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This beatmap was submitted using in-game submission on Friday, December 29, 2017 at 6:57:13 PM

Artist: *namirin
Title: Hitokoto no Kyori
Tags: M3-39 5colors utaite kalibe sharkie gaia haruto haruto_aizawa sotarks doormat
BPM: 180
Filesize: 6113kb
Play Time: 01:36
Difficulties Available:

Download: *namirin - Hitokoto no Kyori
Information: Scores/Beatmap Listing
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Last edited by Kroytz on , edited 20 times in total.
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Tempo Trainee
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Here comes the pp :o
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Where is xi- FREEDOM DiVE DansGame
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Rhythm Incarnate
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M4M.

Anime vocals ughhhhhhhhhhhhhhhhhhh god why

Kalibe's Normal

00:02:133 (2,1) - blanket is off
00:18:799 (5,1) - maybe not off but looks pretty weird
00:50:299 (4,5) - blanketszz

not much to say here

Haruto's Insane

00:03:633 (2,3) - not sure about readability but imo it's really weird to play
00:45:799 (6) - meh, I don't think that was a good choice, the slider breaks the expectations a lot. I'd just leave it as two circles or a slider that's a little faster.

really good diff, not much to change here.

Gaia's Insane

rip combo colors
rip kiai also
00:14:466 (2) - would personally bend it the other way but oh well, it's just my opinion I guess
00:35:049 - missing sound, make them all a single stream
00:45:799 (1) - coming back to the previous insane: this is how it should be done.

gj on this one Gaia

Sotarks' Expert

00:16:966 (2,4) - just stack them the way you did before
01:23:632 (2,4) - same thing applies
00:40:799 (1,2,3,4) - just copypaste the first two, this second circle is clearly off

Cool sliders, cool patterns. Some lack of consistency but overall a nice diff.

A Single Word Apart

00:08:799 (1,1) - I'd stack them personally
00:11:799 (2,3,4,5,6,7) - comparing to the star, the spacing is wayy WAYYYY bigger, why such a sudden increase?
00:44:799 (1,2,3,4,5,1,2) - this looks cool, but plays ewww imo
00:45:799 (3) - again, slow, expectation breaking slider
00:50:133 (1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,1,2,3,4,5,6,7,8,9,1,2,3,4,5) - fuck pp system, this is gonna be worth wayy too much pp

Okay diff, but as I said the song, nor the mapping style is not for me so I couldn't really point out anything else, sowwie.

good luck.
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Hi from Kocari's M4M Q!


General
  • If you're going to use the default osu! fanart at least use the ecchi one you fkin normies


Kalibe's Easy
  • 00:24:466 (5,1) - Consider making this the same distance as 00:23:299 (3,4) for maximum Nazi structure
  • 00:35:466 (1) - Slidertick hitsounds are tasteful
  • 00:41:133 (2) - Blanket's very slightly off kds pls (assuming this one's meant to be a blanket)
  • 01:02:133 (1) - I'd maybe suggest making this vertical (vertical flip and flipping by 90 degrees or some other similar manner) since there seem to be too many horizontal sliders in a row from 01:00:133 (2), so it would help with flow and aesthetic variance.
  • Great low difficulty!


Gaia's Insane
  • 00:03:466 (1,2,3,4,1,2,3,4) - I'd suggest making the relative DS here consistent with the first two patterns of short -> slightly longer -> same as the first one; these spacings seem rather irregular
  • 00:07:966 (2) - Maybe make this higher up so that it flows into 00:08:133 (1) better, but the slightly awkward flow here better emphasizes the snare, so up to you
  • 00:16:466 (4) - Consider making this two circles like the last measure for consistency since they're the exact same line
  • 00:17:799 (5) - The snare feels a bit underemphasized; maybe make it a bit larger than 00:17:466 (3,4)
  • 00:18:799 (3,4,5) - Maybe just make this into a perfect triangle; I'd even suggest making all 4 circles the same spacing since they're on similar electronic notes
  • 00:34:466 (2,5,6,7,8,1) - The snares could be emphasized way more here; I'd suggest lowering 3's spacing if you're not using too high spacing since 3's on a really weak sound compared to the snares in the music
  • 00:37:633 (3,4,5) - A reverse arrow could be better here and circles for the reverse before since there are vocals on there then as opposed to none being here. Then again, it might be too passive with 00:38:133 (1) right after, but I'd still suggest making jumps on the vocals of 00:36:299 (3) like you do at 00:38:966 (2,3,4)
  • 01:01:299 (2) - Maybe blanket the sliderhead of 01:00:466 (3) for structure ayy lmao
  • 01:06:299 (2) - Maybe omit this for a slider since vocals aren't here, but I can agree with the emphasis; if you're keeping it as a circle, I'd suggest making 01:06:466 (3) a significantly larger spacing since it's on the vocal
  • 01:06:633 (4) - I don't know why but I'm sexually attracted to this slider
  • 01:10:133 (1,2) - This is pretty weird to read as a 1/1 gap considering you used similar aesthetic, spacing, and flow for the 1/2 gap right before at 01:09:299 (2,3); I'd suggest stacking since the vocal doesn't change pitch after the gap, or something different to contrast the gap if you're keeping this rhythm.
  • 01:19:133 (5,6,7,8,1) - Maybe nerf spacing on this just a bit since it's quite a bit higher than the previous two bursts on the map; I appreciate the escalating spacing for the intensity, though; a good solution could be to just make the spacing the same as 01:18:799 (3,5)
  • 01:28:299 (4) - Consider making this just a flip of 01:27:966 (3) since they already look similar and are similar sounds
  • It's a nice diff, just some emphasis/aesthetic issues here and there Px


