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Rhythm Incarnate
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This beatmap was submitted using in-game submission on Wednesday, August 30, 2017 at 7:58:57 PM

Artist: Chima
Title: Hajimari no Shirushi (Anime Size)
Source: ゼロから始める魔法の書
Tags: magic witch witchcraft sorcery furry furries mercenary beastfallen ezek Zero Kara Hajimeru Mahou no Sho Ending ED
BPM: 71.5
Filesize: 11465kb
Play Time: 01:28
Difficulties Available:

Download: Chima - Hajimari no Shirushi (Anime Size)
Download: Chima - Hajimari no Shirushi (Anime Size) (no video)
Information: Scores/Beatmap Listing
---------------
ezek >//<







ezekyanna's Mercenary collab with ezek and thx for the video.
Image
Last edited by Lilyanna on , edited 12 times in total.
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Rhythm Incarnate
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Thank you for mapping this ><

Will mod soon! :3
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KittyAdventure wrote:
Thank you for mapping this ><

Will mod soon! :3


yay thank you >w<
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Hi, mod from my queue.


Easy
01:28:922 - End the spinner here so players have enough time to actually react and spin it.


Hard
00:08:064 (1) - Remove NC to be consistent with the other combos
01:23:228 (7,8) - Spacing is slightly too big, since there's no particular stronger sound at 8. I suggest rotating 01:23:506 (8,9,10) -90 degrees and adjusting the placement to look more like a triangle.

Short mod, but hope it helps. Loved playing this one, very well done and polished :)
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LimePixel wrote:
Hi, mod from my queue.


Easy
01:28:922 - End the spinner here so players have enough time to actually react and spin it. wops fixed xd


Hard
00:08:064 (1) - Remove NC to be consistent with the other combos instead i added on other ncs to be consistent with that
01:23:228 (7,8) - Spacing is slightly too big, since there's no particular stronger sound at 8. I suggest rotating 01:23:506 (8,9,10) -90 degrees and adjusting the placement to look more like a triangle. fixed

Short mod, but hope it helps. Loved playing this one, very well done and polished :)


thank you for mod x)
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Slider Savant
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Hi, late M4M, sorry for the delay

Easy


00:07:225(1) - I feel like the blanket could be a bit more polished
00:18:137(2) - same
00:20:663(1) - same

Normal


01:21:006(1) - This slider shape could be improved

Hard


00:06:386(6,1) - Only time you stack 1/3 like this (end of the slider 6 + circle 1)
00:12:260(5,6) - Why not same slider ?
00:29:084(4) - Could blank better (3)
Timing point at 01:26:006 not on this diff neither on ezekyanna's Mercenary?

Nothing to say about the advanced or the zezkyanna's Mercenary even tho the timing point is missing on this last one

Diffs are pretty clean so not much to say, hope it helps tho, and your mapping is pretty good to play, gratz :3
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Ringer wrote:
Hi, late M4M, sorry for the delay

Easy


00:07:225(1) - I feel like the blanket could be a bit more polished
00:18:137(2) - same
00:20:663(1) - same fixed all

Normal


01:21:006(1) - This slider shape could be improved ye i changed it little bit

Hard


00:06:386(6,1) - Only time you stack 1/3 like this (end of the slider 6 + circle 1) okay fixed
00:12:260(5,6) - Why not same slider ? they dont need to be? they dont sound same also its just how i map
00:29:084(4) - Could blank better (3) fxied
Timing point at 01:26:006 not on this diff neither on ezekyanna's Mercenary?

Nothing to say about the advanced or the zezkyanna's Mercenary even tho the timing point is missing on this last one ay green timing lines doesnt have be consistent among difficulties but this one was mistake i though i end kiai there but then i left it unused in other difficulties so removed them fixed xd

Diffs are pretty clean so not much to say, hope it helps tho, and your mapping is pretty good to play, gratz :3


thank u for mod !
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Rhythm Incarnate
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Random mod!

Image


General
  • Add video in Easy diff
  • Why you used background dimensions is 1920x1200 in Advanced diff? I think 1920x1080 is rankable
  • Metadata zzz: http://zeronosyo.com/news/
    collapsed text
    • Title: はじまりのしるし (Anime Size)
    • Romaji Title: Hajimari no Shirushi (Anime Size)
    • Source: ゼロから始める魔法の書
    • Tags: Zero Kara Hajimeru Mahou no Sho Ending ED

Normal

Advanced
    The Advanced BG is so NSFW, change it pleaseeee Just Kidding XD

  • 00:20:663 (2) - I think you better NC it here than 00:19:821 (1) because the new sound is here

Hard

ezekyanna's Mercenary


Don't forget add in your mapset description: "Opening by KittyAdventure" /me runs
No KDS if my mod is not fixed all!

