This is a BSS beatmap submission. Click here to view full beatmap information.
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Elite Mapper
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This beatmap was submitted using in-game submission on Monday, June 5, 2017 at 12:53:09 PM

Artist: Hanasaka Yui(CV: M.A.O)
Title: Harumachi Clover
Source: OneRoom
Tags: tvsize kantoku カントク one room ワンルーム ZiRoX Tenshichan [superstar] alienflybot
BPM: 142
Filesize: 2683kb
Play Time: 00:30
Difficulties Available:

Download: Hanasaka Yui(CV: M.A.O) - Harumachi Clover
Information: Scores/Beatmap Listing
---------------
#104 Mapset / Ranked #19
Hanasaka Yui(CV: M.A.O) - Harumachi Clover

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Pending on May 11, 2017
Image Bubbled on June 2, 2017 by Monstrata
Image Qualified on June 3, 2017 by Sc4v4ng3r
Image Disqualified on June 5, 2017 by JBHyperion
Image Qualified on June 5, 2017 by JBHyperion


Image Cup : By Ascendance
Image Salad : By Ascendance
Image Platter : By ZiRoX
Image Light Rain : By Tenshichan and Ascendance
Image Rain : By Ascendance
Image Tranquility : By alienflybot


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Last edited by Ascendance on , edited 35 times in total.
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Beatmap Nominator
1,267 posts
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No kudosu yet.
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Rhythm Incarnate
864 posts
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Earned 1 kudosu.
AFB's Tranquility

00:30:284 - 9% vol. for maths

Rain

00:18:031 (5,1) - missing hyperdash kek

00:22:573 - note for nice pp pattern

Light Rain

00:00:284 (1,2) - dat transition lul, put at x:416

Platter kek

Salad

00:08:101 (1,2) - ehh distance so low here, try at least 1,4x

00:12:327 (3,4,5,6,1) - the pattern is too flat, would be nice if you curve the notes a bit

Cup

00:09:369 (3,1) - lol hitsounds too loud
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Beatmap Nominator
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BoberOfDarkness wrote:
AFB's Tranquility

00:30:284 - 9% vol. for maths - : ok_hand :


Update
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 179
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Ascendance
Version:AFB's Tranquility
Source:OneRoom
Tags:tvsize kantoku カントク one room ワンルーム ZiRoX Tenshichan [superstar] alienflybot
BeatmapID:1291404
BeatmapSetID:611826

[Difficulty]
HPDrainRate:7
CircleSize:6
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:2.24
SliderTickRate:2

[Events]
//Background and Video events
0,0,"thumb-1920-806863.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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User avatar
Combo Commander
421 posts
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No kudosu yet.
BoberOfDarkness wrote:
Light Rain

00:00:284 (1,2) - dat transition lul, put at x:416 prefer to keep as it is because I don't think that kind of anti jump fits as very first jump
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osu! Alumni
2,110 posts
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No kudosu yet.
ec otaku shit
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Elite Mapper
3,188 posts
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CLSW wrote:
ec otaku shit


FUCK
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Rhythm Incarnate
984 posts
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Earned 1 kudosu.
We did some IRC because the song was god damn short af

