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This beatmap was submitted using in-game submission on Thursday, 27 July 2017 at 6:57:38 PM

Artist: Angela Chang
Title: Aurora
Tags: Neoskylove 张韶涵 zhang shao han
BPM: 84.94
Filesize: 3020kb
Play Time: 01:24
Difficulties Available:

Download: Angela Chang - Aurora
Information: Scores/Beatmap Listing
---------------
mp3 and timing taken from here

ready for mods!
Last edited by a q p w on , edited 13 times in total.
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collapsed text
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 56384
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 14002,36606,47908,59210
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Aurora
TitleUnicode:歐若拉
Artist:Angela Chang
ArtistUnicode:張韶涵
Creator:Rizen
Version:NeoSL's Hard
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"56643520-aurora-borealis-wallpapers.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2700,706.380974805745,4,2,0,90,1,0
36606,-100,4,2,0,50,0,0
47908,-100,4,2,0,60,0,0
57797,-100,4,2,0,70,0,0
58504,-100,4,2,0,80,0,0
59210,-83.3333333333333,4,2,0,90,0,1
81814,-100,4,2,0,90,0,0


[Colours]
Combo1 : 242,214,100
Combo2 : 105,235,112
Combo3 : 0,82,181
Combo4 : 184,182,182

[HitObjects]
72,280,14002,6,0,P|131:307|193:284,1,135
249,225,14708,2,0,L|260:128,1,90
399,55,15414,2,0,L|388:144,1,90
337,207,15944,2,0,L|326:296,1,90
263,347,16474,1,0,0:0:0:0:
115,280,16827,5,0,0:0:0:0:
247,185,17180,2,0,L|248:162,2,22.5
165,194,17534,2,0,L|158:104,1,90
320,105,18240,2,0,P|326:126|326:148,1,45
311,228,18593,1,0,0:0:0:0:
159,286,18946,2,0,L|100:277,2,45
309,343,19653,6,0,P|373:320|440:316,1,135
469,240,20359,2,0,P|427:227|386:208,1,90
301,68,21065,6,0,P|260:53|218:67,1,90
165,129,21595,2,0,P|123:144|81:130,1,90
25,71,22125,1,0,0:0:0:0:
24,232,22478,6,0,P|114:227|204:232,1,180
367,230,23538,2,0,P|345:234|322:238,1,45
274,173,23891,2,0,P|295:168|318:164,1,45
398,153,24208,1,0,0:0:0:0:
300,302,24597,2,0,L|300:347,1,45
219,361,24951,2,0,L|219:316,1,45
196,236,25304,6,0,P|133:259|69:240,1,135
84,159,26010,2,0,P|127:149|171:159,1,90
289,269,26716,2,0,L|318:183,1,90
399,187,27246,2,0,L|369:272,1,90
289,269,27776,1,0,0:0:0:0:
363,125,28129,5,0,0:0:0:0:
201,132,28482,2,0,L|201:109,2,22.5
138,184,28836,2,0,L|145:273,1,90
289,348,29542,2,0,P|293:325|291:303,1,45
258,229,29895,1,0,0:0:0:0:
417,204,30248,2,0,L|461:206,2,45
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175,72,31661,2,0,L|177:161,1,90
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230,347,32897,2,0,L|319:336,1,90
398,319,33427,1,0,0:0:0:0:
463,170,33780,6,0,P|378:190|309:136,1,180
157,75,34840,2,0,P|158:98|158:120,1,45
82,149,35193,2,0,P|81:126|81:104,1,45
157,75,35546,1,0,0:0:0:0:
155,236,35899,2,0,L|199:237,1,45
166,312,36253,2,0,L|210:313,1,45
292,313,36606,6,0,L|336:311,1,45
312,237,36960,2,0,L|357:236,1,45
437,229,37312,1,0,0:0:0:0:
172,41,38019,2,0,L|127:42,1,45
152,116,38373,2,0,L|107:117,1,45
27,125,38725,1,0,0:0:0:0:
27,125,39078,1,0,0:0:0:0:
85,275,39431,6,0,L|81:319,1,45
156,351,39785,2,0,L|159:306,1,45
463,38,40844,6,0,L|466:82,1,45
392,114,41198,2,0,L|388:69,1,45
316,32,41550,1,0,0:0:0:0:
316,32,41904,1,0,0:0:0:0:
385,176,42257,6,0,P|387:199|386:221,1,45
318,266,42610,2,0,P|316:288|317:310,1,45
389,349,42963,1,0,0:0:0:0:
234,63,43670,2,0,P|211:61|189:62,1,45
145,131,44023,2,0,P|122:132|100:131,1,45
62,60,44376,1,0,0:0:0:0:
62,60,44729,1,0,0:0:0:0:
29,218,45082,6,0,P|72:207|114:222,1,90
68,289,45612,1,0,0:0:0:0:
472,307,46495,2,0,L|477:262,1,45
397,273,46848,2,0,L|402:228,1,45
417,148,47202,1,0,0:0:0:0:
