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Sana - Little Regret

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Topic Starter
-Master-
This map has been deleted on the request of its creator. It is no longer available.
My Angel Sandie
TOPPPPPPPPPPPPPPPPPPPPPPPPPP
yShadowXOP_
IRC BOLADAWN QUALIDADE 100% CRACK PÃO COELHO XABLAU N SEI FUMEI
2017-06-21 20:14 yShadowXOP_: 01:18:393 (1) - 
2017-06-21 20:14 yShadowXOP_: ja tira se spinner boladawn
2017-06-21 20:15 _MasterTSP: verdade
2017-06-21 20:15 yShadowXOP_: 01:18:230 - pq no tira azul e o vermelho tem uns sons
2017-06-21 20:15 _MasterTSP: esqueci ele
2017-06-21 20:15 _MasterTSP: eu ia trocar por slider
2017-06-21 20:15 yShadowXOP_: *tick
2017-06-21 20:15 yShadowXOP_: 01:22:265 (1) -
2017-06-21 20:15 yShadowXOP_: que
2017-06-21 20:16 yShadowXOP_: nice slider bugs
2017-06-21 20:16 yShadowXOP_: ou vc deixo em 1/8 mermu?
2017-06-21 20:16 _MasterTSP: oll
2017-06-21 20:16 _MasterTSP: lol
2017-06-21 20:16 _MasterTSP: nice catch
2017-06-21 20:16 _MasterTSP: deixei não
2017-06-21 20:16 _MasterTSP: nem sei como ficou assim -'
2017-06-21 20:17 _MasterTSP: não, pera
2017-06-21 20:17 _MasterTSP: eu usei 1./8 em um
2017-06-21 20:17 _MasterTSP: mas acho que não foi esse
2017-06-21 20:17 _MasterTSP: coloca em 25%
2017-06-21 20:17 _MasterTSP: ela começa o "a h"
2017-06-21 20:17 _MasterTSP: antes
2017-06-21 20:17 _MasterTSP: mas a musica bate no tick
2017-06-21 20:17 _MasterTSP: então, vou arrumar
2017-06-21 20:17 yShadowXOP_: bate no tick 1/2 msm
2017-06-21 20:17 _MasterTSP: só que tipo
2017-06-21 20:17 _MasterTSP: ai oq acha
2017-06-21 20:18 _MasterTSP: de colocar um circle no red tick atrás?
2017-06-21 20:18 _MasterTSP: nah
2017-06-21 20:18 yShadowXOP_: nah
2017-06-21 20:18 _MasterTSP: não sei pq, tá soando estranho pra mim...
2017-06-21 20:18 _MasterTSP: ela fora do 1/8
2017-06-21 20:18 _MasterTSP: vê qual você acha que soa melhor
2017-06-21 20:18 yShadowXOP_: hm
2017-06-21 20:19 yShadowXOP_: 01:22:265 (1) -
2017-06-21 20:19 yShadowXOP_: se vc quiser deixa em 1/8
2017-06-21 20:19 yShadowXOP_: mas completa ela no tick vermelho
2017-06-21 20:19 _MasterTSP: ok
2017-06-21 20:20 _MasterTSP: mds ta mto feio minha parte
2017-06-21 20:20 yShadowXOP_: 01:31:110 (6) - tenta deixar isso em x:308 y:50
2017-06-21 20:20 yShadowXOP_: e ve se fica god
2017-06-21 20:20 yShadowXOP_: *good
2017-06-21 20:21 _MasterTSP: fica legal, vou aproveitar e deixar esse slider mais bonito
2017-06-21 20:21 _MasterTSP: ele tá meio
2017-06-21 20:22 yShadowXOP_: 01:49:616 - tem somzim aqui
2017-06-21 20:22 _MasterTSP: não gostei do final
2017-06-21 20:22 _MasterTSP: nem da curva
2017-06-21 20:22 yShadowXOP_: 01:58:339 (4) -
2017-06-21 20:22 yShadowXOP_: foi vocal aqui neh?
2017-06-21 20:23 _MasterTSP: sim ._.
2017-06-21 20:23 _MasterTSP: será que eu tiro?
2017-06-21 20:23 yShadowXOP_: pq se vc ver
2017-06-21 20:23 yShadowXOP_: 01:58:502 - tem som aqui e aqui 01:58:828 -
2017-06-21 20:24 _MasterTSP: tipo, eu deixei só pra diferenciar, não usei vocal nessa parte
