"I don't accept that improvement has stopped coming towards me. Even if it will stop coming towards me, it's because improvement never even came to me anymore, while I always practiced at my best. That's not a stagnation that is supposed to happen, only fools would think that way."
Nowadays maps are more and more aim based, eg. cross screen jumps, low amount of streams, zero patterns. Old maps where pattern heavy and as much as they are not aim heavy, they require a lot better reading and stability than now.
"Overall, I think people tend to reveal their true selves when they step into an avatar. As I said earlier, they probably feel some sense of freedom. But freedom easily gained quickly turns into a false sense of omnipotence."
They're difficult in their own ways, but the bar is always being raised, especially after ppv2 was released. Maps are generally getting physically harder over time, but some skills needed for some older maps are often neglected.