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Kaneko Chiharu - FLuegeL(Arp:EggyO)

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Topic Starter
Chalwa
This beatmap was submitted using in-game submission on 31 lipca 2017 at 13:32:22

Artist: Kaneko Chiharu
Title: FLuegeL(Arp:EggyO)
Source: SOUND VOLTEX III GRAVITY WARS
Tags: konami original ac sdvx the 5th kac original song contest winner
BPM: 120
Filesize: 4043kb
Play Time: 01:46
Difficulties Available:
  1. ADVANCED (2,85 stars, 189 notes)
  2. EXHAUST (4,9 stars, 331 notes)
  3. HYPER (4,32 stars, 254 notes)
  4. NOVICE (1,31 stars, 72 notes)
  5. STANDARD (2,04 stars, 120 notes)
  6. ZEITGEIST (5,71 stars, 391 notes)
Download: Kaneko Chiharu - FLuegeL(Arp:EggyO)
Information: Scores/Beatmap Listing
---------------
Dziekuwa Akali za nazwe diffa
All diffs was made by me.
Ready for mods.
Venix
poka poka sowe poka poka sowe mi
  1. Artist: かねこちはる
  2. Romanised Artist: Kaneko Chiharu (From twitter: https://twitter.com/chiharu_v9 )
  3. Title: FLügeL《Λrp:ΣggyØ》
  4. Romanised Title: I don't know how to romanise it. You can ask some peaople like KwaN for their opinions. For now, keep "FLugeL(Arp:EggyO)"

http://p.eagate.573.jp/game/kac6th/deta ... le&lang=en
Kyuukai
hi there

NOVICE
00:10:046 (1,1) - gap between the spinner & slider is too short, you must have between 2/4 white ticks break depending on the bpm. Right here, I'd say 3 white ticks break would be fine
00:53:046 (4,2) - not perfectly symmetric
00:58:030 (1,3) - I'm quite sure you can blanket thoses
01:28:030 (4,1) - I highly recommend you to move the 1, player might missread it since it's behind the slider-reverse
01:32:030 (3,4) - blanket fix

STANDARD
01:29:030 (1) - I think you should delete that slider and put a note instead, it would fit better

Good luck mate :D
Atalanta
NM From #modreq

ZEITGEIST
  1. 00:14:546 (3,5) - Stacking is a little off I think, if you do ctrl+g on 5 you'll see that you can stack it better and of course redo ctrl+g on 5 after stacking is fixed (most of the stacking I will point out are verified that way)
  2. 00:16:046 (3,5) - Blanket can be improved
  3. 00:22:546 (5,6,7,8) - Maybe make the rhytthm a little clearer by first putting a reverse slider and then doing what you did
  4. 00:26:546 (3,6) - Stacking a little off
  5. 00:28:671 (6,1,2) - You could make them visually the same spacing, it will look better I think
  6. 00:30:046 (1) - That is really unpredictable, especially for the bpm, I think the way you did here 00:18:046 (1,2,1,2) is better than the reverse slider
  7. 00:31:546 (4) - Maybe NC to indicate the 1/1 gap
  8. 00:50:046 (1,2) - Stacking
  9. 00:50:421 (2,1) - ^
  10. 00:51:421 (2,1) - ^
  11. 00:59:781 (4,1) - Might wanna "curve" 4 a little more cause his sliderend isn't on 1
  12. 01:00:031 (1,3) - Also slightly off blanket
  13. 01:01:781 (5,1) - Blanket very off this time
  14. 01:02:531 (3,5) - Last staking I'll point, I think you can find the others ;3
  15. 01:04:906 (3) - NC to indicate 1/1 gap
  16. 01:06:031 (1,2,3,4,5,6) - Might wanna start this stream with reverse sliders first, cause I don't think it's clear that it's 1/3, or maybe you will do colorhax cause you didn't finish combo color
  17. 01:34:905 (3) - NC for 1/1 gap
  18. 01:34:405 (2,3) - ^

