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This beatmap was submitted using in-game submission on Sunday, August 20, 2017 at 6:44:52 PM

Artist: Faiha
Title: Cari Pokemon (Speed Up Ver.)
Tags: indonesian go cut nintendo pikachu song children kids sani music indonesia Tjahjadi Djajanata ishak
BPM: 177.15
Filesize: 2714kb
Play Time: 01:40
Difficulties Available:

Download: Faiha - Cari Pokemon (Speed Up Ver.)
Information: Scores/Beatmap Listing
---------------
Ada pokemon listrik~ PIKACHUUUUUUUU~ ♪

This map is 100% based on default hitsounds.






tfw you've mapped English, Spanish, Italian, Japanese, Korean, and now you go for Indonesian
Last edited by ezek on , edited 30 times in total.
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Squirtle ;;w;;
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you're kidding me
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Woah there. O.o
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delet this inmediately
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Image



ImageGeneral:
  • What is this.

ImageEasy:
  • AR 4 is too high for easy mode.
  • 00:39:723 (3,1) - These don't really work if the slider tail is covered. Your target audience can't see the repeat.

ImageNormal:
  • 01:15:617 (3) - Want to soften these curves a bit? looks more aesthetically pleasing.

ImageHard:

ImageAfteword:
    Good luck ezek :OO Good job!
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PolkaMocha wrote:
Image



ImageGeneral:
  • What is this.

ImageEasy:
  • AR 4 is too high for easy mode. Set to 3
  • 00:39:723 (3,1) - These don't really work if the slider tail is covered. Your target audience can't see the repeat. I believe this is fine, it's covering less than half of the repeat arrow. I'm always using the default skin, and since the target audience are beginners, it's more likely that they're using the default skin, where it's very visible. Using other skins rather than the default one is at other people's risk~

ImageNormal:
  • 01:15:617 (3) - Want to soften these curves a bit? looks more aesthetically pleasing. applied!

ImageHard:

ImageAfteword:
    Good luck ezek :OO Good job!


Thanks!!
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Hello !
M4M~

Easy

  • 00:34:982 (1,2,3) I found that it's kinda strange disposed like this. Maybe you should do something more aesthetic, by curving the sliders shape.
    Maybe you couldn try something like that : https://i.imgur.com/yWLwelN.png
  • 00:44:464 (2) Maybe you could place this circle at x:376 y:288 - because it would fit more linear with the flow. But I don't think that you might accept it because it will change the DS. (You always can fix DS after tho :P)
  • In general, not much things to say. The difficulty is really polished and well mapped. Good job for it, I love it !

Normal

  • Everything's fine here !

Hard


Banyak Pokemon


General

I really really REALLY liked this map. It reminds me the old style, and I really enjoyed play the insane and mod the map.
The music is weird but cute~

Good luck, and I hope it helped !
Imakuri~
Last edited by Imakuri on , edited 1 time in total.
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Hello!



General (Metadata, Timing, etc.)


_________________________________________________________



  • Nothing worth noting.


Easy






Well I tested the other difficulties but they are fine, so you're good to go.

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Imakuri wrote:
Hello !
M4M~

Easy

  • 00:34:982 (1,2,3) I found that it's kinda strange disposed like this. Maybe you should do something more aesthetic, by curving the sliders shape.
    Maybe you couldn try something like that : https://i.imgur.com/yWLwelN.png I prefer having parallel shapes
  • 00:44:464 (2) Maybe you could place this circle at x:376 y:288 - because it would fit more linear with the flow. But I don't think that you might accept it because it will change the DS. (You always can fix DS after tho :P) applied!
  • In general, not much things to say. The difficulty is really polished and well mapped. Good job for it, I love it ! Thanks! >w<

