This is a BSS beatmap submission. Click here to view full beatmap information.
User avatar
Combo Commander
409 posts
Offline
This beatmap was submitted using in-game submission on 2017年12月30日 at 22:47:19

Artist: TK from Ling tosite sigure
Title: Signal
Source: 91Days
Tags: Opening full ver. white noise marathon
BPM: 83.5
Filesize: 6693kb
Play Time: 05:11
Difficulties Available:
  • A.S.L (5.36 stars, 1275 notes)

Download: TK from Ling tosite sigure - Signal
Information: Scores/Beatmap Listing
---------------
2nd

remove last kiai then 5.36 -> 5.17
pp map confirmed again

Last edited by Ametrin on , edited 19 times in total.
User avatar
Combo Commander
469 posts
Offline
Earned 2 kudosu.
A.S.L
M4M

00:04:030 (1) - Beat significantly end 00:04:209 ,same beat but different from 00:06:904 (1,2)
00:05:287 (3,4) - significant beat of emphasis not , Ds so far
00:07:622 (4) - Basket
00:19:119 (3) - tail over lap what's mean?
01:02:233 (4) - I think look better tail 01:01:874 (3,5) tail Ds same
01:12:293 (1,2,3) - same beat , 01:11:215 (4) because of stick different Ds maybe fix, 01:11:215 (4) or here
01:25:766 (5,1) - emphasize Ds very short
01:30:796 (2,3) - it very long
02:09:778 (3,4,5,6) - I think over mapping , because very long jump 1/4 slider

Gl owo?
User avatar
Spinner Sage
143 posts
Offline
Earned 1 kudosu.
Hi :D
A.S.L
why L no have [.] in end diff name?
01:23:790 (1) - ithink this is a little wreid, normal slider is better there
Try not to put circles below grid
^^
00:21:634 (2) - For example this
05:11:394 (6) - instead this make 1/4 beat slider
00:32:592 (2) - put this inder end of earlier sldier
00:34:029 (4) - ^^


&btnI=1">Good Luck :D
User avatar
Combo Commander
385 posts
Offline
Earned 1 kudosu.
m4mback

A.S.L
GL~
User avatar
Slider Savant
118 posts
Offline
Earned 1 kudosu.
Hey, I'm from my NM modding queue
I'm not good at English, so sorry :lol:
Anyway, let's begin

Metadata
You need a source for this, just go to the song setup and write 91 days in the source, write it in Japanese if it originally has a japanese name

Design
Your second and fourth combo kinda blends in with the background, it's hard for players to see some circles if they use certain skin, I recommend changing these 2 combo colors darker, as it also fits the tone of the music in my opinion

Let's begin

00:24:149 (1,2,3,4) - I wouldn't recommend stacking this, I would rather make it into a stream, it just looks better in my opinion and it helps with the flow
00:25:586 (1,2,3,4) - Same ^
00:35:646 (1,2,3,4) - Same ^
Image
00:16:784 (3) - You shouldn't make this a jump, I can't hear any strong beat here, you should ONLY make jumps on strong beats, basically, try not to make jumps on blue (1/4) and yellow (1/8) beats since most of them are weak beats
00:18:221 (8) - Same ^
00:29:718 (8) - Same ^
00:34:748 (3) - Same ^
00:35:467 (6) - Same ^
00:46:245 (2) - Same ^
01:00:437 (5) - Same ^
01:03:311 (2) - Same ^
01:28:640 (5) - Same ^
01:33:670 (2) - Same ^
01:29:898 (5,6) - Same ^ (and I would stack these two)
01:36:544 (2) - Same ^^
01:39:419 (3) - Same ^ :o
01:40:856 (2,4,5) - Same ^
01:49:838 (3) - Same ^
...Yeah, basically, just don't make jumps on weak beats, scan through your map again cuz it has a lot of jumps like this :?