EXHAUST
  1. Disable widescreen support
  2. 00:14:421 (2,3) - Maybe allign this slider with the circle before
  3. 00:16:046 (3,4) - Blanket a little off
  4. 00:36:296 (8) - Rotate a little bit clockwise so it'll look symmetrical with 00:36:046 (7)
  5. 00:54:655 (4,5) - Fix blanket
  6. 00:55:780 (8,1) - ^ maybe too
  7. 00:56:655 (3,5) - ^
  8. 01:23:030 (4,1) - ^
  9. 01:42:530 (3,5) - Stacking is off
  10. Might be some stacking issues, I'll let you search by yourself :>

HYPER
  1. Disable widescreen support
  2. 00:18:046 (5,6,7,8) - Maybe add NC on 5 and 7 so it's more readable
  3. 00:30:046 (5,6,7,8) - ^
  4. 00:31:796 (5,1) - Blanket slightly off
  5. 00:39:546 (3,1) - Fic blanket
  6. 00:47:546 (3,1) - ^
  7. 00:50:046 (1,3) - Fix stacking
  8. 01:08:030 (1,1) - Those reverse sliders are unpredictable imo, you should change that
  9. 01:12:030 - Pretty special sound, it should be clickable imo
  10. 01:31:280 (4,6) - EW BLANKET
  11. 01:46:030 - This sound should be clickable, it's the end of the map

Just modding the three higher diff cause at this bpm idk how to mod the lower one sorry, alse very sorry about the nazi blanket and stacking mod ><
Anyway, I hope this was usefull, have a Nice Day and Good Luck ! :3
Topic Starter
Chalwa

Kyuukai wrote:

hi there

NOVICE
00:10:046 (1,1) - gap between the spinner & slider is too short, you must have between 2/4 white ticks break depending on the bpm. Right here, I'd say 3 white ticks break would be fine I think everything is fine, cause as you can see in intro BPM is 120
00:53:046 (4,2) - not perfectly symmetric
00:58:030 (1,3) - I'm quite sure you can blanket thoses
01:28:030 (4,1) - I highly recommend you to move the 1, player might missread it since it's behind the slider-reverse
01:32:030 (3,4) - blanket fix

STANDARD
01:29:030 (1) - I think you should delete that slider and put a note instead, it would fit better

Good luck mate :D Thanks :D

Toshino Kyoko wrote:

NM From #modreq

ZEITGEIST
  1. 00:14:546 (3,5) - Stacking is a little off I think, if you do ctrl+g on 5 you'll see that you can stack it better and of course redo ctrl+g on 5 after stacking is fixed (most of the stacking I will point out are verified that way)
  2. 00:16:046 (3,5) - Blanket can be improved
  3. 00:22:546 (5,6,7,8) - Maybe make the rhytthm a little clearer by first putting a reverse slider and then doing what you did Sorry, but I prefer my way
  4. 00:26:546 (3,6) - Stacking a little off
  5. 00:28:671 (6,1,2) - You could make them visually the same spacing, it will look better I think
  6. 00:30:046 (1) - That is really unpredictable, especially for the bpm, I think the way you did here 00:18:046 (1,2,1,2) is better than the reverse slider
  7. 00:31:546 (4) - Maybe NC to indicate the 1/1 gap No, because as you can see it's two types of stacks. On 1/1 is stack like here, but on 1/2 it's normal stack
  8. 00:50:046 (1,2) - Stacking
  9. 00:50:421 (2,1) - ^
  10. 00:51:421 (2,1) - ^
  11. 00:59:781 (4,1) - Might wanna "curve" 4 a little more cause his sliderend isn't on 1
  12. 01:00:031 (1,3) - Also slightly off blanket
  13. 01:01:781 (5,1) - Blanket very off this time
  14. 01:02:531 (3,5) - Last staking I'll point, I think you can find the others ;3
  15. 01:04:906 (3) - NC to indicate 1/1 gap The same as above
  16. 01:06:031 (1,2,3,4,5,6) - Might wanna start this stream with reverse sliders first, cause I don't think it's clear that it's 1/3, or maybe you will do colorhax cause you didn't finish combo color I think it's clearly 1/3 beats here
  17. 01:34:905 (3) - NC for 1/1 gap Another type of stack and it's readable
  18. 01:34:405 (2,3) - ^Another type of stack and it's readable

