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KOTOKO - One Small Step

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Total Posts
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Topic Starter
Akitoshi
This beatmap was submitted using in-game submission on Saturday, July 22, 2017 at 9:35:04 PM

Artist: KOTOKO
Title: One Small Step
Source: 蒼の彼方のフォーリズム EXTRA1
Tags: aokana sprite ao no kanata four rhythm 川田まみ Kawada Mami 中沢伴行 Nakazawa Tomoyuki Kalibe Asagi
BPM: 160
Filesize: 4530kb
Play Time: 01:55
Difficulties Available:
  1. Asagi's Insane (4.32 stars, 373 notes)
  2. Easy (1.39 stars, 123 notes)
  3. Hard (2.99 stars, 277 notes)
  4. Insane (4.17 stars, 350 notes)
  5. Kalibe's Insane (4.3 stars, 421 notes)
  6. Normal (1.99 stars, 193 notes)
Download: KOTOKO - One Small Step
Information: Scores/Beatmap Listing
---------------

Thanks Enkrypton for the banner!

Higher insane diffs by Kalibe and Asagi
metadata
#1 : Nao Tomori
#2 : Pentori
Eir_DELETED
nmnmnmnmnmnmnmnmnmnmnmnmnmnmnmnmnmnmnmnmmn

General

  1. カスタムヒットサウンド0でこのhitsoundはたまげた
  2. どうやら作詞川田まみさんがしてるみたいだから、tagsにkawada mami入れるとより検索に引っかかるかも。どうでもいい提案

Easy

  1. 00:01:783 - 緑線いらないかも
  2. 00:18:283 - シンバルすごい嫌なとこあるなぁ。。。このシンバルそんなに大きい音じゃないから、個人的にはやりやすさ重視してこれ無視してメロディーフォローするかな、00:18:845 - を無視してるのもある 01:36:283 - 同じ
  3. 00:42:283 (3) - ちょっとこれ下に下げない?flow的にそのほうがきれいだと思った

Normal

  1. 00:01:783 - 緑線いらないかも
  2. 00:55:595 - 拾ってもいいかも?

Hard

  1. めっちゃ等間隔やなこのハードwwwwwwwwwww
  2. 01:06:283 (6) - NC入れると見た目は悪くなるがプレイヤー的にはウレシイ

Insane

  1. 00:24:095 (5,1) - ハードと同じ音取りのほうが個人的には好きかなぁ、00:24:658 - ここclickableにするとキモチガイイ! 01:42:095 (5,1) - 同じ
  2. 00:58:595 (7) - これサークルで止めたほうが緩急つくからそっちのほうが好き
  3. 01:06:283 (10) - NC入れると見た目悪いけどぷれいy(ry
  4. 01:49:783 (1) - 0k4y 1t'5 r4nk46le s1nce i l0ve c4t f0ever slider tickうるさくね

modしやすい譜面作ってくれ
nice mapset w GLGLGLGLGLGLGLGLGGLGLGLLGLGLGLGG
Topic Starter
Akitoshi

joker- wrote:

nmnmnmnmnmnmnmnmnmnmnmnmnmnmnmnmnmnmnmnmmn

General

  1. カスタムヒットサウンド0でこのhitsoundはたまげた sample取るのめんどくさかったのでdefaultでなんとかしました
  2. どうやら作詞川田まみさんがしてるみたいだから、tagsにkawada mami入れるとより検索に引っかかるかも。どうでもいい提案 いいね

Easy

  1. 00:01:783 - 緑線いらないかも
  2. 00:18:283 - シンバルすごい嫌なとこあるなぁ。。。このシンバルそんなに大きい音じゃないから、個人的にはやりやすさ重視してこれ無視してメロディーフォローするかな、00:18:845 - を無視してるのもある 01:36:283 - 同じですよね~・・・直しました
  3. 00:42:283 (3) - ちょっとこれ下に下げない?flow的にそのほうがきれいだと思った 下してみた

Normal

  1. 00:01:783 - 緑線いらないかも イエス
  2. 00:55:595 - 拾ってもいいかも?ok

Hard

  1. めっちゃ等間隔やなこのハードwwwwwwwwwww ハードでどう飛ばすか分からんwwwwww
  2. 01:06:283 (6) - NC入れると見た目は悪くなるがプレイヤー的にはウレシイ この後結構長い時間オブジェクトが無いからセーフだと思います

