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Ice - Parodia Sonatina -Grande- [OsuMania]

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Topic Starter
Mentholzzz
This beatmap was submitted using in-game submission on 23 เมษายน 2561 at 15:00:16

Artist: Ice
Title: Parodia Sonatina -Grande-
Source: Deemo
Tags: Shota Paradise M3-Spring 2017 n.m.s.t the forgotten hourglass samsara collection electronic piano violin Ne/nuit C89
BPM: 120
Filesize: 14840kb
Play Time: 06:09
Difficulties Available:
  1. 4K Rondo of the Euphoria - 4Key (4.41 stars, 4750 notes)
  2. 7K The Final Symphony - 7Key (6.12 stars, 6983 notes)
Download: Ice - Parodia Sonatina -Grande-
Information: Scores/Beatmap Listing
---------------
#3 Mentos' Mapset
<- Opaque | Tower of Heaven ->


Parodia Sonatina -Grande-
もっとかっこよくしたくてしょうがない
There's a fresh bear in misery

4K Rondo of the Euphoria <4.41★>
7K The Final Symphony <6.12★>
Metadata : this
BG Source : this

History (General)
30/4 : Song released
12/5 : Create this mapset, add "7K The Last Symphony"
27/5 : Add hitsound
3/6 : add "4K Rondo of Euphoria"
28/9 : Revive the mapset, remap the whole 7K
3/10 : Remake hitsound
7/10 : Finish this mapset
17/12 : Revive the mapset, fixing the whole 7K
24/12 : Finish this mapset [2]
7/1 : Finish fixing 7k
13/3 : Re-revive.
History (Icon)
Bubble: Protastic101!!! <3/7>
Popped: Me(agree with Mage) <4/7>
Re-bubble: Protastic101!!! <8/7>
Popped: Rivals_7 <14/7>
Re-re-bubble: Protastic101!!! <21/7>
Qualified: Rivals_7!!! <22/7>
Disqualified: Kawawa <24/7>
Re-re-re-bubble: Protastic101!!! <8/8>
Popped: Me(agree with Evening) <29/8>
Re-re-re-re-bubble: Arzenvald <23/3>
Qualified: Rivals_7!!! <14/4>
Disqualified: Feerum <19/4>


Thanks List
4K Rondo of the Euphoria
  1. BAD
  2. OscarRickyH02
  3. Sarahkuai
  4. Mage
  5. lucari0lu
7K The Final Symphony
  1. Another Lie
  2. Kawawa
  3. Evening
  4. Mage
  5. Lokovodo
  6. DustMoon
RRM Group
  1. Lenfried- : First one to tell me to extend this diff from Parodia Var.II one, as well as helping with lots of minor improvement.LENPAI
  2. Polytetral : PR Mother. POWOLY
  3. Antalf : HS God, giving me good sample to hitsound this map, 118 minutes IRC.
  4. MrDorian : Destroying anchor together , 79 minutes IRC.
  5. Protastic101 : 166 minutes IRC in nuking and checking the hs consistency and snap issue.. SHEEP
  6. Minseo2000 : Another guy in #SupportOHTrill and thank you a lot for 6 IRCs, 533 minutes in total. DAD IRC compilation
  7. Redball : For fixing ma little(but a lot) of error in 4k diff
Beatmap Nominator
  1. Protastic101
  2. Rivals_7
  3. Arzenvald
lenpai
uwu
uwu only
Layer revision: 00:01:732 (1732|4,1982|4) - sounds like these are significantly stronger and should use doubles
00:03:732 (3732|0,3732|3,4232|1,4232|6) - if you do apply ^ cases like these deserve triples
00:05:982 (5982|0,6107|1,6232|2,6357|1,6482|0) - this pattern is butt, use something like 13642
00:06:732 (6732|2,6982|1,6982|5) - ok in ALL cases this chord must create a 1/2 jack from the note in 1/2 for pitch/tech reasons
00:08:982 (8982|2) - move to 4, if you're doing a triple chord as previously advised, add another note at 7
00:20:232 (20232|0,20357|1) - to 4 and 1 respectively
00:21:232 (21232|2,21357|0) - 2 and 4 + 00:21:482 (21482|1) - to 1
00:22:107 (22107|2,22107|5,22232|1,22232|4) - ctrl j for pitch probs
00:23:482 - screenshot because that bracket sucks and there's a pitch that repeats https://puu.sh/w6ure/827a8724e4.png
ok my internet is awful for uploading pics, ill just poke you for irc
lenpai
post #2 because i have decent net now
uwu
00:26:482 - https://puu.sh/w7q0y/c3b5aad9b1.png pr probs
00:27:732 (27732|4) - to 4
00:28:732 (28732|2,28857|4) - ctrl j
00:29:232 (29232|3,29357|2,29482|1) - to 2, 4 and 3
00:30:732 (30732|3,30857|4) - ctrl j
00:36:157 - https://puu.sh/w7q9c/f0da4c5750.png for consistency
00:38:981 - https://puu.sh/w7qc6/fc73d197ba.png the triple is there in the 1/4 because of the strong sound. Same line of reasoning as above
00:41:804 - https://puu.sh/w7qf8/e17177133a.png
00:42:863 (42863|5) - move to 5 so that it is less braindead to play
00:43:745 (43745|0) - ^
00:44:628 - https://puu.sh/w7qnq/d617981c66.png
00:47:451 - you know the drill, cover the 1/4 sounds but because you densed up the chord here, only singles are needed for the 1/4ths.
00:54:863 - probably pr https://puu.sh/w7qC9/288679d9a5.png
01:10:039 - sounds like these could be triples
01:18:157 - wrong snap. Should be 1/6 here's a screenshot with the fix https://puu.sh/w7qPp/e044747fb4.png
01:29:451 - odd patterning go for something like https://puu.sh/w7qWZ/e477e611fc.png
01:32:804 (92804|5,92892|4) - ctrl j
01:33:334 (93334|1,93510|0) - ^
01:33:863 (93863|1,93951|2) - ^
01:34:657 (94657|5,94745|4,94922|5) - swap col
01:36:510 (96510|1,97039|1) - to 1
01:58:216 (118216|6) - to 5
01:58:569 (118569|5,118657|4) - ctrl j probs
02:00:334 (120334|1,120422|2) - ^
02:17:451 - try going for something more pr than patterny for these bits also take note of where you should use triples -- the parts with the strong claps
02:25:922 - 1/6
02:57:392 (177392|3,177451|1,177569|5,177628|4) - yo wtf is this
02:59:804 (179804|5,180157|6) - shorten by 1/4 + 03:00:510 (180510|2,180510|4) - move to 6 and 7
03:07:834 (187834|2,187922|3) - shift right once
03:25:216 - like previous
03:33:686 - 1/6
04:03:334 - would prefer a 5757 trill while continuing to cover the drum layers in the other hand
04:21:686 - like previous
04:30:157 - 1/6
04:41:628 (281628|0,281804|0) - 2 and 6
05:24:775 (324775|2,324863|3) - shift to the right once
05:42:510 (342510|2,342686|1) - ctrl j

lmoa didnt go into detail or ill take forever to finish
Topic Starter
Mentholzzz

Lenfried- wrote:

uwu
uwu only
Layer revision: 00:01:732 (1732|4,1982|4) - sounds like these are significantly stronger and should use doubles
00:03:732 (3732|0,3732|3,4232|1,4232|6) - if you do apply ^ cases like these deserve triples //stay with double
00:05:982 (5982|0,6107|1,6232|2,6357|1,6482|0) - this pattern is butt, use something like 13642
00:06:732 (6732|2,6982|1,6982|5) - ok in ALL cases this chord must create a 1/2 jack from the note in 1/2 for pitch/tech reasons
00:08:982 (8982|2) - move to 4, if you're doing a triple chord as previously advised, add another note at 7
00:20:232 (20232|0,20357|1) - to 4 and 1 respectively
00:21:232 (21232|2,21357|0) - 2 and 4 + 00:21:482 (21482|1) - to 1
00:22:107 (22107|2,22107|5,22232|1,22232|4) - ctrl j for pitch probs
00:23:482 - screenshot because that bracket sucks and there's a pitch that repeats https://puu.sh/w6ure/827a8724e4.png
ok my internet is awful for uploading pics, ill just poke you for irc

Lenfried- wrote:

post #2 because i have decent net now
uwu
00:26:482 - https://puu.sh/w7q0y/c3b5aad9b1.png pr probs
00:27:732 (27732|4) - to 4
00:28:732 (28732|2,28857|4) - ctrl j
00:29:232 (29232|3,29357|2,29482|1) - to 2, 4 and 3
00:30:732 (30732|3,30857|4) - ctrl j
00:36:157 - https://puu.sh/w7q9c/f0da4c5750.png for consistency
00:38:981 - https://puu.sh/w7qc6/fc73d197ba.png the triple is there in the 1/4 because of the strong sound. Same line of reasoning as above
00:41:804 - https://puu.sh/w7qf8/e17177133a.png
00:42:863 (42863|5) - move to 5 so that it is less braindead to play
00:43:745 (43745|0) - ^
00:44:628 - https://puu.sh/w7qnq/d617981c66.png
00:47:451 - you know the drill, cover the 1/4 sounds but because you densed up the chord here, only singles are needed for the 1/4ths.
00:54:863 - probably pr https://puu.sh/w7qC9/288679d9a5.png
01:10:039 - sounds like these could be triples
01:18:157 - wrong snap. Should be 1/6 here's a screenshot with the fix https://puu.sh/w7qPp/e044747fb4.png
01:29:451 - odd patterning go for something like https://puu.sh/w7qWZ/e477e611fc.png
01:32:804 (92804|5,92892|4) - ctrl j
01:33:334 (93334|1,93510|0) - ^
01:33:863 (93863|1,93951|2) - ^
01:34:657 (94657|5,94745|4,94922|5) - swap col
01:36:510 (96510|1,97039|1) - to 1
01:58:216 (118216|6) - to 5
01:58:569 (118569|5,118657|4) - ctrl j probs
02:00:334 (120334|1,120422|2) - ^
02:17:451 - try going for something more pr than patterny for these bits also take note of where you should use triples -- the parts with the strong claps
02:25:922 - 1/6 it already is lol
02:57:392 (177392|3,177451|1,177569|5,177628|4) - yo wtf is this
02:59:804 (179804|5,180157|6) - shorten by 1/4 + 03:00:510 (180510|2,180510|4) - move to 6 and 7
03:07:834 (187834|2,187922|3) - shift right once
03:25:216 - like previous
03:33:686 - 1/6
04:03:334 - would prefer a 5757 trill while continuing to cover the drum layers in the other hand ok //feels evil
04:21:686 - like previous
04:30:157 - 1/6
04:41:628 (281628|0,281804|0) - 2 and 6
05:24:775 (324775|2,324863|3) - shift to the right once
05:42:510 (342510|2,342686|1) - ctrl j

lmoa didnt go into detail or ill take forever to finish
ok applied!
AHHHHHHHHHHHHHH
Parodia 4 parodia req :P
0|1|2|3
Rondo
00:02:482 (2482|1) - Move to 3 to fit the pitch?
01:27:775 - Missing notes
01:30:598 - ^
02:02:981 (122981|0,122981|1) - This is supposed to be a triple
02:13:922 - Maybe change into this to make 02:14:275 be the same with other bass notes(?)