EXHAUST
  1. Disable widescreen support
  2. 00:14:421 (2,3) - Maybe allign this slider with the circle before I think it's fine since flow is good
  3. 00:16:046 (3,4) - Blanket a little off
  4. 00:36:296 (8) - Rotate a little bit clockwise so it'll look symmetrical with 00:36:046 (7) Ctrl + H 00:36:046 (7) slider please. They are symmetrical
  5. 00:54:655 (4,5) - Fix blanket
  6. 00:55:780 (8,1) - ^ maybe too Here it's fine
  7. 00:56:655 (3,5) - ^
  8. 01:23:030 (4,1) - ^
  9. 01:42:530 (3,5) - Stacking is off It isnt. It looks that, cause 01:42:405 (2,3) are stacked tho.
  10. Might be some stacking issues, I'll let you search by yourself :>

HYPER
  1. Disable widescreen support
  2. 00:18:046 (5,6,7,8) - Maybe add NC on 5 and 7 so it's more readable NCed only 5.
  3. 00:30:046 (5,6,7,8) - ^
  4. 00:31:796 (5,1) - Blanket slightly off
  5. 00:39:546 (3,1) - Fic blanket
  6. 00:47:546 (3,1) - ^
  7. 00:50:046 (1,3) - Fix stacking
  8. 01:08:030 (1,1) - Those reverse sliders are unpredictable imo, you should change that
  9. 01:12:030 - Pretty special sound, it should be clickable imo
  10. 01:31:280 (4,6) - EW BLANKET
  11. 01:46:030 - This sound should be clickable, it's the end of the map

Just modding the three higher diff cause at this bpm idk how to mod the lower one sorry, alse very sorry about the nazi blanket and stacking mod ><
Anyway, I hope this was usefull, have a Nice Day and Good Luck ! :3 Thanks :D
Thanks for modding guys :D
CucumberCuc
Hi :3

[NOVICE]
00:10:046 (1) after the spinner 3-4 loose white tick
00:56:030 (3,4,1) slightly far
01:42:530 (1,2) slightly are close

[STANDART]
00:35:796 (2) move 1 down

[ADVANCED]
00:23:296 (2,3) slightly far

[EXHAUST]
00:22:296 (3,1) stack?
00:33:296 (1,7) ^
01:28:780 (2) move up or right

[ZEITGEIST]
00:23:046 (1,2,3,4,5) blanket
ReFaller
No to pobawmy sie w modera. Jak requestowałeś wcześniej.
[General]
Po co pierwszy timing ma 120 BPM jak cały utwór w zasadze jest 240? A jedyne co na 120 jest to spinner.
5 diffów nie ma HSów wiec czeka cie praca.
[NOVICE]
01:42:530 (1) - jak dbasz o szczegóły to DS dla next wynosi 0,97x, to sie mozesz pobawić i do 1,00 zrobić.
[STANDARD]
00:36:546 (1) - emm poczonteg i koniec slajdera sie stykajom :D
[ADVANCED]
01:26:780 (2,3) - tu nie ma 1/2 bestów tylko 1/3
01:28:030 (1,2,3,1,2,3) - to samo
01:46:030 (5) - walnij no NC
[EXHAUST]
00:39:046 (2) - a gdzie follow za 1/3, w hyperze jest a tu co?
reszte takich samych przypałów to już znajdziesz
[ZEITGEIST]
Tu nie bedzie moda bo juz za trudne dla mnie.

Do dzieła.
Topic Starter
Chalwa

CucumberCuc wrote:

Hi :3

[NOVICE]
00:10:046 (1) after the spinner 3-4 loose white tick It's slow enough i think
00:56:030 (3,4,1) slightly far
01:42:530 (1,2) slightly are close

[STANDART]
00:35:796 (2) move 1 down wait wat?