Insane

  1. 00:24:095 (5,1) - ハードと同じ音取りのほうが個人的には好きかなぁ、00:24:658 - ここclickableにするとキモチガイイ! 01:42:095 (5,1) - 同じ 二つとも直しました
  2. 00:58:595 (7) - これサークルで止めたほうが緩急つくからそっちのほうが好き 00:58:220 (4,5) - からの勢いでサークル置きづらくなってしまいました・・・
  3. 01:06:283 (10) - NC入れると見た目悪いけどぷれいy(ry ハードと同じでしゅ
  4. 01:49:783 (1) - 0k4y 1t'5 r4nk46le s1nce i l0ve c4t f0ever slider tickうるさくね y3sZxc I k!nD4 aGr3e aB0uT tH3 sLiDrt!icK sO i d3c1d3d t0 r3dUc3 tH3 v0LuM3 oN sLidErt!icK bUt 20% sH0ulD bE mIniMuM fOr tHeiR RaNKiNg cRiTEriA tH!nqY なんかすまん

modしやすい譜面作ってくれ
nice mapset w GLGLGLGLGLGLGLGLGGLGLGLLGLGLGLGG
ありがとおおおおおおおおおおおおおおおおおお
A s h e m u
背景がシコい +114514kds


Easy
  1. 01:34:783 (1) - 折り返しの方がやりやすそう
    大きく変わっちゃうのでNo changeでもいい…けどなんかこの後の2と3の空白でくぅ~ん…ってなってしまう
    01:40:783 (1,2,3) - こっちの流れと差異を作ったのかな?一緒でも良さそうです!!!!!

    kanpeki

Normal
  1. 00:04:783 (6) - 白線までの方がやりやすそう

  2. その他の部分ぜんぶふつくしい…見てて逆に勉強させてもらいました thanks Akitoshi

Hard

  • どこかに強弱をつけるSnapが欲しいなと思ったけどどこに入れたらええんやろか(池沼)
  1. 00:55:408 (3,4) - ここx2.0あってもいいかも

  2. 01:48:095 (1) - 新婚の姑も見逃さないであろうBlanket

Insane
  1. 01:06:095 (8,9,10) - 01:04:783 (1) のとこにあった方が次のサビの流れがより下にあるように見えて良さそう
    見た目的に今の位置にあるのはとてもわかりて きれい!

  2. 01:13:783 (1,2,3,4) - プレイしててかなり退屈な流れだったからなんか変化が欲しいところ…
  3. 01:15:283 (1,2,3,4) - ^
  4. 01:21:283 (1,2,3,4) - ^

  5. 01:49:783 (1) - なにこれくっそ可愛い
MODしやすい譜面お願いします!!なんでもしますから!!
Topic Starter
Akitoshi

A s h e m u wrote:

背景がシコい +114514kds キタナイ


Easy
  1. 01:34:783 (1) - 折り返しの方がやりやすそう
    大きく変わっちゃうのでNo changeでもいい…けどなんかこの後の2と3の空白でくぅ~ん…ってなってしまう 違う風に直しました
    01:40:783 (1,2,3) - こっちの流れと差異を作ったのかな?一緒でも良さそうです!!!!! わかりゅ

    kanpeki inmu

Normal
  1. 00:04:783 (6) - 白線までの方がやりやすそう これだけど楽器ちゃんっと鳴ってるからだいじょーぶだいじょーぶ(適当)

  2. その他の部分ぜんぶふつくしい…見てて逆に勉強させてもらいました thanks Akitoshi ンァー!

Hard

  • どこかに強弱をつけるSnapが欲しいなと思ったけどどこに入れたらええんやろか(池沼) 俺にも分からない()
  1. 00:55:408 (3,4) - ここx2.0あってもいいかも 1と2を広げました

  2. 01:48:095 (1) - 新婚の姑も見逃さないであろうBlanket w

Insane
  1. 01:06:095 (8,9,10) - 01:04:783 (1) のとこにあった方が次のサビの流れがより下にあるように見えて良さそう
    見た目的に今の位置にあるのはとてもわかりて きれい!これだけど01:04:783 (1,2,3,4,5,6,7,8,9,10) - がピラミッドだから困るw