Haruto's Insane
  • 00:09:466 (1,2,3,4) - These feel a bit too random in structure; maybe make them more defined/deliberate; for example, making 00:09:966 (4) double the spacing of 00:09:133 (2,3), 0009:466 (1,3) equal to 00:09:299 (3,3), just making it a star as you did in 00:11:966 (3,4,5,6,7,8,9), etc.
  • 00:24:799 (4) - You forgot to NC instead of 00:24:133 (1) huehue
  • 00:45:799 (6) - 0.20x SV THE ABSOLUTE MADMAN (no one will expect such a large change, though, so I'd suggest NC'ing it at the very least if you really want to keep it)
  • 00:51:466 (1,2,3,4,5,1,2,3,4,5) - This was amazing to look at yum
  • 00:56:466 (1) - Maybe bring the following slider a bit closer and extend this to a 1/4 gap as you did in 00:45:799 (6,1)? It'd emphasize the SV change better as well
  • 01:19:466 (1) - This is a pretty wide 1/4 gap compared to the rest in the map; I'd bring it a bit closer even if it's just for emphasizing the vocals. I'd also even suggest doing a huge SV change as you did before since the vocal drops out on this slider, so it'd really fit here.
  • Awesome difficulty, hope the SV changes get through the other mods!


Sotark's Extra


Ultra Princess 2.0


Good luck with the mapset, hope this mod helped.
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Image disgusting top diff lmao


absolutely disgusting. :ok_hand:


Image doormat


anime


Image sotarks
  • 00:51:466 (1,2,3,4,5,6,7,8,9,10) - this rhythm could be denser considering the music is building up here. its not intense enough imo
  • 00:59:133 (11,12,1) - 1 should have more spacing emphesis that 12
  • 01:08:466 (5,6,7) - similarly 7 and 6
  • 01:27:300 (8,1) - ctrl+ g rhythm imo. melody > drums + youve been mapping the 1/1 slider on red ticks the whole song and this part isnt different. alternatively if you dont want to ignore the downbeat i would make 01:27:799 - clickable anyways. i dont think a 1/1 slider on the downbeat is a good decision
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as requested

kalibe


sharkie
  • 00:54:633 (2) - could use some emphasis by not following implied slider flow or something cause of the finish and stuff

  • 01:28:633 (1) - this is total cancer to read tbh, if you want to use this as emphasis you should introduce it in the first iteration of this phrase at the beginning of the map


gaia
  • 00:04:799 (1,2,3,4) - make this a perfect square

  • 00:12:633 (6,7,1) - spacing here contradicts the intensity of the song since it’s smaller than the jumps before

  • 01:28:633 (1) - this is underwhelming since it just flows perfectly with the rest, I’d break the flow here to emphasise that beat


haruto
nothing to say, you obviously know what you’re doing so yeah nice map


sotarks
01:31:133 (6,7) - not fond of active rhythm here since there isn’t much going on in the music


doormat
01:08:299 (3,4,5) - angle is really awkward compared to 00:57:633 (3,4,5)


kroytz
01:17:466 (5,6,7) - ok but why a 90° angle, at least put an object to complete the square afterwards because this feels very random


pp
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AyanokoRin wrote:

sharkie
  • 00:54:633 (2) - could use some emphasis by not following implied slider flow or something cause of the finish and stuff
    Doesn't really matter
  • 01:28:633 (1) - this is total cancer to read tbh, if you want to use this as emphasis you should introduce it in the first iteration of this phrase at the beginning of the map
    Not sure how this is cancer to read? Similar spacing has been used before in the chorus, etc. (01:11:466 (1,2,3) - (01:06:299 (2,3) - )The reason its not the same as the beginning of the map is because I think maps (if possible) should get progressively harder, especially after each chorus. It shouldn't need to be the exact same.