03:25:216 - I've seen this pattern in this mapset before so maybe change it to another pattern?
03:57:334 - The stream start from here and end in 03:59:981
04:02:628 - The stream end here
04:03:334 (243334|2) - Ghost note
04:53:804 - 1/8 earlier

also, 04:54:510 (294510|0,294863|3,295216|0,295569|3,295922|0) - should be 1/4 long LNs
04:58:481 - Missing notes
From 04:59:275 to 05:04:657 - 1/8 earlier

05:27:686 (327686|3,327686|2) - This should be a triple
and also, I smell copy & paste & ctrl + h. Correct me if I'm wrong but maybe change some pattern?
05:38:628 - This can be fixed like this so that 05:38:981 can be a triple:
Really nice map and song (Ice is da best), kudo for you :)
Anyway. hope this help and GL for ranking 8-)
Topic Starter
Mentholzzz

B A D wrote:

Parodia 4 parodia req :P
0|1|2|3
Rondo
00:02:482 (2482|1) - Move to 3 to fit the pitch? ok
01:27:775 - Missing notes ok
01:30:598 - ^ ok
02:02:981 (122981|0,122981|1) - This is supposed to be a triple ok
02:13:922 - Maybe change into this to make 02:14:275 be the same with other bass notes(?) ok

03:25:216 - I've seen this pattern in this mapset before so maybe change it to another pattern? the sound here is kinda repeat a lot in the song so u might see this patern a lot too and the pattern kinda match the pr
03:57:334 - The stream start from here and end in 03:59:981 ok
04:02:628 - The stream end here ok
04:03:334 (243334|2) - Ghost note
04:53:804 - 1/8 earlier

also, 04:54:510 (294510|0,294863|3,295216|0,295569|3,295922|0) - should be 1/4 long LNs
04:58:481 - Missing notes
From 04:59:275 to 05:04:657 - 1/8 earlier about the timing , i change the timing of the all map so it is now fixed

05:27:686 (327686|3,327686|2) - This should be a triple ok
and also, I smell copy & paste & ctrl + h. Correct me if I'm wrong but maybe change some pattern?
05:38:628 - This can be fixed like this so that 05:38:981 can be a triple: ok
Really nice map and song (Ice is da best), kudo for you :) ICE BEST COMPOSER LOL
Anyway. hope this help and GL for ranking 8-)
Oscyy
hi, mod from nowhere, lol
this song is soooo looong and soooo coooool

DISCLAIMER

  1. I really like hard song, i just dont like its too underrated (map is too hard for that star rating) so most of the time i will nerfing that map (too much unnecessary minijack, bad ln, etc)
  2. since I only play harder song, i will only check harder diff (above 4*, special req exception)
  3. I am new from mapping so i guess i dont always do a good mod
  4. I always assuming the map I'll mod is going to rank so I'll do my best
  5. As always, no kudosu if this mod is pointless
Rondo
00:17:625 (17625|0) - ghost note
01:07:596 - i suggest you to put some bump sv on this part and the other which similar
01:19:066 (79066|1) - no tick in the first beat (or something) - i.e ghost note
01:19:243 - fyi hithat sound is every 1/4 on this part so its actually ok if you put a note on every 1/4, but if you keep it like this its ok too
01:27:802 - something is missing i suppose
01:30:184 - well if you consider to give a note for every hithat sound, there is closed hithat sound on every first blue line
01:41:213 (101213|1,101213|0,101302|3,101302|2) - i suppose if they are double because of the kick, it should be single or 01:41:390 (101390|1) - is double
01:57:802 (117802|3) - ghost note
02:00:008 (120008|2) - this is for hithat but these loud piano sound makes it looks like ghost note
02:00:625 (120625|0,120713|2,120802|1) - ghost note
02:01:331 (121331|3) - ^
02:05:213 (125213|2) - should be on 02:05:390 -
02:09:802 (129802|2) - ghost note
02:13:331 (133331|2) - ^
02:17:831 (137831|0,137831|1) - idk why they should be double
02:47:919 (167919|1,168272|2,168625|3) - uhm, ghost?
03:07:772 (187772|2) - these piano makes it looks like ghost
03:08:390 (188390|0,188478|2,188566|1) - i think these too
03:09:096 (189096|3) - ^
03:21:096 (201096|2) - ^
03:45:272 (225272|2) - this sounds like 1/6 or 1/8
03:53:522 (233522|2,233566|1,233611|0,233655|2,233743|1,233831|0) - mirror these, 03:53:302 (233302|2,233522|2) - this is bad
04:03:361 - i suggest you something like this
04:05:890 (245890|3,245949|2,246008|1) - should be 1/8 by 25% playback, try to count the sound
04:16:155 (256155|0) - ghost note
04:57:228 (297228|3,297272|0,297316|1) - 1/6
04:57:949 (297949|2) - ghost
04:58:463 - somethng missing and its 1/8
04:58:537 (298537|0) - blue line 1/8 and let 04:58:552 - empty
05:03:184 (303184|3,303243|2,303302|1) - 1/4
05:10:302 (310302|2,310361|0) - i think this is ghost
05:15:008 (315008|2,315066|1,315125|0,315184|3,315243|1,315302|3) - 1/4
05:22:508 (322508|0) - ghost
05:24:713 (324713|1) - remember the one who sounds like ghost in this part?
05:25:331 (325331|3,325419|1,325508|2) - ^
05:26:037 (326037|0) - ghost
05:38:037 (338037|1) - ^
05:42:008 (342008|2,342096|3,342184|0,342184|1,342184|2) - 1/6
05:42:272 (342272|3) - ghost
05:53:478 (353478|1,353478|0,353478|3,353537|2,353596|1,353655|0,353713|1) - 1/8
05:53:713 (353713|1,353772|2,353831|0,353831|3) - 1/4

uhh, too lazy to check 7k diff, probably you can check the snapping by looking at 4k mod
goodluck :D
Topic Starter
Mentholzzz

OscarRickyH02 wrote:

hi, mod from nowhere, lol
this song is soooo looong and soooo coooool

DISCLAIMER

  1. I really like hard song, i just dont like its too underrated (map is too hard for that star rating) so most of the time i will nerfing that map (too much unnecessary minijack, bad ln, etc)
  2. since I only play harder song, i will only check harder diff (above 4*, special req exception)
  3. I am new from mapping so i guess i dont always do a good mod
  4. I always assuming the map I'll mod is going to rank so I'll do my best
  5. As always, no kudosu if this mod is pointless
Rondo
00:17:625 (17625|0) - ghost note
01:07:596 - i suggest you to put some bump sv on this part and the other which similar
01:19:066 (79066|1) - no tick in the first beat (or something) - i.e ghost note
01:19:243 - fyi hithat sound is every 1/4 on this part so its actually ok if you put a note on every 1/4, but if you keep it like this its ok too
01:27:802 - something is missing i suppose
01:30:184 - well if you consider to give a note for every hithat sound, there is closed hithat sound on every first blue line
01:41:213 (101213|1,101213|0,101302|3,101302|2) - i suppose if they are double because of the kick, it should be single or 01:41:390 (101390|1) - is double
01:57:802 (117802|3) - ghost note
02:00:008 (120008|2) - this is for hithat but these loud piano sound makes it looks like ghost note
02:00:625 (120625|0,120713|2,120802|1) - ghost note remove note at 02:00:625 - but keep other because there is a piano sound there if u listen closely
02:01:331 (121331|3) - ^
02:05:213 (125213|2) - should be on 02:05:390 - the note is for piano sound there
02:09:802 (129802|2) - ghost note there is piano here
02:13:331 (133331|2) - ^
02:17:831 (137831|0,137831|1) - idk why they should be double for the clap sound
02:47:919 (167919|1,168272|2,168625|3) - uhm, ghost?
03:07:772 (187772|2) - these piano makes it looks like ghost
03:08:390 (188390|0,188478|2,188566|1) - i think these too
03:09:096 (189096|3) - ^
03:21:096 (201096|2) - ^
03:45:272 (225272|2) - this sounds like 1/6 or 1/8 pretty sure it is 1/4 there
03:53:522 (233522|2,233566|1,233611|0,233655|2,233743|1,233831|0) - mirror these, 03:53:302 (233302|2,233522|2) - this is bad
04:03:361 - i suggest you something like this //keep
04:05:890 (245890|3,245949|2,246008|1) - should be 1/8 by 25% playback, try to count the sound 04:05:831 (245831|0,245890|3,245949|2) - this here is 1/6 but 04:06:008 (246008|1,246052|0,246096|3,246140|2) - is 1/8
04:16:155 (256155|0) - ghost note
04:57:228 (297228|3,297272|0,297316|1) - 1/6
04:57:949 (297949|2) - ghost
04:58:463 - somethng missing and its 1/8
04:58:537 (298537|0) - blue line 1/8 and let 04:58:552 - empty its 1/6 here
05:03:184 (303184|3,303243|2,303302|1) - 1/4
05:10:302 (310302|2,310361|0) - i think this is ghost
05:15:008 (315008|2,315066|1,315125|0,315184|3,315243|1,315302|3) - 1/4
05:22:508 (322508|0) - ghost
05:24:713 (324713|1) - remember the one who sounds like ghost in this part?
05:25:331 (325331|3,325419|1,325508|2) - ^ 05:25:419 (325419|1,325508|2) - there is piano there
05:26:037 (326037|0) - ghost
05:38:037 (338037|1) - ^ there is piano here
05:42:008 (342008|2,342096|3,342184|0,342184|1,342184|2) - 1/6
05:42:272 (342272|3) - ghost
05:53:478 (353478|1,353478|0,353478|3,353537|2,353596|1,353655|0,353713|1) - 1/8
05:53:713 (353713|1,353772|2,353831|0,353831|3) - 1/4

uhh, too lazy to check 7k diff, probably you can check the snapping by looking at 4k mod
goodluck :Dthank you a lot :D
Polytetral
Requested PR mod >w> I'm probably still bad so gib advice pls :"D
only 4k cos idk how mod 7k cos i'm nub :D

Column 0 | 1 | 2 | 3
(note: low pitch towards the left, higher pitch towards right. only doing for the parts where the piano is soloing. Also might mod other stuff than PR)
(also feel free to reject if u feel like some things should be retained if it interferes in your mapping style)