00:24:688 (6) - This slider/circle is over mapped, I can't hear any beats
00:26:125 (6) - Same ^
00:28:461 (4) - Same ^
00:30:437 (2) - Same ^
00:32:592 (2) - Same ^ (and this circle also can not be a jump, there aren't any beats there in the first place) :?
01:04:029 (5) - Same ^^
01:09:958 (5) - Same ^
01:50:916 (2) - Same ^
01:51:994 (2) - Same ^
01:53:790 (2) - Same ^ (try to avoid 1/4 and 1/8 beats, your map is very over mapped) :(
02:00:976 (2) - Same ^
02:02:413 (2) - Same ^
02:03:850 (2,4,5) - Same ^
02:13:191 (8) - I think this one is also over mapped ^

02:35:646 (4,5,6) - Stack dis
02:36:006 (7,8,9) - And dis
02:37:083 (4,5,6) - Same ^
02:37:443 (7,8,9) - Same ^

00:40:317 (2) - This circle is considered inconsistent spacing, which means it's not distance snapped and yet is also not a jump, move it closer to the slider end
00:56:125 (3) - This slider ends with a vocal, don't end a slider with vocal if you starts it with a sound, only do this if you also starts with a vocal
01:14:449 (1) - This slider starts with a weak beat but it ends with a stronger beat, you shouldn't do this
02:03:311 (1) - Same ^
02:08:700 (4) - Same ^

Um... That's really all I could do for you :oops:
The rest of your map is a copy pasted version of your older one with some small tweaks, I won't be going over them since they practically have the same mistakes
and even if it's an insane or extra, over mapping and wrong jumps are not recommended, especially using a lot of over mapped 1/4, 1/8 beats, don't do this just to make your map harder, many ranked maps doesn't do this, yet they're still hard, cuz they know how to use jumps correctly, the only thing I could tell you to do right now is read the osu! wiki, read all the sections about mapping and especially about jumps, and of course, read the ranking criteria
That's all I could help you for now,
Good Luck ;)
And plz give me kudosu if you found this helpful, I modded your map instead of sleeping *cries*
User avatar
Combo Commander
409 posts
Offline
no reply = fixed

My Angel RangE wrote:
A.S.L
M4M

00:04:030 (1) - Beat significantly end 00:04:209 ,same beat but different from 00:06:904 (1,2)
00:05:287 (3,4) - significant beat of emphasis not , Ds so far i think i fixed it? can't get your point...
00:07:622 (4) - Basket
00:19:119 (3) - tail over lap what's mean?
01:02:233 (4) - I think look better tail 01:01:874 (3,5) tail Ds same
01:12:293 (1,2,3) - same beat , 01:11:215 (4) because of stick different Ds maybe fix, 01:11:215 (4) or here don't have to be same ds
01:25:766 (5,1) - emphasize Ds very short
01:30:796 (2,3) - it very long
02:09:778 (3,4,5,6) - I think over mapping , because very long jump 1/4 slider

Gl owo?


[Crz]Sword wrote:
m4mback

A.S.L
GL~



Pok0555
Pok0555 wrote:
Hey, I'm from my NM modding queue
I'm not good at English, so sorry :lol:
Anyway, let's begin

Metadata
You need a source for this, just go to the song setup and write 91 days in the source, write it in Japanese if it originally has a japanese name

Design
Your second and fourth combo kinda blends in with the background, it's hard for players to see some circles if they use certain skin, I recommend changing these 2 combo colors darker, as it also fits the tone of the music in my opinion

Let's begin

00:24:149 (1,2,3,4) - I wouldn't recommend stacking this, I would rather make it into a stream, it just looks better in my opinion and it helps with the flow
00:25:586 (1,2,3,4) - Same ^
00:35:646 (1,2,3,4) - Same ^
Image
00:16:784 (3) - You shouldn't make this a jump, I can't hear any strong beat here, you should ONLY make jumps on strong beats, basically, try not to make jumps on blue (1/4) and yellow (1/8) beats since most of them are weak beats
00:18:221 (8) - Same ^
00:29:718 (8) - Same ^
00:34:748 (3) - Same ^
00:35:467 (6) - Same ^
00:46:245 (2) - Same ^
01:00:437 (5) - Same ^
01:03:311 (2) - Same ^
01:28:640 (5) - Same ^
01:33:670 (2) - Same ^
01:29:898 (5,6) - Same ^ (and I would stack these two)
01:36:544 (2) - Same ^^
01:39:419 (3) - Same ^ :o
01:40:856 (2,4,5) - Same ^
01:49:838 (3) - Same ^
...Yeah, basically, just don't make jumps on weak beats, scan through your map again cuz it has a lot of jumps like this :?



