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Peter Lurye - My Life as a Teenage Robot

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Topic Starter
StanDaMan809
This beatmap was submitted using in-game submission on Sunday, June 04, 2017 at 1:24:26 PM

Artist: Peter Lurye
Title: My Life as a Teenage Robot
Source: My Life as a Teenage Robot
Tags: XJ9 Jenny Nick Nicktoons Teen XJ-9 Wakeman Rob Renzetti Nickelodeon
BPM: 171.15
Filesize: 735kb
Play Time: 00:35
Difficulties Available:
  1. Easy (1.17 stars, 25 notes)
  2. Hard (3.69 stars, 107 notes)
  3. Insane (4.72 stars, 134 notes)
  4. Normal (2 stars, 60 notes)
  5. XJ9 (5.25 stars, 138 notes)
Download: Peter Lurye - My Life as a Teenage Robot
Information: Scores/Beatmap Listing
---------------
haHAAAA bested once again by the master himself
Fursum
Hello from my queue.

Here are my first tries for Insane and XJ9

[General]

Hitsounds are too loud.

Hitsounds are distracting too, not sure if thats because they are loud or they don't fit.

[Insane]

The circular rotation takes too long to change. I don't know if it was intentional.

00:32:239 (1) - Add a circle here then start the spinner.

[XJ9]

00:31:187 (5,6,7,8,9,10,11) - Ctrl+G this so it flows better.

00:32:064 (1) - Add a circle here then start the spinner.
Topic Starter
StanDaMan809

Fursum wrote:

Hello from my queue.

Here are my first tries for Insane and XJ9

[General]

Hitsounds are too loud. Completely valid. Fixed.

Hitsounds are distracting too, not sure if thats because they are loud or they don't fit. Also valid, fixed.

[Insane]

The circular rotation takes too long to change. I don't know if it was intentional. The kiai is, but i didn't notice it on the other part. Thanks.

00:32:239 (1) - Add a circle here then start the spinner. Done.

[XJ9]

00:31:187 (5,6,7,8,9,10,11) - Ctrl+G this so it flows better. Yep.

00:32:064 (1) - Add a circle here then start the spinner. Alright.


Thank you very much, I'll mod your map soon! I'm studying rn.
My Angel Kitten
hi from my nm queue~

General

- You have to feel the music, if slow vocals dont need to jump
- easy and normal diff still not fit with music. make easy 1/2 divisor and normal 1/4 divisor way better
Hard

- 00:00:862 - until 00:05:771 - make it slow slider (75% or 80%)
- 00:01:739 (2,3,1,2,3,4,5,1,2,3,4,5,1,2,3) - keep distance, slow music
- 00:13:483 (1) - remove nc
- 00:13:834 (2) - nc
Insane

- 00:01:739 (2,3,1,2,3,4,5,6,1,2,3,4,5,6,7,1) - dont make to many jumps in slow vocal
- 00:21:547 (4,5) - so far in low vocal
- 00:31:012 (4) - nc
XJ9

- 00:01:739 (3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - hmm
- 00:05:771 (4) - nc
- 00:11:379 (8) - nc
- 00:31:012 (4) - nc
gluck~
ABD007
Hi , Here my M4M

Hard
  1. 00:16:989 (3,4) - Purposely ? It's good if you stacked it properly i think

You request mod but there's no problem in all of difficult imo :)

Goodluck with the mapset !

Hope ranked ! Easy pp haha
Sulfur
Greetings

Easy
00:19:794 (3,4) - i dont think that using overlaps like this in easy diff is a good idea

Hard
Extend 00:05:946 (4) - to 00:06:384 -
00:11:818 (4,1) - Flow on those is very uncomfortable, i'd suggest ctrl+g 00:12:081 (1)
00:21:897 (1,3) - i dont think those two should be represented same way, 00:21:897 (1) - is much weaker, i'd suggest just changing 00:21:722 (5) - to a 1/2 slider
00:28:909 (1,4) - that blanket looks like ass tbh, could you make it at least somewhat like 00:27:506 (1,4) please?