Good Luck~
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Combo Commander
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from my q


ezekyanna

00:05:547 (1,2,3,) - i don't know. i think this flow is kinda bad
00:16:456 (2,3,4) - i think this should be space?
00:25:716 (1) - ctrl + g is better . then stack this 00:26:558 (2) - here 00:24:873 (4) -
00:49:295 (1,2) - make it like this?
Image
00:59:339 (1) - unstack this to emphasize the downbeat
01:01:006 (1) - ^
01:06:006 (1) - ^
01:12:673 (1) - ^

that's all good luck
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Rhythm Incarnate
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yow o/

Easy
  • For a 1 star easy thats some pretty high od/hp/ar would reduce these by 1 atleast
  • 00:56:831 (2,1) - maybe switch hitsounds here, second cymbals are stronger and better kick into start of the kiai, and you got the finish moving up
  • 01:24:339 (1,2) - having this a slider would be good here for the extended vocal and calmer part that starts back also bit of a diff spike with 4 concecutive circles atm

Normal
  • 00:50:137 (5,6,1) - OCD here but could make the visual stuff here equal since its a bit off due to bpm shift
  • 01:24:339 (1,2) - maybe just go for 2 sliders for this diff , 3 returns after eachother even though the music gets less intense at 01:24:339 (1,2) - felt a bit off, also vocal following

advanced
  • 00:07:225 (1,2,3,4,1,2,3,4) - breaks your Downbeat NC pattern compared to the rest of the diff
  • 00:19:821 (1,2) - NC swap here
    Good diff nothing noteworthy! Though after playing easy-normal-advanced I'd get a BN to check on the spread, this advanced feels almost the same as your normal and the easy diff uses only 1/1 rythms were as your normal goes 1/3 all the way already like your advanced so might need to nerf normal a bit if it comes up again

Hard

Mercenary

Good set! Would get a check on if the spread between easy-normal-advanced is acceptable and should be ready to go imo
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sorry for late ill reply mods as soon as possible >w<
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KittyAdventure wrote:
Random mod!

Image


General
  • Add video in Easy diff fixed
  • Why you used background dimensions is 1920x1200 in Advanced diff? I think 1920x1080 is rankable ezek help me xd
  • Metadata zzz: http://zeronosyo.com/news/ woah i suck at japanese meta fixed ty
    collapsed text
    • Title: はじまりのしるし (Anime Size)
    • Romaji Title: Hajimari no Shirushi (Anime Size)
    • Source: ゼロから始める魔法の書
    • Tags: Zero Kara Hajimeru Mahou no Sho Ending ED

Normal
  • 00:45:926 (4,5) - Maybe you can fix a bit the position like this? x:76|y:236 fixed
  • 01:14:339 (1) - Hmm..The wave slider is not good, maybe you can fix in a tail a bit ye fixed better with grid snap

Advanced
    The Advanced BG is so NSFW, change it pleaseeee Just Kidding XD blame ezek XD

  • 00:20:663 (2) - I think you better NC it here than 00:19:821 (1) because the new sound is here oh that was mistake fixed xd

Hard

ezekyanna's Mercenary
we intentionaly went for that because we want it harder than the hard and seem like and insane regardless of the sr if i didnt reply on stuuf on last diff its for ezek's part

Don't forget add in your mapset description: "Opening by KittyAdventure" /me runs
No KDS if my mod is not fixed all!

Good Luck~


thx ur mod was helpful specialy the meta XD

Shishou wrote:
from my q


ezekyanna

00:05:547 (1,2,3,) - i don't know. i think this flow is kinda bad
00:16:456 (2,3,4) - i think this should be space?
00:25:716 (1) - ctrl + g is better . then stack this 00:26:558 (2) - here 00:24:873 (4) - i think it should be fine
00:49:295 (1,2) - make it like this? fixed
Image
00:59:339 (1) - unstack this to emphasize the downbeat
01:01:006 (1) - ^
01:06:006 (1) - ^
01:12:673 (1) - ^ i think its fine tho idk i see if ezek changes i will for consistency

that's all good luck


thx for mod

Wishkey wrote:
yow o/

Easy
  • For a 1 star easy thats some pretty high od/hp/ar would reduce these by 1 atleast fixed
  • 00:56:831 (2,1) - maybe switch hitsounds here, second cymbals are stronger and better kick into start of the kiai, and you got the finish moving up i think this way fits better since the one before kiai does actualy sound as finish in music and the other is drum with whistle so it should be fine
  • 01:24:339 (1,2) - having this a slider would be good here for the extended vocal and calmer part that starts back also bit of a diff spike with 4 concecutive circles atm okay fixed