2017-06-21 20:24 yShadowXOP_: se vc deixar em 25%
2017-06-21 20:24 _MasterTSP: hm, verdade
2017-06-21 20:24 yShadowXOP_: 03:01:600 (6,7) - to achando isso um pouco desconfortavel
2017-06-21 20:25 yShadowXOP_: ja q é uma parte lenta
2017-06-21 20:25 yShadowXOP_: do nada o bagulho pula pra pra cima
2017-06-21 20:25 yShadowXOP_: ._.
2017-06-21 20:26 yShadowXOP_: 03:17:415 (6,8) - tenta um blanket
2017-06-21 20:26 _MasterTSP: lol
2017-06-21 20:26 _MasterTSP: isso mesmo
2017-06-21 20:26 _MasterTSP: tem umas partes
2017-06-21 20:26 _MasterTSP: que eu deixei mto espaçado
2017-06-21 20:27 _MasterTSP: 03:07:143 (4) - ce acha que eu tiro?
2017-06-21 20:28 yShadowXOP_: 03:11:056 (3) - tenta colocar esse circulo em x:408 y:232
2017-06-21 20:28 _MasterTSP: deixo só um circle?
2017-06-21 20:28 yShadowXOP_: deixa ae
2017-06-21 20:28 yShadowXOP_: '-
2017-06-21 20:28 _MasterTSP: 03:17:415 (6,8) - sobre isso, eles não são meio remotos os combos?
2017-06-21 20:28 _MasterTSP: 6, 8
2017-06-21 20:29 _MasterTSP: mesmo assim, acho que fica legal
2017-06-21 20:29 _MasterTSP: mas tipo
2017-06-21 20:29 _MasterTSP: é pq esse 6
2017-06-21 20:29 yShadowXOP_: 03:25:567 (1,2,3,4,5) -
2017-06-21 20:29 yShadowXOP_: isso
2017-06-21 20:29 yShadowXOP_: ta
2017-06-21 20:29 yShadowXOP_: mt
2017-06-21 20:29 yShadowXOP_: estranho
2017-06-21 20:29 _MasterTSP: faz parte do jump
2017-06-21 20:30 _MasterTSP: -;
2017-06-21 20:30 _MasterTSP: o que eu faço?
2017-06-21 20:30 _MasterTSP: sigo a música?
2017-06-21 20:30 _MasterTSP: vai nerfar pacas
2017-06-21 20:30 yShadowXOP_: https://osu.ppy.sh/ss/8405946
2017-06-21 20:30 yShadowXOP_: rola uma coisa assim?
2017-06-21 20:30 _MasterTSP: hm
2017-06-21 20:31 _MasterTSP: tenta jogar o meu
2017-06-21 20:31 _MasterTSP: fica weird?
2017-06-21 20:31 yShadowXOP_: xo ve
2017-06-21 20:31 _MasterTSP: eu deixei no mesmo espaçamento
2017-06-21 20:31 _MasterTSP: de antes
2017-06-21 20:31 _MasterTSP: ficou nice
2017-06-21 20:31 _MasterTSP: https://osu.ppy.sh/ss/8405953
2017-06-21 20:32 yShadowXOP_: fica um pouco estranho
2017-06-21 20:32 yShadowXOP_: xo ve
2017-06-21 20:32 yShadowXOP_: essa print
2017-06-21 20:32 yShadowXOP_: ae
2017-06-21 20:32 yShadowXOP_: agora fico melhor
2017-06-21 20:34 _MasterTSP: :D
2017-06-21 20:35 yShadowXOP_: 03:31:926 (4,5,6,7) -
2017-06-21 20:36 yShadowXOP_: n acha um pouco desconfortavel isso?
2017-06-21 20:36 _MasterTSP: que isso
2017-06-21 20:36 _MasterTSP: ficou não
2017-06-21 20:36 _MasterTSP: aprendi com o best mapper
2017-06-21 20:36 yShadowXOP_: quem?
2017-06-21 20:36 _MasterTSP: monstratita
2017-06-21 20:36 yShadowXOP_: ._.
2017-06-21 20:37 _MasterTSP: eu aumentei o snapping
2017-06-21 20:37 _MasterTSP: deixa eu tentar uma coisa
2017-06-21 20:37 _MasterTSP: tenta me spectar
2017-06-21 20:37 _MasterTSP: ;-;
2017-06-21 20:37 yShadowXOP_: 03:47:089 (1,2,3,4,5,6) -
2017-06-21 20:37 yShadowXOP_: '-'
2017-06-21 20:38 yShadowXOP_: acho q ja ta baum
2017-06-21 20:39 yShadowXOP_: só tenta arrumar esse jump ae
2017-06-21 20:39 yShadowXOP_: fico um pouco estranho
Topic Starter
-Master-

