet instead
  5. 00:07:830 (1) - Move right a little for bigger distance to highlight the music. Distance increased~
  6. 00:10:967 (1) - Replace ths slider with a note. I find it could emphasize the rhythm. Then add a note at 00:11:359 - Applied~
  7. 00:22:732 (1) - Same here. Applied with another pattern
  8. 00:29:595 (7,1) - Exchange two objects to suit the hitsound. Applied~
  9. 00:32:144 (1) - Remove NC. Done~
  10. 00:35:967 (7) - Remove the note because no hitsound here. okay~
  11. 00:37:046 (4) - Remove the silder and add a note at 00:37:242 - i'll keep the slider :c
  12. 00:38:026 (3,4) - The distance could be bigger to emphasize the raising music. Applied~
  13. 00:44:889 (4,5) - I suggest bigger distance. Distance increased~
  14. 00:50:183 (1,2,3) - Same here due to the emphasis of the music. x2
  15. 00:54:497 (8,9,1) - Same here. x3
  16. 00:58:026 (5) - Same here. x4
  17. 01:16:850 - The music is in climax from here. I'd make the distance between each objects bigger. Applied, i guess?
  18. 01:37:242 (1) - Remove NC. Done~
  19. 01:51:555 (1) - Remove NC. x2
  20. 01:54:497 (1) - Remove NC. x3
Thanks for the mod! <3
Jemzuu
hi from my Q

General
  1. im pretty sure the source of this map is from SOUND VOLTEX III GRAVITY WARS as you used the same diff names as in the game.
  2. remove sdvx iii gravity wars in the tags as it is the source of the song
  3. remove widescreen support since there is no storyboard nor video used anyway
  4. u might wanna lower some volumes in some timing points, 100% is p loud
  5. 00:01:556 - there's no reason for this red inherited point, remove it since there were no bpm changes from the first point at all and it's just unnecessary.
  6. are u going to make a BASIC difficulty? it would really make spread better imo for it looks like a complete set
NOVICE
  1. shouldn't be HP lower than advanced and ar should be 7 cus spread
  2. 00:03:124 (5) - this slider is quite long imo why not end this to the red tick instead and add a note 00:03:908 - here instead liike what u did on 00:06:261 (4,5) - follow the same hs as well
  3. 00:04:105 (7) - add a clap on the sliderend perhaps, the sound feels kinda empty if not imo
  4. 00:07:046 (5) - give this a bit more distance, the beat is p strong here and what's with that blanket lo this is ctb xd try x176
  5. 00:09:399 (5) - i feel like this should be a slider instead cus in (4), u emphasized the flute why not here as well?
  6. 00:10:575 (7) - replace this with 2 circles instead? it kinda feels reptitive somehow for me follow the beat instead?
  7. 00:11:359 (1,2,3,4) - i suggest to follow the beat instead of the instrument cus 00:10:575 - in this part the sound here already changed so follow that instead so it wouldn't be so bland and in the next section, u followed the same beat anyway so why not, i suggest following this kind of rhythm, dont mind the objects lo. just my suggestion however feel free to ignore
  8. 00:21:163 (2,3) - give more spacing to these, it feels kinda underspaced imo try buffing it to x280 also stop with the blankets pls LUL there are toooooo many blankets pls try to emphasize the spacing and the sound more than just visuals
  9. 00:24:105 (5) - this repeat feels out of place in out of nowhere where did this slider come from? i dont hear any sound that supports it. pls shorten it to normal slider and move it to white tick instead to follow the same beat as 00:21:948 (1) - copy hs as well after
  10. 00:25:869 - u ignore the strong beat here, why not emphasize this by shortening the repeat again and add a note on white tick instead and overall the output should look like this it plays better imo it just feels quite overmapped atm tbh
  11. 00:27:438 - u missed a beat here
  12. 00:27:634 (3) - give this more spacing, giving it a dash would play better imo to emphasize the next slider more try x248
  13. 00:29:791 (1) - should definetly have a dash feels really underspaced and close with each other even tho the sound is really strong buff it pls
  14. 00:36:065 (1) - ^ x328
  15. 00:39:203 (1) - ^ x416
  16. 00:39:987 (3) - ^ x352
  17. 00:40:771 (1) - ^ x64
  18. 00:40:771 (1) - ^ x288
  19. 00:43:124 (3) - ^ x100
  20. 00:50:575 (2) - ^ x320
  21. 00:50:967 (3) - ^ x180
  22. 00:56:457 (1) - ^ x480
  23. 00:58:026 (1) - this will be the last pls know to dash ur distances aaaaaaa
  24. 00:59:203 (3) - and stop with the blankets aaaaaaaa the s p a c i n g
    dont care about visuals pls this is not STD give more emphasis to spacing and dashes there are too many more objects to give more spacing emphasis to just look it for yourself pls
  25. 01:03:712 (2,3) - this is unrankable, ranking criteria says objects cant be placed in 1/4 avoid placing things in blue tick
  26. 01:06:654 (2) - aaaaa
  27. 01:13:320 - there should be a circle here
  28. 01:15:281 (1,2,3,4,1,2) - this part looks rankdom lo give more spacing emphasis pls
  29. 01:51:555 (2) - ctrl g would fit better here instead
  30. 01:56:065 (1) - eh i'd replace this with a spinner instead for score variation

