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Rhythm Incarnate
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This beatmap was submitted using in-game submission on Friday, December 8, 2017 at 4:13:32 PM

Artist: Camellia
Title: Feelin Sky (Camellia's "200step" Self-remix)
Tags: cametek summary vip dubstep dnb wub dj genki
BPM: 200
Filesize: 11531kb
Play Time: 06:09
Difficulties Available:

Download: Camellia - Feelin Sky (Camellia's "200step" Self-remix)
Information: Scores/Beatmap Listing
---------------
hf
Last edited by Smoothie World on , edited 24 times in total.
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Rhythm Incarnate
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No kudosu yet.
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Combo Commander
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Combo Commander
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Rhythm Incarnate
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Lol are u memeing
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Combo Commander
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nomemesallowed thx u
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Cymbal Sounder
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Slider Savant
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add kamelcamellia to tags https://soundcloud.com/kamelcamellia

gib kudosu plez xd 8-)
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Beat Clicker
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Aeril wrote:
nomemesallowed thx u

i support this, completely.
fun map
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Star Shooter
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THE BEST OF 2017
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Combo Commander
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PP is WAY too high to be a stereotypical wub map.
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Whistle Blower
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smohie pls

Zero Gravity
00:51:744 (1,2,1) - This plays so awkward. I tried all kinds of things to fix it but I really can't think of much to suggest. Basically the inconsistency of this with 01:01:494 (3,1,2) bothers me, especially because the latter reads so well.
I guess what I can suggest for that is to move (2,1) to be stacked underneath the tail of 00:51:744 (1), but honestly I don't think that suggestion improves it much.

01:40:644 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You should either end these on yellow ticks or make 01:45:444 (1) and 01:46:044 (1) end on blue ticks for consistency.

01:46:644 (1,2,3,4) - Honestly I think these would be better off half-speed but if you decide you want to keep these 1/8 you can end them on yellow ticks. Or at least make their endings match with the sliders I mentioned in the point above.

01:47:844 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This is why I suggest your buzzsliders stick to 1/4. Because the sounds are "slowing down." Also, I think a proper accelerator stream might fit a bit better (instead of 1x to 1.8x have the spacing increase gradually).

02:05:469 (2) - Consider removing this circle. The slider moving into it is a quarter note and a half, so the readability (in terms of timing) for (2,3) is quite awkward.

02:06:444 (1,2,3) - A missing note on the red tick is bound to have people mistiming (3) and while that's okay in scorev1, in scorev2 that makes this nearly impossible to play properly. Consider moving (3) in closer and putting it on the red tick maybe?
Note that I mention scorev2 not because I care about this map being played competitively, but I think the slider should be on the rhythm and this syncopates (and thus ignores) the red and white ticks which I think are very important in this specific measure of the music.

02:10:644 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Also consider changing this to a proper accelerator stream, in order to highlight the importance of technical skill here.

02:12:744 (2) - I don't understand why this is so far away from the previous sliders, and it also makes 02:13:644 (1,2) seem really out of place because there's very little hint as to when they come in. I'd suggest changing the spacing of 02:11:844 (1,2,1,2,1,1,2) so that either it is consistent (i.e. constantly increasing or just constant).

02:24:294 (3,4,1) - Consider unstacking (3,4) to be consistent with the rest of the section.

02:26:694 (3,4,1) - Blanket meme. Really I'm just mentioning it to support why I suggest you to fix the (3,4) I just mentioned.

02:32:244 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I know you want this stream to be interesting but really it plays awfully. Maybe join them, maybe make their spacings the same, maybe make the curve of the first one less than 180 degrees, maybe make the second one properly blanket (8) of the first stream, there are many ways to fix this but honestly I feel like it plays wayyy too weird.

02:37:044 (1) - I think this would play better as a kickslider facing into (2).

02:37:194 (2) - Oops? I think you want to put (3,4,5,6,7,1) a bit down and rotated clockwise like 15 degrees?

02:44:244 (1,2,1,2) - Fix this angle to be a proper multiple of 30 degrees.

02:45:144 (3,1) - I feel like these would make much more sense if they ended on red ticks.

