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Drake Bell - I Found A Way

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Topic Starter
Spayyce
This beatmap was submitted using in-game submission on 20 January 2020 at 09:06:38

Artist: Drake Bell
Title: I Found A Way
Source: Drake & Josh
Tags: opening nickelodeon diraimur op nick miranda cosgrove josh peck [_Space_]
BPM: 130
Filesize: 1749kb
Play Time: 00:53
Difficulties Available:
  1. Advanced (2.43 stars, 86 notes)
  2. diri's Normal (1.56 stars, 67 notes)
  3. Hard (3.32 stars, 121 notes)
  4. Insane (3.96 stars, 154 notes)
  5. Space's Easy (1.22 stars, 38 notes)
Download: Drake Bell - I Found A Way
Information: Scores/Beatmap Listing
---------------

Redownload as of 08/06/2017


Difficulty Spread
Easy - mapped by: My Twin
Normal - mapped by: diraimur
Advanced - mapped by: -Space-
Hard - mapped by: -Space-
Insane - mapped by: -Space-
diraimur
can confirm recommend this anime
OsuMasterNo
The map is perfect, but there is one minus...

There is no "Preview".
Topic Starter
Spayyce
Lmao oops
diraimur
iiBehe
Hallo :> M4M in #ModReq :3

Diri's Easy
00:17:829 (2,3,1) Maybe lower this down a little bit... i think... :<

The rest is Great :> :D

Normal
00:41:367 (2,4) This section is Weird to me... Try making it a little bit close to the other circle
00:19:675 (2,3,4,5) Another weird one... the jump from 2 to 3 and 4 is too fast for Normal Players, try adjusting them... ( Just an option ! )
00:27:752 Try adding a hit circle here

Hard
00:18:406 add a hit circle i think ?
00:18:521 (4,5,1) if you added a hit circle try making them close to this 00:17:829 (3)
00:38:137 (1,2,3,4,5,6,7,8) another weird section for me... try adjusting the circle a little bit closer to the slider... ( Just an Option ! )

Insane
00:03:291 (6,1) too far... make them a little bit closer :>
00:07:906 (2,3) ^^ Make them a little tiny closer

Your map is Cool! Wish them Best of luck! :3
Topic Starter
Spayyce

SignOfAge wrote:

Hallo :> M4M in #ModReq :3

Normal
00:41:367 (2,4) This section is Weird to me... Try making it a little bit close to the other circle dont quite understand the suggestion
00:19:675 (2,3,4,5) Another weird one... the jump from 2 to 3 and 4 is too fast for Normal Players, try adjusting them... ( Just an option ! ) Distance snap isn't changed at all here
00:27:752 Try adding a hit circle here Kind of did this, I put a slider instead :P

Hard
00:18:406 add a hit circle i think ?
00:18:521 (4,5,1) if you added a hit circle try making them close to this 00:17:829 (3)
00:38:137 (1,2,3,4,5,6,7,8) another weird section for me... try adjusting the circle a little bit closer to the slider... ( Just an Option ! )

Insane
00:03:291 (6,1) too far... make them a little bit closer :>
00:07:906 (2,3) ^^ Make them a little tiny closer

Your map is Cool! Wish them Best of luck! :3
I made the relevant changes but closed the tab by mistake q.q

I fixed the first suggestion on the insane and remapped the weird section on the hard thats what I remember XD

Thanks for mod! <3
m3gB3g
Hi~ M4M bois!
Josh best Girl!
K. About easy and normal..
diri's Easy have too hard rhythm and flow for easy diff
And Normal is too hard for normal bcs have too tricky patterns and big spacing(~1.4x).
But you bois can evade all problems with balance :) Just rename "Easy" to "Normal " and "Normal" to "Advanced". It gonna be perfect ;)

Easy(Normal) diff looks good. Cant find a problems.

