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Cartoon - Why We Lose (ft. Coleman Trapp)

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Topic Starter
Plaudible
This beatmap was submitted using in-game submission on Thursday, November 16, 2017 at 10:47:39 PM

Artist: Cartoon
Title: Why We Lose (ft. Coleman Trapp)
Tags: ncs nocopyrightsounds liquid dnb drum and bass cut short ver yamicchi hobbes2 hokichi a_r_m_i_n armin
BPM: 175
Filesize: 14142kb
Play Time: 02:11
Difficulties Available:
  1. A r M ible's Hard (3.2 stars, 259 notes)
  2. Broken (5.26 stars, 358 notes)
  3. Easy (1.48 stars, 147 notes)
  4. Hobbes2's Light Insane (3.94 stars, 303 notes)
  5. Normal (2.08 stars, 209 notes)
  6. Yamicchi's Insane (4.63 stars, 342 notes)
Download: Cartoon - Why We Lose (ft. Coleman Trapp)
Information: Scores/Beatmap Listing
---------------


▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬

Please turn on storyboard!
Thank you to Hokichi for making it, Yamicchi and Hobbes2 for the guest difficulties, and A r M i N for cutting the mp3!

Taiko by SWAKE

#12 Community Choice 2017 - thank you so much for the support! :)
A r M i N
do you think i can get kudosu for mp3? :3
Hokichi

A r M i N wrote:

do you think i can get kudosu for mp3? :3
I would say no, but Plaudible seems to do the opposite

And no, set doens't look familiar at all
Yamicchi

Hokichi wrote:

I would say no, but Plaudible seems to do the opposite

And no, set doens't look familiar at all
don't be so serious lol
Kyouren

Hokichi wrote:

A r M i N wrote:

do you think i can get kudosu for mp3? :3
I would say no, but Plaudible seems to do the opposite

And no, set doens't look familiar at all
Just diffcerent in MrSergio and Collab Extra diff :^)
Hokichi

Yamicchi wrote:

Hokichi wrote:

I would say no, but Plaudible seems to do the opposite

And no, set doens't look familiar at all
don't be so serious lol
lolololol
Darou
Really fun get this map loved!
Topic Starter
Plaudible
butbut what if I wanna rank it :c
Hokichi

Oni Chan wrote:

Really fun get this map loved!
NO
PLEASE NO
Hikomori
i was guing to map this UwuU

kittyadventure copied me avatar >::((((
Topic Starter
Plaudible
hey by all means, go for it :)
RevenKz
02:12:515 - what's this gasp lol
Topic Starter
Plaudible

RevengeZ wrote:

02:12:515 - what's this gasp lol
sex appeal
Silomare
Greetings, have a NM!
Before I start, I want to point out, I am not NEARLY as experienced in mapping as you are, so all of my suggestions might be complete garbage. I'll still try my best.

Easy
00:35:315 - Would place a circle here, flows good with the music.
00:43:201 (6) - Maybe a 1/2slider here instead of the circle? You can hear two drums in the background. I don't know if a 1/2slider is too "hard" for an Easy diff or something, but I think it could work here.

Normal
00:34:972 (4) - I would change this to a 1beat slider and place a circle on 00:35:658
01:07:201 (3) - I think taking a 1beat slider instead of this one fits better, since the is no important sound on the red tick at 01:07:372
01:09:943 (2) - ^

ArMible's Hard
Couldn't find anything

Hobbes2's Light Insane
00:22:629 (2,3) - Those two don't really fit in the very calm rhytm + voice here imo. Maybe a circle here 00:22:629 and a 1 1/2slider here 00:22:801 instead?
00:25:715 (1,2,3,4) (and so on) The concept with the 1/2sliders keeps repeating here, I personally don't like it since - like I said - I think it doesn't fit that well, but your choice I guess.
00:56:058 - Maybe repeat the concept here that you did in 00:52:115 ? It was beautiful imo and would fit here again.
01:08:572 (1) - Just wanted to say this slider is very nicely done, with the timing on the red tick. (Same for the next one)
01:30:172 (1,2) - Might be me but I don't hear any sounds on the blue ticks. I think 1/4s don't really fit well
01:41:143 (1,2) - ^

Yamicchi's Insane
01:16:801 (1,2,3,4) - I'm pretty sure this is intended for a reason I'm not experienced enough to understand, but this flows badly. The following parts flow way better than that (especially 01:19:543 (1,2,3,4)), so if the bad flow is intended, then make that part flow worse I guess?