4k Rondo, the piano solo intro
00:01:500 (1500|2) - move col 0
00:01:750 (1750|3,2000|3) - move both col 2
00:02:375 (2375|2,2500|1) - ctrl-h
00:02:750 (2750|2,2750|0,3000|0,3000|2) - col 0 notes move to col 1, col 2 move to col 3
00:03:250 (3250|3,3375|2,3500|1,3625|2) - ctrl-h
00:04:375 (4375|2,4500|1) - ctrl-h
00:05:250 (5250|3,5500|1) - swap column for both notes
00:07:875 (7875|0,8125|2) - swap too
00:08:250 (8250|0) - move col 1: comes tgt with ^
00:08:750 (8750|2,8875|1) - move to col 3 and 2 respectively
00:09:000 (9000|3,9000|2) - move to col 0 and 1: comes tgt with ^
00:09:500 (9500|0,9625|2) - swap column
00:09:875 (9875|0) - move to col 2
00:10:375 (10375|0) - move col 2
00:10:500 (10500|2,10625|1) - move to col 1 and 0
00:11:375 (11375|3,11500|1) - swap columns
00:14:375 (14375|1,14500|0) - swap col too
00:17:250 (17250|3) - maybe this one can move to col 2 since the chord pitch repeats
00:19:375 (19375|3,19500|2) - swap column
00:19:625 (19625|1,19750|2,19875|3) - ctrl-h
00:22:000 (22000|3,22250|1) - swap col
00:22:500 (22500|3) - move to col 1, comes tgt with ^
00:23:500 (23500|3,23625|2) - swap
00:23:750 (23750|1,23875|3) - move to col 2, col 1 respectively
00:26:125 (26125|1,26250|2) - swap col
00:26:750 (26750|3,26875|2,27000|1,27125|0) - ctrl-h
00:28:375 (28375|3,28500|1) - move to col 1 and 2 respectively
00:29:000 (29000|0,29125|1,29250|2,29375|1) - put it as [3][2][1][0]
00:29:500 (29500|0) - move to col 1, comes tgt with ^
00:29:750 (29750|2,29875|1,30000|3,30125|2) - put it as [3][2][1][0]
00:30:750 (30750|1) - move to col 3
00:32:500 (32500|2) - move col 3!
00:32:750 (32750|3) - move col 1!

that's all for the solo intro, feel free to correct if it doesnt feel comfortable for u :"D

4k Rondo, Other things after the solo intro
(this has been taken into consideration that HS has been done so PR is irrelevant for certain notes}
00:54:890 (54890|1) to 00:56:213 (56213|1) - idk if you want this but the violin LNs can be made into all split rolls but that might be repetitive
01:07:596 to 01:09:537 - can use some sv for each hand such that it goes fast when the hand is played, then slows down approaching the next hand. generally can apply to the rest of the song with this chord part.
01:41:478 to 01:50:1258 - same as above for the hands only
02:15:361 to 02:25:772 - same as above
02:41:037 (161037|0) - move to col 2
03:23:125 to 03:33:537 - sv for each hand!
03:40:243 (220243|2,220331|1) - move to [3][2]
03:40:949 (220949|1) - move col 3
03:44:478 (224478|1,224566|2,224655|3) - move to [2][1][2]
04:03:361 to 04:05:419 - wew this trill v long but other than suggesting to be OH trill which is difficult, nothing much can be done
04:19:596 to 04:30:008 - sv for each hand
04:54:184 (294184|3,294890|3,295596|3) - move to [1], [2], [3] respectively
04:58:949 (298949|0,299008|1,299066|2) - move [3][2][1]
05:17:243 (317243|0,317302|1,317361|2,317419|3) - ctrl-h
05:17:478 (317478|0) - move to col 3
06:02:655 (362655|2,362831|1,363008|0) - move to col 1, col 0 and col 3 respectively
06:03:361 (363361|1,363361|0) - ctrl-h
06:03:537 (363537|2) - move to col 0

Overall a flowing jump/handstream map which is q fun! An actual rondo has repeating motifs in between, and this map seems to show that trait too. Overall a very fitting diff name too :D
Topic Starter
Mentholzzz

PublicCNW wrote:

Requested PR mod >w> I'm probably still bad so gib advice pls :"D
only 4k cos idk how mod 7k cos i'm nub :D

Column 0 | 1 | 2 | 3
(note: low pitch towards the left, higher pitch towards right. only doing for the parts where the piano is soloing. Also might mod other stuff than PR)
(also feel free to reject if u feel like some things should be retained if it interferes in your mapping style)

4k Rondo, the piano solo intro
almost all accepted! but some of them might change a bit to balance the hand
00:01:500 (1500|2) - move col 0
00:01:750 (1750|3,2000|3) - move both col 2
00:02:375 (2375|2,2500|1) - ctrl-h
00:02:750 (2750|2,2750|0,3000|0,3000|2) - col 0 notes move to col 1, col 2 move to col 3
00:03:250 (3250|3,3375|2,3500|1,3625|2) - ctrl-h
00:04:375 (4375|2,4500|1) - ctrl-h
00:05:250 (5250|3,5500|1) - swap column for both notes
00:07:875 (7875|0,8125|2) - swap too
00:08:250 (8250|0) - move col 1: comes tgt with ^
00:08:750 (8750|2,8875|1) - move to col 3 and 2 respectively
00:09:000 (9000|3,9000|2) - move to col 0 and 1: comes tgt with ^
00:09:500 (9500|0,9625|2) - swap column
00:09:875 (9875|0) - move to col 2
00:10:375 (10375|0) - move col 2
00:10:500 (10500|2,10625|1) - move to col 1 and 0
00:11:375 (11375|3,11500|1) - swap columns
00:14:375 (14375|1,14500|0) - swap col too
00:17:250 (17250|3) - maybe this one can move to col 2 since the chord pitch repeats
00:19:375 (19375|3,19500|2) - swap column
00:19:625 (19625|1,19750|2,19875|3) - ctrl-h
00:22:000 (22000|3,22250|1) - swap col
00:22:500 (22500|3) - move to col 1, comes tgt with ^
00:23:500 (23500|3,23625|2) - swap
00:23:750 (23750|1,23875|3) - move to col 2, col 1 respectively
00:26:125 (26125|1,26250|2) - swap col
00:26:750 (26750|3,26875|2,27000|1,27125|0) - ctrl-h
00:28:375 (28375|3,28500|1) - move to col 1 and 2 respectively
00:29:000 (29000|0,29125|1,29250|2,29375|1) - put it as [3][2][1][0]
00:29:500 (29500|0) - move to col 1, comes tgt with ^
00:29:750 (29750|2,29875|1,30000|3,30125|2) - put it as [3][2][1][0]
00:30:750 (30750|1) - move to col 3
00:32:500 (32500|2) - move col 3!
00:32:750 (32750|3) - move col 1!

that's all for the solo intro, feel free to correct if it doesnt feel comfortable for u :"D

4k Rondo, Other things after the solo intro
(this has been taken into consideration that HS has been done so PR is irrelevant for certain notes}
00:54:890 (54890|1) to 00:56:213 (56213|1) - idk if you want this but the violin LNs can be made into all split rolls but that might be repetitive
01:07:596 to 01:09:537 - can use some sv for each hand such that it goes fast when the hand is played, then slows down approaching the next hand. generally can apply to the rest of the song with this chord part. about the sv, i dont have a plan to add them rn.
01:41:478 to 01:50:1258 - same as above for the hands only
02:15:361 to 02:25:772 - same as above
02:41:037 (161037|0) - move to col 2
03:23:125 to 03:33:537 - sv for each hand!
03:40:243 (220243|2,220331|1) - move to [3][2]
03:40:949 (220949|1) - move col 3
03:44:478 (224478|1,224566|2,224655|3) - move to [2][1][2]
04:03:361 to 04:05:419 - wew this trill v long but other than suggesting to be OH trill which is difficult, nothing much can be done this trill is here to make mania player feel the pain of playing this in deemo lol
04:19:596 to 04:30:008 - sv for each hand
04:54:184 (294184|3,294890|3,295596|3) - move to [1], [2], [3] respectively
04:58:949 (298949|0,299008|1,299066|2) - move [3][2][1]
05:17:243 (317243|0,317302|1,317361|2,317419|3) - ctrl-h
05:17:478 (317478|0) - move to col 3
06:02:655 (362655|2,362831|1,363008|0) - move to col 1, col 0 and col 3 respectively
06:03:361 (363361|1,363361|0) - ctrl-h
06:03:537 (363537|2) - move to col 0

Overall a flowing jump/handstream map which is q fun! An actual rondo has repeating motifs in between, and this map seems to show that trait too. Overall a very fitting diff name too :D
Protastic101
*classical piano mashing intensifies*
[General]
  1. Crash Closed.wav has too sudden of a stop imo. Idk, I can't really find a better substitute so I guess it's just a comment for now. Ok, after looking through the hitsounds, I'd really try to reduce the volume of this sample since it's like 10x louder than the normal crash, and it stands out when just listening to the hitsounds.
  2. Might reduce the OD/HP of 4K Rondo to 8.7/8.7 cause 8.8 is really harsh right now since the map is mostly just simple handstreams.
  3. Would use a short hitnormal instead cause rn it feels too messy and drawn out. Try this one https://puu.sh/wb91T.wav . If you do use this, set your sampleset to S:C1 and use 40 - 50% volume.
  4. kick 2.wav feels a bit weak compared to the heavy kick in the music. I would try using this instead https://puu.sh/weAhb.wav
  5. pls add preview point. 05:14:655 - is a pretty good spot since it has that really long piano run leading into the kiai
  6. 00:01:509 - This green line is 9 ms late. Please move it to 00:01:500 - instead. Also, the SV value should be 1.42x with rounding.
  7. 00:33:000 - Green line here should be 2.02x SV.
  8. 00:33:714 - You can remove the normalizing SV here because it automatically resets when there is a red line present so this is unnecessary.
  9. 06:04:066 - turn off kai here, it really has no purpose and just feels spammy
[4K Rondo]
00:17:250 (17250|2) - I would move this to col 4 and then move 00:17:500 (17500|3) - to col 3 for pitch.

00:18:750 (18750|2,18875|1,19000|0,19125|1,19250|2) - I would control H this for pitch relevancy again since the first half is ascending and then the second half descending.

00:20:000 (20000|2,20125|1,20250|0) - Might do control J for pitch again. If accepted, make 00:20:375 (20375|2,20500|1,20500|3) - 4, then 12 respectively.

