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Paramore - Hard Times

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ema_14
This beatmap was submitted using in-game submission on jueves, 27 de abril de 2017 at 08:47:44 p.m.

Artist: Paramore
Title: Hard Times
Tags: Paramore, Hard Times, Pop, Rock, Hayley Williams
BPM: 120
Filesize: 8433kb
Play Time: 02:57
Difficulties Available:
  1. Easy (2,15 stars, 169 notes)
  2. Hard (3,2 stars, 429 notes)
  3. Normal (2,21 stars, 245 notes)
Download: Paramore - Hard Times
Information: Scores/Beatmap Listing
---------------
My first beatmap
Blan_C
Modreq from #plsmodmymap

HARD

00:23:290 (7) - Sliders like these skip important sounds there 00:23:540 - 00:23:665 -
00:24:290 (2,3) - These sliders are too repetetive 00:28:290 (2,3) - 00:38:290 (2,3) - 00:40:290 (1,2) - 00:42:290 (1,2) -
Try something like these http://puu.sh/vuoUS/4ff67d36d8.jpg
HappyRocket88
Hola, ema! Aquí un mod como pedido de tu mapa. >w<)/

Primeramente quisiera felicitarte por varias cositas: a pesar de ser la segunda vez que mapeas o la primera vez que lo hacés en serio con 3 dificultades listas para el rank, las transiciones y los ritmos tienen un sentido intuitivo al jugar, lo que permite disfrutar los flujos que has creado a lo largo de la canción. Se nota la dedicación que tuviste para mapear toda las dificultades y crear un mapa tan chévere como el que hiciste. ¡Buen trabajo! :3
[]

[ General] Offset: Actualmente, el offset se encuentra un poco adelantado, estoy seguro que debería estar en 00:23:290 - ya que el pitch (o la fuerza de los instrumentos) reside en este punto. Recuerda hacer esto en todas las dificultades.

[ Hyper]
Summary Los flujos y los patrones de este mapa son característicos del nivel y juegan empíricamente bien. o: Algunos consejos:
  1. 00:26:040 (1,1,1) - Ritmicamente hablando, no hay ningún inconveniente con estos, pero deberías de tener cuidado en la manera como juegas con la consistencia de los combos. Es preferible mantener una stanza completa a ubicar combos individuales en cada objeto, para que así guardes consistencia con 00:28:040 (1,2,3) - etc
  2. Debes tener precaución con las distancias que manejas entre los objetos, ya que en ocasiones se siente algo incómodo manejar espaciados tan altos como aquí 00:42:040 (3,1) - y luego reducirlo drásticamente como iniciaste aquí 00:41:040 (1,2) - La idea en general es hacer consistente el uso de distancias entre los objetos que no ameriten jumps o patrones diferentes. :3
  3. En otro lado, es importante estar pendiente del uso de nuevos combos como mencioné al principio ya que manejar combos tan extensos de 02:18:790 (18) - terminan confundiendo al jugar del patrón que intentaste seguir aquí. Yo creo que no dañaría a nadie si lo ubicas aquí 02:11:290 (6) - y aquí 02:15:290 (15) -
  4. Caso similar ocurre aquí 02:36:290 (5) -
En realidad no hay mucho por sugerir ya que los cambios dependerán de tu forma de ver la dificultad, pero si considero que hay unas cositas por mejorar de acuerdo a la distancia que podrán ser mejoradas una vez consigas más mods. ¡Buena suerte! \>w</
Wolf-Galaxy
Good Beatmap :D
LimePixel
Hi!
Mod from my queue. Hope it helps :)

Easy

I really think that the Slider Velocity is too high. Objects are placed with slightly higher than recommended spacing in between.
Easy difficulties should be slow, and basically train-wheel like difficulties. For the newest players. Won't specifically mod any elements because I suggest starting over on this one.

Unless you want to have 2 normal difficulties, which I don't advise.

Normal

01:00:040 (2) - Rotate by 45 degrees to lead into the next slider

01:25:290 (4,1) - Spacing between these 2 is really big, considering there's a 1/2 of a beat there. There are some fixes like, remove #4, or select these:01:25:540 (1,2) and use Ctrl+G.

00:48:790 (1) - At the start of this slider, you might want to add a preview point for your map. This is done here:

Hard

01:35:790 (2) - Slider leads upward but next object is on the bottom of the screen. For better flow I would flip this slider and 01:35:290 (1) vertically but keep their positions the same.

02:14:290 (8) - New combo

02:59:040 (3) - Put this circle closer to the slider end it's after, so that players expect that they need to click quickly
03:01:040 (3) , 03:03:040 (5) ,03:07:040 (3) , 03:09:040 (3), 03:11:040 (5)- same

03:10:290 (3,4) - These 2 should touch somewhere like in previous pairs of sliders, to imply 1/4th gap between.

Overall great mapping. These are just notes, feel free to ignore this mod if you think it's unhelpful. Good luck!
Fursum
Hello from my queue.