Normal

  • Everything's fine here ! woo hoo

Hard


Banyak Pokemon

  • 00:28:210 (1) Here, I think you should uncurve this slider a bit, like you did with 00:26:517 (5)-, it would fit asymetric then ! Good eye! I guess I was mapping too fast when I did this one lul
  • 01:03:765 (1) I think that it could be stacked with 01:02:580 (3)- and then edit the previous slider distance snap~ I don't find it convenient~
  • 01:38:982 (1) Maybe add a Whistle hitsound like you did for the others ? I usually don't put them on red ticks and there's no strong vocal to support it tho
  • Rest is fine imo~

General

I really really REALLY liked this map. It reminds me the old style, and I really enjoyed play the insane and mod the map.
The music is weird but cute~

Good luck, and I hope it helped !
Imakuri~


Thanks thanks! I was actually thinking about old maps when I mapped this :3

Crimmi wrote:

Hello!



General (Metadata, Timing, etc.)


_________________________________________________________



  • Nothing worth noting.


Easy




Well I tested the other difficulties but they are fine, so you're good to go.



Thanks for checking! I found an actual off blanket thanks to you, so have kudos :3
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omg
for rank? i will help you to mod if yes ._.
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AchsanLovers wrote:
omg
for rank? i will help you to mod if yes ._.


me either
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ezek wtf

ok, but first, are you trying to be Gero lol


Easy
00:34:982 (1,2,3) - uhm.. circular flow is a bit off? I guess
00:41:755 (2,3) - why no same pattern as 00:39:046 (2,3) - ? their sounds are the same tho
01:02:072 (1) - uhh, not the same pattern as 00:14:665 (1) - ?


Normal
00:04:507 (2) - consider you're following some newer style, why dont you create something like... this? so the straight line lengths is the same, the result is, somewhat looks nicer.
00:14:665 (1) - something like 00:04:507 (2) - will be a better result in both aesthetic and flow imo
00:59:363 (1) - ^ :3
01:17:649 (3) - the sliderend is outside of the playfield wtf!!!!

probaly just that, GL aaa >w<
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ByBy wrote:
AchsanLovers wrote:
omg
for rank? i will help you to mod if yes ._.


me either


Yes people, this is going for rank! :D

Error- wrote:
ezek wtf let's do like donald duck? :3

ok, but first, are you trying to be Gero lol this is my main style, which happens to share some similarities with Gero's style :p (I also tried to make it feel old but fresh at the same time)


Easy
00:34:982 (1,2,3) - uhm.. circular flow is a bit off? I guess I played it many times and I can't feel something off there
00:41:755 (2,3) - why no same pattern as 00:39:046 (2,3) - ? their sounds are the same tho because of the vocals and rhythm variation to not make the players bored~ it should be fine since I kept this consistent. As you can see every time in the kiai when she says "pokemon pokemon" I make two 1/1 sliders and then the mentioned rhythm. 00:28:210 - 01:12:908 - 01:23:744 - are proof of this~
01:02:072 (1) - uhh, not the same pattern as 00:14:665 (1) - ? Actually, it should be consistent with 00:17:374 - But since it wasn't, I've made it consistent (I noticed my mistake thanks to you tho). "Ada pokemon" is mentioned 4 times in each of these sections and I've made the first 2 different than the last 2 in each of them for variation~


Normal
00:04:507 (2) - consider you're following some newer style, why dont you create something like... this? so the straight line lengths is the same, the result is, somewhat looks nicer. Applied~
00:14:665 (1) - something like 00:04:507 (2) - will be a better result in both aesthetic and flow imo I believe the current pattern is fine
00:59:363 (1) - ^ :3 ^ :3
01:17:649 (3) - the sliderend is outside of the playfield wtf!!!! Objects can be outside of the grid as long as they don't get off-screen on 4:3 resolutions in gameplay, and the slider is fine, as you can see here. However, I felt a bit uncomfortable about the closeness to the edge, so I managed to move it a bit to the right, as you can see here.

probaly just that, GL aaa >w<


Thanks fur the mod! ^w^!!!!
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