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This beatmap was submitted using in-game submission on sábado, 10 de junio de 2017 at 18:11:06

Artist: Anly
Title: Kara no Kokoro
Source: NARUTO-ナルト- 疾風伝
Tags: opening op20 seventh team Uzumaki Shippuden Hurricane Chronicles shini sotarks
BPM: 80,2
Filesize: 16692kb
Play Time: 01:29
Difficulties Available:

Download: Anly - Kara no Kokoro
Download: Anly - Kara no Kokoro (no video)
Information: Scores/Beatmap Listing
---------------
#15
Finally Naruto is Hokage
Naruhina hype

Normal by me
Hard by me
Insane by me
Sotarks no Jutsu by Sotarks


Osu needs more Naruto~~
Last edited by -Sh1n1- on , edited 22 times in total.
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Hi :3


Normal
00:02:571 and 00:05:563 and 00:08:556 i think you can put circles
00:10:426 (1,1) you can make them even further apart
00:19:964 (1) start slider 1 times up
00:19:964 (1,2) are close
00:30:873 (1) start slider 1 times left
00:31:691 put circle?
00:31:964 (2,1) you can make them even further apart
00:35:237 (1) 1 times right
00:36:055 (2,3) slightly far
00:53:509 (2,1) you can make them even further apart
01:03:055 (4) start slider 1 times right
01:03:600 (1,2) slightly are close
01:15:328 (2) 1 times up


Hard
00:11:174 (2) maybe end on 00:11:548 and add return?
00:51:328 NC or 00:52:146 NC (12 combo rly long)


Insane
01:26:373 put circle

I'm not watched Naruto, but this opening SO COOL (If I start to watch Naruto from scratch - I probably will die...)
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CucumberCuc wrote:
Hi :3 Yahallo :3


Normal
00:02:571 and 00:05:563 and 00:08:556 i think you can put circles mm nope fo spread with hard.
00:10:426 (1,1) you can make them even further apart the distance is enough intead of stack (wich was my first intention) but I'm just trying to use 0.50x to keep relation with 1.00
00:19:964 (1) start slider 1 times up ok
00:19:964 (1,2) are close just keeping consistency, is around 1.40 so it's k
00:30:873 (1) start slider 1 times left I can't move anymore to the left cause screen wall :'(
00:31:691 put circle? ok
00:31:964 (2,1) you can make them even further apart 1.40 to keep consistency with my previous distances uwu
00:35:237 (1) 1 times right do you mean moving a bit to the right, right? okie
00:36:055 (2,3) slightly far distance is ok
00:53:509 (2,1) you can make them even further apart around 0.50 again, keeping consistency with intro.
01:03:055 (4) start slider 1 times right ohh sure, fixed
01:03:600 (1,2) slightly are close nope I like the current one
01:15:328 (2) 1 times up distance is ok, visual too.


Hard
00:11:174 (2) maybe end on 00:11:548 and add return? why not? fixed
00:51:328 NC or 00:52:146 NC (12 combo rly long) oh yes, sorry my bad, fixed


Insane
01:26:373 put circle keeping consistency with 01:24:873 (5) - cause they are very similar.

I'm not watched Naruto, but this opening SO COOL (If I start to watch Naruto from scratch - I probably will die...)


Thank you very much and you should watch Naruto, but if you want you can start with Boruto too, is basically the same topic about ninjas but with new characters (Naruto's son), it's interesting too :)
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-Sh1n1- wrote:
Thank you very much and you should watch Naruto, but if you want you can start with Boruto too, is basically the same topic about ninjas but with new characters (Naruto's son), it's interesting too :)


just started your views with movie Boruto :3
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CucumberCuc wrote:
just started your views with movie Boruto :3


you should watch the anime, 5 episodes at the moment >.<
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Hi, from queue
Sotarks no Jutsu

Overall I really liiked the song, and the map.
Good luck!
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Thanks for the mod, really appreciated
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Returning your m4m, looked over all the diffs and didn't really find anything on the hard and normal


Insane




Sotarks no Jutsu

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doing a short mod, have to go somewhere soon ;-;

I think you should put the desc who the diffs were by because I had to look at the last diff a few times before finding out who it was by.


Sotarks

00:10:987 (3) - I think a break time should be added right after this note, even though it isn't long, it would look nice considering there is a video in the background.

00:38:782 (7) - ctrl + g so it can flow with the previous 2 notes.
00:39:191 (8) - ^

01:07:419 (6,7) - why do these 2 sliders have white dots in them? I could barely tell those were curved. Also, I think you should ctrl + g 01:07:692 (7) - for it to flow more.
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cooldude4232 wrote:
Returning your m4m, looked over all the diffs and didn't really find anything on the hard and normal yay


Insane

  • 00:11:735 - this should have something here, I know the guitar stops but you were mapping the vocals and the vocals were the ones that kept going it isn't strong enough to enphasize imo, that's why I added an effect in my slider to represent such sound.
  • 00:13:828 (4) - note should have more emphasis on it more distance do you mean?, I'm thinking on stacking with the next note but the current distance between such note and the previous one looks fine to me tbh.
  • 00:14:646 (4) - ^ ^
  • 00:17:237 (1) - why have NC here instead of here? 00:17:782 (3) because I don't NC is for 3 objects only is a good idea, also to add more enphasis to drums.
  • 00:27:328 (4) - you could already know of this technique and this is kinda personal preference but I like to do my waves like this http://puu.sh/vFRxk.jpg mostly because you can better control blankets on each end I can't feel that wave in the song, also such kind of sliders are my favourites :3
  • 00:44:782 (5,6) - have these not overlap and try something like this maybe http://puu.sh/vFRBb.jpg I didn't understand cause your timestamp shows a position while select other notes >.<
  • 01:10:691 (3,4) - also remove overlap on this just to add more variation?
  • 01:14:919 (2,3,4) - maybe overlap these like this http://puu.sh/vFRGP.jpg you should re-check your timestamps.
  • 01:17:237 (2) - there's a strong sound here that you should map instead of having a slider tail on it following instruments here.



Thanks for your mod, really appreciated

Einja wrote:
doing a short mod, have to go somewhere soon ;-; Okie >.<

I think you should put the desc who the diffs were by because I had to look at the last diff a few times before finding out who it was by. Okie I'll do


Thanks for mod, really appreciated.
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Hola, aqui esta el nm. Es un honor poder ayudarte y que me dejaras ayudar

Normal diff

00:54:055 (3,4) - aqui se puede mapear esta voz

screenshot
Image



Insane diff

00:45:328 (1,2,3,4) - creo que estos deberian ser remplazados por un slider. like this
screnshoot
Image



Creo que eso es de mi, perdon si fue poco, pero debo admitirlo, o mi skill es muy bajo para mods o tiene un buen mapset ahi xD. de todas maneras gracias por dejarme modiar
Last edited by Tralen on , edited 1 time in total.
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Hey, M4M from my queue, responding map is https://osu.ppy.sh/s/600942

Normal


  • Perhaps ar 4-4.5, od 3-3.5, hp 3
  • 00:05:937 (2,3) - This may look better if it was less curved
  • 00:09:678 (3) - Blanket ever so slightly off (use 1/8 to see)
  • 00:55:692 (2,3) - Maybe something could be done here since its the start of a kiai and the linear movement from 1 to 2 to 3 could be underwhelming(?) since
  • other places such as 01:04:420 (2,3,4) - are moving slightly different


    Honestly, I don't have anything else, really good diff


Hard



Insane

  • 00:03:693 (5) - Personally i would refrain from using sliders such as these in slow sections where the vocals are very dominant, in my eyes they just don't fit the feeling and would just use curved sliders
  • 00:05:937 (3) - Same as above
  • 00:11:174 (2) - Though this is fine to me since its the wind up to the beginning on the first kiai
  • 00:17:237 (1) - Right now this looks a little odd, its only got a little tiny bottom section, perhaps just moving the anchor point more slightly up and to the right might make this look better, e.g. http://puu.sh/vGnVY/6cd9db8050.jpg
  • 00:28:691 (1,2,3) - Maybe slightly angle these better as the tripple isnt coming straight off the bent part
  • 00:31:691 (8,1) - Personally i wouldnt stack these as they might be a little hard to read
  • 00:42:873 (1,2,3,4) - This is arguably harder than what is in the top diff, maybe using a repeating slider here might work better as this 1/6 comes without warning
  • 01:13:691 (5,1,2) - most of your other overlaps seem to be 1/2 gaps, this might confuse the player at this point

    Really like this diff


Sotarks no Justsu

  • 00:01:449 (1,2) - For the slow intro this is the only time there is an overlap which is seemingly intentional, 00:05:002 (2) - could probs curve this into an overlap to keep it consistent for the slow part
  • 00:26:509 (1) - This wavey slider looks a little weird, seems too curved? might be due to trying to get a wavey slider out of such a small amount of slider length, maybe some other shape might do better
  • 00:38:782 (7,8) - Maybe slightly less curved on both, http://puu.sh/vGoJS/d889d39f34.jpg
  • 00:57:873 (6) - Personally i would make this curved at to reflect on how you mapped the exact same sounding part at 00:18:600 (6) -
  • 01:00:055 (4) - Maybe just a curved or a bent slider would be better than a mixture of both
  • 01:27:600 (1) - Maybe increase SV a little and do some sort of mini slider art than just a wavey slider that you have been doing all map or maybe just make it a spinner like all the other diffs, might increase consistency in the set that way.

    All i really have for this map, its done pretty well


GL with the set, looks good!
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Tralen wrote:
Hola, aqui esta el nm. Es un honor poder ayudarte y que me dejaras ayudar hey no seas tan formal, muchas gracias por el mod bro

Normal diff

00:54:055 (3,4) - aqui se puede mapear esta voz es un pequeño break que decidi darle al mapa como introduccion al Kiai, si te fijas, guarde la misma distancia en todas las diffs.

screenshot
Image



Insane diff

00:45:328 (1,2,3,4) - creo que estos deberian ser remplazados por un slider. like this sonaria igual de bien que mi patron actual, el problema es que estoy guardando consistencia con 00:40:419 (3,4,5,6,7,8) -, estos tipos de sonidos los enfatize con notas para agregar mas variedad al mapa ya que en otras secciones uso slider, como en 00:58:418 (1,2,3) - por ejemplo.
screnshoot
Image



Creo que eso es de mi, perdon si fue poco, pero debo admitirlo, o mi skill es muy bajo para mods o tiene un buen mapset ahi xD. de todas maneras gracias por dejarme modiar Muchas gracias por tu tiempo, enserio lo aprecio mucho, ya que es difícil conseguir mods, sigue modeando y leyendo lo que te responde la gente para que sigas mejorando, también te recomiendo leer mods de personas con experiencia para que mas o menos sepas que buscar en un mod (yo aprendi asi), cosas como estructura, New Combo, Hitsounds y esas cosas, sin mas, espero seguir viéndote en el mundo del modding, cualquier duda, no lo pienses, solo pregúntame y encantado te ayudare


- Rain - wrote:
Hey, M4M from my queue, responding map is https://osu.ppy.sh/s/600942 Okie, I'll do it asap

Normal


  • Perhaps ar 4-4.5, od 3-3.5, hp 3 It's a normal diff afterall and dunno but... maybe I'll add easy, I'm still thinking cause I feel that Normal is already easy to pass, I'll keep in mind and if I don't map easy, I'll put your settings
  • 00:05:937 (2,3) - This may look better if it was less curved ok
  • 00:09:678 (3) - Blanket ever so slightly off (use 1/8 to see) oh wow you are so picky :3 fixed.
  • 00:55:692 (2,3) - Maybe something could be done here since its the start of a kiai and the linear movement from 1 to 2 to 3 could be underwhelming(?) since other places such as 01:04:420 (2,3,4) - are moving slightly different mmm Idk tbh, isn't a linear movement harder than something with curve? is harder at least for me when I play it with HD+DT as is a good prelude of it.


    Honestly, I don't have anything else, really good diff yay, thank you


Hard

  • 00:16:691 (4) - Maybe just a 1/2 slider to follow the vocals closer, however if you want to follow the music more then its fine my first attempt was an 1/2 slider but after some internal discussion with myself ( lol ) I decided to use 1/4 reverse to keep a better spread with the lowest diff, Normal have currently two 1/2 sliders and it will be boring if I do the same thing here, also there is a sound at 00:16:828 - that supports it, so is not a problem, I hope.
  • 00:51:328 (4,5,6) - Perhaps keep the same shape as 00:50:509 (1,2,3) - Ohh I understand, fixed

    I'm not very good at modding hard diffs, sorry :( hey, don't worry, I'm happy cause you spend your time checking my map :)


Insane

  • 00:03:693 (5) - Personally i would refrain from using sliders such as these in slow sections where the vocals are very dominant, in my eyes they just don't fit the feeling and would just use curved sliders I just added a little corner, anyways I'll try to make it more straigh.
  • 00:05:937 (3) - Same as above Okie
  • 00:11:174 (2) - Though this is fine to me since its the wind up to the beginning on the first kiai Thank you, I like it too
  • 00:17:237 (1) - Right now this looks a little odd, its only got a little tiny bottom section, perhaps just moving the anchor point more slightly up and to the right might make this look better, e.g. http://puu.sh/vGnVY/6cd9db8050.jpg ok but just a little bit.
  • 00:28:691 (1,2,3) - Maybe slightly angle these better as the tripple isnt coming straight off the bent part it's on purpose, I really like how does it looks right now
  • 00:31:691 (8,1) - Personally i wouldnt stack these as they might be a little hard to read it isn't hard to read, also I saw that some people like it, I was testing some Karen's maps and I stolen :3
  • 00:42:873 (1,2,3,4) - This is arguably harder than what is in the top diff, maybe using a repeating slider here might work better as this 1/6 comes without warning fuc...ing sucktarks, it will decrease my sr :'( but you are right, I'll change it into reverse as he did
  • 01:13:691 (5,1,2) - most of your other overlaps seem to be 1/2 gaps, this might confuse the player at this point it's totally visible, I like how does it looks tbh

    Really like this diff Thank you very much!!


GL with the set, looks good!


Thanks for your time.
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m4m

normal

00:30:328 (3,1) - improvable ds
00:30:873 (1,2,3) - make curve? https://puu.sh/vGtgD.png
00:41:782 (1) - missing hitsound at tail, refer to 00:46:146 (1) -

hard

00:52:964 (4,5) - burf DS, or add NC at (5). not fan of changing rhythm suddenly at same DS, without NC.
00:31:146 (2,3,4,5) - personally, 1/4 slider + triplet is kinda so hard rhythm, i think.
addtionally, these triplet circle is only one in this diff. you can make more easier rhythm tho.

insane

00:22:691 (1,2) - swap nc looks better imo.
00:49:419 (1,2) - 1/4 slider as drum?
00:53:509 (1,2) - i think these note pretty hard one, than others, if consider to overall diffculty.
cuz u didn't use any 1/2 circle jump, but it's so large, even if these note are just two notes.
01:08:508 (3) - missing hitsound

Sotarks

01:12:328 (1) - i think this note is only different with others, cuz mainly rhythm was followed to vocal.

sorry short mod, but it's enough fine on my eyes.
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Lami wrote:
m4m

normal

00:30:328 (3,1) - improvable ds Okay
00:30:873 (1,2,3) - make curve? https://puu.sh/vGtgD.png Okay
00:41:782 (1) - missing hitsound at tail, refer to 00:46:146 (1) - ops

hard

00:52:964 (4,5) - burf DS, or add NC at (5). not fan of changing rhythm suddenly at same DS, without NC. I choose NC
00:31:146 (2,3,4,5) - personally, 1/4 slider + triplet is kinda so hard rhythm, i think.
addtionally, these triplet circle is only one in this diff. you can make more easier rhythm tho. it is supossed to keep consistency with 01:10:419 (9,1,2) - but drums at 00:31:555 - are prominent, considering the BPM I think is fine for a Hard diff, anyways I'll keep in mind and ask for BNs before qualify to be sure, thanks for the suggestion.

insane

00:22:691 (1,2) - swap nc looks better imo. mm I'm not sure tbh, cause it's enphasizing the high vocal pitch plus there is a stack pattern, I think is fine as it is now
00:49:419 (1,2) - 1/4 slider as drum? intensity is decreasing and I wanna show it, I'll keep this now
00:53:509 (1,2) - i think these note pretty hard one, than others, if consider to overall diffculty.
cuz u didn't use any 1/2 circle jump, but it's so large, even if these note are just two notes. I understand your point, I made a jump pretty similar at 00:31:964 (1,2) - but if there are 2 notes things are more complicated, okie reduced distance a bit.
01:08:508 (3) - missing hitsound ops x2

sorry short mod, but it's enough fine on my eyes.


Thank you, very helpful
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