Normal
  • 00:50:137 (5,6,1) - OCD here but could make the visual stuff here equal since its a bit off due to bpm shift ocd XD fixed
  • 01:24:339 (1,2) - maybe just go for 2 sliders for this diff , 3 returns after eachother even though the music gets less intense at 01:24:339 (1,2) - felt a bit off, also vocal following but there is pianoo should be fine

advanced
  • 00:07:225 (1,2,3,4,1,2,3,4) - breaks your Downbeat NC pattern compared to the rest of the diff fixed
  • 00:19:821 (1,2) - NC swap here fixed
    Good diff nothing noteworthy! Though after playing easy-normal-advanced I'd get a BN to check on the spread, this advanced feels almost the same as your normal and the easy diff uses only 1/1 rythms were as your normal goes 1/3 all the way already like your advanced so might need to nerf normal a bit if it comes up again okay thx ill ask

Hard
  • 01:06:839 (6,7,1) - bit hard transistion here and reduces the impact of 01:07:673 (1) - a bit, maybe keep 01:06:839 (6,7) - ds wise and have the jump on 01:07:673 (1) - instead? fixed
  • 01:11:006 (1,2,3,4) - maybe control g 2-3 so its bit flowy? this pattern felt forced to play and out of line with the rest of the of the kiai i like it that way is not big problem
  • 01:21:006 (1,2,3,4) - the linear flow here feels odd, I'd get a small angle here in somewhere so its a bit flowier tbh i intended that to flow better with the vocal because it holds to it while she saying "iihhhh"
  • 01:26:839 (6) - NC here to divide them in groups of 3 like the rest? fixed

Mercenary
  • 00:24:312 (2,4,1) - ocd double blanket fixed
    Image
  • 00:50:137 (2) - move this a bit more to the right for some more momentum for 00:50:137 (2,1,2) - felt a bit too linear changed the flow so it should be fixed
  • 00:57:673 (1) - enable Kiai on red timing point aswell fixed XD i should do this on all diff
  • 01:13:228 (2,3) - 01:18:228 (2,3) - you usually stack on strong sounds so it feels a bit off here, second one not that much but first one 01:12:673 (1,2,3,4,1) - this flow and movement is really different form the rest of the kiai though the song is just generally the same well its mapped by 2 different people idont see any big differency its just variations
  • 01:15:173 (3,4,5,1) - can make a diamond shape here if you adjust (1) a little for visuals fixed
  • 01:25:172 (2,3,4) - just a slider would be nice here for the softer section and makes these sounds 01:26:006 (1,2,3,1,2,3) - stand out more okay fixed

Good set! Would get a check on if the spread between easy-normal-advanced is acceptable and should be ready to go imo


thank you for the mod :D
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KittyAdventure wrote:

ezekyanna's Mercenary


Shishou wrote:


ezekyanna

00:05:547 (1,2,3,) - i don't know. i think this flow is kinda bad if you think the flow is not good, then you have to explain why and give a suggestion
00:16:456 (2,3,4) - i think this should be space? I don't know what you mean, but I guess you want me to have a larger spacing; however, I used these anti-jumps to emphasize the transition in change in the music~
00:59:339 (1) - unstack this to emphasize the downbeat stacks can be used for emphasis too
01:01:006 (1) - ^ this is not even stacked
01:06:006 (1) - ^ same as the first one
01:12:673 (1) - ^ ^


Thanks for the mods! No reply on Wishkey cuz I don't drink alcohol I got nothing there :p

UpDaTe
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57673
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3869,17295,30768,44242,57673,71006,84339
DistanceSpacing: 1.6
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Hajimari no Shirushi (Anime Size)
TitleUnicode:はじまりのしるし (Anime Size)
Artist:Chima
ArtistUnicode:Chima
Creator:Lilyanna
Version:ezekyanna's Mercenary
Source:ゼロから始める魔法の書
Tags:magic witch witchcraft sorcery furry furries mercenary beastfallen ezek Zero Kara Hajimeru Mahou no Sho Ending ED
BeatmapID:1292861
BeatmapSetID:612207