[ADVANCED]
00:23:296 (2,3) slightly far

[EXHAUST]
00:22:296 (3,1) stack? i want to keep this pattern
00:33:296 (1,7) ^
01:28:780 (2) move up or right i can do it but for what?...

[ZEITGEIST]
00:23:046 (1,2,3,4,5) blanket what do you want to blanket in dude...

ReFaller wrote:

No to pobawmy sie w modera. Jak requestowałeś wcześniej.
[General]
Po co pierwszy timing ma 120 BPM jak cały utwór w zasadze jest 240? A jedyne co na 120 jest to spinner. Oryginalny timing z Sound Voltexa ;-;
5 diffów nie ma HSów wiec czeka cie praca. troche xd
[NOVICE]
01:42:530 (1) - jak dbasz o szczegóły to DS dla next wynosi 0,97x, to sie mozesz pobawić i do 1,00 zrobić.
[STANDARD]
00:36:546 (1) - emm poczonteg i koniec slajdera sie stykajom :D
[ADVANCED]
01:26:780 (2,3) - tu nie ma 1/2 bestów tylko 1/3
01:28:030 (1,2,3,1,2,3) - to samo
01:46:030 (5) - walnij no NC
[EXHAUST]
00:39:046 (2) - a gdzie follow za 1/3, w hyperze jest a tu co?
reszte takich samych przypałów to już znajdziesz
[ZEITGEIST]
Tu nie bedzie moda bo juz za trudne dla mnie.

Do dzieła.
Thanks for modding :D. No reply = fixed!
Blan_C
Advenced
  1. 00:23:171 - Jebnięcie cymbała masz 00:23:171 - to tam lepiej zacznij slider
  2. 00:54:530 (2,3) - To tak średnio wygląda
  3. 00:58:780 (3) - To jest słabe bo tu nie ma ważnego beatu
  4. 01:05:530 (4,1) - Blanket
Hyper
  1. 00:15:171 (5,1) - Blanket
  2. 00:15:171 (5,2) - ^
  3. 00:18:546 (1,2) - ^
  4. 00:21:046 (6) - To troche nie pasi imo - tu 00:21:171 - i 00:21:421 - masz dźwięki
  5. Jak zmieniłeś to wyżej to od 00:21:546 - pasuje to lepiej imo (tak jak na Exaust)
  6. 00:23:046 (1,2) - Tu robisz dwa 1/1 a potem 00:23:796 (3,4,5) - 1/2 a nic się nie zmienia w tym czasie. Zdecyduj się ^^
  7. 00:39:546 (3,1) - Ten blanket też idzie poprawić, prawie nie widać ale zawsze
  8. 00:47:796 (3,1) - ^
  9. 01:40:717 (6,1) - ^
  10. 01:44:030 (1,2,3,4) - Jak dowalisz tu większy spacing i jakąś symetrie to lepiej by to wyglądało :P
Exaust
  1. 00:18:046 (6,7) - To jest łatwiejsze niż to co zrobiłeś na Hyper.
  2. 00:23:296 (3,5,4,6) - Tu sobie możesz zrobić kwadrat z początków sliderów
  3. 00:29:046 (1,2) - Blanket
  4. 00:31:296 (3,4) - ^
  5. 00:47:546 (6,7) - Tu też można blanket
  6. 00:51:046 (1,2) - ^
  7. 00:54:905 (5) - Tu nc można
  8. 00:59:530 (7,4) - Tu masz stacka i blanket przy okazji
-NeBu-
ZEITGEST:

00:18:296 (1,2) - daj te dwie dwójki obok 00:18:046 (1,2) - obecnie troche meh jest
00:25:546 (1,2,3,4,5,6,7,8) - moze zygzag?
00:42:046 (1) - ten slider jakby chce aby 00:42:796 (2) - szedł w dół wg. flowu, zmien go albo placement 00:42:796 (2,3,4,5,6,7) - (00:46:046 (1,2) - u did good here)
00:56:906 (4) - wepchnąłbym ten slider jakoś brzuchem odwrotnie
01:32:405 (3) - jakos mnie boli to, ze to nie jest blanket z 01:32:030 (1) -