Insane
00:05:069 (6,7) - this rhythm is pretty unintuitive, i think it would be better if you follow guitar here (changing 00:04:894 (5,6,7) - to rhythm like this same thing applies for XJ9 diff
00:14:886 (1,2) - this looks like 1/2 gap (and also i dont really like that fact 00:15:236 - is not clickable) I'd suggest changing 00:14:886 (1) - to two 1/2 sliders
also i dont really like that you're ignoring 00:22:160 - and 00:22:686 - , those are pretty strong sound and in my opinion should be mapped too

XJ9
00:09:276 (1) - this slider looks like ass, you can make it looks neater by blanketing 00:09:978 (3) -
00:11:379 (8,9) - flow on those is very uncomfortable w/o any reasons to make it like this, it would be better if you make it somewhat liek this or something similar so you dont break clockwise flow
00:17:340 (7,8) - those two sounds are stronger than 00:16:989 (5,6) - and therefore should be spaced a bit more
00:22:686 - same thing with ignoring this sound as in insane diff

Thats all from me, good luck c:
7ambda
i really don't care for this map tbh, but i couldn't resist looking at it after seeing the Reddit post

highest diff
00:00:512 (1) - you should use green lines to progressively raise the volume as this buildup gets louder

You're not really following the rhythm at the beginning properly. 00:00:862 (1) for example would play more intuitively if you extended to white tick; (2) should be moved to 00:01:388 so that it becomes proper passive rhythm.

00:02:265 (1) is still a continuation of 00:01:914 (4)'s vocal, so making 00:02:265 clickable is honestly just bad rhythm. You can even hear the vocal passing through the start of the measure; there isn't an instrument landing on it either.
don't give kudos. it's too short to be considered a decent mod
LimePixel
Mod from reddit, hope it helps :)

[Easy]
00:00:862 (1,4) - Might want to remove the whistle. It's a bit too much

[Hard]
00:16:989 (3,4,5,6) - Might want to make this an alternating pattern because spacing is inconsistent like this

00:17:164 (4) - ^ If you don't accept that suggestion, fix the stacking here. To view stacking go to View > Stacking.

00:19:268 (1,2,3) - Either stack correctly or move up, so that it doesn't merge with the previous pattern. It's very confusing if you do it like this. Playable but there's no reason for it to be like this.

00:19:969 (4) - If you continue the trend where, after each pause in this very small part of the song you add a NC, you should NC this as well. Like 00:19:268 (1)

00:20:495 (1,2) - No reason to change flow here. It's just awkward to play while having no emphasis on important sounds, because there are none.

00:22:248 (3,4,5,6) - Same suggestion as above

[Insane]
00:09:276 (1,2,3) - You change from mapping the guitar to mapping the vocals with this. Why?


That's pretty much it.
Vovan
M4M from my queue t/599392
(I'm really late sorry, was busy and I didn't want to mod during that time ^^')

[General]

00:00:862 (1,4) - Reduce the volume of the hitsounds, the hitsounds have an higher volume than the music (65% seems fine to me)

00:23:299 - In easier diffs ! Starting the spinner here seems better to me

[Easy (fine to me)]

[Normal]

00:00:862 (1,2) - Make/improve blanket, it could be better, it looks actuallt random

00:13:834 (5) - Why re-using this kind of slider ? ( 00:06:472 (2,3) - ) Maybe try to blanket 00:12:782 (3) - to follow previous pattern

00:14:886 (1,4) - Overlap

00:17:690 (1,2) - Blanket ?

00:28:558 (7,1) - Improve blanket

[Hard]

00:07:874 (1,1) - You failed your stack

[Insane]

00:21:547 (4,5) - After a testplay, I found this jump really surprising because he's really bigger than the other ones (I failed that one). This jump is really too big in my opinion, just reduce a bit this jump would be better.

I like this map ! (Just maybe the hitsounds who are a true ear rape imo, really too loud xd)

I hope my mod help ^^
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