this will be the only diff i'll be modding cus told me only diffs what i want :>
welp i wish u considered my suggestions and feedbacks to make ur map better. nice standard mapset!jk GL!
Topic Starter
Seija

AJamez wrote:

hi from my Q

General
  1. im pretty sure the source of this map is from SOUND VOLTEX III GRAVITY WARS as you used the same diff names as in the game. Yes,
    it is, but there are other maps with the same source (like celerih mapset)
  2. remove sdvx iii gravity wars in the tags as it is the source of the song done
  3. remove widescreen support since there is no storyboard nor video used anyway done
  4. u might wanna lower some volumes in some timing points, 100% is p loud i'll try to fix it
  5. 00:01:556 - there's no reason for this red inherited point, remove it since there were no bpm changes from the first point at all and it's just unnecessary. i hate when the strong beat ends in the short white tick, that's why i added that timing point
  6. are u going to make a BASIC difficulty? it would really make spread better imo for it looks like a complete set no, i suck at making cups,
    it was a pain making the salad aswell
NOVICE
  1. shouldn't be HP lower than advanced and ar should be 7 cus spread there are salads with ar6.5, i'll keep the ar
  2. 00:03:124 (5) - this slider is quite long imo why not end this to the red tick instead and add a note 00:03:908 - here instead liike what u did on 00:06:261 (4,5) - follow the same hs as well applied~
  3. 00:04:105 (7) - add a clap on the sliderend perhaps, the sound feels kinda empty if not imo Added~
  4. 00:07:046 (5) - give this a bit more distance, the beat is p strong here and what's with that blanket lo this is ctb xd try x176 Applied~
  5. 00:09:399 (5) - i feel like this should be a slider instead cus in (4), u emphasized the flute why not here as well? Applied~
  6. 00:10:575 (7) - replace this with 2 circles instead? it kinda feels reptitive somehow for me follow the beat instead? Done
  7. 00:11:359 (1,2,3,4) - i suggest to follow the beat instead of the instrument cus 00:10:575 - in this part the sound here already changed so follow that instead so it wouldn't be so bland and in the next section, u followed the same beat anyway so why not, i suggest following this kind of rhythm, dont mind the objects lo. just my suggestion however feel free to ignore kay,
    i'll follow your suggestion
  8. 00:21:163 (2,3) - give more spacing to these, it feels kinda underspaced imo try buffing it to x280 also stop with the blankets pls LUL there are toooooo many blankets pls try to emphasize the spacing and the sound more than just visuals this diffs sucks, applied~
  9. 00:24:105 (5) - this repeat feels out of place in out of nowhere where did this slider come from? i dont hear any sound that supports it. pls shorten it to normal slider and move it to white tick instead to follow the same beat as 00:21:948 (1) - copy hs as well after Applied~
  10. 00:25:869 - u ignore the strong beat here, why not emphasize this by shortening the repeat again and add a note on white tick instead and overall the output should look like this it plays better imo it just feels quite overmapped atm tbh Nerfed i guess
  11. 00:27:438 - u missed a beat here okay
  12. 00:27:634 (3) - give this more spacing, giving it a dash would play better imo to emphasize the next slider more try x248 applied~
  13. 00:29:791 (1) - should definetly have a dash feels really underspaced and close with each other even tho the sound is really strong buff it pls buffed
  14. 00:36:065 (1) - ^ x328 x2
  15. 00:39:203 (1) - ^ x416 x3
  16. 00:39:987 (3) - ^ x352x4
  17. 00:40:771 (1) - ^ x64 x5
  18. 00:40:771 (1) - ^ x288 wait, what
  19. 00:43:124 (3) - ^ x100x6
  20. 00:50:575 (2) - ^ x320x7
  21. 00:50:967 (3) - ^ x180x8
  22. 00:56:457 (1) - ^ x480 x9
  23. 00:58:026 (1) - this will be the last pls know to dash ur distances aaaaaaa x10?
  24. 00:59:203 (3) - and stop with the blankets aaaaaaaa the s p a c i n g k
    dont care about visuals pls this is not STD give more emphasis to spacing and dashes there are too many more objects to give more spacing emphasis to just look it for yourself pls keep in mind that this is my first salad, will try to improve in the future
  25. 01:03:712 (2,3) - this is unrankable, ranking criteria says objects cant be placed in 1/4 avoid placing things in blue tick nerfed
  26. 01:06:654 (2) - aaaaa lol
  27. 01:13:320 - there should be a circle here added
  28. 01:15:281 (1,2,3,4,1,2) - this part looks rankdom lo give more spacing emphasis pls distance increased
  29. 01:51:555 (2) - ctrl g would fit better here instead done
  30. 01:56:065 (1) - eh i'd replace this with a spinner instead for score variation i'll think about it