  2. 01:13:783 (1,2,3,4) - プレイしててかなり退屈な流れだったからなんか変化が欲しいところ… ちょっと広げてみた
  3. 01:15:283 (1,2,3,4) - ^ こっちはそのままでいいかも
  4. 01:21:283 (1,2,3,4) - ^ ちょっと変えた

  5. 01:49:783 (1) - なにこれくっそ可愛い 落書きすみませんでした
MODしやすい譜面お願いします!!なんでもしますから!!ん????今なんでもするって
いつもありがとおおおお
見てもらいたい譜面やGD Reqなどあったら教えてください!
Fu Xuan
おちんちん

[Easy]
  1. 00:16:033 (3) - 時計回りに45°回転させてスタック1にする
  2. 00:19:783 (1,2) - 毛布
  3. 00:24:095 (3) - ctrl j? スライダ本体の流れ
  4. 00:40:033 (3) - ^
  5. 00:48:283 (2) - たぶんこれをフローのために1の最後に移動してください
  6. 01:01:783 (1) - ^
  7. 01:36:283 (3) - 私はこれがリズムから外れていると思う?
  8. 01:40:033 (3) - 最初の点と同じ

[Normal]
  1. 00:36:283 (2) - たぶんこれをフローのために1の最後に移動してください
  2. 01:01:783 (1,2) - 多分それらを平行にする
  3. 01:22:033 (6,1) - ^

[Hard]
  1. 00:20:533 (3) - 多分スライドの端をここに積み重ねますか? 00:19:033 (3) -
  2. 00:25:783 (1,2) - 多分それらを平行にする
  3. 00:35:908 (3,1) - 毛布
  4. 00:45:845 (3,4) - 毛布
  5. 00:50:533 (3,1) - 毛布
  6. 00:59:158 (1,1) - 正しく積み重ねられていない
  7. 01:10:033 (3,1) - ^
  8. 01:14:908 (4,1) - 毛布
  9. 01:17:908 (4) - 多分それをここに積み重ねますか? 01:16:408 (4) -
  10. 01:21:283 (1,3) - 正しく積み重ねられていない

[Insane]
  1. 00:25:783 (1) - 正しく積み重ねられていない 00:24:658 (2) -
  2. 00:39:095 (1,2) - 毛布
  3. 00:47:345 (2,1) - 正しく積み重ねられていない
  4. 01:49:783 (1) - すごいい です
Topic Starter
Akitoshi

-Aqua wrote:

おちんちん

[Easy]
  1. 00:16:033 (3) - 時計回りに45°回転させてスタック1にする nej
  2. 00:19:783 (1,2) - 毛布 its alr polished w
  3. 00:24:095 (3) - ctrl j? スライダ本体の流れ i luv anti flow
  4. 00:40:033 (3) - ^ d
  5. 00:48:283 (2) - たぶんこれをフローのために1の最後に移動してください rotated a bit
  6. 01:01:783 (1) - ^ nej
  7. 01:36:283 (3) - 私はこれがリズムから外れていると思う? nah there's a vocal
  8. 01:40:033 (3) - 最初の点と同じ nej

[Normal]
  1. 00:36:283 (2) - たぶんこれをフローのために1の最後に移動してください its fine already as there's ez anywya
  2. 01:01:783 (1,2) - 多分それらを平行にする they are
  3. 01:22:033 (6,1) - ^ same, I double-checked the area

[Hard]
  1. 00:20:533 (3) - 多分スライドの端をここに積み重ねますか? 00:19:033 (3) - yes
  2. 00:25:783 (1,2) - 多分それらを平行にする ok
  3. 00:35:908 (3,1) - 毛布
  4. 00:45:845 (3,4) - 毛布
  5. 00:50:533 (3,1) - 毛布 fxd all i guess
  6. 00:59:158 (1,1) - 正しく積み重ねられていない it is
  7. 01:10:033 (3,1) - ^ d
  8. 01:14:908 (4,1) - 毛布
  9. 01:17:908 (4) - 多分それをここに積み重ねますか? 01:16:408 (4) - they have different shape so ye
  10. 01:21:283 (1,3) - 正しく積み重ねられていない blame peppy