02:46:794 (2,3,1,2,3,4,1) - I see what you're going for but this is hella awkward to play especially considering how many 5-note streams you put earlier, consider making this a bit more uniform for example by uniting this into a single circular stream.

02:51:894 (1,2,3,4,5) - Why not make all these equally spaced if they're part of the same combo?

03:22:644 (1,2,3,4,1,2,3,4) - Make these angles a bit nicer, by making (1,2,3,4) form a symmetrical trapezoid along a line passing through the points halfway between (1) and (3) and halfway between (2) and (4). Alternatively, you could be boring and just make it a rhombus or square with z-shape jumps.

03:55:044 (1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2) - If you really want to be edgy, I feel like this section could be more enjoyable by making all these into kicksliders that point away from the next note. Just because we came out of two jump sections.

04:14:319 (2,3,4,1,2,3,4) - I feel like this is a bit too difficult to read because the sliders have intense counterflow. You might be able to reverse the directions of some of these sliders to fix this.

04:19:044 (1,2,3,4) - Same here.

04:27:294 (1,2,1) - Either stack (1,2) to have the slider blanket them, or just make (2) evenly spaced between (1) and the slider.

04:33:444 (1) - You should be ashamed of this. :P I'd suggest using probox's tips on slider art to make this slider look a bit more pretty. Especially since you have such a "mechanical" feel with all the "proper" sliders in this map, this one feels just so out of place.

04:44:244 (1) - Move this a tad to keep the spacing consistent with the stream that leads into this one.

04:49:494 (3,4,5) - Make it into a proper equilateral triangle pls.

04:52:644 (1) - Maybe move this to blanket (3) of the previous pattern?

05:01:044 (1,2,1,2,1,2,1,2) - Again, this would play much better shaped like a proper symmetrical trapezoid.

05:05:844 (1,1,2,1,2) - I get what you were going for, but I don't think it plays nicely. You could keep the idea and fix the readability if you made the circles slant down and to the left so that at least the last circle is touching the head of the last slider.

05:14:244 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - It doesn't make too much sense when all throughout the map you have accelerator streams for buildups like this and here the spacing doesn't increase a lot. Make it consistent with the rest of the map.

05:22:794 (3) - Fix this slider so that the first and second red points have the same angles and distances to slider ends.

05:23:844 (1) - Again, I don't like this slider, it looks relatively ugly when the rest of your sliders are very "mathematical" and stuff. It's okay because of (2) underneath the end but you can probably make this one look at least a little better.

05:31:344 (1,2,3,4,1,2,3,4,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5) - I'd suggest keeping these consistent. Use those cool "hold" sliders or the straight ones, but mixing it up here makes it feel like you were running out of ideas to make it interesting. Sometimes it's not about keeping it interesting, but keeping it fun while still being consistent.

05:53:844 (6) - This circle doesn't need to be there.


Good map :D Can't wait to see what it's like when you hitsound it
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Rhythm Incarnate
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emanfman wrote:
smohie pls

Zero Gravity
00:51:744 (1,2,1) - This plays so awkward. I tried all kinds of things to fix it but I really can't think of much to suggest. Basically the inconsistency of this with 01:01:494 (3,1,2) bothers me, especially because the latter reads so well.
I guess what I can suggest for that is to move (2,1) to be stacked underneath the tail of 00:51:744 (1), but honestly I don't think that suggestion improves it much.

01:40:644 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You should either end these on yellow ticks or make 01:45:444 (1) and 01:46:044 (1) end on blue ticks for consistency. already fixed

01:46:644 (1,2,3,4) - Honestly I think these would be better off half-speed but if you decide you want to keep these 1/8 you can end them on yellow ticks. Or at least make their endings match with the sliders I mentioned in the point above. i hear the kicks as 1/8

01:47:844 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This is why I suggest your buzzsliders stick to 1/4. Because the sounds are "slowing down." Also, I think a proper accelerator stream might fit a bit better (instead of 1x to 1.8x have the spacing increase gradually).