00:24:750 (24750|3,24875|2,25000|3,25125|1,25250|0) - this whole thing is descending in pitch, so you could try doing something like this https://osu.ppy.sh/ss/8267183

00:33:535 - Could add a 1/4 LN here since there's a bit of a reverse bass leading into 00:33:714 -

00:40:508 - Missing a note here for that weird breakcore type sound. Would try this https://osu.ppy.sh/ss/8267193
00:43:331 - Same thing as above. Just adding a note in 3 would work tho.

00:44:831 (44831|0,44831|2,45008|2,45008|1,45008|0) - Personally dislike stuff like this, so I might try to make the roll more linear here, like so https://osu.ppy.sh/ss/8271205

00:54:772 (54772|3,54831|2) - Think it might be a better to control J this so that the 1/6 is connected to the jump at 00:54:713 (54713|1,54713|0) - for better flow.

01:07:596 - would be an awesome place to add some SVs here, like this:
  1. 01:07:596 - 01:07:949 - 01:08:302 - 01:08:831 - 01:09:184 - 2.5x
  2. 01:08:655 - 01:09:537 - 1.75x
  3. 01:07:684 - 01:08:037 - 01:08:390 - 01:08:919 - 01:09:272 - 0.5x
  4. 01:09:625 - 01:08:743 - 0.25x
anyways, just suggestions, not necessary by any means but fun

01:18:184 - to 01:18:890 - I feel like this 1/6 burst is probably a bit too fast to use a nonlinear burst. Instead, what I would do is something a bit easier like this https://osu.ppy.sh/ss/8283361

01:18:713 (78713|2,78772|1,78831|3) - Concerning these notes though, I believe them to be 1/4 instead of 1/6 since there's only two sounds occurring here.

01:21:184 (81184|0) - might move this to col 4 for a bit better hand balance since there's a slight left hand bias I feel

01:25:419 (85419|0) - I would remove this note to better represent the hooked rhythm with 01:25:331 (85331|2,85508|2) - because a trill doesn't feel very appropriate as it makes the player believe there is a trill in the music of some sort when there isn't.
01:26:831 (86831|3) - Same as the above. I would also stack the hooked notes, like this https://osu.ppy.sh/ss/8283373
01:28:155 (88155|1,88243|0,88331|2) - ^

01:33:537 (93537|1,93625|2,93713|3,93802|2,93890|1) - this kind of pattern makes me cry because of the direction change being :/ Instead, I would try to make it a bit more linear by control J 01:33:802 (93802|2,93890|1) - . If accepted, be sure to move the hitsound along with it too

01:35:390 (95390|1,95566|1,95743|1) - This stack makes the entire burst feel a bit heavy on the left hand, would try balancing it out a bit like this then https://osu.ppy.sh/ss/8283384

01:57:537 (117537|2,117625|3,117713|2) - might try flipping this to avoid the 3 note stack in col 3 and make the pattern feel a bit more linear https://osu.ppy.sh/ss/8295735

01:58:155 - 01:58:331 - add notes here to be consistent with 02:09:449 - 02:09:625 - . Also applies in the next two kiais at 03:05:919 - 03:06:096 -

02:05:390 - I think you're missing a note here since the piano run is continuous.

02:26:302 (146302|0,146361|1,146419|2,146478|3,146537|2,146596|1) - pls no space time stairs. I'd control J 02:26:537 (146537|2,146596|1) - so the pattern is a bit more linear

02:45:713 (165713|1,165890|1,166066|1,166243|1) - nice stack :thinking: You could split the rolls down the center instead like this https://osu.ppy.sh/ss/8295774

02:54:449 (174449|1,174537|3) - I would shift this over one column to the left to make two separate trills that are translations of each other

03:00:419 (180419|1,180478|3) - Try avoiding a disconnect like this. It makes it a bit difficult to hit the pattern due to the more chaotic hand movement here. Instead, what I would do is complete the roll and use a disconnect at the last second, like this https://osu.ppy.sh/ss/8295818

03:13:155 - Add a note here for the same reason I mentioned in the last kiai

03:34:008 (214008|2,214066|3,214125|2) - child pls https://osu.ppy.sh/ss/8295844

03:47:478 - Missing a note here. What I notice about the structure of this section is that you seem to use jumps on the even downbeats for the snares,
and since there's a snare here while also being on beat 2, I think there should be a note here.
03:47:125 (227125|3) - in a similar vein, there's no real accent on this note so I dont think it deserves a jump

04:08:302 - I think it'd be fine to start this new section with a triple, but I also understand if you want to keep the note density light here since it's kind of like the slower section for the player to get a break.

04:30:184 (270184|0,270243|2,270302|0,270361|3,270419|1,270478|3) - not really a fan of the 1/3 jacks here. While it's musically accurate, based on how you've structured your other 1/6 bursts, this feels out of place since your others have been more visually grouped together. I would try this then https://osu.ppy.sh/ss/8295922

04:58:008 (298008|2,298066|3,298125|2) - vs. 04:58:331 (298331|2,298419|3,298463|2) - this is really confusing to read because the first time it occurs,
the player just hits it as 1/6 like normal, but then you do a very similar arrangement directly after that is a poly rhythm, so the spacing between both notes in col 3 isn't equal to the one at 04:58:008 (298008|2,298125|2) - . I'd try to avoid following the first mini trill with another and try to isolate the notes instead I guess.

05:16:361 (316361|1,316419|0,316478|1) - spacetime intensifies. Joking aside, it really is a pain to hit cause of how all the strain is concentrated on the left hand for a single moment of this burst, and the right hand just doesn't really do anything.

05:15:361 (315361|0,315478|0,315537|1,315655|1,315713|2,315831|2) - Talking about this burst in general, I think the 1/3 jacks are a bit misleading here.
I would try to arrange it in a more readable fashion here like so https://osu.ppy.sh/ss/8296069

05:41:919 (341919|1,342008|0,342066|1,342125|2) - Since the snaps change midway here, I would try and separate the hands on which each one starts on, so like this https://osu.ppy.sh/ss/8296088

05:56:537 (356537|0,356655|0) - Kind of cutting it close for a stack tbh. I'd try and avoid that since you're not purposely going for jacks or anything at this moment, so I would move 05:56:537 (356537|0) - to 4

05:59:419 (359419|1,359478|0,359537|1) - mercy

06:00:713 (360713|0,360772|1,360831|2,360890|3,360890|0,360949|2,361008|1,361066|0,361125|1,361184|2) - Ok, seriously, you have got to tone it down on the stairs. Once or twice might be tolerable, but one after another is far too straining on the player's hands since stairs focus their strain unevenly on all hands.

06:01:831 (361831|1,361890|0,361949|1) - I would control J this minitrill so that the roll splits midway and then the motion goes from left -> right which I think is easier to hit on the left hand.


[7K Finale]
00:07:875 (7875|2,8000|3,8125|4) - Shouldn't these be mirrored if you want to make it pitch relevant? I'd control H those three notes, and then maybe move 00:07:750 (7750|6) - to 6 so that the roll is connected.

00:12:125 (12125|3) - I'd move to col 5 since it isn't the same pitch as 00:11:875 (11875|3) - and using a ministack there doesn't feel appropriate with the song.

00:16:250 (16250|0,16250|5) - I'd try and stack this with 00:15:750 (15750|4,15750|1) - since they're the same pitch and also hooked on the upbeats.
Maybe this would work https://osu.ppy.sh/ss/8296767

00:19:500 - I assume you're using jumps here for the right hand part of the music here. In that case, shouldn't the 1/4 ticks also be jumps? Since this is 120 bpm only at the moment, I don't think it would be too hard to use brackets or something http://osu.ppy.sh/ss/8296778

00:29:125 (29125|2,29125|4,29250|5,29250|3) - might try to connect this with 00:29:000 (29000|0,29000|6) - since it's all still the same piano line https://osu.ppy.sh/ss/8296794

00:30:875 (30875|4,31125|4,31375|4) - Despite it only being 120 BPM, I still kind of dislike stacks like this since it's a bit straining on the right hand despite the weight of the notes mostly being concentrated on the left hand. I would move 00:31:125 (31125|4) - to 7 for this reason.

00:34:596 (34596|0,34596|4,34772|0,34772|2,34772|6,34772|5) - I think this should be flipped since the accented snare comes on 00:34:596 - , while 00:34:772 - is only a hihat

00:35:831 (35831|3,35875|6,35919|5,35964|4) - Would also try connecting the 1/8 to the chord, like this http://osu.ppy.sh/ss/8296815

00:37:066 (37066|5) - Move this to col 5 since you dont use it at all this measure.

00:38:037 (38037|1,38037|4,38125|0,38125|3) - Think it might be cooler to flip this pattern so the 1/4 roll continues past 00:37:949 (37949|2) - like this https://osu.ppy.sh/ss/8296832

00:40:155 - missing a note here I believe, same reason as the 4k diff
00:40:508 - Similarly. The 4K diff uses a four note roll here whereas this diff only uses a 1/4 triplet.

00:41:522 (41522|5,41566|4,41611|3) - Control J to connect the roll with the chord at 00:41:478 (41478|2) -

00:41:831 (41831|4) - I'd move this to col 7 so that the adjacent chord burst feels like it moves in a single direction.

00:44:655 (44655|3,44655|5,44743|4,44831|5,44831|3) - this pattern is kind of hard to hit depending on if the player uses right or left thumb for space bar.
Instead, I'd try to make the weight more even like this https://osu.ppy.sh/ss/8296882

00:44:831 (44831|6,45008|6,45184|6,45361|6,45537|6) - Nice stack. I'd try to even out the column use a bit more and definitely try to keep away from using longer stacks in col 7 or 1 since it's on the ring finger which is pretty weak by itself.

00:52:596 (52596|4) - Move to 6 to avoid stacking this jump with 00:52:419 (52419|4,52419|3) - from the previous five note chord.

00:53:478 (53478|6,53655|6,53831|6,54008|6,54184|6) - 00:53:655 (53655|0,53831|0,54008|0,54184|0) - Same thing I mentioned two lines above about the stack. Could probably even it out a bit like this http://osu.ppy.sh/ss/8296906

00:57:802 (57802|5,57890|4,57978|6,58066|5,58155|4,58243|5,58331|6) - Feel that it'd be cool to use some symmetry here, like this https://osu.ppy.sh/ss/8296913

01:04:331 (64331|5,64508|5,64684|5) - Seeing that this is now 170 BPM, snake like patterns such as this aren't really all that great, especially on the middle and ring fingers. Instead, I would change direction at the [46] jump like so https://osu.ppy.sh/ss/8296926

01:05:919 (65919|5,66096|5,66272|5,66449|5,66625|5) - bit of a needlessly long stack. You can break it off around 01:06:184 - with a control J of 01:06:449 (66449|5,66537|6) - or something similar to that

01:09:713 (69713|3,69802|2,69890|3,69978|4,70066|5,70066|0,70066|1,70155|2,70243|3,70331|4) - Control H this for pitch relevancy
01:12:537 (72537|5,72625|4,72713|3,72802|2,72890|1,72890|6,72890|4,72978|3,73066|2,73155|1) - Same as the above as the pitch is now ascending whereas the notes are descending in the chart

01:25:331 (85331|4,85419|0,85419|1,85508|4) - Tbh, I think it'd be better to emphasize the piano with the jumps here as opposed to the upbeat which is just a hihat https://osu.ppy.sh/ss/8296970
01:26:743 (86743|2,86831|5,86831|6,86919|3) - ^
01:28:155 (88155|3,88243|6,88243|4,88331|3) - ^ and so on throughout the rest of the map. I think it's better this way since the piano is the main focus on a lot of this chart I assume, so giving a heavier weight to the piano as opposed to the percussion is good imo.