[Insane]
  1. 00:25:783 (1) - 正しく積み重ねられていない 00:24:658 (2) - ah
  2. 00:39:095 (1,2) - 毛布 its polished enuf
  3. 00:47:345 (2,1) - 正しく積み重ねられていない d
  4. 01:49:783 (1) - すごいい です luh
arigathanks gozaimuch
vekt0r
m4m (wow fast mod, thanks)
sorry i don't know nihonese

Easy:
why are the circles so close together aaaa
just bumping the sv to like 0.85 would make it look much better and only increase star rating by ~0.05-0.1
00:42:283 (3) - rotate a bit counterclockwise?
01:28:783 (1,2,3,4) - I think it’s better if this were replaced with just 2/1 circles (but keeping (4))
I suck at easies :(

Normal:
normal mapper lol
00:12:845 (6) - much less confusing if you start this 1/2 beat later
00:32:533 (2,3,4) - imo this rhythm is bad; I think this one is better but I’m not sure if it’s also shit lol

01:04:783 (1) - this doesn’t fit lol, do 2 sliders or 4 circles or something

Hard:
00:54:283 (1,2,3,4) - pls you had a big jump at 00:30:658 (2,3) - and this is just as intense
01:16:783 (1,2,3,4) - looks bad partly because all 4 slidershapes are the same; maybe make two of them straight like this:

Insane:
00:15:658 (2,3,4) - this is the only time you have a stacked back-and-forth jump like this; I think you should use it more often, particularly 00:21:658 (2,3,4) - since it’s the same
00:34:783 (1,2,3,1,2,3) - and the other one: is this supposed to be consistent antiflow, because some of them are flowy instead
00:55:408 (1,2) - I know you want stacks but I still think somehow increasing this spacing would be good
00:57:095 (1) - increase spacing too like 01:00:095 (1) -
nothing for kiai except imo bursts look kind of bad (?)

wow nice mapset, especially insane is fun to play on dt
good luck!
Topic Starter
Akitoshi

vekt0r wrote:

Easy:
why are the circles so close together aaaa not really, isn't this the appropriate spacing anyway?
just bumping the sv to like 0.85 would make it look much better and only increase star rating by ~0.05-0.1 I don't have any reason to increase my SR so no thanks
00:42:283 (3) - rotate a bit counterclockwise? did sth else
01:28:783 (1,2,3,4) - I think it’s better if this were replaced with just 2/1 circles (but keeping (4)) instruments have some 1/2 rhythm so it's the natural rhythm for this part imo
I suck at easies :( same

Normal:
normal mapper lol z
00:12:845 (6) - much less confusing if you start this 1/2 beat later tried but i prefer the current rhythm pick
00:32:533 (2,3,4) - imo this rhythm is bad; I think this one is better but I’m not sure if it’s also shit lol uh 00:33:095 (3) - is for held sound from vocals, then I extended to 3/2 cuz it's not intense yet

01:04:783 (1) - this doesn’t fit lol, do 2 sliders or 4 circles or something it does

Hard:
00:54:283 (1,2,3,4) - pls you had a big jump at 00:30:658 (2,3) - and this is just as intense but i have already larger DS here tho
01:16:783 (1,2,3,4) - looks bad partly because all 4 slidershapes are the same; maybe make two of them straight like this: own objective sense : Having same shape sliders on this and related vocals with same slidershapes

Insane:
00:15:658 (2,3,4) - this is the only time you have a stacked back-and-forth jump like this; I think you should use it more often, particularly 00:21:658 (2,3,4) - since it’s the same variation for high diff, rhythm and spacing is somewhat consistent anyway so it's safe i guess
00:34:783 (1,2,3,1,2,3) - and the other one: is this supposed to be consistent antiflow, because some of them are flowy instead vocals are fading so I made it different flow on each sections.
00:55:408 (1,2) - I know you want stacks but I still think somehow increasing this spacing would be good increasing the spacing will ruin the whole structure 00:54:283 (1,2,3,1,2,3,1,2) -
00:57:095 (1) - increase spacing too like 01:00:095 (1) - I have enough spacing there, also I made the 2nd one a bit larger cuz of pitch change
nothing for kiai except imo bursts look kind of bad (?) would you mind explaining what is "look kind of bad" on my kiai?

wow nice mapset, especially insane is fun to play on dt
good luck!
thanks !
Alians
KOTOKO <3
EncoreW
noob mod :3

[General]

i think you need some better hitsounds, default hitsounds like soft-finish sounds no good