EXHAUST:

00:23:171 (2) - daj to kólko pomiedzy 00:23:046 (1,3) -
+ 00:23:046 (1) - to chyba jeszcze powinno być stare kombo a 00:23:171 (2) - juz NC

HYPER:

00:55:780 (7,1) - małe gówno, ale zrób je dokładnie rownoległe do siebie, jak przyblizysz to widzisz, ze nie są
00:59:780 (7,1) - ^
01:02:030 (1,3) - blanket

W sumie wiecej nic nie widzę, gl!
Topic Starter
Chalwa

Blan_C wrote:

Advenced
  1. 00:23:171 - Jebnięcie cymbała masz 00:23:171 - to tam lepiej zacznij slider Pianinko > cymbał imo
  2. 00:54:530 (2,3) - To tak średnio wygląda
  3. 00:58:780 (3) - To jest słabe bo tu nie ma ważnego beatu Jest mocniejsza perkusyja
  4. 01:05:530 (4,1) - Blanket
Hyper
  1. 00:15:171 (5,1) - Blanket
  2. 00:15:171 (5,2) - ^ Nie chcę tego blanketować
  3. 00:18:546 (1,2) - ^
  4. 00:21:046 (6) - To troche nie pasi imo - tu 00:21:171 - i 00:21:421 - masz dźwięki Nie chcę spamu 1/2 na Insanie na 240 BPM :/
  5. Jak zmieniłeś to wyżej to od 00:21:546 - pasuje to lepiej imo (tak jak na Exaust)
  6. 00:23:046 (1,2) - Tu robisz dwa 1/1 a potem 00:23:796 (3,4,5) - 1/2 a nic się nie zmienia w tym czasie. Zdecyduj się ^^
  7. 00:39:546 (3,1) - Ten blanket też idzie poprawić, prawie nie widać ale zawsze
  8. 00:47:796 (3,1) - ^
  9. 01:40:717 (6,1) - ^
  10. 01:44:030 (1,2,3,4) - Jak dowalisz tu większy spacing i jakąś symetrie to lepiej by to wyglądało :P Szczerze, nie chce mi sie xD
Exaust
  1. 00:18:046 (6,7) - To jest łatwiejsze niż to co zrobiłeś na Hyper.
  2. 00:23:296 (3,5,4,6) - Tu sobie możesz zrobić kwadrat z początków sliderów
  3. 00:29:046 (1,2) - Blanket
  4. 00:31:296 (3,4) - ^
  5. 00:47:546 (6,7) - Tu też można blanket
  6. 00:51:046 (1,2) - ^
  7. 00:54:905 (5) - Tu nc można
  8. 00:59:530 (7,4) - Tu masz stacka i blanket przy okazji

-NeBu- wrote:

ZEITGEST:

00:18:296 (1,2) - daj te dwie dwójki obok 00:18:046 (1,2) - obecnie troche meh jest Moin zdaniem jest git, so te dwojki sa obrocone o 120 stopni
00:25:546 (1,2,3,4,5,6,7,8) - moze zygzag? wolę linie proste
00:42:046 (1) - ten slider jakby chce aby 00:42:796 (2) - szedł w dół wg. flowu, zmien go albo placement 00:42:796 (2,3,4,5,6,7) - (00:46:046 (1,2) - u did good here) meh, przerwy 2/1 są tak długie, że flow nie jest aż tak ważne tutaj imo
00:56:906 (4) - wepchnąłbym ten slider jakoś brzuchem odwrotnie
01:32:405 (3) - jakos mnie boli to, ze to nie jest blanket z 01:32:030 (1) -

EXHAUST:

00:23:171 (2) - daj to kólko pomiedzy 00:23:046 (1,3) -
+ 00:23:046 (1) - to chyba jeszcze powinno być stare kombo a 00:23:171 (2) - juz NC Ten stack jest śliczny przecież xD

HYPER:

00:55:780 (7,1) - małe gówno, ale zrób je dokładnie rownoległe do siebie, jak przyblizysz to widzisz, ze nie są
00:59:780 (7,1) - ^ Te akurat sa rownolegle
01:02:030 (1,3) - blanket

W sumie wiecej nic nie widzę, gl!
Dziena ziomeczki :D
LimePixel
Hi! :)
NM request from my queue. Here it goes:

[Novice]
Just a question because I don't understand what you're doing with the multiple Inherited Points at 00:25:546. I can see you're increasing the volume of no sound gradually?

01:28:030 (4) - Turn into a long slider? Don't really see a reason for it to be a reverse slider.

01:36:030 (3) - Remove the clap sound from the reverse point of this slider. No reason to have it there

[Standard]
00:47:046 (2) - Kinda odd but, there are 3 unnecessary anchors to the slider in the middle. It adds a few pixels of curvature which are unnoticeable imo

[Advanced]
01:04:655 (2) - Remove clap from head and move to reverse point.

[Hyper]
00:52:046 (1,2) - I think you should continue the long repeating slider trend you set with 00:50:046 (1,3)

01:04:655 (2) - Again, add a clap to the reverse point



That's pretty much all. Hope it was helpful :)
Topic Starter
Chalwa

LimePixel wrote:

Hi! :)
NM request from my queue. Here it goes:

[Novice]
Just a question because I don't understand what you're doing with the multiple Inherited Points at 00:25:546. I can see you're increasing the volume of no sound gradually?

01:28:030 (4) - Turn into a long slider? Don't really see a reason for it to be a reverse slider. Many 1/3 sounds make here reason for reverse, sinde i don't like long sliders when there're many sounds

01:36:030 (3) - Remove the clap sound from the reverse point of this slider. No reason to have it there put whistle within clap

[Standard]
00:47:046 (2) - Kinda odd but, there are 3 unnecessary anchors to the slider in the middle. It adds a few pixels of curvature which are unnoticeable imo it's my type of curves ;-;

[Advanced]
01:04:655 (2) - Remove clap from head and move to reverse point.

[Hyper]
00:52:046 (1,2) - I think you should continue the long repeating slider trend you set with 00:50:046 (1,3) want to emphasise time before the kiai