Normal
00:16:906 (1,1) - not sure about this spinner. After spinner Advanced player still have too little time for next circle.
There is 2 options:
1) Remove dat spinner
2) If u changed this diff to "Advanced" u can Up AR to ~6 . Maybe this will help.
00:34:906 (4) - NC? ( 00:35:137 (1) - remove NC )

Hard
00:10:906 (5,1) - i think transitionfrom from 5 to 1 is little uncomfortable..Think Cursor should move up after 5, not down. Then 00:11:598 (1,2,3) - here u have rhythm changes. So u should do more acute-angled pattern (acute-angle from 5 to pattern, not pattern self)

Such a courageous style for Hard diff. Respect that :D

Insane
00:07:675 (1,2,3) - i think this pattern have bad flow interaction. Maybe 00:07:906 (2) - turn this slider end to right side?
00:35:367 (1,2,3) - about these patterns. Undoubtedly this is beautiful but this stack circles is ruining of flow and comfortable. I think u should remove stacks and turn circles for this repeating patterns too. ( 00:36:752 (5,6) - 00:37:675 (2,3) - 00:38:598 (5,6) - ) But it ok if u Decide to keep, bcs patterns is really good
00:39:060 (1,2) - ^ BUT not sure so hard as previous patterns. Because this repeating pattern have only 2 objects and it will easier to read..
Very high quality and creative mapset. Hoping you will get Rank at this one
Also awesome Anime taste :roll:
Good Luck
8-)
Topic Starter
Spayyce

m3gB3g wrote:

Hi~ M4M bois!
Josh best Girl!
K. About easy and normal..
diri's Easy have too hard rhythm and flow for easy diff
And Normal is too hard for normal bcs have too tricky patterns and big spacing(~1.4x).
But you bois can evade all problems with balance :) Just rename "Easy" to "Normal " and "Normal" to "Advanced". It gonna be perfect ;)

Easy(Normal) diff looks good. Cant find a problems. discussed through PM :P

Normal
00:16:906 (1,1) - not sure about this spinner. After spinner Advanced player still have too little time for next circle.
There is 2 options:
1) Remove dat spinner
2) If u changed this diff to "Advanced" u can Up AR to ~6 . Maybe this will help. I made it 2/1 longer :)
00:34:906 (4) - NC? ( 00:35:137 (1) - remove NC ) I feel there is more emphasis on where the current NC is

Hard
00:10:906 (5,1) - i think transitionfrom from 5 to 1 is little uncomfortable..Think Cursor should move up after 5, not down. Then 00:11:598 (1,2,3) - here u have rhythm changes. So u should do more acute-angled pattern (acute-angle from 5 to pattern, not pattern self) Not really sure on the reason for making it more acute because I think the parallel works pretty nicely as is. As for the reverse slider the cursor in reality won't be moving. It's more of a "hold" than moving it up and down

Such a courageous style for Hard diff. Respect that :D <3

Insane
00:07:675 (1,2,3) - i think this pattern have bad flow interaction. Maybe 00:07:906 (2) - turn this slider end to right side? Ehh-- not too sure on this, I definitely see why you'd say this but I feel having it to the left kind of pushes their cursor to that direction so they can expect a note in that area next. If I get more suggestions for this I will reconsider tho
00:35:367 (1,2,3) - about these patterns. Undoubtedly this is beautiful but this stack circles is ruining of flow and comfortable. I think u should remove stacks and turn circles for this repeating patterns too. ( 00:36:752 (5,6) - 00:37:675 (2,3) - 00:38:598 (5,6) - ) But it ok if u Decide to keep, bcs patterns is really good /me keeps :)
00:39:060 (1,2) - ^ BUT not sure so hard as previous patterns. Because this repeating pattern have only 2 objects and it will easier to read.. I did this pattern for a better transition effect into the upcoming jump :P
Very high quality and creative mapset. Hoping you will get Rank at this one
Also awesome Anime taste :roll:
Good Luck [b]
[/b]
8-)
<33333
Neptunee
oi o/

Insane
Well I would personally change the diff name to "Light insane" since it's not even 4*
And change the AR to 8.5
00:20:598 5,6 - switch the 2 around
00:21:983 3,4 - same with these 2
00:24:291 1,2,3,4 - switch the 1 with 2, and expand these note by .5x spacing

Hard
Dis is fine

Normal
CS 3 pls

diri's easy
CS 2.5 as well

that's about it since the main thing was the insane diff xd

GL love :3c
Topic Starter
Spayyce

Neptunee wrote:

oi o/

Insane
Well I would personally change the diff name to "Light insane" since it's not even 4*
And change the AR to 8.5 Plays perfectly fine on 8 imo
00:20:598 5,6 - switch the 2 around They're positioned like this so the cursor moves at a sharp angle. Doing this would make the flow play oddly.
00:21:983 3,4 - same with these 2 The distance snap would be destroyed and same reason as above.
00:24:291 1,2,3,4 - switch the 1 with 2, and expand these note by .5x spacing My map style focuses on misdirection sliders so this would go against my map style.