this will be the only diff i'll be modding cus told me only diffs what i want :>
welp i wish u considered my suggestions and feedbacks to make ur map better. nice standard mapset!jk GL!
Thanks~
Hareimu
mod thing

[General]
  1. All the used BGs resolutions aren't really acceptable for normal screen displays (either 4:3 or 16:9), so I think you should resize them to either 1024x768 (4:3), 1366x768 (16:9) or 1920x1080 at most if you can.
    Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).
  2. ADVANCED diff's combocolour 4 (255,255,255) isn't rankable since it's pure white. Try using 200,200,200 for RGB values instead, it makes it a bit more grayish and therefore rankable.
    Pure white and pure black combo colors breaks various skins, especially in kiai times and causes excessive strobing, which can be easily avoided by putting a greyish combo color.
  3. ADVANCED diff's first kiai should finish 00:51:752 - here, not 00:52:144 - here (to keep consistency with the rest of the diffs)
  4. Last kiai has a similar issue, finishing half a beat earlier than it should (01:56:065 - should finish here, not 01:55:869 - here)
  5. I think all diffs should have a green line 01:57:634 - here that changes hitsound volume to 40%, then another one 01:59:203 - here that changes it to 20%, then another one 02:00:771 - here that changes it to 10% (get my drift? progressively decreasing the volume since the song already ended and there is no point in having the sliderticks to be so goddamn loud).
[NOVICE]
  1. 00:04:105 (7,1) - Hyperdashes on a salad are unrankable. Please fix this distance to be just a normal dash instead ASAP.
  2. 00:57:046 (2) - What is this 1/4 repeat following exactly? I can't seem to hear anything worth emphasizing with it, so I think you could instead use a 1/2 slider pointing to the left on the same place instead and it wouldn't be affected that much.
  3. 00:59:595 (1) - This 1/4 repeat is wrongly placed here, it should instead be 00:59:791 - here since the 1/4 triplet nekomata flute sound on the background starts on that red tick, has another sound 00:59:889 - here and finishes over 00:59:987 (2) - this note. A.K.A. the timeline should look like this: timeline
  4. 01:47:438 (3) - The max coordinates at which an object can be according to how close it is to any of the borders of the playfield is either x:16 or x:496. This slider's sliderend is placed at x:0, which I don't believe is really what you should do, since it makes the catcher crash into the wall breaking all momentum and I've seen myself missing some droplets of this slider because of it. You could instead move 01:46:850 (2,3) - to x:332 so it's easily fixed.
  5. 01:51:555 (2,1,2,3,1,2,3,1) - ctrl+h all of these? rn 01:51:555 (2) - looks stacked with the previous 3/2 repeat slider, which doesn't really suffice IMO.
  6. 01:56:065 (1) - Nice sliderart <3
[ADVANCED]
  1. 00:05:477 (3) - This slider should be 00:05:673 - here instead, there is no sound 00:05:575 - here but there is 00:05:771 - here.
  2. 00:13:712 (4) - ctrl+g this slider, the hyper should be directed into 00:14:105 (1) - instead.
  3. 00:27:242 (2,3,4) - ctrl+h these and place them at x:332
  4. 00:57:144 (7) - I don't understand why there is a note here, there is no sound in the background that suggests the usage of a 1/4 triplet here.
  5. 01:24:693 (1,2) - Pretty strong dash between these two, mind nerfing it a little?
  6. 01:40:379 (1) - Rotate this slider by 60° and place it at x:408? 01:40:183 (9,1) - the hyperdash between these seems a bit too antiflowy having (1) to be horizontal pointing to the left like that, which isn't really wanted for a platter since it's just introducing hypers.
  7. 01:40:967 (2,3,4,5,6,1,2,3,4,5,6,7,8,9) - The movement between all these is really complex and requires a lot of key inputs to be catched properly, mind simplifying them a bit?
  8. 01:54:889 (1,2) - Move these to x:356? 4 consecutive hypers between 01:54:497 (5,1,2,3,4,5,6,7,8,9) - all of these seems pretty overkill for a platter.