417,148,47555,1,0,0:0:0:0:
256,176,47908,6,0,P|212:183|169:172,1,90
104,123,48438,2,0,L|59:125,1,45
40,286,48967,2,0,L|84:283,1,45
156,322,49321,2,0,L|245:316,2,90
377,86,50733,6,0,L|372:130,1,45
291,139,51087,2,0,L|295:183,1,45
357,236,51440,1,0,0:0:0:0:
108,28,52146,2,0,P|63:22|19:30,1,90
14,111,52676,1,0,0:0:0:0:
30,190,52853,2,0,P|74:195|118:187,1,90
258,104,53559,6,0,P|246:171|243:238,1,135
300,296,54265,2,0,P|344:289|389:285,1,90
421,126,54972,2,0,P|376:133|331:137,1,90
258,104,55501,2,0,P|213:108|168:115,1,90
115,176,56031,1,0,0:0:0:0:
200,313,56384,6,0,L|197:357,1,45
278,353,56738,2,0,L|280:308,1,45
286,227,57091,1,0,0:0:0:0:
30,27,57797,2,0,P|28:94|27:161,1,135
69,231,58504,2,0,L|65:275,1,45
145,262,58857,2,0,L|148:217,1,45
167,132,59210,6,0,P|247:127|328:125,1,161.999995056153
397,178,59916,2,0,P|414:127|400:76,1,107.999996704102
322,231,60623,2,0,L|322:285,1,53.9999983520508
240,256,60976,2,0,L|240:310,1,53.9999983520508
158,281,61329,2,0,L|50:281,1,107.999996704102
178,164,62036,6,0,L|70:164,1,107.999996704102
54,79,62565,2,0,L|162:79,1,107.999996704102
242,111,63095,2,0,L|296:111,1,53.9999983520508
375,74,63448,2,0,P|345:119|348:172,1,107.999996704102
412,230,63978,1,0,0:0:0:0:
350,290,64155,2,0,P|305:261|252:265,1,107.999996704102
92,329,64861,6,0,P|87:302|88:275,1,53.9999983520508
145,210,65214,2,0,P|146:183|141:156,1,53.9999983520508
86,89,65567,1,0,0:0:0:0:
86,89,65921,1,0,0:0:0:0:
258,84,66274,2,0,L|311:75,1,53.9999983520508
361,145,66627,2,0,L|307:153,1,53.9999983520508
221,162,66980,1,0,0:0:0:0:
221,162,67333,1,0,0:0:0:0:
356,272,67687,6,0,P|406:253|456:269,1,107.999996704102
408,341,68216,2,0,P|358:359|307:343,1,107.999996704102
237,295,68746,1,0,0:0:0:0:
286,224,68923,1,0,0:0:0:0:
201,218,69099,2,0,P|174:218|147:219,1,53.9999983520508
62,241,69453,1,0,0:0:0:0:
172,108,69806,2,0,P|198:107|225:106,1,53.9999983520508
178,34,70159,2,0,P|204:32|231:32,1,53.9999983520508
308,73,70512,6,0,L|297:234,1,161.999995056153
273,317,71218,2,0,P|224:295|173:308,1,107.999996704102
26,216,71925,2,0,L|35:162,1,53.9999983520508
114,198,72278,2,0,L|123:144,1,53.9999983520508
187,86,72631,2,0,P|239:96|290:80,1,107.999996704102
420,194,73338,6,0,P|367:183|316:199,1,107.999996704102
250,254,73867,2,0,P|199:270|146:259,1,107.999996704102
82,201,74397,1,0,0:0:0:0:
182,60,74750,2,0,L|235:54,1,53.9999983520508
202,135,75104,2,0,L|255:129,1,53.9999983520508
333,92,75457,2,0,L|440:81,1,107.999996704102
423,253,76163,6,0,L|261:237,1,161.999995056153
202,301,76870,2,0,L|94:311,1,107.999996704102
45,145,77576,2,0,L|98:139,1,53.9999983520508
54,65,77929,2,0,L|107:59,1,53.9999983520508
184,99,78282,2,0,P|236:108|283:84,1,107.999996704102
424,185,78989,6,0,P|371:175|324:199,1,107.999996704102
278,272,79518,2,0,L|170:263,1,107.999996704102
83,260,80048,1,0,0:0:0:0:
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220,144,80755,2,0,L|273:136,1,53.9999983520508
342,83,81108,1,0,0:0:0:0:
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307,201,81814,5,0,0:0:0:0:
256,192,81991,12,0,84640,0:0:0:0:
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Rhythm Incarnate
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OMG this song, heard it so many years ago, still one my favourite :D
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Rhythm Incarnate
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osu! needs more Chinese songs
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Rhythm Incarnate
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Ryuusei Aika wrote:
osu! needs more Chinese songs
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more q