Hard
Dis is fine <3

Normal
CS 3 pls 3.2 bcs of spread reasons

diri's easy
CS 2.5 as well changed this to 2.8 instead on diraimur's behalf

I don't think I changed much, but I really appreciate the time you took checking my map <3

that's about it since the main thing was the insane diff xd

GL love :3c <3
diraimur

it seems fine to me
Rin Desu
Heyhey ;)

Easy

mainly found some rhythmical errors i highly rec. you to fix them :)

00:20:598 (3) - one tick to late move on the red tick before
00:22:444 (1) - ^
00:27:983 (3) - ^
00:29:829 (1) - ^
00:35:367 (3) - ^
00:37:214 (1) - ^
00:39:060 (4) - ^
00:40:906 (1) - ^
00:44:598 (1) - ^

00:38:598 (3,4,5) - offscreen

I dont have a clue about NC but i guess you have to rework yours it feels a bit random. maybe u start a new NC after the singer makes a break and starts a new verse?

like here NC : 00:12:060 (2) -
and here 00:17:829 (2) -
and here 00:19:675 (2) -
i guess this would fit more ;)

Normal

00:02:367 (4) - turn this slider more towards 5
00:04:444 (2) - this looks a bit out of shape in contrast to 1 and 3
00:08:137 (1) - i would blank this towards 2
00:33:291 (3) - lower in the y value i suggest
00:34:444 (3,4) - its kinda bad movement w/o any reason in my opinion, it should flow nicely to reflec the song
00:43:444 (2,3) - ^

Hard

00:04:906 (3,4) - blanket
00:07:675 (1,2) - maybe blank this right and then do sth with the slider shape of 00:08:598 (3) - that its standing out :)
00:41:829 (3,4) - ^

i like this 00:35:367 (1,2,3,4,5,6,7,8,9,1,2,3,4) - ;)

Insane

mhh quiet hard infact that the spacing is high and slider velo quiet low its a well rounded map.
it kinda feels like your hard with bigger spacing.
cant recommend you to add stuff cause im not a friend of overmapping and that song doesnt support adding tripples and stuff...

so yeah
i hope i could help u a atleast a bit :D
Topic Starter
Spayyce

Rin Desu wrote:

Heyhey ;)

Normal

00:02:367 (4) - turn this slider more towards 5 okay done
00:04:444 (2) - this looks a bit out of shape in contrast to 1 and 3 yeah you're right, I made the flow of the slider move into slider 3 more :P
00:08:137 (1) - i would blank this towards 2 would ruin the indirect blanketing on 00:06:752 (2,1)
00:33:291 (3) - lower in the y value i suggest cursor movement flow is better in current position
00:34:444 (3,4) - its kinda bad movement w/o any reason in my opinion, it should flow nicely to reflec the song ehh- I feel it should be here because it's transitioning in relation to the songs transition into the repeating vocals
00:43:444 (2,3) - ^ plays fine for me, just standard misdirection slider

Hard

00:04:906 (3,4) - blanket I think I fixed? :P
00:07:675 (1,2) - maybe blank this right and then do sth with the slider shape of 00:08:598 (3) - that its standing out :) It's like this because of the repeating vocal line, think it works nicely imo
00:41:829 (3,4) - ^ ^ except with the repeating audio

i like this 00:35:367 (1,2,3,4,5,6,7,8,9,1,2,3,4) - ;)

Insane

mhh quiet hard infact that the spacing is high and slider velo quiet low its a well rounded map.
it kinda feels like your hard with bigger spacing.
cant recommend you to add stuff cause im not a friend of overmapping and that song doesnt support adding tripples and stuff...

so yeah
i hope i could help u a atleast a bit :DThank you very much, really appreciate your mod :)
diraimur

Rin Desu wrote:

Heyhey ;)

Easy

mainly found some rhythmical errors i highly rec. you to fix them :)