My Angel Sandie wrote:

TOPPPPPPPPPPPPPPPPPPPPPPPPPP
OBRIGADO
yShadowXOP_
rank pls
Ward74
Here my M4M from modding queue 8-)

Collab

Avoid making circles aligned vertically or horizontally it is not great 00:01:437 (1,2) - Like this
00:03:067 (2,3) - Fix the blanket
00:26:708 (2,3,4,5) - Try to make a square it's cool ;)
00:43:828 (4,5) - Fix blanket
Why did not you use all the notes here 00:52:632 (1,2,3,4,5,6) -
Avoid making circles aligned vertically or horizontally it is not great 01:24:915 (5,1,2,3) -
01:27:034 (3,5) - Blanket ?
01:53:447 (5) - Your slider "S" weird
01:55:241 (2,3) - Fix blanket
02:28:828 (1) - https://osu.ppy.sh/ss/8503364 It's good no ?
02:39:263 (1,2) - Fix Blanket

Good luck for the ranking it's a funny map ;)
quila
Hi, M4M with yShadowXOP_ :)

Collab

General Suggestions:
1. space out some of the higher impact triplets.

2. Some of your 1/2 is stacked, which I dislike, but I won't comment on it.

3. Do something in addition to the distance:beat equality you have to help distinguish 1/1 from 1/2

4. Sliders could be polished to be circular, and many notes could be slightly adjusted to blanket each-other.

5. Decrease long slider usage in the kiais


Notes:
1. When i say "uncomfortable movement", i'm making that statement based on angle difficulty for a mouse. maybe it's different for tablet players.


Mod:
00:01:437 (1,2,3,4,5,6) - i think it'd look nice if the angle on (1,2,3) was the same as the one on from (2) to (3,4,5) to (6).

00:01:681 (2,3,4,5,6) - because of stacking, (2,3) is smaller than (5,6).

00:03:556 - there's a loud sound here, if you don't want to put a circle maybe change the slider shape.

00:03:882 (1) - should this end at 00:04:249?

00:06:165 (4) - could be 1/2 slider

00:08:284 - you could have a 1/2 slider here considering how quiet 00:08:447 (2) is.

00:13:013 (1) - end this on the red tick

00:13:502 (2,3,4) - uncomfortable movement

00:15:458 (5,1) - change this to: circle at 00:15:458, 1/2 slider at 00:15:621, and circle at 00:15:947 to properly represent the drums

00:28:013 (3,5) - could have 1/4 here.

00:33:230 (1) - NC?