I only felt like modding those two, but I guess it's okay since you told me to mod whichever diffs I wanted
Good luck!
Topic Starter
Seija

Hareimu wrote:

mod thing

[General]
  1. All the used BGs resolutions aren't really acceptable for normal screen displays (either 4:3 or 16:9), so I think you should resize them to either 1024x768 (4:3), 1366x768 (16:9) or 1920x1080 at most if you can. Listo, arreglado~
    Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).
  2. ADVANCED diff's combocolour 4 (255,255,255) isn't rankable since it's pure white. Try using 200,200,200 for RGB values instead, it makes it a bit more grayish and therefore rankable. Arreglado~
    Pure white and pure black combo colors breaks various skins, especially in kiai times and causes excessive strobing, which can be easily avoided by putting a greyish combo color. en serio? no tenia idea xD

  3. ADVANCED diff's first kiai should finish 00:51:752 - here, not 00:52:144 - here (to keep consistency with the rest of the diffs) Whoops,
    mi error
  4. Last kiai has a similar issue, finishing half a beat earlier than it should (01:56:065 - should finish here, not 01:55:869 - here) Lo arreglaré~
  5. I think all diffs should have a green line 01:57:634 - here that changes hitsound volume to 40%, then another one 01:59:203 - here that changes it to 20%, then another one 02:00:771 - here that changes it to 10% (get my drift? progressively decreasing the volume since the song already ended and there is no point in having the sliderticks to be so goddamn loud) lo iba a hacer, pero la pereza me gano xD, trataré de hacerlo~.
[NOVICE]
  1. 00:04:105 (7,1) - Hyperdashes on a salad are unrankable. Please fix this distance to be just a normal dash instead ASAP. como llego eso ahí O:
  2. 00:57:046 (2) - What is this 1/4 repeat following exactly? I can't seem to hear anything worth emphasizing with it, so I think you could instead use a 1/2 slider pointing to the left on the same place instead and it wouldn't be affected that much. tienes razón, lo haré~
  3. 00:59:595 (1) - This 1/4 repeat is wrongly placed here, it should instead be 00:59:791 - here since the 1/4 triplet nekomata flute sound on the background starts on that red tick, has another sound 00:59:889 - here and finishes over 00:59:987 (2) - this note. A.K.A. the timeline should look like this: timeline Creo que estoy sordo, arreglado~
  4. 01:47:438 (3) - The max coordinates at which an object can be according to how close it is to any of the borders of the playfield is either x:16 or x:496. This slider's sliderend is placed at x:0, which I don't believe is really what you should do, since it makes the catcher crash into the wall breaking all momentum and I've seen myself missing some droplets of this slider because of it. You could instead move 01:46:850 (2,3) - to x:332 so it's easily fixed. Arreglado~
  5. 01:51:555 (2,1,2,3,1,2,3,1) - ctrl+h all of these? rn 01:51:555 (2) - looks stacked with the previous 3/2 repeat slider, which doesn't really suffice IMO. Arregla3
  6. 01:56:065 (1) - Nice sliderart <3 Gracias <3
[ADVANCED]
  1. 00:05:477 (3) - This slider should be 00:05:673 - here instead, there is no sound 00:05:575 - here but there is 00:05:771 - here. Arreglado~
  2. 00:13:712 (4) - ctrl+g this slider, the hyper should be directed into 00:14:105 (1) - instead. HDash agregado~
  3. 00:27:242 (2,3,4) - ctrl+h these and place them at x:332 Wow, me quedó gustando, aplicado~
  4. 00:57:144 (7) - I don't understand why there is a note here, there is no sound in the background that suggests the usage of a 1/4 triplet here. Circulo removido~
  5. 01:24:693 (1,2) - Pretty strong dash between these two, mind nerfing it a little? Distancia reducida~
  6. 01:40:379 (1) - Rotate this slider by 60° and place it at x:408? 01:40:183 (9,1) - the hyperdash between these seems a bit too antiflowy having (1) to be horizontal pointing to the left like that, which isn't really wanted for a platter since it's just introducing hypers. ok, lo arreglaré~
  7. 01:40:967 (2,3,4,5,6,1,2,3,4,5,6,7,8,9) - The movement between all these is really complex and requires a lot of key inputs to be catched properly, mind simplifying them a bit? Listo, nerfeado~
  8. 01:54:889 (1,2) - Move these to x:356? 4 consecutive hypers between 01:54:497 (5,1,2,3,4,5,6,7,8,9) - all of these seems pretty overkill for a platter. Si, pensaba lo mismo, me pasé po xd Arreglado~

