especially lower diffs seem to still miss a bunch of hitsounds
anime
you wanted to change bgs
this is totally in order
[insane]
01:53:120 (3) - doesnt really fit too well, you basically keep doing the same 3/4 + circle thing while vocals do different stuff, making this distinctly different from 01:49:720 (1) - 01:51:320 (1) - and preferably also mapping the clap you skip over would be great
01:50:920 (5,1) - sometimes i think you wanted to do stuff paralell and then you just went meh close enough lol
02:05:720 - to 02:17:320 - design-wise it would make sense to drop any sort of shape in this part and just doing straight sliders, it would make the part look distinctly different from the rest, which doesn't have a lot of shape to begin with - i think that would make the part more unique.
00:37:120 (4) - 1/2 slider and circles would fit vocals so much better, especially odd about this one in particular is that you skip the thing that you always hitsounded and if you pay attention to hitsounding while playing you'll be thrown off by this for a bit.
00:35:720 (1) - anime combo
01:39:520 (1,1) - 00:29:120 (4,1) - aesthetics ://
02:05:320 (4) - tbh more spacing would give a cool buildup-esque feeling to the pattern instead of being stuck halfway lol
03:11:120 (1) - delete imo, the sound is barely snapping and barely noticable, in fact i think it's just a reverse something so it wouldn't snap to anything much either way, argument being it feels like you're clicking air
[normal]
00:04:120 (1) - stuff like this could have normal whistles
00:08:920 (3,4,1) - spacing might be ambiguous to read, especially since the next object is higher up giving the illusion that visually this is all more packed together
00:34:520 (2) - hitsounds
00:29:520 (5) - strongly recommending to keep this more simple since the circle is halfway hidden under a sliderend so it's already pretty hard to read and there's no slider to indicate what's happening after it more clearly so i'd go with deleting this one
01:08:920 (3,4) - a rhythm like
http://i.imgur.com/6IrreFh.png would be easier to interpret because vocals are major focus for a lot of this
01:52:920 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - entire rhythm here seems kinda on crack if yo u compare it to 00:34:520 (2,3,1,2,3,4,5,1,2,3,1,2,3,4) - ... somehow the first section is so much more simple that the 2nd section just feels out of place due to the way it's more clunky, similarly 03:04:920 (3,4,1,2) -
02:23:120 (3,4) - rhythm like 00:59:320 (2,3) - would work better because vocals support that better
only thing holding this set back imo
[hard]
00:44:920 (4,1) - would avoid different length 1/4 sliders right next to each other
01:51:320 (4,1) - lolverlap
02:04:120 (1,2,3,4) - pattern doesnt require enough movement compared to 00:05:720 (6,7,8,9) - , in fact i'd say it's quite lame in comparison
02:20:520 (4) - first time you do this and it looks quite lol compared to how you usually aesthetic, normally there's at least 1/1 between this instead of 1/2.
03:23:920 (2,3) - 1/4?? fits the mood here much better
03:36:120 (10,11,12,13) - introducing a completely new gameplay mechanic after 3:36 of gameplay in a hard doesn't seem like the best idea