[Easy]

00:52:040 (2,3) - I don't think you are able to break time/distance in easy mode.
Heres a list of other examples:
-01:00:040 (2,3)
-01:36:040 (2,3)
-01:44:040 (2,3)
-02:29:040 (2,3)
-02:37:040 (2,3)
-02:43:290 (1,2,3)
-02:45:040 (2,3)

00:22:290 (1) - Should be a 4 beat gap between spinner and the next click, from the guidelines.

01:14:290 (1) - ^

02:23:290 (1) - ^

02:38:790 (1) - Offscreen

02:40:790 (1) - ^

[Normal]

CS should be a bit bigger IMO.

00:45:290 (5) - Looks like slider end has a more important sound than its head.

02:37:790 (2) - Almost offscreen.

[Hard]

Looking solid except felt like there were too many streams, not sure if it fits Hard, probably does though :P
Jennifer
hello, from my queue


  • General
  1. Please follow aimod and fix preview and timing conflicts.
  2. There is a long period of time at start with little to no sounds (from my hearing), about 00:00:000 - to 00:08:040 - was silence to me, crop that out to shorten mp3
  3. kiai is all three difficulties are different, you should fix them to match constancy across all diffs

    Easy
  4. 00:22:290 (1,1,2) - spinner recovery should be longer!
    Spinner recovery time should be at least 4 beats. This is to ensure adequate time to click a hitobject following a spinner.
    Taken from the ranking criteria, your recovery time is 2 or 3 beats. Maybe removing the spinner or delay the note after
  5. 00:26:790 (1,1) - new combos like this are also unnecessary, as the following note as no significant changes (sv, overlap). I suggest you to remove them, some of them are scattered across the map to but i wont be pointing them out as it will make my mod tiring to read. But if you want to, i cant point them out in-game.
  6. 00:31:790 (1) - vocal starts 00:32:165 - , its a really strong sound so you should emphasize it! You can do so bey shifting the slider down.
  7. Distance snap should be consistent in easy, if you open aimod you can see some issues. Fix them by moving them manually or using ds option. There's also three off screen objects, might wanna give these a look!
  8. 00:45:790 (1,2) - not entirely sure if overlapping is allowed even though this looks fine, but i think you should remove the overlap to be on the safe side.
  9. 00:47:290 (1,2,3) - more overlap as well
  10. 01:14:290 (1,1) - same issue here as well! i'll leave the rest of the map up to you since these things do repeat.

    Hard

  11. 00:26:040 (1,1,1) - new combo isn't needed, same reason with easy
  12. 02:21:290 - large space left open here, i think this tiny section before the spinner has some mapping values
  13. 02:32:540 (1,2,3,4,5,6,7) - streams like this should really be curved! i think it looks better visually as well as playing smoother
  14. 02:43:290 (1,2,1,2) - remove nc. there wasn't really any purpose, these notes should grouped together, they aren't hard to read for the need of a new combo, (like here 02:53:790 (1,2,3,4) - the notes are pretty much the same and are in one combo)
  15. there's so much kiai is hard as well! i think you should remove the very last section, since it wasn't really like the previous sections and has little to no vocal

    gl~
elena2705
Hi~
I see many people have helped you. It's good)
But if it's so, i can't find many mistakes :? :oops:

So... The first thing is Ai Mod. Others also told it, so why you can't correct it? You can convert song in 192 online in internet without downloading programs. Preview is situated up when file, edit, view...timing (down in this tab).

Easy

00:29:790 (2) - new combo;

That's all i can to say here)))))
I like how you do this song!!!

Normal

00:32:040 (1) - continue combo;
00:45:290 (5) - new combo;
00:46:040 (2) - continue combo;
00:51:540 (1) - not needs new combo;
00:59:540 (1) - new combo;
01:00:790 (1) - new combo;
01:14:665 (1) - not needs new combo;
01:22:540 (1) - not needs new combo;
01:23:290 (7) - new combo;
01:24:040 (8) - continue combo;

I just correct only combo :? :? :?
I can't find something wrong)

Hard

02:36:290 (5) -
01:32:540 (1) - continue combo;
01:33:290 (7) - new combo;
01:33:790 (1) - continue combo;
02:57:290 - i think here should be stop kiai;

Good job. Exellent map. It's real your first map? You are so cool)
Skeep
hjello

general:
you should probably turn off countdown because it isn't really needed
turn off widescreen support too because you don't have an sb
on all your difficulties I really don't understand the way you NC. imo you have a lot of extremely unnecessary NCs that don't mark the start of a new sound nor a new pattern, it just seems like they're just there to exist. for example in the normal difficulty at 01:02:790 (2,1) - you NC 01:03:790 (1) - but they're the exact same sound and part of the exact same pattern - there is literally no reason for this to be an NC, but it is? I think you should watch pishifat's video on new combos for more explanation on how you should NC if you decide to change this.