Broken
00:43:716 (1) - Maybe move the NC one Note later?
01:38:573 (2) - Following this is very hard compared to rest of this segment. Maybe reduce the spacing for it. I suggest placing it a bit higher.
01:49:544 (2) - This one is better, the following slider is much closer.

I hope I could provide some help? Good Luck with the map!
Irohas
heyaaa

broken
  1. 00:23:143 (3,5,1) - nazi but rip perfect stacks ;w;
  2. 01:20:916 (1,2,3,4) - mmh what about having an almost same spacing than 01:19:544 (1,2,3,4) - or just a little bit bigger than. I know u did to gradually increase the spacing to fit with the song, but the difference is too big and its a little bit awkward imo
  3. 01:24:516 (2,1) - same here, (1) is the heaviest clap sound in this pattern 01:23:659 (1,2,1,2,1,2,1,2) - soo, i guess it should have a spacing larger than 01:24:344 (1,2) -
  4. cool patterns
yamicchi
  1. 00:54:172 (6) - 01:05:143 (6) - why not try to extend this one?
  2. cool
hobbes2
  1. 00:32:915 (1) - sliderend is a bit offscreen imo try to move it a bit down
  2. 00:53:315 (3) - try to NC this one for readability, stack leniency is too low for beginners insane to read that imo
  3. 01:04:286 (3) - same as above
  4. 01:40:629 (3,4) - 01:43:372 (6,7) - 01:46:115 (6,7) - try to being consistent with spacing imo
armible
  1. 01:13:372 (3,4) - what about having same spacing than 01:10:629 (3,4) - ?
  2. 01:28:972 (6,1) - 01:31:715 (5,1) - same here, jumps should be consistent
  3. 01:56:572 (1,2,3) - spacinng is way too big imo
normal
  1. 00:51:429 (5) - 01:02:401 (5) - 01:05:143 (4) - why not make the sliderend clickable? u did it in the previous rhythm and i think its the good way D:
  2. 01:07:201 (3) - mmh i think 1/1 would fit better, since drums is not really loud imo its dont deserve being complicated
  3. 01:09:943 (2,3) - 01:12:686 (2,3) - same as above
  4. 01:44:915 (3) - 01:50:229 (2,3) - its not good visually due to stacked notes ;w; try to not curve this slider imoo
  5. 02:07:543 (1) - NC is not necessary here
  6. 02:09:943 (4) - what about changing it into circle on the white tick? the red tick could be avoided in easier diffs imo and u didnt mapped this one 02:08:743 -
easy
  1. what about nc after three measures ? as this one 00:38:401 (1,2,3,4,5,6) -
  2. 00:43:886 (1) - reverse dont fit at all, it feels out of place imo, what about this one
  3. same goes for same rhythms
  4. 01:07:201 (1) - NC is not necessary here
  5. 01:16:115 (5,2) - 01:21:601 (3,5) - you should avoid to stack in easy diffs, i've already problems about that due to readability for beginners. In brief, they dont expect a circle here. So it might be confused for them
  6. 01:25:029 (1,1) - rip perfect stack ;w;
[]
that's all for me, glglgl!!
Yamicchi

Silomare wrote:

Yamicchi's Insane
01:16:801 (1,2,3,4) - I'm pretty sure this is intended for a reason I'm not experienced enough to understand, but this flows badly. The following parts flow way better than that (especially 01:19:543 (1,2,3,4)), so if the bad flow is intended, then make that part flow worse I guess? so far I have no complainment about it, but I'll keep it in mind

I hope I could provide some help? Good Luck with the map!

Irohas wrote:

heyaaa

yamicchi
  1. 00:54:172 (6) - 01:05:143 (6) - why not try to extend this one? extend what tho :d
  2. cool
that's all for me, glglgl!!
Thanks guys, Plau can you fix the stack 01:05:143 (6) - for me please ty~
Ohwow
m4m

[Broken]
00:38:058 (6) - ctrl+g for better flow?