02:05:469 (2) - Consider removing this circle. The slider moving into it is a quarter note and a half, so the readability (in terms of timing) for (2,3) is quite awkward. theres a pretty important sound there tho

02:06:444 (1,2,3) - A missing note on the red tick is bound to have people mistiming (3) and while that's okay in scorev1, in scorev2 that makes this nearly impossible to play properly. Consider moving (3) in closer and putting it on the red tick maybe?
Note that I mention scorev2 not because I care about this map being played competitively, but I think the slider should be on the rhythm and this syncopates (and thus ignores) the red and white ticks which I think are very important in this specific measure of the music.

02:10:644 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Also consider changing this to a proper accelerator stream, in order to highlight the importance of technical skill here.

02:12:744 (2) - I don't understand why this is so far away from the previous sliders, and it also makes 02:13:644 (1,2) seem really out of place because there's very little hint as to when they come in. I'd suggest changing the spacing of 02:11:844 (1,2,1,2,1,1,2) so that either it is consistent (i.e. constantly increasing or just constant).

02:24:294 (3,4,1) - Consider unstacking (3,4) to be consistent with the rest of the section.

02:26:694 (3,4,1) - Blanket meme. Really I'm just mentioning it to support why I suggest you to fix the (3,4) I just mentioned.

02:32:244 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I know you want this stream to be interesting but really it plays awfully. Maybe join them, maybe make their spacings the same, maybe make the curve of the first one less than 180 degrees, maybe make the second one properly blanket (8) of the first stream, there are many ways to fix this but honestly I feel like it plays wayyy too weird.

02:37:044 (1) - I think this would play better as a kickslider facing into (2). idk i dont rly think so cuz i like the gap it creates plus it would flow weird

02:37:194 (2) - Oops? I think you want to put (3,4,5,6,7,1) a bit down and rotated clockwise like 15 degrees? wait i dont get it

02:44:244 (1,2,1,2) - Fix this angle to be a proper multiple of 30 degrees.

02:45:144 (3,1) - I feel like these would make much more sense if they ended on red ticks. nah the growl sounds extend to the blue tick

02:46:794 (2,3,1,2,3,4,1) - I see what you're going for but this is hella awkward to play especially considering how many 5-note streams you put earlier, consider making this a bit more uniform for example by uniting this into a single circular stream. i dont find it awkward but if enough ppl say it ill change it up

02:51:894 (1,2,3,4,5) - Why not make all these equally spaced if they're part of the same combo? emphasizing the kicks

03:22:644 (1,2,3,4,1,2,3,4) - Make these angles a bit nicer, by making (1,2,3,4) form a symmetrical trapezoid along a line passing through the points halfway between (1) and (3) and halfway between (2) and (4). Alternatively, you could be boring and just make it a rhombus or square with z-shape jumps.

03:55:044 (1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2) - If you really want to be edgy, I feel like this section could be more enjoyable by making all these into kicksliders that point away from the next note. Just because we came out of two jump sections. i think thats too hard for the intensity of the song but its a good idea

04:14:319 (2,3,4,1,2,3,4) - I feel like this is a bit too difficult to read because the sliders have intense counterflow. You might be able to reverse the directions of some of these sliders to fix this. which ones? i think it reads fine

04:19:044 (1,2,3,4) - Same here. i think this is fine cuz circular flow

04:27:294 (1,2,1) - Either stack (1,2) to have the slider blanket them, or just make (2) evenly spaced between (1) and the slider.

04:33:444 (1) - You should be ashamed of this. :P I'd suggest using probox's tips on slider art to make this slider look a bit more pretty. Especially since you have such a "mechanical" feel with all the "proper" sliders in this map, this one feels just so out of place. its FUNKY my dude nah but ill consider it yea i just gotta use my brain

04:44:244 (1) - Move this a tad to keep the spacing consistent with the stream that leads into this one. i think its ok

04:49:494 (3,4,5) - Make it into a proper equilateral triangle pls.