I only felt like modding those two, but I guess it's okay since you told me to mod whichever diffs I wanted No te preocupes c:
Good luck! Gracias <3
Gracias por el mod! pero... por qué en inglés? xddd
Razor Sharp
placeholder for gd
Topic Starter
Seija
oh boi
Professor Gila
From my modding Q: p/6309533 :3

i was about to not modding this map consider related to touhou ;w; (mmm i'm "allergic" to touhou project)

If you were me, i would like to:

NOVICE
-00:21:556 (3) - I find this a bit further from 00:21:163 (2) so why don't reduce 3's prev to 1.6x or below by making it closer to 2?

-00:29:791 (1) - pretty much the same as above, but should to drag this closer to 00:29:399 (3) ...

-00:37:046 (2) - hmmm looks like its prev and next too far from what i see, so why don't make it closer by dragging it to the right?

-00:51:359 (4) - prev at 2x? maybe you'd like to drag it to the left?

-00:54:889 (1) - same as above, drag it to the left closer to 00:54:693 (3) ...

-00:57:046 (2) - too far i guess ;w; (drag it to the right closer to 00:56:457 (1) )

-00:58:026 (1) - again, too far ;w; (drag it to the right closer to 00:57:634 (3) )

-01:05:869 (1) - and again ;w; (drag it to the right closer to 01:05:281 (2) )

-01:09:006 (3) - and again ;w; (drag it to the left closer to 01:08:614 (2) )

-01:47:438 (5) - and again ;w; (drag it to the left closer to 01:48:222 (1) ) oh and make the slider more vertical than horizontal

-01:56:065 (1) - maybe you can replace this to spinner instead of looooooooong object

ADVANCED
First of all, nailed it ;w; https://osu.ppy.sh/ss/9356178

-00:02:536 (4,9) - make NC here

-00:06:065 (5) - same as above

-00:10:183 (6) - mm hmm, still same as above...

-00:21:948 (5,9) - still the same as above...

-00:25:869 (5) - yes, still same ;w;

-00:51:752 (1) - i think you should drag this a bit closer to 00:51:556 (4)

-00:53:320 (5) - make NC here ;w;

-00:58:026 (5) - same as above...

-01:01:163 (5) - again, same as above...

-01:39:399 (5) - still the same ;w;

-01:42:536 (5) - again ;w;

-01:49:399 (6) - should to drag this to the left to make its end of slider 6 closer to 01:49:791 (1)

-01:54:889 (1,2,3) - not sure if this is still rankable on platterrrr-counterpart diff, but should to drag these to the left and make the 3 closer to 01:55:281 (4)

-01:56:065 (1) - guess you'd like to change this to spinner again?