00:24:688 (6) - This slider/circle is over mapped, I can't hear any beats
00:26:125 (6) - Same ^
00:28:461 (4) - Same ^
00:30:437 (2) - Same ^
00:32:592 (2) - Same ^ (and this circle also can not be a jump, there aren't any beats there in the first place) :?
01:04:029 (5) - Same ^^
01:09:958 (5) - Same ^
01:50:916 (2) - Same ^
01:51:994 (2) - Same ^
01:53:790 (2) - Same ^ (try to avoid 1/4 and 1/8 beats, your map is very over mapped) :(
02:00:976 (2) - Same ^
02:02:413 (2) - Same ^
02:03:850 (2,4,5) - Same ^
02:13:191 (8) - I think this one is also over mapped ^

02:35:646 (4,5,6) - Stack dis
02:36:006 (7,8,9) - And dis
02:37:083 (4,5,6) - Same ^
02:37:443 (7,8,9) - Same ^

00:40:317 (2) - This circle is considered inconsistent spacing, which means it's not distance snapped and yet is also not a jump, move it closer to the slider end
00:56:125 (3) - This slider ends with a vocal, don't end a slider with vocal if you starts it with a sound, only do this if you also starts with a vocal
01:14:449 (1) - This slider starts with a weak beat but it ends with a stronger beat, you shouldn't do this
02:03:311 (1) - Same ^
02:08:700 (4) - Same ^

Um... That's really all I could do for you :oops:
The rest of your map is a copy pasted version of your older one with some small tweaks, I won't be going over them since they practically have the same mistakes
and even if it's an insane or extra, over mapping and wrong jumps are not recommended, especially using a lot of over mapped 1/4, 1/8 beats, don't do this just to make your map harder, many ranked maps doesn't do this, yet they're still hard, cuz they know how to use jumps correctly, the only thing I could tell you to do right now is read the osu! wiki, read all the sections about mapping and especially about jumps, and of course, read the ranking criteria
That's all I could help you for now,
Good Luck ;)
And plz give me kudosu if you found this helpful, I modded your map instead of sleeping *cries*


too many opinion so i decide to reply here (yeah i'm lazy :o ). streams at the beginning stacked because i want to emphasize the kick liders later, so keep it. about jumps on weak sound, i applied some of them, others are rejected as i think they are proper with the music. And overmap things, sometime u can't just leave it a 1/1 slider or blank because of there is no clear sound. this will break the overall intensity of the map.

anyway thank you for your mod!


ty!
User avatar
Rhythm Incarnate
527 posts
Offline
Earned 1 kudosu.
nm from my queue

Image General

the kind of sampleset you are using at 00:04:030 conflicts between timing points which is unrankable

Current bg resolution is really low and is also a .png file while it should be .jpg

audio quality is also pretty bad so you may want to ask the owner of https://osu.ppy.sh/b/1254412 to see if you can't use that mp3


Image A.S.L

What is the diffname about as I have watched the show and have no clue what it is supposed to mean, or is it just a temporary one

00:08:161 (5,6) - the slider gets more emphasis even though imo, it's almost mapped to background noise. While 00:08:161 (5) - actually has a decently loud sound and gets like no emphasis at all

00:25:586 (1,2,3,4) - I kinda get the burst at 00:24:149 (1,2,3,4) - but this one I have a problem wiht as the 1/8 sounds are barely pronounced

00:39:059 (2) - this slider is almost mapped to nothing, As if the idea was to map it to the vocal then that would not work as the vocal is really quiet

00:42:113 (3) - I'm sad that this gets like 0 emphasis

00:51:275 (1) - the sound on this tail is really loud in comparison to the sliderhead so it deserves to be clickable