[Difficulty]
HPDrainRate:6.5
CircleSize:4.5
OverallDifficulty:7.5
ApproachRate:7.5
SliderMultiplier:2.6
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"zero.avi"
0,0,"Mercenary.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3869,839.160839160839,4,2,1,40,1,0
17295,842.105263157895,4,2,1,40,1,0
50137,800,4,2,1,40,1,0
50937,842.105263157895,4,2,1,40,1,0
57673,833.333333333333,4,2,1,55,1,1
57673,-100,4,2,1,55,0,1
84339,-100,4,2,1,55,0,0
88922,-100,4,2,1,5,0,0


[Colours]
Combo1 : 140,140,140
Combo2 : 36,146,255
Combo3 : 179,89,0
Combo4 : 0,60,0

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97,255,45084,2,0,B|137:219|135:161|135:161|151:199|199:225,1,173.333333333333,0|0,3:0|0:0,0:0:0:0:
439,104,45926,6,0,L|399:180,2,86.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
342,257,46768,2,0,B|302:221|304:163|304:163|288:201|240:227,1,173.333333333333,0|0,3:0|0:0,0:0:0:0:
217,83,47610,5,2,0:0:0:0:
178,212,47891,1,0,0:0:0:0:
260,214,48172,1,0,0:0:0:0:
219,326,48452,1,0,3:0:0:0:
115,342,48733,1,0,0:0:0:0:
319,340,49014,1,0,0:0:0:0:
377,213,49295,6,0,P|380:161|374:126,2,86.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
269,35,50137,2,0,P|266:87|272:122,2,86.6666666666667,0|0|0,3:0|0:0|0:0,0:0:0:0:
157,168,50937,5,2,0:0:0:0:
97,265,51217,1,0,0:0:0:0:
67,100,51498,1,0,0:0:0:0:
178,279,51779,2,0,P|144:330|37:323,1,173.333333333333,0|0,3:0|0:0,0:0:0:0:
273,206,52621,5,2,0:0:0:0:
333,109,52901,1,0,0:0:0:0:
363,274,53182,1,0,0:0:0:0:
252,95,53463,2,0,P|286:44|393:51,1,173.333333333333,0|0,3:0|0:0,0:0:0:0:
193,150,54305,6,0,P|173:97|182:56,2,86.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
263,261,55147,2,0,P|280:314|270:354,2,86.6666666666667,0|0|0,3:0|0:0|0:0,0:0:0:0:
252,95,55989,1,2,0:0:0:0:
206,310,56270,1,0,0:0:0:0:
181,67,56551,1,0,3:0:0:0:
274,343,56832,1,4,0:0:0:0:
117,104,57112,2,0,P|110:51|126:17,1,86.6666666666667
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27,262,58228,1,0,0:0:0:0:
206,310,58506,1,0,3:0:0:0:
26,352,58784,1,0,0:0:0:0:
145,214,59061,1,0,0:0:0:0:
145,214,59339,6,0,P|138:164|144:124,1,86.6666666666667,2|0,0:0|0:0,0:0:0:0:
322,36,59895,1,0,0:0:0:0:
322,36,60173,2,0,P|329:86|323:126,1,86.6666666666667,0|0,3:0|0:0,0:0:0:0:
130,231,60728,1,0,0:0:0:0:
357,29,61006,6,0,P|364:79|358:119,1,86.6666666666667,2|0,0:0|0:0,0:0:0:0:
143,127,61561,1,0,0:0:0:0:
281,24,61839,1,0,3:0:0:0:
269,153,62117,1,0,0:0:0:0:
161,8,62395,1,0,0:0:0:0:
360,112,62673,5,2,0:0:0:0:
100,56,62950,1,0,0:0:0:0:
180,312,63228,1,0,0:0:0:0:
256,40,63506,1,0,3:0:0:0:
50,233,63784,1,0,0:0:0:0:
344,284,64061,1,0,0:0:0:0:
97,114,64339,6,0,P|55:105|5:114,1,86.6666666666667,2|0,0:0|0:0,0:0:0:0:
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175,105,65173,1,0,3:0:0:0:
12,111,65450,1,0,0:0:0:0:
173,225,65728,1,0,0:0:0:0:
173,225,66006,6,0,P|217:237|265:225,1,86.6666666666667,2|0,0:0|0:0,0:0:0:0:
498,133,66561,2,0,P|454:121|406:133,1,86.6666666666667,0|0,0:0|3:0,0:0:0:0:
157,238,67117,1,0,0:0:0:0:
256,97,67395,1,0,0:0:0:0:
232,296,67673,6,0,L|214:388,2,86.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
197,54,68506,1,0,0:0:0:0:
241,176,68784,1,0,0:0:0:0:
325,77,69061,1,0,0:0:0:0:
144,160,69339,5,2,0:0:0:0:
337,199,69617,1,0,0:0:0:0:
117,81,69895,1,0,0:0:0:0:
291,260,70173,1,4,0:0:0:0:
193,25,70450,1,0,0:0:0:0:
224,304,70728,1,0,0:0:0:0:
396,49,71006,6,0,P|398:92|378:130,1,86.6666666666667,2|0,0:0|0:0,0:0:0:0:
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308,158,71839,1,0,3:0:0:0:
153,102,72117,1,0,0:0:0:0:
328,70,72395,1,0,0:0:0:0:
328,70,72673,6,0,P|383:71|422:99,1,86.6666666666667,2|0,0:0|0:0,0:0:0:0:
184,183,73228,1,0,0:0:0:0:
184,183,73506,2,0,P|129:182|90:154,1,86.6666666666667,0|0,3:0|0:0,0:0:0:0:
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272,161,75173,1,0,3:0:0:0:
360,257,75450,1,0,0:0:0:0:
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254,265,76006,5,4,0:0:0:0:
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309,318,76561,1,0,0:0:0:0:
108,208,76839,1,0,3:0:0:0:
334,65,77117,1,0,0:0:0:0:
212,315,77395,1,0,0:0:0:0:
77,136,77673,6,0,P|40:171|35:229,1,86.6666666666667,2|0,0:0|0:0,0:0:0:0:
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313,49,84061,1,0,0:0:0:0:
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299,270,86561,1,0,0:0:0:0:
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256,192,87672,12,0,88922,0:0:0:0:
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Rhythm Incarnate
515 posts
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bad m4m sorry :(
hard
00:28:242 (1) - maybe make this one the same distance away from the note its overlapping like the others
q
Image
instead of what it currently is
01:12:117 (4) - the flow from 01:11:839 (3) - back to 4 and then down to 01:12:673 (5) - just doesn't feel all the good imo
i was kinda expecting something like
Image