01:42:625 (102625|4) - Would move this to the left hand since the LN in 4 feels like a divider between the two. Maybe col 1 would work.

01:44:037 (104037|2) - Same thing here. I'd try to use an even number of notes on both hands for even weight.

01:45:184 (105184|2,105272|1,105361|0,105449|6,105537|4,105625|0) - I would try to be consistent with how you space the notes. I think using a space between every 1/4 here would be pretty cool instead of keeping them all adjacent to each other, like this https://osu.ppy.sh/ss/8297070

01:47:655 (107655|2,108537|2,108713|2) - Eh, not really understanding why you need to use shields here when there's enough columns available to extend it to it's full length into the next measure. I would just move 01:48:537 (108537|2,108713|2) - to 2 instead or smth
01:49:066 (109066|4,109949|4,110125|4) - ^

01:50:478 (110478|3,110566|6,110655|2,110743|5) - It'd be cool to trill these notes since there's an actual trill in the music. Maybe 3-5-3-5 would be good

02:07:066 (127066|2) - Move to 5 so that the minijack is isolated from the other notes surrounding it.
02:07:772 (127772|4) - move to 3 for same reason as above.

02:09:449 (129449|1,129537|2) - Think it might be smoother to play if you control J this so that there isn't a turn on the left hand

02:12:184 (132184|0,132184|3,132361|0,132361|3) - Don't think you need to stack these notes since there's no repeating sound or anything to suggest it.

02:26:537 (146537|4,146596|2) - Control J here so that you don't have a nasty index to ring finger turn here.

02:47:125 (167125|2,167831|4) - I'd make these two LNs 1/4 long only since their sound really isn't sustained for long. The stringed instrument here is marcato on the last LN of the triplet.

02:54:625 (174625|6,174625|5) - Shouldn't this be a single note since there's no kick here?

02:59:890 (179890|3,179949|1,180008|2,180066|4,180125|0,180243|3,180302|1,180361|4,180419|2,180478|1) - Compared to the 4K diff, this 1/6 burst feels like there's no rhyme or reason as to how or why you arranged it the way you did whereas the 4K was based on a linear kind of roll. Here, I'd try to do something similar by giving it a bit of structure, like this maybe https://osu.ppy.sh/ss/8297248

03:20:743 (200743|3,200919|3,201096|3) - Might want to move this to col 5 instead of the center column cause of the extra strain on the thumb

03:31:419 (211419|5,211508|4,211596|3) - Suggest control J here so that the pattern after the hand all flows in the same way without a direction change.

03:45:008 (225008|2,225096|4,225184|2,225272|4) - I failed to catch this in the 4K diff, but I think there's a bit of swing to these notes, so the snaps should actually be something like this http://puu.sh/weJw9.jpg

04:03:361 - to 04:05:478 - Uhm, ok, I think we need to talk about this one handed 1/6 6 beat long trill. The intention is cool, but there comes a point where not even the music can defend your pattern, and I think this applies here just because of how straining and fast this is, and how long you're requiring the player to keep this up. I would really just make this two handed and focus your chords in the center columns, like this https://osu.ppy.sh/ss/8297314 . I used two 1/2 LNs to represent the 1/8 here since I don't think with the trill going on that it's feasible to play.

04:53:831 - The LNs here aren't all the same pitch, so I don't think it's appropriate to map them all as one slow trill.

04:57:302 (297302|3,297361|4,297449|3) - I would try to avoid unevenly spaced turns like this is it's a bit difficult to read since you'd expect notes in the same column to be on the same kind of snap, at least in my experience.

05:40:066 (340066|3,340066|4,340155|2,340243|1,340331|2,340419|3,340419|4) - Dat 4k pattern doh. Anyways, three note stack in col 3, so i'd try to even it out by moving 05:40:331 (340331|2) - to 1 so the pattern has a smooth execution.

whew, it's been ages since I've modded 7K. Anyways, depending on how soon you reply, I may not be able to check this for another two weeks, so no rush to apply or anything. Overall pretty solid map, and definitely has the difficulty of playing something like this on a real piano.
Sarahkuai
FROM THIS THREAD
Column :
|1|2|3|4|
4K Rondo
00:18:250 - add 1 note at column 4
00:19:250 - add 1 note
00:19:750 - ^
00:20:000 - ^
00:21:250 - ^
00:22:250 - ^
00:24:000 - ^
00:24:500 - ^ column 1
00:25:000 - add 1 note
00:26:000 - ^
00:27:000 - ^
00:28:000 - ^
00:29:000 - ^
00:30:000 - ^
00:31:000 - ^
00:34:243 (34243|0) - move to column 2 or 4 (jack)
00:34:596 (34596|3) - ^
00:34:596 (34596|3) - add 1 note
00:35:655 (35655|1) - move to column 1
00:36:714 (36714|1) - move to column 3
00:37:419 (37419|2) - move to column 1
00:37:419 (37419|2) - add 1 note at column 3
00:39:537 (39537|1) - move to column 1
00:42:361 (42361|1) - move to column 3
00:44:125 (44125|2) - move to column 2
00:44:125 (44125|2) - add 1 note at column 2
00:44:125 (44125|2) - ^
01:09:713 - add 1 note (for bell sound)
01:12:537 - ^
01:15:361 - ^
01:18:184 - ^
01:52:066 - ^
02:12:008 - add 1 note
02:17:478 - add 1 note (for bell sound)
02:20:302 - ^
02:23:125 - ^
02:25:949 - ^
02:59:831 - add 1 note at column 4
03:25:243 - add 1 note (for bell sound)
03:28:066 - ^
03:30:890 - ^
03:33:713 - ^
04:21:713 - ^
04:24:537 - ^
04:27:361 - ^
04:30:184 - ^
04:30:184 (270184|0) - turn into LN to 04:30:184 (270184|0) -

note : I suggest you to add SV for triple note like this for example 01:07:596 (67596|3,67596|1,67596|0,67949|2,67949|3,67949|1,68302|3,68302|0,68302|1,68655|1,68655|3,68655|2,68831|0,68831|3,68831|2,69184|3,69184|0,69184|1,69537|0,69537|2,69537|1) - add shock SV to make the map alive or something like that
If you can't make SVs, I'll make it if you want to me to do it *for attract players
well that's all I can do, I think this isn't for Extreme Insane diff (In my opinion) so I just to balance it mark as Hard diff
If I mod to make it more hard, you might be reject it, .-.
good luck :)
Topic Starter
Mentholzzz

Protastic101 wrote:

*classical piano mashing intensifies*
[General]
  1. Crash Closed.wav has too sudden of a stop imo. Idk, I can't really find a better substitute so I guess it's just a comment for now. Ok, after looking through the hitsounds, I'd really try to reduce the volume of this sample since it's like 10x louder than the normal crash, and it stands out when just listening to the hitsounds.
  2. Might reduce the OD/HP of 4K Rondo to 8.7/8.7 cause 8.8 is really harsh right now since the map is mostly just simple handstreams.
  3. Would use a short hitnormal instead cause rn it feels too messy and drawn out. Try this one https://puu.sh/wb91T.wav . If you do use this, set your sampleset to S:C1 and use 40 - 50% volume.
  4. kick 2.wav feels a bit weak compared to the heavy kick in the music. I would try using this instead https://puu.sh/weAhb.wav
  5. pls add preview point. 05:14:655 - is a pretty good spot since it has that really long piano run leading into the kiai
  6. 00:01:509 - This green line is 9 ms late. Please move it to 00:01:500 - instead. Also, the SV value should be 1.42x with rounding.
  7. 00:33:000 - Green line here should be 2.02x SV.
  8. 00:33:714 - You can remove the normalizing SV here because it automatically resets when there is a red line present so this is unnecessary.
  9. 06:04:066 - turn off kai here, it really has no purpose and just feels spammy
[4K Rondo]
00:17:250 (17250|2) - I would move this to col 4 and then move 00:17:500 (17500|3) - to col 3 for pitch.

00:18:750 (18750|2,18875|1,19000|0,19125|1,19250|2) - I would control H this for pitch relevancy again since the first half is ascending and then the second half descending.

00:20:000 (20000|2,20125|1,20250|0) - Might do control J for pitch again. If accepted, make 00:20:375 (20375|2,20500|1,20500|3) - 4, then 12 respectively.

00:24:750 (24750|3,24875|2,25000|3,25125|1,25250|0) - this whole thing is descending in pitch, so you could try doing something like this https://osu.ppy.sh/ss/8267183

00:33:535 - Could add a 1/4 LN here since there's a bit of a reverse bass leading into 00:33:714 -

00:40:508 - Missing a note here for that weird breakcore type sound. Would try this https://osu.ppy.sh/ss/8267193
00:43:331 - Same thing as above. Just adding a note in 3 would work tho.

00:44:831 (44831|0,44831|2,45008|2,45008|1,45008|0) - Personally dislike stuff like this, so I might try to make the roll more linear here, like so https://osu.ppy.sh/ss/8271205

00:54:772 (54772|3,54831|2) - Think it might be a better to control J this so that the 1/6 is connected to the jump at 00:54:713 (54713|1,54713|0) - for better flow.