Log
Code:
2017-05-12 02:27 Ascendance: overmaps
2017-05-12 02:27 Ascendance: good for ctb
2017-05-12 02:27 Sc4v4ng3r: urgh
2017-05-12 02:28 Ascendance: did the diffs at least look good besides the overmap :d
2017-05-12 02:28 Sc4v4ng3r: yea i mean
2017-05-12 02:29 Sc4v4ng3r: its just the typical lower diffs having ambiguous distances and higher difficulties being overmapped
2017-05-12 02:29 Sc4v4ng3r: other than that its a-ok
2017-05-12 02:29 Ascendance: its hard to fuck up a 30 secon map wew
2017-05-12 02:29 Ascendance: my lower diffs :ok_hand:
2017-05-12 02:29 Sc4v4ng3r: quality assured :ok
2017-05-12 02:29 Sc4v4ng3r: kek
2017-05-12 02:29 Sc4v4ng3r: lack of sleep does things to your typing
2017-05-12 02:29 Ascendance: WEW
2017-05-12 02:29 Ascendance: where are the overmaps / ambiguous distances tho
2017-05-12 02:30 Ascendance: im willing to talk
2017-05-12 02:30 Ascendance: and bait you into bubbling it
2017-05-12 02:30 Ascendance: :^
2017-05-12 02:30 Sc4v4ng3r: lel 
2017-05-12 02:30 Sc4v4ng3r: 00:04:298 (4,5,6) - personally i feel this isnt too serious but if you listen really damn carefully (5) is ghost note of some sort
2017-05-12 02:31 Sc4v4ng3r: the actual drum triplets are something like 00:02:820 (5,1) - for the whole song lmfao
2017-05-12 02:32 Ascendance: yea its a ghost note but i felt like i needed some variation from the low diffs mayb
2017-05-12 02:32 Ascendance: i dont mind removing them but im afraid it'll make spread weird
2017-05-12 02:32 Sc4v4ng3r: i mean, if you map it correctly(i.e. moving (5) to 00:04:615 - ) it still gives the contrast you want I guess
2017-05-12 02:33 Ascendance: o TRU
2017-05-12 02:33 Sc4v4ng3r: xD
2017-05-12 02:33 Ascendance: ok yea i did that
2017-05-12 02:34 Sc4v4ng3r: same applies to like basically all similar downbeats, just dont make 1/4 hypers between ALL of them
2017-05-12 02:34 Ascendance: B)
2017-05-12 02:35 Ascendance: i kept some triplets like 00:20:143 (2,3,4) - since i feel they emphasize the vocal nicely
2017-05-12 02:35 Sc4v4ng3r: hmm
2017-05-12 02:36 Sc4v4ng3r: well the one you linked are just simple 1/2 vocal syllabus though, just higher distances between the 1/2 notes would give the emphasis imo
2017-05-12 02:36 Sc4v4ng3r: but then it also sounds correct
2017-05-12 02:36 Sc4v4ng3r: :thinking:
2017-05-12 02:36 Ascendance: well realistically id add a hyper between 00:20:248 (3,4) - but its a rain so d
2017-05-12 02:37 Sc4v4ng3r: m well at least for me it sounds fine lul
2017-05-12 02:37 Ascendance: yea
2017-05-12 02:37 Ascendance: that one at least is fine to me
2017-05-12 02:38 Sc4v4ng3r: 00:20:566 (5) - also you could try to add triplet to emphasize the drum triplet starting at the head of this slider
2017-05-12 02:38 Sc4v4ng3r: the synth is different from the previous section so it could be a nice contrast between them
2017-05-12 02:40 Ascendance: ok i did something desu
2017-05-12 02:40 Ascendance: https://osu.ppy.sh/ss/8060982
2017-05-12 02:40 Sc4v4ng3r: 00:12:749 (4,5) - i understand other vocal sections being mapped like this because the drum's percussion somewhat suggested it but this sounds just off
2017-05-12 02:40 Sc4v4ng3r: and noice fix
2017-05-12 02:41 Ascendance: there is a 4plet there tho
2017-05-12 02:41 Ascendance: if you delete the notes you can hear it
2017-05-12 02:42 Sc4v4ng3r: holy crap those sounds on blue ticks are too quiet to even notice lol