01:28:783 - i think kiai time should end at this place because vocal in chorus is end

[Insane]

ar8.3 a little slow? 8.5 or 9 is good with this bpm

00:06:845 (1) - use 1/2 reverse slider to instead that? guitar's tone has changed at 00:07:033 - , if you think this bent slider's shape can reflect this tone's change nicely, just ignore this advice

00:11:533 - from this place, volume has been louder and louder until 00:13:783 - , use more green line to adjust this part's volume, it can reflect volume's change better

00:58:783 - this place is not nothing like you do, i think it should be a 5 note 1/4 stream or 1/4 reverse slider, maybe this place is lighter than before, but at least it should not be blank

01:06:283 (10) - nc?

01:07:033 - you can add a 1/8 reverse slider

[Hard]

00:42:283 (1,2) - use 1/2 reverse slider? 00:42:470 - 00:43:033 - this two place is not blank, and two 1/1 sliders in this rhythm, in this hard diff is not concentrated enough, 00:54:283 (1,2) - this two is good

01:01:220 (4) - add two circles at 01:01:220 - 01:01:408 - ?

good luck1
Topic Starter
Akitoshi

Speechless wrote:

noob mod :3

[General]

i think you need some better hitsounds, default hitsounds like soft-finish sounds no good default softfinish is kinda similar with the audio itself so maybe not, gonna hear more opinions though

01:28:783 - i think kiai time should end at this place because vocal in chorus is end but the intense instrument isn't ended yet ;3

[Insane]

ar8.3 a little slow? 8.5 or 9 is good with this bpm 8.5

00:06:845 (1) - use 1/2 reverse slider to instead that? guitar's tone has changed at 00:07:033 - , if you think this bent slider's shape can reflect this tone's change nicely, just ignore this advice yea that's why i used wave slider here w

00:11:533 - from this place, volume has been louder and louder until 00:13:783 - , use more green line to adjust this part's volume, it can reflect volume's change better applied

00:58:783 - this place is not nothing like you do, i think it should be a 5 note 1/4 stream or 1/4 reverse slider, maybe this place is lighter than before, but at least it should not be blank ok

01:06:283 (10) - nc? not necessary at this point as there's short pause till the next object

01:07:033 - you can add a 1/8 reverse slider i prefer to make it simple w

[Hard]

00:42:283 (1,2) - use 1/2 reverse slider? 00:42:470 - 00:43:033 - this two place is not blank, and two 1/1 sliders in this rhythm, in this hard diff is not concentrated enough, 00:54:283 (1,2) - this two is good i intended to extend them as 1/1 cuz of that 00:54:283 (1,2) - so this reverse can highlight more as getting more intense

01:01:220 (4) - add two circles at 01:01:220 - 01:01:408 - ? 1/4 reverse suits better here for short pause

good luck1
thanks1
Sakurauchi Riko
hi, me mod

insane
00:04:220 (4,1) - not sure if a triplet itself justifies a DS increase, 00:04:595 (1) - alone sounds the same as 00:04:220 - in the music, so imo there shouldnt be ds increase. 00:10:220 (4,1) - this has a bit less DS, either make it with your default DS or increase it for both with same amount, imo these should be consistent in the intro
00:05:158 (4) - and 00:02:158 (2) - represent the exact same sound, but you use different DS here. 00:08:158 (2) - this is also same as these two, so i'd just make 00:05:158 (4) - same DS like the others to be consistent
00:19:408 (4,1) - distance between those should be higher than the distance right before at 00:18:845 (2,3) - since the downbeat is much stronger sound than 00:19:033 (3) -
01:14:908 (4) - looks a bit out of place because visual spacing between objects are a bit off there, should be a bit more downward to fix the pattern (nazi)
01:13:783 (1,1) - stack this eventually for better structure
01:36:470 - you skip a sound here, that only happens here at that 1/1 slider if im not mistaken, reverse 1/2 slider would fix it eventually
no spinner sucks, but i would keep the slider at the end whatsoever, so... xD

hard
01:36:470 - same as in insane, im not a fan of skipping this sound as it marks "a fundamental change" in the music and you notice it 100%
so clean, really good hard nothing to complain here

normal
00:34:783 (1,1) - stack maybe for more structure
01:28:783 (1,2,3,4) - this rather reminds me of an Easy difficulty, I know you want to avoid long train of 1/2 snaps but at the same time it feels really missplaced ignoring all the strong sound. Imo the stronger sound should be mapped to be really straigthforward - so i would map the sounds on the red ticks and skip some white ticks as they are not as strong as the red tick sounds - something like https://puu.sh/w8xYo/1468f57c0d.png would fit great imo

easy
nothing to complain here, right as i expected. Just 01:24:283 (3) - this slidershape really feels apart, this is literally the only straight-curved combination in the whole diff, so it feels pretty unneccessary imo

neat work, hope you could find something useful :)
Best of Luck!
Topic Starter
Akitoshi