00:40:458 (5,6,1) - move (1) a bit down to around x92 y235 so the distance between 1-5 and 1-6 are the same.

01:13:716 (5,1) - really big spacing here, should tone it down a bit to around 4x

01:50:059 (2,8) - can blanket better
01:53:315 (7,1) - ^
01:54:858 (6,1) - ^
02:01:201 (2,1) - ^
some blankets are slightly off if you wanna check those.

[Yamicchi's Insane]
01:36:686 (4) - Would look nicer if the red anchor is more in the middle of the slider.

01:33:086 - 01:44:058 - Curious to why you skip notes here. There's sound to map there, but even if you think the sound is not that loud, at least make the previous note a 1/2 slider to fill that gap, cause the times when mappers skip a beat like this is when there's a sudden "pause" or break in the music. Right now, the music is staying pretty constant, so imo just fill it in.

01:50:229 (2,3,4) - not a big fan of using these 01:50:229 (2,3,4) - just regular jumps would be fine, there isn't really anything in the music to support these stacked 1/2 notes.

[Hobbes2's Light Insane]
Something wrong with preview time here

01:28:972 (1) - 01:31:715 (1) - 01:39:943 (1) - u NC'ed here but not 01:42:686 (4) -

02:08:915 (1,2,3) - I feel like there should be 4 notes in this row and then 3 on 02:09:429 (1,2,3,4) - So you can emphasize 02:09:600 (2) -

[ArMible's Hard]
00:44:572 (2,3) - relatively big spacing in this section
00:46:629 (1,2) - ^

GL bro C:
Nerova Riuz GX
m4m. no kd please. if you need sp i'll shoot a star instead.

[metadata]
Fill the Artist with Cartoon instead of Cartoon (ft. Coleman Trapp). Move that ft. from Artist to Song Title.
This shouldn't be questionable, and the title change is legit. We can have some examples which wrote feats in title:
  1. Ranked Rameses B songs
  2. https://osu.ppy.sh/b/621703
  3. https://osu.ppy.sh/b/717959 ...many more.
feats should be addressed depending on how the artist wrote. In this case, it should be in the title. Sources are down below.

Also, it's possible to have NCS, NoCopyrightSounds in tags. it helps since that's where the song released.

[general]
  1. Preview time conflict in Hobbes2's Light Insane.
[easy]
The most fatal point here is that you make the HP to high. You can try it by yourself: It's quite hard to have HP recovered unless it's the end of a combo. Set it to 3.5 or 3 is a better choice.

Also, over 90% of the time you SHOULD BETTER have some blanks in Easy/Normal diffs (e.g.00:30:515 - ). It helps players at this level to reset if they get confused, and have some more diversity.
From 00:43:886 - to 01:09:258 - and all the parts after kiai starts you have no blanks added. Though on mapping it looks good, to me it's not a well-designed lower diff.

  1. 00:30:858 (1) - 00:41:829 (4) - inconsistent NCing
  2. 01:07:201 (1) - Though obviously in this part all the patterns/NCs are made for vocals, this NC feels quite unnecessary. it's neither a start of vocal nor a real downbeat drop.
  3. 01:07:201 - did you miss a whistle here
  4. 02:11:315 - I noticed that you have a 50% volume green line here and it feels useless. it didn't reflect anything - in fact, it sounds weird. you can try to listen to it in Test Mode with Auto on.
    (You might want to make the spinner end 50% tho)
[normal]
In my opinion, I think you used too much 1/2 in kiai. the density difference between kiai and non-kiai is quite large.
This is quite subjective, but the arranging is nice. There's no need to change, but to me it could be better.
  1. 00:30:858 (4) - i would add an NC here
nothing real