C:

00:37:665 (6) - would suggest starting the nc here for better readability
00:43:316 (6) - same

stop making good maps

neo:

00:17:180 (2) - plz no 1/8 in hard. just makes it more dense than the insane and it's hard to read for scrubs zzzzzzz

n:

normal to hard has a really big gap skill wise, might be a good idea to make an advanced or smth idk gggggggggggggggggggggggg

No problems were found in this map!

e:

No problems were found in this map!

srry for the shitty mod i'm tired and ur too good :(
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Rhythm Incarnate
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m4m

General
Ryuusei Aika wrote:
osu! needs more Chinese songs

take my star yes

disable countdown and widescreen support
default hs?
maybe need to add 欧若拉 (simplified chinese) on tag too cuz current name 歐若拉 is in traditional chinese

Easy
00:21:772 (2,3) - nazi blanket
01:18:989 (3,4) - ^

Normal
00:54:972 (2,3,1) - is that a blanket?
01:13:338 (1,2) - ^
01:14:751 (3,4) - flow is a little unnatural, try using this for a better flow and consistancy with 01:17:576 (2,3) - :
~
Image

01:20:401 (3,4,1) - visual ds isn't quite good, maybe you can make something like this:
~
Image


Celestial
00:38:725 (5,6) - it's ok to use 2 1/4 slider here, but as here is a quite quiet part and 00:38:902 - and 00:39:255 - have nearly no sound, so i suggest to silence those sliderends
00:44:376 (5,6) - ^
01:16:163 (1) - stack error?
01:18:989 (1) - it would be cute if you put it at 334|188

Want to see this ranked
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Rhythm Incarnate
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@Dashyy-
applied both NCs to Celestial diff
I'll consider an advanced diff

@Ryuusei Aika
Fixed everything besides 00:54:972 (2,3,1) - since the slider is the flipped version of 00:53:559 (1) -
I think default hitsounds are alright, they get the job done
thanks for the star :)

Thanks guys!
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Hi ! From your modding queue :)

I made this mod yesterday, so I hope that nothing changed since :( , anyway here is my mod



General:
I don't think the countdown is necessary, I find it anoying in general.

The preview point sounds wierd, i would have placed it here 00:58:857 (5) , it sounds better in my opinion :)



Easy:
-The part betwin 00:36:606 (1) and 00:46:495 (4) is too empty and boring, you should fill it with more elements.