Sakurauchi Riko wrote:

hi, me mod

insane
00:04:220 (4,1) - not sure if a triplet itself justifies a DS increase, 00:04:595 (1) - alone sounds the same as 00:04:220 - in the music, so imo there shouldnt be ds increase. 00:10:220 (4,1) - this has a bit less DS, either make it with your default DS or increase it for both with same amount, imo these should be consistent in the intro o yeah
00:05:158 (4) - and 00:02:158 (2) - represent the exact same sound, but you use different DS here. 00:08:158 (2) - this is also same as these two, so i'd just make 00:05:158 (4) - same DS like the others to be consistent ds is different but playability itself isn't made almost any difference as 00:04:783 (3) - is slider
00:19:408 (4,1) - distance between those should be higher than the distance right before at 00:18:845 (2,3) - since the downbeat is much stronger sound than 00:19:033 (3) - yes
01:14:908 (4) - looks a bit out of place because visual spacing between objects are a bit off there, should be a bit more downward to fix the pattern (nazi) tried
01:13:783 (1,1) - stack this eventually for better structure yes
01:36:470 - you skip a sound here, that only happens here at that 1/1 slider if im not mistaken, reverse 1/2 slider would fix it eventually prioritizing the impact of finish sound, same as 00:18:283 (1) -
no spinner sucks, but i would keep the slider at the end whatsoever, so... xD top 50 scores will be full HDDT SS with same score would be nice w

hard
01:36:470 - same as in insane, im not a fan of skipping this sound as it marks "a fundamental change" in the music and you notice it 100% yehaj i skipping sound but i want to somewhat consistent in term of smoothness with other similar parts around there
so clean, really good hard nothing to complain here

normal
00:34:783 (1,1) - stack maybe for more structure oh crap
01:28:783 (1,2,3,4) - this rather reminds me of an Easy difficulty, I know you want to avoid long train of 1/2 snaps but at the same time it feels really missplaced ignoring all the strong sound. Imo the stronger sound should be mapped to be really straigthforward - so i would map the sounds on the red ticks and skip some white ticks as they are not as strong as the red tick sounds - something like https://puu.sh/w8xYo/1468f57c0d.png would fit great imo that might be great but using reverses on this part might be harder to read the rhythm tbh, gonna hear more opinions thoough

easy
nothing to complain here, right as i expected. Just 01:24:283 (3) - this slidershape really feels apart, this is literally the only straight-curved combination in the whole diff, so it feels pretty unneccessary imo removed any curves and now it's straight w

neat work, hope you could find something useful :)
Best of Luck!
thank you!
i hope you'll return on mapping world someday too
Shishou
hi
try ko lang

tagalog nalang ako
japanese ka naman eh

[hard]
00:10:783 (1) - dalawang circle na naka stack? bakit? di ko din alam
00:52:783 (1) - ilayo mo sa (4)? para mas masarap tamaan?
01:23:533 (4) - 01:23:908 (5) - gawin mong dalawang circle na naka stack para parehas dito ? 01:20:533 (3,4) - 01:20:908 (5,6) - tapos gawin mo itong 1/2 slider 01:23:158 (2,3) - ???????????
01:30:845 (4,5,6,7,1) - gawin mong ganito? https://osu.ppy.sh/ss/8276943 para may unting talon papunta rito 01:31:783 (1) - ?