01:24:339 (1) - perhaps blanket this to 01:23:784 (2) - or make it symmetrical to 01:24:062 (3) -

tbh all the diffs seem completely fine
Last edited by Nevo on , edited 1 time in total.
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Combo Commander
336 posts
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Earned 1 kudosu.
Hello,..
hmm actually i want to map this song by myself but find this set Orz... and it's pretty good...
i hope You willn't mind if i leave some thoughts about it? :o
i will be a bit picky, since i like song, don't be mad about it pls


Easy


Normal


Advanced


Hard
    tbh i have no idea how your flow and patterns should works here...
  • 00:04:708 (4,5,6) - 00:05:827 (6,7,8) - might create equel angle
  • 00:07:505 (2,2,4) - changing angle ( not 00:08:064 (1,2,3) - not 00:07:785 (3,1,3) - not 00:07:225 (1,2,3) - not even 00:06:386 (9,1,2) - ) just randomly new one it's just randomly change direction... why?
  • 00:38:347 (1,2,3,4) - also your choosing angles is pretty questionable for me. 00:37:505 (1,2,3) - maybe 00:38:347 (1,2,3) - make them equal cause now they are not. Also 00:36:663 (7,1,2,3,1) - might be more symmetric
  • 00:29:084 (4) - this flow changing also looks pretty sharp since don't even use 00:26:558 (6,1,2) - angle for being at least a bit consistency... yeah in this way You can emphasize strong sounds by create sharp flow, but it should be consistent i guess and be used for sounds like 00:30:768 (1) - also...
    It looks like You are using strong geometric flow without strong geometric sence... it's prety wierd orz

    And about mechanics:
    i give most simple example: For sliders like 00:50:937 (1) - i should follow from start slider to middle, hold a bit (for pass it) and back to head. Same for 00:55:147 (4) - , but then i see 01:01:006 (1) - and actually the most simple way to follow it just don't come back to head (because next circle placed oposite cursor move and also ds somewhy increases which force me to do something different) and hold in middle more and after it continue move to next note..., so it's just different mechanics to pass this section, it feels pretty wierd since it's not high star technical map... :roll:

    So, this map need more thought maybe, because your idea looks unclear, at least for me... :?

All for now.
I stop now since here 4 am and i need to wake up at 6. :o kill me someone pls
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