Normal:
This diff is alright ;)



NeoSL's Hard:

00:18:240 (4,5,6) - I don't know what sounds are emphasized here. There is a strong sound at 00:18:770 but no objects in, something like this seems more correct. Same thing here 00:29:542 (4,5,6)



Celestial
00:18:946 (7,8,9) - These 3 circles don't emphasize the sounds quite well witch make them difficult to read, just replace them with one 1/2 slider ;). Same at 00:30:248 (7,8,9) -

00:19:653 (1,2,3) - I don't get what sounds you want to emphasize with these notes, I would have done something like [irl=https://puu.sh/vTYSI/021584a1ab.JPG]this[/url] . The same thing happen at 00:25:304 (1,2,3) and 00:30:955 (1,2,3)

00:23:538 (4,5,6) - The flow look kinda harsh in this section :o, just ctrl+j these 3 sliders make it better imo

00:34:840 (4,5,6,7,8,9,10) - Flow make this part really confusing: players can easily mix up 7 and 8. I would have switch 5 and 6, that make the part way easier to read (but maybe it's just me ^^)

A lot of NC are placed at the wrong moment, witch make the map really difficult to read. You should try to put NCs at theses points (in general, 2 notes before yours): 01:03:801 (2) - (this one in particullar) and 01:15:104 (2) -



That's it, good luck :D
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TaliNation wrote:
Hi ! From your modding queue :)

I made this mod yesterday, so I hope that nothing changed since :( , anyway here is my mod



General:
I don't think the countdown is necessary, I find it anoying in general. disabled in previous mod

The preview point sounds wierd, i would have placed it here 00:58:857 (5) , it sounds better in my opinion :) I like the current position better as it includes the build up to the chorus



Easy:
-The part betwin 00:36:606 (1) and 00:46:495 (4) is too empty and boring, you should fill it with more elements.
this part is less instrumental intensive as 00:47:908 (1) - hence the decrease in density


Normal:
This diff is alright ;)



NeoSL's Hard:

00:18:240 (4,5,6) - I don't know what sounds are emphasized here. There is a strong sound at 00:18:770 but no objects in, something like this seems more correct. Same thing here 00:29:542 (4,5,6)



Celestial
00:18:946 (7,8,9) - These 3 circles don't emphasize the sounds quite well witch make them difficult to read, just replace them with one 1/2 slider ;). Same at 00:30:248 (7,8,9) - decreased spacing is used here on purpose to highlight the percussion. They're pretty easy to read since the bpm of this song is rather slow


00:19:653 (1,2,3) - I don't get what sounds you want to emphasize with these notes, I would have done something like [irl=https://puu.sh/vTYSI/021584a1ab.JPG]this[/url] . The same thing happen at 00:25:304 (1,2,3) and 00:30:955 (1,2,3) there's a low volume hihat on the red tick, hence the 1/2 slider


00:23:538 (4,5,6) - The flow look kinda harsh in this section :o, just ctrl+j these 3 sliders make it better imo slider leniency, the player won't actually be moving the cursor in the slider direction since the slider is so short

00:34:840 (4,5,6,7,8,9,10) - Flow make this part really confusing: players can easily mix up 7 and 8. I would have switch 5 and 6, that make the part way easier to read (but maybe it's just me ^^) I changed flow rotation direction here to emphasise the violin

A lot of NC are placed at the wrong moment, witch make the map really difficult to read. You should try to put NCs at theses points (in general, 2 notes before yours): 01:03:801 (2) - (this one in particullar) and 01:15:104 (2) - added NC's in previous mod. I wouldn't call the lot of NCs 'wrongly placed', just that there isn't enough NC's to make it easy to read


That's it, good luck :D


thankss
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hi
celestial
neosl
  • 00:15:414 (3,4,5) - that rhythm sounds confused, you started by following those whistle sounds, and you finished by following drums skipping the more important sound on 00:16:121 -

normal
and easy is fine


gl gl gl lg!!
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Hi. from my queue.


General

Change the image size. 1366x768.

I think this map to need some more improvement on the quality of the hitsounds. because This song contains a lot of different sounds. but this map is used sound is simple (basic whsitle and clap.) If you want to make a good map, It's better to find the right sound for the song.