[insane]
00:30:751 - note dito?
01:31:408 (3) - gawin mong 7/8 slider?
01:48:751 - note din dito

sorry
gusto ko lang naman gumaling sa pag mod eh :(
good luck sayo kaibigan
allein


this is my kat
kunka
From #modreqs
Insane

  1. 00:18:283 (1,2) - ちょい違和感。00:18:658 - の音って他では全てクリックできる配置にしてるのに、ここだけslider-endにしてる為と思われる。単純だけど1/2slider×2でも良い気がする。変更ならここも 01:36:283 (1,2) -
  2. 00:25:033 (3) - 他で拾ってるシンセ音がここは無いからトリプルでもokだと思う
  3. 00:25:783 (1) - insaneだし1/2のサークル×3が良いと思います 00:28:783 (1) - 01:43:783 (1) - 01:46:783 (1) - 同じ
  4. 00:27:845 (3) - ここもなんかぬるい気が、、こんなんどう? https://puu.sh/wcuxM.jpg 01:45:845 (3) - 同じ
  5. 01:05:532 (5) - stack絡んでるしncあってもいいかな
  6. 01:07:220 (1) - これ 01:07:033 - こっからじゃない?
Hard

  1. 00:03:658 (3) - こっちのほうが自然じゃない? https://puu.sh/wcvmu.jpg
  2. 00:19:783 (1,2) - シンセ音は 00:19:970 - から始まってるからctrl+Gでもよくないかい?まーこれはどっちでも。変更したらこっちも 01:37:783 (1,2) -
Normal

  1. 00:11:908 (3,4,5,6) - 今までは00:08:158 (2,3,4) - のような赤線リズムで取ってるのに、まだ同じ音鳴ってるこの場面で白線サークルは困惑。また、00:12:845 (6) - のendは赤線より白線のほうが音目立ってると思うんやけど?try this https://puu.sh/wcw8c.jpg
  2. 00:41:908 (3) - 1/2sliderでvocal followは楽しい
  3. 00:46:033 (4) - 上と同じ理由で1/2伸ばしてから00:45:845 - に移動
  4. 01:28:783 (1,2,3,4) - kiaiの最後だし多少むずくてもいいとおも try this https://puu.sh/wcwt5.jpg
がんばて~
Topic Starter
Akitoshi

Shishou wrote:

hi
try ko lang

tagalog nalang ako
japanese ka naman eh

[hard]
00:10:783 (1) - dalawang circle na naka stack? bakit? di ko din alam awkward play after 00:10:595 (5) -
00:52:783 (1) - ilayo mo sa (4)? para mas masarap tamaan? yes
01:23:533 (4) - 01:23:908 (5) - gawin mong dalawang circle na naka stack para parehas dito ? 01:20:533 (3,4) - 01:20:908 (5,6) - tapos gawin mo itong 1/2 slider 01:23:158 (2,3) - ??????????? changed only 4 as im following vocal rhythm
01:30:845 (4,5,6,7,1) - gawin mong ganito? https://osu.ppy.sh/ss/8276943 para may unting talon papunta rito 01:31:783 (1) - ? no thx w


[insane]
00:30:751 - note dito? kk
01:31:408 (3) - gawin mong 7/8 slider? no
01:48:751 - note din dito kk

sorry
gusto ko lang naman gumaling sa pag mod eh :(
good luck sayo kaibigan
salamat bby

kunka wrote:

From #modreqs
Insane

  1. 00:18:283 (1,2) - ちょい違和感。00:18:658 - の音って他では全てクリックできる配置にしてるのに、ここだけslider-endにしてる為と思われる。単純だけど1/2slider×2でも良い気がする。変更ならここも 01:36:283 (1,2) - おっけー
  2. 00:25:033 (3) - 他で拾ってるシンセ音がここは無いからトリプルでもokだと思う やってみました
  3. 00:25:783 (1) - insaneだし1/2のサークル×3が良いと思います 00:28:783 (1) - 01:43:783 (1) - 01:46:783 (1) - 同じ スムーズさを見せたかったけどおっけー
  4. 00:27:845 (3) - ここもなんかぬるい気が、、こんなんどう? https://puu.sh/wcuxM.jpg 01:45:845 (3) - 同じ そのすぐ先に連打あるのでこのままにしておきます
  5. 01:05:532 (5) - stack絡んでるしncあってもいいかな 違うかんじでNC入れてみた
  6. 01:07:220 (1) - これ 01:07:033 - こっからじゃない?フルボリュームでスローモーまで入れて聞いてみたけどここからだと微妙だったからまた突っ込まれたら変えてみます
Hard