EXHAUST
a car exhaust ;w;
-00:05:673 (3,4,1) - maybe you'd like to drag these to the right to make 00:05:281 (2) a hyper? (to X:432 recommended)

-00:10:575 (1,2,1,2) - make this object spacier horizontally so 00:10:477 (7) and 00:10:673 (2,2) each can make a hyper (by try drag 00:10:575 (1,2) to X:452, and drag 00:10:771 (1,2) to X:216)

-00:11:359 (1,2) - maybe you'd like to drag these to X:160 to make 00:11:261 (4) and end of slider 00:11:556 (2) a hyper?

-00:41:948 (5,6,7,8) - try drag this to the right to make 00:41:850 (4) a hyper?

-00:51:752 (1) - drag this to the right to make end of slider 00:51:359 (4) a hyper

-01:15:673 (1,2,3,4) - just drag this to the left to make 1 closer to 01:15:575 (4) ;w;

-01:56:065 (1) - mmm change it to spinner? ;w;

That's all i can mod, sorry to say that i couldn't mod the GRAVITY since i'm too moody to mod ;w;

do chileans speak spanish?

Razor, get over here! i wanna make you dull! :c
Topic Starter
Seija

Professor Gila wrote:

From my modding Q: p/6309533 :3

i was about to not modding this map consider related to touhou ;w; (mmm i'm "allergic" to touhou project) Why?! D:
Touhou is life :c


If you were me, i would like to:

NOVICE
-00:21:556 (3) - I find this a bit further from 00:21:163 (2) so why don't reduce 3's prev to 1.6x or below by making it closer to 2? > Ok, distance reduced

-00:29:791 (1) - pretty much the same as above, but should to drag this closer to 00:29:399 (3) ... > Nerfed~

-00:37:046 (2) - hmmm looks like its prev and next too far from what i see, so why don't make it closer by dragging it to the right? > Done~

-00:51:359 (4) - prev at 2x? maybe you'd like to drag it to the left? > Kay~

-00:54:889 (1) - same as above, drag it to the left closer to 00:54:693 (3) ... >Distance reduced

-00:57:046 (2) - too far i guess ;w; (drag it to the right closer to 00:56:457 (1) ) > Done~

-00:58:026 (1) - again, too far ;w; (drag it to the right closer to 00:57:634 (3) ) > Oki~

-01:05:869 (1) - and again ;w; (drag it to the right closer to 01:05:281 (2) ) > x2

-01:09:006 (3) - and again ;w; (drag it to the left closer to 01:08:614 (2) ) > x3

-01:47:438 (5) - and again ;w; (drag it to the left closer to 01:48:222 (1) ) oh and make the slider more vertical than horizontal >x4

-01:56:065 (1) - maybe you can replace this to spinner instead of looooooooong object > i don't like spinners :c

ADVANCED
First of all, nailed it ;w; https://osu.ppy.sh/ss/9356178 > https://osu.ppy.sh/ss/9357992 lol wtf

-00:02:536 (4,9) - make NC here > Oki~

-00:06:065 (5) - same as above > x2

-00:10:183 (6) - mm hmm, still same as above... > x3

-00:21:948 (5,9) - still the same as above... > x4

-00:25:869 (5) - yes, still same ;w; [color=#BF0000> ]i refuse here, another section start here 00:26:654 (1) so... nope[/color]

-00:51:752 (1) - i think you should drag this a bit closer to 00:51:556 (4) > Nerfed~

-00:53:320 (5) - make NC here ;w; > Oki~

-00:58:026 (5) - same as above... > x2

-01:01:163 (5) - again, same as above... > x3

-01:39:399 (5) - still the same ;w; > x4

-01:42:536 (5) - again ;w; > x5

-01:49:399 (6) - should to drag this to the left to make its end of slider 6 closer to 01:49:791 (1) > Nerfed~ i guess...