00:59:898 (4) - You can very clearly hear the sound of a triple in the scond half of this sliderend so why not make this into a 1/4 slider with a 4-note burst after

01:02:772 (1,2) - Change this into 2 1/4's cause 2 is quiet and 1's tail is pretty loud with the drum and all

01:14:898 (3) - overmapped imo as the kinda sound there is just the singer preparing for the next syllable and not an important sound

01:25:946 (1) - starts on like nothing and ends on a heavy drum beat

This song is really weird, the kiai just has so much noise that some filler rhythm fits okish
But, following the vocals a bit more with longer sliders at 01:41:035 (3) - wouldn't hurt

02:21:515 (2,1,2,3,1) - seems a bit to difficult to hit for 5.25

02:48:940 (3) - would not map this vocal as you were completely ignoring them during the reverses right before this

02:51:275 (2) - feels mapped to nothing

02:53:431 (4,1) - this is a tripel as the sound you mapped 02:53:431 (4) - to repeats on the blue tick

03:15:347 (4,6) - improve blanket

03:28:640 (2) - also mapped to nothing

03:56:664 (4,2) - Ugly overlap

04:06:185 (1,2,3,4,5) - flow is not that great cause of the wide angle

04:30:796 (1) - Is it just me or does the guitar sound start really late into the slider

04:36:365 (1,2,3,4,5,6,7,8,1) - A continuous stream doesn't work imo as the sound has extra emphasis on 04:36:365 (1,4,5) -

04:38:341 (9,2) - stack police

ending is pretty good

The rhythm in this song is just pretty weird and sounds pretty tough to map perfectly so would try to improve on that during the kiai as there are quite alot of sliders with heavy sound on the tails and weak sounds on the head and overmapped spots
Still, It's cool that you are mapping Ling Tosite as their songs are quite challenging


Gl with the map :)

PS:Love your "haze" mapset
User avatar
Star Shooter
205 posts
Offline
Earned 1 kudosu.
Hi, NM from my modding room
    General

    idk why u timing 83.5 bpm. It is quite natural to measure music in quarters, not in half notes. So plz 167 bpm.


Diff is good, but some moments rhythmical wierd or not mapped by the drums
User avatar
Combo Commander
482 posts
Offline
Earned 1 kudosu.
from q


metadata: artist should be "TK from Ling tosite sigure" (note the absence of caps on tosite and sigure)
source: band name here




Image asl

good luck!
User avatar
Combo Commander
409 posts
Offline
no reply = fixed

gottagof4ast wrote:
nm from my queue

Image General

the kind of sampleset you are using at 00:04:030 conflicts between timing points which is unrankable

Current bg resolution is really low and is also a .png file while it should be .jpg

audio quality is also pretty bad so you may want to ask the owner of https://osu.ppy.sh/b/1254412 to see if you can't use that mp3

will fix all these later, these day im kinda busy ;w;


Image A.S.L

What is the diffname about as I have watched the show and have no clue what it is supposed to mean, or is it just a temporary one
A.S.L is the knife that Angelo bought when he was with Nero , and it also appeared in the lyric here 01:36:365 - "A.S.L ナイフ(knife) で” (see im the real fan of 91 days)
00:08:161 (5,6) - the slider gets more emphasis even though imo, it's almost mapped to background noise. While 00:08:161 (5) - actually has a decently loud sound and gets like no emphasis at all

00:25:586 (1,2,3,4) - I kinda get the burst at 00:24:149 (1,2,3,4) - but this one I have a problem wiht as the 1/8 sounds are barely pronounced

00:39:059 (2) - this slider is almost mapped to nothing, As if the idea was to map it to the vocal then that would not work as the vocal is really quiet

00:42:113 (3) - I'm sad that this gets like 0 emphasis

00:51:275 (1) - the sound on this tail is really loud in comparison to the sliderhead so it deserves to be clickable

00:59:898 (4) - You can very clearly hear the sound of a triple in the scond half of this sliderend so why not make this into a 1/4 slider with a 4-note burst after intended undermap, really don't want to be to intense here