01:04:655 (2) - Again, add a clap to the reverse point



That's pretty much all. Hope it was helpful :)
Ayyy... sorry for late reply :'(. Thanks for modding <3
Shmiklak
irc mod mod mod
16:56 Shmiklak: 00:20:171 (2) - this one sounds similar to 00:20:421 - 00:20:671 - 00:20:921 - 00:21:171 - so better to make it unclickable
16:57 Shmiklak: 00:21:546 (1,2) - I don't see any reasons to make such type of sliders
16:57 Shmiklak: Straight ones would fit much better
16:58 Shmiklak: 00:22:546 (5) - I would NC this one because you started using 1/3 rythms here so it might be hard to understand and NC would make reading of the map easier and more logical
16:58 Shmiklak: Do you even listen to me?
16:58 Chalwa: yup
16:58 Shmiklak: Have you changed anything?
16:58 Chalwa: fixed second and third
16:58 Chalwa: now trying to fix first
16:59 Chalwa: to keep this pattern nicely
16:59 Shmiklak: oki
16:59 Shmiklak: 00:23:296 (2,3,4,5,6,7,8) - I wonder why similar sounds follow different types of emphasising in this part
16:59 Shmiklak: some of them are clickable
17:00 Shmiklak: and some of them unclickable
17:00 Shmiklak: while they are about the same
17:01 Shmiklak: 00:27:546 - this one needs hs
17:01 Shmiklak: tbh sick hitsounding
17:01 Shmiklak: but well
17:01 Shmiklak: it's up to you
17:01 Shmiklak: I dont mind tbh
17:02 Chalwa: k
17:03 Chalwa: i skipped first thing about 00:20:171 (2) cause it's kinda hard to change imo
17:03 Chalwa: XD
17:03 Shmiklak: 00:33:171 (5,6,7) - o shouldn't you stack some of them because you stacked these ones 00:29:546 (3,4,5,6) - ?
17:03 Shmiklak: lol
17:03 Shmiklak: nah it isn't
17:03 Shmiklak: just replace 00:20:046 (1) - with an 1/2 slider
17:03 Shmiklak: dude
17:03 Shmiklak: If you are lazy
17:03 Shmiklak: Then do it later
17:03 Shmiklak: But
17:03 Chalwa: yea
17:03 Shmiklak: Keeping sth wrong
17:04 Shmiklak: just because you are lazy
17:04 Shmiklak: V:
17:04 Chalwa: i know to make 1/2 sliideer
17:04 Shmiklak: You won't make the map better if you will have motivation like this
17:04 Chalwa: but how to put it to fit to the song
17:04 Shmiklak: Just keep in mind
17:05 Shmiklak: 00:34:046 (1) - why nc?
17:05 Shmiklak: I dont see any real reason
17:07 Chalwa: k
17:07 Chalwa: fixed this first finally
17:08 Shmiklak: 00:34:671 (1) - here I would make sv bigger and make sth like this https://puu.sh/wnsnt/f971f3c55d.jpg
17:08 Chalwa: k
17:09 Shmiklak: 00:56:906 (4) - overlaps with HP bar
17:09 Shmiklak: You know that it isn't recomended
17:11 Chalwa: now it's not
17:11 Chalwa: :D
17:11 Shmiklak: What
17:11 Shmiklak: Do you want to keep this overlap?
17:11 Chalwa: no
17:11 Chalwa: moved a slider
17:11 Chalwa: and now it's not overlapped
17:12 Shmiklak: Good boy!
17:12 Chalwa: <3
17:12 Shmiklak: btw
17:12 Shmiklak: ask someone who maps SVGW
17:12 Shmiklak: to find you a better bg
17:12 Shmiklak: because this one is BLAAAAAAAAAH
17:13 Chalwa: ok
17:13 Chalwa: i know this bg is hiodsohiafiiohjijsafijsdjiofjiosdasd
17:13 Chalwa: and i wanted to find better ver
17:13 Shmiklak: 01:32:405 (3,4) - would replace with 1/2 sliders
17:13 Chalwa: but can't find
17:13 Shmiklak: because sounds on their starts
17:13 Shmiklak: and ends
17:13 Shmiklak: are the same
17:14 Shmiklak: so both of them must be clickable
17:14 Shmiklak: same goes for 01:34:405 (2,3) - etc
17:14 Shmiklak: 01:38:530 (2,3,4) - it will be hard to catch this rythm
17:14 Shmiklak: so yea
17:15 Shmiklak: replace with a repeat slider
17:15 Shmiklak: would be easier to read
17:15 Shmiklak: same goes for 01:40:530 (2,3,4) - etc
17:15 Shmiklak: oh also
17:15 Shmiklak: map the part after end
17:16 Shmiklak: the map ends at a strange place
17:16 Shmiklak: there is a lot to map
17:16 Shmiklak: okay
17:16 Shmiklak: we finished modding this diff
17:16 Shmiklak: lemme post
Inue Houji
The beatmap file is corrupted, I think it's because of the special characters in the image file name.
Axhina
hi there, quick mod
ZEITGEIST

SPOILER
since i assume its the concept of the map:

00:51:796 (3) - isnt this supposed to be a blanket on the 00:50:796 (3) - ?
00:52:296 (3) - ^
00:52:296 (3) - ^
00:26:046 (1,3) - shouldnt these be moved a bit to the left?
ahem https://puu.sh/ykusZ/fc85656ab2.jpg

overall a map tho, good luck with ranking it ^
BanchoBot
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