This is a BSS beatmap submission. Click here to view full beatmap information.
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Rhythm Incarnate
932 posts
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This beatmap was submitted using in-game submission on 2017年10月8日 at 20:10:55

Artist: T.M.Revolution
Title: RAIMEI (Thunderbolt Fantasy Tourikenyuuki OP ver.)
Source: Thunderbolt Fantasy 東離劍遊紀
Tags: サンダーボルトファンタジー トウリケンユウキ 西川 貴教 Takanori Nishikawa 霹靂布袋劇 opening Regraz Kibbleru
BPM: 180
Filesize: 3107kb
Play Time: 01:29
Difficulties Available:

Download: T.M.Revolution - RAIMEI (Thunderbolt Fantasy Tourikenyuuki OP ver.)
Information: Scores/Beatmap Listing
---------------
| 蓑 | 天 | 遊 | 狂 |
| 衣 | 地 | 人 | 風 |
| 褪 | 滂 | 浪 | 暴 |
| 盡 | 沱 | 迹 | 雨 |
| 任 | 如 | 步 | 催 |
| 濁 | 何 | 不 | 紙 |
| 流 | 渡 | 休 | 傘 |
| 。 | , | 。 | , |


BG SOURCE
Last edited by Frey on , edited 47 times in total.
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Rhythm Incarnate
1,229 posts
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No kudosu yet.
神馬破開坑,無法抗拒
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Combo Commander
406 posts
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No kudosu yet.
no kds
想了想节奏要不这样?因为现在变成只有kiai一开始的4小节没跟vocal了,显得不统一
collapsed text
Code:
200,372,8344,6,0,L|254:363,1,50
348,378,8844,2,0,P|347:334|313:285,1,100
271,262,9344,2,0,L|278:200,1,50
286,162,9678,1,0,0:0:0:0:
384,178,10011,1,0,0:0:0:0:
481,204,10344,2,0,L|495:323,1,100
396,374,11011,6,0,P|363:377|338:360,1,50
271,305,11511,2,0,L|154:325,1,100
155,368,12011,2,0,L|92:357,1,50
55,354,12344,1,0,0:0:0:0:
16,261,12678,1,0,0:0:0:0:
69,176,13011,2,0,P|112:176|167:224,1,100
234,271,13678,6,0,L|291:261,1,50
313,357,14178,2,0,L|430:338,1,100
458,358,14678,2,0,L|465:296,1,50
473,259,15011,1,0,0:0:0:0:
486,159,15344,2,0,P|438:159|384:129,1,100
308,80,16011,1,0,0:0:0:0:
252,163,16344,5,0,0:0:0:0:
285,257,16678,1,0,0:0:0:0:
187,236,17011,2,0,P|154:199|149:150,1,100
205,67,17678,2,0,P|154:48|90:64,1,100
70,84,18178,1,0,0:0:0:0:
30,116,18344,2,0,P|34:184|42:232,1,100
83,305,19011,6,0,P|143:289|231:341,1,150
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Beatmap Nominator
2,588 posts
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No kudosu yet.
Sorry for late!
I am planning to copy hitsounds from your diffs xd
Code:
Code:
osu file format v14

[General]
AudioFilename: T.M.Revolution - RAIMEI (Thunderbolt Fantasy  ver.)~1.mp3
AudioLeadIn: 0
PreviewTime: 54844
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:RAIMEI (Thunderbolt Fantasy Tourikenyuuki OP ver.)
TitleUnicode:RAIMEI (Thunderbolt Fantasy 東離劍遊紀 OP ver.)
Artist:T.M.Revolution
ArtistUnicode:T.M.Revolution
Creator:Frey
Version:Regraz's Hard
Source:Thunderbolt Fantasy 東離劍遊紀
Tags:サンダーボルトファンタジー トウリケンユウキ 西川 貴教 Takanori Nishikawa 霹靂布袋劇 opening
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5.7
CircleSize:3.8
OverallDifficulty:6
ApproachRate:7.3
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"58291453_p1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
345,333.333333333333,4,2,1,70,1,0
7011,-100,4,2,1,55,0,0
7678,-100,4,2,1,65,0,0
8344,-100,4,2,1,70,0,0
27011,-100,4,2,0,65,0,0
28344,-100,4,2,1,70,0,0
55011,-100,4,2,1,70,0,1
84344,-100,4,2,1,70,0,0


[Colours]
Combo1 : 17,254,176
Combo2 : 173,255,95
Combo3 : 255,88,100
Combo4 : 255,94,55

[HitObjects]
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127,179,2178,2,0,L|43:187,2,70
196,237,2678,2,0,P|189:284|205:323,2,70
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344,168,3678,2,0,L|434:184,1,70
473,112,4011,1,0,0:0:0:0:
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268,65,10178,1,0,0:0:0:0:
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76,317,25511,1,0,0:0:0:0:
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180,40,26178,1,0,0:0:0:0:
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102,293,32011,1,0,0:0:0:0:
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223,272,34678,2,0,L|300:269,1,70
365,324,35011,5,0,0:0:0:0:
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209,344,36011,1,0,0:0:0:0:
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408,358,42844,1,0,0:0:0:0:
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421,94,43511,1,0,0:0:0:0:
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160,103,44178,1,0,0:0:0:0:
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471,270,45678,6,0,P|491:175|445:124,1,140
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200,80,51011,6,0,L|289:69,2,70
137,146,51511,2,0,L|48:135,2,70
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76,188,87511,1,0,0:0:0:0:
111,104,87678,5,0,0:0:0:0:
User avatar
Rhythm Incarnate
932 posts
Offline
Regraz wrote:
Sorry for late!
I am planning to copy hitsounds from your diffs xd


Sure :)
User avatar
Star Shooter
183 posts
Offline
Earned 2 kudosu.
Hi, from my queue

Kibb's Extra
  • 00:00:178 (1,2,3) - Maybe make it a repeat slider since you did it in the ending anyway and players will hate you less (source: am player).
  • 00:17:844 (2) - I don't think the slider really fits, 00:18:011 is a much stronger sound than 00:17:844, on that account the high spacing towards it also seems off. 00:18:344 (1) - would seem like a much better option for a slider if you don't want this to be all circles.
  • 00:22:344 (5,6) - Slightly less spacing maybe, seems a bit overemphasized otherwise
  • 00:26:178 (2,3) - spacing seems really low considering how hype the vocals get, even if you're not primarily emphasizing the vocals I don't see a reason for it to get lower here.
  • 01:13:678 (1) - 1/2 slider + circle seems like the better rhythm choice since the held vocal distinctly ends on the red tick
  • 01:15:511 (4) - 01:15:678 seems in no way less important than the previously mapped sounds, would be better to continue the jump pattern for one more tick imo, and maybe have a slider start on 01:15:678 instead, or stack it with the next two. Having a 1/2 stack and a 1/4 stack directly after each other could also easily lead to confusion otherwise.


Insane
  • 00:00:178 (1,2,3) - again you could make players hate you less by making it a repeat slider since you did that in the end anyways
  • 00:11:678 (3,4,5,6) - In similar parts elsewhere you've always emphasized the ticks with vocals more, and the large spacing towards (3) seems a bit out of place anyway. Maybe put (3) where (4) is now and then work out the rest of the pattern from there. If you move (6) this would also allow you to put the same emphasis on 00:12:344 (1) - as you did on the two sliders after it, as it is that's kinda lost since there's no flow break and the spacing is also very low.
  • 00:18:178 (3,4) - Spacing seems too low compared to 00:17:511 (5,1) - considering this is as if not more intense
  • 00:56:178 (6,1) - Why is this spacing so low?
  • 01:18:344 (3,4) - The strong sound here is on (3), not on (4), so the spacing seems unfitting.
  • 01:24:344 (1,2,3,4,5,6,7,8) - Your emphasis here is completely different from 00:27:011 (1,2,3,4,5,6,7,8) - , they should follow the same general idea since it's pretty much the exact same, even the lyrics are the same as far as I can tell.


Regraz's Hard
  • 00:30:844 (1) - Maybe curve it a bit less, it really stands out among the generally less curved sliders everywhere else, and the transition angle to the next slider is also slightly awkward imo.


Seems solid overall, Good Luck! :)
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Slider Savant
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hello NM~
sorry for late mod


Insane
00:11:344 (2)Inconsistent spacing
00:12:011 (5)same
00:23:678 (4,5,6,7) I would NC for emphasis here but thats just my opinion
00:27:344 (3,4)Not the prettiest flow here, and instead of what u did now i feel that 1,2,3,4 should be a group of notes and 5,6,7,8 be another
00:42:678 (4) Inconsistent spacing with prev slider
00:49:844 (3,4) Rotating it by a bit clockwise like this (http://i.imgur.com/l1Fup4l.jpg) has better and more consistent angle emphasis in this section
01:09:011 (3,4,5,6) lol this spacing is too weak considering its kiai
01:11:344 (3,4) this too


Kibb's Extra
00:12:344 (1,2)3/4 slider than 1/2..??
00:16:344 (1,2,3)spacing of these 3 sliders is a bit too small here
00:26:178 (2,3,4,5)same, maybe ctrl g the sliders and put (4) in somewhere appropriate? (http://i.imgur.com/UQNI2nR.jpg)
00:30:678 (5,1) if ur increasing the spacing a bit for emphasis for the higher note then why not do the same for the rest lol
00:33:678 (1,2,3,4,5) not really fun to play cuz this part is more intense but there is no spacing variation, but somehow u did it for 00:39:011
00:59:011 (1,2,1,2,1,2,1,2) dam i really like this, also 01:10:011
01:17:344 (4)rotating clockwise by 10-20 plays a bit better

i cant get this song off my head
plus the map is really nice too so have a free star
good luck~~
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Rhythm Incarnate
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LwL wrote:
Hi, from my queue
Insane
  • 00:00:178 (1,2,3) - again you could make players hate you less by making it a repeat slider since you did that in the end anyways sure
  • 00:11:678 (3,4,5,6) - In similar parts elsewhere you've always emphasized the ticks with vocals more, and the large spacing towards (3) seems a bit out of place anyway. Maybe put (3) where (4) is now and then work out the rest of the pattern from there. If you move (6) this would also allow you to put the same emphasis on 00:12:344 (1) - as you did on the two sliders after it, as it is that's kinda lost since there's no flow break and the spacing is also very low. to me, stacking 3 on 4 feels the same as the original one... yeah
  • 00:18:178 (3,4) - Spacing seems too low compared to 00:17:511 (5,1) - considering this is as if not more intense fixed
  • 00:56:178 (6,1) - Why is this spacing so low? it could be low and it's not a problem. If there must be a jump when there is a white tick,
    it would be boring to map it.

  • 01:18:344 (3,4) - The strong sound here is on (3), not on (4), so the spacing seems unfitting. fixed
  • 01:24:344 (1,2,3,4,5,6,7,8) - Your emphasis here is completely different from 00:27:011 (1,2,3,4,5,6,7,8) - , they should follow the same general idea since it's pretty much the exact same, even the lyrics are the same as far as I can tell. ...wouldn't it be boring if the emphasis is the same? I mean,
    yeah, it's an Insane, why we couldn't have some casual things in limit so that players won't expect every part you mapped?



Seems solid overall, Good Luck! :)


Faygor wrote:
hello NM~
sorry for late mod


Insane
00:11:344 (2)Inconsistent spacing
00:12:011 (5)same in this part, Symmetry>spacing to me
00:23:678 (4,5,6,7) I would NC for emphasis here but thats just my opinion nice one
00:27:344 (3,4)Not the prettiest flow here, and instead of what u did now i feel that 1,2,3,4 should be a group of notes and 5,6,7,8 be another yeah, but I would keep that for now cuz I think it's fun to play...
00:42:678 (4) Inconsistent spacing with prev slider ummm. symmetry first? I guess
00:49:844 (3,4) Rotating it by a bit clockwise like this (http://i.imgur.com/l1Fup4l.jpg) has better and more consistent angle emphasis in this section but it doesn't look very nice to me...
01:09:011 (3,4,5,6) lol this spacing is too weak considering its kiai sure
01:11:344 (3,4) this too umm I can't think up a better solution to fix this for now.. so just keep it for a while/


i cant get this song off my head
plus the map is really nice too so have a free star
good luck~~



Sorry for being late.. yeah, thanks for your mod! :)
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Beat Clicker
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Hello from my modding queue! I'll do my best at trying to mod this >~<

Kibb's Extra
OwO Kibbleru? Don't hate me after this <3
00:05:678 (1) - To keep with the symmetrical mapping you have for this starting section, I would have kept this as a linear slider. Yes, this is still technically symmetrical as each half is a curve in opposing directions, but it's not really true symmetry. Only real issue with doing this is that it might not be very interesting to play. Also note that it wouldn't even be true symmetry even if the middle of the slider was mapped to the very middle of the screen, since you need a 2-step transformation to create an identical piece.
00:09:678 (1) - This slider could keep the previous jumps' declining height and it'd still play well into the next slider. This should just play a bit nicer since you get the player used to this movement from the jumps. I personally also think this looks a bit nicer, correct me if I'm wrong. That and, assuming you don't follow subtly-curved slider shapes, you would create a near perfect corner shape which would play pretty nicely from my past experiences.
This might seem contradictory, but I feel like 00:20:678 (2,3) should join up with eachother. Hear me out, it plays fine as is, I just think this works better given then the end of the first slider and beginning of the second are mapped to the same little part of the vocals. This might all be wrong, but I think it'd be an interesting thing to consider.
00:27:011 to 00:28:344 . You've not mapped anything here, and I can see why. My argument is that you could map this with a combination of linear 1/2 or 1/4 sliders with jumps toward the end to keep the emphasis on 00:28:344 (1) . This is entirely preferential, and could be done in many different ways, but I feel like this bit of the music is interesting, and that something should be done with it. If you do play around with this, I found using 1/4 sliders on blue ticks to work pretty well. One concern is this probably wouldn't play nicely with the rest of your map .3.

Not really anything else worth considering changing. Well mapped, as expected from an experienced mapper. Not a huge worry if none of this matters to you, just ensure I don't get the kudosu if it is useless.


It's a really decent mapset from the few ones I played, so I have high hopes for this getting ranked. Pretty good song and some good mappers, wish you guys good luck!
If I can help in anyway in the future feel free to pm me ingame or on the forums, or maybe reven repost to the queue if you thought the mod was even remotely noteworthy, though I don't really think its that much of a mod, 4 suggestions. Any pointers on what and how I could mod would be great!
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Star Shooter
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Hello from my queue!
started: 10:10am

EASY


A few objects sneak outside the playing field! Just my opinion but I think it looks hella disgusting when objects fall outside the playing field.
00:04:344 (1) - I think this slider would be better if we made it curve upward (take middle node and push it down a bit).
00:07:011 (3) - Unless this was the specific shape you wanted, use 3 notes instead. It is not perfectly symmetrical.
Oh the horror
Image

00:08:344 (1) - It would be cool if we placed red nodes where the syllables can be heard. So a red node at 00:08:511 and 00:08:844 although I'm unsure what shape you could make so it's not that important I guess.
00:09:678 (2) - Not symmetrical. (?°□°)?? ┻━┻
00:11:011 (4) - I think this slider would be great if it was a double red node one.
00:13:678 (1) - Not symmetrical. (?°□°)?? ┻━┻ I'm beginning to notice a pattern here. Either I'm being super nitpicky or you don't care how they look. Either way, it's fine, I just think making sure all the fine details are in order can really make a map stand out. I will not mention any more of these minor symmetry problems because at this rate I'd probably time stamp every slider LOL. You understand what I'm trying to say though so that's good enough.
00:13:678 (1) - Line it up so it's straight with the orange-5 and orange-6?
00:35:011 (1) - Is there a particular reason why this slider isn't just perfectly straight? A slight bend is more appalling than appealing in my opinion.
<<BLANKET CHECK>>
00:25:344 (2,3) - Fix blanket so it matches this one 00:21:344 (4,5).
01:10:678 (6,1) - Make blanket a little bit better? I'm okay with this one actually but I think the blanket could be a tiny bit more curved.
Overall: Nice map. No further comments.

Normal


Same as Easy, some objects are bordering the edge of the playing field. I don't think it looks nice.
00:51:011 (1) - NC for 4 objects?
01:02:344 (5) - Nudge down a bit so it's parallel with red-4?
01:12:844 - Place circle here, delete red-6. Goes well with music and is consistent with what you've mapped so far.
Overall: Not much to say, it looks fine to me.

HARD


I think AR8 suits the song and map better than AR7.3.
00:33:011 (3) - Push this to the right a bit, feels a bit uncomfortable to play where it currently sits.
00:58:678 (3,1) - DS here is 2.00x. 01:09:345 (5,1) - DS here is 1.30x. Since these two parts are the same I think both of their patterns should be similar.
Overall: Very nice map. I liked it.

INSANE


I spent a good while looking at this and I just couldn't find anything that bothered me significantly. It played very nicely for me.
00:27:011 (1,2,3,4,5,6,7,8) - As a suggestion, I feel like wider/harder jumps here would be more fitting. Spacing feels a bit constricting but like I said, it doesn't really bother me that much.
01:20:344 (1,2,3,4) - I think two reverse sliders here fits better with that synth that plays. That "sparkling" sound. 00:23:011 (1,2,3) - is the same sound but mapped slightly differently, just bringing that to your attention.
Overall: I thought this difficulty was pretty good. Sorry, couldn't help much for this difficulty.
finished 1:29pm
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Rhythm Incarnate
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Botan wrote:
Hello from my queue!
started: 10:10am

EASY


A few objects sneak outside the playing field! Just my opinion but I think it looks hella disgusting when objects fall outside the playing field.
00:04:344 (1) - I think this slider would be better if we made it curve upward (take middle node and push it down a bit). fixed
00:07:011 (3) - Unless this was the specific shape you wanted, use 3 notes instead. It is not perfectly symmetrical.fixed
00:08:344 (1) - It would be cool if we placed red nodes where the syllables can be heard. So a red node at 00:08:511 and 00:08:844 although I'm unsure what shape you could make so it's not that important I guess. yeah..seems not so necessary
00:09:678 (2) - Not symmetrical. (?°□°)?? ┻━┻ umm, players won't notice that, cuz they won't play it in edit mode
00:11:011 (4) - I think this slider would be great if it was a double red node one. fine, but I think it would be better if we curve it more
00:13:678 (1) - Not symmetrical. (?°□°)?? ┻━┻ I'm beginning to notice a pattern here. Either I'm being super nitpicky or you don't care how they look. Either way, it's fine, I just think making sure all the fine details are in order can really make a map stand out. I will not mention any more of these minor symmetry problems because at this rate I'd probably time stamp every slider LOL. You understand what I'm trying to say though so that's good enough.
trust me players won't notice such thing when they are playing this difficulty
00:13:678 (1) - Line it up so it's straight with the orange-5 and orange-6? fixed
00:35:011 (1) - Is there a particular reason why this slider isn't just perfectly straight? A slight bend is more appalling than appealing in my opinion. no, however I guess I was boring to make straight slider as always
<<BLANKET CHECK>>
00:25:344 (2,3) - Fix blanket so it matches this one 00:21:344 (4,5). ah, they aren't in the same length
01:10:678 (6,1) - Make blanket a little bit better? I'm okay with this one actually but I think the blanket could be a tiny bit more curved. lazy to make dozens of notes for blanket...
Overall: Nice map. No further comments. thanks

Normal


Same as Easy, some objects are bordering the edge of the playing field. I don't think it looks nice. actually, ppl start to use wider screen to play games... somehow things close to the edge on the left or right is barely safe. I've checked it, I don't see anything out of the edge... so yeah, I won't change but thanks..
00:51:011 (1) - NC for 4 objects? fixed
01:02:344 (5) - Nudge down a bit so it's parallel with red-4? didn't mean to make that.
01:12:844 - Place circle here, delete red-6. Goes well with music and is consistent with what you've mapped so far. fixed
Overall: Not much to say, it looks fine to me.

INSANE


I spent a good while looking at this and I just couldn't find anything that bothered me significantly. It played very nicely for me.
00:27:011 (1,2,3,4,5,6,7,8) - As a suggestion, I feel like wider/harder jumps here would be more fitting. Spacing feels a bit constricting but like I said, it doesn't really bother me that much. umm, yeah you're right, I will keep that for next suggestion
01:20:344 (1,2,3,4) - I think two reverse sliders here fits better with that synth that plays. That "sparkling" sound. 00:23:011 (1,2,3) - is the same sound but mapped slightly differently, just bringing that to your attention. yeah I realize it when you bring it up... but in Extra, kibb didn't make the stream as well so there is no much need to make a stream in lower difficulty
Overall: I thought this difficulty was pretty good. Sorry, couldn't help much for this difficulty.
finished 1:29pm


Thanks for your mod! :)
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Rhythm Incarnate
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Denied kudosu.
Lab Mod!
Results given in [x, y] formats


Easy
Object at 00:23:678 - should be placed at: [23, 311] currently at: [24, 312] to move in line with slider


Insane
Object at 00:09:511 - should be placed at: [314, 233] currently at: [318, 236] to blanket slider body
Object at 00:30:511 - should be placed at: [186, 258] currently at: [188, 260] to blanket slider body
Object at 00:34:678 - should be placed at: [395, 295] currently at: [396, 296] to move in line with slider
Object at 00:34:928 - should be placed at: [378, 171] currently at: [376, 172] to move in line with slider
Object at 00:35:011 - should be placed at: [378, 171] currently at: [376, 172] to move in line with slider
Object at 00:38:844 - should be placed at: [254, 286] currently at: [256, 288] to blanket slider body
Object at 00:40:011 - should be placed at: [79, 226] currently at: [80, 227] to move in line with slider
Object at 00:48:344 - should be placed at: [254, 267] currently at: [255, 268] to move in line with slider
Object at 00:48:344 - should be placed at: [257, 268] currently at: [255, 268] to move in line with slider
Object at 00:49:344 - should be placed at: [311, 71] currently at: [312, 72] to move in line with slider
Object at 00:50:178 - should be placed at: [169, 131] currently at: [168, 132] to move in line with slider
Object at 00:50:344 - should be placed at: [154, 39] currently at: [152, 40] to move in line with slider
Object at 00:53:511 - should be placed at: [379, 343] currently at: [380, 344] to move in line with slider
Object at 00:53:678 - should be placed at: [361, 207] currently at: [360, 208] to move in line with slider
Object at 00:54:594 - should be placed at: [119, 154] currently at: [119, 152] to move in line with slider
Object at 01:11:178 - should be placed at: [402, 246] currently at: [400, 248] to blanket slider body


Kibb's Extra
Object at 00:12:678 - should be placed at: [420, 278] currently at: [421, 277] to move in line with slider
Object at 00:23:678 - should be placed at: [481, 191] currently at: [482, 189] to move in line with slider
Object at 00:25:011 - should be placed at: [367, 371] currently at: [368, 372] to move in line with slider
Object at 00:28:678 - should be placed at: [424, 231] currently at: [422, 232] to move in line with slider
Object at 00:32:178 - should be placed at: [406, 184] currently at: [407, 185] to move in line with slider
Object at 00:32:261 - should be placed at: [406, 184] currently at: [407, 185] to move in line with slider
Object at 00:32:344 - should be placed at: [406, 184] currently at: [407, 185] to move in line with slider
Object at 00:44:844 - should be placed at: [249, 148] currently at: [250, 149] to move in line with slider
Object at 01:13:344 - should be placed at: [230, 156] currently at: [231, 157] to move in line with slider
Object at 01:13:511 - should be placed at: [230, 156] currently at: [231, 157] to move in line with slider
Object at 01:18:178 - should be placed at: [447, 194] currently at: [450, 193] to blanket slider body
Object at 01:24:011 - should be placed at: [491, 93] currently at: [491, 91] to move in line with slider
Object at 01:24:178 - should be placed at: [491, 93] currently at: [491, 91] to move in line with slider


Normal
Object at 01:01:678 - should be placed at: [141, 263] currently at: [140, 264] to move in line with slider


Regraz's Hard
Object at 00:13:011 - should be placed at: [291, 265] currently at: [292, 264] to move in line with slider
Object at 00:22:678 - should be placed at: [141, 218] currently at: [142, 219] to move in line with slider
Object at 00:23:011 - should be placed at: [141, 218] currently at: [142, 219] to move in line with slider
Object at 01:01:678 - should be placed at: [343, 253] currently at: [342, 249] to blanket slider body
Object at 01:10:345 - should be placed at: [220, 118] currently at: [220, 120] to move in line with slider
Object at 01:13:678 - should be placed at: [26, 160] currently at: [27, 161] to move in line with slider
Object at 01:20:012 - should be placed at: [369, 164] currently at: [370, 165] to move in line with slider
Object at 01:20:345 - should be placed at: [369, 164] currently at: [370, 165] to move in line with slider

I hope I didn't malfunction! C:
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Beatmap Nominator
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No kudosu yet.
00:58:678 (3,1) - DS here is 2.00x. 01:09:345 (5,1) - DS here is 1.30x. Since these two parts are the same I think both of their patterns should be similar.
Slider has leniency so I think it is okay.
other fixed!

@Arphimigon: that's too Nazi tbh


Code:
Code:
osu file format v14

[General]
AudioFilename: T.M.Revolution - RAIMEI (Thunderbolt Fantasy  ver.)~1.mp3
AudioLeadIn: 0
PreviewTime: 54844
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:RAIMEI (Thunderbolt Fantasy Tourikenyuuki OP ver.)
TitleUnicode:RAIMEI (Thunderbolt Fantasy 東離劍遊紀 OP ver.)
Artist:T.M.Revolution
ArtistUnicode:T.M.Revolution
Creator:Frey
Version:Regraz's Hard
Source:Thunderbolt Fantasy 東離劍遊紀
Tags:サンダーボルトファンタジー トウリケンユウキ 西川 貴教 Takanori Nishikawa 霹靂布袋劇 opening Regraz Kibbleru
BeatmapID:1306812
BeatmapSetID:607392

[Difficulty]
HPDrainRate:5.7
CircleSize:3.8
OverallDifficulty:6
ApproachRate:7.3
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"58291453_p1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
345,333.333333333333,4,1,1,70,1,0
7011,-100,4,1,1,55,0,0
7678,-100,4,1,1,65,0,0
8344,-100,4,1,1,70,0,0
27011,-100,4,2,0,65,0,0
28344,-100,4,1,1,70,0,0
53678,-100,4,1,1,55,0,0
54344,-100,4,1,1,65,0,0
55011,-100,4,1,1,70,0,1
84344,-100,4,2,0,65,0,0
85844,-100,4,1,0,65,0,0
89011,-100,4,2,0,20,0,0


[Colours]
Combo1 : 17,254,176
Combo2 : 173,255,95
Combo3 : 255,88,100
Combo4 : 255,94,55

[HitObjects]
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127,179,2178,2,0,L|43:187,2,70,4|0|0,0:2|0:0|0:0,0:0:0:0:
196,237,2678,2,0,P|189:284|205:323,2,70,4|0|0,0:2|0:0|0:0,0:0:0:0:
287,239,3178,2,0,P|294:286|278:325,2,70,4|0|0,0:2|0:0|0:0,0:0:0:0:
344,168,3678,2,0,L|434:184,1,70,2|2,0:2|0:2,0:0:0:0:
473,112,4011,1,2,0:2:0:0:
293,83,4344,6,0,L|302:7,2,70,4|0|0,0:2|0:0|0:0,0:0:0:0:
203,101,4844,2,0,L|212:25,2,70,4|0|0,0:2|0:0|0:0,0:0:0:0:
144,170,5344,2,0,P|90:164|63:168,1,70,4|0,0:2|0:0,0:0:0:0:
21,240,5678,1,4,0:0:0:0:
439,58,6678,6,0,L|356:48,1,70,0|0,0:0|3:0,0:0:0:0:
298,107,7011,6,0,P|199:92|128:165,1,210,0|0,0:0|0:0,0:0:0:0:
100,252,7678,2,0,L|11:240,1,70,0|0,0:0|0:0,0:0:0:0:
55,341,8011,2,0,L|124:331,1,70,0|0,0:0|0:0,0:0:0:0:
189,267,8344,5,4,0:0:0:0:
250,332,8511,2,0,P|306:317|341:322,1,70,0|8,0:0|0:0,0:0:0:0:
401,353,8844,2,0,L|501:344,1,70,0|0,0:0|0:0,0:0:0:0:
491,257,9178,1,0,0:0:0:0:
439,182,9344,2,0,P|431:127|442:100,1,70,8|0,0:0|0:0,0:0:0:0:
483,36,9678,6,0,L|321:12,1,140,0|8,0:0|0:0,0:0:0:0:
268,65,10178,1,0,0:0:0:0:
189,19,10344,2,0,L|50:39,1,140,0|8,0:0|0:0,0:0:0:0:
41,130,10844,1,0,0:0:0:0:
122,170,11011,5,0,0:0:0:0:
122,170,11178,2,0,P|119:223|127:254,1,70,0|8,0:0|0:0,0:0:0:0:
206,273,11511,2,0,P|210:238|206:203,1,70,0|0,0:0|0:0,0:0:0:0:
235,117,11844,1,0,0:0:0:0:
316,76,12011,2,0,L|414:82,1,70,8|0,0:0|0:0,0:0:0:0:
456,138,12344,6,0,P|466:219|457:251,1,105,2|0,0:2|2:0,0:0:0:0:
442,282,12678,2,0,L|306:267,1,105,10|0,0:2|2:0,0:0:0:0:
292,264,13011,2,0,P|282:325|292:363,1,70,2|0,0:2|0:0,0:0:0:0:
366,367,13344,1,8,0:0:0:0:
191,315,13678,5,4,0:0:0:0:
115,365,13844,2,0,L|24:370,1,70,0|8,0:0|0:0,0:0:0:0:
39,277,14178,2,0,L|108:273,1,70,0|0,0:0|0:0,0:0:0:0:
155,194,14511,1,0,0:0:0:0:
78,144,14678,2,0,P|73:100|80:63,1,70,8|0,0:0|0:0,0:0:0:0:
147,17,15011,6,0,L|306:30,1,140,0|8,0:0|0:0,0:0:0:0:
356,86,15511,1,0,0:0:0:0:
422,23,15678,2,0,P|477:70|466:152,1,140,0|8,0:0|0:0,0:0:0:0:
403,187,16178,1,0,0:0:0:0:
485,223,16344,6,0,L|489:295,1,70,2|0,0:2|0:0,0:0:0:0:
411,342,16678,2,0,L|407:272,1,70,10|0,0:2|0:0,0:0:0:0:
317,290,17011,2,0,B|274:282|274:282|210:293|210:293|163:288,1,140,2|8,0:2|0:0,0:0:0:0:
104,237,17511,1,0,0:0:0:0:
181,189,17678,6,0,L|271:196,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
112,128,18178,1,0,0:0:0:0:
164,53,18344,2,0,P|249:48|305:105,1,140,0|8,0:0|0:0,0:0:0:0:
368,126,18844,1,0,0:0:0:0:
444,77,19011,6,0,P|408:150|462:207,1,140,4|8,0:0|0:0,0:0:0:0:
483,271,19511,1,0,0:0:0:0:
437,349,19678,2,0,B|407:323|407:323|289:348,1,140,0|8,0:0|0:0,0:0:0:0:
227,301,20178,1,0,0:0:0:0:
152,352,20344,6,0,P|85:328|75:240,1,140,0|8,0:0|0:0,0:0:0:0:
51,176,20844,1,0,0:0:0:0:
116,112,21011,2,0,L|285:123,1,140,0|8,0:0|0:0,0:0:0:0:
326,63,21511,1,0,0:0:0:0:
407,104,21678,6,0,P|386:171|406:209,1,105,0|0,0:0|0:0,0:0:0:0:
433,230,22011,2,0,L|347:224,1,70,8|0,0:0|0:0,0:0:0:0:
286,274,22344,2,0,P|234:278|202:266,1,70,0|0,0:0|0:0,0:0:0:0:
142,219,22678,1,8,0:0:0:0:
74,279,22844,1,0,0:0:0:0:
142,219,23011,6,0,L|131:134,1,70,0|0,0:0|0:0,0:0:0:0:
232,96,23344,2,0,L|223:189,1,70,8|0,0:0|0:0,0:0:0:0:
296,224,23678,2,0,P|345:233|372:231,1,70,0|0,0:0|0:0,0:0:0:0:
436,176,24011,1,8,0:0:0:0:
436,176,24178,1,0,0:0:0:0:
491,247,24344,6,0,P|481:349|436:358,1,140,4|8,0:0|0:0,0:0:0:0:
376,322,24844,1,0,0:0:0:0:
293,361,25011,2,0,L|141:367,1,140,0|8,0:0|0:0,0:0:0:0:
76,317,25511,1,0,0:0:0:0:
148,261,25678,6,0,B|155:213|155:213|137:100,1,140,4|8,0:0|0:0,0:0:0:0:
180,40,26178,1,0,0:0:0:0:
252,94,26344,2,0,B|245:142|245:142|259:232,1,140,0|8,0:0|0:0,0:0:0:0:
348,211,26844,1,0,0:0:0:0:
431,246,27011,5,0,0:0:0:0:
204,148,28344,6,0,P|208:91|198:60,2,70,4|0|8,0:2|0:0|0:0,0:0:0:0:
308,148,28844,2,0,P|304:91|314:60,2,70,4|0|8,0:2|0:0|0:0,0:0:0:0:
385,196,29344,2,0,L|387:295,1,70,4|0,0:2|0:0,0:0:0:0:
445,336,29678,6,0,B|392:316|392:316|358:343|295:330,1,140,4|8,0:0|0:0,0:0:0:0:
247,269,30178,1,0,0:0:0:0:
177,327,30344,2,0,L|90:333,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
243,264,30844,6,0,P|270:208|232:131,1,140
168,88,31344,2,0,L|76:96,1,70,8|0,0:0|0:0,0:0:0:0:
34,160,31678,2,0,P|39:227|57:253,1,70,0|0,0:0|0:0,0:0:0:0:
102,293,32011,1,8,0:0:0:0:
283,296,32344,6,0,L|368:278,1,70,0|0,0:0|0:0,0:0:0:0:
407,354,32678,2,0,L|482:367,1,70,8|0,0:0|0:0,0:0:0:0:
484,275,33011,2,0,P|499:196|485:119,1,140,0|8,0:0|0:0,0:0:0:0:
410,95,33511,1,0,0:0:0:0:
334,149,33678,6,0,L|174:123,1,140,4|8,0:2|0:0,0:0:0:0:
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365,324,35011,5,0,0:0:0:0:
420,251,35178,2,0,P|427:208|421:170,2,70,0|8|0,0:0|0:0|0:0,0:0:0:0:
365,324,35678,2,0,P|312:316|282:320,1,70,0|0,0:0|0:0,0:0:0:0:
209,344,36011,1,8,0:0:0:0:
120,322,36178,6,0,B|83:309|83:309|105:193,1,140,0|0,0:0|0:0,0:0:0:0:
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365,14,38011,2,0,L|457:26,1,70,8|0,0:0|0:0,0:0:0:0:
447,113,38344,2,0,P|439:153|451:186,1,70,0|0,0:0|0:0,0:0:0:0:
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299,193,40011,2,0,P|307:146|299:121,1,70,4|0,0:2|0:0,0:0:0:0:
221,79,40344,2,0,L|68:102,1,140,4|8,0:2|0:0,0:0:0:0:
22,31,40844,1,0,0:0:0:0:
82,99,41011,2,0,P|50:158|78:220,1,140,0|8,0:0|0:0,0:0:0:0:
169,226,41511,1,0,0:0:0:0:
247,179,41678,6,0,L|336:188,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
169,226,42178,2,0,P|163:270|179:309,1,70,0|0,0:0|0:0,0:0:0:0:
253,330,42511,2,0,L|350:326,1,70,0|8,0:0|0:0,0:0:0:0:
408,358,42844,1,0,0:0:0:0:
477,299,43011,6,0,B|493:261|493:261|479:148,1,140,0|8,0:0|0:0,0:0:0:0:
421,94,43511,1,0,0:0:0:0:
362,164,43678,2,0,P|286:184|229:154,1,140,0|8,0:0|0:0,0:0:0:0:
160,103,44178,1,0,0:0:0:0:
109,178,44344,6,0,P|81:249|116:302,1,140,0|8,0:0|0:0,0:0:0:0:
199,276,44844,1,0,0:0:0:0:
280,234,45011,2,0,L|379:248,1,70,0|0,0:0|0:0,0:0:0:0:
347,334,45344,2,0,L|446:348,1,70,8|0,0:0|0:0,0:0:0:0:
471,270,45678,6,0,P|491:175|445:124,1,140,4|8,0:2|0:0,0:0:0:0:
390,100,46178,1,0,0:0:0:0:
324,162,46344,2,0,P|276:179|235:169,1,70,0|0,0:0|0:0,0:0:0:0:
185,121,46678,2,0,L|104:119,1,70,8|0,0:0|0:0,0:0:0:0:
51,184,47011,6,0,B|39:229|39:229|46:286|46:286|35:348,1,140,0|8,0:0|0:0,0:0:0:0:
130,328,47511,2,0,L|210:318,1,70,0|0,0:0|0:0,0:0:0:0:
244,240,47844,2,0,P|249:194|236:154,1,70,0|8,0:0|0:0,0:0:0:0:
166,121,48178,1,0,0:0:0:0:
110,192,48344,6,0,L|28:184,2,70,4|0|0,0:2|0:0|0:0,0:0:0:0:
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81,288,49344,2,0,P|76:349|84:375,2,70,4|0|0,0:2|0:0|0:0,0:0:0:0:
112,202,49844,2,0,P|117:141|109:115,2,70,4|0|0,0:2|0:0|0:0,0:0:0:0:
202,211,50344,1,2,0:2:0:0:
284,171,50511,2,0,L|371:183,1,70,2|2,0:2|0:2,0:0:0:0:
200,80,51011,6,0,L|289:69,2,70,4|0|0,0:2|0:0|0:0,0:0:0:0:
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189,220,52011,2,0,P|182:274|193:304,1,70,4|0,0:2|0:0,0:0:0:0:
249,353,52344,6,0,L|223:73,1,280,4|0,0:0|3:0,0:0:0:0:
403,44,53344,1,0,0:0:0:0:
443,221,53678,6,0,P|314:257|233:142,1,280,0|0,0:0|0:0,0:0:0:0:
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74,238,55011,6,0,P|22:224|1:226,2,70,4|0|8,0:0|0:0|0:0,0:0:0:0:
115,319,55511,2,0,P|195:371|256:354,1,140,0|0,0:0|0:0,0:0:0:0:
274,283,56011,2,0,L|272:201,1,70,8|0,0:0|0:0,0:0:0:0:
357,179,56344,6,0,L|357:318,1,140,0|8,0:0|0:0,0:0:0:0:
436,365,56844,1,0,0:0:0:0:
464,278,57011,2,0,B|462:231|462:231|484:187|484:187|485:143,1,140,0|8,0:0|0:0,0:0:0:0:
447,60,57511,1,0,0:0:0:0:
375,117,57678,6,0,L|281:97,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
382,207,58178,2,0,P|318:250|232:226,1,140,0|0,0:0|0:0,0:0:0:0:
175,206,58678,2,0,P|169:257|183:295,1,70,8|0,0:0|0:2,0:0:0:0:
235,148,59011,6,0,P|252:75|234:28,1,105,2|0,0:2|2:0,0:0:0:0:
211,15,59344,2,0,L|93:25,1,105,2|0,0:2|2:0,0:0:0:0:
63,6,59678,2,0,L|75:82,1,70,2|0,0:2|0:0,0:0:0:0:
85,165,60011,1,8,0:0:0:0:
56,344,60344,5,4,0:0:0:0:
131,292,60511,2,0,L|214:298,1,70,0|8,0:0|0:0,0:0:0:0:
277,345,60844,2,0,L|360:351,1,70,0|0,0:0|0:0,0:0:0:0:
421,296,61178,2,0,P|432:250|423:214,2,70,0|8|0,0:0|0:0|0:0,0:0:0:0:
342,249,61678,6,0,P|363:168|422:140,1,140,0|8,0:0|0:0,0:0:0:0:
492,176,62178,1,0,0:0:0:0:
408,142,62344,2,0,L|248:150,1,140,0|8,0:0|0:0,0:0:0:0:
208,79,62844,1,0,0:0:0:0:
123,44,63011,6,0,P|117:107|124:125,1,70,2|0,0:2|0:0,0:0:0:0:
181,178,63344,2,0,P|187:241|180:259,1,70,2|0,0:2|0:0,0:0:0:0:
120,311,63678,2,0,P|184:284|246:319,1,140,2|8,0:2|0:0,0:0:0:0:
329,343,64178,1,0,0:0:0:0:
401,288,64344,6,0,L|485:301,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
332,227,64844,1,0,0:0:0:0:
257,279,65011,2,0,P|194:264|160:178,1,140,0|8,0:0|0:0,0:0:0:0:
323,117,65678,5,4,0:0:0:0:
262,52,65845,2,0,P|206:67|171:62,1,70,0|8,0:0|0:0,0:0:0:0:
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390,214,68512,2,0,P|393:161|385:130,1,70,0|8,0:0|0:0,0:0:0:0:
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434,240,72012,2,0,P|439:284|432:321,1,70,8|0,0:0|0:0,0:0:0:0:
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331,195,75012,6,0,L|241:188,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
400,256,75512,1,0,0:0:0:0:
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76,208,81512,1,0,0:0:0:0:
21,137,81678,6,0,P|31:35|76:26,1,140,4|8,0:0|0:0,0:0:0:0:
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175,103,84178,1,0,0:0:0:0:
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330,103,85844,2,0,L|379:100,1,35,0|0,0:0|0:0,0:0:0:0:
410,98,86011,5,4,0:0:0:0:
198,289,87011,2,0,L|109:296,1,70,2|0,0:2|2:0,0:0:0:0:
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256,192,87761,12,0,89011,0:0:0:0:
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Combo Commander
489 posts
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Earned 1 kudosu.
M4M from my queue!



Normal

00:25:678 (4) - NC
00:44:344 (3) - NC
00:53:678 (1) - remove nc and put nc on 00:53:344 (3) -
01:04:344 (4) - nc? (you're following the vocals for nc since the beginning of the kiai)
01:17:678 (4) - nc
01:23:011 (4) - nc



Regraz's Hard

00:52:344 (1,1) - Sliderend isn't completely on the other slider, plz fix



Insane

check aimod
00:12:178 (6,4) - stack
00:14:511 (4,1) - you could move the circle to make it fall on the sliderend and move your triangle
00:28:011 (7,8) - double after an intense jump part is.. meh
00:42:178 (2,3,1) - These three should be at equal distance from each other, just move (1)


Kibb's Extra

00:00:178 (1,2,3,1) - add spinner plz
00:18:511 (2,2) - overlap
00:26:844 (5,1) - it's the top diff, map this part, i'm sure you can do something interesting
00:43:511 (2) - not perfectly stacked
00:45:344 (1,1) - ^
01:27:011 (1,2,3,4) - Use higher spacing
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Rhythm Incarnate
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FruityEnLoops wrote:
M4M from my queue!



Normal

00:25:678 (4) - NC
00:44:344 (3) - NC
00:53:678 (1) - remove nc and put nc on 00:53:344 (3) -
01:04:344 (4) - nc? (you're following the vocals for nc since the beginning of the kiai)
01:17:678 (4) - nc
01:23:011 (4) - nc
I think NC for every 2 measures would be easier to play by new players. The length is llegit cuz you won't see (1) (2) combo then (1) (2) combo. moreover, they look neat and clear.


Insane

check aimod fixed
00:12:178 (6,4) - stack they are not obvious stack... when 00:13:344 (4) - shows up, (6) has disappeared for a while
00:14:511 (4,1) - you could move the circle to make it fall on the sliderend and move your triangle no need to remove the overlap, it's clear to distinguish cuz they are in the different colors
00:28:011 (7,8) - double after an intense jump part is.. meh it's not hard to play meanwhile tho
00:42:178 (2,3,1) - These three should be at equal distance from each other, just move (1) ummm they are not closed to each other tho...
in timeline.




Thanks for your mod! :)
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