00:35:023 (5,1,2,3) - on (5) and (1) you have the sliderhead on the large drum and slidertail on the small drum. (2) and (3) put the larger sound on either reversearrow or slidertail, and (3) starts on the lesser sound. so, it's a consistency issue.
a similar issue happens on 00:36:654 (1,2,3).

00:40:567 (1) - end on red tick

00:48:230 (1,2,3,4) - make it like this: https://image.prntscr.com/image/aY2HdbE ... zZtx9g.png

00:51:817 - add circle?

00:54:100 - i think you should do something for this, it's the same sound as 00:51:980 (2,3,4,5)

01:11:545 (8) - NC?

01:13:665 (5,6,7,8) - very uncomfortable movement.

01:14:154 (8) - NC

01:28:176 (1) - NC

01:37:958 (7) - what if this was 1/2 with a reverse?

01:42:850 - place circle

01:44:154 (5) - ctrl + f

01:52:306 (1) - this isn't acting like a 3 point slider, and may be unintended. to "fix" this, add a slider node and remove it.

02:01:926 (6) - 1/4 slider? :P

02:26:219 (1,2,1,2,1,2,1,2,1,2,3,4,5,6,7,8) - a NC every 3 notes would be better for these sounds imo

02:57:523 (1,2,1,2,1,2,1,2) - feels odd with the other sounds being really prominent.

03:03:230 (4,5,6) - this is hard/uncomfortable for the calm section.

03:26:871 (1,2,3,4,5) - the previous 5 notes were perfect. i think these 5 are too hard for these sounds, the pattern's complexity and the increase in spacing is too much.

03:31:926 (4,5,6) - the spacing here is too large for a large angle. decrease either.

03:44:480 (4,5) - i think this looks bad, but it's subjective aesthetics and not that big of an issue. maybe like this? https://image.prntscr.com/image/HI_Q30o ... 8Mgw1Q.png

03:47:578 (4) - NC

04:01:436 (1,2,3,1,2,3,4,5) - here's the correct notes: https://image.prntscr.com/image/36S0GeS ... dG1Mag.png from there, you can simplify it to this: https://image.prntscr.com/image/NN7B-AD ... MDfItA.png


i'm curious who mapped which parts :P Good Luck.
Topic Starter
-Master-

4n3c wrote:

Hi, M4M with yShadowXOP_ :)
Collab
General Suggestions:
1. space out some of the higher impact triplets.
2. Some of your 1/2 is stacked, which I dislike, but I won't comment on it.
3. Do something in addition to the distance:beat equality you have to help distinguish 1/1 from 1/2
4. Sliders could be polished to be circular, and many notes could be slightly adjusted to blanket each-other.
5. Decrease long slider usage in the kiais
Notes:
1. When i say "uncomfortable movement", i'm making that statement based on angle difficulty for a mouse. maybe it's different for tablet players.
Mod:
00:01:437 (1,2,3,4,5,6) - i think it'd look nice if the angle on (1,2,3) was the same as the one on from (2) to (3,4,5) to (6).
00:01:681 (2,3,4,5,6) - because of stacking, (2,3) is smaller than (5,6).
00:03:556 - there's a loud sound here, if you don't want to put a circle maybe change the slider shape.
00:03:882 (1) - should this end at 00:04:249?
00:06:165 (4) - could be 1/2 slider
00:08:284 - you could have a 1/2 slider here considering how quiet 00:08:447 (2) is.
00:13:013 (1) - end this on the red tick
00:13:502 (2,3,4) - uncomfortable movement
00:15:458 (5,1) - change this to: circle at 00:15:458, 1/2 slider at 00:15:621, and circle at 00:15:947 to properly represent the drums
00:28:013 (3,5) - could have 1/4 here.
00:33:230 (1) - NC?
00:35:023 (5,1,2,3) - on (5) and (1) you have the sliderhead on the large drum and slidertail on the small drum. (2) and (3) put the larger sound on either reversearrow or slidertail, and (3) starts on the lesser sound. so, it's a consistency issue.
a similar issue happens on 00:36:654 (1,2,3).
00:40:567 (1) - end on red tick
00:48:230 (1,2,3,4) - make it like this: https://image.prntscr.com/image/aY2HdbE ... zZtx9g.png
00:51:817 - add circle?
00:54:100 - i think you should do something for this, it's the same sound as 00:51:980 (2,3,4,5)
01:11:545 (8) - NC?
01:13:665 (5,6,7,8) - very uncomfortable movement.
01:14:154 (8) - NC
01:28:176 (1) - NC
01:37:958 (7) - what if this was 1/2 with a reverse?
01:42:850 - place circle
01:44:154 (5) - ctrl + f
01:52:306 (1) - this isn't acting like a 3 point slider, and may be unintended. to "fix" this, add a slider node and remove it.
02:01:926 (6) - 1/4 slider? :P
02:26:219 (1,2,1,2,1,2,1,2,1,2,3,4,5,6,7,8) - a NC every 3 notes would be better for these sounds imo
02:57:523 (1,2,1,2,1,2,1,2) - feels odd with the other sounds being really prominent.
03:03:230 (4,5,6) - this is hard/uncomfortable for the calm section.
03:26:871 (1,2,3,4,5) - the previous 5 notes were perfect. i think these 5 are too hard for these sounds, the pattern's complexity and the increase in spacing is too much.
03:31:926 (4,5,6) - the spacing here is too large for a large angle. decrease either.
03:44:480 (4,5) - i think this looks bad, but it's subjective aesthetics and not that big of an issue. maybe like this? https://image.prntscr.com/image/HI_Q30o ... 8Mgw1Q.png
03:47:578 (4) - NC
04:01:436 (1,2,3,1,2,3,4,5) - here's the correct notes: https://image.prntscr.com/image/36S0GeS ... dG1Mag.png from there, you can simplify it to this: https://image.prntscr.com/image/NN7B-AD ... MDfItA.png
i'm curious who mapped which parts :P Good Luck.



Hi!
So, the collab criteria was 1 minute for each one, starting with Shadow, there was a storyboard that made this easy to see, but I unfortunaly lost it :/

I'll make it again to help identify wich part is wich ^^

So, I'll contact Shadow, and we are goin' to start fixing, thanks for the suggestions and the mod, there are some visible problems with spacing that I'll fix. ^^
ShinodaYuu
Hi, from my queue :D

Change timing point offset to about 1432 and move green points

[victor's Insane]

Generally I see that the majority of map is focused on linear movement, but it's insane diff and on this level linear movement is boring in this amount, so think of changing some parts into more circular :D

00:16:763 (4,5,1,2) - Breaking flow, whole pattern is clear exept for this part
00:27:850 (4,5) - Subjective opinion but it doesn't look good
00:57:523 (5) - Nc
01:25:567 (3,4) - Snap little more
02:04:208 (2) - Sounds from beginning and end are the same so two stacked circles should be better
02:10:078 (1,2,3) - Snap it more

[/Notes]

Hope it can be helpful
Good luck with mapset :)
Simuzax
00:01:921 (3,4,5) - acho q seria melhor afastar esse triple do 00:01:676 (2,6) -
00:50:018 (4) - põe um slider aqui, tem som no tick vermelho
00:51:323 (1) - ^
00:52:627 (1) - ^
00:53:116 (2,4) - tem som aqui
00:54:095 - ^
00:54:421 - ^
00:54:584 (7) - esse slider deveria acabar no tick vermelho eu acho

00:52:627 (1) - Acho que o ritmo ficaria melhor assim +/-


01:13:171 (9) - NC
01:17:410 (5,7,9) - tem som nos ticks vermelhos, põe circulos e faz um jump zigzag
Algo desse jeito