-01:54:889 (1,2,3) - not sure if this is still rankable on platterrrr-counterpart diff, but should to drag these to the left and make the 3 closer to 01:55:281 (4) > Nerfed~

-01:56:065 (1) - guess you'd like to change this to spinner again? > i don't like spinnersssss x2

EXHAUST
a car exhaust ;w;
-00:05:673 (3,4,1) - maybe you'd like to drag these to the right to make 00:05:281 (2) a hyper? (to X:432 recommended) > oh wao, i really like the results, applied~

-00:10:575 (1,2,1,2) - make this object spacier horizontally so 00:10:477 (7) and 00:10:673 (2,2) each can make a hyper (by try drag 00:10:575 (1,2) to X:452, and drag 00:10:771 (1,2) to X:216) > Applied~

-00:11:359 (1,2) - maybe you'd like to drag these to X:160 to make 00:11:261 (4) and end of slider 00:11:556 (2) a hyper? > i don't want to make the diff harder, but i'll think about it~

-00:41:948 (5,6,7,8) - try drag this to the right to make 00:41:850 (4) a hyper? > Applied~

-00:51:752 (1) - drag this to the right to make end of slider 00:51:359 (4) a hyper > Applied~

-01:15:673 (1,2,3,4) - just drag this to the left to make 1 closer to 01:15:575 (4) ;w; > Done~

-01:56:065 (1) - mmm change it to spinner? ;w; i don't like spinnerssssssss x3 c:

That's all i can mod, sorry to say that i couldn't mod the GRAVITY since i'm too moody to mod ;w; don't worry <3

do chileans speak spanish? Si, los Chilenos hablamos español c: (Yes xd)

Razor, get over here! i wanna make you dull! :c


Thanks for the mod!~
Professor Gila
Why? Let me tell you :3

i (actually) don't watch anime so much (back then), so no wonder why i feel i got no such interest in japanese stuffs

but when i watch them, i REALLY prefer dubbed ones to subbed ones

and i'm too lazy to search them ;w;
Topic Starter
Seija

Professor Gila wrote:

Why? Let me tell you :3

i (actually) don't watch anime so much (back then), so no wonder why i feel i got no such interest in japanese stuffs

but when i watch them, i REALLY prefer dubbed ones to subbed ones

and i'm too lazy to search them ;w;
oh wow, i don't like anime either xD
but somehow, i like touhou girls, i don't know why D:
and the touhou music... aaa the music is beautiful <3
Professor Gila
let me guess, get into anime art styles, or perhaps some moe ones? :3
LiousPL
  • ~ NOVICE ~
  1. 00:11:359 (1) - Add here more movement, becouse this is when the flow has up
  2. 00:35:477 (4,5,6) - - This is too violent, reduce a ds a bit
  3. 01:33:516 (2,3,4) - Make this more visible for the player, keep the same ds between objects



    ~ ADVANCED ~


  4. 00:26:261 (7) - I think you should change a bit this slider, for add movement before second hdash in the row
  5. 00:45:085 (5,6) - There's not fit to flow, add more ds here
  6. 00:57:046 (6,1,2) - Make them more visable, add a little ds between 6 and 1
  7. 01:14:301 (2,3,4) - Try to make more distance between 3 and 4, and reduce a bit ds between 2 and 3



    ~ EXHAUST ~


  8. 00:10:771 (1,2) - Make here more curve circles, for example take 2 to x:184, this will be better fit to flow already
That's all, map is fun and good for play already so im hope that will be ranked ;)
Topic Starter
Seija

LiousPL wrote:

  • ~ NOVICE ~
  1. 00:11:359 (1) - Add here more movement, becouse this is when the flow has up Applied~
  2. 00:35:477 (4,5,6) - - This is too violent, reduce a ds a bit Done? i guess...
  3. 01:33:516 (2,3,4) - Make this more visible for the player, keep the same ds between objects okay~



    ~ ADVANCED ~


  4. 00:26:261 (7) - I think you should change a bit this slider, for add movement before second hdash in the row oki~
  5. 00:45:085 (5,6) - There's not fit to flow, add more ds here Distance increased~
  6. 00:57:046 (6,1,2) - Make them more visable, add a little ds between 6 and 1 Distance increased x2~
  7. 01:14:301 (2,3,4) - Try to make more distance between 3 and 4, and reduce a bit ds between 2 and 3 Done~



    ~ EXHAUST ~


  8. 00:10:771 (1,2) - Make here more curve circles, for example take 2 to x:184, this will be better fit to flow already Oki~
That's all, map is fun and good for play already so im hope that will be ranked ;) thanks <3
Thanks for the mod! <3

Professor Gila wrote:

let me guess, get into anime art styles, or perhaps some moe ones? :3
oh... you caught me c':
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