2017-05-12 02:42 Ascendance: a good overmapper hears all noises:^
2017-05-12 02:42 Sc4v4ng3r: hahaha
2017-05-12 02:42 Sc4v4ng3r: prepare to get slapped
2017-05-12 02:42 Ascendance: ;w;;
2017-05-12 02:43 Ascendance: on the bright side your suggestion moved me to 3.77*
2017-05-12 02:43 Ascendance: yay i icon
2017-05-12 02:43 Sc4v4ng3r: im a pp modder
2017-05-12 02:43 Ascendance: now u can farm it :^)
2017-05-12 02:43 Sc4v4ng3r: anyway yea i suggest you to map those out as 2 circles instead of 1/4 sliders because casual players wont even notice a single god damn thing
2017-05-12 02:43 Sc4v4ng3r: srsly i thought it was 1/2 until now LOL
2017-05-12 02:43 Ascendance: fuck
2017-05-12 02:43 Sc4v4ng3r: maybe you could make double hyper between them?
2017-05-12 02:44 Ascendance: i think i'll keep it becuase if i change it to 1/2 then it lowers pp
2017-05-12 02:44 Sc4v4ng3r: aw come on
2017-05-12 02:44 Ascendance: jkjk lets see
2017-05-12 02:45 Ascendance: idk i really think it's fine how it is buuut
2017-05-12 02:45 Ascendance: if you're adamant on it then I can change it
2017-05-12 02:46 Sc4v4ng3r: yea i cant let this pass lol
2017-05-12 02:46 Ascendance: sadddddddddddddddddd
2017-05-12 02:46 Ascendance: the things i do for icons
2017-05-12 02:46 Sc4v4ng3r: it is technically fine, but since the map's technically more on the easier spectrum without mods I feel that it should be designed for casual players
2017-05-12 02:46 Ascendance: https://osu.ppy.sh/ss/8061038 :(
2017-05-12 02:47 Sc4v4ng3r: mm dont know if the distance is far enough but ill see later i guess xd
2017-05-12 02:47 Sc4v4ng3r: i mean too far not far enough
2017-05-12 02:48 Ascendance: 00:12:749 (4) - x:66
2017-05-12 02:48 Ascendance: 00:12:960 (5) - x:394
2017-05-12 02:49 Sc4v4ng3r: m yea ok its fine judging by vocals
2017-05-12 02:49 Ascendance: heck yea
2017-05-12 02:49 Ascendance: and what about the lower diffs
2017-05-12 02:49 Ascendance: u said they succ
2017-05-12 02:50 Sc4v4ng3r: wh
2017-05-12 02:50 Sc4v4ng3r: since when
2017-05-12 02:50 Ascendance: ambiguous distance
2017-05-12 02:50 Sc4v4ng3r: oh right kek
2017-05-12 02:50 Sc4v4ng3r: well for cup its not ambiguous distance but rather just a suggestion
2017-05-12 02:51 Sc4v4ng3r: 00:04:298 (4) - and alike could b separated into 2 circles to represent vocals better
2017-05-12 02:51 Ascendance: sure
2017-05-12 02:51 Sc4v4ng3r: so the 2nd circle could be having a lil bit more distance for emphasis on vocals
2017-05-12 02:51 Sc4v4ng3r: mayb
2017-05-12 02:51 Ascendance: yea i get what ur saying
2017-05-12 02:51 Ascendance: I think i'll keep them tho because the slider tick hits the missed vocal
2017-05-12 02:52 Sc4v4ng3r: what slider tick, for those 1/2 sliders there can't be any slider ticks though
2017-05-12 02:52 Ascendance: O WAIT
2017-05-12 02:52 Ascendance: I THOUGHT U WERE TALKING ABOUT THE ONE AFTER
2017-05-12 02:52 Ascendance: im retarded
2017-05-12 02:52 Sc4v4ng3r: LMFAO
2017-05-12 02:53 Ascendance: okay i changed the ones that were horizontal
2017-05-12 02:53 Ascendance: they wouldnt do much for the vertical ones
2017-05-12 02:53 Sc4v4ng3r: m alright
2017-05-12 02:54 Ascendance: pp increased
2017-05-12 02:54 Sc4v4ng3r: for cup?
2017-05-12 02:54 Sc4v4ng3r: bakana
2017-05-12 02:54 Ascendance: yea
2017-05-12 02:54 Ascendance: .04
2017-05-12 02:55 Sc4v4ng3r: someone actually cares about decimal increase