02:11:214 (3,4,5,6) - aumenta o espaçamento pra dar ênfase no kiai
02:23:931 (2,3) - 02:24:258 (4,5) - ^
02:28:660 (8) - tlvz trocar esse circulo por um slider até 02:29:964 q eh onde termina o vocal
03:12:518 (8,9) - reduz um pouco o espaçamento, n faz sentido ser tão longo esse jump
03:21:649 (2,3) - ^
03:23:605 (5,6,7) - ^
03:26:866 (1,2,3,4,5) - ^
04:01:431 (1,2,3) - 04:01:758 (1,2,3,4,5) - tem um som no tick azul entre as streams, junta elas em uma coisa só

Acho que é isso, boa sorte o mapa ta bem daora :D
Amaikai
Neat
Hitsounds still WIP I assume

00:06:486 (1) - only straight slider in map

These transition badly to that open circle slider. All of these 00:07:138 (3,4,1) - have equal weight on music, but this isn't reflected on map. 3 and 4 have equal weight but jump to 1 comes from uncomfortable angle which would make more sense if music was weighted differently. Currently flow is something like https://puu.sh/wZMw3/c38370d232.png Circular flow with more equal weight would go something like https://puu.sh/wZMOP/028d7ae292.png with emphasis coming from spacing to each circular motion. Sharp angled sliders would work better too, I didn't make picture of it tho.

00:18:388 (1,2,3,4,1,2,3,4,5,1,2,3) - Dunno about pattern design here. 00:18:388 (1) - Guitar leaves sound playing and also on 00:19:366 (4) . Both singer and vocals have same tune at 00:18:714 (2,3) - so I would see contrasting 4 compared to 2,3 better. 00:18:388 (1) - is already contrasted by it going another direction.
00:20:345 (4) - This 4 isn't contrasted despite singer and guitar becoming different.

Rhythm here 00:23:605 (1,2,3,4,5,6) - lasts until 00:24:584 (white tick) and singer starts following red ticks instead of whites here 00:24:910 (1,2,3,4) - , currently strong sounds end up on sliderends which isn't really ideal. Compare to: 00:27:355 (1,2,3) -

This has clap 00:30:453 (3) - but 00:30:127 (1) - doesn't, despite drums having strong beats on both spots.

Whats the map following here 00:36:649 (1,2,3) - ? Drum follows white ticks. Vocals do 00:36:649 (1,2) - but then switch to red ticks 00:37:464 and 00:37:790. First 2 sliders do follow vocals but 3rd slider 00:37:627 (3) - is ignoring vocal on red tick and guitar on next white tick.

Sliderend is still bad 00:38:931 (5,6) - at representing strong sounds on music. Hitsounds (like clap) would make it sound better imo, if you don't want to map notes to 1/4 drum hits.

00:47:736 (3,3) - Strong sounds on slider ends, singer zizi and drum hit. Also later on map 01:33:877 (1) - you have sliderend on beat that starts a section. There were several spots around map where you have sliderend on strong parts of beats, homework to find them all and figure if it makes sense to have passively played element on strong part.

01:01:105 (4) - mute sliderend on sliders like these, the sound at sliderend lands on nothing on that spot.

01:12:518 (6) - NC
01:14:149 (1) - NC

If you do NC changes 01:14:149 (1,2,3,4) - this should be pattern seperateable from 01:15:127 (1,2,3,4,5,6) - while currently transition between "sections" isn't the best. Also I think 1/2 rhyhm with notes at 01:15:127 (1,2,3,4,5) - to follow vocals would fit better than slider+stream there.

02:23:605 (1) - Finish HS here but not at 00:39:258 (1) - , should be mapped similarly however you end up mapping them.

That's about it. Overall map was quite enjoyable.