04:52:644 (1) - Maybe move this to blanket (3) of the previous pattern? nah i dont wanna blend 2 totally different thingies together

05:01:044 (1,2,1,2,1,2,1,2) - Again, this would play much better shaped like a proper symmetrical trapezoid. nah i think this one is alright

05:05:844 (1,1,2,1,2) - I get what you were going for, but I don't think it plays nicely. You could keep the idea and fix the readability if you made the circles slant down and to the left so that at least the last circle is touching the head of the last slider. ive gotten mixed views on this so ill consider a change but for now most people like it

05:14:244 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - It doesn't make too much sense when all throughout the map you have accelerator streams for buildups like this and here the spacing doesn't increase a lot. Make it consistent with the rest of the map.

05:22:794 (3) - Fix this slider so that the first and second red points have the same angles and distances to slider ends.

05:23:844 (1) - Again, I don't like this slider, it looks relatively ugly when the rest of your sliders are very "mathematical" and stuff. It's okay because of (2) underneath the end but you can probably make this one look at least a little better. noooo i like this one lol im probox

05:31:344 (1,2,3,4,1,2,3,4,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5) - I'd suggest keeping these consistent. Use those cool "hold" sliders or the straight ones, but mixing it up here makes it feel like you were running out of ideas to make it interesting. Sometimes it's not about keeping it interesting, but keeping it fun while still being consistent. nah i dont think its a bad thing

05:53:844 (6) - This circle doesn't need to be there. theres a piano sound tho


Good map :D Can't wait to see what it's like when you hitsound it


pretty good mod actually :o no comment means i changed it tyyyyyyyyyyyyyyyyyy
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Beatmap Nominator
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Earned 1 kudosu.
Hiya, nm as requested

ima burn this sucker d o w n
I can't sufficiently play this map but I'm going to do the best I can

00:50:244 (1) - This slider appears to be offscreen. You might have to move it

Image

01:44:244 (1,2) - This overlap doesn't really look nice.

01:45:594 (2,1,2,1) - This spacing is pretty low compared to the rest of the jump pattern which makes player movement somewhat uncomfortable. Would be better to space these a little bit more

01:56:094 (4,1) - 01:56:694 (2,1,2) - The spacing between these objects are similar with different timeline gaps, which might cause some confusion in reading, especially when compared with 02:03:594 (2,3) -

02:04:644 (3) - nc for sv change

02:09:069 - Theres a stronger snare on this sliderend that is stronger than the a kick on the same sliderhead. I would suggest a ctrl+g with 02:08:919 (2,3) -

02:13:644 (1) - Maybe make this a kickslider to keep continuity between 02:13:044 (1,1,2) - because you're following that super fast snareroll (or whatever it is)

02:15:969 (4,1) - I think a player would more likely expect a 1/2 gap in between these objects, because you only really use this sort of spacing after sliderends. Most other spacing you use in similar parts of the map is more like 02:19:569 (4,1) -

02:32:244 (1,2,3,4,5,6,7,8) - Dont think a stream is applicable here. Quarter notes (02:32:319 (2,4,6,8) - ) arent very identifiable compared to those on the stream at 02:32:319 (2,4,6,8) -

02:41:244 (3,4,5) - In my opinion, this pattern would look nicer if you avoided the overlap which can easily be done with a curved slider. Just bringing this up because this area 02:40:644 (1,1,2,3,4,5) - feels a lot more crowded if you do this, but to each their own i guess

02:41:994 (1) - remove nc? i cant see why 02:41:844 (1) - should have its own combo :p

02:44:844 (1,2,3) - Would flow better if you moved this downward somewhere, the wide angle after the repeated sharp movement from 1-2 jumps makes this awkward to play

04:00:369 (8,1) - 04:00:894 (7,8,1) - 04:01:569 (8,1) - 04:02:769 (8,1,2) - etc. Can you make these corner aesthetics more consistent? This causes the spacing of the stream to be randomly inconsistent at parts

04:09:144 (1,2,3) - This stream stops but the synth continues, maybe consider make the rhythm more continuous by making 3 a kickslider?

04:18:069 (2,1) - This part is so fast and continuous in movement, then there's this random double here. Maybe space this?