00:20:598 (3) - one tick to late move on the red tick before well it is intended but if more people complain it because its hard i might change it, the way it is right now is i made sure every downbeat is mapped and then switched to vocals, but might be hard for easy or sth, but its pretty consistent so i feel like its fine
00:22:444 (1) - ^
00:27:983 (3) - ^
00:29:829 (1) - ^
00:35:367 (3) - ^
00:37:214 (1) - ^
00:39:060 (4) - ^
00:40:906 (1) - ^
00:44:598 (1) - ^

00:38:598 (3,4,5) - offscreen fixd (it wasnt exacly offscreen in gameplay though, but was close)

I dont have a clue about NC but i guess you have to rework yours it feels a bit random. maybe u start a new NC after the singer makes a break and starts a new verse?

like here NC : 00:12:060 (2) -
and here 00:17:829 (2) -
and here 00:19:675 (2) -
i guess this would fit more ;) nah, i nc'd every other downbeat consistently
thanks!
update
blobdash
kinda M4M / irc mod? idk lul

If it's TV Size don't you have the video? Most TV Size openings (though this is more a meme than a real thing but whatever) has their video.

[diri's Normal]
The star rating says that it's an Easy map. I'll speak about this diff as an Easy diff. Please consider renaming it to diri's Easy.
In my opinion, on an Easy difficulty the slider should stay on the same lenght and on the same rythm for the whole song (with some exceptions).
This difficulty is full of things hard to read for new players.
New players mostly use white ticks without noticing. It helps keeping the rythm, and that's why I think sometime you should not follow the vocals.
00:02:829 (4) - like here
00:11:829 (2,3,4) - ^
etc etc
It is currently on the right timing but doesn't feel good to play.

[Advanced]
00:46:444 (1,2) - Stack the circle and the slider since it's only half beat
00:46:675 (2) - https://puu.sh/vCfDH/cbf151c750.png

[Hard]
00:08:598 (3) - Do not overlap the sliders, it's too complex on a hard diff
00:42:752 (5) - ^ (even though it sticks with the pattern of the triple repeating sliders, this ones looks ugly when stacked like this)

Nothing to say on Insane.
All the diffs are really solid except for the Easy, maybe I just don't like the mapping style since it's a GD.
Good luck on Ranking!
Thanks again for taking a look at my mapset
Topic Starter
Spayyce

FruityEnLoops wrote:

kinda M4M / irc mod? idk lul

If it's TV Size don't you have the video? Most TV Size openings (though this is more a meme than a real thing but whatever) has their video. It's not required for the rank process. Also most of the videos I have found are of low quality. If anyone can send me a good quality file with no audio over it I would appreciate it though ^^

[diri's Normal]
The star rating says that it's an Easy map. I'll speak about this diff as an Easy diff. Please consider renaming it to diri's Easy. I'll respond on his behalf for this one, check the history- it plays way too difficult for an easy star rating, the stars don't sometimes indicate the diff name.
In my opinion, on an Easy difficulty the slider should stay on the same lenght and on the same rythm for the whole song (with some exceptions).
This difficulty is full of things hard to read for new players. Hence why it's called normal in this case :3

[Advanced]
00:46:444 (1,2) - Stack the circle and the slider since it's only half beat I try and avoid stacks, you'll notice I very rarely put stacks in my diff I think they should be an extremely special exception and here isn't the place imo
00:46:675 (2) - https://puu.sh/vCfDH/cbf151c750.png I kind of went through with this, I kept the spinner on the same place but reduced the slider reverse and added a note :P

[Hard]
00:08:598 (3) - Do not overlap the sliders, it's too complex on a hard diff They're not entirely overlapped and this should be perfectly readable for players who attempt this map, plus good flow with the cursor
00:42:752 (5) - ^ (even though it sticks with the pattern of the triple repeating sliders, this ones looks ugly when stacked like this) ^

Nothing to say on Insane.
All the diffs are really solid except for the Easy, maybe I just don't like the mapping style since it's a GD.
Good luck on Ranking!
Thanks again for taking a look at my mapset

Appreciate you taking the time to look, I will get on your map soon promise ^^
nextplay
I rate this 10/10 best Game I ever played
blobdash
About the video,
I know a place where I can find clean HD video. just tell me the season/episode znd i'll pm you the video encoded with no audio :D
Topic Starter
Spayyce
Ehh, I think the newer intro will do.. I don't think the episode matters too much either, just make sure it's not a special episode bcs idk if the intro would be different or not XD
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