01:02:772 (1,2) - Change this into 2 1/4's cause 2 is quiet and 1's tail is pretty loud with the drum and all changed in another way

01:14:898 (3) - overmapped imo as the kinda sound there is just the singer preparing for the next syllable and not an important sound i think it was clear and actually it is a independent syllable

01:25:946 (1) - starts on like nothing and ends on a heavy drum beat

This song is really weird, the kiai just has so much noise that some filler rhythm fits okish
But, following the vocals a bit more with longer sliders at 01:41:035 (3) - wouldn't hurt just a 1/1 slider is not enough to express the emotion here imo

02:21:515 (2,1,2,3,1) - seems a bit to difficult to hit for 5.25 i'll think about it

02:48:940 (3) - would not map this vocal as you were completely ignoring them during the reverses right before this tried but remove this just feels weird to play since vocal here is so strong

02:51:275 (2) - feels mapped to nothing

02:53:431 (4,1) - this is a tripel as the sound you mapped 02:53:431 (4) - to repeats on the blue tick

03:15:347 (4,6) - improve blanket

03:28:640 (2) - also mapped to nothing remove this beat feels bad as i want to hold the intensity here

03:56:664 (4,2) - Ugly overlap

04:06:185 (1,2,3,4,5) - flow is not that great cause of the wide angle that is intended, to break flow here

04:30:796 (1) - Is it just me or does the guitar sound start really late into the slider but you can't start this at 1/8 or player will get mad..

04:36:365 (1,2,3,4,5,6,7,8,1) - A continuous stream doesn't work imo as the sound has extra emphasis on 04:36:365 (1,4,5) - ummm i'll think

04:38:341 (9,2) - stack police

ending is pretty good

The rhythm in this song is just pretty weird and sounds pretty tough to map perfectly so would try to improve on that during the kiai as there are quite alot of sliders with heavy sound on the tails and weak sounds on the head and overmapped spots
Still, It's cool that you are mapping Ling Tosite as their songs are quite challenging


Gl with the map :)

PS:Love your "haze" mapset but its bubble is popped now ;w;



DarkFire wrote:
Hi, NM from my modding room
    General

    idk why u timing 83.5 bpm. It is quite natural to measure music in quarters, not in half notes. So plz 167 bpm. 'cause it is 83.5bpm indeed.


Diff is good, but some moments rhythmical wierd or not mapped by the drums

newton- wrote:
from q


metadata: artist should be "TK from Ling tosite sigure" (note the absence of caps on tosite and sigure)
source: band name here

lol that's my fault




Image asl

good luck!