Easy

00:53:559 (1,2,3) - Just suggestion this patterns shape more improve clean
collapsed text
Image

01:22:167 (1) - Why this spinner starting point here? The long starting vocal point is 01:21:814 here. If you want to emphasize the vocals, remove note and add spinner or don't remove note and add spinner starting point 01:21:991 here.



Normal

Checking to last spinner starting point by Easy diff spinner suggestion.



NeoSL's Hard

노트들 간격 확인 해보셔야 할 것 같네요. 의도적으로 간격 유지한 것들이 있네요. (거의 전체가 그런것같은데 1.6x으로 디스턴스 잡고 매핑하셧다면)

00:15:414 (3,4,5) - 박자의 정확성이 떨어지는건 착각인가요.. 제 생각엔 여기는 보컬보단 드럼 + 보컬 조화가 이루어져야 하는 구간인데 그냥 보컬만 표현배리니 굉장히 박자 흘러가는게 이상하네요 원래라면 00:16:121 여기 하얀틱에 있는 틱소리가 있어야 할 부분인데 이걸 무시하고 다른 박자로 만들어버리니.. 뭔가 이상하네요. 이런 느린 장르 같은곡은 박자의 변화를 주기보단 있는 그대로 만들어야 효율성이 있는데 뭔가 다르게 박자를 만들어버리니 효율성은 물론이고, 다른모드를 걸어도 굉장히 박자 리딩이 난해할 것 같네요. 이런게 뒷 부분에도 있는것 같은데 수정하시면 그 부분들도 수정하셔야 될 겁니다.
collapsed text
Image

00:28:836 (3) - 간격 확인해보세요.
00:55:678 (5) - 여기는 1/2 보다는 1/4 리핏슬라가 더 깔끔해보이는데, 가사에 의존해서 박자를 만드는 것 보단 구간 구간에 강조되는 사운드를 약간이라도 표현을 해주시는게 플레이 할 때 박자 감각 효율성이 더 좋아요.
collapsed text
Image

01:02:036 (1,2,3) - 보컬보다는 드럼이 더 강조되는데 01:02:742 ~ 01:03:095 이 구간 잘들어 보시면 보컬 중간 중간에 드럼 틱 소리 들리실거에요. 단조롭다고 할까.. 일관성이 있는건 좋은데, 박자 감각면에서는 상당히 어색하다고 볼 수 있네요.



Insane

00:47:202 (3,4,5,6) I don't know why you made so bad notes spacing. If your intended this piano sounds. it is not true. because The height of the piano sound is zigzag, but your made the note patterns not zigzag or Unknown patterns. anyways, These notes should be consistent.
Last edited by Gloria Guard on , edited 1 time in total.
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Gloria Guard wrote:

NeoSL's Hard

노트들 간격 확인 해보셔야 할 것 같네요. 의도적으로 간격 유지한 것들이 있네요. (거의 전체가 그런것같은데 1.6x으로 디스턴스 잡고 매핑하셧다면)1.8인데영...?

00:15:414 (3,4,5) - 박자의 정확성이 떨어지는건 착각인가요.. 제 생각엔 여기는 보컬보단 드럼 + 보컬 조화가 이루어져야 하는 구간인데 그냥 보컬만 표현배리니 굉장히 박자 흘러가는게 이상하네요 원래라면 00:16:121 여기 하얀틱에 있는 틱소리가 있어야 할 부분인데 이걸 무시하고 다른 박자로 만들어버리니.. 뭔가 이상하네요. 이런 느린 장르 같은곡은 박자의 변화를 주기보단 있는 그대로 만들어야 효율성이 있는데 뭔가 다르게 박자를 만들어버리니 효율성은 물론이고, 다른모드를 걸어도 굉장히 박자 리딩이 난해할 것 같네요. 이런게 뒷 부분에도 있는것 같은데 수정하시면 그 부분들도 수정하셔야 될 겁니다.Irohas모딩 수정할때 한꺼번에 했습니당
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00:28:836 (3) - 간격 확인해보세요.맞아요 간격
00:55:678 (5) - 여기는 1/2 보다는 1/4 리핏슬라가 더 깔끔해보이는데, 가사에 의존해서 박자를 만드는 것 보단 구간 구간에 강조되는 사운드를 약간이라도 표현을 해주시는게 플레이 할 때 박자 감각 효율성이 더 좋아요.
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01:02:036 (1,2,3) - 보컬보다는 드럼이 더 강조되는데 01:02:742 ~ 01:03:095 이 구간 잘들어 보시면 보컬 중간 중간에 드럼 틱 소리 들리실거에요. 단조롭다고 할까.. 일관성이 있는건 좋은데, 박자 감각면에서는 상당히 어색하다고 볼 수 있네요.