2017-05-12 02:55 Sc4v4ng3r: well ok for salad there are like 1 or 2 ambiguous distances iirc
2017-05-12 02:55 Ascendance: hit me
2017-05-12 02:56 Sc4v4ng3r: 00:09:791 (1) - or should i call this visually perceived far distance or some shit
2017-05-12 02:56 Sc4v4ng3r: because of anti-flow the dash can look extra long for players who just got introduced to dashing
2017-05-12 02:56 Ascendance: how's x:173 for 00:09:791 (1) -
2017-05-12 02:57 Sc4v4ng3r: m actually around x=180 would work also, I think x=173 could instead be more ambiguous for it being so close lol
2017-05-12 02:57 Ascendance: okok
2017-05-12 02:58 Ascendance: 180 seems a bit too close tho
2017-05-12 02:58 Ascendance: how about 165
2017-05-12 02:58 Sc4v4ng3r: wait wtf i said 180 LOL
2017-05-12 02:58 Sc4v4ng3r: baka me
2017-05-12 02:58 Sc4v4ng3r: yea 165 would work
2017-05-12 02:58 Ascendance: cool cool
2017-05-12 02:59 Sc4v4ng3r: 00:13:172 (1,2,3) - just personal preferance but i would like them reduced a lil bit considering there was a dash previously towards the other direction
2017-05-12 02:59 Sc4v4ng3r: by them i mean distance
2017-05-12 03:00 Ascendance: oki
2017-05-12 03:00 Ascendance: reduced by like .1x
2017-05-12 03:00 Sc4v4ng3r: lmao
2017-05-12 03:01 Sc4v4ng3r: 00:24:792 (1) - also do the same for this like the first one i suggested
2017-05-12 03:01 Sc4v4ng3r: just use a similar distance
2017-05-12 03:01 Ascendance: o sure
2017-05-12 03:01 Sc4v4ng3r: yea ok nice salad
2017-05-12 03:02 Ascendance: hype
2017-05-12 03:02 Sc4v4ng3r: ok the light rain is what i have problems with the most
2017-05-12 03:02 Ascendance: oh god
2017-05-12 03:02 Sc4v4ng3r: like half of the time im not sure whether to dash or not
2017-05-12 03:03 Ascendance: well lets fix that up
2017-05-12 03:03 Ascendance: mix of 2014 style with 2017 style lul
2017-05-12 03:03 Sc4v4ng3r: lul
2017-05-12 03:04 Ascendance: how should i go about changing it tho
2017-05-12 03:04 Sc4v4ng3r: lets see, first lets look at 00:03:031 (1,2,3,4) - this
2017-05-12 03:05 Sc4v4ng3r: the movement towards the even number'd notes could be tap dashed, but then at the same time with skillz you can walk to it
2017-05-12 03:05 Sc4v4ng3r: the question is, which one is it
2017-05-12 03:05 Ascendance: skillzzzzzzz
2017-05-12 03:05 Ascendance: okay I'll reduce to a small tapdash
2017-05-12 03:06 Sc4v4ng3r: then the combo after that, 00:04:721 (1,2,3,4,5,6) - 
2017-05-12 03:07 Sc4v4ng3r: here the movement towards (2) and (3) is VERY close to being a dash, but you can catch all of them on the edge with some godlike timing
2017-05-12 03:07 Sc4v4ng3r: well, maybe not that close but you get what i mean
2017-05-12 03:07 Ascendance: yea basically i fixed it so 00:04:721 (1,2,3) - is all a walk (or a tapdash if you're a loser like me) with a dash to 00:05:566 (4) -
2017-05-12 03:07 Ascendance: and then again with the hdash to 00:06:200 (6,1) -
2017-05-12 03:08 Sc4v4ng3r: cool cool
2017-05-12 03:08 Sc4v4ng3r: just make sure the dash to (4) isnt too harsh
2017-05-12 03:08 Ascendance: its 2,1x
2017-05-12 03:09 Ascendance: the good part is my part :^)
2017-05-12 03:09 Sc4v4ng3r: maybe for a light rain 2.1x could be a lil bit disorienting, would try something like 1.8 or 9x
2017-05-12 03:10 Sc4v4ng3r: lmao righttt
2017-05-12 03:10 Ascendance: sure sure
2017-05-12 03:10 Ascendance: 1.9 it is
2017-05-12 03:10 Sc4v4ng3r: alrighty