thank you all!!!!!!!
User avatar
Spinner Sage
174 posts
Offline
Earned 1 kudosu.
irc
2017-07-05 20:12 X Light: heyy
2017-07-05 20:12 X Light: 握草 感觉你找摸力惊人啊
2017-07-05 20:13 X Light: 有空来个irc mod吗
2017-07-05 20:13 Ametrin: 好啊
2017-07-05 20:13 Ametrin: 我只是前天把mod q 里能投的都投了一遍(
2017-07-05 20:14 X Light: 嘛反正我就是想到哪就说到哪
2017-07-05 20:14 X Light: 不过首先的感觉是滑条速度一开始设置就慢了
2017-07-05 20:15 X Light: x2.0也不太够的感觉
2017-07-05 20:15 Ametrin: 这倒是故意的 我把sv调在1.8就是为了滑条想拖一下啊
2017-07-05 20:16 X Light: 你有哪里用了x0.5或者x1.0吗
2017-07-05 20:16 Ametrin: 现在的sv感觉倒还好
2017-07-05 20:16 Ametrin: 没有啊
2017-07-05 20:16 X Light: 哦有个地方是1.0
2017-07-05 20:16 Ametrin: 觉得ok就懒得调了(
2017-07-05 20:17 X Light: 嗯 我觉得大多数地方都ok
2017-07-05 20:17 X Light: 但只是有的地方我可能会想用更高的sv
2017-07-05 20:17 Ametrin: 比如那堆六分拍(
2017-07-05 20:21 X Light: 00:47:862 (4,5) -
2017-07-05 20:21 X Light: 这里的话
2017-07-05 20:23 Ametrin: 懂了 我想想怎么改
2017-07-05 20:25 X Light: http://puu.sh/wC9O6/eacb8f11b9.jpg
2017-07-05 20:25 X Light: 我去我好久没用过puush了
2017-07-05 20:25 X Light: 都忘了怎么用
2017-07-05 20:25 X Light: 。
2017-07-05 20:25 X Light: http://puu.sh/wC9PK/56964faddf.jpg
2017-07-05 20:26 Ametrin: 原来还能用的
2017-07-05 20:26 Ametrin: ?
2017-07-05 20:26 X Light: 啊啊啊啊啊
2017-07-05 20:26 X Light: 握草这是啥
2017-07-05 20:26 Ametrin: 我死活登陆不上去orz
2017-07-05 20:27 X Light: http://puu.sh/wC9SL/73e4533cda.jpg
2017-07-05 20:27 X Light: 终于传好了orz
2017-07-05 20:30 Ametrin: 可以 很强
2017-07-05 20:30 X Light: 感觉这么下节奏更好一点
2017-07-05 20:32 X Light: 01:00:796 (2,3,4) -
2017-07-05 20:32 X Light: http://puu.sh/wCa2R/2bfdff4f7b.jpg
2017-07-05 20:32 X Light: 这里我宁愿这样
2017-07-05 20:34 Ametrin: 额 不是很想塞很多3/4滑条
2017-07-05 20:34 Ametrin: 因为放就肯定不能只放一个
2017-07-05 20:34 Ametrin: 就要改好多……
2017-07-05 20:34 X Light: hmm 我只是听到提琴的第一反应
2017-07-05 20:35 X Light: 其实前面这一段
2017-07-05 20:35 X Light: 我最纠结的地方时
2017-07-05 20:36 X Light: 如果是我的话一定会下单点+1/2滑条
2017-07-05 20:36 X Light: 就是它两连底鼓的地方
2017-07-05 20:37 X Light: 比如00:55:766 (1,2) -
2017-07-05 20:37 X Light: 不过既然你也有自己的下法
2017-07-05 20:37 X Light: 如果我要改的话也不好改
2017-07-05 20:38 Ametrin: 嘛 个人不同吧
2017-07-05 20:39 Ametrin: 不过 我这样好像有点弱音大跳了啊……
2017-07-05 20:39 Ametrin: 突然发现 有点完蛋
2017-07-05 20:39 X Light: 感觉你的下法是属于兼顾了人声的
2017-07-05 20:39 Ametrin: 00:55:766 (1,2,3) - 3比12远这种
2017-07-05 20:39 X Light: 额
2017-07-05 20:39 Ametrin: 对……我一直是跟着人声做间距
2017-07-05 20:40 X Light: 00:55:766 (1,2) -
2017-07-05 20:40 X Light: 00:55:766 (1,2) -
2017-07-05 20:40 X Light: 。。
2017-07-05 20:40 X Light: 01:12:293 (1,2,3) -
2017-07-05 20:40 X Light: 这里我大概不会绕圈吧