  1. 00:03:658 (3) - こっちのほうが自然じゃない? https://puu.sh/wcvmu.jpg はい
  2. 00:19:783 (1,2) - シンセ音は 00:19:970 - から始まってるからctrl+Gでもよくないかい?まーこれはどっちでも。変更したらこっちも 01:37:783 (1,2) - 今の方がもっと自然に叩けるので今の所はkeep
Normal

  1. 00:11:908 (3,4,5,6) - 今までは00:08:158 (2,3,4) - のような赤線リズムで取ってるのに、まだ同じ音鳴ってるこの場面で白線サークルは困惑。また、00:12:845 (6) - のendは赤線より白線のほうが音目立ってると思うんやけど?try this https://puu.sh/wcw8c.jpg ここからちゃんとドラムが鳴ってるからリズム変えしてもいいと思うな~
  2. 00:41:908 (3) - 1/2sliderでvocal followは楽しい なる
  3. 00:46:033 (4) - 上と同じ理由で1/2伸ばしてから00:45:845 - に移動 あい
  4. 01:28:783 (1,2,3,4) - kiaiの最後だし多少むずくてもいいとおも try this https://puu.sh/wcwt5.jpgそこまで激しくないけどサークルちょこちょこ入れました
 
がんばて~
ありです~
gdなど見てもらいたい譜面などあったら気軽に声かけてください :D
CXu
lol#modreqsactuallyworking

Did a quick look through in the editor:

[Insane]
  1. 00:07:408 (2,3,1) - Even though it says all of them are 1.5x DS because of the SV change, it doesn't look too good when the triangle shape looks scewed like that. Consider moving 00:07:595 (3) - to around 238;130.
  2. 00:45:095 (1) - Make this look nicer? xd Try moving the 2nd anchor point to 359;218.
  3. 01:07:220 (1) - The sound this thing is following actually begins at 01:07:033 - . Makes timing it easier as well since you get a full 2/1 beat instead of it being on a red tick as well.
  4. 01:12:283 (1,2,3,8) - You should first make the hexagon shape with (8), and then stack (1,2,3) on top of (8), so that the bottom part of the stack and (8) line up properly with the hexagon, rather than the top portion of the stack.
  5. 01:13:783 (1,2,3,4) - Rotate this by 8 degrees, then re-stack the end of 01:14:158 (2) - with 01:12:658 (4) - , so the start of (2) ends up in the middle of 01:12:283 (1,2,3,4,5,6,7,8,9) -
  6. 01:43:408 (4,5,6,7,1) - Fix this curve a bit. The first 3 notes are fairly straight compared to the curve for the last 3 notes.
  7. 01:49:783 (1) - yes. Also add a whistle on the sliderstart?
Okay I'm too lazy to look at the other diffs, gl xd.
Topic Starter
Akitoshi

CXu wrote:

lol#modreqsactuallyworking

Did a quick look through in the editor:

[Insane]
  1. 00:07:408 (2,3,1) - Even though it says all of them are 1.5x DS because of the SV change, it doesn't look too good when the triangle shape looks scewed like that. Consider moving 00:07:595 (3) - to around 238;130. fixed
  2. 00:45:095 (1) - Make this look nicer? xd Try moving the 2nd anchor point to 359;218. i did other style of wave then lul
  3. 01:07:220 (1) - The sound this thing is following actually begins at 01:07:033 - . Makes timing it easier as well since you get a full 2/1 beat instead of it being on a red tick as well. since kunka pointed this as well so ye fixed now
  4. 01:12:283 (1,2,3,8) - You should first make the hexagon shape with (8), and then stack (1,2,3) on top of (8), so that the bottom part of the stack and (8) line up properly with the hexagon, rather than the top portion of the stack. ok
  5. 01:13:783 (1,2,3,4) - Rotate this by 8 degrees, then re-stack the end of 01:14:158 (2) - with 01:12:658 (4) - , so the start of (2) ends up in the middle of 01:12:283 (1,2,3,4,5,6,7,8,9) - i hope i did it right
  6. 01:43:408 (4,5,6,7,1) - Fix this curve a bit. The first 3 notes are fairly straight compared to the curve for the last 3 notes. i have bad sight w
  7. 01:49:783 (1) - yes. Also add a whistle on the sliderstart? sure
Okay I'm too lazy to look at the other diffs, gl xd.
thank you! :D
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