[armible]
  1. 00:43:715 (3,1) - can stack them so you'll get a stop motion
  2. 01:01:543 - 01:03:772 - did you miss a whistle here
  3. 01:14:058 (1) - yea slightly bent slider triggered but seriously it looks better if it's flipped upside down
  4. 01:28:972 (6,1) - 01:39:943 (1,2) - ......and many more. inconsistent NCing between the first and the last half kiai.
  5. 02:06:858 (1) - optional but i think it's not that extreme. does it really deserve that NC? (since NC can wipe the follow points it doesnt fit here imo)
[hobbes2]
  1. 00:23:486 (2) - 00:28:972 (2) - While following to the vocal most of the time, you decided to follow the background instruments on these two sliders. It looks pretty technical - I'm not saying it's bad, it changes from bg to vocal (00:34:286 (1) - 00:39:772 (1,2,3) - ) slowly. But make sure you have them hitsounded, so they could be more "reasonable" and understandable. you might have to add some new hitsounds for them.
  2. 00:28:972 (2,3) - didn't you put too much emphasis here? the jump is kinda sudden, and the context is less emphasized because of this (e.g. 00:30:172 (1) - ).
  3. 00:51:772 (7,1,2,3,4,5) - 01:02:743 (7,1,2,3,4,5) - The trick is pretty decent, but for both of them I would suggest you to separate 7 from the stacks. it lands with quite a different pitch, different density, and a different combo.
  4. 01:35:658 (8) - i was surprised that you didn't use the two 1/4 slider trick here. there's a clear wub sound. (it's still fine tho)
  5. 01:49:372 (1,2) - I'm a bit confused by this cuz these two don't feel really belong to the repetitive trick (01:48:343 (1,2,1,2) - ). I might probably lift it up so it can clearly show the difference. http://puu.sh/wSzGb/1cbb3082c8.jpg
best diff here

[yamicchi]
od is a bit high between top and light insane imo, but not necessary to change
  1. 00:43:715 (3) - A good example of DS emphasizing, but imo it can have an NC
the parts before kiai looks pretty decent, but i personally dont like the parts after it. Though those tricks are understandable (and sight-readable, ofc), they seems like not well-executed. objects are a bit cluttered, and the map lacks some introductions to your tricks so they feel quite sudden.
All the things I might point out there might be quite subjective and I don't want to ruin it...? so i make a brief view of mine instead of addressing all of them here. It's a real thoughtful one, but still have some space to improve. gl

[top]
  1. 00:43:029 - as a silenced spinner end, it can't really represent something clear. I won't suggest you to end a spinner silent here. if you want to fit the bg instrument like you did all the way through, please make it more audible. otherwise, end it on 00:42:858 - might be a better choice since it's a vocal end and can leave a small gap before the next jump. it helps decrease some intensity and make the jump stand out more.
  2. 00:43:202 (1,2,1,2) - shouldn't you separate 00:43:201 (1) - and 00:43:887 (2) - as well after separating 00:43:373 (2,1) - ? it's much better looking imo.
  3. 01:12:687 (1,2) - 01:16:459 (4,5) - they feel a bit too dense here imo. what do you think about stacking two circles together?
  4. 01:32:916 (1) - 01:43:887 (1) - these two extended sliders are questionable. they don't have a wub sound support (e.g. a clear one on 01:30:173 (1) - ). these places are not quite related to consistency between other extended ones as well. will be better if you change it into 1/2 ones.
quite decent. you do care about the consistency a lot.
[]

end of this text wall
Topic Starter
Plaudible

Silomare wrote:

Greetings, have a NM!
Before I start, I want to point out, I am not NEARLY as experienced in mapping as you are, so all of my suggestions might be complete garbage. I'll still try my best. no worries!

Easy
00:35:315 - Would place a circle here, flows good with the music. there's a lot of these gaps, but they're intentionally left blank because i dont want a strong rhythm density early on here.
00:43:201 (6) - Maybe a 1/2slider here instead of the circle? You can hear two drums in the background. I don't know if a 1/2slider is too "hard" for an Easy diff or something, but I think it could work here. it's not persay, but i'd rather stick to avoiding 1/2 rhythms because this'd stick out if i tossed one in here.