2017-07-05 20:41 X Light: 做成折返这种感觉?
2017-07-05 20:41 Ametrin: 小交叉跳么
2017-07-05 20:41 Ametrin: 也行 改了
2017-07-05 20:45 X Light: 02:09:419 (2,3,4,5,6) -
2017-07-05 20:45 X Light: 这种短滑条啊 我觉得sv更高的话可以更好看
2017-07-05 20:46 X Light: 当然低速也有低速的做法
2017-07-05 20:46 Ametrin: 。
2017-07-05 20:46 X Light: 02:09:419 (2,3,4,5,6) -
2017-07-05 20:46 X Light: 我觉得这里挺好的
2017-07-05 20:46 Ametrin: 完了我觉得你说的好有道理
2017-07-05 20:47 X Light: 02:09:419 (2) - 这个我的话应该会拆成两个短滑条吧
2017-07-05 20:47 Ametrin: 想改sv了orz
2017-07-05 20:48 Ametrin: 有理 改
2017-07-05 20:59 X Light: 想了很久
2017-07-05 21:00 X Light: 大概这样?
2017-07-05 21:01 X Light: https://puu.sh/wCaRg/8ffcb18a08.jpg
2017-07-05 21:03 Ametrin: 额 我想想
2017-07-05 21:05 Ametrin: 先不想了 之后再改(
2017-07-05 21:05 X Light: 02:49:658 (5,6) - 6和1之间可以加个note
2017-07-05 21:05 X Light: 可以直接这样http://puu.sh/wCb3c/11b849ad18.jpg
2017-07-05 21:06 X Light: 然后这一段的话我可能会
2017-07-05 21:06 Ametrin: 音没有很重吧……不太想加欸
2017-07-05 21:07 X Light: 只是想玩这个等间距的节奏梗(
2017-07-05 21:07 Ametrin: 那也太搞事了(
2017-07-05 21:07 X Light: 然后这段的话可以更慢点
2017-07-05 21:07 Ametrin: 这是 pp图(自己都不信
2017-07-05 21:08 Ametrin: 好
2017-07-05 21:08 X Light: 这个图有种感觉就是
2017-07-05 21:08 X Light: 整张图不同的时间拿出来都差不多
2017-07-05 21:09 Ametrin: 间距差距有这么小么……
2017-07-05 21:09 Ametrin: 排列倒确实没太大区别
2017-07-05 21:09 X Light: 我去这是app图吗
2017-07-05 21:09 X Light: 嗯
2017-07-05 21:09 X Light: 间距到还好
2017-07-05 21:09 X Light: 但是反正是比较简单的部分
2017-07-05 21:09 X Light: 也可以做得更简单一点
2017-07-05 21:09 X Light: 这种感觉
2017-07-05 21:10 Ametrin: 好
2017-07-05 21:10 X Light: 比如星爷有时候kiai段后面
2017-07-05 21:10 X Light: 就感觉很偷懒这样
2017-07-05 21:11 X Light: 04:47:143 (1,2,3,4,5,6,7,8) -
2017-07-05 21:12 Ametrin: 是时候抄梗了(x
2017-07-05 21:12 X Light: 这种间距
2017-07-05 21:12 X Light: 可以很小
2017-07-05 21:12 Ametrin: 有道理
2017-07-05 21:13 X Light: 或者很大也行
2017-07-05 21:14 Ametrin: 还是小吧 后面的跳本来就不大……
2017-07-05 21:14 X Light: 额 在这个sv下我可能会做得很大
2017-07-05 21:15 X Light: 反正就是这两个极端比较爽
2017-07-05 21:15 Ametrin: 明白
2017-07-05 21:15 Ametrin: 你说 最后一段跳要不要改成12跳
2017-07-05 21:15 X Light: 我也在看
2017-07-05 21:18 X Light: 转圈有点普通 虽然也说得过去吧
2017-07-05 21:19 Ametrin: 对我也觉得 但是一时想不出更爆炸的梗
2017-07-05 21:20 Ametrin: ???看了一眼 星数怎么掉了0.05
2017-07-05 21:20 Ametrin: 这图最难的跳到底在哪(
2017-07-05 21:21 X Light: 我觉得打起来的难度
2017-07-05 21:21 X Light: 02:21:634 (1,2,3) -
2017-07-05 21:21 X Light: 这里最难吧
2017-07-05 21:22 Ametrin: 那当然(
2017-07-05 21:22 X Light: 。
2017-07-05 21:22 Ametrin: 不过03:55:407 (1,2) - 这里其实也是6分 我得想想怎么搞事
2017-07-05 21:31 X Light: http://puu.sh/wCbJY/e91fd91c8c.jpg
2017-07-05 21:32 Ametrin: 牛逼 我一时竟没有看出怎么跳的(