04:32:844 (1,2,3,4) - Why this sudden change in rhythm density? You don't really do this anywhere else so that makes this part stand out in a bad way

04:40:344 (1) - It sounds like this would be more optimal to map this with circles rather than one continuous slider, 04:40:419 - and 04:40:494 - are both individual notes that stand out

04:44:919 (2,3,4,1,2,3) - The stream aesthetic here can be more nicely shaped imo, I see where your going with the movement but the hitobjects themselves look kind of disorganized

05:19:194 (2) - I would expect another kickslider here if you used one at 05:19:044 (1) - because there's a pretty strong bass there

06:04:044 - Yeah it looks like you're going to need to use some more timing points here. 1/12 would'nt really be necessary because its not the rhythm thats changing but the tempo of the song.


Good luck! The design and style of this map is really cool so I'll shoot a star :o :)
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Rhythm Incarnate
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squirrelpascals wrote:
Hiya, nm as requested

ima burn this sucker d o w n
I can't sufficiently play this map but I'm going to do the best I can

00:50:244 (1) - This slider appears to be offscreen. You might have to move it

Image

01:44:244 (1,2) - This overlap doesn't really look nice.

01:45:594 (2,1,2,1) - This spacing is pretty low compared to the rest of the jump pattern which makes player movement somewhat uncomfortable. Would be better to space these a little bit more

01:56:094 (4,1) - 01:56:694 (2,1,2) - The spacing between these objects are similar with different timeline gaps, which might cause some confusion in reading, especially when compared with 02:03:594 (2,3) -

02:04:644 (3) - nc for sv change

02:09:069 - Theres a stronger snare on this sliderend that is stronger than the a kick on the same sliderhead. I would suggest a ctrl+g with 02:08:919 (2,3) -

02:13:644 (1) - Maybe make this a kickslider to keep continuity between 02:13:044 (1,1,2) - because you're following that super fast snareroll (or whatever it is) nah the sounds are too different

02:15:969 (4,1) - I think a player would more likely expect a 1/2 gap in between these objects, because you only really use this sort of spacing after sliderends. Most other spacing you use in similar parts of the map is more like 02:19:569 (4,1) - nobody has misread actuallly

02:32:244 (1,2,3,4,5,6,7,8) - Dont think a stream is applicable here. Quarter notes (02:32:319 (2,4,6,8) - ) arent very identifiable compared to those on the stream at 02:32:319 (2,4,6,8) -

02:41:244 (3,4,5) - In my opinion, this pattern would look nicer if you avoided the overlap which can easily be done with a curved slider. Just bringing this up because this area 02:40:644 (1,1,2,3,4,5) - feels a lot more crowded if you do this, but to each their own i guess

02:41:994 (1) - remove nc? i cant see why 02:41:844 (1) - should have its own combo :p

02:44:844 (1,2,3) - Would flow better if you moved this downward somewhere, the wide angle after the repeated sharp movement from 1-2 jumps makes this awkward to play

04:00:369 (8,1) - 04:00:894 (7,8,1) - 04:01:569 (8,1) - 04:02:769 (8,1,2) - etc. Can you make these corner aesthetics more consistent? This causes the spacing of the stream to be randomly inconsistent at parts

04:09:144 (1,2,3) - This stream stops but the synth continues, maybe consider make the rhythm more continuous by making 3 a kickslider? no it doesnt

04:18:069 (2,1) - This part is so fast and continuous in movement, then there's this random double here. Maybe space this?

04:32:844 (1,2,3,4) - Why this sudden change in rhythm density? You don't really do this anywhere else so that makes this part stand out in a bad way

04:40:344 (1) - It sounds like this would be more optimal to map this with circles rather than one continuous slider, 04:40:419 - and 04:40:494 - are both individual notes that stand out they are totally different sounds

04:44:919 (2,3,4,1,2,3) - The stream aesthetic here can be more nicely shaped imo, I see where your going with the movement but the hitobjects themselves look kind of disorganized

05:19:194 (2) - I would expect another kickslider here if you used one at 05:19:044 (1) - because there's a pretty strong bass there

06:04:044 - Yeah it looks like you're going to need to use some more timing points here. 1/12 would'nt really be necessary because its not the rhythm thats changing but the tempo of the song. kms


Good luck! The design and style of this map is really cool so I'll shoot a star :o :)


ty for mod
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