01:07:596 - would be an awesome place to add some SVs here, like this:
  1. 01:07:596 - 01:07:949 - 01:08:302 - 01:08:831 - 01:09:184 - 2.5x
  2. 01:08:655 - 01:09:537 - 1.75x
  3. 01:07:684 - 01:08:037 - 01:08:390 - 01:08:919 - 01:09:272 - 0.5x
  4. 01:09:625 - 01:08:743 - 0.25x
anyways, just suggestions, not necessary by any means but fun

01:18:184 - to 01:18:890 - I feel like this 1/6 burst is probably a bit too fast to use a nonlinear burst. Instead, what I would do is something a bit easier like this https://osu.ppy.sh/ss/8283361

01:18:713 (78713|2,78772|1,78831|3) - Concerning these notes though, I believe them to be 1/4 instead of 1/6 since there's only two sounds occurring here.Checking carefully and found out that the piano here is in 1/6 but there is actually no sound at 01:18:655 -


01:21:184 (81184|0) - might move this to col 4 for a bit better hand balance since there's a slight left hand bias I feel

01:25:419 (85419|0) - I would remove this note to better represent the hooked rhythm with 01:25:331 (85331|2,85508|2) - because a trill doesn't feel very appropriate as it makes the player believe there is a trill in the music of some sort when there isn't.
01:26:831 (86831|3) - Same as the above. I would also stack the hooked notes, like this https://osu.ppy.sh/ss/8283373
01:28:155 (88155|1,88243|0,88331|2) - ^

01:33:537 (93537|1,93625|2,93713|3,93802|2,93890|1) - this kind of pattern makes me cry because of the direction change being :/ Instead, I would try to make it a bit more linear by control J 01:33:802 (93802|2,93890|1) - . If accepted, be sure to move the hitsound along with it too

01:35:390 (95390|1,95566|1,95743|1) - This stack makes the entire burst feel a bit heavy on the left hand, would try balancing it out a bit like this then https://osu.ppy.sh/ss/8283384

01:57:537 (117537|2,117625|3,117713|2) - might try flipping this to avoid the 3 note stack in col 3 and make the pattern feel a bit more linear https://osu.ppy.sh/ss/8295735

01:58:155 - 01:58:331 - add notes here to be consistent with 02:09:449 - 02:09:625 - . Also applies in the next two kiais at 03:05:919 - 03:06:096 - 02:09:449 (129449|1) - and 02:09:625 - is representing the piano sound but there is no piano sound at 01:58:155 - and 01:58:331 -

02:05:390 - I think you're missing a note here since the piano run is continuous.

02:26:302 (146302|0,146361|1,146419|2,146478|3,146537|2,146596|1) - pls no space time stairs. I'd control J 02:26:537 (146537|2,146596|1) - so the pattern is a bit more linear

02:45:713 (165713|1,165890|1,166066|1,166243|1) - nice stack :thinking: You could split the rolls down the center instead like this https://osu.ppy.sh/ss/8295774

02:54:449 (174449|1,174537|3) - I would shift this over one column to the left to make two separate trills that are translations of each other

03:00:419 (180419|1,180478|3) - Try avoiding a disconnect like this. It makes it a bit difficult to hit the pattern due to the more chaotic hand movement here. Instead, what I would do is complete the roll and use a disconnect at the last second, like this https://osu.ppy.sh/ss/8295818

03:13:155 - Add a note here for the same reason I mentioned in the last kiai

03:34:008 (214008|2,214066|3,214125|2) - child pls https://osu.ppy.sh/ss/8295844

03:47:478 - Missing a note here. What I notice about the structure of this section is that you seem to use jumps on the even downbeats for the snares,
and since there's a snare here while also being on beat 2, I think there should be a note here.
03:47:125 (227125|3) - in a similar vein, there's no real accent on this note so I dont think it deserves a jump

04:08:302 - I think it'd be fine to start this new section with a triple, but I also understand if you want to keep the note density light here since it's kind of like the slower section for the player to get a break.

04:30:184 (270184|0,270243|2,270302|0,270361|3,270419|1,270478|3) - not really a fan of the 1/3 jacks here. While it's musically accurate, based on how you've structured your other 1/6 bursts, this feels out of place since your others have been more visually grouped together. I would try this then https://osu.ppy.sh/ss/8295922

04:58:008 (298008|2,298066|3,298125|2) - vs. 04:58:331 (298331|2,298419|3,298463|2) - this is really confusing to read because the first time it occurs,
the player just hits it as 1/6 like normal, but then you do a very similar arrangement directly after that is a poly rhythm, so the spacing between both notes in col 3 isn't equal to the one at 04:58:008 (298008|2,298125|2) - . I'd try to avoid following the first mini trill with another and try to isolate the notes instead I guess.

05:16:361 (316361|1,316419|0,316478|1) - spacetime intensifies. Joking aside, it really is a pain to hit cause of how all the strain is concentrated on the left hand for a single moment of this burst, and the right hand just doesn't really do anything.

05:15:361 (315361|0,315478|0,315537|1,315655|1,315713|2,315831|2) - Talking about this burst in general, I think the 1/3 jacks are a bit misleading here.
I would try to arrange it in a more readable fashion here like so https://osu.ppy.sh/ss/8296069

05:41:919 (341919|1,342008|0,342066|1,342125|2) - Since the snaps change midway here, I would try and separate the hands on which each one starts on, so like this https://osu.ppy.sh/ss/8296088

05:56:537 (356537|0,356655|0) - Kind of cutting it close for a stack tbh. I'd try and avoid that since you're not purposely going for jacks or anything at this moment, so I would move 05:56:537 (356537|0) - to 4

05:59:419 (359419|1,359478|0,359537|1) - mercy

06:00:713 (360713|0,360772|1,360831|2,360890|3,360890|0,360949|2,361008|1,361066|0,361125|1,361184|2) - Ok, seriously, you have got to tone it down on the stairs. Once or twice might be tolerable, but one after another is far too straining on the player's hands since stairs focus their strain unevenly on all hands.

06:01:831 (361831|1,361890|0,361949|1) - I would control J this minitrill so that the roll splits midway and then the motion goes from left -> right which I think is easier to hit on the left hand.


[7K Finale]
00:07:875 (7875|2,8000|3,8125|4) - Shouldn't these be mirrored if you want to make it pitch relevant? I'd control H those three notes, and then maybe move 00:07:750 (7750|6) - to 6 so that the roll is connected.

00:12:125 (12125|3) - I'd move to col 5 since it isn't the same pitch as 00:11:875 (11875|3) - and using a ministack there doesn't feel appropriate with the song.

00:16:250 (16250|0,16250|5) - I'd try and stack this with 00:15:750 (15750|4,15750|1) - since they're the same pitch and also hooked on the upbeats.
Maybe this would work https://osu.ppy.sh/ss/8296767

00:19:500 - I assume you're using jumps here for the right hand part of the music here. In that case, shouldn't the 1/4 ticks also be jumps? Since this is 120 bpm only at the moment, I don't think it would be too hard to use brackets or something http://osu.ppy.sh/ss/8296778
im pretty sure there is no right hand part in 1/4 here
00:29:125 (29125|2,29125|4,29250|5,29250|3) - might try to connect this with 00:29:000 (29000|0,29000|6) - since it's all still the same piano line https://osu.ppy.sh/ss/8296794

00:30:875 (30875|4,31125|4,31375|4) - Despite it only being 120 BPM, I still kind of dislike stacks like this since it's a bit straining on the right hand despite the weight of the notes mostly being concentrated on the left hand. I would move 00:31:125 (31125|4) - to 7 for this reason.

00:34:596 (34596|0,34596|4,34772|0,34772|2,34772|6,34772|5) - I think this should be flipped since the accented snare comes on 00:34:596 - , while 00:34:772 - is only a hihat

00:35:831 (35831|3,35875|6,35919|5,35964|4) - Would also try connecting the 1/8 to the chord, like this http://osu.ppy.sh/ss/8296815

00:37:066 (37066|5) - Move this to col 5 since you dont use it at all this measure.

00:38:037 (38037|1,38037|4,38125|0,38125|3) - Think it might be cooler to flip this pattern so the 1/4 roll continues past 00:37:949 (37949|2) - like this https://osu.ppy.sh/ss/8296832

00:40:155 - missing a note here I believe, same reason as the 4k diff
00:40:508 - Similarly. The 4K diff uses a four note roll here whereas this diff only uses a 1/4 triplet.

00:41:522 (41522|5,41566|4,41611|3) - Control J to connect the roll with the chord at 00:41:478 (41478|2) -

00:41:831 (41831|4) - I'd move this to col 7 so that the adjacent chord burst feels like it moves in a single direction.

00:44:655 (44655|3,44655|5,44743|4,44831|5,44831|3) - this pattern is kind of hard to hit depending on if the player uses right or left thumb for space bar.
Instead, I'd try to make the weight more even like this https://osu.ppy.sh/ss/8296882

00:44:831 (44831|6,45008|6,45184|6,45361|6,45537|6) - Nice stack. I'd try to even out the column use a bit more and definitely try to keep away from using longer stacks in col 7 or 1 since it's on the ring finger which is pretty weak by itself.

00:52:596 (52596|4) - Move to 6 to avoid stacking this jump with 00:52:419 (52419|4,52419|3) - from the previous five note chord.

00:53:478 (53478|6,53655|6,53831|6,54008|6,54184|6) - 00:53:655 (53655|0,53831|0,54008|0,54184|0) - Same thing I mentioned two lines above about the stack. Could probably even it out a bit like this http://osu.ppy.sh/ss/8296906

00:57:802 (57802|5,57890|4,57978|6,58066|5,58155|4,58243|5,58331|6) - Feel that it'd be cool to use some symmetry here, like this https://osu.ppy.sh/ss/8296913

01:04:331 (64331|5,64508|5,64684|5) - Seeing that this is now 170 BPM, snake like patterns such as this aren't really all that great, especially on the middle and ring fingers. Instead, I would change direction at the [46] jump like so https://osu.ppy.sh/ss/8296926

01:05:919 (65919|5,66096|5,66272|5,66449|5,66625|5) - bit of a needlessly long stack. You can break it off around 01:06:184 - with a control J of 01:06:449 (66449|5,66537|6) - or something similar to that

01:09:713 (69713|3,69802|2,69890|3,69978|4,70066|5,70066|0,70066|1,70155|2,70243|3,70331|4) - Control H this for pitch relevancy
01:12:537 (72537|5,72625|4,72713|3,72802|2,72890|1,72890|6,72890|4,72978|3,73066|2,73155|1) - Same as the above as the pitch is now ascending whereas the notes are descending in the chart

01:25:331 (85331|4,85419|0,85419|1,85508|4) - Tbh, I think it'd be better to emphasize the piano with the jumps here as opposed to the upbeat which is just a hihat https://osu.ppy.sh/ss/8296970
01:26:743 (86743|2,86831|5,86831|6,86919|3) - ^
01:28:155 (88155|3,88243|6,88243|4,88331|3) - ^ and so on throughout the rest of the map. I think it's better this way since the piano is the main focus on a lot of this chart I assume, so giving a heavier weight to the piano as opposed to the percussion is good imo.

01:42:625 (102625|4) - Would move this to the left hand since the LN in 4 feels like a divider between the two. Maybe col 1 would work.

01:44:037 (104037|2) - Same thing here. I'd try to use an even number of notes on both hands for even weight.