2017-05-12 03:10 Sc4v4ng3r: btw you mapped the second section amirite
2017-05-12 03:10 Ascendance: ye
2017-05-12 03:11 Ascendance: no one else would do this 00:15:918 (4,1) -  :^)
2017-05-12 03:11 Sc4v4ng3r: lol
2017-05-12 03:11 Sc4v4ng3r: just make sure to get permission from tenshi xd
2017-05-12 03:11 Ascendance: im in voice with him now
2017-05-12 03:11 Ascendance: he said "i trust you ascendance"
2017-05-12 03:11 Sc4v4ng3r: lmao ok cool
2017-05-12 03:11 Ascendance: his trust is misplaced
2017-05-12 03:12 Sc4v4ng3r: ikr? :^)
2017-05-12 03:12 Sc4v4ng3r: anyway yea these issues are being repeated in his section so check over every other ones as well
2017-05-12 03:12 Ascendance: yep
2017-05-12 03:12 Ascendance: I wentthrough and fixed em up
2017-05-12 03:13 Sc4v4ng3r: and for your part, 00:24:158 (1,2,3) - i would rather use anti-flow here instead for the sake of representing strong vocals
2017-05-12 03:14 Ascendance: ill stack 00:24:580 (3) - with 00:24:158 (1) - then and flip the rest of the map
2017-05-12 03:14 Sc4v4ng3r: yea works i guess
2017-05-12 03:15 Ascendance: naisu
2017-05-12 03:15 Sc4v4ng3r: some notes could be accentuated more like 00:22:679 (5,6,7) - and 00:27:327 (3,4,5) - 
2017-05-12 03:15 Ascendance: more distance maybe?
2017-05-12 03:15 Sc4v4ng3r: or just dashes perhaps
2017-05-12 03:15 Sc4v4ng3r: also including this 00:25:636 (3,4,5) - i forgot lul
2017-05-12 03:15 Ascendance: yea
2017-05-12 03:16 Ascendance: i added a dash to each of them
2017-05-12 03:16 Sc4v4ng3r: noice
2017-05-12 03:16 Sc4v4ng3r: so hopefully the map will be in a better shape
2017-05-12 03:16 Ascendance: B)


We basically fixed horrible overmaps in rain, did some fixes in cup and salad, and amended weird distances in light rain.
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Elite Mapper
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BoberOfDarkness wrote:
Rain

00:18:031 (5,1) - missing hyperdash kek You right

00:22:573 - note for nice pp pattern sc4 would get mad T_T

Salad

00:08:101 (1,2) - ehh distance so low here, try at least 1,4x It's not meant to be too high o:

00:12:327 (3,4,5,6,1) - the pattern is too flat, would be nice if you curve the notes a bit The last have been curved so doing this for variety.

Cup

00:09:369 (3,1) - lol hitsounds too loud Reduced slightly


Thanks!
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Slider Savant
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Ascendance would like to see long maps ranked in CtB, that's why he mapped this song
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Sanyi wrote:
Ascendance would like to see long maps ranked in CtB, that's why he mapped this song


This is my last short set for a long time :D
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Combo Commander
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Do you want to be a patron of MBomb's suicide? Make Ascendance make a good salad now by clicking this one button!



lo l
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Rhythm Incarnate
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alienflybot wrote:
L.M.A.O
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Whistle Blower
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not enough rains ;/
This is a BSS beatmap submission. Click here to view full beatmap information.
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