hjello
general:
you should probably turn off countdown because it isn't really needed
turn off widescreen support too because you don't have an sb
on all your difficulties I really don't understand the way you NC. imo you have a lot of extremely unnecessary NCs that don't mark the start of a new sound nor a new pattern, it just seems like they're just there to exist. for example in the normal difficulty at 01:02:790 (2,1) - you NC 01:03:790 (1) - but they're the exact same sound and part of the exact same pattern - there is literally no reason for this to be an NC, but it is? I think you should watch
pishifat's video on new combos for more explanation on how you should NC if you decide to change this.
haRD:
00:26:040 (1,1,1) - why are all three of these ncd? it's the same sound as 00:24:040 - but you didn't do it there, so you should keep the NCing consistent and make the NCs on these two areas the same.
00:43:040 (3,1) - you NC this differently to 00:27:040 (1,2) - for the same exact pattern. again, keep the NCs on these sections the same so they stay consistent.
00:59:040 (1,2,3,4,5,6) - I don't think the slight pitch change that starts at 3 is enough to justify increasing spacing so much. I understand it's for the pattern and all, but I think it's much better if you keep consistent spacing considering that the pitch change in the vocals is barely noticeable.
01:43:040 (1,2,3,4,5,6) - ^ Here too.
02:14:665 (4) - I think a better rhythm choice here would be to remove a repeat from this slider and then add a long slider on the white tick at 02:15:290 -. beforehand you always mapped this sound with a long slider wherever it was, and if you mapped it here it would get rid of the awkward gap you have after this repeat slider.
01:07:290 (2) - 01:51:290 (2) - 02:56:790 (2) - I think it's a waste of emphasis to have these spaced so closely to the previous circle; the sound is really strong but you space it so little. If you don't increase the spacing, you should at least make it spaced consistent throughout the map, 01:07:290 (2) - and 01:51:290 (2) - both have drastically different spacing on the same sound.
03:05:540 (2) - this stack is slightly off
03:12:290 (9) - I would shorten this slider so it ends on the red tick and then make it into a repeat, as it is now it's skipping the sound on the red tick.
01:34:040 (1,2,3) - I would move this a little bit to the left so the circles aren't touching the stream at 01:32:540 -, it doesn't really match the overall aesthetic of the map as it is currently
03:01:290 (1) - Here too ^
03:05:290 (1) - and here ^
there's probably other places that have circles/sliders slightly touching other recent object since I probably missed some, so sorry about that.
01:34:790 (4) - couldn't you stack this onto 01:33:790 (1) - for aesthetic purposes? like in the previous point, this really doesn't match the overall aesthetic of a map, and because it's a hard difficulty spacing doesn't need to be consistent all the time.
02:53:790 (1,2,3,4) - why does this have way larger spacing than 02:43:290 (1,2,1,2) -? I understand the vocal sound is more intense, but I think this is a way too big difference in spacing. I agree it should be spaced more, I just think that this much is a little bit overkill.
norMAL:
you should lower the OD to 5, in the ranking criteria it says the od should be between 3 and 5
00:29:790 (1) - this slidershape isn't symmetrical, you could improve the aesthetic by lining up the slider start and slider end
00:29:790 (1,3) - fix blanket
00:57:040 (2) - It would look a lot better if you had this being blanketed by both objects
01:07:290 (2) - 01:51:290 (2) - 02:57:290 (2) - you should probably DS these to somewhere else on the grid, in the normal ranking criteria one of the guidelines is that overlapping circles and sliders should be avoided when possible.
02:57:290 - from here you leave out a very large portion of the song. you may have tried to map it and found that it was too difficult to map the complicated sounds, but if so there is a basic drum beat in the background that you could follow, whilst also mixing in the other sounds. it's pretty weird when you finish a map but you still hear it in the background because a large portion of it is still left.
eaSY:
lower the HP and OD to 3 and the AR to 5, because that's the difficulty guideline for easies
00:22:290 (1) - you should avoid spinners that are less than 4 beats, it's difficult for new players to hit shorter spinners
01:03:790 (1,2,3) - you miss out the hitsounds on these that you used previously on 00:55:790 (1,2,3) -
01:14:290 (1) - ^ here too
01:31:290 (1,2,3,1) - shouldn't you move this right to stay in line with 01:30:790 (2) - so that you can keep some nice symmetry
02:30:790 (5) - offscreen
02:38:790 (1) - offscreen
02:40:790 (1) - offscreen
02:57:290 - maybe it was understandable on the normal, but I really don't see a reason to miss out this large section on the easy. for pretty much the entire difficulty you just mapped the drum beat in the background, and that drumbeat still continues till the end of the map so there is no reason why you couldn't continue this diff until the song ends.
good luck