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Sunbeam - Outside World

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Topic Starter
pingal1ty
This beatmap was submitted using in-game submission on miércoles, 05 de julio de 2017 at 15:36:21

Artist: Sunbeam
Title: Outside World
BPM: 149,85
Filesize: 5060kb
Play Time: 05:16
Difficulties Available:
  1. Insane (4,71 stars, 1074 notes)
  2. testing (4,72 stars, 1068 notes)
Download: Sunbeam - Outside World
Information: Scores/Beatmap Listing
---------------
Need mods.
-NeBu-
since it's your mapset, you can put in diff name only "Insane":

overall, lower hitsounds volume, 100% its too high, especially until 00:29:458 (1) - this point (20% will be ok)
on the rest of map like 70~~

00:42:271 (1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,8) - no need for such spaceing, or if you want to keep it, make it organised somehow, since it looks like randomly placed notes around editor :p
01:04:694 (13) - NC
01:08:297 (3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - same, think of some pattern, triangle/up/down, squares, whatever, that isnt random
02:58:407 (4,1) - wrongly snapped on time line
03:03:313 (3,4,1) - same
03:02:912 (2) - remove it
03:04:513 (2,3) - you put two notes at the same time
+03:04:813 (6,7) - this spaceing is unhitable
03:05:715 (1,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,1,2,3,4,5,6) - this is so random too

good luck
Amos
hullo, thanks for requesting

[Ping's insane]
General: you can just name it insane because it's your map, the (name)'s (diff) is for GD, it's like someone making a diff for you
00:00:630 (1) - i know it's your first map, but you can make the slider looks better, same as the other ones
00:03:833 (2,3) - these sliders are different, just make it look the same by copy pasting and rotating, same goes for the other like this
00:10:239 (2,3) - bad overlapping objects, minus in aesthetic you can just stack them
00:32:261 (5,6) - sounds the same, you don't need to increase spacing
00:29:458 (1,2) - same bad overlaps, but you can just move 2 a bit away, same like others
00:40:069 (4,5,6,7) - large angle is not comfortable to hit
01:31:520 (9,17,25) - NC (new combo)
hmm...seems like you did a lot of copy paste, i know the song is repetitive, but make more variety of pattern

sorry, that's all i can mod from your map
Topic Starter
pingal1ty

Amos wrote:

hullo, thanks for requesting

[Ping's insane]
General: you can just name it insane because it's your map, the (name)'s (diff) is for GD, it's like someone making a diff for you
00:00:630 (1) - i know it's your first map, but you can make the slider looks better, same as the other ones
00:03:833 (2,3) - these sliders are different, just make it look the same by copy pasting and rotating, same goes for the other like this
00:10:239 (2,3) - bad overlapping objects, minus in aesthetic you can just stack them
00:32:261 (5,6) - sounds the same, you don't need to increase spacing
00:29:458 (1,2) - same bad overlaps, but you can just move 2 a bit away, same like others
00:40:069 (4,5,6,7) - large angle is not comfortable to hit
01:31:520 (9,17,25) - NC (new combo)
hmm...seems like you did a lot of copy paste, i know the song is repetitive, but make more variety of pattern

sorry, that's all i can mod from your map
00:03:833 (2,3) -- bit of variety isn't bad at all, but thanks for the tip
00:10:239 (2,3) -- didn't notice they overlapped so badly, thanks for this one, I moved 2 so it isn't as harsh.
00:32:261 (5,6) -- intended
00:29:458 (1,2) -- intended aswell, they don't hugely overlap each other, its ok I guess on a sub 5* map, but I'll have it in mind.
00:40:069 (4,5,6,7) -- need to remake this in a way its comfortable but still feels jumpy enough, as that was the initial intention.
01:31:520 (9,17,25) -- done, thanks.

pattern is something still work in progress, I'm out of ideas and don't know how to make different patterns for a same repetitive melody

sorry, that's all i can mod from your map <-- you welcome, feedback and help highly apreciated.



Renamed Insane,

Didn't noticed
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request from in-game pm

[General]

Your background resolution is 907 x 680, this is unrankable and should be changed to 1366 x 768/1920x1080 or 1920x1200
You need some tags for your mapset, maybe try adding the album name that this song is from and the genre of music?
You need to set a preview point

[Insane]

I suggest maybe using the soft hitsound set for the intro?

00:00:630 (1) - quick tip, you don't need to have the 2nd grey node in this slider as it just follows the same line as if it wasn't their. Having 3 point curved sliders makes editing them much easier in the future too and enables you to create cleaner shapes
00:07:036 (1) - ^yeah, won't point these out though since it's just a minor mapping tip tbh :p
00:13:442 (4) - NC this?
00:19:849 (7) - ^yea
00:34:263 (1,2) - try to make this overlap visually similar to the previous ones you have done (eg here 00:29:458 (1,2) - 00:31:060 (1,2) - ) for a cleaner look and better consistency
00:35:464 (5,6,1) - this is the only time that you use linear motion in this section and it feels a bit inconsistent to play, maybe try repositioning (5) or (1)?
00:36:265 (2,4) - unintentional overlap?
00:40:670 (7,1) - this distance spacing could potentially be confusing to read since its the same visual distance from 00:40:269 (5,6,7,1) - but 00:40:670 (7,1) - has a different clicking rhythm. I would suggest maybe stacking (1)?
00:42:672 (2) - try to make this overlap look similar to the one you have here 00:42:271 (1) - for cleaner look/consistency
00:52:581 (1,2,3,4,5,6,7,8,9) - instead of going straight into a stream here, maybe you could use some 1/4 repeat sliders to ease people into a stream, this will help emphasise the rising volume and intensity of the snare buildup and also make this easier to read and play
00:52:581 (1) - I also recommend deleting this note as starting a stream on a blue tick imo is really strange to play, pishi did a video on when it's best to start a stream for best playability, so maybe look towards that?
01:01:290 (6,1) - is their any reason for this sudden change to short distance spacing? it's a bit strange considering just the combo before 00:59:689 (6,1) - you use really large spacing. try to keep similar sounding notes to a similar distance throughout the map to help improve structure and consistency
01:07:296 (1) - this wave sliders shape could be improved a lot, have a quick look at this guide on making really good wave shapes t/208596
01:07:897 - this section sounds a lot more intense than the previous section with the hihats playing, but the note density is greatly lower, any reasoning for this?
01:29:919 (1) - remove NC
01:33:522 - similar comment to 01:07:897 - their is a significant addition to the music but you seem to stick to using the same rhythm, maybe add some variation by following the violin sound instead?
01:48:337 (1) - remove NC
01:50:740 (1) - ^
01:55:544 (1) - ^
01:57:146 (1) - ^
01:57:546 (3) - NC
01:59:148 (4) - it's always useful to NC when the slider velocity drastically changes to help make things more readable and understandable for the player, i would recommend doing this here
02:03:352 (1,2,3,4,5,6,7) - maybe instead of using a larger distance spacing, why not use a smaller one to represent the lower pitch in the music? that would be a really cool concept imo and also follows what you have done in the previous two times you have used this pattern
02:05:554 (4) - I'm not really sure what this slider follows?
02:24:873 (7,8) - the stream ends on the big white tick so these two notes aren't necessary
03:01:410 (1) - i would highly recommend making this a single circle and moving this slider to the white tick as their is a really audible drum note here, in addition the vocals don't start until the white tick
03:17:626 (1) - remove NC, it's inconsistent with your current NC patterning

gl!
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