01:45:184 (105184|2,105272|1,105361|0,105449|6,105537|4,105625|0) - I would try to be consistent with how you space the notes. I think using a space between every 1/4 here would be pretty cool instead of keeping them all adjacent to each other, like this https://osu.ppy.sh/ss/8297070

01:47:655 (107655|2,108537|2,108713|2) - Eh, not really understanding why you need to use shields here when there's enough columns available to extend it to it's full length into the next measure. I would just move 01:48:537 (108537|2,108713|2) - to 2 instead or smth
01:49:066 (109066|4,109949|4,110125|4) - ^

01:50:478 (110478|3,110566|6,110655|2,110743|5) - It'd be cool to trill these notes since there's an actual trill in the music. Maybe 3-5-3-5 would be good

02:07:066 (127066|2) - Move to 5 so that the minijack is isolated from the other notes surrounding it.
02:07:772 (127772|4) - move to 3 for same reason as above.

02:09:449 (129449|1,129537|2) - Think it might be smoother to play if you control J this so that there isn't a turn on the left hand

02:12:184 (132184|0,132184|3,132361|0,132361|3) - Don't think you need to stack these notes since there's no repeating sound or anything to suggest it.

02:26:537 (146537|4,146596|2) - Control J here so that you don't have a nasty index to ring finger turn here.

02:47:125 (167125|2,167831|4) - I'd make these two LNs 1/4 long only since their sound really isn't sustained for long. The stringed instrument here is marcato on the last LN of the triplet.

02:54:625 (174625|6,174625|5) - Shouldn't this be a single note since there's no kick here?

02:59:890 (179890|3,179949|1,180008|2,180066|4,180125|0,180243|3,180302|1,180361|4,180419|2,180478|1) - Compared to the 4K diff, this 1/6 burst feels like there's no rhyme or reason as to how or why you arranged it the way you did whereas the 4K was based on a linear kind of roll. Here, I'd try to do something similar by giving it a bit of structure, like this maybe https://osu.ppy.sh/ss/8297248

03:20:743 (200743|3,200919|3,201096|3) - Might want to move this to col 5 instead of the center column cause of the extra strain on the thumb

03:31:419 (211419|5,211508|4,211596|3) - Suggest control J here so that the pattern after the hand all flows in the same way without a direction change.

03:45:008 (225008|2,225096|4,225184|2,225272|4) - I failed to catch this in the 4K diff, but I think there's a bit of swing to these notes, so the snaps should actually be something like this http://puu.sh/weJw9.jpg

04:03:361 - to 04:05:478 - Uhm, ok, I think we need to talk about this one handed 1/6 6 beat long trill. The intention is cool, but there comes a point where not even the music can defend your pattern, and I think this applies here just because of how straining and fast this is, and how long you're requiring the player to keep this up. I would really just make this two handed and focus your chords in the center columns, like this https://osu.ppy.sh/ss/8297314 . I used two 1/2 LNs to represent the 1/8 here since I don't think with the trill going on that it's feasible to play. I try this part and found out that one hand trill is much ezier to play than 2 hand trill here

04:53:831 - The LNs here aren't all the same pitch, so I don't think it's appropriate to map them all as one slow trill.

04:57:302 (297302|3,297361|4,297449|3) - I would try to avoid unevenly spaced turns like this is it's a bit difficult to read since you'd expect notes in the same column to be on the same kind of snap, at least in my experience.

05:40:066 (340066|3,340066|4,340155|2,340243|1,340331|2,340419|3,340419|4) - Dat 4k pattern doh. Anyways, three note stack in col 3, so i'd try to even it out by moving 05:40:331 (340331|2) - to 1 so the pattern has a smooth execution.

whew, it's been ages since I've modded 7K. Anyways, depending on how soon you reply, I may not be able to check this for another two weeks, so no rush to apply or anything. Overall pretty solid map, and definitely has the difficulty of playing something like this on a real piano.
Topic Starter
Mentholzzz

Sarahkuai wrote:

FROM THIS THREAD
Column :
|1|2|3|4|
4K Rondo
00:18:250 - add 1 note at column 4
00:19:250 - add 1 note
00:19:750 - ^
00:20:000 - ^
00:21:250 - ^
00:22:250 - ^
00:24:000 - ^
00:24:500 - ^ column 1
00:25:000 - add 1 note
00:26:000 - ^
00:27:000 - ^
00:28:000 - ^
00:29:000 - ^
00:30:000 - ^
00:31:000 - ^ no, this part is layered to have double only at the loud piano in the right
00:34:243 (34243|0) - move to column 2 or 4 (jack)
00:34:596 (34596|3) - ^
00:34:596 (34596|3) - add 1 note
00:35:655 (35655|1) - move to column 1 ok
00:36:714 (36714|1) - move to column 3
00:37:419 (37419|2) - move to column 1
00:37:419 (37419|2) - add 1 note at column 3
00:39:537 (39537|1) - move to column 1
00:42:361 (42361|1) - move to column 3
00:44:125 (44125|2) - move to column 2
00:44:125 (44125|2) - add 1 note at column 2
00:44:125 (44125|2) - ^ I don't see any reason to move these notes
01:09:713 - add 1 note (for bell sound) ok, and same to something similar to this too
01:12:537 - ^
01:15:361 - ^
01:18:184 - ^
01:52:066 - ^
02:12:008 - add 1 note
02:17:478 - add 1 note (for bell sound)
02:20:302 - ^
02:23:125 - ^
02:25:949 - ^
02:59:831 - add 1 note at column 4 no
03:25:243 - add 1 note (for bell sound)
03:28:066 - ^
03:30:890 - ^
03:33:713 - ^
04:21:713 - ^
04:24:537 - ^
04:27:361 - ^
04:30:184 - ^
04:30:184 (270184|0) - turn into LN to 04:30:184 (270184|0) - for what?

note : I suggest you to add SV for triple note like this for example 01:07:596 (67596|3,67596|1,67596|0,67949|2,67949|3,67949|1,68302|3,68302|0,68302|1,68655|1,68655|3,68655|2,68831|0,68831|3,68831|2,69184|3,69184|0,69184|1,69537|0,69537|2,69537|1) - add shock SV to make the map alive or something like that
If you can't make SVs, I'll make it if you want to me to do it *for attract players
well i hate sv D:
well that's all I can do, I think this isn't for Extreme Insane diff (In my opinion) so I just to balance it mark as Hard diff
If I mod to make it more hard, you might be reject it, .-.
good luck :)
Antalf
jus for the log, HS "check"

weeeeeeee
ice candy

017-05-30 11:32 Mentholzzz: owo
2017-05-30 11:32 Antalf: weee
2017-05-30 11:32 Antalf: at schol rn
2017-05-30 11:32 Mentholzzz: o
2017-05-30 11:32 Mentholzzz: qwq
2017-05-30 11:33 Antalf: i guess after this class i can mod :D
2017-05-30 11:33 Mentholzzz: how long ?
2017-05-30 19:38 Mentholzzz: owo
2017-05-30 19:39 Mentholzzz: i need to go in 20 mins qwq
2017-05-30 19:39 Antalf: sure lets go right to the map
2017-05-30 19:41 Mentholzzz: ok
2017-05-30 19:41 Antalf: 01:07:539 (67539|2,67539|3,67539|1,67539|5,67539|6,67892|2,67892|3,67892|0,67892|4,67892|5,68245|5,68245|3,68245|1,68245|6,68245|0,68598|4,68598|5,68598|3,68598|0,68598|1,68774|3,68774|4,68774|6,68774|1,68774|0,69127|2,69127|1,69127|3,69127|5,69127|6,69480|1,69480|4,69480|0,69480|5,69480|6) -
2017-05-30 19:42 Antalf: this things here shouldnt have a clap
2017-05-30 19:42 Antalf: same for the other ones too
2017-05-30 19:42 Mentholzzz: o antalf didnt update the map?
2017-05-30 19:42 Mentholzzz: i fix the offset
2017-05-30 19:42 Mentholzzz: aaaa
2017-05-30 19:43 Antalf: i can link them again
2017-05-30 19:43 Mentholzzz: ok
2017-05-30 19:43 Antalf: just updated
2017-05-30 19:43 Mentholzzz: ok
2017-05-30 19:45 Mentholzzz: anymore?
2017-05-30 19:45 Antalf: yus, looking through
2017-05-30 19:45 Mentholzzz: k
2017-05-30 19:45 Antalf: 02:37:922 (157922|4,157922|6,157922|1,157922|0) -
2017-05-30 19:46 Antalf: no crash here
2017-05-30 19:46 Mentholzzz: o
2017-05-30 19:46 Antalf: from 02:37:922 - to 02:43:569 - change the closed hh to rides instead
2017-05-30 19:48 Mentholzzz: ok
2017-05-30 19:48 Antalf: from 03:45:686 - to 03:56:981 - add closed hh every 1/2
2017-05-30 19:49 Antalf: from 03:56:981 - to 04:05:451 - add rides every 1/2
2017-05-30 19:49 Antalf: 04:06:863 (246863|0,246863|6,246863|2) - need a kick here
2017-05-30 19:50 Antalf: just need to add it
2017-05-30 19:50 Mentholzzz: ok
2017-05-30 19:52 Antalf: and yeah
2017-05-30 19:52 Antalf: thats it :D
2017-05-30 19:52 Mentholzzz: ok
2017-05-30 19:52 Mentholzzz: will fix it this evening
2017-05-30 19:52 Mentholzzz: i need to run to school now xD
2017-05-30 19:52 Mentholzzz: bai
2017-05-30 19:53 Antalf: oh crap you live in thailand right
Ryzen_old_1

Another Lie wrote:

This is what i'm looking for. I thought no one mapped it with good chart
SV for all diff
1. create new diff without any green timing [including kiai], then paste it
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Note 7K
01:52:066 - add note for impact bell additional sound?
02:42:449 (162449|2,162449|5,162537|5,162537|2) - isn't this is same sound as 02:41:743 (161743|0,161743|2,161831|2,161831|0) - ?
04:46:684 (286684|5,286684|2,286772|2,286772|5) - same like above 04:45:978 (285978|2,285978|0,286066|0,286066|2) -
It takes long time to do it, since i'm pretty lazy person -_-
Topic Starter
Mentholzzz

Ryzen wrote:

Another Lie wrote:

This is what i'm looking for. I thought no one mapped it with good chart
SV for all diff
1. create new diff without any green timing [including kiai], then paste it
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thanks a lot for sv :D, some of them get a slightly edit to make them avg x1.0
Note 7K
01:52:066 - add note for impact bell additional sound? ok
02:42:449 (162449|2,162449|5,162537|5,162537|2) - isn't this is same sound as 02:41:743 (161743|0,161743|2,161831|2,161831|0) - ? it is a little bit higher
04:46:684 (286684|5,286684|2,286772|2,286772|5) - same like above 04:45:978 (285978|2,285978|0,286066|0,286066|2) -
It takes long time to do it, since i'm pretty lazy person -_-
MrDorian
I think that the offset is off, notes are cleary too early, try adding 5 to every timing point
Protastic101
dorian's right, but it should probably be more like +20

recheck
[7k]
01:06:895 (66895|1,67071|1,67248|2) - add kicks (do the same in 4k)