http://puu.sh/wCcxh/2d8a8d31bb.wav DC3对应的是02:46:065 (3,2) - 这两个地方
http://puu.sh/wCcwW/943246b7c8.wavNF5对应的是01:23:431 (1) - 和03:21:275 (1,2,1,2) -
记得调大音量 gl
User avatar
Rhythm Incarnate
722 posts
Offline
Earned 1 kudosu.
bad mod \o/

01:27:562 (2) - does the spacing here really need to be this big since it has less impact as the note prior to it
01:35:826 (6) - I think you could increase the spacing here since its just as loud as a beat as the jumps before it
01:57:922 (3,4,5) - maybe tone down the spacing a little
02:07:982 (2) - you can stack this slider head to 02:06:904 (3) -
02:13:012 (7) - this jump goes against the current counterclockwise flow you were holding for a while
02:17:323 (4) - I think the sliderend should be a clickable
02:17:862 (2) - the spacing here doesn't fit the intensity of the beat
03:27:383 (1,2,3,4) - I think you could tone down the spacing here so 03:33:131 (1,2,3,4) - has more impact

sry for shit mod lol
User avatar
Rhythm Incarnate
630 posts
Offline
Earned 1 kudosu.
osu needs mooooooooooore TK
明天来送个摸


General
91Days放一下source

A.S.L
00:07:083 (2,3) - 这里的间距比00:06:904 (1,2) - 这两拍重音的都大了,如果你想强调一下那相比鼓点而言明显弱了的乐器是不是有点奇怪
00:09:958 (2,3) - ^
01:35:646 (5,1) - 不知道你这个是不是blanket,如果不是的话做彻底一点比较好
02:32:053 (1,2) - 你这个pattern建议和02:32:413 (1,2) - 换一下,因为它这部分音乐02:32:053 (1,2) - 和02:32:772 (1,2) - 是一致的,02:32:413 (1,2) - 和02:33:131 (1,2) - 是一致的
03:26:485 (5,1) - 这地方我没看出用这么大间距的必要性在哪,就是一个滑音用的间距比03:27:922 (4,1) - 这里都大了,感觉不太合适

I love tk
Last edited by Ryuusei Aika on , edited 1 time in total.
User avatar
Rhythm Incarnate
527 posts
Offline
No kudosu yet.
Went looking for a better mp3 I wanted a good version of the song for myself anyway,
If you want you can use it http://puu.sh/wDYYB/5bb7a99d44.mp3
You will have to redo offset though

tk is just too good
User avatar
Star Shooter
224 posts
Offline
Earned 2 kudosu.
was modding ur map ytd then halfway through i fell asleep lol


A.S.L
00:09:778 (1)Inconsistent spacing with last section but technically by a bit only although i found it rather noticable lol
00:11:934 (7)inconsistent spacing with (6), spacing is a bit too significant
00:14:808 (5,6,7,8)Looking at how u section the song and identify places for emphasis im not too sure why u didn NC this
00:21:994 (3)Also reduce spacing a bit
00:31:694 (7)decrease spacing with prev circle and increase spacing with slider for consistency
01:03:131 (2,3)Move this closer to (1) for better emphasis of (4)?
01:07:982 (3)same, move closer to (4) instead this time
01:14:808 (2,3,4)I think overmapped (unlike 03:13:910 which has audible drums)
01:23:431 (1,1)dam i like this pretty much
02:09:778 (3,4,5,6)NC here would be appropriate for its high intensity
02:22:712 (5)I would emphasize this
02:24:149 (5)same too
02:29:179 (1)I think u could have NCed the next circle instead judging from what u did at the beginning of kiai (i think ur trying to end the combo when the high pitched guitar ends right)
02:31:694 (1)Unnecessary NC, don't see much justification for it
03:01:515 (3)Inconsistent spacing emphasis
04:11:215 (1)I think the gap between stream and the prev section here should be less than 04:12:652 to better reflect that the song is reaching to its climax
04:34:928 (5)increase spacing with (4)

honestly its pretty good overall, i could only pick a bit of spacing issues
the flow is pretty polished imo, pretty pleasing to play
and i got a bit lazy at the 3 min mark cuz i was out whole day and therefore tired and want to sleep again
good luck!
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 50 posts jump | 1, 2, 3, 4  next

Users browsing this forum: None


Jump to: