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ARForest - Colors

posted
Total Posts
196
Topic Starter
CucumberCuc
This beatmap was submitted using in-game submission on 18 февраля 2019 г. at 14:39:46

Artist: ARForest
Title: Colors
Tags: Future Bass walter85 SaltKing
BPM: 180
Filesize: 3162kb
Play Time: 01:40
Difficulties Available:
  1. Colorful Meadow (5.79 stars, 358 notes)
  2. Easy (1.62 stars, 98 notes)
  3. Normal (2.1 stars, 126 notes)
  4. SaltKing's Hard (3.67 stars, 222 notes)
  5. walt's Insane (4.74 stars, 339 notes)
Download: ARForest - Colors
Information: Scores/Beatmap Listing
---------------
Link from soundcloud: https://soundcloud.com/arforest/free-dlcolors
I hope you like this song ^~^

Easy - by me
Normal - by me
SaltKing's Hard - by SaltKing
walt's Insane - by walter85
Colorful meadow - by me


Hope on rank is alive!
is totaly dead

big thanks
Mir, Bakari and other people for mods :3

SPOILER
Diff icons by Takeki
Main BPM for song by Rin Desu

Removed the diff for good reasons
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37377
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13377,37377,46544,56044,58711,66711,74711
DistanceSpacing: 2.1
BeatDivisor: 8
GridSize: 4
TimelineZoom: 5.500002

[Metadata]
Title:Colors
TitleUnicode:Colors
Artist:ARForest
ArtistUnicode:ARForest
Creator:CucumberCuc
Version:Fruity's Insane
Source:
Tags:Soundcloud ARForest Future Bass walter85 FruityEnLoops EloBB SaltKing
BeatmapID:1288641
BeatmapSetID:606367

[Difficulty]
HPDrainRate:5
CircleSize:3.7
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ARForest.jpg",0,0
//Break Periods
2,80244,83444
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
5378,333.333333333333,4,2,0,25,1,0
5378,-100,4,2,0,25,0,0
10711,-200,4,2,0,25,0,0
16377,-200,4,2,0,35,0,0
26711,-133.333333333333,4,2,0,40,0,0
37377,-200,4,2,0,65,0,1
38377,-66.6666666666667,4,2,0,65,0,1
40044,-133.333333333333,4,2,0,65,0,1
41044,-66.6666666666667,4,2,0,65,0,1
41711,-100,4,2,0,65,0,1
43877,-66.6666666666667,4,2,0,65,0,1
46544,-100,4,2,0,65,0,1
48044,-66.6666666666667,4,2,0,65,0,1
56044,-100,4,2,0,50,0,0
58711,-57.1428571428571,4,2,0,65,0,1
66711,-100,4,2,0,65,0,1
67711,-80,4,2,0,65,0,1
68377,-66.6666666666667,4,2,0,65,0,1
68877,-57.1428571428571,4,2,0,65,0,1
74211,-100,4,2,0,65,0,1
74711,-133.333333333333,4,2,0,25,0,0
80044,-133.333333333333,4,2,0,40,0,0
84044,-153.846153846153,4,2,0,20,0,0
84544,-200,4,2,0,20,0,0
91071,416.383294702217,4,2,0,25,1,0
91071,-105.263157894737,4,2,0,25,0,0
91531,478.666666666667,4,2,0,25,1,0
91531,-105.263157894737,4,2,0,25,0,0
92020,745.666666666667,4,2,0,25,1,0
92020,-105.263157894737,4,2,0,25,0,0
92736,939.2088324673,4,2,0,25,1,0
92736,-100,4,2,0,25,0,0
94548,1318.34440470107,4,2,0,25,1,0
94548,-100,4,2,0,25,0,0
97128,362.981489546071,4,2,0,25,1,0
97128,-100,4,2,0,25,0,0
97490,419.281489546071,4,2,0,25,1,0
97490,-100,4,2,0,25,0,0
97909,413.281489546071,4,2,0,25,1,0
97909,-100,4,2,0,25,0,0
98184,717.763449092627,4,2,0,25,1,0
98322,717.763449092627,4,2,0,25,1,0
98322,-100,4,2,0,25,0,0
98782,717.763449092627,4,2,0,25,1,0
100475,800,4,2,0,25,1,0
100475,-100,4,2,0,25,0,0


[Colours]
Combo1 : 230,56,26
Combo2 : 249,146,70
Combo3 : 6,249,18
Combo4 : 5,165,250

[HitObjects]
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252,128,71544,1,0,0:0:0:0:
308,224,71711,6,0,P|367:236|427:223,1,122.500001168251,0|0,0:0|0:0,0:0:0:0:
272,320,72044,2,0,P|211:323|160:291,1,122.500001168251
184,204,72377,5,0,0:0:0:0:
80,64,72544,1,0,0:0:0:0:
252,128,72711,1,8,0:0:0:0:
80,176,72877,1,0,0:0:0:0:
188,48,73044,1,0,0:0:0:0:
184,204,73211,2,0,P|240:260|316:260,1,122.500001168251
268,100,73544,5,0,0:0:0:0:
460,132,73711,1,0,0:0:0:0:
300,204,73877,1,0,0:0:0:0:
384,48,74044,1,8,0:0:0:0:
404,216,74211,2,0,P|436:242|472:256,2,70
272,304,74711,5,0,0:0:0:0:
48,180,75377,2,0,P|64:112|96:96,1,105.000004005432,2|2,0:0|0:0,0:0:0:0:
90,97,76044,1,0,0:0:0:0:
160,212,76377,6,0,P|192:248|252:252,1,105.000004005432,2|2,0:0|0:0,0:0:0:0:
300,144,77044,2,0,P|284:120|208:104,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
92,148,77711,6,0,L|88:256,1,105.000004005432,2|2,0:0|0:0,0:0:0:0:
196,320,78377,1,0,0:0:0:0:
244,344,78544,1,0,0:0:0:0:
292,324,78711,1,0,0:0:0:0:
344,196,79044,2,0,P|312:164|248:156,2,105.000004005432,2|2|2,0:0|0:0|0:0,0:0:0:0:
272,236,80044,5,4,0:0:0:0:
116,52,84044,5,0,0:0:0:0:
272,64,84544,2,0,P|263:89|252:104,1,35,2|2,0:0|0:0,0:0:0:0:
160,132,85044,1,0,0:0:0:0:
332,188,85711,5,0,0:0:0:0:
332,188,86044,1,2,0:0:0:0:
332,188,86377,1,0,0:0:0:0:
244,212,86711,2,0,P|236:244|215:286,1,70,2|0,0:0|0:0,0:0:0:0:
220,277,87211,5,2,0:0:0:0:
143,233,87377,1,2,0:0:0:0:
77,62,87711,1,0,0:0:0:0:
240,76,88377,5,0,0:0:0:0:
240,76,88711,1,2,0:0:0:0:
240,76,89044,1,0,0:0:0:0:
148,68,89377,6,0,P|114:105|101:128,1,70,2|0,0:0|0:0,0:0:0:0:
128,240,90044,1,0,0:0:0:0:
201,171,90377,1,0,0:0:0:0:
284,148,90711,2,0,P|284:190|271:222,1,70
120,280,91531,5,0,0:0:0:0:
341,186,92020,1,0,0:0:0:0:
328,264,92736,2,0,L|312:276,2,11.6666666666667
280,136,94548,6,0,L|288:128,2,11.6666666666667
120,108,97128,5,0,0:0:0:0:
300,120,97490,1,2,0:0:0:0:
112,220,97909,2,0,P|176:272|236:276,1,140
120,108,100475,6,0,L|140:112,2,11.6666666666667
256,192,100675,12,0,103675,0:0:0:0:
Rin Desu
Hey i hopefully timed it correct :D

[TimingPoints]
5463,333.281489546071,4,2,0,25,1,0
90783,416.383294702217,4,2,0,25,1,0
91615,478.666666666667,4,2,0,25,1,0
92093,745.666666666667,4,2,0,25,1,0
92838,897.08148954607,4,2,0,25,1,0
94632,1290,4,2,0,25,1,0
97212,362.981489546071,4,2,0,25,1,0
97574,419.281489546071,4,2,0,25,1,0
97993,413.281489546071,4,2,0,25,1,0
98406,717.763449092627,4,2,0,25,1,0
100559,1200,4,2,0,25,1,0


if u have any questions or complains feel free to ask ;)
saggi
Short lazy mod
00:05:463 (1,1) - Stack
00:56:118 (1,8) - ^
01:24:118 (1,3) - ^
00:39:118 (4,8) - make them mirror images, cause of the same sound

love this map
Topic Starter
CucumberCuc

DominiGG wrote:

Short lazy mod
00:05:463 (1,1) - Stack fixed
00:56:118 (1,8) - ^ fixed
01:24:118 (1,3) - ^ 1 fixed, but 3 i'm not sure
00:39:118 (4,8) - make them mirror images, cause of the same sound 4 fixed, 8 but I think you can leave as is

love this map very thx you ^~^
Topic Starter
CucumberCuc

Rin Desu wrote:

Hey i hopefully timed it correct :D

[TimingPoints]
5463,333.281489546071,4,2,0,25,1,0
90783,416.383294702217,4,2,0,25,1,0
91615,478.666666666667,4,2,0,25,1,0
92093,745.666666666667,4,2,0,25,1,0
92838,897.08148954607,4,2,0,25,1,0
94632,1290,4,2,0,25,1,0
97212,362.981489546071,4,2,0,25,1,0
97574,419.281489546071,4,2,0,25,1,0
97993,413.281489546071,4,2,0,25,1,0
98406,717.763449092627,4,2,0,25,1,0
100559,1200,4,2,0,25,1,0
fixed

if u have any questions or complains feel free to ask ;)
LimePixel
Woah awesome song!
M4M from my queue. :)

Firstly, add a preview point here 00:37:452 (1)

00:13:795 (1,2,3) - Make them closer.

00:19:795 (1,4) - Stack

00:33:112 (6) - New combo
00:57:118 (7) - ^
01:06:118 (7) - ^

00:58:451 (3) - End on red note. Don't repeat slider. Add slider starting in gap, and ending on 00:58:951 (4)

01:18:451 (2,3,4) - Put closer together

Hope it helps. Ignore if it doesn't :)
Topic Starter
CucumberCuc

LimePixel wrote:

Woah awesome song!
M4M from my queue. :)

Firstly, add a preview point here 00:37:452 (1) forgot add) fixed

00:13:795 (1,2,3) - Make them closer. fixed

00:19:795 (1,4) - Stack fixed

00:33:112 (6) - New combo fixed
00:57:118 (7) - ^ fixed
01:06:118 (7) - ^ fixed

00:58:451 (3) - End on red note. Don't repeat slider. Add slider starting in gap, and ending on 00:58:951 (4) fixed the slider, but I think that you can then add 2 circles

01:18:451 (2,3,4) - Put closer together fixed

Hope it helps. Ignore if it doesn't :) thx you ^o^
blobdash
love that song :o
where's that from?

[Midnight Colors]
Change the diff name to Midnight Colors. Cleaner.
Some objects aren't snapped correctly. Check AIMod (Ctrl Shift A).
Use 1/12 instead of 1/6.
00:08:795 (1) - This slider seems wrong. I would suggest :
https://puu.sh/vAXYW/97d7e47762.png
OR
https://puu.sh/vAXX8/f5b83731cc.png
00:15:961 (10,11,12,13) - the stream end should go up https://puu.sh/vAY3I/dfb1642de2.png
00:22:043 (3,4) - stack them correctly
00:43:206 (2,3,4,5,6,7,8,9) - this stream is shaped weirdly, you should make a slider then convert it to a stream (Compose > "Convert Slider to Stream)
01:05:620 (1,2,3,4,5,6) - The (3) is weirdly placed
01:13:285 (7,8) - The wubs are slowing down in this part, maybe adding another slow slider?

In it's current state, it's awesome already. Really you'll be able to rank it!
If you need a GD if you want to make a full mapset you know where to find me :)
Topic Starter
CucumberCuc

FruityEnLoops wrote:

love that song :o
where's that from? watched on youtube, but added link from soundcloud ^~^

[Midnight Colors]
Change the diff name to Midnight Colors. Cleaner. I like the way it's called :(
Some objects aren't snapped correctly. Check AIMod (Ctrl Shift A). fixed
Use 1/12 instead of 1/6.
00:08:795 (1) - This slider seems wrong. I would suggest : nope, I like as much as I did
https://puu.sh/vAXYW/97d7e47762.png
OR
https://puu.sh/vAXX8/f5b83731cc.png
00:15:961 (10,11,12,13) - the stream end should go up https://puu.sh/vAY3I/dfb1642de2.png I think it's a bit of a bad idea to do so
00:22:043 (3,4) - stack them correctly This was done on purpose, so I don't think it is necessary to change
00:43:206 (2,3,4,5,6,7,8,9) - this stream is shaped weirdly, you should make a slider then convert it to a stream (Compose > "Convert Slider to Stream) slider not good idea, but slightly fixed stream
01:05:620 (1,2,3,4,5,6) - The (3) is weirdly placed fixed
01:13:285 (7,8) - The wubs are slowing down in this part, maybe adding another slow slider? I think that this is not necessarily

In it's current state, it's awesome already. Really you'll be able to rank it!
If you need a GD if you want to make a full mapset you know where to find me :) thx you ^o^
_Crow
Hi! I'm from #modreqs

[Midnight Colors]


Firstly, there are some objects that aren't snapped, be sure to check AiMod - IMPORTANT
00:08:795 (1) - This slider is snapped incorrectly, it should be 1 beat long and without the reverse arrow
00:10:795 (4) - Add nc
00:15:461 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Stream snapped incorrectly, if you listen to the music you'll notice that it should be snapped 1/4, not 1/6 - IMPORTANT
00:19:460 (5) - Add nc
00:19:794 (1) - Remove nc
00:22:043 (3) - This circle feels unnecessary
00:25:293 (5) - Move it forward to 00:25:459 - , it follows the rhythm better, also add nc
00:28:792 (7) - Add nc
00:28:959 (1) - Remove nc
00:30:792 (7) - Add nc
00:30:959 (1) - Remove nc
00:34:791 (1,2) - Stack these two
00:36:291 (9) - Add nc
00:36:454 (1) - Remove nc
00:45:901 (2) - Slider snapped incorrectly, should be 1/4
01:04:620 (2,3,4,5,6,7,8,9,10) - Just a suggestion, but I would add a nc to every triplet like (1,2,3,1,2,3,1,2,3), I think it flows better with the music
01:17:451 (7) - Add nc
01:18:118 (1) - Remove nc
01:20:118 (8) - Add nc
01:38:268 (4,5,6,7) - It doesn't feel like it's necessary to map the background noise, especially since this is a slow section

That's all, I hope it helps you! This map is very enjoyable, however you'll need an entire set of diffs to rank it. If you need it I can make a guest diff, I'd really like to!
Topic Starter
CucumberCuc

walter85 wrote:

Hi! I'm from #modreqs

[Midnight Colors]


Firstly, there are some objects that aren't snapped, be sure to check AiMod - IMPORTANT
I have these errors come out as a game developer: make update - more errors :/
00:08:795 (1) - This slider is snapped incorrectly, it should be 1 beat long and without the reverse arrow no, because there is a sound in the middle of the slider
00:10:795 (4) - Add nc added
00:15:461 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Stream snapped incorrectly, if you listen to the music you'll notice that it should be snapped 1/4, not 1/6 - IMPORTANT fixed
00:19:460 (5) - Add nc fixed
00:19:794 (1) - Remove nc ^
00:22:043 (3) - This circle feels unnecessary did the stream because there is the sounds
00:25:293 (5) - Move it forward to 00:25:459 - , it follows the rhythm better, also add nc no, since these sounds(don't know what to call them, can be the sound of crickets) start from now
00:28:792 (7) - Add nc fixed
00:28:959 (1) - Remove nc ^
00:30:792 (7) - Add nc no, its not good idea
00:30:959 (1) - Remove nc here the sound is already new, so no
00:34:791 (1,2) - Stack these two nope
00:36:291 (9) - Add nc fixed
00:36:454 (1) - Remove nc ^
00:45:901 (2) - Slider snapped incorrectly, should be 1/4 fixed
01:04:620 (2,3,4,5,6,7,8,9,10) - Just a suggestion, but I would add a nc to every triplet like (1,2,3,1,2,3,1,2,3), I think it flows better with the music yeah, much better, thank you ^~^
01:17:451 (7) - Add nc no
01:18:118 (1) - Remove nc here the sound is already new, so no
01:20:118 (8) - Add nc fixed
01:38:268 (4,5,6,7) - It doesn't feel like it's necessary to map the background noise, especially since this is a slow section leave as is, do not see big problems with this

That's all, I hope it helps you! This map is very enjoyable, however you'll need an entire set of diffs to rank it. If you need it I can make a guest diff, I'd really like to! I'm going to do this map only one difficulty, as we don't want a lot of tinkering with it,but thank you very much ^o^
Twiggles
m4m qq
morning decolor ;(
  • 00:10:795 (1) - i think this should be held longer
  • 00:16:128 (9) - should be nc
  • 00:39:457 (6,7,8) - suddenly it goes from straight to curved to immediately straight?
  • 00:39:790 (8,9) - blanket this better
  • 00:40:790 (3) - move this a little to the left, I feel like it's too close to 00:41:124 (1) -
  • 00:42:290 (1,2) - blanket this
  • 00:46:123 (4,2) - overlap
  • 00:52:289 (2,3,4,5,6,7,8) - that's a weird curve? try to make it more... circle shaped?
  • 00:58:454 (3,5) - sozz for being nazi, but blanket is off by like 1 or 2 px.
  • 01:03:120 (3,3) - tail too close to the head, make it the same distance as 01:02:954 (2,3) -
  • 01:07:786 (2,3,4) - nc these cuz sv change and it sounds like it, too
  • 01:14:118 (4) - tbh i think you should keep the same sliders as the other ones
  • 01:19:784 (7) - overlap this with the same distance as the others, this one sticks out a little too much
  • 01:25:950 (2,4,6) - overmap, no sounds here and it's pretty peaceful until this haunts your dreams wtf
  • 01:31:615 (2) - ds inconsistent
  • 01:40:062 - if you listen closely, there's still a bit o' sound here
  • 01:40:555 (8) - too boring imo, it sounds like its a few note run, so maybe make a buzz slider like the ones before it?
Topic Starter
CucumberCuc

kookoo11 wrote:

m4m qq
morning decolor ;(
  • 00:10:795 (1) - i think this should be held longer
fixed
  • 00:16:128 (9) - should be nc
added
  • 00:39:457 (6,7,8) - suddenly it goes from straight to curved to immediately straight?
no, that was the idea
  • 00:39:790 (8,9) - blanket this better
slightly fixed
  • 00:40:790 (3) - move this a little to the left, I feel like it's too close to 00:41:124 (1) -
fixed
  • 00:42:290 (1,2) - blanket this
no, that was the idea
  • 00:46:123 (4,2) - overlap
fixed
  • 00:52:289 (2,3,4,5,6,7,8) - that's a weird curve? try to make it more... circle shaped?
fixed
  • 00:58:454 (3,5) - sozz for being nazi, but blanket is off by like 1 or 2 px.
I do not understand, but fixed...
  • 01:03:120 (3,3) - tail too close to the head, make it the same distance as 01:02:954 (2,3) -
fixed
  • 01:07:786 (2,3,4) - nc these cuz sv change and it sounds like it, too
fixed
  • 01:14:118 (4) - tbh i think you should keep the same sliders as the other ones
slightly fixed
  • 01:19:784 (7) - overlap this with the same distance as the others, this one sticks out a little too much
fixed
  • 01:25:950 (2,4,6) - overmap, no sounds here and it's pretty peaceful until this haunts your dreams wtf
it was intended
  • 01:31:615 (2) - ds inconsistent
fixed
  • 01:40:062 - if you listen closely, there's still a bit o' sound here
added 1 more circle
  • 01:40:555 (8) - too boring imo, it sounds like its a few note run, so maybe make a buzz slider like the ones before it?
no, it's bad idea
gronek08
From request

  1. 00:29:459 (1,2) - I would replace those 2 circles with a slider, this sudden end of long jumps is very confusing to me
Couldn't find anything else, the map is weird and technical af, but so is the song, so everything's fine. Good luck!
Topic Starter
CucumberCuc

gronek08 wrote:

From request

  1. 00:29:459 (1,2) - I would replace those 2 circles with a slider, this sudden end of long jumps is very confusing to me
I think everything is fine, so not going to change

Couldn't find anything else, the map is weird and technical af, but so is the song, so everything's fine. Good luck!
Parachute
Hey. Heres my part of the m4m! :3

SPOILER
General
First of all, I already told you the set is unrankable like this. You can not skip difficulties like hard and insane and your lowest diff HAS to be under 2*, unless your map is a marathon map and this one isnt.

"Midnight Colors ;)"
Hmm is there a reason for the ";)"?
00:08:795 (1) - Uhm the repeat point is literally on no beat. I think you should change this slider. It doesnt really follow the music since you didnt actually map what the music is going for here (the sound is on the white tick and not some ticks before that.)
00:17:461 (5) - Any reason for this stack? Dont think it really fits the music here.
00:21:793 (2,3,4,5) - This stream could look better. a bit curved for example.
https://osu.ppy.sh/ss/7991050 Something like this maybe?
00:25:293 (1) - This super big jump makes no sense at all and its kinda hard to understand that this slider comes so early because youd never expect this to be that early.
00:26:793 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,1,2) - This whole part seems kinda random for me. The increased spacing and then you decrease it again for kinda no reason at for example 00:28:959 (2,3,4) - and overall the jumps look just kinda randomized over the screen. Idk i think some patterns or if you map this a bit more to the music it could be a bit better ^^
00:37:458 (1) - Why is this slider so slow? I honestly dont understand how you made the slider velocity changes, they seem kinda random for me :/
I think it would be better if always when theres 00:43:957 (1,2,3,4,5,6,7,8,9) - sections like this one, if they all had the same slider velo and ONLY these have that one slider velo. Other section have something else then. 01:00:454 (2,3,4,5,6) - this section, why 2x?
01:12:119 (1,2,3) - Same, why 2x? Its literally the same music.
The idea of the whole kiai time is already really good. Im really not a fan of random slider velocity changes and I think you can improve that a bit.
00:52:289 (2,3,4,5,6,7,8) - Definitely redo this stream. Some objects slightly touch each other and others dont and that makes this stream look bad. Make same spacing for each of these.
00:56:121 (1,2,3,4,5,6) - You go from 1,5 to 1,0 velo and increase the spacing for a rather silent part of the music? You shouldnt do such jumps here imo.
01:12:452 (2,3,4,5,6,7,8,1,2,3,4,5,6,7) - This section seems just like 01:11:119 (2,3,4,5,6,7) - just 2 times repeated and adjusted. Change that please i dont see any reason to do the same thing 3 times in a row. Its repetitive and seems lazy, meanwhile you could do nice different flow stuff instead. (might be a bit on the parts before this too, but since there were bigger breaks and you tried to vary some things i didnt really notice it but at the end its really noticeable since its so close together and the same pattern.)
01:25:783 (1,2,3,4,5,6,7) - Any reason the spacing varies at 01:26:450 (5,6,7) - ? Seems weird since its a big spacing change for no real musical reason.
01:40:559 (1,2,1) - You could do a triple here and start the spinner after the third circle. 2 Seem kinda weird imo, but its your choice i guess.

And about your hit sounding
00:05:463 (1,2,3,1,2,3,1,2,3,1,2,1,2,3,1,2,1,2,3,4,5,6,7,8,1,2,3) - Putting whistle on every object is not a good idea and doesnt sound good.
00:06:129 (2) - Remove w from end of the slider
00:07:462 (1) - remove w
00:09:462 (2,3) - Remove w at the end of these sliders, makes honestly no sense there
00:10:795 (1) - remove w at the end
00:13:961 (2) - remove w
00:43:957 (1,2,3,4,5,6,7,8,9) - Why not these whistles for all of these patterns where you made that, 00:38:791 (2,3,4,5,6,7,8,9) - here you have no whistles for example and i dont really get why you only made the whistles at this 1 pattern.
01:18:618 (3) - remove w
01:24:783 (2) - ^
01:28:450 (1) - Add w
01:30:116 (6) - Add w
01:31:121 (1,2,3) - Id honestly remove all whistles here and make the ends of the slider silent (5% volume). Anyways why did you add a whistle on the last slider? Sounds really off and its not even on an actual beat so.. please remove that one.

Anyways, I like the ideas of your map, but you can still improve them a bit if you ask me :3
Gl <3
Topic Starter
CucumberCuc

Parachute wrote:

Hey. Heres my part of the m4m! :3

SPOILER
General
First of all, I already told you the set is unrankable like this. You can not skip difficulties like hard and insane and your lowest diff HAS to be under 2*, unless your map is a marathon map and this one isnt. soon perhaps there will be other difficulties

"Midnight Colors ;)"
Hmm is there a reason for the ";)"? I like the name I'm not going to change :(
00:08:795 (1) - Uhm the repeat point is literally on no beat. I think you should change this slider. It doesnt really follow the music since you didnt actually map what the music is going for here (the sound is on the white tick and not some ticks before that.) fixed
00:17:461 (5) - Any reason for this stack? Dont think it really fits the music here. fixed
00:21:793 (2,3,4,5) - This stream could look better. a bit curved for example.
https://osu.ppy.sh/ss/7991050 Something like this maybe? fixed
00:25:293 (1) - This super big jump makes no sense at all and its kinda hard to understand that this slider comes so early because youd never expect this to be that early. fixed
00:26:793 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,1,2) - This whole part seems kinda random for me. The increased spacing and then you decrease it again for kinda no reason at for example 00:28:959 (2,3,4) - and overall the jumps look just kinda randomized over the screen. Idk i think some patterns or if you map this a bit more to the music it could be a bit better ^^ Well... I will try something to do with it, although I think that not much will change...
00:37:458 (1) - Why is this slider so slow? I honestly dont understand how you made the slider velocity changes, they seem kinda random for me :/ fixed
I think it would be better if always when theres 00:43:957 (1,2,3,4,5,6,7,8,9) - sections like this one, if they all had the same slider velo and ONLY these have that one slider velo. Other section have something else then. I think that everything is fine, so I won't probably change this
01:00:454 (2,3,4,5,6) - this section, why 2x? It was intended
01:12:119 (1,2,3) - Same, why 2x? Its literally the same music. little changed
The idea of the whole kiai time is already really good. Im really not a fan of random slider velocity changes and I think you can improve that a bit. I think that everything is fine, so I won't probably change this
00:52:289 (2,3,4,5,6,7,8) - Definitely redo this stream. Some objects slightly touch each other and others dont and that makes this stream look bad. Make same spacing for each of these. fixed
00:56:121 (1,2,3,4,5,6) - You go from 1,5 to 1,0 velo and increase the spacing for a rather silent part of the music? You shouldnt do such jumps here imo. fixed
01:12:452 (2,3,4,5,6,7,8,1,2,3,4,5,6,7) - This section seems just like 01:11:119 (2,3,4,5,6,7) - just 2 times repeated and adjusted. Change that please i dont see any reason to do the same thing 3 times in a row. Its repetitive and seems lazy, meanwhile you could do nice different flow stuff instead. (might be a bit on the parts before this too, but since there were bigger breaks and you tried to vary some things i didnt really notice it but at the end its really noticeable since its so close together and the same pattern.) slightly changed side sliders
01:25:783 (1,2,3,4,5,6,7) - Any reason the spacing varies at 01:26:450 (5,6,7) - ? Seems weird since its a big spacing change for no real musical reason. fixed
01:40:559 (1,2,1) - You could do a triple here and start the spinner after the third circle. 2 Seem kinda weird imo, but its your choice i guess. okay, added circle 3

And about your hit sounding
00:05:463 (1,2,3,1,2,3,1,2,3,1,2,1,2,3,1,2,1,2,3,4,5,6,7,8,1,2,3) - Putting whistle on every object is not a good idea and doesnt sound good.
00:06:129 (2) - Remove w from end of the slider
00:07:462 (1) - remove w
00:09:462 (2,3) - Remove w at the end of these sliders, makes honestly no sense there
00:10:795 (1) - remove w at the end
00:13:961 (2) - remove w
00:43:957 (1,2,3,4,5,6,7,8,9) - Why not these whistles for all of these patterns where you made that, 00:38:791 (2,3,4,5,6,7,8,9) - here you have no whistles for example and i dont really get why you only made the whistles at this 1 pattern.
01:18:618 (3) - remove w
01:24:783 (2) - ^
01:28:450 (1) - Add w
01:30:116 (6) - Add w
01:31:121 (1,2,3) - Id honestly remove all whistles here and make the ends of the slider silent (5% volume). Anyways why did you add a whistle on the last slider? Sounds really off and its not even on an actual beat so.. please remove that one.
fixed all

Anyways, I like the ideas of your map, but you can still improve them a bit if you ask me :3
Gl <3 thx :3
Ethan
"soundcloud" is not a proper source
-Keitaro
from my queue

[Insane]
00:09:462 (1,2) - make them simmiliar.
00:14:462 (2,1,2) - Unperfect triangle imo
00:27:796 (5,1,2) - somehow, this doesn't looks good imo, place 00:28:129 (1) - around x:292 y:248 would be better.
00:30:796 (1,2,3) - same spacing plz?
00:37:462 (1,1) - they doesnt really work in aesthetic, imo. ok this is wubby map so its ok
00:39:296 (4,1) - stack?
00:43:629 (5,2) - ^
00:43:796 (6,1,2,3) - can be a square
00:44:296 (3,4,5) - triangle maybe better :^)
01:03:379 (5,6) - fix plz, 01:03:462 (6) - x:220 y:104
01:24:128 - Lower more sound, maybe around 15% might work

[the last diff]
AR 9.4 or 9.3?

00:08:795 (1) - down 2x and right 1x
00:09:503 (2,3) - 2's tail and 3's head is has lower spacing than other.
00:15:461 (1,2,3,4,5,6,7,8,1) - I dont think jumpstream might work here, its pretty quiet for that..
00:21:795 (2,3,4,5,6) - This shape can be better
00:26:129 (2) - end this 00:26:461 and create a circle 00:26:628
00:27:795 (1,2,3,4,6) - Fix star shape
00:30:461 (5) - NC

Okay about wubs, you can be more creative instead of slowing down them.

00:46:295 - There are soo much sounds here.
00:49:128 - :^)
00:51:295 (2,3,4,5,6,7,8) - fix this.
00:51:795 (1) - also NC
00:57:461 (1,2,3) - Dont undermap plz :3
00:59:128 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1) - yumi yoru kek, but fix some them a bit, looks kinda bad in aesthetic. like..
00:59:961 (6,1) - This doesn't flow good,
01:18:462 (2,3,4) - make 01:18:462 (2,3) - more closer, so the stronger sound get more jump.
01:38:268 (4,6) - no sound kek or maybe not fit.


well I guess thats it!
gl tho~
_Crow

Error- wrote:

[Insane]
00:09:462 (1,2) - make them simmiliar. Nah, I think it goes well with the flute
00:14:462 (2,1,2) - Unperfect triangle imo Fixed
00:27:796 (5,1,2) - somehow, this doesn't looks good imo, place 00:28:129 (1) - around x:292 y:248 would be better. I think it's fine like that
00:30:796 (1,2,3) - same spacing plz? Fixed
00:37:462 (1,1) - they doesnt really work in aesthetic, imo. ok this is wubby map so its ok k lol
00:39:296 (4,1) - stack? Did you mean 00:40:129 (1) - ?, If yes, then it's fixed
00:43:629 (5,2) - ^ Fixed
00:43:796 (6,1,2,3) - can be a square I don't like very much the idea
00:44:296 (3,4,5) - triangle maybe better :^) Fixed
01:03:379 (5,6) - fix plz, 01:03:462 (6) - x:220 y:104 Fixed
01:24:128 - Lower more sound, maybe around 15% might work Lowered it to 20%
Thanks for the mod!
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