01:18:660 - missing a note here in the 1/6 burst

01:26:483 (86483|1,86660|1,86836|1,87013|1) - is this four note stack really necessary? Might be better to move 01:26:836 (86836|1) - to 3 to break it up

01:42:630 (102630|0,102718|2,102807|1) - Why not mirror this with 01:42:366 (102366|4,102454|5,102542|6) - ? Sure, the four note chord won't be symmetrical anymore, but I still think it's fine as it generally uses the same hand movement, like so https://osu.ppy.sh/ss/8497080
01:44:042 (104042|6,104130|4,104218|5,104307|6,104307|0,104307|2,104307|4,104483|4,104483|0,104483|6,104483|2) - ^

01:51:366 (111366|4) - add kick here and in 4k diff too. The sound is the same as 01:50:483 - which also used a kick + crash

02:09:189 (129189|2,129277|1,129366|0,129454|1,129542|2) - Would try to avoid a turn like this on one hand only. I'd split it to both if possible, like this maybe https://osu.ppy.sh/ss/8497097

02:10:248 (130248|0,130336|1,130424|2,130513|1,130601|0) - 02:10:954 (130954|0,131042|1,131130|2,131218|1,131307|0) - got a lot of the same type of movement here. Might be good to try and mirror it so that the strain is mostly even on both hands

02:26:307 (146307|0,146366|2,146424|4,146483|6,146542|2,146601|4) - Think it might be a cool idea to extend some of these LNs so that they overlap with each other like this https://osu.ppy.sh/ss/8497105 though you may want to extend the LNs in such a a way that all the short ones aren't only just on one hand

02:28:601 (148601|2,148601|5,148689|4,148777|3) - to avoid the turn on the right hand, I'd arrange this more like so https://osu.ppy.sh/ss/8497112

03:34:424 - lmao, i forgot keysounds exist. Fix these in both diffs
03:43:601 (223601|0,223954|0) - E2
03:44:307 (224307|0,224660|0) - Eb2

04:05:483 - You can probs add a chord here since you have one in the 4k diff too

04:30:189 - disapproval but it's ok since it's only a few beats

04:38:483 (278483|4,278571|3) - Would control J here (be sure to move the hitsound too) so that the bursts roll in the same direction cause the pitch is ascending throughout

04:42:189 (282189|1) - where's mah crash. I'd also add a note in the 4k diff too and add a crash for that also
04:47:836 (287836|5) - tfw missing crash again, but only in 7k diff :thinking:

04:50:660 (290660|2,291013|1) - missing snares in both diffs

05:33:718 (333718|3) - missing kick
05:37:601 (337601|5) - ^

05:42:807 (342807|0) - Pretty sure there's no 1/4 here, but only 1/6 because both the piano and strings are 1/6 trills as there are 4 sounds from 05:42:718 - to 05:42:895 -

05:45:189 - to 05:45:366 - is 1/6, not 1/8. Should look like this (fix it in the 4k diff too) https://osu.ppy.sh/ss/8497243

06:01:866 (361866|3) - I dont think this note actually belongs? It's not present within the 4K diff, though that can be attributed as not having enough columns, but there really isn't any sound there as far as Im aware.


[4k]
01:18:542 (78542|3,78601|2,78660|1,78718|0,78777|1,78836|2) - i vaguely remember telling you why you needed to reconsider existence because of patterns like this :thinking: lol

02:12:277 (132277|1,132366|2) - I would control J this (move hitsounds if done) so that the notes roll in the same direction as the previous 3-2 notes because the pitch continues to descend

02:44:042 (164042|1,164130|2,164218|3,164307|1,164307|0,164395|3,164483|2,164571|1) - Im personally just not a fan of stuff like this. It looks solid from a visual standpoint cause of the symmetry but playing wise, it's a bit heavy on the right hand because there's where all the movement is. I would do something like this instead https://osu.ppy.sh/ss/8497312

03:19:777 - Might try to represent the pitch relevancy here with a mirror so instead of going down, it goes up against the pitch, like this https://osu.ppy.sh/ss/8497325

04:30:307 (270307|1,270424|1) - probably just me being a bad player but Im consistently missing here and I think the reason why is cause this is the only 1/3 minijack present throughout the burst. I would try to balance out the spacing between notes a bit more like so instead https://osu.ppy.sh/ss/8497338

05:43:160 (343160|2,343248|3,343336|2) - whew, these are kind of starting to kill me after playing them like 10 times in a row because of how uneven their strain is.

05:44:130 (344130|1,344307|1,344483|1,344660|1,344836|1,345013|1) - hi, do you want to talk about our lord and savior anchors? Move 05:44:483 (344483|1) - to 4, 05:44:836 (344836|1) - to 3, 05:44:924 (344924|2,345013|1,345101|2) - control H, 05:45:189 (345189|0) - to 4. That should help reduce it.

05:59:366 (359366|2,359424|1,359483|0,359542|1,359601|2) - sobs

06:02:660 - slowjam disapproval D:<
Topic Starter
Mentholzzz

Protastic101 wrote:

dorian's right, but it should probably be more like +20

recheck
[7k]
01:06:895 (66895|1,67071|1,67248|2) - add kicks (do the same in 4k)

01:18:660 - missing a note here in the 1/6 burst blame ice for randomly stop his piano roll , but add it anyways to make a flow

01:26:483 (86483|1,86660|1,86836|1,87013|1) - is this four note stack really necessary? Might be better to move 01:26:836 (86836|1) - to 3 to break it up ok

01:42:630 (102630|0,102718|2,102807|1) - Why not mirror this with 01:42:366 (102366|4,102454|5,102542|6) - ? Sure, the four note chord won't be symmetrical anymore, but I still think it's fine as it generally uses the same hand movement, like so https://osu.ppy.sh/ss/8497080
01:44:042 (104042|6,104130|4,104218|5,104307|6,104307|0,104307|2,104307|4,104483|4,104483|0,104483|6,104483|2) - ^ ok

01:51:366 (111366|4) - add kick here and in 4k diff too. The sound is the same as 01:50:483 - which also used a kick + crash ok

02:09:189 (129189|2,129277|1,129366|0,129454|1,129542|2) - Would try to avoid a turn like this on one hand only. I'd split it to both if possible, like this maybe https://osu.ppy.sh/ss/8497097 ok

02:10:248 (130248|0,130336|1,130424|2,130513|1,130601|0) - 02:10:954 (130954|0,131042|1,131130|2,131218|1,131307|0) - got a lot of the same type of movement here. Might be good to try and mirror it so that the strain is mostly even on both hands change the pattern

02:26:307 (146307|0,146366|2,146424|4,146483|6,146542|2,146601|4) - Think it might be a cool idea to extend some of these LNs so that they overlap with each other like this https://osu.ppy.sh/ss/8497105 though you may want to extend the LNs in such a a way that all the short ones aren't only just on one hand ok

02:28:601 (148601|2,148601|5,148689|4,148777|3) - to avoid the turn on the right hand, I'd arrange this more like so https://osu.ppy.sh/ss/8497112 well, i think (and test) that turn is actually ezier to play and read it

03:34:424 - lmao, i forgot keysounds exist. Fix these in both diffs
03:43:601 (223601|0,223954|0) - E2
03:44:307 (224307|0,224660|0) - Eb2

04:05:483 - You can probs add a chord here since you have one in the 4k diff too

04:30:189 - disapproval but it's ok since it's only a few beats

04:38:483 (278483|4,278571|3) - Would control J here (be sure to move the hitsound too) so that the bursts roll in the same direction cause the pitch is ascending throughout

04:42:189 (282189|1) - where's mah crash. I'd also add a note in the 4k diff too and add a crash for that also
04:47:836 (287836|5) - tfw missing crash again, but only in 7k diff :thinking:

04:50:660 (290660|2,291013|1) - missing snares in both diffs

05:33:718 (333718|3) - missing kick
05:37:601 (337601|5) - ^

05:42:807 (342807|0) - Pretty sure there's no 1/4 here, but only 1/6 because both the piano and strings are 1/6 trills as there are 4 sounds from 05:42:718 - to 05:42:895 - ok

05:45:189 - to 05:45:366 - is 1/6, not 1/8. Should look like this (fix it in the 4k diff too) https://osu.ppy.sh/ss/8497243 ok

06:01:866 (361866|3) - I dont think this note actually belongs? It's not present within the 4K diff, though that can be attributed as not having enough columns, but there really isn't any sound there as far as Im aware. its the same sound as in 06:01:792 (361792|2) - and 06:01:704 (361704|1) - , yeah and i didnt add it in 4k because it would be too dense


[4k]
01:18:542 (78542|3,78601|2,78660|1,78718|0,78777|1,78836|2) - i vaguely remember telling you why you needed to reconsider existence because of patterns like this :thinking: lol i think i fix it but :/

02:12:277 (132277|1,132366|2) - I would control J this (move hitsounds if done) so that the notes roll in the same direction as the previous 3-2 notes because the pitch continues to descend ok

02:44:042 (164042|1,164130|2,164218|3,164307|1,164307|0,164395|3,164483|2,164571|1) - Im personally just not a fan of stuff like this. It looks solid from a visual standpoint cause of the symmetry but playing wise, it's a bit heavy on the right hand because there's where all the movement is. I would do something like this instead https://osu.ppy.sh/ss/8497312 ok

03:19:777 - Might try to represent the pitch relevancy here with a mirror so instead of going down, it goes up against the pitch, like this https://osu.ppy.sh/ss/8497325 ok

04:30:307 (270307|1,270424|1) - probably just me being a bad player but Im consistently missing here and I think the reason why is cause this is the only 1/3 minijack present throughout the burst. I would try to balance out the spacing between notes a bit more like so instead https://osu.ppy.sh/ss/8497338 ok fixed

05:43:160 (343160|2,343248|3,343336|2) - whew, these are kind of starting to kill me after playing them like 10 times in a row because of how uneven their strain is. fixed

05:44:130 (344130|1,344307|1,344483|1,344660|1,344836|1,345013|1) - hi, do you want to talk about our lord and savior anchors? Move 05:44:483 (344483|1) - to 4, 05:44:836 (344836|1) - to 3, 05:44:924 (344924|2,345013|1,345101|2) - control H, 05:45:189 (345189|0) - to 4. That should help reduce it. :thank:

05:59:366 (359366|2,359424|1,359483|0,359542|1,359601|2) - sobs fixed , it should be better now

06:02:660 - slowjam disapproval D:<
Anything about HS = Auto Accepted
btw , I'm not sure but is 05:50:498 - in 1/8 or 1/6 snap fuk ice again
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