Normal
00:34:972 (4) - I would change this to a 1beat slider and place a circle on 00:35:658 even if i did in previous sections, i'm purely following vocals and it doesn't really fit
01:07:201 (3) - I think taking a 1beat slider instead of this one fits better, since the is no important sound on the red tick at 01:07:372
01:09:943 (2) - ^both incorporate the guitar here

Broken
00:43:716 (1) - Maybe move the NC one Note later? sure
01:38:573 (2) - Following this is very hard compared to rest of this segment. Maybe reduce the spacing for it. I suggest placing it a bit higher. 1/4 sliders are feasible, it's reduced in spacing
01:49:544 (2) - This one is better, the following slider is much closer. this one's different due to the transition into the calmer part

I hope I could provide some help? Good Luck with the map! thanks <3
irohas

Irohas wrote:

heyaaa

broken
  1. 00:23:143 (3,5,1) - nazi but rip perfect stacks ;w; oops
  2. 01:20:916 (1,2,3,4) - mmh what about having an almost same spacing than 01:19:544 (1,2,3,4) - or just a little bit bigger than. I know u did to gradually increase the spacing to fit with the song, but the difference is too big and its a little bit awkward imo made 2 a bit smaller
  3. 01:24:516 (2,1) - same here, (1) is the heaviest clap sound in this pattern 01:23:659 (1,2,1,2,1,2,1,2) - soo, i guess it should have a spacing larger than 01:24:344 (1,2) - mostly focusing on vocals here
  4. cool patterns
armible
  1. 01:13:372 (3,4) - what about having same spacing than 01:10:629 (3,4) - ? changed first one for consistency
  2. 01:28:972 (6,1) - 01:31:715 (5,1) - same here, jumps should be consistent fixed
  3. 01:56:572 (1,2,3) - spacinng is way too big imo nah it's not that big
normal
  1. 00:51:429 (5) - 01:02:401 (5) - 01:05:143 (4) - why not make the sliderend clickable? u did it in the previous rhythm and i think its the good way D: the first section focuses entirely on vocals, this one on synth. it's weak and dont want too much clickable since the music is pretty simple here
  2. 01:07:201 (3) - mmh i think 1/1 would fit better, since drums is not really loud imo its dont deserve being complicated 1/2 is based on guitar here
  3. 01:09:943 (2,3) - 01:12:686 (2,3) - same as above
  4. 01:44:915 (3) - 01:50:229 (2,3) - its not good visually due to stacked notes ;w; try to not curve this slider imoo they're so cute though <3
  5. 02:07:543 (1) - NC is not necessary here kk
  6. 02:09:943 (4) - what about changing it into circle on the white tick? the red tick could be avoided in easier diffs imo and u didnt mapped this one 02:08:743 - you're right, done
easy
  1. what about nc after three measures ? as this one 00:38:401 (1,2,3,4,5,6) - changed to 4, 3 makes it so it'd be like 3, 3, 2 and screw things up a bit
  2. 00:43:886 (1) - reverse dont fit at all, it feels out of place imo, what about this one
  3. same goes for same rhythms actually like that a lot, changed all
  4. 01:07:201 (1) - NC is not necessary here kk
  5. 01:16:115 (5,2) - 01:21:601 (3,5) - you should avoid to stack in easy diffs, i've already problems about that due to readability for beginners. In brief, they dont expect a circle here. So it might be confused for them wrong hl's maybe, but i know that i made sure if i stacked notes they were far enough to be readable in gameplay
  6. 01:25:029 (1,1) - rip perfect stack ;w; ups
[]
that's all for me, glglgl!! tyty

ohwow

Ohwow wrote:

m4m

[Broken]
00:38:058 (6) - ctrl+g for better flow? sure

00:40:458 (5,6,1) - move (1) a bit down to around x92 y235 so the distance between 1-5 and 1-6 are the same. done

01:13:716 (5,1) - really big spacing here, should tone it down a bit to around 4x kk

01:50:059 (2,8) - can blanket better
01:53:315 (7,1) - ^
01:54:858 (6,1) - ^
02:01:201 (2,1) - ^ fixd all
some blankets are slightly off if you wanna check those. will do

fixed both collab diff

thx for mod <3

nerova
[metadata]

[quote="Nerova Riuz GX"]m4m. no kd please. if you need sp i'll shoot a star instead. kk

Fill the Artist with Cartoon instead of Cartoon (ft. Coleman Trapp). Move that ft. from Artist to Song Title.fixed, mb
This shouldn't be questionable, and the title change is legit. We can have some examples which wrote feats in title:
  1. Ranked Rameses B songs
  2. https://osu.ppy.sh/b/621703
  3. https://osu.ppy.sh/b/717959 ...many more.
feats should be addressed depending on how the artist wrote. In this case, it should be in the title. Sources are down below.
https://www.youtube.com/watch?v=zyXmsVwZqX4
https://itunes.apple.com/gb/album/why-w ... 1003611055
https://soundcloud.com/nocopyrightsound ... cs-release