From my queue: t/622943
Topic Starter
-Master-

Simuzax wrote:

00:01:921 (3,4,5) - acho q seria melhor afastar esse triple do 00:01:676 (2,6) -
00:50:018 (4) - põe um slider aqui, tem som no tick vermelho
00:51:323 (1) - ^
00:52:627 (1) - ^
00:53:116 (2,4) - tem som aqui
00:54:095 - ^
00:54:421 - ^
00:54:584 (7) - esse slider deveria acabar no tick vermelho eu acho

00:52:627 (1) - Acho que o ritmo ficaria melhor assim +/-


01:13:171 (9) - NC
01:17:410 (5,7,9) - tem som nos ticks vermelhos, põe circulos e faz um jump zigzag
Algo desse jeito


02:11:214 (3,4,5,6) - aumenta o espaçamento pra dar ênfase no kiai
02:23:931 (2,3) - 02:24:258 (4,5) - ^
02:28:660 (8) - tlvz trocar esse circulo por um slider até 02:29:964 q eh onde termina o vocal
03:12:518 (8,9) - reduz um pouco o espaçamento, n faz sentido ser tão longo esse jump
03:21:649 (2,3) - ^
03:23:605 (5,6,7) - ^
03:26:866 (1,2,3,4,5) - ^
04:01:431 (1,2,3) - 04:01:758 (1,2,3,4,5) - tem um som no tick azul entre as streams, junta elas em uma coisa só

Acho que é isso, boa sorte o mapa ta bem daora :D
Valeu! Desculpa a demora, eu já já vou colocar aqui as coisas que levei em consideração (o que foi bastante), eu tive alguns problemas no computador, por isso não respondi ;-
Topic Starter
-Master-

Amaikai wrote:

Neat
Hitsounds still WIP I assume

00:06:486 (1) - only straight slider in map

These transition badly to that open circle slider. All of these 00:07:138 (3,4,1) - have equal weight on music, but this isn't reflected on map. 3 and 4 have equal weight but jump to 1 comes from uncomfortable angle which would make more sense if music was weighted differently. Currently flow is something like https://puu.sh/wZMw3/c38370d232.png Circular flow with more equal weight would go something like https://puu.sh/wZMOP/028d7ae292.png with emphasis coming from spacing to each circular motion. Sharp angled sliders would work better too, I didn't make picture of it tho.

00:18:388 (1,2,3,4,1,2,3,4,5,1,2,3) - Dunno about pattern design here. 00:18:388 (1) - Guitar leaves sound playing and also on 00:19:366 (4) . Both singer and vocals have same tune at 00:18:714 (2,3) - so I would see contrasting 4 compared to 2,3 better. 00:18:388 (1) - is already contrasted by it going another direction.
00:20:345 (4) - This 4 isn't contrasted despite singer and guitar becoming different.

Rhythm here 00:23:605 (1,2,3,4,5,6) - lasts until 00:24:584 (white tick) and singer starts following red ticks instead of whites here 00:24:910 (1,2,3,4) - , currently strong sounds end up on sliderends which isn't really ideal. Compare to: 00:27:355 (1,2,3) -

This has clap 00:30:453 (3) - but 00:30:127 (1) - doesn't, despite drums having strong beats on both spots.

Whats the map following here 00:36:649 (1,2,3) - ? Drum follows white ticks. Vocals do 00:36:649 (1,2) - but then switch to red ticks 00:37:464 and 00:37:790. First 2 sliders do follow vocals but 3rd slider 00:37:627 (3) - is ignoring vocal on red tick and guitar on next white tick.

Sliderend is still bad 00:38:931 (5,6) - at representing strong sounds on music. Hitsounds (like clap) would make it sound better imo, if you don't want to map notes to 1/4 drum hits.

00:47:736 (3,3) - Strong sounds on slider ends, singer zizi and drum hit. Also later on map 01:33:877 (1) - you have sliderend on beat that starts a section. There were several spots around map where you have sliderend on strong parts of beats, homework to find them all and figure if it makes sense to have passively played element on strong part.

01:01:105 (4) - mute sliderend on sliders like these, the sound at sliderend lands on nothing on that spot.