haRD:
00:26:040 (1,1,1) - why are all three of these ncd? it's the same sound as 00:24:040 - but you didn't do it there, so you should keep the NCing consistent and make the NCs on these two areas the same.
00:43:040 (3,1) - you NC this differently to 00:27:040 (1,2) - for the same exact pattern. again, keep the NCs on these sections the same so they stay consistent.
00:59:040 (1,2,3,4,5,6) - I don't think the slight pitch change that starts at 3 is enough to justify increasing spacing so much. I understand it's for the pattern and all, but I think it's much better if you keep consistent spacing considering that the pitch change in the vocals is barely noticeable.
01:43:040 (1,2,3,4,5,6) - ^ Here too.
02:14:665 (4) - I think a better rhythm choice here would be to remove a repeat from this slider and then add a long slider on the white tick at 02:15:290 -. beforehand you always mapped this sound with a long slider wherever it was, and if you mapped it here it would get rid of the awkward gap you have after this repeat slider.
01:07:290 (2) - 01:51:290 (2) - 02:56:790 (2) - I think it's a waste of emphasis to have these spaced so closely to the previous circle; the sound is really strong but you space it so little. If you don't increase the spacing, you should at least make it spaced consistent throughout the map, 01:07:290 (2) - and 01:51:290 (2) - both have drastically different spacing on the same sound.
03:05:540 (2) - this stack is slightly off
03:12:290 (9) - I would shorten this slider so it ends on the red tick and then make it into a repeat, as it is now it's skipping the sound on the red tick.
01:34:040 (1,2,3) - I would move this a little bit to the left so the circles aren't touching the stream at 01:32:540 -, it doesn't really match the overall aesthetic of the map as it is currently
03:01:290 (1) - Here too ^
03:05:290 (1) - and here ^
there's probably other places that have circles/sliders slightly touching other recent object since I probably missed some, so sorry about that.
01:34:790 (4) - couldn't you stack this onto 01:33:790 (1) - for aesthetic purposes? like in the previous point, this really doesn't match the overall aesthetic of a map, and because it's a hard difficulty spacing doesn't need to be consistent all the time.
02:53:790 (1,2,3,4) - why does this have way larger spacing than 02:43:290 (1,2,1,2) -? I understand the vocal sound is more intense, but I think this is a way too big difference in spacing. I agree it should be spaced more, I just think that this much is a little bit overkill.

norMAL:
you should lower the OD to 5, in the ranking criteria it says the od should be between 3 and 5
00:29:790 (1) - this slidershape isn't symmetrical, you could improve the aesthetic by lining up the slider start and slider end
00:29:790 (1,3) - fix blanket
00:57:040 (2) - It would look a lot better if you had this being blanketed by both objects
01:07:290 (2) - 01:51:290 (2) - 02:57:290 (2) - you should probably DS these to somewhere else on the grid, in the normal ranking criteria one of the guidelines is that overlapping circles and sliders should be avoided when possible.
02:57:290 - from here you leave out a very large portion of the song. you may have tried to map it and found that it was too difficult to map the complicated sounds, but if so there is a basic drum beat in the background that you could follow, whilst also mixing in the other sounds. it's pretty weird when you finish a map but you still hear it in the background because a large portion of it is still left.

eaSY:
lower the HP and OD to 3 and the AR to 5, because that's the difficulty guideline for easies
00:22:290 (1) - you should avoid spinners that are less than 4 beats, it's difficult for new players to hit shorter spinners
01:03:790 (1,2,3) - you miss out the hitsounds on these that you used previously on 00:55:790 (1,2,3) -
01:14:290 (1) - ^ here too
01:31:290 (1,2,3,1) - shouldn't you move this right to stay in line with 01:30:790 (2) - so that you can keep some nice symmetry
02:30:790 (5) - offscreen
02:38:790 (1) - offscreen
02:40:790 (1) - offscreen
02:57:290 - maybe it was understandable on the normal, but I really don't see a reason to miss out this large section on the easy. for pretty much the entire difficulty you just mapped the drum beat in the background, and that drumbeat still continues till the end of the map so there is no reason why you couldn't continue this diff until the song ends.

good luck
StormlordArdan
Add a preview point [TIMING -> Set Current Position As Preview Point]

Easy

Easy mode is for new players so make this diff. more simple. pls remove 1/2 rythms in calm sections ;-;

Give more recovery time after sliders
00:59:790 (1,2,3) - distance snap these three circles because new players find these confusing. please do the same with the other circles arranged like this
02:30:790 (5) - Offscreen
02:38:790 (1) - Offscreen
02:40:790 (1) - Offsceen
02:25:790 - This kiai section is (offbeat?). Move everything in this kiai back 2 beats so that its similar to the first 2 kiai sections (remove the spinner in 02:23:290 (1) - if you havent already)
02:43:290 (1,2,3) - Just distance snap these 3 circles

Normal

Now is not the diff to put triplets on :D
Again, more recovery time after slider
Short 1/4 sliders can be confusing
01:25:540 (1,2) - There's a jump here :o .Select both of these sliders then use Ctrl + G

Hard

00:30:290 - Replace the circle here with a 1/4 slider, because there is a sound at the blue tick and is much more intuitive to play


I suggest you read the ranking criteria https://osu.ppy.sh/wiki/Standard_Ranking_Criteria Or watch pishifat's video https://www.youtube.com/watch?v=QEJBY3uwBTg
BanchoBot
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