Also, it's possible to have NCS, NoCopyrightSounds in tags. it helps since that's where the song released. sure

[general]
  1. Preview time conflict in Hobbes2's Light Insane. fixed
[easy]
The most fatal point here is that you make the HP to high. You can try it by yourself: It's quite hard to have HP recovered unless it's the end of a combo. Set it to 3.5 or 3 is a better choice. thanks for catching that, never meant 4. changed to 3

Also, over 90% of the time you SHOULD BETTER have some blanks in Easy/Normal diffs (e.g.00:30:515 - ). It helps players at this level to reset if they get confused, and have some more diversity.
From 00:43:886 - to 01:09:258 - and all the parts after kiai starts you have no blanks added. Though on mapping it looks good, to me it's not a well-designed lower diff. blankets are not a necessity, that reasoning is a bit odd to me, there's plenty of ways to incorporate aesthetics into a normal or easy without blankets. i use them sparingly because they're a pretty cheap shot at aesthetics that i dont want to overdo, and they're more tasteful when sparingly used.

  1. 00:30:858 (1) - 00:41:829 (4) - inconsistent NCing did every 4 measures instead of 2
  2. 01:07:201 (1) - Though obviously in this part all the patterns/NCs are made for vocals, this NC feels quite unnecessary. it's neither a start of vocal nor a real downbeat drop. fixed in last fix
  3. 01:07:201 - did you miss a whistle here ye
  4. 02:11:315 - I noticed that you have a 50% volume green line here and it feels useless. it didn't reflect anything - in fact, it sounds weird. you can try to listen to it in Test Mode with Auto on.
    (You might want to make the spinner end 50% tho) silenced spinnerend, this was cause of a copied hitsound mistake lol fixed greenline
[normal]
In my opinion, I think you used too much 1/2 in kiai. the density difference between kiai and non-kiai is quite large. i try to scale it, the intro uses 1/1, the synth uses more frequent 1/2 patterns, and the chorus uses quite a bit, which i think works fine.
This is quite subjective, but the arranging is nice. There's no need to change, but to me it could be better. thanks ^^
  1. 00:30:858 (4) - i would add an NC here done
nothing real

[armible]
  1. 00:43:715 (3,1) - can stack them so you'll get a stop motion sure
  2. 01:01:543 - 01:03:772 - did you miss a whistle here ya
  3. 01:14:058 (1) - yea slightly bent slider triggered but seriously it looks better if it's flipped upside down ee i like it more this way
  4. 01:28:972 (6,1) - 01:39:943 (1,2) - ......and many more. inconsistent NCing between the first and the last half kiai. collab joys, fixed
  5. 02:06:858 (1) - optional but i think it's not that extreme. does it really deserve that NC? (since NC can wipe the follow points it doesnt fit here imo) fixered
[top]
  1. 00:43:029 - as a silenced spinner end, it can't really represent something clear. I won't suggest you to end a spinner silent here. if you want to fit the bg instrument like you did all the way through, please make it more audible. otherwise, end it on 00:42:858 - might be a better choice since it's a vocal end and can leave a small gap before the next jump. it helps decrease some intensity and make the jump stand out more. kk
  2. 00:43:202 (1,2,1,2) - shouldn't you separate 00:43:201 (1) - and 00:43:887 (2) - as well after separating 00:43:373 (2,1) - ? it's much better looking imo. kk
  3. 01:12:687 (1,2) - 01:16:459 (4,5) - they feel a bit too dense here imo. what do you think about stacking two circles together? stacked first
  4. 01:32:916 (1) - 01:43:887 (1) - these two extended sliders are questionable. they don't have a wub sound support (e.g. a clear one on 01:30:173 (1) - ). these places are not quite related to consistency between other extended ones as well. will be better if you change it into 1/2 ones. the wub is there, just not as strongly
quite decent. you do care about the consistency a lot. thx ^-^
[]

thx for mods <3
Nerova Riuz GX
I meant "blanks" in ez, not "blankets".
Aesthetic could never be an actual problem, it's just a way of structuring.
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