01:12:518 (6) - NC
01:14:149 (1) - NC

If you do NC changes 01:14:149 (1,2,3,4) - this should be pattern seperateable from 01:15:127 (1,2,3,4,5,6) - while currently transition between "sections" isn't the best. Also I think 1/2 rhyhm with notes at 01:15:127 (1,2,3,4,5) - to follow vocals would fit better than slider+stream there.

02:23:605 (1) - Finish HS here but not at 00:39:258 (1) - , should be mapped similarly however you end up mapping them.

That's about it. Overall map was quite enjoyable.

From my queue: t/622943

Heyo, Thanks for the mod! Sorry for the delay, I ran into some issues with my computer, but it's all resolved now.
Topic Starter
-Master-

Milar001 wrote:

Hi, from my queue :D

Change timing point offset to about 1432 and move green points

[victor's Insane]

Generally I see that the majority of map is focused on linear movement, but it's insane diff and on this level linear movement is boring in this amount, so think of changing some parts into more circular :D

00:16:763 (4,5,1,2) - Breaking flow, whole pattern is clear exept for this part
00:27:850 (4,5) - Subjective opinion but it doesn't look good
00:57:523 (5) - Nc
01:25:567 (3,4) - Snap little more
02:04:208 (2) - Sounds from beginning and end are the same so two stacked circles should be better
02:10:078 (1,2,3) - Snap it more

[/Notes]

Hope it can be helpful
Good luck with mapset :)
...Victor's diff was already removed from the mapset before this post, but to not make your effort in vain, I applied it to the diff's backup I have here, I may even put the diff back into the mapset
DeletedUser_10209520
Hello!

From my queue:

00:20:997 (1) - Not quite in line with the following note, needs to be turned a couple degrees counter-clockwise.
00:38:931 (5,6,1) - These strange overlaps look pretty ugly. Maybe increase spacing a little to improve aesthetics?
01:01:105 (4,5) - Short slider doesn't flow well with next object - move a little more the the right.
01:03:714 (5,6) - Same as above - potentially even replace these short sliders with a stacked note on the long slider?
01:08:931 (7,8) - ^ (I won't point any more of these out)
01:36:486 (1) - Replace with 2 notes to emphasise white tick.
02:06:323 (4,1) - Jump is too far for the music, try reducing it a bit.
02:10:562 (1) - Move upwards a bit for better flow from the last slider.
02:28:660 (8) - Long, held note - replace with a spinner?

The rest of the map looks good, except for a few more weird slider flows and overlaps.

GL, HF!
Topic Starter
-Master-
00:20:997 (1) - Not quite in line with the following note, needs to be turned a couple degrees counter-clockwise. Fixed

00:38:931 (5,6,1) - These strange overlaps look pretty ugly. Maybe increase spacing a little to improve aesthetics? Applied, increased distance and added curves in parallel for aesthetics, very satisfied with the result.

01:01:105 (4,5) - Short slider doesn't flow well with next object - move a little more the the right. Fixed

01:03:714 (5,6) - Same as above - potentially even replace these short sliders with a stacked note on the long slider? I Kept the short slider like that for consistency, it's kind the map's highlight pattern, used in the same sound, but aesthetics were improved.

01:08:931 (7,8) - ^ (I won't point any more of these out) I Discussed with Shadow, we think the map would not sound nor look as we like with those short sliders replaced, but I'll look forward to improve their aesthetics.

01:36:486 (1) - Replace with 2 notes to emphasise white tick. Fixed

02:06:323 (4,1) - Jump is too far for the music, try reducing it a bit.

ShadowX wrote:

It has the same rhythm as here 02:08:931 (4,1)
And as much that I don't like denying mods, I don't find this too brute, it's an Expert rated map after all.

02:10:562 (1) - Move upwards a bit for better flow from the last slider. Fixed

02:28:660 (8) - Long, held note - replace with a spinner? Added, but I think I'll make some kind of sliderart because it fits better, or not

The rest of the map looks good, except for a few more weird slider flows and overlaps. Thank You.
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