@Irohas Fixed

Dashyy- wrote:
neo:

00:17:180 (2) - plz no 1/8 in hard. just makes it more dense than the insane and it's hard to read for scrubs zzzzzzzNo, but it has really low BPM, it doesn't matter


no reply=fixed
Thanks for mod,
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Code:
osu file format v14

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Countdown: 0
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[Editor]
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DistanceSpacing: 1.8
BeatDivisor: 4
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[Metadata]
Title:Aurora
TitleUnicode:歐若拉
Artist:Angela Chang
ArtistUnicode:張韶涵
Creator:Rizen
Version:NeoSL's Hard
Source:
Tags:Neoskylove 张韶涵 欧若拉 zhang shao han
BeatmapID:1294029
BeatmapSetID:611812

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User avatar
Rhythm Incarnate
1,157 posts
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Irohas wrote:
hi
celestial
neosl
  • 00:15:414 (3,4,5) - that rhythm sounds confused, you started by following those whistle sounds, and you finished by following drums skipping the more important sound on 00:16:121 -

normal
  • 00:38:019 (2,3) - blANKEt moD nahh, otherwise the slider will be too curved for my liking :<
  • how to mod

and easy is fine


gl gl gl lg!!


thanks Irohas!

Gloria Guard wrote:
Hi. from my queue.


General

Change the image size. 1366x768.

I think this map to need some more improvement on the quality of the hitsounds. because This song contains a lot of different sounds. but this map is used sound is simple (basic whsitle and clap.) If you want to make a good map, It's better to find the right sound for the song. alright, I'll look into it



Easy

00:53:559 (1,2,3) - Just suggestion this patterns shape more improve clean done
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Image

01:22:167 (1) - Why this spinner starting point here? The long starting vocal point is 01:21:814 here. If you want to emphasize the vocals, remove note and add spinner or don't remove note and add spinner starting point 01:21:991 here. applied second suggestion, still want to make that tick clickable



Normal

Checking to last spinner starting point by Easy diff spinner suggestion. done


Insane

00:47:202 (3,4,5,6) I don't know why you made so bad notes spacing. If your intended this piano sounds. it is not true. because The height of the piano sound is zigzag, but your made the note patterns not zigzag or Unknown patterns. anyways, These notes should be consistent. consistent it is


Thanks Gloria Guard!
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Rhythm Incarnate
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check AiMod in every diff


Easy
Normal
  • 01:21:108 (4) - why didn't you continue to rotate this when (3) is pointing left downward?
  • 01:21:991 (1) - Give a 1/2 delay before starting the spinner. Avoid 1/4 in Normal unless absolutely necessary.

Hard
  • 01:08:216 (2) - You have an important sound passing through the body on white tick, something that (1) doesn't have, so mapping these both as 1/2s don't work. How about this instead? It follows the rhythm and plays intuitively.

Celestial
  • 00:37:665 (6,7,1,2,3,4) - Can you make the order of this pattern more coherent? The fact that you're constantly switching between different spacing gets confusing. Just stick with one spacing like how you did 00:36:606 (1,2,3,4,5). I think you can see how the order would get confusing, especially for intermediate players.
  • 00:50:204 (4) - Don't indicate 00:50:380 as passive. Both instruments seem equally important, so you should make both clickable. Or you could do this, which effectively covers all three sounds.
  • 00:57:091 (5) - NC for clap, and to make the structure of 00:56:384 (1,2,3,4) look logical.
  • 01:09:982 (3,4) - why do you reduce spacing on these heavier beats when they're more powerful than the clap? you made clap -> heavy beat a large jump, but heavy beat -> heavy beat a relatively close jump
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