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Rhythm Incarnate
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m4m here!

Haruto


Sharkie


Sotark


Kroytz


GL :)
Last edited by Nostalgic on , edited 2 times in total.
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General
  • BG.jpg is unrankable, exceeds max dimensions of 1920x1200
  • normal-hitwhistle23.wav is unused
  • Custom combo colours? Currently it is unranked as the "default colours are not forced (not stated in the .osu)"

Kalibae's Normal
  • 00:53:299 (4,5) - consider ctrl+g the rhythm here so it's circle then slider. would work better with vocals
  • actually fine

Sharkie's Hard
  • 00:12:799 (1) - I understand the NC here is to keep with the "NC per measure pattern". However, I think it will be safe to not NC this as it is the end of a triplet and an NC here would make it look kinda weird in gameplay
  • 00:41:799 (5,1) - introducing spacing between measures here is kinda out of place as you didn't at other similar times during this section like at 00:37:799 (4,1) - , 00:39:133 (3,1) - , 00:40:466 (4,1) -
  • 00:56:466 (5) - add an NC? spacing to this object is a bit similar to 00:55:633 (2,3) - where the rhythm there is spaced 1/2 but over here is spaced 1/1.
  • 00:59:466 (1) - any way to space this out more? inconsistent with your "increase spacing between measure combos" idea. e.g 01:09:966 (5,1) -
  • 01:06:133 (1,2) - ctrl+g rhythm or change to a 1/2 repeat slider? I feel as though the white tick should be clickable rather than the red tick as the beat on the white tick is much more prominent than the one on the red tick
  • 01:19:466 (1,2) - swap NCs around? same reasoning as the first point

Gaia's Insane
  • kiai time where
  • 00:31:133 (4,5,1) - perhaps you can reuse the same stacking idea as 00:29:966 (4,1) -
  • 01:10:133 (1,2) - slightly worried about the spacing here. the only 1/1 rhythm gap during the chorus but the spacing is similar to the one you typically use for 1/2 rhythm. you could try spacing it a lot more to show that this is 1/1 rhythm (i.e. moving to somwhere like x:59 y:359) to address this issue

Haruto's Insane
  • 00:03:466 (1,2,3,4,5) - I don't like how it suddenly gets pretty dense here compared to the previous relatively less dense rhythm choices. I know there are guitar strums to those ticks, but you weren't following the guitar before so suddenly switching to them is kinda hmmm..
  • 00:15:133 (4) - there's a beat(?) on the red tick so having an extended slider here doesn't really fit. also inconsistent with 00:16:466 (7) -
  • 00:24:799 (4) - missing NC perhaps
  • 00:33:299 (2) - there's percussion present on the white tick, I don't think an extended slider fits well here
  • 00:34:133 (4) - missing NC
  • 00:45:799 (6) - perhaps an NC here for the very sudden change in SV

Sotark's Expert
  • 00:20:966 - that whatever-it's-called instrument is present on this tick. perhaps you can change this to a 1/2 slider then circle to map it. same thing at 01:27:466 (1) -
  • cool

Extra seems like a fine jump fiesta

A Single Word Apart
  • 00:06:133 (1) - two 1/2 sliders? would remove that slightly awkward 1/1 rhythm break. and also for consistency with 00:03:466 (1,2) -
  • 00:28:799 (1,2,3) - can definitely be a lot neater with placements
  • 00:40:466 (5,6) - I feel as though a 1/2 slider would work better here rather than two circles. circle 6 doesn't have the same percussion support as the other three circles, making it more fit for a slider tail instead imo
  • 00:50:966 (2,3) - try ctrl+g these two circles? I think a change in rotational flow at 00:50:633 (4,1) - would be fitting with the vocal transition
  • 00:54:966 (3) - space out more for the vocals perhaps?


glll
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ok
sdafsf wrote:

Image doormat


anime i love anime i hate anime i love anime i hate anime i love anime i hate anime i love anime i hate anime i love anime i hate anime i love anime i hate anime i love anime i hate anime i love anime i hate anime i love anime i hate anime i love anime i hate anime


AyanokoRin wrote:
as requested



doormat01:08:299 (3,4,5) - angle is really awkward compared to 00:57:633 (3,4,5) i moved the (5) to the left by a significant amount to try and make it less awkward

thanks ww https://drmt.s-ul.eu/F8peZHKm
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